The document discusses new media and technology concepts taught in the New Media New Technology class at Leiden University. The course explores the latest new media technologies and concepts organized around themes such as new media history, social relationships, space, and intelligent perception and action. Students are asked to create a project that answers unusual questions or uses unconventional research methods and output formats beyond a traditional thesis.
New Media New Technology Workshop 2, theme 'Space', Spring Semester 2015, Media Technology MSc Leiden University. See https://sites.google.com/site/newmedianewtechnology2015/
This outlines a 24 hackathon project at Acquia that addresses combining generated api documentation and docs from github hosted resources into a single indexeable interface managed by Solr and Drupal.
New Media New Technology Workshop 2, theme 'Space', Spring Semester 2015, Media Technology MSc Leiden University. See https://sites.google.com/site/newmedianewtechnology2015/
This outlines a 24 hackathon project at Acquia that addresses combining generated api documentation and docs from github hosted resources into a single indexeable interface managed by Solr and Drupal.
Slideshow made by IES SAN TOMÉ DE FREIXEIRO school, Vigo, Galiza, Spain, as part of a Comenius school programme. It shows the other students from the European schools in the project how to play CHAVE, a traditional game from Galiza.
This was my entities and fields presentation from Drupalcamp Colorado 2020.
http://drupalcampcolorado.org/sessions/drupal-7-entities-and-fields-transitioning-d7
New Media New Technology Workshop 1, Spring Semester 2015, Media Technology MSc Leiden University. See https://sites.google.com/site/newmedianewtechnology2015/
.
Slideshow made by IES SAN TOMÉ DE FREIXEIRO school, Vigo, Galiza, Spain, as part of a Comenius school programme. It shows the other students from the European schools in the project how to play CHAVE, a traditional game from Galiza.
This was my entities and fields presentation from Drupalcamp Colorado 2020.
http://drupalcampcolorado.org/sessions/drupal-7-entities-and-fields-transitioning-d7
New Media New Technology Workshop 1, Spring Semester 2015, Media Technology MSc Leiden University. See https://sites.google.com/site/newmedianewtechnology2015/
.
New Media New Technology Workshop 1, Spring Semester 2017, Media Technology. Covers purpose of the course, Hardwware/Interfaces/Humans, Early Cybernetic Art and Narrative.
A talk comprised of various threads of thought from various Smithery projects across the last eighteen months, given at the open house at Loft Digital as part of London Technology Week. Starts with some conceptual thinking, ends with some examples and approaches for you to try at home...
A look into how we are creating ideas that connect people with brands.
We'll take a look at how to come up with great ideas that leverage technology, whilst making the experiences human.
Recently our campaign for the Sydney Opera House used smart technology and social media to turn photos of this iconic building on Instagram into incredible experiences inside by inviting users to #comeonin.
Technology should always make experiences better.
"Technology and social media can provide anyone around the world with a view of the Sydney Opera House, not an experience. Our use of technology opens the building for all to see, inviting them in whilst remaining invisible throughout.”
Lecture given at Kookmin University for Techno-Design Students.
We have to think our difital future un disruption.
It is not going to lokk like the old world but better.
We are entering a strange new wo
Inkling 2014 Trends, Insights and HappeningsNico Sarti
Happy New Year. Find out what the year ahead has in-store with the latest Inkling report with contributions from 30 creative leaders, doers & thinkers.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Snapchat rolled out the first edition of its ‘Lens on the Year’, an annual celebration of the Lenses that revolutionized the way Snapchatters created, explored, learned, and played in 2021.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Presentation on one-to-one learning by Paul Fuller. First presented at the Innovative Technology in Schools Conference (ITSC) held in Sydney, December 2008.
Provides a sampling of New Media & Mediatechnology projects throughout history related to the theme of 'Space' with a focus on reality versus virtuality.
Presentation on creating authentic customer experiences in next best action marketing. Design for Conversion unconference, september 2010, Cologne. See http://designforconversion.nl/4th-dfc-cologne/ for more info.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
2. NMNT 2014
and scientists are encouraged to
develop a creative approach to
science. The students are educated
to translate their personal interest
and inspiration into research
projects. The program is open to
unusual questions, unconventional
research methods and forms of
output that exceed the traditional
thesis format. To answer these
questions, students create actual
products, because we are convinced
that by doing and creating, new
4. NMNT 2014
For anyone with an interest in media technology it
is important to be up to date with the latest and
greatest, from augmented reality to creative
science, and from three dimensional printing to
immersive environments. However it is equally
important to be able to critically reflect on these
trends, to identify what is really novel
and what is merely a hype.
The New Media New Technology class at Media
Technology, Leiden University explores the latest
new media technologies and concepts, organized
by more timeless themes such as new media
history, social relationships, space and intelligent
perception and action, so that these technologies
can be placed into perspective. The course is a
mix of lectures and practical assignments, and
students are asked to create a project that
7. NMNT 2014
Fender Rhodes,
A Real Time
Composition
Harpo ‘t Hart (2013)
Harpo ‘t Hart knows
his Fender Rhodes
inside out but by
programming himself
algorithmically &
mechanistically and
hacking his
instrument with
uncommon hardware
he discovers new
sounds and
compositions
Fender Rhodes,
A Real Time
Composition
Harpo ‘t Hart (2013)
Harpo ‘t Hart knows
his Fender Rhodes
inside out but by
programming himself
algorithmically &
mechanistically and
hacking his
instrument with
uncommon hardware
he discovers new
sounds and
compositions
8. NMNT 2014
The Sandbox
Arjen Suijker, Annika Geurtsen and
Jorrit Siebelink (2013)
Since the beginning of the 'digital'
era, playful activities such as
building things out of simple
materials have moved away from the
physical world into the digital world
of computers.
The Sandbox is an installation which
tries to bring back some of the
excitement of building something in
real life by combining an analog
sandbox world with the limitless
possibilities of the digital world. It
consists out of an analog display in
which the user can literally build a
world with 'sand'.
This world will be combined with
projections of a 'digital space' which
reacts according to what the user
has built in the analog display
The Sandbox
Arjen Suijker, Annika Geurtsen and
Jorrit Siebelink (2013)
Since the beginning of the 'digital'
era, playful activities such as
building things out of simple
materials have moved away from the
physical world into the digital world
of computers.
The Sandbox is an installation which
tries to bring back some of the
excitement of building something in
real life by combining an analog
sandbox world with the limitless
possibilities of the digital world. It
consists out of an analog display in
which the user can literally build a
world with 'sand'.
This world will be combined with
projections of a 'digital space' which
reacts according to what the user
has built in the analog display
9. NMNT 2014
Quantisatron
Bernd Dudzik and
Haixiang Zhang
(2013)
In quantization,
information gets
lost when
transfering from
the analog to the
digital world. At the
same time, once
on the other side is
reached, endless
possibilities of
manipulation are
possible, leading to
the creation of
entirely new
properties.
The quantisatron
gets fed with
analog matter,
which is tranferred
into digital
creatures that live
forever.
Quantisatron
Bernd Dudzik and
Haixiang Zhang
(2013)
In quantization,
information gets
lost when
transfering from
the analog to the
digital world. At the
same time, once
on the other side is
reached, endless
possibilities of
manipulation are
possible, leading to
the creation of
entirely new
properties.
The quantisatron
gets fed with
analog matter,
which is tranferred
into digital
creatures that live
forever.
10. NMNT 2014
Random Piece of
History
Bobby Smulders
(2013)
Dynamic Regeneration
of GeoCities Websites
Random Piece of
History
Bobby Smulders
(2013)
Dynamic Regeneration
of GeoCities Websites
11. NMNT 2014
Desyncapitator
Jan Jaap van Assen & Erik Jansen (2011)
Our brain has the capability to process loads of visual data. This data is partly
generated by our eyes which let us perceive the world around us. Maybe we can
observe more visual aspects of the world if we weren’t limited to only our eyes.
Behold The Desyncapitator, a visual extension machine which will try to blow
your mind by feeding a digital remixed version of the surroundings on your
retina.
See http://www.janjaapvanassen.com/?p=65
Desyncapitator
Jan Jaap van Assen & Erik Jansen (2011)
Our brain has the capability to process loads of visual data. This data is partly
generated by our eyes which let us perceive the world around us. Maybe we can
observe more visual aspects of the world if we weren’t limited to only our eyes.
Behold The Desyncapitator, a visual extension machine which will try to blow
your mind by feeding a digital remixed version of the surroundings on your
retina.
See http://www.janjaapvanassen.com/?p=65
12. NMNT 2014
Schroedingers Cat
Arnold Jan Quanjer and
Aurismas Bavarskis
(2012)
A physical implementation
of Schroedingers quantum
thought experiment: how
can the cat in the box be
dead and alive at the
same time?
Schroedingers Cat
Arnold Jan Quanjer and
Aurismas Bavarskis
(2012)
A physical implementation
of Schroedingers quantum
thought experiment: how
can the cat in the box be
dead and alive at the
same time?
13. NMNT 2014
PCB Art
Arne Boon & Grace Gao
(2012)
An aesthetic sketch and
functioning electronic
circuit in one.
PCB Art
Arne Boon & Grace Gao
(2012)
An aesthetic sketch and
functioning electronic
circuit in one.
14. NMNT 2014
Circuit Bending
Atze de Vries & Tom Groen
(2011)
Turning a baby synthesizer
into an evil sound machine
https://vimeo.com/21201975
Circuit Bending
Atze de Vries & Tom Groen
(2011)
Turning a baby synthesizer
into an evil sound machine
https://vimeo.com/21201975
15. NMNT 2014
Lady Gaga 32.8 Feet
Lisa Gliederpuppe (2012)
A Wikipedia Poem
Lady Gaga 32.8 Feet
Lisa Gliederpuppe (2012)
A Wikipedia Poem
16. NMNT 2014
Cyclops
Chris Heydra (2012)
Is it possible to create a 3D
image with a single camera
as opposed to the usual set
of stereoscopic cameras?
Cyclops
Chris Heydra (2012)
Is it possible to create a 3D
image with a single camera
as opposed to the usual set
of stereoscopic cameras?
17. NMNT 2014
FacePong
Alwin Zwets (2011)
Playing Pong with
your face
FacePong
Alwin Zwets (2011)
Playing Pong with
your face
TwitPong
Patrick Heneise &
Martin Weber (2011)
Why not play Pong with
Twitter?
TwitPong
Patrick Heneise &
Martin Weber (2011)
Why not play Pong with
Twitter?
18. NMNT 2014
Sensi Pole
Grace Gao, Tamara
Pinos, Bardo Frings
(2012)
What is so attractive about
Pole Dancing? Is it the
music, the lights, the
movements? Sensi Pole is
an interactive pole that will
influence space and
sound in order to create a
different experience for
the performer and the
audience.
Sensi Pole
Grace Gao, Tamara
Pinos, Bardo Frings
(2012)
What is so attractive about
Pole Dancing? Is it the
music, the lights, the
movements? Sensi Pole is
an interactive pole that will
influence space and
sound in order to create a
different experience for
the performer and the
audience.
19. NMNT 2014
My heart is a machine
but I can hear the sound of singing fish and polytheen babies
Arnold Jan Quanjer (2012)
In this installation your heartbeat is scanned and sonified. After
sonification your heart sounds like a pulsating machine in a steel plant.
But despite your heart sounds like a machine you still will be able to hear
the sound of singing fish and polytheen babies.
My heart is a machine
but I can hear the sound of singing fish and polytheen babies
Arnold Jan Quanjer (2012)
In this installation your heartbeat is scanned and sonified. After
sonification your heart sounds like a pulsating machine in a steel plant.
But despite your heart sounds like a machine you still will be able to hear
the sound of singing fish and polytheen babies.
20. NMNT 2014
Steampunk Tweets
Polly Oskam & Ali Elgin (2012)
A tribute to the telegraph. A steampunk
Twitter to Morse player.
http://youtu.be/VVngqsnE-KY
Steampunk Tweets
Polly Oskam & Ali Elgin (2012)
A tribute to the telegraph. A steampunk
Twitter to Morse player.
http://youtu.be/VVngqsnE-KY
21. NMNT 2014
Radiohead Hypertext Cut Up
Tamara Pinos Cisneros (2012)
A Hypertext Cut Up with infinite
loops of Radiohead’s Kid A.
Radiohead Hypertext Cut Up
Tamara Pinos Cisneros (2012)
A Hypertext Cut Up with infinite
loops of Radiohead’s Kid A.
28. All Media was Once New
• The Concept of
Media
– Storing, delivering,
exchanging data?
– Materials used by an
artist to create
work?
– Interface between
humans and the
physical world?
Human ‘extensions’?
– Other mediators?
• Old New Media –
and the impact
– Fire
– Cave Drawings
– Writing
– Book Press
– Phonograph
– Telegraph
– Telephone
– Movies
– …
29. NMNT 2014
3D TV anyone?
• Stereoscopic
Emporium, 1860
• Wiggle Steroscopy
30. NMNT 2014
All Media Was Once New
• Zograscopes &
Societal Impact of
VR
• Physiognotrace and
Politics
• Optical Telegraphs
and Education
• The Telephone and
the Amish
• The Telegraph and
Online Cruising
• Scrapbook making
as non linear story
31. NMNT 2014
New Media Theory(Manovich,
2001)
• What New
Media is not
– Digital and
discrete
– Single player
for all digital
media
– Random
access
– Information
loss
32. NMNT 2014
New Media Theory(Manovich,
2001)
• A new
language
– Numerical
– Modular
– Automation
– Variability
– Transcoding
33. NMNT 2014
New Media
• Integration
• Interactivity
• Immersion
• Hypermedia
• Narrative
35. NMNT 2014
Timelines
Arts
• Richard Wagner (1849) –
Gesamtkunstwerk
• László Moholy-Nagy (1924) - Theatre of
Totality
• Dada
• John Cage, Merce Cunningham, Jasper
Johns
• Allan Kaprow – Happenings
• Fluxus
• From Software – Information Technology:
It’s New Meaning for Art, Seek, 1970
36. NMNT 2014
Timelines
Hardware, Interfaces,
Humans
• Vannevar Bush (1945) – Memex
• Norbert Wiener – Cybernetics
• J. Licklider – Man-Computer
Symbiosys
• Douglas Engelbart (1962) –
Augmenting Human Intellect
• Sutherland (1963)
• Alan Kay – Dynabook / Xerox Parc
(1968-77)
37. NMNT 2014
Timeline
Narrative
• Jorge Luis Borges (1941) – The Garden of
Forking Paths
• Vannevar Bush (1945) – Memex
• Douglas Engelbart (1965) – oNLine
System
• Ted Nelson – Xanadu, Hyperlink,
Hypertext, Computer Lib / Dream
Machines
• William Burroughs (1964) – The Future of
the Novel / Cut Up and Fold In
• Lynn Hershman (80s, 90s) - Deep
Contact, Fantasy Beyond Control
38. NMNT 2014
Timeline
Space and Other Realities
• Morton Heilig (1962) – Sensorama
• Ivan Sutherland (1965) – The Ultimate
Display
• Myron Krueger (1970s) – Videoplace,
Responsive Environments
• Richard Bolt (1980) – Put That There
• Ben Shneiderman (1983) – Direct
Manipulation
• Scott Fisher (1980s) – VIEW
• William Gibson (1984) – Neuromancer
40. NMNT 2014
Man Computer Symbiosis
(Licklider 1962)
• Trained in engineering and behavioral science
• Led ARPA from 1962
• Promoted computer science, networked systems, interactive
systems
• Man Computer Symbiosis (1962)– in between Mechanically
Extended Man and Artificial Intelligence. Outlines a roadmap
of needs.
• Computers should
– Help formulate thinking, not just aid formulated problem solving
– Cooperate with man without reliance on inflexible programs
• Division of roles
– Man sets goals, formulates hypotheses, determine criteria,
perfrorm evaluations
– Computer will perform the routinizable work to prepare the way
for technical and scientific thinking. But help with formulating,
real time thinking. Help to get ready to think, support
incremental problem solving
• Requirements
– Real time processing, connected users, improved memory, goal
41. NMNT 2014
Sketchpad
(Sutherland, 1963)
• Helps user solve a
complex visual problem
• Conversation as direct
manipulation
• Computer understands
the structure, drawings
and images consist of
objects
• Optimization is used to
solve problems and
assist the user in what
he is trying to achieve
• Foundation for GUIs,
43. NMNT 2014
Augmenting Human Intellect
(Engelbart 1962, 1968)
• Augmentation Research Center
at Stanford
• Starting point is a conceptual
framework for augmenting
human intellect: H-LAM/T
(Engelbart 1962)
– How can people work together
to solve complex problems
– Human, Language, Artefacts,
Methodology, Training
– Thought experiment and paper
based simulation
• Introduced many concepts and
tools that are common today
(Engelbart 1968)
– Invented a knowledge worker
workstation that could be used
to create structured and
hyperlinked documents mixing
44. NMNT 2014
Experimenting with various pointing devices
light pen, joystick, track ball, graphicon, noise pointers, knee
brace, …
48. NMNT 2014
But Engelbart invented a lot
more
than just the mouse
• Demo by
‘WebCam’
(1968 Fall Joint
Computer
Conference)
• Workstation, files,
documents, delete
/ insert / move /
copy, mouse,
scrolling,
hierarchical lists,
hyperlinks,
imagemaps,
51. NMNT 2014Dynabook & Personal Dynamic
Media
(Kay and Goldberg, 1968 -
1977)• The Dynabook, the first Notebook,
developed at the Learning Research
Group @Xerox PARC• Desktop Metaphor
• Overlapping Windows
GUI, WYSIWYG
• Rich Multimedia
• Smalltalk OO language
• Tested on kids &
musicians
52. NMNT 2014
The Story Continues….
• Tinkering Hardware (Arduino, Makerbots,
Squishy Circuits …) and Software
(Processing, OpenFrameworks, etc etc …)
• Wearable Computing
• Robotics
• Affective Computing
• Augmented and Artifical Intelligence
• Internet of Things
• …
54. NMNT 2014
New Media Narrative
• Non linear
• Collaborative
• Hyperlinked
• Associative
• Multimedial
• Interactive
• ….
55. NMNT 2014
Examples of Traditional Media
with Similar Characteristics
• Luis Borges – the Garden of the
Forking Paths (1941)
• William Burroughs – The Cut Up
Method by Brian Gyson (1961)
• Cinema started with non-linearity
• Many examples today in different
‘traditional’ media
56. NMNT 2014
The Memex (Vannevar Bush,
1945)
• Thought
experiment
• Defining a new
peacetime
challenge for
researchers
• Analogue
hypertext
system
57. NMNT 2014
Ted Nelson
• Introduces the term hypertext and
hypermedia in Nelson (1965)
– Specifically also targets personal and
creative uses in addition to business and
scientific use
– Beyond mere linking – encode
relationships between chunks of text
– Support iterative nature of creative and
critical writing processes – help to get
from draft to final
– Evolutionary File System – entries, lists,
58. NMNT 2014
Ted Nelson
• Computer Lib / Dream Machines
(1974)
– Xanadu: a radically open network for
creating media
60. NMNT 2014
Lynn Hershman
• Preceded by Roberta – an
alternative identity
• Lorna Interactive Video
(1979-1983)
– Agorophobic girl in small
apartment, controlled by
media
– Evoke manipulation by
viewer
– Make decisions
– Select artefacts to see
history and future
– 36 chapters, 3 endings
61. NMNT 2014
Tim Berners Lee (1989)
• Scientist at CERN
• ‘Information Management – a
Proposal’ often quoted as the
launching paper for the web
62. NMNT 2014
Narrative in Games
• Example: Pavel Curtis, Mudding: Social
Phenomena in Text Based Virtual
Realities
• Author reports on social mechanisms
on LambdaMoo MUD
63. NMNT 2014
Narrative in Games - MUDs
• Players make their own ‘story’; interesting to see what behavior
evolves as it is purely text based
• Typical MUD Characteristics
– Not goal oriented
– Multi player
– Extensible
• Interesting Observations
– Selected gender
– Protective anonymity and abuse (toading punishment)
– MUD conversation
– Social gravity
– Non verbal communication
– Parallel conversations. Multitopic
– Ambiguity
Editor's Notes
Telegraph and online cruising
Anonymity
Chat
Mistaken identity
Erotic communication
edating
cyberthreats
power reversal
Having proposed a list of the key diffirences between new and old media, I now
would like to address other potential candidates, which I have ommitted.The
following are some of the popularly held notions about the difference between
new and old media which this section will subject to scrutiny:
1. New media is analog media converted to a digital representation. In
contrast to analog media which is continuos, digitally encoded media
is discrete.
2. All digital media (text, still images, visual or audio time data, shapes,
3D spaces) share the same the same digital code. This allows diffirent
media types to be displayed using one machine, i.e., a computer, which
acts as a multimedia display device.
3. New media allows for random access. In contrast to film or videotape
which store data sequentially, computer storage devices make possible
to access any data element equally fast.
4. Digitization involves inevitable loss of information. In contrast to an
analog representation, a digitally encoded representation contains a
fixed amount of information.
5. In contrast to analog media where each successive copy loses quality,
digitally encoded media can be copied endlessly without degradation.
6. New media is interactive. In contrast to traditional media where the
order of presentation was fixed, the user can now interact with a media
object. In the process of interaction the user can choose which
elements to display or which paths to follow, thus generating a unique
work. Thus the user becomes the co-author of the work.