The document outlines a plan for an animated short film project. It includes:
- Details on the story, which involves four friends getting sucked into a portal and their other friends going on a rescue mission.
- Information on the type of animation being used (rotoscopy) and details of the project (5 minute video with 10-14 scenes).
- Character descriptions and concept art/designs.
- A script breakdown and storyboards with 12 scenes and descriptions of character emotions and actions.
- Notes on influences, resources, and a production schedule to avoid mistakes.
The document provides an overview of the planned animated short, including the story, characters, animation style, script, and
This document provides guidance on developing creative writing skills. It discusses different types of creative writing like fiction, poetry, and non-fiction. It then offers tips for getting started with writing, including planning, using precise verbs, imitating admired writers, and surprising readers. The document also suggests activities for developing fiction and non-fiction writing abilities, such as character sketches, describing settings, and writing from a journalist's perspective. Finally, it provides prompts to inspire creative writing in various genres.
Brand persona profile of Milo, a precocious 11 year old boy. Concept developed as an amalgamation of our group members' personalities with the common thread being the essence of Calvin from "Calvin and Hobbes." Who would Calvin be if we superimposed our personalities with his? He would be Milo.
The document is an excerpt from the novel Stargirl by Jerry Spinelli. It describes the first day of school for the narrator and his friend Kevin. They are intrigued by rumors of a new student named Stargirl who stands out from others due to her unique dress, behavior and musical talents. She eats lunch alone but entertains the cafeteria by singing and playing her ukulele. Kevin decides she would make an interesting subject for their school TV show "Hot Seat".
This document outlines an idea for a horror film assignment. It includes 10 bullet points describing the plot, which involves a girl returning home as it gets dark and her youngest sister becoming possessed. Details provide inspiration from other films, including The Exorcist. The characters are teenagers, one who murdered someone and faces the consequences as her actions curse her family. Locations would be a street and house. The enigma for the audience is who is behind haunting shadows and what will happen to the possessed sister.
The student evaluated their audio project on researching audio techniques, planning their story and characters, managing their time, and the overall technical quality of their final piece. They found the research helpful but wish they researched music more. Planning the story took work but assigning roles to actors went well. Time management allowed completing it on schedule. The final piece used various skills like effects, ambience, and dialogue to tell the story professionally like examples reviewed.
This document discusses foreshadowing and how to identify it in texts. It defines foreshadowing as subtle hints an author provides about future plot developments. Some techniques authors use include descriptive words that reveal characters' emotions and ominous music in movies and TV shows. Examples are given from Peter Rabbit, where Mrs. Rabbit warns the children not to go in Mr. McGregor's garden, foreshadowing danger. Students practice identifying foreshadowing in short passages and learn it involves noticing clues about events to come.
This document outlines a pantomime scene titled "Death on Skid Row" that will involve two characters: Sheldon, an awkward nerd, and Stacy, a popular cheerleader. Both characters want to bury a body in a graveyard without being seen, but their differing motivations and the potential rising of the dead could prevent them from achieving this goal. The scene plot involves the characters digging a hole, burying the body, and attempting to flee before discovering the body has risen from its grave.
This document provides an agenda and notes for an EWRT 30 class. The agenda includes a writing exercise where students create character profiles, forming new groups, reviewing terms, and a discussion about short plays. Guidelines are provided for writing 10-minute plays, focusing on concise storytelling with a clear plot, characters with journeys, and universal themes. Students are instructed to work in groups to develop characters into potential short play ideas.
This document provides guidance on developing creative writing skills. It discusses different types of creative writing like fiction, poetry, and non-fiction. It then offers tips for getting started with writing, including planning, using precise verbs, imitating admired writers, and surprising readers. The document also suggests activities for developing fiction and non-fiction writing abilities, such as character sketches, describing settings, and writing from a journalist's perspective. Finally, it provides prompts to inspire creative writing in various genres.
Brand persona profile of Milo, a precocious 11 year old boy. Concept developed as an amalgamation of our group members' personalities with the common thread being the essence of Calvin from "Calvin and Hobbes." Who would Calvin be if we superimposed our personalities with his? He would be Milo.
The document is an excerpt from the novel Stargirl by Jerry Spinelli. It describes the first day of school for the narrator and his friend Kevin. They are intrigued by rumors of a new student named Stargirl who stands out from others due to her unique dress, behavior and musical talents. She eats lunch alone but entertains the cafeteria by singing and playing her ukulele. Kevin decides she would make an interesting subject for their school TV show "Hot Seat".
This document outlines an idea for a horror film assignment. It includes 10 bullet points describing the plot, which involves a girl returning home as it gets dark and her youngest sister becoming possessed. Details provide inspiration from other films, including The Exorcist. The characters are teenagers, one who murdered someone and faces the consequences as her actions curse her family. Locations would be a street and house. The enigma for the audience is who is behind haunting shadows and what will happen to the possessed sister.
The student evaluated their audio project on researching audio techniques, planning their story and characters, managing their time, and the overall technical quality of their final piece. They found the research helpful but wish they researched music more. Planning the story took work but assigning roles to actors went well. Time management allowed completing it on schedule. The final piece used various skills like effects, ambience, and dialogue to tell the story professionally like examples reviewed.
This document discusses foreshadowing and how to identify it in texts. It defines foreshadowing as subtle hints an author provides about future plot developments. Some techniques authors use include descriptive words that reveal characters' emotions and ominous music in movies and TV shows. Examples are given from Peter Rabbit, where Mrs. Rabbit warns the children not to go in Mr. McGregor's garden, foreshadowing danger. Students practice identifying foreshadowing in short passages and learn it involves noticing clues about events to come.
This document outlines a pantomime scene titled "Death on Skid Row" that will involve two characters: Sheldon, an awkward nerd, and Stacy, a popular cheerleader. Both characters want to bury a body in a graveyard without being seen, but their differing motivations and the potential rising of the dead could prevent them from achieving this goal. The scene plot involves the characters digging a hole, burying the body, and attempting to flee before discovering the body has risen from its grave.
This document provides an agenda and notes for an EWRT 30 class. The agenda includes a writing exercise where students create character profiles, forming new groups, reviewing terms, and a discussion about short plays. Guidelines are provided for writing 10-minute plays, focusing on concise storytelling with a clear plot, characters with journeys, and universal themes. Students are instructed to work in groups to develop characters into potential short play ideas.
Task 10 InDesgin guide and the article on Daniel Radcliffe greenie101
Daniel Radcliffe discusses his unconventional career choices after playing Harry Potter, including roles in strange indie films. He enjoys taking on weird and interesting characters rather than traditional leading man roles. Radcliffe also talks about his experience with fame from a young age and how it has impacted his perspective. He remains open to discussing both his work and personal life, and still engages enthusiastically with the Harry Potter franchise despite its conclusion years ago.
Introduction To Storyboarding - Eraser Head7auramac
The document provides background information and research on David Lynch's 1977 film Eraserhead. It includes details on the production process, main characters, Lynch's influences, examples of storyboard artists, and similar works. Screenshots were taken of the original film and arranged in a collage to help recreate shots for a reimagined opening scene in Lynch's style. Research covered the director, characters, sets, and special effects used. Inspiration was drawn from the storyboarding styles of Lynch, Emma Evans, Zack Snyder, Martin Scorsese, and Saul Bass.
Daniel Radcliffe discusses his unconventional career choices after Harry Potter and love for strange roles. Though extremely famous from Potter, Radcliffe remains down to earth and modest, making mistakes like adding too much sugar to his coffee. He is drawn to offbeat stories and sees Potter as the start, not peak, of his career. Radcliffe also reflects on staying grounded after childhood fame and how Potter fans remain important to him, as the series expands to theater and new films. The interview concludes by calling Radcliffe Britain's oddest film star for not fully grasping his celebrity status.
Daniel Radcliffe is known for his role as Harry Potter but has chosen unconventional roles since then, playing strange characters in indie films. He is modest and down-to-earth despite his fame and fortune from the blockbuster Potter films. Radcliffe enjoys taking on weird and interesting roles rather than more conventional leading man parts. He is proud of proving himself as an actor who transitioned well from child stardom and wants to continue choosing passion projects over big mainstream films. Radcliffe remains enthusiastic about discussing Harry Potter and seems comfortable with his enduring association with the iconic character and franchise.
The document provides information about two novels: Ellen Raskin's The Westing Game and Rodman Philbrick's Freak the Mighty. It gives the grade level, readability levels using the Fleisch-Kincaid formula, and vocabulary words from each book. It also includes anticipation guides and activities to do before, during, and after reading the novels, such as making predictions, filling out charts, and discussing chapters.
Ravi, the youngest child in an Indian family, hides in an old shed during a game of hide-and-seek on a hot day. He wants to win the game for the first time. After spending a long time hiding alone in the dark shed, Ravi emerges to find the other children have started a new game and forgotten about him. Feeling ignored and ashamed, Ravi refuses to join the new game. The story explores themes of alienation, insignificance, and the passage of time through Ravi's experience of being left out of the game.
This document contains discussion questions for a book group about the book Fallen by Lauren Kate. It asks about the characters, plot, themes, and how the reader interpreted various parts of the story. It also provides 7 similar book recommendations that involve paranormal romances about teenagers and angels.
Ender's Game tells the story of Andrew "Ender" Wiggin, a gifted young boy identified by Earth's government as a potential military leader. Ender is taken from his family and sent to Battle School, an orbital military academy, where he excels in combat simulation games. The book explores Ender's experiences and psychological manipulation at Battle School as Earth prepares for a possible third alien invasion.
George is a curious monkey who cannot speak and feels sad when others don't understand him. His friend gives him a talker device to help him communicate. George learns to use the talker with help from his family and friends. The talker allows George to express himself and participate more fully with others. He takes the talker everywhere and uses it to learn new words, ask questions, and tell friends what he wants. The talker helps George feel happier and less frustrated.
Cliff Janeway is hired by his friend Clydell Slater, a private investigator, to track down a rare copy of Edgar Allan Poe's "The Raven" that was stolen by a woman named Eleanor Rigby. Cliff travels to Seattle to find Eleanor and recover the stolen book. He tricks Eleanor by giving her a flat tire, then offers to drive her home after changing the spare. At Eleanor's home, Cliff discovers that her family used to work with the brothers who originally published the rare book. He spends the night exploring their antique printing press. Over dinner with Eleanor's family, Cliff finds himself enjoying their company and considering staying with them to learn more about the printing trade.
George is sad because he cannot talk to his friends. When he goes fishing with his friend and tries to tell him he is cold, his friend does not understand. His friend gets George a talker to help him communicate. George is excited about the talker but needs to learn how to use it. His family and friends help George learn by using the talker to talk to him every day. This helps George learn where to find words and how to use the talker. Now with his new talker, George can communicate with his friends and teacher and is very happy.
Stargirl by Jerry Spinelli is about an extraordinary girl named Stargirl who transfers to a new high school and tries to cheer everyone up with her ukulele and birthday songs. While her happiness and kindness are her strengths, they also make her hated by her classmates. The summary explores how Stargirl's unconventional nature bothers the student body and whether she is able to stay true to herself or if she changes in response to their treatment of her. It highlights that Oprah selected it for her book club and it became a New York Times bestseller praised for its story of nonconformity.
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
The document provides examples of existing audio dramas and soundscapes that could be used for research purposes. It lists the titles and links to 6 audio dramas and 3 soundscape videos on YouTube. The document instructs the reader that if they are unable to find their own examples, they can use the ones provided. It does not provide any other context or description of the examples.
The document summarizes information about the author Jerry Spinelli and his books. It discusses that Spinelli's first novels for adults were rejected, but his fifth book became his first children's book. It also mentions that his book Maniac Magee won the Newbery Medal and Stargirl was named one of the best young adult books by the ALA. It provides biographical details about Spinelli and describes some of his interests outside of writing.
This film proposal is for a horror movie called "Gleam Eyes". A group of friends investigate reports of a mysterious creature in the woods. While in the park at night, they encounter a tall figure with glowing eyes. Later, one friend is killed by the creature. The remaining friends research how to stop Gleam Eyes and return to the woods to face the creature, but one is killed during the confrontation. They are able to defeat the creature using a special liquid, but it is implied the threat may not be fully destroyed.
Miss peregrine’s home for peculiar children anna sharshonRochesspp
The document provides a biography and background on Ransom Riggs, the author of Miss Peregrine's Home for Peculiar Children. It discusses that Riggs was born on a farm in Maryland and later moved to Florida. As a child, he enjoyed writing stories and making films. He went to college to study English and filmmaking. The book Miss Peregrine's Home for Peculiar Children was published in 2011. The document also includes a student book report that summarizes the plot of the novel, introduces the main characters, and provides other details about the story.
1) A group of friends investigate reports of a mysterious creature called Gleam Eyes that has been attacking people in their local park. 2) While in the park at night, they encounter Gleam Eyes - a tall, glowing-eyed figure in a suit that emits a terrifying scream. 3) As each friend is killed off one by one, the two remaining must use a special flask of water found in the park to battle and destroy Gleam Eyes before they become its next victims.
Lesson Plan example for adults learning English as a Second Language (best for intermediate level). The lesson plan includes opening discussion, vocabulary and phrase guide, post-episode questions, dialogue for pronunciation practice, closing discussion, a group activity, and tutor's notes.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed creative decisions
- Comprehensive pre-production planning allowed for efficient production
- Strong technical execution of video game demo and animation
- Cohesive aesthetic achieved across all elements
- Carefully crafted soundtrack enhanced the experience
- Concept and presentation would appeal to target audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like magazine article could be more fully realized
- Continued iteration could refine aesthetic and storytelling qualities
Overall, you demonstrated solid creative skills through your concept, planning, and multi-media production. With further refinement of scheduling and development processes, your
Here are some suggestions for how you could improve your work in the future:
- For research, focus more on the technical aspects of game development rather than just gameplay. Look into engines, programming, animation tools etc. This will better prepare you for the production stage.
- Do more contingency planning upfront. Consider backup plans if your original idea can't be executed. Also plan for potential technical issues.
- Leave more time for testing, polishing and refinement. Don't rush to finish - take the time to improve small details.
- Get feedback earlier from others. Showing work-in-progress can help identify weaknesses to address.
- Consider diversifying your promotion materials. Things like social media campaigns
Task 10 InDesgin guide and the article on Daniel Radcliffe greenie101
Daniel Radcliffe discusses his unconventional career choices after playing Harry Potter, including roles in strange indie films. He enjoys taking on weird and interesting characters rather than traditional leading man roles. Radcliffe also talks about his experience with fame from a young age and how it has impacted his perspective. He remains open to discussing both his work and personal life, and still engages enthusiastically with the Harry Potter franchise despite its conclusion years ago.
Introduction To Storyboarding - Eraser Head7auramac
The document provides background information and research on David Lynch's 1977 film Eraserhead. It includes details on the production process, main characters, Lynch's influences, examples of storyboard artists, and similar works. Screenshots were taken of the original film and arranged in a collage to help recreate shots for a reimagined opening scene in Lynch's style. Research covered the director, characters, sets, and special effects used. Inspiration was drawn from the storyboarding styles of Lynch, Emma Evans, Zack Snyder, Martin Scorsese, and Saul Bass.
Daniel Radcliffe discusses his unconventional career choices after Harry Potter and love for strange roles. Though extremely famous from Potter, Radcliffe remains down to earth and modest, making mistakes like adding too much sugar to his coffee. He is drawn to offbeat stories and sees Potter as the start, not peak, of his career. Radcliffe also reflects on staying grounded after childhood fame and how Potter fans remain important to him, as the series expands to theater and new films. The interview concludes by calling Radcliffe Britain's oddest film star for not fully grasping his celebrity status.
Daniel Radcliffe is known for his role as Harry Potter but has chosen unconventional roles since then, playing strange characters in indie films. He is modest and down-to-earth despite his fame and fortune from the blockbuster Potter films. Radcliffe enjoys taking on weird and interesting roles rather than more conventional leading man parts. He is proud of proving himself as an actor who transitioned well from child stardom and wants to continue choosing passion projects over big mainstream films. Radcliffe remains enthusiastic about discussing Harry Potter and seems comfortable with his enduring association with the iconic character and franchise.
The document provides information about two novels: Ellen Raskin's The Westing Game and Rodman Philbrick's Freak the Mighty. It gives the grade level, readability levels using the Fleisch-Kincaid formula, and vocabulary words from each book. It also includes anticipation guides and activities to do before, during, and after reading the novels, such as making predictions, filling out charts, and discussing chapters.
Ravi, the youngest child in an Indian family, hides in an old shed during a game of hide-and-seek on a hot day. He wants to win the game for the first time. After spending a long time hiding alone in the dark shed, Ravi emerges to find the other children have started a new game and forgotten about him. Feeling ignored and ashamed, Ravi refuses to join the new game. The story explores themes of alienation, insignificance, and the passage of time through Ravi's experience of being left out of the game.
This document contains discussion questions for a book group about the book Fallen by Lauren Kate. It asks about the characters, plot, themes, and how the reader interpreted various parts of the story. It also provides 7 similar book recommendations that involve paranormal romances about teenagers and angels.
Ender's Game tells the story of Andrew "Ender" Wiggin, a gifted young boy identified by Earth's government as a potential military leader. Ender is taken from his family and sent to Battle School, an orbital military academy, where he excels in combat simulation games. The book explores Ender's experiences and psychological manipulation at Battle School as Earth prepares for a possible third alien invasion.
George is a curious monkey who cannot speak and feels sad when others don't understand him. His friend gives him a talker device to help him communicate. George learns to use the talker with help from his family and friends. The talker allows George to express himself and participate more fully with others. He takes the talker everywhere and uses it to learn new words, ask questions, and tell friends what he wants. The talker helps George feel happier and less frustrated.
Cliff Janeway is hired by his friend Clydell Slater, a private investigator, to track down a rare copy of Edgar Allan Poe's "The Raven" that was stolen by a woman named Eleanor Rigby. Cliff travels to Seattle to find Eleanor and recover the stolen book. He tricks Eleanor by giving her a flat tire, then offers to drive her home after changing the spare. At Eleanor's home, Cliff discovers that her family used to work with the brothers who originally published the rare book. He spends the night exploring their antique printing press. Over dinner with Eleanor's family, Cliff finds himself enjoying their company and considering staying with them to learn more about the printing trade.
George is sad because he cannot talk to his friends. When he goes fishing with his friend and tries to tell him he is cold, his friend does not understand. His friend gets George a talker to help him communicate. George is excited about the talker but needs to learn how to use it. His family and friends help George learn by using the talker to talk to him every day. This helps George learn where to find words and how to use the talker. Now with his new talker, George can communicate with his friends and teacher and is very happy.
Stargirl by Jerry Spinelli is about an extraordinary girl named Stargirl who transfers to a new high school and tries to cheer everyone up with her ukulele and birthday songs. While her happiness and kindness are her strengths, they also make her hated by her classmates. The summary explores how Stargirl's unconventional nature bothers the student body and whether she is able to stay true to herself or if she changes in response to their treatment of her. It highlights that Oprah selected it for her book club and it became a New York Times bestseller praised for its story of nonconformity.
The document provides a review and analysis of existing audio productions including Doctor Who, Short Cuts, and The Archers. It discusses the techniques used in each to set atmosphere and scene, such as sound effects, music, and voice modifications. The reviews highlight how audio alone can effectively convey setting and tone through strategic audio design.
The document provides examples of existing audio dramas and soundscapes that could be used for research purposes. It lists the titles and links to 6 audio dramas and 3 soundscape videos on YouTube. The document instructs the reader that if they are unable to find their own examples, they can use the ones provided. It does not provide any other context or description of the examples.
The document summarizes information about the author Jerry Spinelli and his books. It discusses that Spinelli's first novels for adults were rejected, but his fifth book became his first children's book. It also mentions that his book Maniac Magee won the Newbery Medal and Stargirl was named one of the best young adult books by the ALA. It provides biographical details about Spinelli and describes some of his interests outside of writing.
This film proposal is for a horror movie called "Gleam Eyes". A group of friends investigate reports of a mysterious creature in the woods. While in the park at night, they encounter a tall figure with glowing eyes. Later, one friend is killed by the creature. The remaining friends research how to stop Gleam Eyes and return to the woods to face the creature, but one is killed during the confrontation. They are able to defeat the creature using a special liquid, but it is implied the threat may not be fully destroyed.
Miss peregrine’s home for peculiar children anna sharshonRochesspp
The document provides a biography and background on Ransom Riggs, the author of Miss Peregrine's Home for Peculiar Children. It discusses that Riggs was born on a farm in Maryland and later moved to Florida. As a child, he enjoyed writing stories and making films. He went to college to study English and filmmaking. The book Miss Peregrine's Home for Peculiar Children was published in 2011. The document also includes a student book report that summarizes the plot of the novel, introduces the main characters, and provides other details about the story.
1) A group of friends investigate reports of a mysterious creature called Gleam Eyes that has been attacking people in their local park. 2) While in the park at night, they encounter Gleam Eyes - a tall, glowing-eyed figure in a suit that emits a terrifying scream. 3) As each friend is killed off one by one, the two remaining must use a special flask of water found in the park to battle and destroy Gleam Eyes before they become its next victims.
Lesson Plan example for adults learning English as a Second Language (best for intermediate level). The lesson plan includes opening discussion, vocabulary and phrase guide, post-episode questions, dialogue for pronunciation practice, closing discussion, a group activity, and tutor's notes.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed creative decisions
- Comprehensive pre-production planning allowed for efficient production
- Strong technical execution of video game demo and animation
- Cohesive aesthetic achieved across all elements
- Carefully crafted soundtrack enhanced the experience
- Concept and presentation would appeal to target audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like magazine article could be more fully realized
- Continued iteration could refine aesthetic and storytelling qualities
Overall, you demonstrated solid creative skills through your concept, planning, and multi-media production. With further refinement of scheduling and development processes, your
Here are some suggestions for how you could improve your work in the future:
- For research, focus more on the technical aspects of game development rather than just gameplay. Look into engines, programming, animation tools etc. This will better prepare you for the production stage.
- Do more contingency planning upfront. Consider backup plans if your original idea can't be executed. Also plan for potential technical issues.
- Leave more time for testing, polishing and refinement. Don't rush to finish - take the time to improve small details.
- Get feedback earlier from others. Showing work-in-progress can help identify weaknesses to address.
- Consider diversifying your promotion materials. Things like social media campaigns
This document contains an excerpt from a play called "Little Orphan Annie". The play tells the story of children living in an orphanage, focusing on the character Annie. It includes a list of characters, basic stage directions, and the beginning of the play text. In the story, Annie does chores for the other children at the orphanage. She then tells them a scary story by the fire about a boy who wouldn't say his prayers and is taken by the "Gobble-ins" while the children listen enthralled.
The document describes the children's television show Doby & Disy, which teaches preschoolers basic English words and phrases through adventure stories involving twin siblings Doby and Disy. Each episode incorporates different skills and intelligences while engaging children interactively. The show is carefully designed and tested to be appropriate for young viewers based on feedback from parents and children.
The document provides information about John Steinbeck's novella Of Mice and Men, including its themes, characters, plot structure, use of symbolism and dialogue, and analysis of key passages. It discusses the circular narrative structure, with the novella beginning and ending in the same clearing. It also summarizes Steinbeck's use of animal imagery and how various animals represent different themes. Finally, it outlines some of the main themes explored in the novella, such as dreams and plans, power dynamics, and the position of women.
Olivia and Jack team up to search for their missing parents amid a zombie outbreak in London. Each episode follows their tense journey facing infected people while developing an emotional bond. Over the course of 7 episodes, they search apartments and the countryside, finding clues and allies along the way, until they are finally reunited with their parents in the series finale.
The document provides biographical information about author Eve Bunting and summarizes her Thanksgiving story "How Many Days to America?". It describes Bunting moving to California and beginning her writing career. It then gives a brief overview of the plot of "How Many Days to America?", where a child and their family escape soldiers on their island and take a dangerous boat trip to celebrate Thanksgiving in America. The document also includes vocabulary words and discussion questions about the story.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed design choices
- Comprehensive pre-production planning allowed smooth production
- Strong technical execution of animation, sound design, and graphics
- Cohesive aesthetic achieved visual and tonal goals
- Engaging soundtrack enhanced gameplay experience
- Promotional materials effectively targeted intended audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like cutscenes were not fully realized due to time
- Further iteration could refine aesthetic and polish technical quality
Overall, you demonstrated strong creative vision and technical skills. With additional time and practice, you can further optimize your production process and polish finished work
Learn Story Writing –
Creative, imaginative and effective short story writing in English is no doubt an artful task that’s why students are generally engrossed in with the questions like how to write a good and interesting short story plot, how to write a story plan, how to write a creative story and generally ask tips on how to write a good short story. Writing a good short story requires a lot of techniques and planning. If you are searching for a place to get how to get better at writing stories. Fortunately, you are on the right platform. Here is a mantra-creative writing help for you to get enriched in this art. These creative writing techniques will enable you to make your own short stories and become a great short story writer. Especially these are the tips of story writers for beginners. Even then I would like to say that writing skills are something that rises from the innermost fold of your heart.
hi this is alann gilbert i have uploaded a slide you can see and
study
from it please share these slides to your friends it can be helpful for you and your freinds also
The document provides research on developing an adventure film project. It outlines various storytelling techniques and elements that can be applied, including Todorov's Equilibrium model, Dan Harmon's Story Circle, Propp's character archetypes, and the hero's journey narrative structure. Examples of existing adventure films are analyzed for their use of settings, characters, and plot points. Potential story ideas are generated exploring themes of villains threatening environments, advanced mech technology, and international computer hacking rings. Overall, the document serves as a reference for crafting an adventure narrative and highlighting influential storytelling models.
Todorov believed that all narratives followed the same basic structure of three or five steps: equilibrium, disruption, disequilibrium, attempted resolution, and new equilibrium. He provided the example of the story structure in Toy Story. The author explains they applied Todorov's five-step structure in their short story about a fox whose lunch runs away.
Propp analyzed folk tales and identified that they all contain 31 plot elements he called "functions" and only 8 types of character archetypes. However, the author is undecided on Propp's theory as they believe it oversimplifies the complexity of characters but cannot think of a story that does not fit Propp's model in some way.
This chapter provides an update on the Sims legacy after a 4 month break. Rex is talking to another version of himself that pushes him to keep working on the legacy. The three toddlers from the last generation are now kids but Rex doesn't find them very interesting. Jaeger is chosen as heir and goes to private school. He later gets Abbey pregnant before really knowing her. Their daughter Katt is born to start the new generation. Rex apologizes for the delay in updating but is excited to continue the legacy with the new babies.
Esta presentación se usó en clase en la última sesión para que los alumnos pudieran ver las correcciones y subsanar los fallos cometidos en el examen de la unidad 7. Los
The document outlines Jessie Bourke's production timeline for a project. It describes two initial attempts to color the original product that resulted in the color spreading and merging. As a result, the decision was made to keep the original and add a coffee-like tone overlay. The timeline also notes asking others like her uncle Dave, Tegan, and Sam to review works and providing feedback for evaluation purposes. Screenshots of concept ideas, potential merchandise, and character designs edited with color pens are included.
Here are the notes from Mr. Dave Sills on my first research powerpoint:
General notes:
- Check spelling and grammar
- Name products like Adventure Time, Sing by Ed Sheeran
- Include an introduction stating the purpose of the research
- Be careful of repetition and sentence structure - aim for sentences of 20-25 words and paragraphs of 100-150 words
- Mention intended audience and how research will improve quality for them
- Provide more detail on what was learned from each source and how it will be applied
Slide 3:
- Be specific about what is being taken from Adventure Time e.g. characterisation, saving the world trope, funny accents relating to target audience
The document outlines Jessie Bourke's production timeline for a project. It describes two initial attempts to color the original product that resulted in the color spreading and merging. As a result, the decision was made to keep the original and add a coffee-like tone overlay. The timeline also notes asking others like family and friends to review works and providing feedback for evaluation purposes. Concept ideas, reference images, character designs, and "merch" created for the project are also briefly presented.
Jessie Bourke created an original production and tried coloring it twice using ebsynth, but the color spread and merged too much. So Jessie decided to keep the original production and add a coffee-like tone over it instead. Jessie asked friends and family like Uncle Dave, Tegan, and Sam to review works and provide feedback for evaluation and progress tracking. Concept images, potential merchandise, and character designs were also presented.
The document discusses the author's research on the animation technique of rotoscoping using examples like Koko the Clown and Popeye, providing details on the origins and development of these characters and how they were created using rotoscoping; it also includes character profiles and family trees for Popeye, Olive Oyl, Swee'Pea, and other characters.
1. Jessie Bourke proposes an animated project titled "Time Fractures" targeting audiences aged 2-24. The animation will follow a group of friends who get stuck in portals and their friends' quest to rescue them while protecting their town.
2. Jessie will create the animation using rotoscoping techniques learned in first year. The concept draws from a previous first year project involving characters with special abilities on a fantasy-themed adventure.
3. Jessie plans to storyboard, draw, and scan scenes to animate the project. Progress will be evaluated based on script and design accuracy tracked in a diary for future learning.
The document summarizes the research the author has done by watching various videos to get inspiration and ideas for creating their animation project. The author looked at videos to help with movements, accuracy, and facial features to make the animation look fluid. They will draw the animation by hand and scan it in to color digitally. By studying shows like Adventure Time and Attack on Titan, the author can create colors and designs that attract their intended audience. The research will help the author develop ideas and a story based on their original plan, while recognizing the significant time required to fully design characters.
The document discusses the author's research on the animation technique of rotoscoping using examples like Koko the Clown and Popeye, providing details on the origins and development of these characters and how they were created using rotoscoping. It also includes character profiles listing names, occupations, appearances, and relatives of characters from the Popeye universe like Popeye, Olive Oyl, Swee'Pea, Bluto, and more.
The document outlines potential problems the author may face in creating an animation project at home during the pandemic. These include issues with equipment, voice recordings being affected by background noise, ability challenges with software and drawing skills, time management and editing difficulties, and home life distractions. To address these problems, the author proposes making a detailed schedule, thoroughly researching tasks, dedicating focused time each day without distractions, and having others review work.
The document discusses the research process for an animation project. The researcher looked at various videos to help with motion, accuracy, and facial expressions for drawing and animating characters by hand. Examples studied include Adventure Time, Kesha's "Die Young" music video, and Wallace and Gromit. The goal is to create fluent movement when scanning and coloring drawings, taking inspiration from styles like anime. References to specific videos will help develop ideas, characters, and story for the animated project. While not expecting perfection, the research aims to understand techniques used in finished animations.
The document outlines a student's idea for their final major project (FMP) which is an animated series with a confusing but intriguing storyline. The student chose animation because they were inspired by shows like Adventure Time and Gravity Falls that have weird but interesting storylines. Creating this project is important for their university applications and portfolio. Influences for the idea include various animated shows that feature characters with special abilities solving problems. The student wants the audience to feel confused but intrigued, thinking they've solved the story before a twist. The tone will be attention-grabbing while not too dark, with contrasting character emotions against scenery to isolate feelings and attract attention like in Adventure Time. The style allows room for the student to
Final major project - proposal - reuploadjessbourke
Jessie Bourke proposes an animated project titled "Time Fractures" targeting ages 2-24. The project follows a girl who gets taken to a mystery place and must work with two friendship groups to solve riddles and save her friends who get trapped in portals to different times. Bourke will research animation skills and existing works to develop characters and animated scenes telling the story. Progress will be tracked through character designs, scene drafts, and diary records.
Jessie Bourke proposes an animated project titled "Time Fractures" targeting ages 2-24. The project follows a girl who gets taken to a mystery place and must work with two friendship groups to solve riddles and save her friends who get trapped in portals to different times. Bourke will research animation skills and existing works to develop characters and animated scenes telling the story. Progress will be tracked through character designs, scene drafts, and diary records.
The document outlines the details of a student's final major project (FMP) idea for an animated series. The student's idea is to create a confusing but engaging animated series inspired by shows like Adventure Time and Gravity Falls that have unconventional storylines. The student hopes their project will demonstrate their animation skills for university applications and potentially become a popular show. Their influences include Adventure Time, Gravity Falls, My Hero Academia, and Rick and Morty. They want the audience to feel intrigued and confused by the storyline. The tone will be attention-grabbing and mood bright, with character emotions contrasting their environments to draw focus. The student chose this style as it allows exploration and adaptation like their influences.
Peter Lord and David Sproxton began Aardman Animations in 1972, creating their first professional production in Bristol. In the 1980s, Nick Park joined the company and created the Oscar-winning shorts The Wrong Trousers and A Close Shave. Aardman then produced their first full-length feature, Chicken Run, in 2000. They followed this with other successful films and television series featuring their claymation characters like Wallace and Gromit and Shaun the Sheep. Aardman continues to produce both short films and feature-length animated movies using their signature stop-motion clay animation technique.
Jessie Bourke conducted an evaluation of their work on an animation project. Some strengths included focusing research on understanding concepts rather than just examples, planning mentally to stay on track, and getting ahead on timing to focus on animation skills. Weaknesses were not explaining research findings fully, not writing down planning thoughts for reference, and spending too much time on timing fits instead of documentation. Technical strengths were adapting to filming limitations through animation. Aesthetic qualities made the style simple yet funny to watch, and using upbeat music kept audiences engaged. The audience appeal was designed for teenagers to help with important life decisions.
The document summarizes an individual's interests and skills in creative media such as art, filmmaking, and design from a young age. It describes their choice to study creative media to further develop skills in animation, filmography, and photography editing. It outlines strengths in artistic and organized projects, as well as adapting different styles to appeal to audiences. The document also summarizes skills learned in Photoshop, Premiere Pro, and Animate software during the course. Finally, it discusses future goals of starting a production company and gaining experience through university to establish a career in creative industries.
A person works less hours due to COVID and finds it difficult to have enough money without worrying their parents. They are looking for ways to earn extra income without their parents knowing due to concerns over worrying them during the pandemic. Maintaining financial independence while protecting parents from worry is the goal.
The document discusses the author's interests in art and digital marketing from a young age and their decision to study Creative Media. They have strengths in project organization, design, and targeting audiences. Their weaknesses include relying on others' opinions and perfectionism. Skills include creative design, time management, and adapting to new software. The author hopes to start their own production company or become a media marketer. They are looking to learn business and creativity skills in university.
The document discusses the author's interests in art and digital media from a young age. After evaluating their choices, the author chose creative media to develop their skills in animation, filmography, photography editing, and planning. Through their course, the author has gained new skills in software, camera handling, filmography, photography editing, and animation. They picked this course to build their skills in art, planning, techniques, and because it focuses not just on art but also planning. The author intends to start their own production company or work in media marketing to continue developing their creative and storytelling skills through challenging scenarios.
State of Artificial intelligence Report 2023kuntobimo2016
Artificial intelligence (AI) is a multidisciplinary field of science and engineering whose goal is to create intelligent machines.
We believe that AI will be a force multiplier on technological progress in our increasingly digital, data-driven world. This is because everything around us today, ranging from culture to consumer products, is a product of intelligence.
The State of AI Report is now in its sixth year. Consider this report as a compilation of the most interesting things we’ve seen with a goal of triggering an informed conversation about the state of AI and its implication for the future.
We consider the following key dimensions in our report:
Research: Technology breakthroughs and their capabilities.
Industry: Areas of commercial application for AI and its business impact.
Politics: Regulation of AI, its economic implications and the evolving geopolitics of AI.
Safety: Identifying and mitigating catastrophic risks that highly-capable future AI systems could pose to us.
Predictions: What we believe will happen in the next 12 months and a 2022 performance review to keep us honest.
Predictably Improve Your B2B Tech Company's Performance by Leveraging DataKiwi Creative
Harness the power of AI-backed reports, benchmarking and data analysis to predict trends and detect anomalies in your marketing efforts.
Peter Caputa, CEO at Databox, reveals how you can discover the strategies and tools to increase your growth rate (and margins!).
From metrics to track to data habits to pick up, enhance your reporting for powerful insights to improve your B2B tech company's marketing.
- - -
This is the webinar recording from the June 2024 HubSpot User Group (HUG) for B2B Technology USA.
Watch the video recording at https://youtu.be/5vjwGfPN9lw
Sign up for future HUG events at https://events.hubspot.com/b2b-technology-usa/
STATATHON: Unleashing the Power of Statistics in a 48-Hour Knowledge Extravag...sameer shah
"Join us for STATATHON, a dynamic 2-day event dedicated to exploring statistical knowledge and its real-world applications. From theory to practice, participants engage in intensive learning sessions, workshops, and challenges, fostering a deeper understanding of statistical methodologies and their significance in various fields."
End-to-end pipeline agility - Berlin Buzzwords 2024Lars Albertsson
We describe how we achieve high change agility in data engineering by eliminating the fear of breaking downstream data pipelines through end-to-end pipeline testing, and by using schema metaprogramming to safely eliminate boilerplate involved in changes that affect whole pipelines.
A quick poll on agility in changing pipelines from end to end indicated a huge span in capabilities. For the question "How long time does it take for all downstream pipelines to be adapted to an upstream change," the median response was 6 months, but some respondents could do it in less than a day. When quantitative data engineering differences between the best and worst are measured, the span is often 100x-1000x, sometimes even more.
A long time ago, we suffered at Spotify from fear of changing pipelines due to not knowing what the impact might be downstream. We made plans for a technical solution to test pipelines end-to-end to mitigate that fear, but the effort failed for cultural reasons. We eventually solved this challenge, but in a different context. In this presentation we will describe how we test full pipelines effectively by manipulating workflow orchestration, which enables us to make changes in pipelines without fear of breaking downstream.
Making schema changes that affect many jobs also involves a lot of toil and boilerplate. Using schema-on-read mitigates some of it, but has drawbacks since it makes it more difficult to detect errors early. We will describe how we have rejected this tradeoff by applying schema metaprogramming, eliminating boilerplate but keeping the protection of static typing, thereby further improving agility to quickly modify data pipelines without fear.
ViewShift: Hassle-free Dynamic Policy Enforcement for Every Data LakeWalaa Eldin Moustafa
Dynamic policy enforcement is becoming an increasingly important topic in today’s world where data privacy and compliance is a top priority for companies, individuals, and regulators alike. In these slides, we discuss how LinkedIn implements a powerful dynamic policy enforcement engine, called ViewShift, and integrates it within its data lake. We show the query engine architecture and how catalog implementations can automatically route table resolutions to compliance-enforcing SQL views. Such views have a set of very interesting properties: (1) They are auto-generated from declarative data annotations. (2) They respect user-level consent and preferences (3) They are context-aware, encoding a different set of transformations for different use cases (4) They are portable; while the SQL logic is only implemented in one SQL dialect, it is accessible in all engines.
#SQL #Views #Privacy #Compliance #DataLake
06-04-2024 - NYC Tech Week - Discussion on Vector Databases, Unstructured Data and AI
Discussion on Vector Databases, Unstructured Data and AI
https://www.meetup.com/unstructured-data-meetup-new-york/
This meetup is for people working in unstructured data. Speakers will come present about related topics such as vector databases, LLMs, and managing data at scale. The intended audience of this group includes roles like machine learning engineers, data scientists, data engineers, software engineers, and PMs.This meetup was formerly Milvus Meetup, and is sponsored by Zilliz maintainers of Milvus.
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Dive into the world of data analysis with our comprehensive guide on mastering SQL! This presentation offers a practical approach to learning SQL, focusing on real-world applications and hands-on practice. Whether you're a beginner or looking to sharpen your skills, this guide provides the tools you need to extract, analyze, and interpret data effectively.
Key Highlights:
Foundations of SQL: Understand the basics of SQL, including data retrieval, filtering, and aggregation.
Advanced Queries: Learn to craft complex queries to uncover deep insights from your data.
Data Trends and Patterns: Discover how to identify and interpret trends and patterns in your datasets.
Practical Examples: Follow step-by-step examples to apply SQL techniques in real-world scenarios.
Actionable Insights: Gain the skills to derive actionable insights that drive informed decision-making.
Join us on this journey to enhance your data analysis capabilities and unlock the full potential of SQL. Perfect for data enthusiasts, analysts, and anyone eager to harness the power of data!
#DataAnalysis #SQL #LearningSQL #DataInsights #DataScience #Analytics
2. plans
My influences
What am I creating?
Why am I creating it?
Script and image flatplans
Colour schemes
Charcater and designs
Plan
Moodboards
2+ similar examples
mindmaps
resources
Contingency plan
Health & safety
Production scedule
Avoidable mistakes
Uploads
Blurb of story
Four friends were playing out when two
got sucked up into a portal after an
incident and the other two friends call
for back up. When all the backup
friends came, 4 volunteered to go and
save them from wherever they have
landed. Do they succeed or is it a
mystery.
About?
I am trying to aim for a 5-minute video
using a rotoscopy method and to does
this I woul be using 10 to 14 different
scenes as well as an intro and outro to
the video.
characters
Lollipop
Ladybug
Starcone
Eyeball
Star
Shoki
Gumdrop
Snake
Coke
Ice- cream
Berry butterfly
Mystery portal man
Mr & mrs reil (shoki parents)
Queen of 2D
Bacground characters
4. I am creating an animation to entertain
a large audience in which would appear
on telivision as a cartoon series or
youtube as a serieslike gacha logic.
Why am I creating an animation I am creating
this because I want to make people laugh
and to show my skills, it’s an opportunity to
take to maybe help in the future.
my influences for my project are some of the similar pictures tou can see such as
Popeye, Adventure time and a few other. The reason they inspired me is because
the movement, colour and style and lots of aspects are so well done it draws in
audience to watch it making it become popular.
5. While researching about popeye I found out that koko
the clown and popeye have something in similar and
that is that they both worked with betty boop. As well
as that, both examples are similar and different at
same time such as having a bad guy good guy and a
story line of damsel in distress or a problem that’s
solved by the main character the difference is the
styles and the characters as well and the main idea of
the truth.
They both use the method of rotoscopy which
has created by Max Fleischer and so was these
stories. Both these stories were adapted into series
from paramount pictures and got more popularity as
the years grew until their last episode lie koko the
clown his last show was in betty boop cartoon of " 'ha!'
'Ha!' 'ha!'" in 1934. And popeyes last performance was
in august 1957.
7. As soon as this happened ladybug called the
rest of their friends to come help and the where
all on their way.
The characters on the way to help are Snake,
Coke, Shoki, Berry, Ice-crem and gumdrop
where all their way
A sunny day and four friends were playing
outside. They were playing a portal appeared
but they hadnt noticed until eyeball and
starcone fell over and lollipop trips over
starcone flying into the portal and eyeball
rolling in as well.
#1
#2
8. As well as eyeball waking up, after losing
concoiusness from being dizzy, he finds himself
strapped down to a table infront of two people
who look like shoki, he notices the disecting
equipment and hopes his friends find him soon.
Meanwhile lollipop ends up flying through to
the 2D world and ends up bumbing into Star
but the Queen ends up finding outand has
them both put in jail to be executed
#3
#4
9. As they enter the portal, they see a
mountain with some glowing circle lie shapes.
Shoki suggests they head that way and so they
begin to walk that way singing a few tunes and
discussing how they will go about this if it is
multiple portals.
With ladybud and the group they decide who
goes in the portal to help. They decided on
shokie leading and ice cream in the back
while gumdrop and starcone walk in the
middle while the rest of them stay out the
portal and help make sure everyone else is
safe.
#5
#6
10. The four adventuring friends up the mountain
after hours of non-stop walking. Gumdrop and
starcone end up sitting down and ice-cream
begins to huff harder. Shoki being the only one
to be able to float turns around a creates a
flying carpet for each of them and continued up
the mountain.
Meanwhile at home the four who were left
behind started to form a plan on how to
search around making sure no more portals
have appeared. They decided that berry
butterfly and ladybug should fly around
seeing if they can see anything while snake
and coke stayed behind making sure their
friends get back safely.
#7
#8
11. Eyeball had however being stalling his near demise as
long as possible with telling stories about living in the
lost reality and what its like having fun as well as
anything else that could stop him – one of shokis parents
thought to text shoki though as shoki normally likes to
see his parents kill there next subject but shoki bursts
through door shouting stop with gumdrop walking behind
him
After a couple more hours they had reached
the top and met a mysterious hooded person
infront of the what looks like the portal.
The person tells them he wondered when
help for the two victims were coming.nand
gave them a riddle to find them. The friends
pondered over what he ment for a bit til they
figured out the riddles and went to that portal
#1
0
#9
12. Both side of the rescue are running for their lives towards
the portal they entered. Seven friends ran fast as possible
to escape the two almost deaths of their friends.
Themade it through the portal and ran as fast as possible
while the mystery person closed the portals there but had
accidently let a few of the others out by accident – oop
will they make it back before the last portal closes
Ice-cream and starcone however was
searching for lollipop in the 2D kingdom,
they ran into a guard with a cage that so
happens to be transporting their friend and
an old friend star somewere but it didn’t look
good, so they decided to intercept and save
the pair
#11
#1
2
13. Scene Emotions Actions
1
• Happy
• competitiveness
• Concern
1. Starcone kicks the ball but falls over
2. Eyeball tries to kick but falls and rolls around starcone
3. Lollipop is running to help
4. Lollipop trips over starcone
5. Lollipop and eyeball find themselves falling or rolling into portal
6. Ladybug pulls out phone
2
• Concern
• Worry
• Anticipation
1. Opens phone and calls everyone on a group call
2. Explains what's happened
3. Ends call and puts phone away
4. Waits for the group to arrive
3
• Scared
• Shock
• worried
1. Lollipop is flying out the portal exit
2. Lollipop crashes into star
3. The queen comes along and screams "tresspassers"
4. Queen take them to a locked carriage
5. They wait to be rescued
14. Scene Emotions Actions
4
• Scared
• Worried
• Happy – shokis parents
1. Eyeball passes out in portal
2. Found by shoki's parents who put him on the examination table
3. Eyeball open eye and sees sharp objects
4. Eyeball starts talking asking question and stalling the unknown people
5
• Concern
• Determination
• worry
1. Everyone arrives to be told the plan
2. Ladybug tell the plan
3. Shoki/ gumdrop/ ice-cream and starcone volunteer to go save their
friends ]
4. The other four stay back and form a plan to check for further portals
5. The four walk through the portal and see the mountain with weird shape
circles hoovering above it
6. They start heading that way
6
• Determination
• Musical
• happy
1. They continue on the path towards the mountain
2. The start sing a song and play some games like Ispy to help them keep
entertained on their long journey
3. They go over a plan to save their friends if they have been separated
whenthey went through the portal
15. Scene Emotions Actions
7
• Determination
• Concentration
• Thinking
1. Butterfly pulls out the map he brought which ladybug had
requested before they arrived
2. They begin to discuss what is best to do
3. They come-up with a plan to search for more portals while the
two that can't fly stay and watch the portal
8
• Determination
• Anticipation
• Tiredness
• concern
1. Shoki is leading the group – floating not walking
2. Gumdrop and starcone become tired
3. Ice-cream ask shoki if he can do anything to help them
4. Shoki creates a flying carpet temparily to help their legs from
hurting
9
• Confusion
• Concentration
• Quizzical
1. They reach the top and shoki takes away the carpet
2. The mystery portal person says a riddle and gumdrop gets it
and gets an answer of where their friends are
3. Shoki and gumdrop goes to his parent's house
4. Ice-cream and starcone go to 2D world
16. Scene Emotions Actions
10
• Curious
• Talkative
• Scared
• Thankful
1. Eyeball is talking still to stall them more
2. The parents are quite curious of the stories
3. Shoki throws door open
4. Grabs eyeballs hand and says bye to his parents
5. They run for their live
6. The parents running after them
11
• Worry
• Concentration
• Non-emotional/emotionless
1. Lollipop and star are sat in a van worried what will happen
2. Ice-cream and Starcone find them and form a plan
3. Starcone climbs ontop of ice-cream and sees a latch on top
that is opened from the outside
4. Starcone gets ice-cream to launch himto the roof
5. The guard is in anumb state so can't detect whats happening
6. Star and lollipop climb through roof and jump
7. They all peg it to the portal.
12
• Scared
• Anger
• Confusion
• Stressed?
1. They are running for their lives through portal
2. They see the mountain slide from earlier and shoki makes a raft
with wheels they all jump on while shoki held on as they
zoomed down
3. Shokis parent coppies idea and helps the queen of 2D as they
gain distance to the runaways
17. My plan for this project is to create an animation using
the rotoscopy method of movement to mainly
experiment if working on the computer with animation
is better than using rotoscopy method beforehand is
better. My animation is basically about a group
of friends going to help two friend who got caught in
some trouble while they were hanging-out. for this to
work I need to draw out the movement and the scenery
a few times over this may take a bit of time so my focus
will be on that I may even just focus on each
characters moving patterns then shrink or zoom their
size on the scenery as well as if the scenery needs
changing or "moving" I should draw it at different
angles but use different objects or nature pieces to
make it seem more movement like.
18. In my research I have looked at two example of work that are similar to what I am working towards. I looked at
Popeye and Koko the clown as they use the rotoscopy method in which I am using to create my animation,
there are other animations using a similar techniques, but it's been more modernised using computers etc the
examples would be adventure time and gravity falls. I am using these animations as a referance to look at the
flow and movement at every interval and to see how they make the characters movemnt love more life-like.
I plan to use similar styles of colours in my work mainly because the work is well put together and you can't
miss a "seem" of where the background has been joined by another section its 99% flawless but not every
animation is perfect and there is normally a defect with can be solve isnt always due to already being air or if it's
too small for the audience to even notice.
I also plan to look further into the aspect of how they use certain pieces to show movement and continueation
through it. I am looking at this is because I want to make my animation less stiff like my factual work where the
animation itself is very jaggered and not very well flowed through especialy on the overuse of transition
teleportations which will not be used.
My work will be quite similar to Koko the clown animation as it will have music instead of narration but blank
pieces to tell the story and when the characters start to speak this may work in my favour as due to the
pandemic getting voice recording have proven difficult due to inability of recording in person without being in the
two-meter distants.
22. Ladybug Mystery portal person
Role:
• Mom of friendship group
• Eyewitness to incident
• Authorative to
figuring out solution
• Portal finder
Colours:
• Red
• Black
• Silver
• White
Apearing scenes:
4 scenes
- scene 1
- scene 2
- scene 5
- scene 7
Role:
• Portal manager
Colours:
• Deep purple shades
Apearing scenes:
• 2 scenes
- scene 9
- scene 12
23. Gumdrop Shnake
Role:
• Saver
• Friend of victim
• Baby of the group
Colours:
• Blue shades
• Pink
Apearing scenes:
• 7 scenes
- scene2
- scene5
- scene6
- scene8
- scene9
- scene10
- scene12
Role:
• Friend of victim
• Watcher of portal
Colours:
• Army greans for camo
Apearing scenes
• 3 scenes
- scene2
- scene5
- scene7
24. Coke Shoki
Role:
• Watching portal
• Friend of victims
Colours:
• Looks like a coke
bottle without label
Apearing scenes
• 3 scenes
- scene2
- scene5
- scene7
Role:
• Rescuer
• Magical friend
• Friend of victims
Colours:
• Black
• White
Apearing scenes
• 7 scenes
- scene2
- scene5
- scene6
- scene8
- scene9
- scene10
- scene12
25. Queen of 2D Berry butterfly
Role:
• Queen
Colours:
• Red
• Black
• White
Apearing scenes
• 3 scenes
- scene3
- scene11
- scene12
Role:
• Scouter
• Friend
• Therapist
Colours:
• Blue
• Orange
• green
Apearing scenes
• 3 scenes
- scene2
- scene5
- scene7
26. Lollipop Star
Role:
• Victim
Colours:
• Light red
• Light yellow
• Black white
• Red
Apearing scenes:
• 4 scenes
- scene1
- scene3
- scene11
- scene12
Role:
• Friend of lollipop
Colours:
• Yellow
• Orange
Apearing scenes
• 3 scenes
- scene3
- scene11
- scene12
27. Eyeball Ice-cream
Role:
• Victim
Colours:
• Dark cream colour
• Blue
• Red
Apearing scenes
• 4 scenes
- scene1
- scene4
- scene10
- scene12
Role:
• Rescuer
• Friend
• Dad of group
Colours:
• Red
• Pink
• Purple
• Cream/Light orange
• Blue
Apearing scenes
• 7 scenes
- scene2
- scene5
- scene6
- scene8
- scene9
- scene11
- scene12
30. WEEK
march/ april
IN OR
OUT
WHAT DOING
9th / 11th /
12th In
- 1st session/free finsih of as much research as possible.
- second session finish as much planning as possible
- lunch and 3rd session/ free work on both research and planning
-4th session work on drawing on the computer using tablet
15th – 19th out - work on any work that needs to be worked on & voice recording and uploads
23rd / 25th /
26th In
- 1st / 2nd tablet drawing work putting work together
-lunch/3r/free work on evaluation
-4th session work on drawing on the computer using tablet
29th – 2nd Out - work on any work that needs to be worked on & voice recording and uploads
6th / 8th / 9th In
- 1st / 2nd tablet drawing work putting work together
-lunch/3r/free work on evaluation
-4th session work on drawing on the computer using tablet
12th – 16th Out - work on any work that needs to be worked on & voice recording and uploads
20th / 22nd /
23rd In
- 1st / 2nd tablet drawing work putting work together
-lunch/3r/free work on evaluation
-4th session work on drawing on the computer using tablet
31. WEEK
april/may/june
IN OR OUT WHAT DOING
26th – 3oth Out
- work on any work that needs to be worked on & voice recording and
uploads
4th / 6th / 7th In
- 1st / 2nd tablet drawing work putting work together
-lunch/3r/free work on evaluation
-4th session work on drawing on the computer using tablet
10th – 14th out
- work on any work that needs to be worked on & voice recording and
uploads
18th / 20th / 21st Out Evaluation week
24th – 28th Out
- work on any work that needs to be worked on & voice recording and
uploads
1st / 3rd / 4th out Evaluation / upload week
7th Out DEADLIND
32. Health and safety
Due to the current situation of covid-19 the health and safety aspects have increased to
ensure mine and others safety I need to follow these simple rules:
1. Wash hand before and after handling obejcts or food.
2. Keep a two-meter distance between yourself and others.
3. Wear a mask all the times unless eating or drinking.
4. Keep my friend group small even with different friends.
5. isolate if have caught covid to prevent further spread.
6. Don’t share equipment unless sterilized between each use.
If any of these are not followed, then theres a chance of putting myself and others at risk so I
must ensure that I follow all rules at all times ensuring the safety of others.
33. the contingency plan is where I talk about where aspects can go wrong but can also have solutions and
preventables
Contingency plan
Problem Solution Prevention
1. Im mostly working with paper so if I
have a liquid near my work theres a
possibilty it may spill
If the water does fall on the paperwork most of
it should be typed up if any isnt write what I
don’t have on a dry piece and any drawings that
are damaged take a photo to use to redraw it
To make sure this doesn’t happen I need to
keep fluids away from the documents preferably
on a higher steady surface
2. Im mostly working with electronics
so the problem would be charging or
damages such as water falling on it or
it dropping by accident.
I fany of the problems would happen it’s a bad
sign as im borrowing college laptop so I would
have to fix it or pay the sum of the fixes to
college which is a lot.
To avoid the problems again keep any fluids
away from the laptop keep the laptop in the bag
when not in use and charge before I go to bed
to ensure that I have it to worrk on the next day
3. Loss of work can happen and has
already happened to me
If this did happen most of the work should be
noted down somewhere so I can referance that
to start again and save
To stop this from happening I should save as
much as possible and stop any siblings or
myself from accidently deleting it before its
about to save automatically
4. Failed or lost transfers of
documents. documents may be lost or
deleted on the way to the receiving
electronic
If this ever happens make sure there is saved
versions of this and send it one at a time
instead of all at once
Like the solution but ensure that each file is
saved with a copy and send it one at a time so
no pieces get lost
34. the contingency plan is where I talk about where aspects can go wrong but can also have solutions and
preventables
Contingency plan
Problem Solution Prevention
5. Drawing that may not line-up. As im
drawing my work out then scanning
there may be a piece of the work that
doesn’t scale up to the next it can
cause a mistake that can take a while
to fix.
If this happens, I need to find where it's gone
wrong and if in the images ive just moved them
to far I can just draw a section inbetween that
makes it more fluid but is it’s the actual drawing
itself then I need to redraw and make sure the
scenes before and after correspond to that one
To make sure this doesn’t happen I need to
check the work after every 4 pieces to make
sure it follows through and itll be easier to see if
there is a mistake between 4 piece then it is 20
plus pieces at once
6. Forgeting work that is needed that
day.
Such as images tha need scanning or
notes that need typing up.
If this happens, I need to make sure I get on
with something else and type up notes when I
get home and bring in the images to scan the
next day.
Make sure bag is packed the night before
checking and ensuring I have all the correct
work needed and to ensure that liquids cant
come in contact with it during the night.
7. If sibling or parents throw away
needed pieces of paper without
checking if it belongs to someone (has
happened before)
Ask them if I can check before they throw it
away.
If already thrown it then hopefully I can get it
back in one piece.
Write two copies to make sure especially if the
first one becomes damaged.
Put all documents or work pieces away in a
folder or a box that will keep it safe.
8. Time managing with production and
documents that need work done
Get most of the production done before I work
on any more documents
Spend 75% of my time working on the
production and the 25% on finishing documents
this is to ensure maximum effort and focus on
my work.
35. Audio uploads / Diary entries
diary entry 1
diary entry 2
diary entry 3
diary entry 4
diary entry 5
Resources
colour palette
popeye research
popeye characters research
koko the clown characters
research
koko the clown research
My drawings of the scene
beginners