Pgbm133 managing sustainability and operational excellenceMy Best Assignment Help - Assignment help services for Students in australia, canada and NZ and many more countries. www.mybestassignmenthelp.com +447418337330;+918607726273
My Best Assignment Help - Assignment help services for
Students in australia, canada and NZ and many more
countries.
www.mybestassignmenthelp.com
+447418337330;+918607726273
This document summarizes the history of home game consoles from 1968 to 2010. It describes the early prototypes in the late 1960s and key consoles of each decade such as the Magnavox Odyssey, Atari 2600, Nintendo NES, Super Nintendo, PlayStation, Nintendo 64, Dreamcast, GameCube, Xbox, PlayStation 3 and Wii. It highlights technological advances like improved graphics, sound, color and the introduction of cartridges. Major industry players like Nintendo, Sony and Microsoft are discussed as they released consoles in each generation battling for market share.
This document provides information about Homework Help, Research Paper help, and Online Tutoring resources from homeworkping.com. It then discusses a case analysis report prepared by students on Home Depot Inc. as part of a course requirement. The report includes an executive summary, chapters on the background of Home Depot, an analysis of the economy and home improvement industry, and an analysis of Home Depot's financial performance and challenges. It concludes with recommendations to address issues identified.
The document analyzes the financial impact of signing baseball player Alex Rodriguez to the largest contract in MLB history with the Texas Rangers. It finds that while Rodriguez's contract is worth $252 million over 10 years, the increased revenues from tickets, concessions, merchandise, and playoffs would result in positive cash flow each year. The net present value of the contract is estimated to be $21.4 million, with an ROI of 2.2%. While the direct financial benefits are modest, the signing was deemed a "no-brainer" due to additional non-financial benefits like improving the franchise image and increasing its value.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Costco is a large retailer with over $71 billion in annual sales and 550 stores worldwide. It has a unique business model of low prices, high quality merchandise, and membership fees. Strategic objectives include treating employees and customers well, continuous growth, and staying focused on the core business model. While facing challenges like market saturation and competition, opportunities exist in expanding internationally and growing online sales. Maintaining its ethical culture and low-cost leadership strategy will help Costco continue its success.
StartUpnursery.com - A Business Incubation Centre, HyderabadStartUpNursery
www.StartupNursery.com nurses, nurtures and fosters incubation of startups. It is an incubation center for startups whose objectives are to cultivate and promote entrepreneurism among talented youth, students and experienced alike. Anyone with an idea and unflinching determination to give it a shape is an ideal candidate to associate with StartupNursery.com.
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
This document summarizes the history of home game consoles from 1968 to 2010. It describes the early prototypes in the late 1960s and key consoles of each decade such as the Magnavox Odyssey, Atari 2600, Nintendo NES, Super Nintendo, PlayStation, Nintendo 64, Dreamcast, GameCube, Xbox, PlayStation 3 and Wii. It highlights technological advances like improved graphics, sound, color and the introduction of cartridges. Major industry players like Nintendo, Sony and Microsoft are discussed as they released consoles in each generation battling for market share.
This document provides information about Homework Help, Research Paper help, and Online Tutoring resources from homeworkping.com. It then discusses a case analysis report prepared by students on Home Depot Inc. as part of a course requirement. The report includes an executive summary, chapters on the background of Home Depot, an analysis of the economy and home improvement industry, and an analysis of Home Depot's financial performance and challenges. It concludes with recommendations to address issues identified.
The document analyzes the financial impact of signing baseball player Alex Rodriguez to the largest contract in MLB history with the Texas Rangers. It finds that while Rodriguez's contract is worth $252 million over 10 years, the increased revenues from tickets, concessions, merchandise, and playoffs would result in positive cash flow each year. The net present value of the contract is estimated to be $21.4 million, with an ROI of 2.2%. While the direct financial benefits are modest, the signing was deemed a "no-brainer" due to additional non-financial benefits like improving the franchise image and increasing its value.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
Costco is a large retailer with over $71 billion in annual sales and 550 stores worldwide. It has a unique business model of low prices, high quality merchandise, and membership fees. Strategic objectives include treating employees and customers well, continuous growth, and staying focused on the core business model. While facing challenges like market saturation and competition, opportunities exist in expanding internationally and growing online sales. Maintaining its ethical culture and low-cost leadership strategy will help Costco continue its success.
StartUpnursery.com - A Business Incubation Centre, HyderabadStartUpNursery
www.StartupNursery.com nurses, nurtures and fosters incubation of startups. It is an incubation center for startups whose objectives are to cultivate and promote entrepreneurism among talented youth, students and experienced alike. Anyone with an idea and unflinching determination to give it a shape is an ideal candidate to associate with StartupNursery.com.
The document discusses the growth of eSports and its opportunities for business. It notes that eSports has 148 million enthusiasts globally, is a multi-billion dollar industry, and is growing rapidly in viewership and revenue. Major brands and investors are getting involved in eSports through team ownership and sponsorships. The document predicts continued professionalization and mainstream acceptance of eSports in 2017 and beyond.
Creative Exposure Consulting provides a summary of Costco's business model and strategy in 3 sentences:
Costco is a leading retailer founded in 1983 that operates 573 warehouses globally using a low-cost business model of limited product selection, volume purchasing, and membership fees. It focuses on low prices through efficient operations and relationships with manufacturers and suppliers. The company has experienced strong growth and financial performance through expanding its warehouse clubs and developing specialty services.
Case Study: Costco Wholesale in 2008: Mission, Business Model & Strategy Sunanda Sarker
This document provides an overview of a presentation about Costco Wholesale given by a group of students. The presentation covers Costco's mission, business model, strategies, industry analysis using tools like SWOT and Porter's Five Forces, competitive analysis against peers like Sam's Club and BJ's Wholesale Club, financial analysis of key metrics, and recommendations. The purpose is to examine Costco's business structure and strategy and how it relates to their industry success.
This document provides information about Modicare, a direct selling company in India. It details Modicare's product categories, compensation plan including bonuses for performance and leadership, and benefits like travel funds for achieving certain statuses. The contact email is provided throughout for anyone interested in the opportunity. The document aims to explain how individuals can earn money and incentives by participating in Modicare's direct selling model.
Este documento promueve unirse a una red de mercadeo llamada Immunotec. Explica que Immunotec ofrece varias formas de generar ingresos como comisiones por ventas propias y de otros asociados, bonos por ascender de nivel o por ascensos de otros asociados. También describe paquetes de inicio para nuevos consultores y sus beneficios. El objetivo es reclutar nuevos consumidores y asociados para la empresa a través de esta red de mercadeo.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
O documento promove os produtos e o plano de negócios de uma empresa de cosméticos chamada Hinode. Ele destaca os diversos segmentos de produtos, os benefícios de se tornar consultor, como o plano de marketing oferece 10 formas de ganhar dinheiro e os treinamentos e suporte disponíveis para quem se juntar à empresa.
This document summarizes e-sports, which are organized video game competitions between professional players. It discusses how e-sports tournaments are held around the world and provide live broadcasts and cash prizes. Professional e-sports players practice extensively and have rigorous lifestyles as they travel frequently for competitions. Popular e-sports games include multiplayer online battle arena games, real-time strategy games, and first-person shooter games. Millions of fans around the world watch e-sports competitions through online streaming platforms. The popularity of e-sports is fueled by the growth of streaming platforms like Twitch, MLG, and YouTube gaming channels.
The document provides a history of gaming from the 1940s to present day. It discusses the evolution of gaming platforms from early arcade and console games to modern consoles. Key points covered include:
- The first video game patent was filed in 1947 but gaming did not become mainstream until the 1970s-80s with the introduction of arcade games and home consoles like the Magnavox Odyssey.
- Eight generations of video game consoles are described, from the first in the 1970s to modern consoles from Sony, Microsoft, and Nintendo.
- Gaming platforms have advanced significantly over time, starting with arcade and pinball games and evolving to include disk-based home consoles like the Xbox 360
Valve Corporation is a video game development and digital distribution company. It produces games like Half-Life and Portal, and created the Steam platform in 2002 which allows users to digitally distribute, download, and manage their game libraries. Steam has over 125 million users, facilitates social networking and user-generated content through features like profiles, groups, and the Steam Workshop. Valve aims to expand into the living room with Steam Machines, customizable PCs designed for gaming on TVs and integrated with SteamOS.
Costco is the largest warehouse club chain in the world based in Seattle, Washington. It has over 500 locations worldwide and annual revenues of $72.5 billion. Costco's mission is to provide quality goods and services to its members at the lowest possible prices. The company focuses on direct buying relationships and high volume/low margin business model to keep prices low for its members. A SWOT analysis finds Costco's strengths include low costs, strong membership growth, and consistent financial performance, while weaknesses include reliance on American Express cards and limited international sales currently.
The document provides guidance on developing an effective 12-slide pitch deck to attract investors. It outlines the key slides to include such as an introduction, problem statement, market opportunity, team, solution, customers, go-to-market strategy, competition, financials, milestones, and summary. The presentation should tell a compelling story that shows the problem being solved, market size, solution, team qualifications, business model, and path to success in order to pique the investor's interest. Presenters are advised to practice their pitch and be prepared to discuss the business knowledgeably.
The coach of two rowing teams, JV and Varsity, must decide which team to send to the upcoming National Championship. The JV team has outperformed the Varsity team in practice despite being composed of lower scoring individuals. The Varsity team lacks cohesion and trust with poor communication and goals. In contrast, the JV team works well together with high motivation and accountability. With only one week until Nationals, promoting the unified JV team is the best short-term solution, though long-term the coach must rethink team construction and provide stronger leadership to build healthier dynamics.
How To Create The Perfect Start-Up Pitch Deck The right Way for Entrepreneurs || From a VC perspective
Founders who deeply follow those recommendations will have better chance to build a defining pitch deck for VCs.
If you think you have a good pitch, send it through my way at eharfouche@polytechventures.ch
Our company began as a travel planning algorithm called RoboTrip but pivoted to focus on corporate event planning after determining there was more demand in helping companies plan activities and source entertainment vendors, and we have since developed an MVP website and begun partnerships with venues like eVenues to start gaining customers in this new market.
This document provides background information on Costco and discusses their consideration of expanding their business model. It notes that as of 1998, Costco operated 278 warehouse clubs globally and had $21.5 billion in sales and $312 million in net income in 1997. It discusses their core operating philosophy of reducing costs through bulk purchasing. It also summarizes the pros and cons Costco saw in three potential expansion strategies: 1) launching an executive membership program, 2) increasing product diversification, and 3) expanding peripheral services. The document concludes that expanding peripheral services aligned best with Costco's operating philosophy while providing profitable growth opportunities.
The gaming industry in India has grown rapidly in recent years and is poised to become one of the largest markets worldwide. The market size has increased from Rs. 10 billion in 2014 to an estimated Rs. 38 billion by 2017. Mobile gaming currently dominates the market with 62% share but console and online PC gaming are growing rapidly. While the industry faces challenges like piracy and high import duties, its future is bright with falling hardware costs and growing demand for local content driving further expansion.
Sports and games unite people around the world, keep people healthy and fit, and bring together different classes and nationalities. Some popular sports described in the document include basketball, volleyball, football, hockey, tennis, boxing, karate, biathlon, skiing, cycling, and figure skating. Each involves different skills, equipment, rules and the goal is generally to score points or win against an opposing team or competitor.
Alain le Loux is an experienced startup coach and business accelerator who has helped over 200 European startups. The document discusses his experience starting and scaling companies, including his first startup in 1992 and time as CEO of Virobuster Technologies in 2008. It also provides a high-level overview of common reasons why startups fail, such as underestimating costs, overestimating markets, and difficulties with funding, customer acquisition, pricing, team composition, and internal struggles during growth.
The document describes an exercise called the "Red Bead Factory" used to demonstrate concepts from quality expert W. Edwards Deming. In the exercise, participants take on roles in a simulated factory producing beads, with some beads coming out red due to variation. The exercise shows how blaming individual workers is misguided when variation is due to systemic problems. It also illustrates how management should focus on understanding and reducing variation in the system rather than reacting to normal daily fluctuations in performance. Deming's teachings emphasize examining processes for improvement rather than blaming individuals for "special causes" outside their control.
This document outlines best practices for developing new products that are successful in the marketplace. It discusses the importance of having the right product and brand. The stages of the new product development process are identified as opportunity identification, design/development, and commercialization/launch. Each stage involves key activities like developing business propositions, prototypes, marketing plans, and implementing launch plans. Following a structured staged gate process can help ensure new products are developed efficiently and launched as planned to achieve commercial success.
Creative Exposure Consulting provides a summary of Costco's business model and strategy in 3 sentences:
Costco is a leading retailer founded in 1983 that operates 573 warehouses globally using a low-cost business model of limited product selection, volume purchasing, and membership fees. It focuses on low prices through efficient operations and relationships with manufacturers and suppliers. The company has experienced strong growth and financial performance through expanding its warehouse clubs and developing specialty services.
Case Study: Costco Wholesale in 2008: Mission, Business Model & Strategy Sunanda Sarker
This document provides an overview of a presentation about Costco Wholesale given by a group of students. The presentation covers Costco's mission, business model, strategies, industry analysis using tools like SWOT and Porter's Five Forces, competitive analysis against peers like Sam's Club and BJ's Wholesale Club, financial analysis of key metrics, and recommendations. The purpose is to examine Costco's business structure and strategy and how it relates to their industry success.
This document provides information about Modicare, a direct selling company in India. It details Modicare's product categories, compensation plan including bonuses for performance and leadership, and benefits like travel funds for achieving certain statuses. The contact email is provided throughout for anyone interested in the opportunity. The document aims to explain how individuals can earn money and incentives by participating in Modicare's direct selling model.
Este documento promueve unirse a una red de mercadeo llamada Immunotec. Explica que Immunotec ofrece varias formas de generar ingresos como comisiones por ventas propias y de otros asociados, bonos por ascender de nivel o por ascensos de otros asociados. También describe paquetes de inicio para nuevos consultores y sus beneficios. El objetivo es reclutar nuevos consumidores y asociados para la empresa a través de esta red de mercadeo.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
O documento promove os produtos e o plano de negócios de uma empresa de cosméticos chamada Hinode. Ele destaca os diversos segmentos de produtos, os benefícios de se tornar consultor, como o plano de marketing oferece 10 formas de ganhar dinheiro e os treinamentos e suporte disponíveis para quem se juntar à empresa.
This document summarizes e-sports, which are organized video game competitions between professional players. It discusses how e-sports tournaments are held around the world and provide live broadcasts and cash prizes. Professional e-sports players practice extensively and have rigorous lifestyles as they travel frequently for competitions. Popular e-sports games include multiplayer online battle arena games, real-time strategy games, and first-person shooter games. Millions of fans around the world watch e-sports competitions through online streaming platforms. The popularity of e-sports is fueled by the growth of streaming platforms like Twitch, MLG, and YouTube gaming channels.
The document provides a history of gaming from the 1940s to present day. It discusses the evolution of gaming platforms from early arcade and console games to modern consoles. Key points covered include:
- The first video game patent was filed in 1947 but gaming did not become mainstream until the 1970s-80s with the introduction of arcade games and home consoles like the Magnavox Odyssey.
- Eight generations of video game consoles are described, from the first in the 1970s to modern consoles from Sony, Microsoft, and Nintendo.
- Gaming platforms have advanced significantly over time, starting with arcade and pinball games and evolving to include disk-based home consoles like the Xbox 360
Valve Corporation is a video game development and digital distribution company. It produces games like Half-Life and Portal, and created the Steam platform in 2002 which allows users to digitally distribute, download, and manage their game libraries. Steam has over 125 million users, facilitates social networking and user-generated content through features like profiles, groups, and the Steam Workshop. Valve aims to expand into the living room with Steam Machines, customizable PCs designed for gaming on TVs and integrated with SteamOS.
Costco is the largest warehouse club chain in the world based in Seattle, Washington. It has over 500 locations worldwide and annual revenues of $72.5 billion. Costco's mission is to provide quality goods and services to its members at the lowest possible prices. The company focuses on direct buying relationships and high volume/low margin business model to keep prices low for its members. A SWOT analysis finds Costco's strengths include low costs, strong membership growth, and consistent financial performance, while weaknesses include reliance on American Express cards and limited international sales currently.
The document provides guidance on developing an effective 12-slide pitch deck to attract investors. It outlines the key slides to include such as an introduction, problem statement, market opportunity, team, solution, customers, go-to-market strategy, competition, financials, milestones, and summary. The presentation should tell a compelling story that shows the problem being solved, market size, solution, team qualifications, business model, and path to success in order to pique the investor's interest. Presenters are advised to practice their pitch and be prepared to discuss the business knowledgeably.
The coach of two rowing teams, JV and Varsity, must decide which team to send to the upcoming National Championship. The JV team has outperformed the Varsity team in practice despite being composed of lower scoring individuals. The Varsity team lacks cohesion and trust with poor communication and goals. In contrast, the JV team works well together with high motivation and accountability. With only one week until Nationals, promoting the unified JV team is the best short-term solution, though long-term the coach must rethink team construction and provide stronger leadership to build healthier dynamics.
How To Create The Perfect Start-Up Pitch Deck The right Way for Entrepreneurs || From a VC perspective
Founders who deeply follow those recommendations will have better chance to build a defining pitch deck for VCs.
If you think you have a good pitch, send it through my way at eharfouche@polytechventures.ch
Our company began as a travel planning algorithm called RoboTrip but pivoted to focus on corporate event planning after determining there was more demand in helping companies plan activities and source entertainment vendors, and we have since developed an MVP website and begun partnerships with venues like eVenues to start gaining customers in this new market.
This document provides background information on Costco and discusses their consideration of expanding their business model. It notes that as of 1998, Costco operated 278 warehouse clubs globally and had $21.5 billion in sales and $312 million in net income in 1997. It discusses their core operating philosophy of reducing costs through bulk purchasing. It also summarizes the pros and cons Costco saw in three potential expansion strategies: 1) launching an executive membership program, 2) increasing product diversification, and 3) expanding peripheral services. The document concludes that expanding peripheral services aligned best with Costco's operating philosophy while providing profitable growth opportunities.
The gaming industry in India has grown rapidly in recent years and is poised to become one of the largest markets worldwide. The market size has increased from Rs. 10 billion in 2014 to an estimated Rs. 38 billion by 2017. Mobile gaming currently dominates the market with 62% share but console and online PC gaming are growing rapidly. While the industry faces challenges like piracy and high import duties, its future is bright with falling hardware costs and growing demand for local content driving further expansion.
Sports and games unite people around the world, keep people healthy and fit, and bring together different classes and nationalities. Some popular sports described in the document include basketball, volleyball, football, hockey, tennis, boxing, karate, biathlon, skiing, cycling, and figure skating. Each involves different skills, equipment, rules and the goal is generally to score points or win against an opposing team or competitor.
Alain le Loux is an experienced startup coach and business accelerator who has helped over 200 European startups. The document discusses his experience starting and scaling companies, including his first startup in 1992 and time as CEO of Virobuster Technologies in 2008. It also provides a high-level overview of common reasons why startups fail, such as underestimating costs, overestimating markets, and difficulties with funding, customer acquisition, pricing, team composition, and internal struggles during growth.
Similar to Pgbm133 managing sustainability and operational excellenceMy Best Assignment Help - Assignment help services for Students in australia, canada and NZ and many more countries. www.mybestassignmenthelp.com +447418337330;+918607726273
The document describes an exercise called the "Red Bead Factory" used to demonstrate concepts from quality expert W. Edwards Deming. In the exercise, participants take on roles in a simulated factory producing beads, with some beads coming out red due to variation. The exercise shows how blaming individual workers is misguided when variation is due to systemic problems. It also illustrates how management should focus on understanding and reducing variation in the system rather than reacting to normal daily fluctuations in performance. Deming's teachings emphasize examining processes for improvement rather than blaming individuals for "special causes" outside their control.
This document outlines best practices for developing new products that are successful in the marketplace. It discusses the importance of having the right product and brand. The stages of the new product development process are identified as opportunity identification, design/development, and commercialization/launch. Each stage involves key activities like developing business propositions, prototypes, marketing plans, and implementing launch plans. Following a structured staged gate process can help ensure new products are developed efficiently and launched as planned to achieve commercial success.
Employees at the Rocking Panda Toys Company were worried about a change in management and the new annual review process being implemented. Irma, who has worked at the company for 3 years, does not like change. However, after talking to Darcy, Irma felt better about the changes. The document discusses various categories that can be included in annual reviews, such as work style, resource management, communication skills, and teamwork. It provides examples and definitions for each category. The goal is to help employees understand their strengths and areas for improvement in order to increase productivity and job satisfaction.
This document provides an overview of key concepts in business studies including business activity, needs vs wants, factors of production, scarcity, opportunity cost, specialization, division of labor, types of goods and services, and adding value. Specifically:
1. Business activity combines factors of production like capital, labor, land and enterprise to create goods and services that satisfy consumer wants. This employs people and pays them wages to consume other products.
2. There is scarcity because unlimited wants cannot be met by limited factors of production. Specialization and division of labor increase efficiency and productivity to reduce costs and provide more goods and services at lower prices.
3. Adding value is the difference between the cost of production and
This document outlines the 9 key steps to developing an effective questionnaire for data collection:
1. Specify the information needed and research questions/hypotheses
2. Determine the questionnaire type and administration method
3. Develop the individual question content and format
4. Pre-test the questionnaire to identify issues
5. Revise the questionnaire based on pre-testing
6. Administer the final questionnaire and collect data
It emphasizes thoroughly planning the questions, response formats, and question order to obtain clear and useful data while avoiding issues like ambiguity, assumptions, and biases. Pre-testing is also highlighted as essential for refining the questionnaire.
The document outlines the individual and group components of a supervisor interview project for an online class. Students will interview a supervisor and answer 10 questions, then groups will prepare a 15-20 minute presentation summarizing what was learned. The presentation must address the 10 interview questions, have equal participation from group members, and integrate 20 key course concepts.
This document discusses the philosophies and beliefs of quality pioneers Walter Shewhart, W. Edwards Deming, and Joseph M. Juran. It provides biographical details and outlines their key contributions to developing concepts of statistical process control and quality management. Deming and Juran helped revive post-war Japanese industry and advocated for a preventative approach focusing on systems and continuous improvement over mass inspection. Both played major roles in establishing quality principles still used today.
Dongguan Juyan Silicone Technology Co., Ltd is a Chinese manufacturer of silicone products established in 2001 that specializes in developing, manufacturing, and selling rubber and silicone products. The company has over 6,500 square meters of factory space with advanced machinery and quality inspection equipment. Key sections of the factory include engineering, production, quality assurance, and customer service. Juyan focuses on cake molds, ice trays, kitchen utensils, and other silicone household items. It prides itself on technical expertise, a talented workforce, and an ISO-certified quality management system to ensure high product quality and customer satisfaction.
The key customer requirements for the Max Gravity Breaker device are to separate asphalt mix within specific size and time constraints. The requirements include:
- Separating 1500g of mix within one hour or 15 minutes
- Accepting mixes with aggregate sizes between 4.75mm and 1.5 inches
- Producing separated particles smaller than the largest aggregate pieces
- Operating automatically and completing separation for under $5000
The document discusses the evolution of quality management from the 1920s to the 1980s. It began with inspecting products to meet specifications in the 1920s. Walter Shewhart developed statistical analysis and quality control charts in the 1930s. During WWII, statistical sampling and quality control charts were used to monitor production. In the 1950s-60s, quality began to encompass the entire organization, not just production. North America and Western Europe faced competition from Japan in the 1970s-80s due to Japan's ability to produce high-quality, low-cost goods.
Sam Wagner presented on mistake-proofing in the custom, short-run manufacturing environment. He discussed the challenges of high changeover volumes and lack of standardization. Mistake-proofing using TWI principles and a structured workshop approach helped reduce defects at Donnelly from human error. The workshop focused on challenging myths and providing examples to implement solutions on real problems. This approach helped Donnelly improve quality metrics and become a top supplier.
The document discusses customer satisfaction and service quality. It defines service and provides examples of service providers. It discusses the importance of customer retention and reasons for customer attrition. The Kano model is introduced to explain how customer satisfaction relates to different levels of quality - basic, performance, and excitement quality. Customer feedback methods like forms and complaint resolution processes are also outlined.
7QC Tools Study Materials - LSSGB - Quality Control.pptxsboral2
This document provides an overview of statistical process control (SPC) and the 7 main quality control tools used in SPC. It discusses the history of SPC dating back to 1924 and Dr. Walter Shewart. It then defines key SPC terms and concepts. The rest of the document focuses on explaining each of the 7 quality control tools: check sheets, stratification, Pareto charts, cause-and-effect (fishbone) diagrams, histograms, control charts, and scatter diagrams. For each tool, it provides the purpose, when to use it, an example, and the benefits. The overall goal is to introduce the reader to SPC and how these tools can be used to monitor and improve process quality.
Data Analysis has been the buzz word this decade. Data Storytelling will be the next big influencer in Value creation.
Find out how Gramener is shaping the Data Storytelling landscape.
This document provides an introduction to Total Quality Management (TQM). It defines key terms like quality, customers, products, and TQM. It discusses different perspectives on quality and the evolution of quality management approaches including those of Deming, Juran, and Crosby. It also covers quality levels, the history of quality management, process management, statistical process control, process improvement methods like Kaizen and various quality tools.
Total Quality Management (TQM) is a comprehensive, organization-wide effort to improve quality. It involves integrating quality principles into an organization's management systems. The document discusses key TQM concepts like quality perspectives, levels, history, philosophies of Deming, Juran and Crosby, and tools for process management, control and improvement like flow charts, check sheets, control charts and kaizen. It emphasizes continuous improvement through small group activities like quality circles and kaizen teams.
OL 324 Final Project Guidelines and Rubric Overview .docxcherishwinsland
OL 324: Final Project Guidelines and Rubric
Overview
The final project for this course is the creation of an organizational quality plan in which you will focus on a quality issue experienced by a chosen company.
Prompt
The focus of the final project is to select a company that has endured quality issues and to develop an organizational quality plan. You may select a company that
you currently work for or a prior employer. You may also select a well-known company that you are interested in. You are encouraged to select a company that
has an ample amount of information available, whether that is through firsthand knowledge (an employer) or through research (a well-known company).
The project is divided into two milestones, which will be submitted at various points throughout the course to scaffold learning and ensure quality final
submissions.
Critical Elements
The following critical elements must be addressed in your completed paper:
1. Company Background and History. Provide a brief company history that includes the company’s origins, founders, main products, and services, as well
as the industries the company services.
2. Description of Quality Issue. Describe the quality issue and the impact the issue has had on the company.
3. Quality Culture. Describe the company’s quality culture and explain whether the culture played a part in the quality issue.
4. Voice of the Customer. Explain the impact the quality issue has had on the company’s customers and describe the customers’ reactions to the quality
issue.
5. Change Management Plan. Provide a detailed plan that includes the following elements to bring about change within the company and to overcome the
quality issue.
a. Quality Theories. Explain which quality theories you would follow to bring about change and explain why you chose those theories.
b. Quality Tools and Techniques. Identify at least three quality tools and techniques that you would implement to improve the company’s quality.
c. Implementing Change. Explain the process and procedures you would take to implement these changes within the organization.
d. Resistance to Change. Explain some of the potential challenges that may prevent implementation.
6. Expected Outcomes. Provide a summary of the expected outcomes and how these changes will impact the organizational quality culture.
Milestones
Milestone One: Proposal
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Milestone Two Guidelines and Checklist document.
Final Project Rubric
Requirements of Submission: The final project submission should include a cov.
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Pgbm133 managing sustainability and operational excellenceMy Best Assignment Help - Assignment help services for Students in australia, canada and NZ and many more countries. www.mybestassignmenthelp.com +447418337330;+918607726273
1. PGBM133 Managing Sustainability and Operational
Excellence
Module Leader: Neil Coade
Canvas & JIRA Deadline: Tuesday 9th March 2021 by 2 pm
Any work submitted is subject to the University’s Misconduct Regulations
LEARNING OUTCOMES
Upon successful completion of this module, students will have demonstrated:
Knowledge
2. K1. A critical understanding of some of the tools and techniques which underpin existing
principles and practice, and then make recommendations in order to improve sustainability and
operational excellence.
K2. Detailed understanding of the operation processes by which organizations achieve
sustainability and operational excellence in the markets.
K3. Appreciation of the rationale of major decisions that organizations make in order to satisfy
sustainability and operational excellence needs in a range of diverse contents.
Skills
S1. The ability to select, critically evaluate, and apply a range of approaches to enhance
sustainability and operational excellence in business.
S2. The competence to identify and demonstrate resourceful decisions and solutions, towards
sustainability and operational excellence management in various business sectors.
S3. The ability to Interpret, record, and analyze data relating to sustainability and operational
excellence management in business.
All learning outcomes are assessed using the following assignment.
COURSEWORK ASSIGNMENT
Contribution to unit assessment: 100% weighting
Subject: Individual analysis of ‘Executive Holloware’ case study (Appendix A)
Assignment guidance notes:
1. The assignment must be presented in a form that complies with the basic conventions of a
report format (see Guide to Basic Study Skills).
• An electronic copy must be submitted to Turnitin via “Canvas” by the hand in date.
3. Word count 4000 (+/- 10%)
Report Presentation
1. Front Sheet – Name / Student Number / Programme / Module / Date
• Table of Contents
• Introduction
3. • Main Body of Report – Critical evaluation and analysis of relevant theory and practice
related to the case study (all assignment questions are compulsory).
• Conclusions
• References – 10 to 20
• Appendix – not included in word count
Business Report Structure – 4000 words +/- 10% Size 12 font, spacing 1.5, include a word
count.
The criteria for grading the assignment:
• The assignment will be graded for individuals on the basis of the specific criteria outlined
in the Generic Assessment Criteria (Postgraduate) on the following page (Appendix B)
• The “Presentation” element of the Generic Assessment Criteria (Postgraduate) will also
be used (additional to the above assignment guidance notes) to assess the report structure.
Appendix A
Case Study – Executive Holloware
Source: R Johnston, S Chambers, C Harland and N Slack Cases in Operations Management, FT
Prentice Hall; 3rd Ed, 2003.
‘We must get to the bottom of this quality problem,’ said Hugh Preston, Managing Director of
Executive Holloware Ltd, at one of his regular monthly meetings with senior managers in June
2002.
‘I’ve just seen some figures from Jean Lipson’s accountants and it appears that it may be costing
us more than £12 000 each month – and that’s only reworking costs and customer returns,
heaven only knows what the total cost might be. I’ve asked Paul Stone from Quality Assurance
to look at this problem and report back to me by the end of July. I hope you’ll all give him every
assistance in sorting this one out’.
Quality had always been of importance at executives since many of its products were aimed at
the top end of the market and commanded high prices. Its most important product line was its
hand made, silver-plated Georgian tea sets retailing at anything from
4. £400 upwards. Other products included hand made, silver-plated candelabra, small items of
giftware (silver-plated), and tea sets made from pewter and stainless steel.
The executive had been founded in 1948 in Birmingham and began by manufacturing a wide
range of cutlery and tableware items. The company had gradually narrowed its range and by
2002 had become one of the leading UK suppliers of top-quality holloware as well as continuing
to produce items for the less expensive end of the holloware market.
Turnover in 2001 exceeded £18 million, although pre-tax profits of only £160000 had been very
disappointing compared with the company’s profit performance over the previous 10 years.
The Chairman’s report for the year had sought to explain this poor profit situation: ‘The results
are, of course, a disappointment but are largely a result of production inefficiencies during this
period of transferring our traditional craft methods to batch production, light engineering-type
system. We are confident that the new methods will give us the necessary competitive edge and
help us return to, and exceed, our previous levels of profitability.’
Paul Stone, the Quality Assurance Manager, decided to approach his brief in two ways. Firstly,
his department would undertake a quality survey on a sampling basis to assess
the scale of the problem and, secondly, he would talk to people in the company who were either
directly or indirectly concerned with quality. He decided to concentrate his efforts, in the first
instance, on silver-plated teapots since they were by far the most important item made at
Executive.
Quality control at Executive
The Quality Assurance Department’s task was to ensure that goods leaving the factory were of
the required quality. In addition, the department dealt with customer complaints. Internal quality
assurance was performed on a batch sampling basis (10 percent for most items) of goods leaving
the final polishing process (see Figure 42.1). In the case of teapots, they were inspected for both
dimensional accuracy and surface finish (scratches and bruises). Batches rejected on a sampling
basis were subjected to 100 percent inspection and rejects either renovated or scrapped
(depending on the nature of the defect). Certain items, for example, candelabra and top-quality
tea sets, were subjected to 100 percent inspection as a matter of course.
The Quality Assurance Department was, from time to time, involved in investigating quality
problems arising during production or with bought-in components, teapot handles for example.
The majority of these investigations arose as a result of complaints from the Buffing and
Polishing Department about the number of scratched or bruised items they were having to deal
with.
5. Paul Stone’s quality survey
Paul first checked through sales records for the last 12 months and found that out of every 100
teapots sold, around five were returned by the retailers with complaints about bruising,
scratching, or slightly misshapen pots. Paul then checked through the final inspection records for
the last 100 teapots which showed that five had been rejected at that
stage. All five had scratches and one also had a bruise above the spout. Paul decided to take a
random sample of 100 teapots at various stages in the production system and assess their
`quality’ in terms of dimensional accuracy and surface condition. The results of his survey are
shown in Table 42.1.
Having completed the survey, Paul decided to discuss his findings with Andrew Keegan, the new
Production Director at Executive. Andrew Keegan’s reaction to the figures was as follows:
‘Well, Paul, on the face of it, it looks as though I should have asked you to do a survey like this
when I first arrived – there certainly does seem to be a serious problem, particularly on
scratching. I know that nickel silver’s not the easiest material to deal with but I’m surprised at
the scale of the problem. What I find difficult to swallow is the fact that most of these scratches
and bruises are being removed by reworking so why did they get through the system in the first
place? I think we’d both better have a word with Jim Dyer, the Senior Shop Foreman.’
Knowing Jim’s reluctance to speak too frankly when Andrew Keegan was around, Paul decided
that he had better have a chat with Jim by himself if he was going to get any useful information
on the quality angle. He met Jim later that day in his office. Paul explained the results of his
survey and asked for Jim’s opinion. Jim said:
‘I don’t doubt that your people have done a good job Paul, but you know the problems as well as
I do. First of all, how do you decide what is a scratch and what is not a scratch?
Even after 20 years, I’m not sure how consistent I am on that one. Then of course there’s
Keegan breathing down my neck all the time about the output – I mean he can’t have it both’
ways, can he? What’s more, the workers in the shop can’t spend all day worrying about every
little scratch – what would their pay packets look like at the end of the week if they did? I think
it’d be quite a good idea if you had a chat with Alan Jones in the Buffing Shop. He had a go at
me only last week about this one!’
Paul decided to take up Jim Dyer’s suggestion and managed to speak to Alan Jones a couple of
days later. He told Alan he was particularly interested in his views on the scratching and bruising
problems. Alan was only too willing to tell him!
7. Assignment Questions:
Consider yourself as Paul Stone, you have been asked by the Managing Director to prepare a
4000-word report for the Board of Directors to explain how you would introduce a companywide
Operations improvement strategy to include Sustainability & Growth for Executive Holloware.
The response must also include the tools and techniques that you have covered in your module
workshops.
Your assignment report should consist of:
1. An introduction that explains the focus of the assignment.
• The main body which identifies the challenges that Executive Holloware observed in
terms of sustainability & growth
• The main body develops and explains how you would introduce a companywide
Operations improvement strategy in Executive Holloware.
• The main body that attempts to convince the Board of Directors (shareholders) along
with the stakeholders that they have made a genuine commitment to ‘Sustainability’ and
‘Growth’
• A conclusion briefly reiterating the focus of the assignment and summarising the
improvements you have identified along with recommendations for Executive Holloware.
Generic Assessment Criteria – Postgraduate
These should be interpreted according to the level at which you are working
Categories
Grade Relevance Knowledge
Analysi
s
Argumen
t and
Structure
Critical
Evaluati
on
Presentati
on
Referen
ce to
Literatu
re
86 – 100%
The work
examined is
exemplary
and
provides
clear
evidence of
a complete
grasp of the
8. knowledge,
understandi
ng, and
skills
appropriate
to the level
of the
qualification
. There is
also
unequivocal
evidence
showing
that all the
learning
outcomes
and
responsibilit
ies
appropriate
to that Level
are fully
satisfied. At
this level, it
is expected
that the
work will be
exemplary
in all the
categories
cited above.
It will
demonstrate
a
particularly
compelling
evaluation,
originality,
and
elegance of
argument,
interpretatio
n, or
discourse.
76-
85
The work
examined is
9. % excellent
and
demonstrate
s
comprehens
ive
knowledge,
understandi
ng, and
skills
appropriate
to the level
of the
qualification
. There is
also
excellent
evidence
showing
that all the
learning
outcomes
and
responsibilit
ies
appropriate
to that level
are fully
satisfied. At
this level, it
is expected
that the
work will be
excellent in
the majority
of the
categories
cited above
or by
demonstrati
ng
particularly
compelling
evaluation
and
elegance of
10. argument,
interpretatio
n, or
discourse
and some
evidence of
originality.
70
–
75
%
The work
examined is
of a high
standard and
there is
evidence of
comprehens
ive
knowledge,
understandi
ng, and
skills
appropriate
to the level
of the
qualification
. There is
clearly
articulated
evidence
demonstrati
ng that all
the learning
outcomes
and
responsibilit
ies
appropriate
to that level
are satisfied.
At this
level, it is
expected
that the
standard of
the work
will be high
in the
majority of
11. the
categories
cited above
or by
demonstrati
ng
particularly
compelling
evaluation
and
elegance of
argument,
interpretatio
n, or
discourse.
60
–
69
%
Directly
relevant to
the
requirement
s of the
assessment
A
substantial
knowledge
of relevant
material,
showing a
clear grasp
of themes,
questions,
and issues
therein
Comprehens
ive analysis
– clear and
orderly
presentation
Well
supporte
d, the
focussed
argumen
t which
is clear
and
logically
structure
d.
Contains
distinctiv
e or
independe
nt
thinking,
and
begins to
formulate
an
independe
nt
position
in relation
to theory
and/or
practice.
Well
written,
with
standard
spelling
and
grammar,
in a
readable
style with
acceptabl
e format
Critical
appraisal
of up-to-
date and/or
appropriat
e
literature.
Recognitio
n of
different
perspectiv
es. Very
good use
of a wide
range of
sophisticat
ed source
material.
50 – 59%
Some
attempt to
address
the
requireme
nts of the
assessme
nt: may
drift away
from this
in less
focused
passages
Adequate
knowledge
of a fair
range of
relevant
material,
with
intermitten
t evidence
of an
appreciati
on of its
significanc
Significa
nt
analytica
l
treatmen
t which
has a
clear
purpose
Generall
y
coherent
and
logically
structure
d, using
an
appropria
te mode
of
argument
and/or
May
contain
some
distinctiv
e or
independ
ent
thinking;
may
begin to
formulat
e an
independ
Compete
ntly
written,
with only
minor
lapses
from
standard
grammar,
with
acceptabl
e format
Uses a
good
variety
of
literatur
e which
includes
recent
texts
and/or
appropri
ate
literatur
12. e theoretic
al
model(s)
ent
position
in
relation
to theory
and/or
practice.
e,
includin
g a
substanti
ve
amount
beyond
library
texts.
Compet
ent use
of
source
material.
40 – 49%
Some
correlatio
n with the
requireme
nts of the
assessme
nt but
there are
instances
of
irrelevanc
e
Basic
understand
ing of the
subject but
addressing
a limited
range of
material
Some
analytica
l
treatmen
t, but
may be
prone to
descripti
on, or to
the
narrative
, which
lacks
clear
analytica
l
purpose
Some
attempt
to
construct
a
coherent
argument
, but may
suffer the
loss of
focus
and
consisten
cy, with
issues at
stake
stated
only
vaguely,
or
theoretic
al
model(s)
couched
in
simplisti
c terms
Sound
work
which
expresse
s a
coherent
position
only in
broad
terms
and in
uncritical
conformi
ty to one
or more
standard
views of
the topic
A simple
basic
style but
with
significan
t
deficienci
es in
expressio
n or
format
that may
pose
obstacles
for the
reader
Evidenc
e of use
of
appropri
ate
literatur
e which
goes
beyond
that
referred
to by the
tutor.
Frequent
ly only
uses a
single
source
to
support
a point.
35 – 39%
Relevanc
e to the
requireme
nts of the
assessme
A limited
understand
ing of a
narrow
range of
Largely
descripti
ve or
narrative
, with
A basic
argument
is
evident,
but
Some
evidence
of a view
starting
to be
Numerou
s
deficienci
es in
expressio
Barely
adequate
use of
literatur
e. Over
13. nt may be
very
intermitte
nt and
may be
reduced
to its
vaguest
and least
challengi
ng terms
material little
evidence
of
analysis
mainly
supporte
d by
assertion
and there
may be a
lack of
clarity
and
coherenc
e
formed
but
mainly
derivativ
e.
n and
presentati
on; the
writer
may
achieve
clarity (if
at all)
only by
using a
simplistic
or
repetitiou
s style
reliance
on
material
provided
by the
tutor.
The
evidence
provided
shows that
the
majority of
the
learning
outcomes
and
responsibili
ties
appropriate
to that
Level are
satisfied –
for
compensati
on
considerati
on.
30 – 34%
The work
examined
provides
insufficient
evidence of
the
knowledge,
understandi
ng, and
skills
appropriate
14. to the level
of the
qualificatio
n. The
evidence
provided
shows that
some of the
learning
outcomes
and
responsibili
ties
appropriate
to that
Level are
satisfied.
The work
will be
weak in
some of the
indicators.
15-29%
The work
examined
is
unacceptab
le and
provides
little
evidence of
the
knowledge,
understandi
ng, and
skills
appropriate
to the level
of the
qualificatio
n. The
evidence
shows that
few of the
learning
outcomes
and
15. responsibili
ties
appropriate
to that
Level are
satisfied.
The work
will be
weak in
several of
the
indicators.
0-
14%
The work examined is unacceptable and provides almost no evidence of the knowledge,
understanding, and skills appropriate to the level of the qualification. The evidence fails to
show that any of the learning outcomes and responsibilities appropriate to that Level are
satisfied. The work will be weak in the majority of all of the indicators.
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