The document discusses research into ways for industrial designers to create and prototype digital products in an internet of things world. It outlines plans to create a meta design platform to facilitate such product development. This includes elements needed for the platform and how open design principles could drive it. The research includes workshops using tools like Lillidots to explore context, ideas, prototyping, and user feedback. Findings focus on the importance of context exploration and supporting different levels of creativity. Future steps include integrating Lillidots into projects and publishing framework and findings in design journals.
I fab lab in fvg (dall'idea al progetto)Carlo Fonda
Breve rassegna di alcuni concetti base: cos'è un FabLab, come funziona, quali sono le regole e le attività. Descrizione dei progetti di FabLab in Friuli Venezia Giulia.
Wif, Interactive design international festival, programmeWif
Interactive design international festival
29-31 May, Limoges, France
Organised by the Limousin Economic and Cultural Development Agency, Wif was created almost 10 years ago and will enjoy its 5th edition in 2012.
using Open Source Hardware and Rapid Prototyping in Arts OrganisationsBrian Degger
presentation given at Art of the Digital about how organisations could use open source hardware in their organisations based upon what other people are doing.
I introduce my PhD thesis work-in-progress. The project is founded in the basis of the economic impact in terms of production, GVA, and employment that culture brings to a region. Impactrimonio, a web-based tool that is being developed is introduced as well as part of the thesis.
PhD topic and progress presentation @ MCT, MaputoSara Vannini
Presentation about my topic and progress at the PhD session organized by Prof. Erkki Sutinen at the Ministry of Science and Technology in Maputo, Mozambique, 18 March 2011.
I fab lab in fvg (dall'idea al progetto)Carlo Fonda
Breve rassegna di alcuni concetti base: cos'è un FabLab, come funziona, quali sono le regole e le attività. Descrizione dei progetti di FabLab in Friuli Venezia Giulia.
Wif, Interactive design international festival, programmeWif
Interactive design international festival
29-31 May, Limoges, France
Organised by the Limousin Economic and Cultural Development Agency, Wif was created almost 10 years ago and will enjoy its 5th edition in 2012.
using Open Source Hardware and Rapid Prototyping in Arts OrganisationsBrian Degger
presentation given at Art of the Digital about how organisations could use open source hardware in their organisations based upon what other people are doing.
I introduce my PhD thesis work-in-progress. The project is founded in the basis of the economic impact in terms of production, GVA, and employment that culture brings to a region. Impactrimonio, a web-based tool that is being developed is introduced as well as part of the thesis.
PhD topic and progress presentation @ MCT, MaputoSara Vannini
Presentation about my topic and progress at the PhD session organized by Prof. Erkki Sutinen at the Ministry of Science and Technology in Maputo, Mozambique, 18 March 2011.
Exchange of P2P services in the Collaborative Economy (PhD research-in-progress)Hugo Guyader
Presentation of my work-in-progress on P2P service exchange in the collaborative economy (particularly ridesharing and carsharing); at the PhD-workshop of my division (December 2015).
Modeling and Optimization of Resource Allocation in Cloud [PhD Thesis Progres...AtakanAral
In addition to software delivered as services over the Internet, hardware and software systems that make the delivery possible are referred as cloud computing. In cloud computing, resources such as CPU, memory, bandwidth and storage are treated as utilities that can scale up and down on demand. It also allows per-usage metering and billing of these resources. By means of cloud computing, cloud users can handle unexpected high demands without over-provisioning and they do not need to invest for abundant hardware resources initially. Cloud providers, on the other hand, have the opportunity of reallocating idle resources for other cloud users.
One general research challenge in cloud computing is the efficient allocation of cloud resources to users since cloud providers should satisfy quality of service (QoS) objectives while minimizing their operational cost. Up to 85 percent of computing capacity remains idle in distributed computing environments and this wastage is mainly due to poor optimization of job placement, parallelization and scheduling. We aim to model resource allocation problem in cloud systems, analyze and optimize it using graphs and formal behavioral models (e.g. finite automata).
The problem that we are currently interested, is to distribute virtual machines (VMs) to the datacenters (DCs) with geographical locations in such a way that network latency and infrastructure cost is minimized while WAN bandwidth and DC capacity limits are respected. We model latency as a function of DC load, inter-DC communication and proximity to user. Both VM requests and cloud infrastructure are represented by graphs where vertices correspond to machines (either physical or virtual) and edges correspond to network connections between them. Our approach employs weighted graph similarity and subgraph matching to suggest an efficient placement or the list of migrations to reach an efficient placement.
In the first six months period of the thesis project, we collected evaluation data, developed the simulation environment and defined the experimental setup which contains metrics and baseline methods. In addition, we developed the preliminary version of the resource selection algorithm. While, in the second period, we completed the algorithm design and tuning, carried out detailed, progressive evaluation on the suggested algorithm and documented our work.
At Aalborg University PhD students are required to give a 1 Year progress report. A professor (different from supervisor) acts as opponent. A discussion about the project usually follows with other professors and students. In my case there were 15 people and I obtained critical feedback for my project. I welcome any idea.
Teleconsultation refers to the electronic communication that happens between a clinician and patient for the purpose of diagnostic or therapeutic advice. Teleconsultations are particularly useful to provide healthcare services in situations where face-to-face consultation may not be easy. So far, the teleconsultations sessions are primarily supported by audio and video based communication. Although audio and video based communications are advantageous for teleconsultation, they may not fully support all the diagnostic tasks that are carried out in a face-to-face consultation session. For example, diagnosis of physical injuries may require physical handling through touch, which is not possible over video based communication. To address this, I put forward a novel approach of using tangible interfaces and artifacts to support physical diagnostic tasks in a teleconsultation sessions.
The aim of this thesis is to contribute to the understanding on how to design such tangible interfaces. The research will be carried out in three phases. In the first phase, I will investigate the experience of users with technology involved in a teleconsultation session through observation studies to gather a deep understanding on existing teleconsultation processes. These insights will inform the design for tangible interfaces to support teleconsultation session. The prototyping will be carried out in second phase. Finally, in the third phase I will field deploy the prototype to gather and understand its implication in teleconsultation sessions. This investigation will guide me towards a first conceptual understanding of the design of tangible interfaces for teleconsultation sessions. Ultimately, my aim is to invoke thinking towards natural (tangible) interfaces in supporting teleconsultations to get closer to the experience of face-to-face consultation.
The Paris-Saclay Center for Data ScienceBalázs Kégl
My slides from the MASTODONS (big data) workshop of the CNRS.
http://www.cnrs.fr/mi/spip.php?article631&lang=fr
On defining and managing the data science ecosystem at Université Paris-Saclay. Challenges and tools.
A community of developers stimulating innovation in uk higher educationDevCSI
Presentation by Mahendra Mahey at the SoundSoftware 2012 Workshop.
Mire information about this event is available at: http://soundsoftware.ac.uk/ssww2012-post
Today’s mainstream acceptance of Agile+DevOps as the preferred way of working once again raises questions of what architecture work is and who does it. It simultaneously challenges much of our previously accepted wisdom, preferring architecture to be a “shared commons” across the development organisation, while demanding a sophisticated level of software architecture practice to deliver on the promises of Agile+DevOps.
One way of describing this situation is the need to “democratise” software architecture so it becomes a shared responsibility rather than a centralised impediment to rapid delivery. In this talk we’ll examine the challenges of software architecture in today’s modern distributed teams and ask how we might make the architecture of their systems a shared responsibility to allow them to achieve the software architecture that they need at the speed that they need it.
Exchange of P2P services in the Collaborative Economy (PhD research-in-progress)Hugo Guyader
Presentation of my work-in-progress on P2P service exchange in the collaborative economy (particularly ridesharing and carsharing); at the PhD-workshop of my division (December 2015).
Modeling and Optimization of Resource Allocation in Cloud [PhD Thesis Progres...AtakanAral
In addition to software delivered as services over the Internet, hardware and software systems that make the delivery possible are referred as cloud computing. In cloud computing, resources such as CPU, memory, bandwidth and storage are treated as utilities that can scale up and down on demand. It also allows per-usage metering and billing of these resources. By means of cloud computing, cloud users can handle unexpected high demands without over-provisioning and they do not need to invest for abundant hardware resources initially. Cloud providers, on the other hand, have the opportunity of reallocating idle resources for other cloud users.
One general research challenge in cloud computing is the efficient allocation of cloud resources to users since cloud providers should satisfy quality of service (QoS) objectives while minimizing their operational cost. Up to 85 percent of computing capacity remains idle in distributed computing environments and this wastage is mainly due to poor optimization of job placement, parallelization and scheduling. We aim to model resource allocation problem in cloud systems, analyze and optimize it using graphs and formal behavioral models (e.g. finite automata).
The problem that we are currently interested, is to distribute virtual machines (VMs) to the datacenters (DCs) with geographical locations in such a way that network latency and infrastructure cost is minimized while WAN bandwidth and DC capacity limits are respected. We model latency as a function of DC load, inter-DC communication and proximity to user. Both VM requests and cloud infrastructure are represented by graphs where vertices correspond to machines (either physical or virtual) and edges correspond to network connections between them. Our approach employs weighted graph similarity and subgraph matching to suggest an efficient placement or the list of migrations to reach an efficient placement.
In the first six months period of the thesis project, we collected evaluation data, developed the simulation environment and defined the experimental setup which contains metrics and baseline methods. In addition, we developed the preliminary version of the resource selection algorithm. While, in the second period, we completed the algorithm design and tuning, carried out detailed, progressive evaluation on the suggested algorithm and documented our work.
At Aalborg University PhD students are required to give a 1 Year progress report. A professor (different from supervisor) acts as opponent. A discussion about the project usually follows with other professors and students. In my case there were 15 people and I obtained critical feedback for my project. I welcome any idea.
Teleconsultation refers to the electronic communication that happens between a clinician and patient for the purpose of diagnostic or therapeutic advice. Teleconsultations are particularly useful to provide healthcare services in situations where face-to-face consultation may not be easy. So far, the teleconsultations sessions are primarily supported by audio and video based communication. Although audio and video based communications are advantageous for teleconsultation, they may not fully support all the diagnostic tasks that are carried out in a face-to-face consultation session. For example, diagnosis of physical injuries may require physical handling through touch, which is not possible over video based communication. To address this, I put forward a novel approach of using tangible interfaces and artifacts to support physical diagnostic tasks in a teleconsultation sessions.
The aim of this thesis is to contribute to the understanding on how to design such tangible interfaces. The research will be carried out in three phases. In the first phase, I will investigate the experience of users with technology involved in a teleconsultation session through observation studies to gather a deep understanding on existing teleconsultation processes. These insights will inform the design for tangible interfaces to support teleconsultation session. The prototyping will be carried out in second phase. Finally, in the third phase I will field deploy the prototype to gather and understand its implication in teleconsultation sessions. This investigation will guide me towards a first conceptual understanding of the design of tangible interfaces for teleconsultation sessions. Ultimately, my aim is to invoke thinking towards natural (tangible) interfaces in supporting teleconsultations to get closer to the experience of face-to-face consultation.
The Paris-Saclay Center for Data ScienceBalázs Kégl
My slides from the MASTODONS (big data) workshop of the CNRS.
http://www.cnrs.fr/mi/spip.php?article631&lang=fr
On defining and managing the data science ecosystem at Université Paris-Saclay. Challenges and tools.
A community of developers stimulating innovation in uk higher educationDevCSI
Presentation by Mahendra Mahey at the SoundSoftware 2012 Workshop.
Mire information about this event is available at: http://soundsoftware.ac.uk/ssww2012-post
Today’s mainstream acceptance of Agile+DevOps as the preferred way of working once again raises questions of what architecture work is and who does it. It simultaneously challenges much of our previously accepted wisdom, preferring architecture to be a “shared commons” across the development organisation, while demanding a sophisticated level of software architecture practice to deliver on the promises of Agile+DevOps.
One way of describing this situation is the need to “democratise” software architecture so it becomes a shared responsibility rather than a centralised impediment to rapid delivery. In this talk we’ll examine the challenges of software architecture in today’s modern distributed teams and ask how we might make the architecture of their systems a shared responsibility to allow them to achieve the software architecture that they need at the speed that they need it.
2010 EGITF Amsterdam - Gap between GRID and HumanitiesDirk Roorda
How useful/relevant is GRID and High Performance Computing in its current form for the Humanities, especially within the European Infrastructure projects CLARIN, DARIAH and CESSDA? We need virtual use cases!
The Reasons Why the Science Gateways Community Needs an InstituteSandra Gesing
The science gateways community is by nature an interdisciplinary community with quite a few different roles: from researchers and educators to creators and providers of science gateways serving research areas in the sciences, humanities and arts. While 80-90% participants at the European IWSG (International Workshop on Science Gateways) and the US Gateways Conference series are predominantly from computer science and engineering, the number of users belonging to the science gateway community is much bigger in research domains beyond these “usual suspects”. Additionally, open science and FAIR (Findable, Accessible, Interoperable, Reusable) initiatives as well as research involving machine learning and artificial intelligence (AI) methods have a lot of momentum in the research community in the last seven to eight years and demand solutions that are tailored to the
different communities and allow researchers to focus on their research questions. Science gateways are predestined to serve as a solution with their design for supporting the sharing of simulations, data and workflows while applying research infrastructures including sensors and lab instruments. The open science, FAIR and AI communities grow fast, evident in initiatives such as GO FAIR in Europe and the US, publications on FAIR and AI and the amount of presentations at conferences such as RDA (Research Data Alliance) while the science gateways community seems to be not participating in this fast growth. There are some grassroot efforts that address science gateways and FAIR, for example, but the uptake is not comparable. The talk goes into detail why an institute is necessary to improve the outreach to the community at large to accelerate research and reach researchers and educators who are not aware of science gateways yet.
Much of the thought around Lean UX focuses on design groups within product organizations (startups and enterprises). What happens when you try to use Lean design methodologies inside of an agency.
This presentation was given at the Lean UX Meetup in San Francisco on May 30, 2012.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.