Ten (More) Ways to Make Your Rulebook Awesome - Metatopia 2015Joshua Yearsley
A presentation by Joshua Yearsley, a professional rulebook editor and writer (www.joshuayearsley.com) at Metatopia 2015 on how to improve your game's rulebook.
Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014Joshua Yearsley
Want to make your rulebook shine? Here are ten ways to do just that. Whether you're writing a board game or RPG, these tips will improve your text. Find out more at www.joshuayearsley.com
Ten (More) Ways to Make Your Rulebook Awesome - Metatopia 2015Joshua Yearsley
A presentation by Joshua Yearsley, a professional rulebook editor and writer (www.joshuayearsley.com) at Metatopia 2015 on how to improve your game's rulebook.
Ten Things You Can Do to Make Your Rulebook Awesome, Metatopia 2014Joshua Yearsley
Want to make your rulebook shine? Here are ten ways to do just that. Whether you're writing a board game or RPG, these tips will improve your text. Find out more at www.joshuayearsley.com
Audiovisual piracy: the BitTorrent protocol as an unofficial way of online di...Liana Gross Furini
This dissertation targets the analysis of the non-official practices of distribution of feature length films. Although piracy follows the cinematographic industry since its beginning, the popularization of digital technologies has contributed to the increase of the discussions on the subject. In this work, we used the Grounded Theory and will analyze the interaction of users with the piracy to understand their responsibility related to the non-official distribution of cinematographic material. We applied the analysis in two feature length films, focusing on BitTorrent protocol: Let The Right One In (2008) and Captain America: The Winter Soldier (2014). We learned from these analyses that the unofficial distribution is more agile than the formal distribution, attracting spectators and creating new demands for the industry. We emphasize that the computer and the internet are key-piece in the increase of official circulation. The computer for the ability to produce many copies in a short time, and the Internet for the possibility of distributing the content worldwide at no cost and with great agility.
Advisor: Prof. Dr. Roberto Tietzmann
Porto Alegre, 2015.
The always-connected world is becoming a reality faster than most of us would have expected. Now people are accessing information through a variety of devices based on where they are and what they’re doing. No longer is being connected limited to the constraints of the traditional desktop environment. Devices, networks and the Web are evolving at a fast rate. Our expectations about what we want, how we want it and when we want it are more complex. Designing for this multi-device environment to provide experiences that meet the expectations of the audiences is challenging.
This presentation from UX Australia 2011 covered how to approach designing experiences that span multiple platforms and devices to show how to break down the complexity inherent when developing across multi-device, multi-role and multi-context scenarios. It also covered the need to be pragmatic when defining solutions that address all of these issues in the increasingly fragmented environment we are part of, including integrating features and functionality of third-party platforms that you have no control over.
It provides examples from the wild to illustrate how what appears to be a simple and straightforward set of features and functionality on the surface, becomes inherently more complex when you take into account different access devices, different user roles and different development environments.
1. Questionnaire
The purpose of this questionnaire is to find out who our target audience is for our media
products and to find out what our audience would be looking for in a horror trailer,
magazine front cover and film posters. The plot for our film is based around the idea of
haunted/possessed toys that have been passed down generations. The information that
we collect will help us when we create our products as we will know how to address and
attract our target audience.
1.) What is your gender?
Male Female
2.) How old are you?
Under 16 16 to 20 21 to 25 26 to 30 31 to 35
36 to 40 41 to 49 50+
3.) What is your employment status?
Full-Time Employment Part-Time Employment Unemployed
Retired Student
4.) What is your town of residence?
Harlow Epping Roydon Broxbourne Other
...............................................................................................................................
5.) How much do you spend on film consumption per month?
Nothing £1 to £5 £6 to £10 £11 to £15 £16 to £20 £21+
6.) How many times per month do you go to the cinema?
None 1 to 3 4 to 6 7 to 10 11+
7.) How many films per month do you digitally download?
None 1 to 3 4 to 6 7 to 10 11+
8.) Where would you be most likely to view a films trailer?
TV Cinema DVD/Blu-Ray Previews Computer
Tablet Phone Other
...............................................................................................................................
9.) On which of these platforms would you most likely use to watch a film?
Cinema DVD’s/Blu-Rays Digital Downloads Television Phone
Computer Tablet Other
...............................................................................................................................
10.) Which of these psychological horrors is your favourite? (Please Pick 2)
Woman in Black Paranormal Activity Rec. Blair Witch Project
The Ring The Shining The Possession
The Cabin in the Woods The Awakening Other
...............................................................................................................................
11.) Which language style would you expect to see in a horror film?
Serious Humorous Sarcastic Intimidating Other
...............................................................................................................................
2. 12.) In our horror film, which of these settings do you think would be most
appropriate?
Modern House College Woods/Forest Public Street Other
Why? - .................................................................................................
13.) Which of these cinematogrophy elements do you think would be most
appropriate in horror?
(Please select all appropriate)
Point of View Shots Extreme Close-Ups High/Low Angle Shots
Panning Movements Tracking Movements
Fast Paced Cuts Slow Paced Cuts Jumpy/Quick Cuts
14.) Which type of sounds do you think would work best in a horror trailer?
(Select 2)
Footsteps Creaks White Noise such as Radio/TV
Screams/Shrieks
Whispers Silence Background Music Other
................................................................................................................................................
15.) Which of these film magazine front covers do you prefer?
1 2 3 4
Why?
Text Picture Colour LayoutFeatures Other
................................................................................................................................................
16.) Which of these film posters do you prefer?
3. Why?
Text Picture Colour LayoutFeatures Other
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