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Initial Plans
Andrew Downes
Mood Board Games
Idle Civilization Realm Grinder
Knights Onrush Bloons TD 5
Mood Board games analysis
ā€¢ Bloons is a tower defense game on the mobile phone which is addictive with its replay ability and also with its
cartoonish art style it also attracts a lot of people with the light colour schemes it uses, it is also incredibly easy to
play and understand the goal which you have to get to, the animation is fairly complex with how fast things move
when you speed up the game the only thing that they could have done to make the animation more complex is to
keep the bobbing of the balloons, all the maps have a really nice design to them with track set in them for the
balloons to run down and the designs for the balloons are good but the designs for the monkeys are probably
better than all the other designs with in the game.
ā€¢ Knights Onrush is like age of war which is just focused on the medieval era. So the game is a 2d tower defence
game, which is easy to grasp you have a castle and you add defences to it such as cannons and more you can also
buy traps to put on the ground, you can use dragons to eat your enemies. The games design for the knights is
really quite complex and the same goes for the castle however all the other designs I donā€™t really like they seem
basic and they decided to just call it in half way through the design process and most of the games animation just
seems slow and incredibly dull and the background looks as if it was just copied and pasted a very bland design for
both the tress and the bushes.
ā€¢ Realm Grinder is a resource management game with some themes connected to idle games where you can easily
figure out the controls however I donā€™t really understand the end goal of the game as I havenā€™t played it but from
the looks of it has some fantastic designs when it comes down to the buildings and the map in general and this
game also kind of works like CIV where the area you play goes through certain evolutions. As I was saying though
the designs are incredibly detailed for pixel art and it looks fantastic and I donā€™t really know about the animation
however the scrolling of the world works really well also.
ā€¢ Idle Civilization is a yet another resource management idle game which this time has a more cartoonish look to it
rather than the epic realism of the buildings in realm grinder the gameplay looks incredibly similar to one another
except for the fact at how they have different HUDā€™s even though some of the designs in the Idle Civilization game
seems to be squashed, but yet again it just seems like a boring rip off of CIV with no one to play against and the
mechanics just seem to be based around city growth.
Mood Board Colour
Mood Board Colour
ā€¢ I believe that I will be using quite a lot of dark
colours however though I think that probably
using light colours, if I was going to use light
colours I would use a lot of blues , reds,
purples and greens and white. When and if I
use dark colours I will use black greys, some
blues and browns. I will use the darker colours
to create contrasts throughout the different
time periods.
Key Influences
CIV 5 Realm Grinder
Bloons TD 5 Assassinā€™s creed series
CIV 5
Key Influences
ā€¢ CIV 5 is an excellent turn based game with some fantastic graphics and designs it also had some
alright animations but it also had a very difficult challenge to the game and it also very entertaining
for long periods of time I will be taking from this the idea of furthering a civilization to its modern
day equivalent however I will be slimming this idea down to just one city rather than an entire
civilization and then instead of just allowing the player to do whatever they want in any order I
would introduce objectives to activate cut scenes and during these cut scenes I would introduce
certain pieces of information about Yorks past and maybe introduce some historically correct
characters. CIV 5 also has a fantastic colour palate and it has very similar art style to what I want use
with in my product.
Assassinā€™s Creed Series
Key Influences
ā€¢ As for the assassinā€™s creed series I mainly like how they introduce new characters
to the games I also really like how they use history to tell a story which is slightly
different to the reality of the situation but if you want to make a game to do with
history and you are adding new characters in that werenā€™t actually there in the
historic event you have to change the history to your advantage as they do in
assassinā€™s creed. Assassinā€™s Creed also is using the sort of art style I want to use to
create my game and it also has a fantastic colour palate they also use a lot of
contrast with in the games which I am going to try and use.
Realm Grinder
key influences
ā€¢ The main thing I like about realm grinder is its POV and it works really well with their designs and the designs work
really well with their spacing inbetween objects so where ever the game takes you it still looks incredibly satisfying
which is what I kind of want to transfer into my game however I will use spacing differently to make buildings and
areas seem more compact as time moves on to give you a sense of claustrophobia and also a sense of unease
further into the game. The other great thing about Realm Grinder is its colour palate which is wide and varied and
also looks very attractive to the eye and thus draws in more people which is also what I am trying to do however
further on in the game it will get darker and darker. However the only issue is that I am planning on using a
different style to what I am used to which is pixel art and I am going to try and make it a bit more like the art styles
of CIV and Assassinā€™s Creed.
Bloons TD 5
Key influences
ā€¢ Bloons TD 5 is a big influence because of its gameplay with the different towers
and its nice and easy HUD to navigate and the same goes for the menus and on
top of all of that something is always happening on the screen the other great
things about this game is the colour scheme and the art style the colour scheme
because of its brightness there is very little in the way of contrast though and
there is also very little on the way of the story and as for the art style it is fairly
similar to what I want use but it might be a little bit too cartoonish but yet again I
might go for either that or ultra realism.
Mind Map
Areas needing
development
ā€¢ I need to develop a different kind of art style that I am used to which is
pixel art but I want to either try and move towards a cartoon or a more
realistic art style.
ā€¢ All of my colour schemes have been fairly bland in the past favouring one
colour usually just over and over this time I want to use a wide variety of
colour.
ā€¢ I also need to work on how to use spacing and composition much better
as seen as everything I have tried to layer in my games in the past and all
of them have failed to give off a feeling of true distance rather it just feels
too artificial.
ā€¢ I need to start incorporating some sort of cool lighting because everything
I have made has either been purely in the light or dark and the one time I
tried to do some sort of moon lighting all I did was use layers and opacity I
want to start using different effects like Gaussian blur and maybe some
sort of flare work I also might try to use some sort of 3D effects instead of
2D as it all seems very flat.
What I want from the project
ā€¢ From this project I want to create a video game
which is based around york and its past, my goal
is to make it enjoyable for my target audience
and also to try and make other audiences still
enjoy the game even if it is for different reasons, I
also want use a widely varying colour scheme and
as for the composition For the earlier bits I am
going to make the game open plan and Later on
in the game it will become more claustrophobic
and compact.
How this will help me in the future
ā€¢ This will hopefully give me some different
experiences with different art styles that I am
not used to, to gain confidence with other art
styles also I plan on increasing skills in
composition, lighting and shading. Hopefully
this will be good enough to put into a portfolio
which I can be proud of, and hopefully that
could give me better chance at getting into
universities and jobs I want to go into.
Audience
ā€¢ My primary audience will be female because they enjoy spending time with in the city and to an
extent quite a few of them play videogames also they make up the majority of the population with
in York My primary age will be 16-24/ young adults, because that is also the group that enjoys to
play video games also they enjoy being out in the city with friends. My primary class will be upper
middle class as they are mainly the sort of people you see wandering about the city sight seeing
and according to the demographics I found they also enjoy video games not the most but they still
enjoy them. My primary Psychographic Socially Conscious Type A because they actually care about
the world around them and they would also most likely have a positive reaction towards the
product given to them, however I donā€™t know whether or not they would be to into video games
and that sort of thing.
ā€¢ My Secondary Audience will be Male because a majority of males play videogames and enjoy them
and they also enjoy spending time with people in the city and they are also my secondary audience
because they are in the minority in York only just though. My secondary age for my audience will be
25-44/ adults, as you can usually find this age group wherever you go in York also they are the
second best age group for video games. My secondary class audience will be middle class because
there is a big difference between upper and middle class and there is a very small gap between
upper middle class and middle class and thus the demographic pretty much stays the same so all
the information from the primary audience. My secondary psychographic will be the belonger
because they are part of the community in the York area they will be interested in new things and
would probably try to back it up if it is any good.
Pre Production
Reflection
ā€¢ I am making a video game about Yorks history which will be
a resource management game with some tower defence
mixed in, the main story will be all about the major historic
events happening in and around York the main character
will change with each and every evolution of yorks history
such as it will start off as a roman main character and then
further on it will be Anglo Saxon or a Viking.
ā€¢ I am making the game because I thought the idea was cool
and it is about York because that was part of the brief we
were given but then again it also has a lot of interesting
history to it and the gameplay will use different characters
each time for the enemies.
ā€¢ It will be sold on phones such as the iphone and
Samsung.
Style Sheet Castle/ Tower
Style Sheet Castle/ Tower
Analysis
ā€¢ For a start the tower in the bottom left looks amazing as it was made as a 3D model in something
like maya or Z-Brush, which I would love to be able to use but I donā€™t have enough money to pay
the massive subscription fee so I would probably use Blender even though I have very little
experience with it or I would use Photoshop and try to do the 2D version but with it using a realistic
art style 3D it looks fairly real except for the bridges out towards the sides, I also like the colour
scheme that they are using it is minimalistic but it makes it look even more realistic also the
composition makes it feel even more realistic with all the components of the image being fairly
close to each other the only design that ruins this idea are those bridges and I feel that without the
bridges and a few more areas jutting out from the tower it would look great but it is great for giving
me ideas of how to design some of the different towers I want to create.
ā€¢ As for the image on the right I think they put in too much detail because the way how the light
reflects off of the stones just makes it look like some sort of weaving you would see for baskets or
something rather than actual stone the other issue they have is that for the castle they use a very
limited amount of colours which effectively makes it looks mostly the same with very little variation
so it is pretty much like most of my old projects and that is to say that there is very little shading or
far too much I still havenā€™t found a happy medium however though the design for the actual castle
is very interesting with all the towers and different battlements it just struggles a little bit with the
actual composition because of the lighting and shading they use so it is fairly awkward to make out
what is what in the image, the only other design choice that I really donā€™t like about the castle is the
cones on top of the castle however they can easily be changed to a more realistic idea such as
wooden canopies instead.
Style Sheet Castle/ Tower
Analysis
ā€¢ The first one in the top left I like the idea of however the design could be made so
much better just by changing the colour scheme and getting rid of the cones and
adding the wooden canopy as I mentioned with the last one but as far as the
design goes I really like it with all the battlements towers and walls and as I said it
just needs canopies instead of cones to make good use of the space with in the
image, unfortunately the colour scheme for me is completely off because to me a
castle has either grey or cream walls but at the same time it could use a bit more
variety in colour composition is used well however if they were trying to create a
sense of claustrophobia because it would most certainly work well if it was and it
also goes well with the minimalistic sort of design they are going with and the
design also works well with the cartoony art style.
ā€¢ The game one which is in the middle pretty much I have very little to say about it
because I am neutral towards the colour scheme but it does need some grey or
cream the composition is quite awkward just because of the point of view they
had chosen for the game which put the tower inbetween the two walls on either
side, the design is fairly minimalistic and yet it has a cartoon art style which gives it
a certain kind of bounce which I canā€™t really explain however though the actual
tower design is great and it doesnā€™t have the fake cone and it also makes a lot of
use out of the space they were given.
Style Sheet Towns
Style Sheet Towns
Analysis
ā€¢ The first town is a great is a great design which is made with primarily stone which
would work for quite a bit of the city however though it would only work for one
of the evolutions the design is very complex using a sort of ultra realistic art style
and they also use composition really well here it makes it feel so claustrophobic
and dense they use a very small range of colour but they use a lot of different
stages of shade and lighting which works out really well and from this I would love
to be able to take away the composition and the lighting and shading just to make
my work have more layers than it already does.
ā€¢ The second town is more of a medieval town with mainly timber and plaster to
create the buildings with stone as the base colour scheme is incredibly varied the
composition seems open and roomy but he is in a town square in other bits it is
very dense and compact and the art style is ultra realistic.
ā€¢ The third town is yet another medieval town however this is more based towards
the beginning of the medieval era which means they were primarily using stone
and mud as a base and the actual houses were made of timber and thatch, this
game has yet another ultra realistic art style which is much more open plan with
the composition as things had not yet become over populated and the colour
scheme is fairly bleak however they use a lot of shading and lighting so it still looks
great.
Resource List
ā€¢ Photoshop Software
ā€¢ Premiere Software
ā€¢ PowerPoint Software
ā€¢ Word Software
ā€¢ Phone Research Techniques
ā€¢ Laptop For software and research techniques
ā€¢ PC For software and research techniques
ā€¢ Paper Research and practice with
production
ā€¢ Pencil Research and practice with production
ā€¢ Pen Research and practice with production
ā€¢ Rubber Research and practice with production
ā€¢ Sharpener Research and practice with production
Contingency Planning
Potential Issue Solution
sickness tell teacher donā€™t turn up to lessons but do
work at home if possible
falling behind work in your own time
losing work/ corrupting work tell a teacher about it and continue working
faster
work not saving save it to multiple places
I donā€™t know how to use certain techniques and
different drawing and animation styles
Search Youtube and ask for help
Health and Safety
Potential Issue How will the issue be
avoided?
posture take a break
sore eyes take a break
migraines take a break
cramp take a break
repetitive strain take a break
tripping over cables tidy up the cables before you start working
Tasks during production
ā€¢ Background
ā€¢ Towns for 8 different towns
ā€¢ 8 different character designs
ā€¢ Different attack patterns
ā€¢ Walk patterns
ā€¢ Towers
ā€¢ Castles
Production Schedule
ā€¢ Week 1
ā€¢ Day 1 Create the background
ā€¢ Day 2 2 Different towns
ā€¢ Day 3 2 different towns
ā€¢ Day 4 2 different towns
ā€¢ Day 5 2 different towns
Production Schedule
ā€¢ Week 2
ā€¢ Day 1 2 Different character designs
ā€¢ Day 2 2 Different character designs
ā€¢ Day3 2 Different character designs
ā€¢ Day4 2 Different character designs
ā€¢ Day5 Different attack patterns
Production Schedule
ā€¢ Week 3
ā€¢ Day 1 Different attack patterns
ā€¢ Day 2 Walk Patterns
ā€¢ Day 3 Walk Patterns
ā€¢ Day 4 Towers
ā€¢ Day 5 Castles

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Presentation2

  • 2. Mood Board Games Idle Civilization Realm Grinder Knights Onrush Bloons TD 5
  • 3. Mood Board games analysis ā€¢ Bloons is a tower defense game on the mobile phone which is addictive with its replay ability and also with its cartoonish art style it also attracts a lot of people with the light colour schemes it uses, it is also incredibly easy to play and understand the goal which you have to get to, the animation is fairly complex with how fast things move when you speed up the game the only thing that they could have done to make the animation more complex is to keep the bobbing of the balloons, all the maps have a really nice design to them with track set in them for the balloons to run down and the designs for the balloons are good but the designs for the monkeys are probably better than all the other designs with in the game. ā€¢ Knights Onrush is like age of war which is just focused on the medieval era. So the game is a 2d tower defence game, which is easy to grasp you have a castle and you add defences to it such as cannons and more you can also buy traps to put on the ground, you can use dragons to eat your enemies. The games design for the knights is really quite complex and the same goes for the castle however all the other designs I donā€™t really like they seem basic and they decided to just call it in half way through the design process and most of the games animation just seems slow and incredibly dull and the background looks as if it was just copied and pasted a very bland design for both the tress and the bushes. ā€¢ Realm Grinder is a resource management game with some themes connected to idle games where you can easily figure out the controls however I donā€™t really understand the end goal of the game as I havenā€™t played it but from the looks of it has some fantastic designs when it comes down to the buildings and the map in general and this game also kind of works like CIV where the area you play goes through certain evolutions. As I was saying though the designs are incredibly detailed for pixel art and it looks fantastic and I donā€™t really know about the animation however the scrolling of the world works really well also. ā€¢ Idle Civilization is a yet another resource management idle game which this time has a more cartoonish look to it rather than the epic realism of the buildings in realm grinder the gameplay looks incredibly similar to one another except for the fact at how they have different HUDā€™s even though some of the designs in the Idle Civilization game seems to be squashed, but yet again it just seems like a boring rip off of CIV with no one to play against and the mechanics just seem to be based around city growth.
  • 5. Mood Board Colour ā€¢ I believe that I will be using quite a lot of dark colours however though I think that probably using light colours, if I was going to use light colours I would use a lot of blues , reds, purples and greens and white. When and if I use dark colours I will use black greys, some blues and browns. I will use the darker colours to create contrasts throughout the different time periods.
  • 6. Key Influences CIV 5 Realm Grinder Bloons TD 5 Assassinā€™s creed series
  • 7. CIV 5 Key Influences ā€¢ CIV 5 is an excellent turn based game with some fantastic graphics and designs it also had some alright animations but it also had a very difficult challenge to the game and it also very entertaining for long periods of time I will be taking from this the idea of furthering a civilization to its modern day equivalent however I will be slimming this idea down to just one city rather than an entire civilization and then instead of just allowing the player to do whatever they want in any order I would introduce objectives to activate cut scenes and during these cut scenes I would introduce certain pieces of information about Yorks past and maybe introduce some historically correct characters. CIV 5 also has a fantastic colour palate and it has very similar art style to what I want use with in my product.
  • 8. Assassinā€™s Creed Series Key Influences ā€¢ As for the assassinā€™s creed series I mainly like how they introduce new characters to the games I also really like how they use history to tell a story which is slightly different to the reality of the situation but if you want to make a game to do with history and you are adding new characters in that werenā€™t actually there in the historic event you have to change the history to your advantage as they do in assassinā€™s creed. Assassinā€™s Creed also is using the sort of art style I want to use to create my game and it also has a fantastic colour palate they also use a lot of contrast with in the games which I am going to try and use.
  • 9. Realm Grinder key influences ā€¢ The main thing I like about realm grinder is its POV and it works really well with their designs and the designs work really well with their spacing inbetween objects so where ever the game takes you it still looks incredibly satisfying which is what I kind of want to transfer into my game however I will use spacing differently to make buildings and areas seem more compact as time moves on to give you a sense of claustrophobia and also a sense of unease further into the game. The other great thing about Realm Grinder is its colour palate which is wide and varied and also looks very attractive to the eye and thus draws in more people which is also what I am trying to do however further on in the game it will get darker and darker. However the only issue is that I am planning on using a different style to what I am used to which is pixel art and I am going to try and make it a bit more like the art styles of CIV and Assassinā€™s Creed.
  • 10. Bloons TD 5 Key influences ā€¢ Bloons TD 5 is a big influence because of its gameplay with the different towers and its nice and easy HUD to navigate and the same goes for the menus and on top of all of that something is always happening on the screen the other great things about this game is the colour scheme and the art style the colour scheme because of its brightness there is very little in the way of contrast though and there is also very little on the way of the story and as for the art style it is fairly similar to what I want use but it might be a little bit too cartoonish but yet again I might go for either that or ultra realism.
  • 12. Areas needing development ā€¢ I need to develop a different kind of art style that I am used to which is pixel art but I want to either try and move towards a cartoon or a more realistic art style. ā€¢ All of my colour schemes have been fairly bland in the past favouring one colour usually just over and over this time I want to use a wide variety of colour. ā€¢ I also need to work on how to use spacing and composition much better as seen as everything I have tried to layer in my games in the past and all of them have failed to give off a feeling of true distance rather it just feels too artificial. ā€¢ I need to start incorporating some sort of cool lighting because everything I have made has either been purely in the light or dark and the one time I tried to do some sort of moon lighting all I did was use layers and opacity I want to start using different effects like Gaussian blur and maybe some sort of flare work I also might try to use some sort of 3D effects instead of 2D as it all seems very flat.
  • 13. What I want from the project ā€¢ From this project I want to create a video game which is based around york and its past, my goal is to make it enjoyable for my target audience and also to try and make other audiences still enjoy the game even if it is for different reasons, I also want use a widely varying colour scheme and as for the composition For the earlier bits I am going to make the game open plan and Later on in the game it will become more claustrophobic and compact.
  • 14. How this will help me in the future ā€¢ This will hopefully give me some different experiences with different art styles that I am not used to, to gain confidence with other art styles also I plan on increasing skills in composition, lighting and shading. Hopefully this will be good enough to put into a portfolio which I can be proud of, and hopefully that could give me better chance at getting into universities and jobs I want to go into.
  • 15. Audience ā€¢ My primary audience will be female because they enjoy spending time with in the city and to an extent quite a few of them play videogames also they make up the majority of the population with in York My primary age will be 16-24/ young adults, because that is also the group that enjoys to play video games also they enjoy being out in the city with friends. My primary class will be upper middle class as they are mainly the sort of people you see wandering about the city sight seeing and according to the demographics I found they also enjoy video games not the most but they still enjoy them. My primary Psychographic Socially Conscious Type A because they actually care about the world around them and they would also most likely have a positive reaction towards the product given to them, however I donā€™t know whether or not they would be to into video games and that sort of thing. ā€¢ My Secondary Audience will be Male because a majority of males play videogames and enjoy them and they also enjoy spending time with people in the city and they are also my secondary audience because they are in the minority in York only just though. My secondary age for my audience will be 25-44/ adults, as you can usually find this age group wherever you go in York also they are the second best age group for video games. My secondary class audience will be middle class because there is a big difference between upper and middle class and there is a very small gap between upper middle class and middle class and thus the demographic pretty much stays the same so all the information from the primary audience. My secondary psychographic will be the belonger because they are part of the community in the York area they will be interested in new things and would probably try to back it up if it is any good.
  • 17. Reflection ā€¢ I am making a video game about Yorks history which will be a resource management game with some tower defence mixed in, the main story will be all about the major historic events happening in and around York the main character will change with each and every evolution of yorks history such as it will start off as a roman main character and then further on it will be Anglo Saxon or a Viking. ā€¢ I am making the game because I thought the idea was cool and it is about York because that was part of the brief we were given but then again it also has a lot of interesting history to it and the gameplay will use different characters each time for the enemies. ā€¢ It will be sold on phones such as the iphone and Samsung.
  • 19. Style Sheet Castle/ Tower Analysis ā€¢ For a start the tower in the bottom left looks amazing as it was made as a 3D model in something like maya or Z-Brush, which I would love to be able to use but I donā€™t have enough money to pay the massive subscription fee so I would probably use Blender even though I have very little experience with it or I would use Photoshop and try to do the 2D version but with it using a realistic art style 3D it looks fairly real except for the bridges out towards the sides, I also like the colour scheme that they are using it is minimalistic but it makes it look even more realistic also the composition makes it feel even more realistic with all the components of the image being fairly close to each other the only design that ruins this idea are those bridges and I feel that without the bridges and a few more areas jutting out from the tower it would look great but it is great for giving me ideas of how to design some of the different towers I want to create. ā€¢ As for the image on the right I think they put in too much detail because the way how the light reflects off of the stones just makes it look like some sort of weaving you would see for baskets or something rather than actual stone the other issue they have is that for the castle they use a very limited amount of colours which effectively makes it looks mostly the same with very little variation so it is pretty much like most of my old projects and that is to say that there is very little shading or far too much I still havenā€™t found a happy medium however though the design for the actual castle is very interesting with all the towers and different battlements it just struggles a little bit with the actual composition because of the lighting and shading they use so it is fairly awkward to make out what is what in the image, the only other design choice that I really donā€™t like about the castle is the cones on top of the castle however they can easily be changed to a more realistic idea such as wooden canopies instead.
  • 20. Style Sheet Castle/ Tower Analysis ā€¢ The first one in the top left I like the idea of however the design could be made so much better just by changing the colour scheme and getting rid of the cones and adding the wooden canopy as I mentioned with the last one but as far as the design goes I really like it with all the battlements towers and walls and as I said it just needs canopies instead of cones to make good use of the space with in the image, unfortunately the colour scheme for me is completely off because to me a castle has either grey or cream walls but at the same time it could use a bit more variety in colour composition is used well however if they were trying to create a sense of claustrophobia because it would most certainly work well if it was and it also goes well with the minimalistic sort of design they are going with and the design also works well with the cartoony art style. ā€¢ The game one which is in the middle pretty much I have very little to say about it because I am neutral towards the colour scheme but it does need some grey or cream the composition is quite awkward just because of the point of view they had chosen for the game which put the tower inbetween the two walls on either side, the design is fairly minimalistic and yet it has a cartoon art style which gives it a certain kind of bounce which I canā€™t really explain however though the actual tower design is great and it doesnā€™t have the fake cone and it also makes a lot of use out of the space they were given.
  • 22. Style Sheet Towns Analysis ā€¢ The first town is a great is a great design which is made with primarily stone which would work for quite a bit of the city however though it would only work for one of the evolutions the design is very complex using a sort of ultra realistic art style and they also use composition really well here it makes it feel so claustrophobic and dense they use a very small range of colour but they use a lot of different stages of shade and lighting which works out really well and from this I would love to be able to take away the composition and the lighting and shading just to make my work have more layers than it already does. ā€¢ The second town is more of a medieval town with mainly timber and plaster to create the buildings with stone as the base colour scheme is incredibly varied the composition seems open and roomy but he is in a town square in other bits it is very dense and compact and the art style is ultra realistic. ā€¢ The third town is yet another medieval town however this is more based towards the beginning of the medieval era which means they were primarily using stone and mud as a base and the actual houses were made of timber and thatch, this game has yet another ultra realistic art style which is much more open plan with the composition as things had not yet become over populated and the colour scheme is fairly bleak however they use a lot of shading and lighting so it still looks great.
  • 23. Resource List ā€¢ Photoshop Software ā€¢ Premiere Software ā€¢ PowerPoint Software ā€¢ Word Software ā€¢ Phone Research Techniques ā€¢ Laptop For software and research techniques ā€¢ PC For software and research techniques ā€¢ Paper Research and practice with production ā€¢ Pencil Research and practice with production ā€¢ Pen Research and practice with production ā€¢ Rubber Research and practice with production ā€¢ Sharpener Research and practice with production
  • 24. Contingency Planning Potential Issue Solution sickness tell teacher donā€™t turn up to lessons but do work at home if possible falling behind work in your own time losing work/ corrupting work tell a teacher about it and continue working faster work not saving save it to multiple places I donā€™t know how to use certain techniques and different drawing and animation styles Search Youtube and ask for help
  • 25. Health and Safety Potential Issue How will the issue be avoided? posture take a break sore eyes take a break migraines take a break cramp take a break repetitive strain take a break tripping over cables tidy up the cables before you start working
  • 26. Tasks during production ā€¢ Background ā€¢ Towns for 8 different towns ā€¢ 8 different character designs ā€¢ Different attack patterns ā€¢ Walk patterns ā€¢ Towers ā€¢ Castles
  • 27. Production Schedule ā€¢ Week 1 ā€¢ Day 1 Create the background ā€¢ Day 2 2 Different towns ā€¢ Day 3 2 different towns ā€¢ Day 4 2 different towns ā€¢ Day 5 2 different towns
  • 28. Production Schedule ā€¢ Week 2 ā€¢ Day 1 2 Different character designs ā€¢ Day 2 2 Different character designs ā€¢ Day3 2 Different character designs ā€¢ Day4 2 Different character designs ā€¢ Day5 Different attack patterns
  • 29. Production Schedule ā€¢ Week 3 ā€¢ Day 1 Different attack patterns ā€¢ Day 2 Walk Patterns ā€¢ Day 3 Walk Patterns ā€¢ Day 4 Towers ā€¢ Day 5 Castles