"
Traveling without moving seminar is exploring various means to cut down the amount of international air travel, featuring John Thackara (UK), Andreas Zachariah / Carbon Hero project (UK), Matt Jones / Dopplr (remote participation) and Daniel Peltz (US, remote participation). The three sessions in Kiasma Seminar room – Re-mixed reality seminar, Open hardware seminar and Pixelache Open Forum – are mostly targeted for students and professionals of digital media and media art."
http://www.pixelache.ac/university/index.php?option=com_content&task=view&id=28&Itemid=109
Data as Seductive Material, Spring Summit, Umeå March09Matt Jones
Talk given as part of Umeå Institute of Design Spring Summit 2009.
http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-sensing-and-sensuality/
Talk given at http://www.webstock.co.nz, Wellington, New Zealand, 20/2/09
Talk description:
"Since the 60s we've imagined the combination of computers and our environment would create both utopias and dystopias. Since the 80's we've seen academics, artists and corporate R&D labs prototype these futures from the top-down. Now, hackers are building sensors, bots and software into everything around them bottom-up, fast, cheap and out-of-control. They're creating environments that react, adapt and respond to us - and perhaps more importantly - each other: The Demon-Haunted World. Matt's session will be a whistlestop tour of those days of future past and pointers to some practical futures we can start building right now, together."
http://www.webstock.org.nz/09/programme/presentations.php#jones
Data as Seductive Material, Spring Summit, Umeå March09Matt Jones
Talk given as part of Umeå Institute of Design Spring Summit 2009.
http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-sensing-and-sensuality/
Talk given at http://www.webstock.co.nz, Wellington, New Zealand, 20/2/09
Talk description:
"Since the 60s we've imagined the combination of computers and our environment would create both utopias and dystopias. Since the 80's we've seen academics, artists and corporate R&D labs prototype these futures from the top-down. Now, hackers are building sensors, bots and software into everything around them bottom-up, fast, cheap and out-of-control. They're creating environments that react, adapt and respond to us - and perhaps more importantly - each other: The Demon-Haunted World. Matt's session will be a whistlestop tour of those days of future past and pointers to some practical futures we can start building right now, together."
http://www.webstock.org.nz/09/programme/presentations.php#jones
Social Software and Publishers - Gavin Bell - O'Reilly Tools of Change 2007Gavin Bell
A talk at the O'Reilly Tools of Change for Publishers conference. I spoke about social software and how to make it work for book publishers, summng up with a core list of activities publishers need to do to engage their readers better.
Is social media a revolution or just more conversation? What are companies doing to protect their reputations online? Where do virtual worlds fit in to the Web 2.0 ecosystem?
Chris Abraham, President and COO of Abraham Harrison was the guest on Metanomics, a weekly broadcast which explores the serious uses of virtual worlds.
View the video: http://tinyurl.com/ydv3c7t
Gavin Bell Toc09 Long Tail Needs Community SmGavin Bell
How publishers can move beyond book sales and start running services which draw together the communities of people who have read the books they publish.
The talk focuses on user experience design concepts and references activity theory as a strong future model.
Second Life Next: Dusan Writer's 2010 SLCC Keynote PresentaionDoug Thompson
My Keynote Presentation from the Second Life Community Convention 2010.
To view the video of the presentation fast forward to the latter half of this video:
http://www.ustream.tv/recorded/8922472
And this:
http://www.ustream.tv/recorded/8925416
Mapping, Tourism & Disability or "The Jasmine Streetcorner"Scott Rains
This is the text of a talk delivered April 26, 2013 at the Federal University of Rio de janeiro at a conference on disability and mapping sponsored by RehabilitArte.
AUTHENTIC IN ALL CAPS Case Study & Interview with Christy Dena TMC Resource Kit
AUTHENTIC IN ALL CAPS is an award-nominated web audio adventure for the iPad (with a Chrome App version coming soon!). You travel across the web with characters who face ridiculous obstacles to being themselves. It is inspired by audio drama, audio tours, and alternate reality games...and it's about identity, mortality, and pizza toppings...
This case study and interview gives you a behind the scenes look at the creation of this innovative narrative experience.
Talk at Interaction 18 - Education Summit, Lyon. It covers the ways of how we teach design through moving our classes around the city and through kinesthetic methods at MOME, University of Art and Design. Interaction and UX design is something that builds on very tangible, human practices. We tend to forget this sometimes. Thoughtful education programs, practical experiments can lead us back to a better approach to design.
This is a transcription of the Business901 Podcast, An Inquiry into the Meaning of Making. Seung Chan Lim, nicknamed Slim discusses his journey and finally his project, Realizing Empathy. Through this project Slim hopes to share ideas, tools, and other ways to facilitate a meaningful, sustainable, and constructive conversations between and among diverse perspectives whether that’s between people or between people and materials or between people and machines by using “making” as the shared metaphor.
PyCon Namibia - So, this idea of yours...Loek van Gent
My talk about ideas, how you can get ideas and what you can do with your ideas.
It is just the slides with brief notes, so you're missing the actual talk.
Please contact me if you are interested to hear about the contents.
Talking about improving the use of maps in our web pages, particularly for applications like real estate where the key information (and goal) is inherently spatial. Was a 20x20 (Pecha Kucha) style presentation at the Auckland Web Meetup, August 2008.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
Social Software and Publishers - Gavin Bell - O'Reilly Tools of Change 2007Gavin Bell
A talk at the O'Reilly Tools of Change for Publishers conference. I spoke about social software and how to make it work for book publishers, summng up with a core list of activities publishers need to do to engage their readers better.
Is social media a revolution or just more conversation? What are companies doing to protect their reputations online? Where do virtual worlds fit in to the Web 2.0 ecosystem?
Chris Abraham, President and COO of Abraham Harrison was the guest on Metanomics, a weekly broadcast which explores the serious uses of virtual worlds.
View the video: http://tinyurl.com/ydv3c7t
Gavin Bell Toc09 Long Tail Needs Community SmGavin Bell
How publishers can move beyond book sales and start running services which draw together the communities of people who have read the books they publish.
The talk focuses on user experience design concepts and references activity theory as a strong future model.
Second Life Next: Dusan Writer's 2010 SLCC Keynote PresentaionDoug Thompson
My Keynote Presentation from the Second Life Community Convention 2010.
To view the video of the presentation fast forward to the latter half of this video:
http://www.ustream.tv/recorded/8922472
And this:
http://www.ustream.tv/recorded/8925416
Mapping, Tourism & Disability or "The Jasmine Streetcorner"Scott Rains
This is the text of a talk delivered April 26, 2013 at the Federal University of Rio de janeiro at a conference on disability and mapping sponsored by RehabilitArte.
AUTHENTIC IN ALL CAPS Case Study & Interview with Christy Dena TMC Resource Kit
AUTHENTIC IN ALL CAPS is an award-nominated web audio adventure for the iPad (with a Chrome App version coming soon!). You travel across the web with characters who face ridiculous obstacles to being themselves. It is inspired by audio drama, audio tours, and alternate reality games...and it's about identity, mortality, and pizza toppings...
This case study and interview gives you a behind the scenes look at the creation of this innovative narrative experience.
Talk at Interaction 18 - Education Summit, Lyon. It covers the ways of how we teach design through moving our classes around the city and through kinesthetic methods at MOME, University of Art and Design. Interaction and UX design is something that builds on very tangible, human practices. We tend to forget this sometimes. Thoughtful education programs, practical experiments can lead us back to a better approach to design.
This is a transcription of the Business901 Podcast, An Inquiry into the Meaning of Making. Seung Chan Lim, nicknamed Slim discusses his journey and finally his project, Realizing Empathy. Through this project Slim hopes to share ideas, tools, and other ways to facilitate a meaningful, sustainable, and constructive conversations between and among diverse perspectives whether that’s between people or between people and materials or between people and machines by using “making” as the shared metaphor.
PyCon Namibia - So, this idea of yours...Loek van Gent
My talk about ideas, how you can get ideas and what you can do with your ideas.
It is just the slides with brief notes, so you're missing the actual talk.
Please contact me if you are interested to hear about the contents.
Talking about improving the use of maps in our web pages, particularly for applications like real estate where the key information (and goal) is inherently spatial. Was a 20x20 (Pecha Kucha) style presentation at the Auckland Web Meetup, August 2008.
What's makes the difference between good and great design? Or for that matter, between good and great designers?
I don't pretend to know the answer. I've been designing for 10+ years and I still don't consider myself a great designer. What this presentation offers, however, are a few principles I've learned along the path to becoming a great designer.
Linda Liukas
Author, illustrator and programmer – Hello Ruby
Linda is an internationally acclaimed speaker whose past clients include for example Google (US), Nokia Siemens (FI), Wired (UK). Linda is also a software programmer, a best-selling author and illustrator of Hello Ruby.
Patrick Quattlebaum, Managing Director, Adaptive Path
The Softer Side of Design - The design process can be applied to solving problems as small as making a user interface more usable to addressing some of society’s most wicked problems. There’s a direct relationship between the scale of a design problem and the need for stronger soft skills. If you want to solve a complex problem and make an impact, you have to do more than thinking and making; you have to lead. In this talk, Patrick will share essential soft skills needed to design at scale and how to build those skills to the betterment of your career and the world around us.
Patrick craves taking on the most complex design problems he can find regardless of the medium or context. He passionately advocates for elevating the humanity within institutions to ensure both business and community sustainability.
Make things people want verses make people want things. Technology and the minutia of bullshit that proclaims to promote it get's uncovered and tortured by Steve Price, along with some examples of great things.
Deck for our talk at Barcamp Bangalore Monsoon '15. The talk consists of experiences, stories and learnings from last one year of working closely with start-ups.
DxF2009, Utrecht: "All the time in the world"Matt Jones
Given at Design By Fire 2009, Utrecht http://www.designbyfire.nl/2009/
Talk description:
"People, places, time. The triumvirate of factors at play in mobile, social, locative services might be familiar at the surface level to designers and developers.
Our relationships to each other, the cities and places we inhabit and navigate have been transformed in the last few years by the technology, products and services that we have designed — but what about that last one of the three — time?
Using examples from the development of Dopplr.com and other services — alongside historical and science-fictional perspectives — Matt will explore what we might call neochronometry and illustrate some directions we could take as interaction designers to treat time as a material."
From 2002: BBCi Search design case-studyMatt Jones
Work from 2002, presented at the ASIST IA summit, Baltimore, USA - republished here as supplement to Martin Belam's series of posts on the history of BBC Search.
A tutorial session on UXD hacks I gave at O'Reilly Etech in 2004.
Original context here: http://conferences.oreillynet.com/cs/et2004/view/e_sess/4767
"User-Centered Design and participatory product development are established, proven techniques for making interfaces and information understandable. But how is it possible to use them when your knowledge, the technology, and the possible markets are moving so quickly? Is it possible to create alpha-tech that defines a new market and is a joy to use? UI Design for Alien Cowboys is a three-hour tutorial and workshop that proposes that it is."
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Enhancing Performance with Globus and the Science DMZGlobus
ESnet has led the way in helping national facilities—and many other institutions in the research community—configure Science DMZs and troubleshoot network issues to maximize data transfer performance. In this talk we will present a summary of approaches and tips for getting the most out of your network infrastructure using Globus Connect Server.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
PixelAche: Travelling Without Moving Seminar
1. Travelling
without moving
Pixelache / Matt Jones / 15.03.08
London:Helsinki
DOPPLR
DOPPLR
DOPPLR
Where next?
Where next?
Where next?
2. Hello!
DOPPLR
DOPPLR
DOPPLR
Hello there. I’m Matt Jones, and I’m a designer who amongst other
Where next?
things used to live and work in Helsinki for Nokia working on
interface and interaction design.
Where next?
Where next?
3. DOPPLR
DOPPLR
DOPPLR
Even though I’d love to participate more fully in PixelAche, I can’t
Where next?
be there today with you as I just got off a plane from NYC, and
really don’t want to move for a while.
Where next?
Where next?
4. Availbot!
DOPPLR
DOPPLR
DOPPLR
So, for a little while I thought I would send a replacement. My
Where next?
Availbot!
Where next?
Where next?
5. DOPPLR
DOPPLR
DOPPLR
The availbot is a small likeness of me that plugs into the USB port
Where next?
of a computer, and when I’m online or chatting to you, it would
stand to attention. When I’m not it would fall slack to the table.
This gives you some idea of the attention I’m giving our
Where next?
conversation, in the physical space you’re in.
Where next?
6. DOPPLR
DOPPLR
DOPPLR
The availbot was created by a London design consultancy called Schulze
Where next?
& Webb for a project I was running while I was Nokia. Perhaps as revenge
they modelled it after a not particularly flattering picture of me!
Where next?
Where next?
7. Sorry...
DOPPLR
DOPPLR
DOPPLR
But unfortunately I couldn’t send even a small plastic version of
Where next?
me there today. I really am travelling without moving anything
atomic.
Where next?
Where next?
8. “Travel is fatal
to prejudice,
bigotry, and
narrow-
mindedness.”
DOPPLR Mark Twain
DOPPLR
DOPPLR
So, should we stop travelling? I would say not, but we have to find we allmaximise the e!cacy
So,pleasure of travel for minimum impact.
travelling has it’s disadvantages, I think ways to know. But, are
Where next?
and
we really going to stop doing it? I think not.
Where next?
Where next?
9. DOPPLR
DOPPLR
DOPPLR
DOPPLR
Where next?
DOPPLR
Where next?
DOPPLR
Where next?
I’m a cofounder and lead designer on Dopplr, which is a
Where next?
social tool for optimising travel.
Where next?
Where next?
10. Travel = Broken
DOPPLR
DOPPLR
Now, for most of us, it’s something quite di!erent.
DOPPLR
Could we do anything to make it a little better? We
Where next?
thought so.
Where next?
Where next?
11. DOPPLR
DOPPLR
22
DOPPLR
We wanted to engineer a little bit of this - cybernetic
This growth in personal informatics I believe (with many others, as detailed in those books) will lead
Where next?
to many downsides - seen and unforeseen - but also a large upside, in the increase of serendipity
serendipity.
in the world... (poster from ICA exhibition 1968)
Where next?
Where next?
12. “Serendipity is
looking in a haystack
for a needle and
discovering a
farmer's daughter.”
Julius Comroe Jr.
DOPPLR
DOPPLR
DOPPLR
This is my favourite definition! Could we create a system
Where next?
that increased the happy little coincidences in your life
as your travel through the world, and as a result help you
Where next?
optimise your travels.
Where next?
13. DOPPLR
DOPPLR
DOPPLR
I love this - I took it some years back at a museum in Sydney, Australia. For me it
Where next?
sums up what we really do with computers most often... Make models of things so
we can understand them better and moreover, spin them round, poke and prod
them until we find some optimal state.
Where next?
Where next?
14. DOPPLR
DOPPLR
DOPPLR
DOPPLR and the past of an individual
This diagram shows the ‘lightcone’ of the future
is about the future, which you can’t
Where we’re called Dopplr - alluding to the doppler effect as
next?
DOPPLR
‘observer’ - Dopplr is about what happens if you have this view - and take it
social. The ability to remodel and optimise your travel plans based on those of
automate (yet)
DOPPLR
others. That’s why
Where next? next?
Where
things approach and recede from you.
Where next?
Where next?
Where next?
15. DOPPLR
Martin Hilpoltsteiner | http://www.recreating-movement.com
DOPPLR
via http://www.kottke.org/08/02/time-merge-media
DOPPLR
If we can make models of our future paths through space
Where next?
and time, and share them, we can see them in new ways
optimise them.
Where next?
Where next?
16. DOPPLR
DOPPLR
DOPPLR
So, let’s take a very quick look at it for those who haven’t
Where next?
come across it yet
Where next?
Where next?
17. DOPPLR
DOPPLR
DOPPLR
Here’s the main view I see once I’m logged in - it’s a very
Where next?
simple report of my upcoming trips
Where next?
Where next?
18. DOPPLR
DOPPLR
DOPPLR
This is a very important view - your journal of activity on
Where next?
Dopplr, showing the flows of information from you and
your connections on Dopplr.
Where next?
Where next?
19. DOPPLR
DOPPLR
DOPPLR
Each trip is the central ‘social object’ of Dopplr... Here’s my trip page for
Where next?
IxDA08 in Savannah, Georgia - aggregated here are nice things like the flickr
pictures I’d taken that trip, notes by me and friends of mine and stats about
travel here. But the main thing to look at is the ‘Coincidences’ block - showing
me the other people I share information with on Dopplr who were going to be
Where next?
there.
Where next?
20. DOPPLR
DOPPLR
DOPPLR
We’re really happy we’ve been introduce this new
Where next?
feature - It’s in Beta at the moment and we’ll be
releasing it fully very shortly.
Where next?
Where next?
21. DOPPLR
DOPPLR
DOPPLR
This uses AMEE to calculate approximate values for the
Where next?
carbon dioxide expended in your travels, and allows
you to visualise this against your trips.
Where next?
Where next?
22. DOPPLR
DOPPLR
DOPPLR
Here’s a closer look, showing how you can interrogate
Where next?
this ‘carbon journal’ to understand the impacts of
longer and shorter trips. This is the very first, most
Where next?
basic version of what we want to do with this.
Where next?
23. DOPPLR
Scales, not diet...
DOPPLR
DOPPLR
We’re not currently linking through to things like
Where next?
carbon offsets. We prefer to leave actions like that up
to individuals. We’re the weighing scale not the diet...
Where next?
Where next?
24. DOPPLR
DOPPLR
DOPPLR
“Personal Informatics” already guide us in other efforts
Where next?
to ‘live better’ - by visualising behaviour and creating
feedback loops.
Where next?
Where next?
25. DOPPLR
DOPPLR
DOPPLR
We’d really like to design a ‘win state’ that encouraged
Where next?
thoughtfulness about travel and resources. For instance
the default setting of the Toyota Prius dashboard
Where next?
showing MPG, not MPH encouraging the ‘game’s win
state’ to be lowering the MPG...
Where next?
26. FTW!
DOPPLR
DOPPLR
DOPPLR
We’d really like to design a ‘win state’ that encouraged
Where next?
thoughtfulness about travel and resources. For instance
the default setting of the Toyota Prius dashboard
Where next?
showing MPG, not MPH encouraging the ‘game’s win
state’ to be lowering the MPG...
Where next?
27. DOPPLR
DOPPLR
DOPPLR
We’re starting small...
Where next?
Where next?
Where next?
28. DOPPLR
DOPPLR
DOPPLR
Really thought there’s no environmental alternative than
Where next?
to travel less, but we would like to help people make the
travel they do count. Coincidences can trim trips. We
want tonext?this helpful fuzziness in both time and
Where add
space to allow people to optimise their trips so that
Where next?
perhaps they can reduce them.
29. DOPPLR
DOPPLR
DOPPLR
Really thought there’s no environmental alternative than
Where next?
to travel less, but we would like to help people make the
travel they do count. Coincidences can trim trips. We
want tonext?this helpful fuzziness in both time and
Where add
space to allow people to optimise their trips so that
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perhaps they can reduce them.
30. DOPPLR
DOPPLR
DOPPLR
Really thought there’s no environmental alternative than
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to travel less, but we would like to help people make the
travel they do count. Coincidences can trim trips. We
want tonext?this helpful fuzziness in both time and
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space to allow people to optimise their trips so that
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perhaps they can reduce them.
31. DOPPLR
Martin Hilpoltsteiner | http://www.recreating-movement.com
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via http://www.kottke.org/08/02/time-merge-media
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If we can make models of our future paths through space
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and time, and share them, we can see them in new ways
optimise them.
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32. “The real voyage of
discovery consists
not in seeking new
landscapes but in
having new eyes.”
DOPPLR Marcel Proust
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DOPPLR
So - our hope that is through examining travel through new eyes we can forge a new, responsible,
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sustainable and pleasurable golden age of travel.
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33. Thanks!
mj@dopplr.com
http://www.blackbeltjones.com
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Pixelache / Matt Jones / 15.03.08
London:Helsinki
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DOPPLR
thank you very much.
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