Design elements - Texture
About texture
Design elements - Texture
Texture is a quality experienced through touch,
sight or hearing.
Real texture
Design elements - Texture
Real textures are
those that we can
touch and feel.
Simulated texture
Design elements - Texture
Simulated textures
are illusions of real
textures which are
created using
elements such as
colour, tone or line.
Simulated textures
are experienced
through sight.
Food and texture
Design elements - Texture
Food textures are
experienced in the
mouth.
The mouth can feel
many different
qualities, for example,
firm, soft, creamy,
rubbery, crunchy or
crisp.
Qualities of texture
Design elements - Texture
Textures can have
many different
qualities. They can be
smooth, rough, soft,
hard, polished, prickly,
slimy or corrugated.
Design elements - Texture
Texture can be
descriptive, for
example, the
smoothness of
eggshells or the
roughness of timber.
Design elements - Texture
Texture can be used
to represent ideas in
symbolic ways.
Design elements - Texture
Smooth, shiny
textures can be
associated with
surfaces such as
metal and glass.
They can appear
cool, soothing and
calm.
Design elements - Texture
Soft textures can be
associated with
surfaces such as flesh
or fabric and can
appear warm.
Design elements - Texture
Rough, spiky or
prickly textures can
suggest danger or
aggression.
Design elements - Texture
Texture can evoke
memories and
strong nostalgic
responses in
individuals.
Design elements - Texture
Personal experiences
can influence the way
an individual responds
to texture.
Texture
Texture is a
surface’s
tactile
quality.
Tactile refers
to the
perception
of touch.
Texture
In design,
texture
appeals to
sight as well
as touch.
Words used to describe
textures:
Ribbed
Crinkled
Rough
Smooth
TextureTexture
• The surface quality of a material, asThe surface quality of a material, as
perceived by sight or touchperceived by sight or touch
– Smooth, coarse, waxy, rough, delicate,Smooth, coarse, waxy, rough, delicate,
velvetyvelvety
Texture
Texture
Texture can appeal to our senses
Design elements - Texture
Texture can create
visual or tactile
effects.
Design elements - Texture
Texture can appeal
to our sense of taste,
for example, a juicy,
soft orange; soft,
creamy cheese or a
rough, crunchy
biscuit.
Texture can be functional
Design elements - Texture
Texture can be
functional, for
example, the
smooth handle and
rough teeth on a
grater.
Design elements - Texture
Texture can create an
illusion of space.
Lightly textured areas
can create a feeling of
open space.
Heavily textured
areas can appear to
advance and fill space.
Design elements - Texture
Texture can indicate
freshness or quality in
food.
Texture
• The surface quality of an object or item
• Tactile
– How the object feels to the touch
– Can feel the variation in the surface
• Visual
– An illusion - how the object appears to feel
– Applied using line, color, & shading
Texture - Shiny
• Reflective
• Has more intense
color
Texture - Rough
• Make color look
darker and less
intense
• Generally less formal
Texture
Texture - Smooth
• Make colors appear
lighter and brighter
• Generally considered
more formal
Vertical Line
• Lends dignity
and formality
• Creates
feelings of
aspiration and
ascension
Horizontal Line
• Restful
• Relaxing
• informal
Diagonal Line
• Active
• Suggests movement
Curved Line
• Upward – lifts and
inspires
• Horizontal –
relaxed, denotes
gentleness and
femininity
• Downward –
sadness and
seriousness
• Small - playful

Presentation about texture (1)

  • 1.
  • 2.
    About texture Design elements- Texture Texture is a quality experienced through touch, sight or hearing.
  • 3.
    Real texture Design elements- Texture Real textures are those that we can touch and feel.
  • 4.
    Simulated texture Design elements- Texture Simulated textures are illusions of real textures which are created using elements such as colour, tone or line. Simulated textures are experienced through sight.
  • 5.
    Food and texture Designelements - Texture Food textures are experienced in the mouth. The mouth can feel many different qualities, for example, firm, soft, creamy, rubbery, crunchy or crisp.
  • 6.
    Qualities of texture Designelements - Texture Textures can have many different qualities. They can be smooth, rough, soft, hard, polished, prickly, slimy or corrugated.
  • 7.
    Design elements -Texture Texture can be descriptive, for example, the smoothness of eggshells or the roughness of timber.
  • 8.
    Design elements -Texture Texture can be used to represent ideas in symbolic ways.
  • 9.
    Design elements -Texture Smooth, shiny textures can be associated with surfaces such as metal and glass. They can appear cool, soothing and calm.
  • 10.
    Design elements -Texture Soft textures can be associated with surfaces such as flesh or fabric and can appear warm.
  • 11.
    Design elements -Texture Rough, spiky or prickly textures can suggest danger or aggression.
  • 12.
    Design elements -Texture Texture can evoke memories and strong nostalgic responses in individuals.
  • 13.
    Design elements -Texture Personal experiences can influence the way an individual responds to texture.
  • 14.
  • 15.
    Texture In design, texture appeals to sightas well as touch. Words used to describe textures: Ribbed Crinkled Rough Smooth
  • 16.
    TextureTexture • The surfacequality of a material, asThe surface quality of a material, as perceived by sight or touchperceived by sight or touch – Smooth, coarse, waxy, rough, delicate,Smooth, coarse, waxy, rough, delicate, velvetyvelvety
  • 17.
  • 18.
  • 19.
    Texture can appealto our senses Design elements - Texture Texture can create visual or tactile effects.
  • 20.
    Design elements -Texture Texture can appeal to our sense of taste, for example, a juicy, soft orange; soft, creamy cheese or a rough, crunchy biscuit.
  • 21.
    Texture can befunctional Design elements - Texture Texture can be functional, for example, the smooth handle and rough teeth on a grater.
  • 22.
    Design elements -Texture Texture can create an illusion of space. Lightly textured areas can create a feeling of open space. Heavily textured areas can appear to advance and fill space.
  • 23.
    Design elements -Texture Texture can indicate freshness or quality in food.
  • 24.
    Texture • The surfacequality of an object or item • Tactile – How the object feels to the touch – Can feel the variation in the surface • Visual – An illusion - how the object appears to feel – Applied using line, color, & shading
  • 25.
    Texture - Shiny •Reflective • Has more intense color
  • 26.
    Texture - Rough •Make color look darker and less intense • Generally less formal
  • 27.
  • 28.
    Texture - Smooth •Make colors appear lighter and brighter • Generally considered more formal
  • 29.
    Vertical Line • Lendsdignity and formality • Creates feelings of aspiration and ascension
  • 30.
    Horizontal Line • Restful •Relaxing • informal
  • 31.
  • 32.
    Curved Line • Upward– lifts and inspires • Horizontal – relaxed, denotes gentleness and femininity • Downward – sadness and seriousness • Small - playful

Editor's Notes

  • #17 The American Institute of Floral Designers. The AIFD Guide to Floral Design. Terms, Techniques, and Traditions. The Intelvid Group 2005.