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“Perspective-
Based Learning
Through
Role-Playing
Curriculum Design”
COLTT 2016
http://bit.ly/roleplaydesign
HELLO!
I am Sherry Jones.
Game Studies + Game Design Subject Matter Expert
at Rocky Mountain College of Art & Design.
You can find me at:
@autnes · sherryjones.edtech@gmail.com
1. What is Role-Playing?
“Role-playing is an activity in
which a participant assumes the
role of a real or fictional person
to engage in certain situations,
ultimately, to gain a different
perspective.”
Roles are defined by . . .
› Cultural, social, political contexts/
narratives.
› Responsibilities for problem solving.
› Rules for engagement.
› Functions for completing tasks.
Ergo, to role-play is . . .
“Role-playing is an activity in
which a participant assumes the
role of a real or fictional person
to engage in certain situations,
ultimately, to gain a different
perspective.”
Educational Value of Role-Playing.
Achieve Greater
Understanding.
Learn to examine an
issue from multiple
perspectives to
achieve greater
understanding of the
issue at hand.
Develop Empathy.
Develop empathy
for, or respect to
others who play
different roles.
Cultivate Strategic
Thinking.
Design strategies for
solving real problems
while considering
the needs of other
role-players.
Role-
Playing Design?
Begin by constructing a narrative!
The narrative controls the roles!
The Role-Playing Design Process.
Design a
Realistic
Narrative
Design
Realistic
Roles
Design
Realistic
Problems
Use research to inform design.
2. Case Study of a
Narrative:
Game Design
Industry Roles.
Some Game Industry Roles . . .
Art.
› Creative Director.
› Concept Artist.
› Environment Artist.
› FX Artist.
› Character Artist.
› Object Artist.
› Animator.
Programming.
› Gameplay Prog.
› AI Prog.
› Network Prog.
› Release Engineer.
› Core Engine Prog.
› Tools Prog.
Design.
› Narrative Des.
› Sound Des.
› Combat Des.
› Systems Des.
› Monetization Des.
› Lighter.
› Composer.
Level Des.
QA.
› QA Tester.
› UX Researcher.
› Community Mng.
› Gameplay Testers.
› Legal.
› Accessibility Tester.
Marketing.
› Community Mng.
› Localization.
› PR.
› Producer.
› Publisher.
› Customer Support.
For More Roles, See:
› “The Door Problem”
by Liz England.
3. Let’s Role Play!
Click link to play roles:
http://bit.ly/gameroles
Roleplay to Identify Concerns!
Art Director. Gameplay Programmer. UX Researcher.
Accessibility Tester. Localization Researcher. PR.
4. Apps I Used in
Curriculum Design.
SLACK.
› Is a project management
and team communications
mobile app.
› Can be used to create
private, team-based
conversations.
› Was used in my class:
Students created teams,
as well as communicated
and managed their game
design process
throughout the semester.
Place your screenshot here
WECHAT.
› Is a messaging and calling
mobile app released by
China’s social media
company, Tencent.
› Is one of the few apps not
censored by China.
› Can be used to converse
with people in China.
› Was used In my class:
Students role-played and
learned about cultural
expectations of Chinese
gamers that could affect
game design practices.
Place your screenshot here
MIITOMO.
› Is a game-based messaging
app released by Nintendo.
› Offers user the ability to
create and use a Mii to chat.
› Documents extensive group
chat histories.
› Shows all conversations on
public setting.
› Was used In my class: Some
students feel that
conversing as Miis helps
them assume the fictional
role they play.
Place your screenshot here
TWITCH.
› Is a live webcast sharing
and messaging mobile app.
› Can be used to record and
broadcast let’s plays of
gameplays.
› Used by some users as a
tutorial sharing site.
› Was used in my class:
Students role-played as UX
Researchers, and recorded
and shared their gameplay
via Twitch to get honest
feedback.
Place your screenshot here
Place your screenshot here
TWINE.
› Is an interactive fiction
desktop app for creating
interactive stories.
› Can be used in the
narrative design process.
› Can be used to design the
prototype of a game
before development.
› Can be used to create
game design business
plans.
5. Insights and
Conclusions.
Student Should be the “Center” of
Role-Playing Curriculum Design.
Students Posed
Questions and
Answered
Design
Challenges as
Their Roles
Warrant.
Students
Researched and
Played a Game
Design Role.
Students
Switched
Between Roles
to Understand
the Game
Design Business
as a Whole.
Role-Playing Across the Globe.
Our Class
Shanghai
Game Development is a
Team Effort, Not an
Individual One.
By researching and playing a
game design role, students
learn, intimately, what a
game design job entails. They
realize that team
collaboration is key.
What Did the Students Learn by
Role-Playing?
Understanding the Audience
is Crucial to a Game’s Success.
To make a successful game,
game designers must research
and understand their target
audience. Professionals
recognize that no game will be
popular with every market or
culture.
Last Note on Pedagogy . . .
› Role-playing design can be applied to any course. Any
issue warrants examination through multiple perspectives
to achieve greater understanding.
› Encourage self-directed learning by asking students to
conduct research on a role, rather than provide them with
all the role parameters.
› Keep role-playing safe and cordial by instituting rules of
engagement with others. Ex. Lose one letter grade for
showing verbal or physical aggression toward any player.
› Good role design will limit bad behaviors. People really do
follow the rules according to the role they play.
THANKS!
Any questions?
You can find me at:
@autnes · sherryjones.edtech@gmail.com
are at: http://bit.ly/roleplaydesign
Thanks for attending this session!
We value your feedback.
Please complete the 1-minute survey:
1. Follow this link:
2. Select this session
3. Click “Take Survey” from left sidebar
4. Give yourself a pat on the back for helping
COLTT grow and improve!
coltt.zerista.com/event
Credits
Special thanks to all the people who made
and released these awesome resources for
free:
› Presentation template by SlidesCarnival
› Photographs by Startupstockphotos

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Role-Playing Curriculum Design

  • 2. HELLO! I am Sherry Jones. Game Studies + Game Design Subject Matter Expert at Rocky Mountain College of Art & Design. You can find me at: @autnes · sherryjones.edtech@gmail.com
  • 3. 1. What is Role-Playing?
  • 4. “Role-playing is an activity in which a participant assumes the role of a real or fictional person to engage in certain situations, ultimately, to gain a different perspective.”
  • 5. Roles are defined by . . . › Cultural, social, political contexts/ narratives. › Responsibilities for problem solving. › Rules for engagement. › Functions for completing tasks. Ergo, to role-play is . . .
  • 6. “Role-playing is an activity in which a participant assumes the role of a real or fictional person to engage in certain situations, ultimately, to gain a different perspective.”
  • 7. Educational Value of Role-Playing. Achieve Greater Understanding. Learn to examine an issue from multiple perspectives to achieve greater understanding of the issue at hand. Develop Empathy. Develop empathy for, or respect to others who play different roles. Cultivate Strategic Thinking. Design strategies for solving real problems while considering the needs of other role-players.
  • 8. Role- Playing Design? Begin by constructing a narrative! The narrative controls the roles!
  • 9. The Role-Playing Design Process. Design a Realistic Narrative Design Realistic Roles Design Realistic Problems Use research to inform design.
  • 10. 2. Case Study of a Narrative: Game Design Industry Roles.
  • 11. Some Game Industry Roles . . . Art. › Creative Director. › Concept Artist. › Environment Artist. › FX Artist. › Character Artist. › Object Artist. › Animator. Programming. › Gameplay Prog. › AI Prog. › Network Prog. › Release Engineer. › Core Engine Prog. › Tools Prog. Design. › Narrative Des. › Sound Des. › Combat Des. › Systems Des. › Monetization Des. › Lighter. › Composer. Level Des. QA. › QA Tester. › UX Researcher. › Community Mng. › Gameplay Testers. › Legal. › Accessibility Tester. Marketing. › Community Mng. › Localization. › PR. › Producer. › Publisher. › Customer Support. For More Roles, See: › “The Door Problem” by Liz England.
  • 13. Click link to play roles: http://bit.ly/gameroles
  • 14. Roleplay to Identify Concerns! Art Director. Gameplay Programmer. UX Researcher. Accessibility Tester. Localization Researcher. PR.
  • 15. 4. Apps I Used in Curriculum Design.
  • 16. SLACK. › Is a project management and team communications mobile app. › Can be used to create private, team-based conversations. › Was used in my class: Students created teams, as well as communicated and managed their game design process throughout the semester. Place your screenshot here
  • 17. WECHAT. › Is a messaging and calling mobile app released by China’s social media company, Tencent. › Is one of the few apps not censored by China. › Can be used to converse with people in China. › Was used In my class: Students role-played and learned about cultural expectations of Chinese gamers that could affect game design practices. Place your screenshot here
  • 18. MIITOMO. › Is a game-based messaging app released by Nintendo. › Offers user the ability to create and use a Mii to chat. › Documents extensive group chat histories. › Shows all conversations on public setting. › Was used In my class: Some students feel that conversing as Miis helps them assume the fictional role they play. Place your screenshot here
  • 19. TWITCH. › Is a live webcast sharing and messaging mobile app. › Can be used to record and broadcast let’s plays of gameplays. › Used by some users as a tutorial sharing site. › Was used in my class: Students role-played as UX Researchers, and recorded and shared their gameplay via Twitch to get honest feedback. Place your screenshot here
  • 20. Place your screenshot here TWINE. › Is an interactive fiction desktop app for creating interactive stories. › Can be used in the narrative design process. › Can be used to design the prototype of a game before development. › Can be used to create game design business plans.
  • 22. Student Should be the “Center” of Role-Playing Curriculum Design. Students Posed Questions and Answered Design Challenges as Their Roles Warrant. Students Researched and Played a Game Design Role. Students Switched Between Roles to Understand the Game Design Business as a Whole.
  • 23. Role-Playing Across the Globe. Our Class Shanghai
  • 24. Game Development is a Team Effort, Not an Individual One. By researching and playing a game design role, students learn, intimately, what a game design job entails. They realize that team collaboration is key. What Did the Students Learn by Role-Playing? Understanding the Audience is Crucial to a Game’s Success. To make a successful game, game designers must research and understand their target audience. Professionals recognize that no game will be popular with every market or culture.
  • 25. Last Note on Pedagogy . . . › Role-playing design can be applied to any course. Any issue warrants examination through multiple perspectives to achieve greater understanding. › Encourage self-directed learning by asking students to conduct research on a role, rather than provide them with all the role parameters. › Keep role-playing safe and cordial by instituting rules of engagement with others. Ex. Lose one letter grade for showing verbal or physical aggression toward any player. › Good role design will limit bad behaviors. People really do follow the rules according to the role they play.
  • 26. THANKS! Any questions? You can find me at: @autnes · sherryjones.edtech@gmail.com are at: http://bit.ly/roleplaydesign
  • 27. Thanks for attending this session! We value your feedback. Please complete the 1-minute survey: 1. Follow this link: 2. Select this session 3. Click “Take Survey” from left sidebar 4. Give yourself a pat on the back for helping COLTT grow and improve! coltt.zerista.com/event
  • 28. Credits Special thanks to all the people who made and released these awesome resources for free: › Presentation template by SlidesCarnival › Photographs by Startupstockphotos