This document discusses gamification and how applying game mechanics like points, badges, and leaderboards can promote engagement. It notes that video games are engaging because they satisfy basic human needs for competence, autonomy, and relatedness. The document then introduces PowerStandings, a gamification platform, and argues it can solve engagement problems at work by allowing autonomy over goals and activities, providing feedback to promote competence, and fostering relatedness through social features like leaderboards and teams.