3. Basically before I give a formal
definition of PERSONAL LEARNING
NETWORKS I would like to share the
following short scenario that will give us
an idea of what this presentation on
Personal Learning Networks is all about.
4. Teachers who succeed in their jobs always involve a lot of people to
assist them. They always rely on their colleagues, parents , subject
advisors ( who are experts in their specific learning areas) as well as
other teachers from surrounding schools . All these people assist
teachers in terms of new ideas, resources, feedback, additional
knowledge and professional support. Learners who do well at school
also collaborate with their peers, their teachers, their parents as well
as the librarians from their nearest or school library. All these people
learners and teachers work with make up their Personal Learning
Networks.
5. PLN are all the formal and informal learning
networks and platforms that consist of people the
teacher or the learner interacts with other people
and derives knowledge and support from those
interactions which are then called Professional
Personal Learning Environment
When PLN occurs people makes connections with
other people with a specific intent that some kind
of learning will take place because that interaction.
6. PLN occurs as a result of making use of
social networking software tools.
Since the interaction on PLN is
professional, the social networking
software tools are used for professional
interactions instead of social interactions.
7. However, PLN is not a piece of software. It is an environment
where people and tools and communities and resources interact in
a very loose kind of way. Scott Wilson (04-2008).
Personal Learning Environments offer both the framework and the
technologies to integrate personal learning and working. Graham
Attwell & Cristina Costa (11-2008)
PLN is a collection of tools, brought together under the conceptual
notion of openness, interoperability, and learner control (…) PLEs
are a concept-entity. Terry Anderson (26-01-2007)
A Personal Learning Environment is a facility for an individual to
access, aggregate, configure and manipulate digital artefacts of
their on going learning experiences. Ron Lubensky (18-12-2006).
8. Data, information and “knowledge fusion”.
Enhancing accessibility, productivity and
innovative solutions.
Providing research tools.
Forming groups of personal and
professional interests that involve
interacting with experts and specialists.
9. PLNs development laid the following
foundations of some main ideas on
education
Learning is an on going process and tools to support this
learning are needed.
The role of the individual in self-organizing learning is
important.
Learning can take place in different contexts and situations
and cannot be provided by a single learning provider.
PLNs are systems that help learners take control of and
manage their own learning.
10. User control
Connectedness
Autonomy
Collaboration and sharing
Formal and informal life-long learning
11. Assist one to connect and interacts with others.
Assist in managing information.
To generate and integrate content.
To search for information.
To aggregate information and knowledge.
12. To manipulate, rearrange and repurpose
knowledge artefacts.
To analyse information to develop knowledge.
To reflect, question, challenge, seek
clarification, form and defend opinions with the
help of experts and specialist.
To network through a collaborative learning
environment.
13. It meets both institutional and instructional needs.
It helps in the monitoring of student’s work.
It facilitates easier communication and collaboration.
Puts tools and information in one place and save time.
Less demanding in terms of time and technical
proficiency.
It provides easier technical support.
15. seven crucial
aspects
1.ROLE OF LEARNER - active, self-directed, creator of
content.
2. PERSONALISATION - means to get information about
learning opportunities and content from community members
and learning services fitting to the learner's interests.
3. CONTENT - developed by domain experts, special
authors, tutors and/or teachers to determine what will be
learnt and shared.
16. 4. SOCIAL INVOLVEMENT - the community and the social
involvement are the key for the learning process and the
recommendations for learning opportunities.
5.OWNERSHIP - content is organised in multiple, Web-based
tools, ownership is controlled by the learners themselves
and/or (commercial) service providers.
6.EDUCATIONAL AND ORGANIZATIONAL CULTURE - self-
organised learner in the focus.
7. TECHNOLOGICAL ASPECTS - Social Software tools and
aggregation of multiple sources.
17. 1. TWITTER
- an online networking and micro-blogging service that enables it
users to send and receive text- based messages (tweets) of up to
140 characters.
2. YouTube
- a video sharing site where users can upload, view and share
videos.
21. Social networks contribute to the processes by which
learners meet and communicate, pool, share, learn
about and reuse their resources, knowledge and
competencies
Personal Learning networks assist in recognising
different forms and contexts of learning and is
perceived as a core for learning networks expanding.
“END OF PRESENTATION”
Thank you for listening
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