The document is a transcript of a talk given by Matt Jones about his company Dopplr, which is a social tool for optimizing travel. Some key points:
- Dopplr allows users to share information about upcoming trips which can help users find coincidences and opportunities for serendipitous meetings while traveling.
- It visualizes the "Raumzeitgeist" or spacetime spirit by mapping out all trips taken by users, giving a view of the planet's coverage by travelers.
- The talk discusses concepts like spacetime and how viewing one's own future and past in new ways through models could change interactions and help find "the perfect line through the world."
Talk given at http://www.webstock.co.nz, Wellington, New Zealand, 20/2/09
Talk description:
"Since the 60s we've imagined the combination of computers and our environment would create both utopias and dystopias. Since the 80's we've seen academics, artists and corporate R&D labs prototype these futures from the top-down. Now, hackers are building sensors, bots and software into everything around them bottom-up, fast, cheap and out-of-control. They're creating environments that react, adapt and respond to us - and perhaps more importantly - each other: The Demon-Haunted World. Matt's session will be a whistlestop tour of those days of future past and pointers to some practical futures we can start building right now, together."
http://www.webstock.org.nz/09/programme/presentations.php#jones
“public space or a public place is a place where anyone has a right to come without being excluded because economic or social conditions (fees, paying an entrance, being poor, ...).”
So trendy, so hot topic. Pity many misunderstand minimalist design basics, don't get the core of the subject. I tried to show the roots and influences, shed the light by decomposing minimalist design principles one by one
Talk given at http://www.webstock.co.nz, Wellington, New Zealand, 20/2/09
Talk description:
"Since the 60s we've imagined the combination of computers and our environment would create both utopias and dystopias. Since the 80's we've seen academics, artists and corporate R&D labs prototype these futures from the top-down. Now, hackers are building sensors, bots and software into everything around them bottom-up, fast, cheap and out-of-control. They're creating environments that react, adapt and respond to us - and perhaps more importantly - each other: The Demon-Haunted World. Matt's session will be a whistlestop tour of those days of future past and pointers to some practical futures we can start building right now, together."
http://www.webstock.org.nz/09/programme/presentations.php#jones
“public space or a public place is a place where anyone has a right to come without being excluded because economic or social conditions (fees, paying an entrance, being poor, ...).”
So trendy, so hot topic. Pity many misunderstand minimalist design basics, don't get the core of the subject. I tried to show the roots and influences, shed the light by decomposing minimalist design principles one by one
While Information Architecture took its name from architecture, it took very little else. This is not surprising, as the early days of the web were about making sites that supported the interaction between people and data. The obvious model back then was a library; a library is a space for humans to receive knowledge. But with the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. Online spaces are no longer just about findability, but about falling in love, getting your work done, goofing around, reconnecting with old friends, staving off loneliness... humans doing human things.
As an early Information Architect who had been working in the search field, I found very little but entertainment from phenomenology's Gaston Bachelard or innovator Frank Gehry. But once I began working on social spaces, it all changed. We all know Christopher Alexander from his pattern-language approach to codifying design solutions, but if you go beyond the mere structure you find that in those patterns lies the answers to tricky privacy issues and the cold-start problem. Architects of buildings can help us form a new approach to the architecture of human spaces online. Poetics will go down easy with plenty of real world examples from current websites, shanty villages, air apps and cityscapes.
PDF, audio, and voiceover are now available on designintechreport.wordpress.com
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
Rem Koolhaas –designing the design processSjors Timmer
The slides of my talk on Rem Koolhaas and the OMA at London IA: http://london-ia.com/2011/12/announcing-london-ia-january-2012/ you can find the write up at: http://notura.com/2012/02/rem-koolhaas-designing-the-design-process/
Laura Mocanu of Elite Vision Coaching has an impressive background as a Marketing Professional in her native Romania. This combined with her own career change and a passion for continuing education sets the tone for her work. A business mentor for the Prince’s Trust and Well Being Officer for NIAMH, her own trajectory is an excellent model for what it takes a client to maximize their potential and illustrative of the "Design Thinking" she teaches.
An audio of this presentation can be found at: https://www.dropbox.com/s/v6x32tx449nofqi/14%20Laura%20Mocanu.mp3?dl=0
www.evisioncoaching.co.uk
@EVisionCoaching
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Presentazione of: The role of Artificial Intelligence in architectural design...Giuseppe Gallo
The proliferation of data together with the increase of computing power has triggered a new interest in artificial intelligence. Machine learning and Deep Learning techniques are omnipresent in contemporary discourse, generating new enthusiasms and fears in our society. The world of architecture has not remained external to this phenomenon. If on the one hand, these techniques promise great results, on the other we are still in an exploratory phase. It is then necessary, in our opinion, to understand what the roles of this technology could be within the architectural design process, and with which scopes they can facilitate such a complex profession as that of the architect. On this subject we made ten interviews with as many designers and researchers in the AEC industry, In the article we will report a summary of their testimonies, comparing and commenting on the responses of the designers, with the aim of understanding the potentials of using artificial intelligence methods within the design process, report their perceptions on how artificial intelligence techniques can affect the architect's approach to the project, concluding with some reflections on the critical issues identified during the interviews with the designers.
This particular file consist of case study along with site analysis and bubble diagram. This will give you an idea how you can represent your data analysis
Wakanda: NoSQL & SSJS for Model-driven Web Applications - SourceDevCon 2012Alexandre Morgaut
Wakanda: NoSQL & SSJS for Model-driven Web Applications
A session at SourceDevCon 2012
Developing a business web application is still a long process in 2012.
Model-Driven Development is at the heart of:
requirements design for the contractor and the product manager,
productivity for the developer,
consistency and security for the end-user
evolution toward future applications
The Wakanda platform – via its NoSQL object datastore WakandaDB – intends to let you create such model-driven applications. The presentation will explain and show how to create the application model, with its business and security rules, coded once, then made available everywhere without being bypassable. To add even more consistency, the same language is used everywhere: JavaScript. You'll enjoy the intuitive way to get data from the datastore via either the REST or the SSJS APIs.
You’ll see how to use the defined Model directly in a native framework or the Sencha one.
While Information Architecture took its name from architecture, it took very little else. This is not surprising, as the early days of the web were about making sites that supported the interaction between people and data. The obvious model back then was a library; a library is a space for humans to receive knowledge. But with the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. Online spaces are no longer just about findability, but about falling in love, getting your work done, goofing around, reconnecting with old friends, staving off loneliness... humans doing human things.
As an early Information Architect who had been working in the search field, I found very little but entertainment from phenomenology's Gaston Bachelard or innovator Frank Gehry. But once I began working on social spaces, it all changed. We all know Christopher Alexander from his pattern-language approach to codifying design solutions, but if you go beyond the mere structure you find that in those patterns lies the answers to tricky privacy issues and the cold-start problem. Architects of buildings can help us form a new approach to the architecture of human spaces online. Poetics will go down easy with plenty of real world examples from current websites, shanty villages, air apps and cityscapes.
PDF, audio, and voiceover are now available on designintechreport.wordpress.com
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
Rem Koolhaas –designing the design processSjors Timmer
The slides of my talk on Rem Koolhaas and the OMA at London IA: http://london-ia.com/2011/12/announcing-london-ia-january-2012/ you can find the write up at: http://notura.com/2012/02/rem-koolhaas-designing-the-design-process/
Laura Mocanu of Elite Vision Coaching has an impressive background as a Marketing Professional in her native Romania. This combined with her own career change and a passion for continuing education sets the tone for her work. A business mentor for the Prince’s Trust and Well Being Officer for NIAMH, her own trajectory is an excellent model for what it takes a client to maximize their potential and illustrative of the "Design Thinking" she teaches.
An audio of this presentation can be found at: https://www.dropbox.com/s/v6x32tx449nofqi/14%20Laura%20Mocanu.mp3?dl=0
www.evisioncoaching.co.uk
@EVisionCoaching
Innovating Humane Habitats in a Digital Era for a Sustainable Future.Digital Technology in Architectural Education and Profession .The significance of virtual Architecture is its emergence with the ability of computer-imaging technology to accurately simulate three-dimensional reality. The technique of simulating three-dimensional reality is known as virtual reality.
Parametric design:
Enables the exploration of alternative designs within a single representation using parameters and associative relationships to control geometric and constructive aspects of the design.
New developments in computational design as well as in digital fabrication are currently leading to a rethinking of architectural design, material science, engineering and fabrication.
Presentazione of: The role of Artificial Intelligence in architectural design...Giuseppe Gallo
The proliferation of data together with the increase of computing power has triggered a new interest in artificial intelligence. Machine learning and Deep Learning techniques are omnipresent in contemporary discourse, generating new enthusiasms and fears in our society. The world of architecture has not remained external to this phenomenon. If on the one hand, these techniques promise great results, on the other we are still in an exploratory phase. It is then necessary, in our opinion, to understand what the roles of this technology could be within the architectural design process, and with which scopes they can facilitate such a complex profession as that of the architect. On this subject we made ten interviews with as many designers and researchers in the AEC industry, In the article we will report a summary of their testimonies, comparing and commenting on the responses of the designers, with the aim of understanding the potentials of using artificial intelligence methods within the design process, report their perceptions on how artificial intelligence techniques can affect the architect's approach to the project, concluding with some reflections on the critical issues identified during the interviews with the designers.
This particular file consist of case study along with site analysis and bubble diagram. This will give you an idea how you can represent your data analysis
Wakanda: NoSQL & SSJS for Model-driven Web Applications - SourceDevCon 2012Alexandre Morgaut
Wakanda: NoSQL & SSJS for Model-driven Web Applications
A session at SourceDevCon 2012
Developing a business web application is still a long process in 2012.
Model-Driven Development is at the heart of:
requirements design for the contractor and the product manager,
productivity for the developer,
consistency and security for the end-user
evolution toward future applications
The Wakanda platform – via its NoSQL object datastore WakandaDB – intends to let you create such model-driven applications. The presentation will explain and show how to create the application model, with its business and security rules, coded once, then made available everywhere without being bypassable. To add even more consistency, the same language is used everywhere: JavaScript. You'll enjoy the intuitive way to get data from the datastore via either the REST or the SSJS APIs.
You’ll see how to use the defined Model directly in a native framework or the Sencha one.
Data as Seductive Material, Spring Summit, Umeå March09Matt Jones
Talk given as part of Umeå Institute of Design Spring Summit 2009.
http://www.interactiondesign.se/blog/2009/03/spring-summit-2009-sensing-and-sensuality/
DxF2009, Utrecht: "All the time in the world"Matt Jones
Given at Design By Fire 2009, Utrecht http://www.designbyfire.nl/2009/
Talk description:
"People, places, time. The triumvirate of factors at play in mobile, social, locative services might be familiar at the surface level to designers and developers.
Our relationships to each other, the cities and places we inhabit and navigate have been transformed in the last few years by the technology, products and services that we have designed — but what about that last one of the three — time?
Using examples from the development of Dopplr.com and other services — alongside historical and science-fictional perspectives — Matt will explore what we might call neochronometry and illustrate some directions we could take as interaction designers to treat time as a material."
Data visualization is about more than summarizing information, it's also about aesthetics. Understanding the role of colors, typography, and interactive affordances is an important part of creating a data visualization that is comprehensible and legible, and quickly tells a complex story. In this short talk, Maria Guidice (CEO, Founder of Hot Studio) will share some tips and tricks that help ensure your hack doesn't leave people scratching their heads.
Learn more and try it free at http://www.embarcadero.com/products/cbuilder
Embarcadero C++Builder® XE8 is the complete software development solution for rapidly designing, coding, and extending "connected" apps across Windows, Mac, iOS, Android and IoT. Build industrial strength and business ready solutions incorporating multiple native client platforms, mobile extensions, smart devices, cloud services, Enterprise and embedded data. Create fast native apps for Windows, OS X and mobile from one codebase.
PixelAche: Travelling Without Moving SeminarMatt Jones
"
Traveling without moving seminar is exploring various means to cut down the amount of international air travel, featuring John Thackara (UK), Andreas Zachariah / Carbon Hero project (UK), Matt Jones / Dopplr (remote participation) and Daniel Peltz (US, remote participation). The three sessions in Kiasma Seminar room – Re-mixed reality seminar, Open hardware seminar and Pixelache Open Forum – are mostly targeted for students and professionals of digital media and media art."
http://www.pixelache.ac/university/index.php?option=com_content&task=view&id=28&Itemid=109
In our newly-made world of always on, real-time services, something interesting has happened: we're increasingly nostalgic for a slower, idealised past of shared personal experiences. Whether it be playing records; a passed-on paperback; Sunday night telly together; or something else entirely, we increasingly find ourselves playing the role of digital sleuths, chasing a half-remembered treasure.
As the creators of the next generation of online products, how do we create experiences that are delightfully informed by our past but not weighed down by it? With seven years of experience in online music, and using their latest product This Is My Jam as a case study, Matthew Ogle and Hannah Donovan will demonstrate how to choose the right constraints for your product and build a story that will attract users.
To accompany 1:56sec video posted on Facebook community "Orange Lights in the Sky" from sighting 7 Orange Spheres over Vacaville CA August 2013 by Brock d'Avignon & Jess Hayden. Written by Brock d'Avignon
& is the question we all should ask ourselves every time we have an idea... '& what can I create from this?' '& what can I add to it?' '& who will be influenced by it?' and so forth.
& is a start... a beginning... and a way of being.
Fiction often provides great observations about real life. Here are some quotes from one of my favorite TV shows, Mad Men. Don Draper clearly gets the best lines.
From 2002: BBCi Search design case-studyMatt Jones
Work from 2002, presented at the ASIST IA summit, Baltimore, USA - republished here as supplement to Martin Belam's series of posts on the history of BBC Search.
A tutorial session on UXD hacks I gave at O'Reilly Etech in 2004.
Original context here: http://conferences.oreillynet.com/cs/et2004/view/e_sess/4767
"User-Centered Design and participatory product development are established, proven techniques for making interfaces and information understandable. But how is it possible to use them when your knowledge, the technology, and the possible markets are moving so quickly? Is it possible to create alpha-tech that defines a new market and is a joy to use? UI Design for Alien Cowboys is a three-hour tutorial and workshop that proposes that it is."
4 DAYS MASAI MARA WILDEBEEST MIGRATION SAFARI TOUR PACKAGE KENYABush Troop Safari
Join our 4-day Masai Mara Wildebeest Migration Safari in Kenya. Witness the incredible wildebeest migration, enjoy exciting game drives, and stay in comfortable lodges. Get up close and personal with one of nature's most amazing exhibits! Book Your Safari Today at - https://bushtroop-safaris.com/
During the coldest months, Italy transforms into a winter wonderland, providing visitors with a very unique experience. From the Settimana Bianca ski event to the lively Carnevale celebrations, Italy's winter festivities provide something for everyone. Enjoy hot cocoa, eat hearty comfort foods, and buy during winter deals. Explore the country's rich cultural past by participating in Settimana Bianca, and Carnevale, sipping hot chocolate, shopping during winter deals, and indulging in winter comfort foods. Visit our website https://timeforsicily.com/ for more information.
Its running cost is among the diverse vital aspects you must consider before buying an electric scooter. Calculate the cost of getting e-scooter charge for your regular usage to calculate its economic efficiency, similar to people who investigate the mileage of petrol or diesel-driven scooters.
Discover Palmer, Puerto Rico, through an immersive cultural tour that unveils its rich history and vibrant traditions. Experience lively festivals, savor authentic cuisine, and explore local markets. Visit historical landmarks, museums, and stunning colonial architecture. Engage with friendly locals, enjoy live music, and hike scenic nature trails, all while participating in cultural workshops and discovering unique artisan crafts.
Exploring Montreal's Artistic Heritage Top Art Galleries and Museums to VisitSpade & Palacio Tours
Montreal boasts a vibrant artistic heritage, showcased in its top art galleries and museums. From the expansive collections at the Montreal Museum of Fine Arts to the cutting-edge exhibits at the Musée d'art contemporain, discover the city's rich cultural landscape. Experience dynamic street art, indigenous works, and contemporary pieces, reflecting Montreal's diverse and innovative art scene.
The Cherry Blossom season in Hunza begins in the second week of March and lasts until the end of April, varying with altitude. During this enchanting period, tourists from around the world flock to Hunza Valley to witness its transformation into a vibrant tapestry of white, pink, and green. The valley comes alive with cherry blossoms, creating a picturesque and mesmerizing landscape that captivates visitors.
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London Country Tours, the foremost travel partner offers customized Stonehenge tours from London coming with private tour guides and direct access to the inner circles. Visit: https://www.londoncountrytours.co.uk/tour/tours-to-stonehenge-oxford/
MC INTERNATIONALS | TRAVEL COMPANY IN JHANGAshBhatt4
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TRAVEL TO MT. RWENZORI NATIONAL PARK WITH NILE ABENTEUER SAFARIS.docxnileabenteuersafaris
Let’s explore the captivating Rwenzori Mountains National Park in Uganda with Nile Abenteuer Safaris. This UNESCO World Heritage Site, also known as the “Mountains of the Moon,” offers unparalleled beauty and diverse ecosystems. 🌿🏔️
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1. Designing for
Spacetime
Building in no-time...
IxDA08 Savannah, Georgia
N 32° 5' 0'' W 81° 5' 59''
DOPPLR
11.15 am
Matt Jones
DOPPLR
DOPPLR
Hello. I’m Matt Jones, and I’d like to talk to you...
Where next?
Where next?
Where next?
2. DOPPLR
DOPPLR
DOPPLR
... here, for 45mins or so, about Spacetime.
Where next?
Where next?
Where next?
3. Spacetime?
DOPPLR
DOPPLR
DOPPLR
Spacetime? Eh? Let me explain a little...
Where next?
Where next?
Where next?
4. DOPPLR
DOPPLR
DOPPLR
When Dan Saffer asked me to speak, I proposed a talk
Where next?
that was balanced between the speculative and the
practical
Where next?
Where next?
5. DOPPLR
DOPPLR
DOPPLR
But, during the preparation, I suppose a little bit of my
Where next?
natural inclination towards the speculative emerged
steadily. And here we are...
Where next?
Where next?
6. DOPPLR
DOPPLR
DOPPLR
DOPPLR
Where next?
DOPPLR
Where next?
DOPPLR
Where next?
First of all, a little context - I’m a cofounder and lead
Where next?
designer on Dopplr, which is a social tool for optimising
travel.
Where next?
Where next?
7. DOPPLR
DOPPLR
DOPPLR
Travel was, after all, something that was special, exciting
We started it about a year ago, and the idea came a little
Where next?
before that when we were all travelling a lot, and
lamenting that it wasn’t the glamourous and stimulating
Where next?
experience it maybe used to be.
Where next?
8. DOPPLR
DOPPLR
Now, for most of us, it’s something quite di!erent.
DOPPLR
Could we do anything to make it a little better? We
Where next?
thought so.
Where next?
Where next?
9. DOPPLR
DOPPLR
22
DOPPLR
We wanted to engineer a little bit of this - cybernetic
This growth in personal informatics I believe (with many others, as detailed in those books) will lead
Where next?
to many downsides - seen and unforeseen - but also a large upside, in the increase of serendipity
serendipity. If you were at Molly’s talk yesterday you
in the world... (poster from ICA exhibition 1968)
would have heard a lot about Cybernetics... But
Where next?
serendipity?
Where next?
10. “Serendipity is
looking in a haystack
for a needle and
discovering a
farmer's daughter.”
Julius Comroe Jr.
DOPPLR
DOPPLR
DOPPLR
This is my favourite definition! Could we create a system
Where next?
that increased the happy little coincidences in your life
as your travel through the world.
Where next?
Where next?
11. DOPPLR
DOPPLR
DOPPLR
DOPPLR
Dopplr is really trying to use the sharing of information
Where next?creating possibilities
is a catalyst,
as a catalyst to that end.
DOPPLR
DOPPLR
Where next?
Where next?
Where next?
ur focus Where next? use information you share as a catalyst to increase serend
as letting you
12. DOPPLR
DOPPLR
DOPPLR
So, let’s take a very quick look at it for those who haven’t
Where next?
come across it yet
Where next?
Where next?
13. DOPPLR
DOPPLR
DOPPLR
Here’s the main view I see once I’m logged in - it’s a very
Where next?
simple report of my upcoming trips
Where next?
Where next?
14. DOPPLR
DOPPLR
DOPPLR
Each trip is the central ‘social object’ of Dopplr... Here’s my trip page for
Where next?
IxDA08 - aggregated here are nice things like the flickr pictures i’ve taken this
trip, notes by me and friends of mine and stats about travel here. But the main
thing to look at is the ‘Coincidences’ block - showing me the other people I
share information with on Dopplr who are going to be here. Not such a suprise
Where next?
to me right now, but leading up to the conference it was nice to see names
gather there...
Where next?
15. DOPPLR
DOPPLR
DOPPLR
Here’s another view - the city page for Savannah,
Where next?
Georgia. Here you can see trips people have coming up
to Savannah and see if there are any tips for you while
Where next?
you stay here. None yet - but I plan to add some...
Where next?
16. DOPPLR
DOPPLR
DOPPLR
And finally in the whistlestop tour - a very important
Where next?
view - your journal of activity on Dopplr, showing the
flows of information from you and your connections on
Dopplr.next? be coming back to this.
Where We’ll
Where next?
17. DOPPLR
DOPPLR
DOPPLR
We’ve been ‘live’ a little over 9 months now - and the activity on the service
Where next?
has already blown me away. At the beginning of the year we generated our
version of Google’s Zeitgeist feature, but instead of search terms we used trips
- and the coverage of the planet our users have made in that time is amazing.
Where next?
Where next?
18. DOPPLR DOPPLR
DOPPLR Raumzeitgeist 2007
Where next?
DOPPLR
In a play on Zeitgeist - ‘the spirit of the times’, we called
Where next?
it the “Raumzeitgeist” - or Spacetime Spirit...
Where next?
Where next?
20. DOPPLR
DOPPLR
DOPPLR
DOPPLR and the past of an individual
This diagram shows the ‘lightcone’ of the future
is about the future, which you can’t
Where we’re called Dopplr - alluding to the doppler effect as
next?
DOPPLR
‘observer’ - Dopplr is about what happens if you have this view - and take it
social. The ability to remodel and optimise your travel plans based on those of
automate (yet)
DOPPLR
others. That’s why
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Where
things approach and recede from you.
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21. DOPPLR
DOPPLR
DOPPLR
As Sarah Connor once said... “no future but that we
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make”
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22. DOPPLR
DOPPLR
DOPPLR
I love this - I took it some years back at a museum in Sydney, Australia. For me it
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sums up what we really do with computers most often... Make models of things so
we can understand them better and moreover, spin them round, poke and prod
them until we find some optimal state.
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Where next?
23. Dopplr is for...
DOPPLR
DOPPLR
...finding the perfect line through the world.
DOPPLR
What a grandiose statement! But - there’s something in
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it I think...
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24. DOPPLR
Martin Hilpoltsteiner | http://www.recreating-movement.com
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via http://www.kottke.org/08/02/time-merge-media
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If we can make models of our future paths through space
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and time, and share them, we can see them in new ways
optimise them.
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25. DOPPLR
DOPPLR
DOPPLR
This is a few panels from Grant Morrison’s “The
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Invisibles” which I always have in the back of my mind
when working on Dopplr.
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26. DOPPLR
DOPPLR
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If we can perceive our past and our future in new ways
howis about change our interactions? you can’t
would that the future, which
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automate (yet)
DOPPLR
Where next? next?
Where
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27. “The hypersurface
of the present”
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What a great sentence!
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28. DOPPLR
DOPPLR
DOPPLR
There’s another strand of thinking about spacetime I’d
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like to take for the rest of the session... And, again, it’s
about changes in perception.
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29. Clockwork Contextual
DOPPLR
Predictable Interwoven
.0!
Discrete Fuzzy
DOPPLR 2
DOPPLR
Until about 100 years ago, Sir Isaac Newton had given us a firm grip on the universe
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and how it worked. It was a majestic mechanism - clockwork, predictable, discrete
and very neat! Albert came along and proposed something very different. His was a
much more messy, subjective universe that we were tangled up in. It’s highly
contextual, everything is deeply interwingled and fuzzy. In many ways, Universe 2.0!
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Sorry.
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30. Contextual
Interwoven
Fuzzy
DOPPLR
DOPPLR
DOPPLR
And those themes are the ones I see changing
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interaction design - at least my practice of it, especially
now I’m doing Dopplr. I’d like to use each as ‘pegs’ from
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which to hang some examples.
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31. Contextual
Interwoven
Fuzzy
DOPPLR
DOPPLR
DOPPLR
So first peg - Contextual
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32. Sketch by
Matt Ward of
Goldsmiths College
I really like this sketch of Matt Ward’s showing the stark
difference between the contexts of consumption and
production of most technologically-mediated
experiences.
33. DOPPLR
DOPPLR
DOPPLR Photo by David Erwin
And, likewise, I love this photo by David Erwin of myself,
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Michelle Chang and Fabio Sergio in Berlin. Devices,
people and the city give a rich fabric of context for
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interaction designers to cut their cloth in.
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34. DOPPLR
DOPPLR
DOPPLR
So, if you’ll forgive me a little sidetrack on context and
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mobile- it mystifies me a bit when I see things like
Edward Tufte’s speculative iPhone redesign. It seems to
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ignore the context entirely - fetishising dense displays of
information...
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35. DOPPLR
DOPPLR
DOPPLR Photo by David Erwin
That would probably get one of us killed if we’d had it in
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Berlin...
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36. DOPPLR
DOPPLR
DOPPLR
What I believe but can’t prove (and the trend in the
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market seems to be working against me)
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37. sociality
DOPPLR
sociality
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DOPPLR
The tension between the context that mobile
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experiences play out in...
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38. consumption
And mobile devices’ increasing tendency to devour our
attention... (Don’t get me wrong - I think the iPhone is a
breakthrough device, but it’s a jealous beauty when it
comes to our attention, to be sure)
39. Must try harder
Is something that isn’t being resolved very successfully
currently...
40. DOPPLR
DOPPLR
DOPPLR
Things like this flipping gesture to silence a call might be
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a possible future path. Cheesy and crappy though this
video is - the idea that I can maintain a conversation and
interactnext?
Where meaningfully in the world with others is
enormously appealing I think.
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41. dopplrbot / mobile
DOPPLR
DOPPLR
DOPPLR
</end sidetrack> We’re trying to pick at these patterns
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with streams of information that arrive in the right
context at the right time, for instance our mobile version
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of Dopplr or...
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42. dopplrbot / mobile
DOPPLR
DOPPLR
DOPPLR
Our forthcoming IM alerts...
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43. Contextual
Interwoven + distributed
Fuzzy
DOPPLR
DOPPLR
DOPPLR
Second peg(s) - I’m cheating a little here...
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44. Understanding the
very small has
big implications
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DOPPLR
DOPPLR
As I thought of the changes in our perception Einstein
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created, I couldn’t help but think of these guys -
Heisenberg and Bohr, at the beginnings of Quantum
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Mechanics. And how our understanding of the very
smallest components of physical reality have had very
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big implications on our perception.
45. “There’s plenty of
room at the bottom”
DOPPLR
DOPPLR
DOPPLR
I think the same goes for the web, and this change in
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perception has led to very exciting thinking amongst
those who are experimenting in ‘the room at the bottom’
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as Feynman had it.
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46. www.plasticbag.org/files/native/
Tom Coates
Native to
a Web of
Data
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DOPPLR
DOPPLR
Tom Coates of Yahoo’s Brickhouse advance products
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division sums up a lot of this thinking in his presentation
‘Native to a web of data’. He explains how thinking of a
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web of data sources rather than pages or sites changes
the interactions we design and the products or services
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we build.
47. Matt Webb / Movement / Snap
http://schulzeandwebb.com/2008/movement/
DOPPLR
DOPPLR
DOPPLR
Matt Webb of Schulze&Webb just in the last week
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published a tour-de-force in his talk about “movement”
as the new paradigm to shape the web going forward.
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Where next?
48. DOPPLR
http://schulzeandwebb.com/2008/movement/
DOPPLR
DOPPLR
He posits we are moving from a web of ‘places’ - pages
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and sites through a phase of the web as a kit of tools -
to something more like a web of organisms or engines
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connected and fuelling each other. I think (and hope)
he’snext?
Where right! Interwoven.
49. DOPPLR
DOPPLR
DOPPLR
In the last year there’s been talk of the web as a ‘coral
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reef’ that is both architecture and organism. I like that
metaphor, and we often think of Dopplr as a very tiny
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part of the reef that tries to adapt to an ecological niche
there...
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50. DOPPLR
DOPPLR
DOPPLR
Dopplr is designed for a web of data and movement
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a bunch of small pieces that we show in the right context at the
right time, add some value to, and pipe to wherever you find it the
most valuable next. That’s our role as an organism on the reef.
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51. Designing a distributed, interwoven identity
DOPPLR
DOPPLR
DOPPLR
We don’t want to be a beautiful website, we want to be a beautiful part of
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the web. While the utopian side of us wants to make a web service you
never have to visit the website of (because it’s delivering all of it’s value
in a distributed interwoven and contextual way) we’re still trying to build
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a business and a brand - which means being recognised and enjoyed...
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52. DOPPLR
DOPPLR
DOPPLR
What a crawler! It’s a great point though...
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54. DOPPLR
DOPPLR
DOPPLR
I think tiny, dynamic behaviours like that in an identity
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become a strong DNA that can survive being fragmented
and distributed across the internet and delivery
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platforms.
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55. DOPPLR
DOPPLR
DOPPLR
We often use a term we learnt from someone in the Hotel industry -
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“Delighters” e.g. the rubber ducky that he might put in a guest’s room on
the 3rd day of their stay or the Beach Ball he might put on their bed if it
was forecast to sunny. We’re always trying to create “Delighters” that can
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punctuate the experience of using Dopplr with joy.
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56. Contextual
Interwoven
Fuzzy
DOPPLR
DOPPLR
DOPPLR
The final of the three pegs - fuzziness
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57. As we know, Humans are naturals at fuzzy. Software,
not-so-much. Making things that are perfectly
unambiguous to humans unambiguous to computers is
the majority of our work I think. E.g. getting the right
place name.
58. Dopplr guesses based on a number of factors including
past trips, and overall activity patterns across the
service.
59. But if we didn’t get it right, we ask for your help.
60. And as you might not be sure, we try and help in return.
61. DOPPLR
DOPPLR
DOPPLR
We’re trying to add fuzziness instead of take it away
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elsewhere. Like showing you that someone you might
want to get in touch with is nearby to your destination
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62. DOPPLR
DOPPLR
DOPPLR
And we want to add this helpful fuzziness in both time
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and space. Spacetime! Yay!
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63. Play to find the perfect line
DOPPLR
DOPPLR
DOPPLR
We want to take this nondiscrete fuzzy approach further - to really turn this into a
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tool for finding the perfect line. And hopefully keep it delightful while doing so.
Creating visualisations of your system that enourage this will be part of it. This is
a diagram from Will Wright of ‘local maxima’ in a continuous landscape of fun...
This was a design document, not a UI element, AFAIK.
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Where next?
64. DOPPLR
DOPPLR
DOPPLR
But Bungie let players see ‘Heatmaps’ online of where thousands and
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thousands of players of HALO3 died on different levels - allowing them to
visualise strategies for the game. E.g. “Kills with the Gravity Hammer in Rat’s
Nest”...
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65. DOPPLR MySociety
Travel time maps / Stamen /
DOPPLR
DOPPLR
This is some work by Tom Carden of Stamen for
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MySociety.org - a UK NGO that shows travel times into
central London. I live in a tiny patch of green in the SE...
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66. DOPPLR
DOPPLR
DOPPLR
This is a little visualisation developed by Tom Carden for
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us, showing trip activity to various cities in their dopplr
colours...
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67. DOPPLR
DOPPLR
DOPPLR
This is a piece by Shawn Allen, also at Stamen - but this
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is for HIM - he created this as a tool to find good and
bad data in the cabspotting visualisation he worked on.
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68. DOPPLR
DOPPLR
DOPPLR
So, finally just a little bit about the how rather than the
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why.
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69. Actual Dopplr employees
DOPPLR
DOPPLR hanging out
People
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We’re pretty small, which after working in a lot of big
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companies, I’m loving. We’re developing in the same
little room...
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71. ...by just having a continuous discussion. Of course, this
doesn’t scale so well... but we’re not sure we need to be
that big if we’re part of the reef.
72. DOPPLR
DOPPLR
DOPPLR
I really loved Dan Brown’s talk - I find that concept
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models are the things I tend to produce the most as both
documentation, and ‘boundary object’
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73. DOPPLR
DOPPLR
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Bill Buxton - sketching as speciation/discussion
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74. That’s quite a
good metaphor
DOPPLR
DOPPLR
DOPPLR
Or ‘idea scaffolding’ as matt webb puts it. Drawing and
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drawing and drawing and discussing and discussing
concept models is our main way of working I’d say.
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75. Sculpting, not painting
DOPPLR
DOPPLR
DOPPLR
We work through those concept models pretty
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immediately in code. Because it’s just different when it
works and you can work it, like clay. Boris Anthony, my
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co-designer calls it ‘sculpting, not painting’
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76. DOPPLR
DOPPLR
DOPPLR
We’re able to prototype and test new features quickly,
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both because we’re so small and the way Matt and Tom
have built Dopplr - features are ‘tags’ that we can attach
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to testers in our user community
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77. DOPPLR
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DOPPLR
These are highlighted to users in the UI and we then get
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their feedback and iterate on it.
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78. DOPPLR
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DOPPLR
And I’m really happy to say we’ve just taken on Celia to
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help take this to the next level - she’s going to be
working with our user community improve our design.
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79. hogwarts staircases
DOPPLR
DOPPLR Constantly shifting
DOPPLR
Because we want our product to be shifting in spacetime
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like the stairs in Hogwarts -so it’s just right, just in
time.
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80. DOPPLR
DOPPLR
DOPPLR
So maybe interaction design now isn’t painting, or
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sculpting... it’s more like being the choreographer of a
dance through spacetime.
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81. Thanks!
mj@dopplr.com
http://www.blackbeltjones.com
IxDA08 Savannah, Georgia
N 32° 5' 0'' W 81° 5' 59''
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12 noon(ish)
Matt Jones
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thank you very much, and thanks to IxDA for inviting me.
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82. DOPPLR
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This talk will be up on slideshare.net today.
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