Postcode Stories is a location-based story challenge in which teams create their own guided tour to a neighborhood through stories plotted on a map. This guide enables facilitators to run their own Postcode Stories challenge through a step-by-step process including preparing theme, picture, and knowledge cards; having teams choose locations, develop stories, and record audio; and sharing the finished stories through online and offline channels. Further assistance is available from the Postcode Stories team.
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Keynote presentation to the Transmedia Living Lab, Madrid sponsored by Telefonica.
The presentation introduces a methodology for participatory storytelling and illustrates with examples from my work a
Audience Engagement: Designing for Intrinsic Motivations Robert Pratten
This presentation looks at why transmedia storytelling is important for audience engagement and how transmedia storytellers can design for engagement by understanding human needs and intrinsic motivations
This document summarizes the key aspects of the Transmedia Storytelling presentation. It discusses (1) an overview of the "Lowlifes" transmedia project, including its crime mystery story and characters told across a novella, web series and blog; (2) how each character's story is the focus of their own media platform; and (3) how the project was designed for mobile and free digital distribution, with optional paid content, to maximize audience engagement and drive the franchise forward.
The document describes various features and mechanics that can be included in a virtual world platform, such as Dubit. It discusses features like achievements and activity bars to track player progress, authentication and login processes, backpacks for storing items, buddy lists, chat filters, customizable avatars and rooms, experience and leveling systems, maps, menus, meters, notifications, nurturing pets, player profiles, quest engines, shops, and systems for subscriptions and micropayments. The platform aims to provide engaging and rewarding experiences for players of all skill levels.
Active Story System - design methodology for transmedia storytellingRobert Pratten
Design methodology for creating participatory transmedia stories. For $1.25 you can buy an interactive PDF of the worksheets shown in this presentation. This allows you to complete the fields for your own projects and print. Here's the link:
http://an.cr/sa/jH0In
This document discusses environmental storytelling and player navigation in game environments. It defines environmental storytelling as using the environment to inform players through subtle context about places and events. This can be done through macro, micro, and player storytelling. The document also discusses how level design can subtly guide players' attention and help them navigate an environment through techniques like contrast, landmarks, and visual guides. The goal is to help players orient themselves and find desired paths without disrupting their experience.
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Keynote presentation to the Transmedia Living Lab, Madrid sponsored by Telefonica.
The presentation introduces a methodology for participatory storytelling and illustrates with examples from my work a
Audience Engagement: Designing for Intrinsic Motivations Robert Pratten
This presentation looks at why transmedia storytelling is important for audience engagement and how transmedia storytellers can design for engagement by understanding human needs and intrinsic motivations
This document summarizes the key aspects of the Transmedia Storytelling presentation. It discusses (1) an overview of the "Lowlifes" transmedia project, including its crime mystery story and characters told across a novella, web series and blog; (2) how each character's story is the focus of their own media platform; and (3) how the project was designed for mobile and free digital distribution, with optional paid content, to maximize audience engagement and drive the franchise forward.
The document describes various features and mechanics that can be included in a virtual world platform, such as Dubit. It discusses features like achievements and activity bars to track player progress, authentication and login processes, backpacks for storing items, buddy lists, chat filters, customizable avatars and rooms, experience and leveling systems, maps, menus, meters, notifications, nurturing pets, player profiles, quest engines, shops, and systems for subscriptions and micropayments. The platform aims to provide engaging and rewarding experiences for players of all skill levels.
Active Story System - design methodology for transmedia storytellingRobert Pratten
Design methodology for creating participatory transmedia stories. For $1.25 you can buy an interactive PDF of the worksheets shown in this presentation. This allows you to complete the fields for your own projects and print. Here's the link:
http://an.cr/sa/jH0In
This document discusses environmental storytelling and player navigation in game environments. It defines environmental storytelling as using the environment to inform players through subtle context about places and events. This can be done through macro, micro, and player storytelling. The document also discusses how level design can subtly guide players' attention and help them navigate an environment through techniques like contrast, landmarks, and visual guides. The goal is to help players orient themselves and find desired paths without disrupting their experience.
Mitologia indiana este una dintre cele mai vechi și complexe mitologii din lume. Ea descrie nașterea universului, a zeilor și a oamenilor din sacralitatea primordială a Brahmanului. Principalele zeități sunt Brahma, Vishnu și Shiva, fiecare având un rol important în creație, menținerea și distrugerea ciclului vieții.
Overview of Social Platforms | Pacific New Media Course Taught By Wahine MediaWahine Media
Every social media platform has its own language, characteristics and idiosyncrasies and it is necessary to have a basic understanding of the tools before you jump in. From Facebook, Twitter, LinkedIn, Google+, Pinterest, Instagram, YouTube, and more, learn the mechanics of each platform, how to decide what platforms are worthwhile for a business, and how to maximize your time while using them. You leave with a deeper understanding of what each social platform offers and whether it would be beneficial for you to spend time swimming in that community.
Karen Weikert and Gwen Woltz are the co-founders of Wahine Media, a local social media agency. As social media practitioners, they spend their days posting on behalf of clients and training businesses on the best practices of social media. Karen has over 14 years experience in digital media: designing and managing large complex websites and building online communities for both corporations and non-profit clients. Gwen has over 5 years of digital media experience and is the current president of Social Media Club Hawaii. Both Gwen and Karen received Technology News Bytes' Social Media Award in 2012, and were deemed one of Honolulu's top social media influencers. Together, they provide social media services for businesses from universities to tech startups, from health spas to hotel chains, and from health care to HR and staffing companies.
Manual de construccion de aero generadorgermanunger
This document provides instructions for building a permanent magnet generator (PMG). It includes:
1. An overview of the PMG components and how they work together to generate electricity from wind or water power.
2. A list of required materials and tools for constructing the PMG, including magnets, wiring, resin, and metal parts.
3. Directions for making specialized jigs and moulds needed to accurately wind coils and cast resin parts, including descriptions of a coil winding machine and molds for the stator and rotors.
Dokumen tersebut membahas karakteristik perusahaan dagang dan transaksi keuangan perusahaan dagang seperti pembelian dan penjualan barang dagang serta metode pencatatan persediaan. Juga diberikan contoh neraca saldo PT. Serbaneka pada 31 Desember 2008.
Mitologia Greciei Antice prezintă miturile și legendele religioase ale civilizației grecești antice. Aceste mituri explicau originea lumii și a oamenilor, acțiunile zeilor și eroului, precum și evenimente naturale. Mitologia greacă a avut o influență majoră asupra artelor, literaturii și filosofiei ulterioare și continuă să inspire în zilele noastre.
Empresa consultora que se dedica al asesoramiento en materia tributaria, contable y empresarial integrada por profesionales con amplia experiencia en dichos temas
This document outlines email guidelines for business use. It identifies best practices for email including email etiquette, formatting, attachments, and proper use of fields like To, From, CC, and BCC. It discusses how to craft professional email messages with consideration for perception, privacy, and copyright. The document provides tips for email content and creation including using a clear structure and layout, active voice, careful word choice, and relevance. It emphasizes answering emails promptly, avoiding unnecessary files, asking permission, and substance over style in business communications.
Maha Al-Baghli - CSR as an Entrepreneurial InitiativeTalal Al-Shammari
Maha Albaghli founded Safira CSR Co., a social entrepreneurship company in Kuwait that provides innovative corporate social responsibility programs. Safira's initiatives include women's empowerment workshops, health awareness campaigns, and youth skills programs. In 2015, Safira won the Regional Golden CSR Award for its work empowering women, youth, and building social awareness through effective public-private partnerships.
The document provides a lesson on superlative adjectives for children. It reviews how to form the superlative with short adjectives using "est" and long adjectives using "most". Examples are given. New vocabulary words related to size, temperature, and cost are introduced. A quiz is presented to test understanding of superlatives regarding the largest city, coldest country, largest country, most expensive city, and longest river in the world. Pictures are shown to complete sentences using superlative adjectives describing the Mona Lisa painting, Pacific Ocean, Khool Diamond, Mount Everest, African Elephant, Blue Whale, and most popular sport. Homework is assigned to make questions for
This document discusses how to destroy HDD data. It begins by explaining conventional deletion and formatting methods. It then provides more details on HDD components like how they work and what an HDD is. The document recommends degaussing as a gentle way to destroy data. Degaussing works by generating a magnetic field to erase data traces. Finally, the document concludes that degaussing is a reliable, safe, and worldwide technique for HDD data destruction.
The Renaissance period between the 14th and 16th centuries was a cultural movement known as the "Rebirth" that began in Italy. Artists during this time focused on realistic human anatomy, use of perspective, and integrating Christian traditions into their highly skilled works. Some of the greatest Renaissance artists included Leonardo Da Vinci, Michelangelo, Raphael, and Donatello, who created famous pieces like the Mona Lisa, Sistine Chapel, School of Athens, and Saint Mark during the peak of the High Renaissance between 1490-1530 in cities like Florence, Rome, and Venice.
The document presents a business presentation by Isti Nuraisyah, Muhammad L. Hakim, and Triana Gunawan on increasing reading speed by reading phrases instead of individual words. It notes that fast readers who read phrases understand material better than slow readers who read one word at a time, and provides an example exercise to practice reading phrases. The presentation encourages practicing this technique with a friend by asking each other questions to actively participate.
OER and Solving the Textbook Cost Crisis (Fairfield University 10/7/15)Nicole Allen
The document discusses the rising cost of college textbooks and the problem this poses for students and learning. It introduces open educational resources (OER) as a solution to make educational content more affordable and effective. OER are teaching materials that are freely available online for anyone to use and reuse under open licenses. The document outlines the benefits of OER such as significant cost savings for students, greater pedagogical flexibility for educators, and improved learning outcomes. It provides examples of OER initiatives and calls for broader adoption of OER to help lower the financial barriers to education.
1) The document discusses planning for information security and HIPAA compliance at NC State University and East Carolina University. It covers key tasks in information security planning like understanding business goals, conducting risk assessments, developing security plans, and establishing data classification and protection standards.
2) The document also summarizes key elements of the HIPAA Security Rule including administrative, physical, and technical safeguards required of covered entities to protect electronic protected health information. Compliance requires risk analysis, policy development, inventory of electronic health information, and ongoing documentation.
3) Non-compliance can result in civil penalties up to $25,000 per violation per year and criminal penalties including fines up to $250,000 and imprisonment up
The document contains lyrics from several songs of worship. The songs praise God's holiness, mercy, and love. They express devotion to God and willingness to be used according to God's plan.
Artículo sobre el Petróleo y el Cánon en Loreto del Economista Róger Grández Ríos Director del Instituto de Desarrollo Socioeconómico Prospectiva Amazónica
This document provides summaries of various iPad apps that can be used for educational purposes. Some of the apps highlighted include Puppet Pals and Sock Puppets for creating puppet movies, Photocard for creating postcards, Corkulous for virtual brainstorming boards, StoryKit and Book Creator for making storybooks, Smartnote as an electronic notebook, and Bamboo Paper for digital note taking. The apps allow students to be creative, organize their thoughts, explain concepts, and share their work.
This document provides instructions for a photography art project that can be done with students in Key Stage 2. It involves looking at example artworks, learning about cameras, taking photos around the school, manipulating the photos digitally, and further developing the compositions in sketchbooks. The project is designed to be completed over multiple sessions or condensed into a longer session. It aims to teach students photographic composition and digital editing skills while exploring themes from example artworks.
Mitologia indiana este una dintre cele mai vechi și complexe mitologii din lume. Ea descrie nașterea universului, a zeilor și a oamenilor din sacralitatea primordială a Brahmanului. Principalele zeități sunt Brahma, Vishnu și Shiva, fiecare având un rol important în creație, menținerea și distrugerea ciclului vieții.
Overview of Social Platforms | Pacific New Media Course Taught By Wahine MediaWahine Media
Every social media platform has its own language, characteristics and idiosyncrasies and it is necessary to have a basic understanding of the tools before you jump in. From Facebook, Twitter, LinkedIn, Google+, Pinterest, Instagram, YouTube, and more, learn the mechanics of each platform, how to decide what platforms are worthwhile for a business, and how to maximize your time while using them. You leave with a deeper understanding of what each social platform offers and whether it would be beneficial for you to spend time swimming in that community.
Karen Weikert and Gwen Woltz are the co-founders of Wahine Media, a local social media agency. As social media practitioners, they spend their days posting on behalf of clients and training businesses on the best practices of social media. Karen has over 14 years experience in digital media: designing and managing large complex websites and building online communities for both corporations and non-profit clients. Gwen has over 5 years of digital media experience and is the current president of Social Media Club Hawaii. Both Gwen and Karen received Technology News Bytes' Social Media Award in 2012, and were deemed one of Honolulu's top social media influencers. Together, they provide social media services for businesses from universities to tech startups, from health spas to hotel chains, and from health care to HR and staffing companies.
Manual de construccion de aero generadorgermanunger
This document provides instructions for building a permanent magnet generator (PMG). It includes:
1. An overview of the PMG components and how they work together to generate electricity from wind or water power.
2. A list of required materials and tools for constructing the PMG, including magnets, wiring, resin, and metal parts.
3. Directions for making specialized jigs and moulds needed to accurately wind coils and cast resin parts, including descriptions of a coil winding machine and molds for the stator and rotors.
Dokumen tersebut membahas karakteristik perusahaan dagang dan transaksi keuangan perusahaan dagang seperti pembelian dan penjualan barang dagang serta metode pencatatan persediaan. Juga diberikan contoh neraca saldo PT. Serbaneka pada 31 Desember 2008.
Mitologia Greciei Antice prezintă miturile și legendele religioase ale civilizației grecești antice. Aceste mituri explicau originea lumii și a oamenilor, acțiunile zeilor și eroului, precum și evenimente naturale. Mitologia greacă a avut o influență majoră asupra artelor, literaturii și filosofiei ulterioare și continuă să inspire în zilele noastre.
Empresa consultora que se dedica al asesoramiento en materia tributaria, contable y empresarial integrada por profesionales con amplia experiencia en dichos temas
This document outlines email guidelines for business use. It identifies best practices for email including email etiquette, formatting, attachments, and proper use of fields like To, From, CC, and BCC. It discusses how to craft professional email messages with consideration for perception, privacy, and copyright. The document provides tips for email content and creation including using a clear structure and layout, active voice, careful word choice, and relevance. It emphasizes answering emails promptly, avoiding unnecessary files, asking permission, and substance over style in business communications.
Maha Al-Baghli - CSR as an Entrepreneurial InitiativeTalal Al-Shammari
Maha Albaghli founded Safira CSR Co., a social entrepreneurship company in Kuwait that provides innovative corporate social responsibility programs. Safira's initiatives include women's empowerment workshops, health awareness campaigns, and youth skills programs. In 2015, Safira won the Regional Golden CSR Award for its work empowering women, youth, and building social awareness through effective public-private partnerships.
The document provides a lesson on superlative adjectives for children. It reviews how to form the superlative with short adjectives using "est" and long adjectives using "most". Examples are given. New vocabulary words related to size, temperature, and cost are introduced. A quiz is presented to test understanding of superlatives regarding the largest city, coldest country, largest country, most expensive city, and longest river in the world. Pictures are shown to complete sentences using superlative adjectives describing the Mona Lisa painting, Pacific Ocean, Khool Diamond, Mount Everest, African Elephant, Blue Whale, and most popular sport. Homework is assigned to make questions for
This document discusses how to destroy HDD data. It begins by explaining conventional deletion and formatting methods. It then provides more details on HDD components like how they work and what an HDD is. The document recommends degaussing as a gentle way to destroy data. Degaussing works by generating a magnetic field to erase data traces. Finally, the document concludes that degaussing is a reliable, safe, and worldwide technique for HDD data destruction.
The Renaissance period between the 14th and 16th centuries was a cultural movement known as the "Rebirth" that began in Italy. Artists during this time focused on realistic human anatomy, use of perspective, and integrating Christian traditions into their highly skilled works. Some of the greatest Renaissance artists included Leonardo Da Vinci, Michelangelo, Raphael, and Donatello, who created famous pieces like the Mona Lisa, Sistine Chapel, School of Athens, and Saint Mark during the peak of the High Renaissance between 1490-1530 in cities like Florence, Rome, and Venice.
The document presents a business presentation by Isti Nuraisyah, Muhammad L. Hakim, and Triana Gunawan on increasing reading speed by reading phrases instead of individual words. It notes that fast readers who read phrases understand material better than slow readers who read one word at a time, and provides an example exercise to practice reading phrases. The presentation encourages practicing this technique with a friend by asking each other questions to actively participate.
OER and Solving the Textbook Cost Crisis (Fairfield University 10/7/15)Nicole Allen
The document discusses the rising cost of college textbooks and the problem this poses for students and learning. It introduces open educational resources (OER) as a solution to make educational content more affordable and effective. OER are teaching materials that are freely available online for anyone to use and reuse under open licenses. The document outlines the benefits of OER such as significant cost savings for students, greater pedagogical flexibility for educators, and improved learning outcomes. It provides examples of OER initiatives and calls for broader adoption of OER to help lower the financial barriers to education.
1) The document discusses planning for information security and HIPAA compliance at NC State University and East Carolina University. It covers key tasks in information security planning like understanding business goals, conducting risk assessments, developing security plans, and establishing data classification and protection standards.
2) The document also summarizes key elements of the HIPAA Security Rule including administrative, physical, and technical safeguards required of covered entities to protect electronic protected health information. Compliance requires risk analysis, policy development, inventory of electronic health information, and ongoing documentation.
3) Non-compliance can result in civil penalties up to $25,000 per violation per year and criminal penalties including fines up to $250,000 and imprisonment up
The document contains lyrics from several songs of worship. The songs praise God's holiness, mercy, and love. They express devotion to God and willingness to be used according to God's plan.
Artículo sobre el Petróleo y el Cánon en Loreto del Economista Róger Grández Ríos Director del Instituto de Desarrollo Socioeconómico Prospectiva Amazónica
This document provides summaries of various iPad apps that can be used for educational purposes. Some of the apps highlighted include Puppet Pals and Sock Puppets for creating puppet movies, Photocard for creating postcards, Corkulous for virtual brainstorming boards, StoryKit and Book Creator for making storybooks, Smartnote as an electronic notebook, and Bamboo Paper for digital note taking. The apps allow students to be creative, organize their thoughts, explain concepts, and share their work.
This document provides instructions for a photography art project that can be done with students in Key Stage 2. It involves looking at example artworks, learning about cameras, taking photos around the school, manipulating the photos digitally, and further developing the compositions in sketchbooks. The project is designed to be completed over multiple sessions or condensed into a longer session. It aims to teach students photographic composition and digital editing skills while exploring themes from example artworks.
This document summarizes Jeremy Legaspi's webinar on using apps to enhance speech therapy. It discusses using iPads in therapy, top reasons apps are useful, basics like settings and accessibility features, searching for apps, organizing photos for app adaptation, and examples of specific apps like Tiny Tap and Question Sleuth that can be adapted. QR codes and augmented reality are also covered as ways to engage clients and link apps to activities.
This document provides a catalog of professional development opportunities for teachers in the Wallingford Swarthmore School District's Department of Instructional and Informational Technology. It lists workshops for different technology tools, including Schoolwires, Promethean boards, SMART boards, and online resources. Teachers can contact Xaras Collins-Brown to schedule a workshop or training. The catalog provides descriptions of workshops that teach educators how to incorporate various technologies and online resources into classroom instruction.
This document lists and describes 17 ways to use a visualizer in the classroom. Some examples include using it to peer review student work, model shapes and skills, investigate magnetic fields, view changes over time in plants or other objects, teach calculator use, and share apps on an iPad. Tips are provided for each idea, such as recording students as they work through problems or annotating over images on an interactive whiteboard. The document encourages sharing additional tips and provides contact information for the author.
This document provides a study guide for a unit on global history between 1450-1750. It includes 26 items to be covered, organized by topics like events, concepts, people, places, and time periods. The document instructs students to choose one of nine "study tools" - such as flashcards, a quiz, or blog post - to creatively demonstrate their understanding of all 26 items from the study guide. Students are to apply their knowledge using interactive online activities, art projects, profiles of historical figures, or mobile apps.
This document outlines how to use apps to teach guided reading. It suggests using QR codes to connect vocabulary words and definitions to leveled books. Apps like Qrafter and VocabularyA-Z are recommended for pre-teaching vocabulary. During the guided reading lesson, the teacher can use an app like Splashtop to project the book on a shared screen while students annotate on their own devices. Apps like Dragon Dictation and Spoken Motion are suggested for reading practice and comprehension assessment. Formal assessments can be done using the online quizzes on RAZ-Kids.
The document provides instructions for a tic-tac-toe choice board activity on genetic disorders and chromosomal abnormalities. Students are paired up and asked to select 3 activities from a tic-tac-toe board to complete in a row. The activities involve using various technologies to create educational products about different genetic conditions. Rubrics are provided for each activity.
This document discusses how technology can be used to support Common Core standards for 3rd grade students. It introduces Pixie software that allows students to create books, videos, audio recordings and comics to explore curriculum topics. Examples are given for using Pixie in literacy like creating non-fiction books or vocabulary trading cards. Math examples include creating word problem books or tutorials. Guidance is provided on planning projects in Pixie and collaborating in groups. Links to additional reading passages and math problems are also included.
This document provides an overview of a presentation on using mobile devices like iPads to support student learning. The presentation covers having students take on roles as consumers, collaborators and creators when using mobile devices and apps. It also demonstrates several apps that can be used for different subjects, such as Socrative for polling and feedback, StoryKit for creating multimedia stories, and Educreations for screen recording. The document emphasizes integrating mobile devices throughout lessons in an instructional process.
This document lists 18 ways to use a visualizer in the classroom and provides tips for each idea. Some of the suggested uses include using the visualizer to peer review student work, model shapes and skills, view changes over time in plants or other objects, teach calculator functions, and share apps using an iPad. Contributors are invited to add their own tips and ways they have used visualizers in the classroom.
Human Factors and Background of Immersive Design
Designing the whole experience
Theories of perception
Creating hierarchy in 3D
Human centered
Expecting the unexpected
Figure-ground
Location, location, location
Getting emotional
Control is overrated
The document provides suggestions for using iPads to create and collaborate including using apps like Doodle Buddy, Real Chalk, Screen Chomp as virtual whiteboards; Poplet and Lino for creating mind maps; ABC Notes as graphic organizers; Titan Pad for collaborative writing; Story Kit, ToonTastic, and Comic Life to create and publish stories; and Google Earth and PhotoCard for geography and literacy activities.
Digital cameras and genealogy research are well-suited. Photos can be easily shared, stored and modified digitally. However, many digital photos and data may not survive long-term without proper preservation. Learning correct archiving techniques now can prevent losing photos and having to redo the work later. Photos provide valuable family history records and should be preserved for future generations.
This document provides information and instructions for using various apps to create personalized eBooks with students. It discusses using Book Creator to make books, PicCollage and other apps for editing images, and Reflector 2 for mirroring iPad screens to model the process. Student examples are also shared. The goal is to support writing and language arts standards through mobile learning and app integration.
This document provides 37 tips for using an interactive whiteboard in the classroom. Some key tips include hiding answers underneath scribbles of the same color as the background and revealing them later, recording lessons and examples using the recorder tool, and creating self-checking exercises by layering correct and incorrect answers on the board. The tips aim to make lessons more engaging for students and help teachers demonstrate concepts interactively on the whiteboard.
This document discusses using iPads in elementary classrooms to promote 21st century teaching and learning. It outlines goals of increasing student engagement, literacy skills, and facilitating learning through creativity, critical thinking, collaboration and communication. It then provides examples of literacy and math apps, as well as apps for social studies, art, reading, writing, and content management. It discusses using iPads to create tutorials, movies, comics and more. Finally, it discusses resources for finding iPad apps and evaluating them for classroom use.
The document provides an overview of exploratory analysis techniques for card sorting data. It discusses preparing the data by entering it into a spreadsheet and standardizing labels. The key steps of exploratory analysis are examining the groups created by participants to look for consistency and differences, analyzing where individual cards were placed, and analyzing the labels participants used for groups. The goal is to gain insights into how participants think about and categorize the content, and to inform the design of an optimal information architecture.
This document provides many suggestions for using an iPod Touch in the classroom, including:
1) Using math and other educational apps to reinforce concepts when students finish work early.
2) Having students record audio responses to exit slips or collaborative stories to assess understanding.
3) Creating flashcards, surveys, and other study tools using free apps.
4) Encouraging collaboration between students through apps that allow sharing of drawings, files, and videos.
The document discusses using digital scrapbooking projects across different curriculum areas in education. It provides examples of how digital scrapbooking can be used to have students organize information from research, express ideas through images where language skills are still developing, and encourage involvement and creativity through multi-phase projects. Digital scrapbooking allows students of different abilities to work on the same project, and engages students by building on the interest in making scrapbooks while helping develop skills like organization and following directions. Teachers have found that digital scrapbooking can be used effectively in subjects like language arts, history, and other areas for presenting student-gathered information or illustrating particular time periods.
Similar to Postcode Stories: Run Your Own Challenge (20)
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Film vocab for eal 3 students: Australia the movie
Postcode Stories: Run Your Own Challenge
1. What is Postcode
Stories?
..... Postcode Stories is a location-based story
challenge in which teams create their own
guided tour to a neighbourhood.
Run your own This guide enables facilitators to run their own
Postcode Stories challenge in an easy step-by-
Challenge step format, tailored to their setting.
The How-To pack also includes 1-Page Guides
to using each of the technical tools described
and templates for content.
Further assistance can be delivered by the
Postcode Stories team.
1
2. How it works: In this kit you will
1. Teams find and create location-based stories
find:
(fictional or non-fictional) using a pack of cards
The step-by-step plan for facilitators, in this set
which helps them through the process of
of cards.
selecting locations, story themes and ideas.
Templates for creating the cards which help
2. They develop their ideas into a narrative
participants choose their story themes and ideas.
plotted onto a map, on which the stories unfold
from point to point.
Story creation guides and inspiration words to
help transform initial ideas into fully-fledged
3. They bring their stories to life through audio
narratives.
recording and imagery, using simple digital
tools.
1-page guides showing facilitators how to use all
of the digital tools suggested in this kit.
3. They share their stories and invite people to
experience them as an alternative audio guided
A template for creating printed maps.
walking tour. This can be in situ as an MP3 /
online audio, on a website using googlemaps, or
in a printed / drawn map tour guide
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3. Setting up your
challenge:
Decide when you will run the sessions: it could
be as part of a lesson, at a series of weekly /
monthly meetings, or an intensive one-day / two
day workshop...
Set a minimum of 1 hour to complete each of
the 5 chapters. The more time you have, the
richer the output.
Work out your team’s technical abilities and the
equipment available to you, so you can decide
whether to follow digital or non-digital steps.
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4. What you need: On your marks, get
The challenge is inexpensive to run, and if you set...
are part of an organisation / school you are
likely to be able to access everything needed Before you start make sure you have read
for free. If the cost is to be covered by your through all of the cards in this deck, and have
group it should only be around £10 to prepare checked out the 1-Page Guides to any digital
all the things needed for 20 participants. tools you plan to use.
The basic content includes printouts of maps, Depending on the number of participants we
printouts / digital prints of photos, and recommend no more than 6 per team so
printouts of the templates in this kit. everyone can be involved in the creative
process. You can have any number of teams.
If you are running a digital version of the
challenge this can also be achieved If you as facilitator are deciding on the teams
inexpensively using free software on internet- you may wish to ensure a mixture of
enabled phones. Other kit including extroverted and quieter people are
computers / cameras / tablets will be needed partnered, as each team will need at least
for a more advanced version, and if you want to one person who is happy to be vocal.
create a website for your challenge this may
have additional costs. For inspiration, listen to the stories on
postcodestories.co.uk and play them to your
group if you like.
6 7
5. Checklist
In this preparatory chapter you will:
- Choose the geographical area your stories
will cover.
CHAPTER 1: - Take photos of local places - or get the teams
to take photos
- Plot the photo locations onto maps.
Preparation - Create your deck of cards for teams: Theme
Cards, Picture Cards and Knowledge Cards.
For this chapter you might need:
- 1-Page Guide to Twitpic
- 1-Page Guide to Flickr
8 - Cards templates 9
6. The local safari
Go out and take photos of local places for story
inspiration, using a camera or mobile phone.
Before you go, decide on the geographical area
your stories will cover. If you want the groups to
take the pictures themselves, which can enhance
the challenge, try choosing a smaller more
doable radius, or even limit yourself to one
street. If you are going to take the photos
yourself you may want to venture out wider. We
chose a 1km radius.
Pictures can be of anything that looks interesting
or might make a good story point - from an
abandoned building to a garden gnome.
As you take photos make sure you take a note
of their locations.You could take a photocopy of
an A-Z page and mark where things are, or if
you are using a smartphone you could use a geo-
tagging photo site like Twitpic which gives you
the option to include location data.
(see the 1-Page Guide to Twitpic) 10 11
7. Get historical Create your map
If you want to add a layer of local history to Once you have your photo-set, you need
your stories there are two simple ways to printed maps of the area which flag-up the
do this: locations of all your photos.
1 -Talk to the people you see as you go A very simple way is to enlarge a photocopy
around taking pictures. This could be the of the relevant page in an A-Z, then put
local librarian / shop owner / pub landlord , numbered stickers over the locations of the
anyone who has lived in the area for a while. pictures you have taken, making sure you give
You never know what true stories you might the location and the image the same number.
uncover! Covering the maps with sticky-back plastic
means groups can draw on them.
2 - Go online and use a search engine like
google to look for your area’s name or If your group is digitally literate you can use
postcode together with the words ‘history’ online geotagged maps.You could upload your
or social history, or look for anything in your pictures to Flickr and use the ‘Add this photo
area that might be protected by National to your map’ option. You can then print the
Trust / English Heritage. map page which automatically includes the
location points.
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8. Create your cards Picture cards
This challenge uses three types of cards: To create your PICTURE cards start by
THEME, PICTURE, and KNOWLEDGE. Each printing your location photos.
team in the group should be given their own
set of cards to work from. You could use simply a home printer, or a
developing service at a place like Snappy
To create your THEME cards think about Snaps, or an instant printing booth (try
what is relevant and interesting to larger Boots stores) where you attach your
participants. You could chose completely phone or camera for instant photo prints.
fanciful themes such as time travel or ghost
stories, or topical issues such as local life or On the back of your printed pictures make
families. We recommend at least 3-5 theme sure you write the location number as on
options. the maps.
Once confirmed, you can also find images
that explain the theme to use as the front of You can also write some story inspiration
the cards. on the back - look at the picture and think
On the back of the theme cards write the of the questions that might aid the creative
name of the theme - and add some thought thought process. These would generally
starters to help people. For example a ghost start with: why, what, where, how,
theme might say: ‘maybe they have who, when.
unfinished business...’.
14 15
9. Did you know?
Any interesting local information you
discovered can be turned into
KNOWLEDGE CARDS. Put each piece of
information on its own card with the title
‘did you know’. If the content is relevant to a
particular photo or location you might also
want to number it accordingly on the map.
We suggest you print out all cards the same
size, although this is not necessary.
KNOWLEDGE and THEME cards can also be
printed out by photo developers should you
wish: simply save your file as a PDF and load
Asking Questions from a Location it onto a USB or a CD.
Photo, an example:
You can find a template for all cards in the
Why is the church boarded up? Templates download file.
What happened here?
Who built it and when?
What’s behind the gates?
16 17
11. Checklist Pick a card...
In this chapter teams will: At the start of this session all groups should
have a map in front of them.
Choose the theme for their stories
First up, give each team their THEME cards and
Choose their photos that make up the story give them around 5 minutes to choose a theme.
locations
With their chosen THEME card in front of
Plot their locations onto a map them, the groups should then receive the
PICTURE cards and the KNOWLEDGE cards.
Start to develop story ideas out of each picture
Within a chosen timeframe each team must
choose the pictures that they want to use for
For this chapter you might need: their tour. From the wider pool the team
should pick roughly one photo per person. You
The inspiration words may decide to use more or less, depending on
the time you have available for the whole
challenge.
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12. Starting the stories
With the theme decided and the picture cards
chosen the teams can start coming up with
their story ideas.
We recommend having paper / post-it notes
available and giving the teams at least half an
hour. During this they should:
- look in detail at each photo and develop
possibilities on what might have happened here
- look at where the pictures are on the map
- think about connections and similarities
between the pictures
- plot the order and route of their tour -
where does their story start and end?
To help get the creative juices flowing you can
print out the page of inspiration words
(found in the Templates download file)
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13. Checklist
In this chapter teams will:
CHAPTER 3: Develop their individual picture stories
Connect the stories together into an overall
tour that makes narrative sense
CREATING STORIES Test out their stories so far by reading them
to their team.
For this chapter you might need:
- Story creation template
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14. The story arc Get exciting
To help with this process you could get the
Once the teams have decided initial story ideas teams to think about the questions that the
and the order of their images, it is time to story is answering and what makes it exciting
develop a full story arc. as a tour for someone to follow:
This means developing the plot, looking at how
• What is hidden in the photo?
and where the ideas link, and fleshing out the • What happened and what journey did the
ideas into engaging stories. character/s go on to get there?
• How did this lead to what you see before
This is slightly different to traditional story you now?
development as these will make up a tour, so
the physical location is an important element. Each story point needs to be an episode in
The team needs to decide what the thread is the overall narrative, with its own beginning,
that links the locations together. Is it a middle and end.
character? A period in time? An occurrence?
To assist the teams you may want to give
Stories can be as short or long as the teams them one of the story creation templates
choose, and obviously the less time the included in the Templates download file.
challenge has to run, the less story These templates enable all the main points in
development will be possible. the story to be plotted down.
26 27
15. Get feedback
Once the stories are more formed we CHAPTER 4:
suggest that a team member reads them out
to the team. This will help identify anything
they feel doesn’t make sense or they want
to change. Storytelling
Remember the final stories are a tour so
listening to them and understanding them is
important!
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16. Checklist Scripting
Once the teams have their ideas formed they
In this chapter teams will:
need to craft these into a script for the tour.
Put their stories into a script for recording
This includes thinking about how to introduce
each audio clip and its relevance to where the
Record their stories in audio
listener might be standing. For example you
might begin by saying: ‘In front of you you can
Research further images to enhance their
see .....’ or ‘You are standing at the exact spot
stories
where .....’
The teams should take some time to finalise
For this chapter you might need:
their scripts, adding or changing sections as
they read through them.
- 1-Page Guide to Flickr
When reading through the scripted story it is
- 1-Page Guide to Audio recording
also a good idea to think about how to bring
the story alive with your voice. Participants
- 1-Page Guide to YouTube
may want to mark the words they want to
emphasise / places to breathe. It is important
to think about how someone listening will
hear the story.
30 31
17. Once the scripts are complete the stories are
ready to be recorded.
You can use a variety of free or cheap
applications for phones / laptops / portable
devices, which let you record directly onto the
device, and either upload live to the internet or
save the files onto the device itself. We
recommend trying Soundcloud or Audioboo.
Alternatively you can use a dictaphone, or even
create videos instead of audio and upload these
to YouTube.
Participants can either decide to each record a
section of the story, or one or two members
Create a script to tell the story of a may want to record it all.
Location, an example:
An extra stage in the storytelling challenge is
‘This may look like any abandoned church,’ but .... finding images online that help to bring the
stories to life. For this teams should be sure to
‘Standing in front of the boarded up church you use creative-commons images which can be
would never guess that...’ searched for easily using Flickr. (for how to do
this see the 1-Page Guide to Flickr)
‘This church was once....’ 32 33
19. Checklist
In this chapter you or your team members will:
Upload the audio stories to a computer or the
Get uploading
internet and name them
Once all the stories are recorded and saved it
and optionally.... is time to upload the content. If you have been
using Audioboo or Soundcloud there will have
Plot them on a google map been an option to upload directly.
Share the stories through offline and/or online
channels When uploading be sure to give your
Create a physical print map recording a title so that it is easy to find again.
Enjoy their creations! For example give the story name and then a
reference to the chapter of the story. (see the
For this chapter you might need: 1-Page Guide to audio uploading)
- 1-Page Guide to Flickr If you recorded using software that doesn’t
automatically share content online, make sure it
- 1-Page Guide to audio uploading is all emailed to one place so it can then be
uploaded to the internet manually.
- 1-Page Guide to YouTube
- 1-Page Guide to Googlemaps
36 37
- Printed map template
20. Get sharing More ways to share
Sharing doesn’t have to be digital.
To share this content you could:
You could also:
Download the audio from the website or
- Host a storytelling event and either play
Soundcloud (or similar) into an MP3 which
the content or read them live
you can play directly in iTunes or Quicktime.
- Run the stories as an event for a local
festival
Put all the stories onto a CD and give a copy
- Organise a walking tour to all the story
to participants.
locations
- Share the stories with your local radio
Put all the stories in a zipfolder (in the
station
correct story order) and upload them to your
website - or your organisation’s website.
You can also design your own printed tour
map for people to use. Head to the
Attach the MP3 files an email attachment and
Postcode Stories homepage where you can
send it to people.
download the map that we created for the
Kings Norton challenge, and see the map
Plot your audio into a googlemap (see how to
template in the Templates folder that you
do this on the 1-Page Guide to googlemaps).
use to make your own version.
38 39
21. and now....
ENJOY YOUR
TOURS!
If you would like to reward your participants
for all their hard work you can find a special If you want to run a digital version of Postcode
Postcode Stories certificate template in the Stories but don’t have the technical skills, get in
Templates folder. touch and we can run a workshop to teach you
all you need to know.
We’d love to hear about your Postcode
Stories challenges - if you want to share them Be sure to check out the 1-Page Guides too,
or for us to upload them to the website let us these will show you how to use audio
know at hello@postcodestories.co.uk uploading tools, googlemaps, Twitter,YouTube,
and Flickr.
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