How to build an opt in brand
proposition that has longevity
The New Revenue Growth & Loyalty
Story

3rd October, 2011
The global leader in mobile marketing and advertising




                                                        1
We manage mobile experiences



                                           mCRM


                                                         mCare and Services
           Loyalty Programs




                                                              Mobile Advertising
           Gaming




                        Mobile Marketing          mCommerce




                                                                                   2
Permission based marketing programs – operators
examples

   Surprise &                                                Permission
                                            Promos &
    Delight /           I-Ticket                               Based
                                             Games
  Collect points                                             Advertising


                         Vodafone                             Vodafone
    Orange Spain                           T-Mobile USA
                     Greece: Loyalty                          Portugal
  ‘Top-up and win’                          ‘4G Payday’
                     ‘2 for 1 i-Ticket’                      ‘Promo 4u’




    Operator         Operator invests     Operator invests    Advertiser
     invests         / customer pays      / customer pays      invests



                                                                           3
Each proposition starts with the customer




                                            4
People like promotions and offers




    Over 70% of consumers surveyed use discounts,
       promotions or coupon services like Groupon




      Source: Recent study conducted by Velti & DMA, Sept,. 2011


                                                                   5
And people want relevance




    48% of people feel personally relevant deals are
       the second most frequently chosen reason for
                       spending more with a company




      Source: New research by Ipsos Mori and The Logic Group. Johnson, Mark. “11 Customer Loyalty
      Trends for 2011”, HotelMarketing.com: Nov. 25, 2010

                                                                                                    6
Data personalises dialogue and offers



                                       Campaign
                    Preference         Response




Demographics
               Initial Operator
                 Initial Data     +    During the
                                      program data
                                                      Usage
                                                     behaviour




                      Profit           Purchases




                                                                 7
Vodafone Portugal uses customer preference for ads




                                                     8
Decision making is mostly emotional




                                 Rational
                                        30%

                                                            Emotional
                                                                     70%




      Source: Johnson, Mark. “11 Customer Loyalty Trends for 2011”, HotelMarketing.com: Nov. 25, 2010.


                                                                                                         9
Use different engagement techniques for profitable
and rewarding customer dialogues



     Please            Rational            Save




                                         Surprise &
  Thank You           Emotional
                                          Delight



                                                      10
Orange Spain Rewards Customer Top Up
       TV Commercial                                             Website




       Program WEB Portal
                                                                                  SMS




          PR: http://lacomunidad.elpais.com/movilesespana/2010/9/26/recarga-y-gana-con-orange


                                                                                                11
Consumers are social




   If Facebook was a country Over 70% of it would
    be the 3rd biggest country in the World. Bigger than
            the USA and just behind India and China




       Source: Facebook, Jan 2011


                                                           12
Encourage customers to amplify through social media




                                                      13
Orange Spain recruits customers via social media




                                                   men
                                                   woman




                                                           14
Mobiles are used more for games than social networking




   Over 60% of people surveyed use their phones for
                   gaming Vs 49% social networking




      Source: Microsoft Tag, March 2011


                                                         15
Adopt a gamified approach




                            16
T-Mobile USA celebrates having the largest 4G network




                                                        17
People care strongly about their hobbies and interests




          Over 60% of young people would rather
                              give up sex than music




      Source: Marrakesh Records and Human Capital, February 2009


                                                                   18
Link promotions to customer affinities




           Cinema-themed        Lifestyle-themed




           Sports-themed         Music-themed


                                                   19
Vodafone Greece allows customers to take friends out for
free and uses mobile coupons




  Information launched                 Current 3rd party Offers
     on VF Websites




                                                                  20
Consumers are starting to purchase via their mobile
phones, including research and direct purchases



               43%
                                            37%                          35%
                                                                                                      27%




           Research              Purchase direct to                Experience                 Purchase via
                                        bill                       enhancers                card/bank details




       *Experience Enhancers include coupons, status on purchased items, buying alerts, loyalty schemes and ticketing
       Source: IAB Consumer M-Commerce Study October 2010 Base All UK Mobile Users (1039)
                                                                                                                        21
Argos mobile club makes shopping easier for its 6m+
opted in customers




                                             CONFIDENTIAL & PROPRIETARY   22
Easier shopping via mobile is valued by consumers

                   Why did you use your mobile for researching/buying?


                                   out and about                                            47%
                   the easiest way of doing it                                            42%
            it provides me with useful info*                                        33%
          spontaneous / impulsive decision                                          32%
 means I don't have to carry so much stuff*                                     29%
                        no other online access                                26%
                                 experimentation                              25%
                  it's the only way of doing it                      11%
 knows where you are - more relevant info*                           11%
                felt like the most secure way                    7%




          Source: IAB Consumer M-Commerce Study October 2010
          Base: All respondents who are involved in each area of M Commerce
          * Indicates this option was only asked of one area of M-Commerce
                                                                                                  23
NFC will extend mobile commerce even further in the real world, making
PBM and loyalty programmes even more important




                 Touch to Share             Touch to Discover




                Touch to Ticket                Touch to Pay


                                                                         24
True customer value and dialogue are the ingredients for
successful a PBM brand

                   True
                                    Rewards
                 customer
                                      and
                 dialogue,
                                    valuable
                  not just
                                    services
                  selling


      Rich                                       Connecting
    Profiling                                       with
      and                                         customer
   relevance                                      affinities




                                                               25



                                                               25
Please visit our breakout session for more details
and new research results on PBA




                       Stephen Upstone
                    VP Sales and Business Development

                           supstone@velti.com




                                                        26

Pbm velti stephen_upstone

  • 1.
    How to buildan opt in brand proposition that has longevity The New Revenue Growth & Loyalty Story 3rd October, 2011
  • 2.
    The global leaderin mobile marketing and advertising 1
  • 3.
    We manage mobileexperiences mCRM mCare and Services Loyalty Programs Mobile Advertising Gaming Mobile Marketing mCommerce 2
  • 4.
    Permission based marketingprograms – operators examples Surprise & Permission Promos & Delight / I-Ticket Based Games Collect points Advertising Vodafone Vodafone Orange Spain T-Mobile USA Greece: Loyalty Portugal ‘Top-up and win’ ‘4G Payday’ ‘2 for 1 i-Ticket’ ‘Promo 4u’ Operator Operator invests Operator invests Advertiser invests / customer pays / customer pays invests 3
  • 5.
    Each proposition startswith the customer 4
  • 6.
    People like promotionsand offers Over 70% of consumers surveyed use discounts, promotions or coupon services like Groupon Source: Recent study conducted by Velti & DMA, Sept,. 2011 5
  • 7.
    And people wantrelevance 48% of people feel personally relevant deals are the second most frequently chosen reason for spending more with a company Source: New research by Ipsos Mori and The Logic Group. Johnson, Mark. “11 Customer Loyalty Trends for 2011”, HotelMarketing.com: Nov. 25, 2010 6
  • 8.
    Data personalises dialogueand offers Campaign Preference Response Demographics Initial Operator Initial Data + During the program data Usage behaviour Profit Purchases 7
  • 9.
    Vodafone Portugal usescustomer preference for ads 8
  • 10.
    Decision making ismostly emotional Rational 30% Emotional 70% Source: Johnson, Mark. “11 Customer Loyalty Trends for 2011”, HotelMarketing.com: Nov. 25, 2010. 9
  • 11.
    Use different engagementtechniques for profitable and rewarding customer dialogues Please Rational Save Surprise & Thank You Emotional Delight 10
  • 12.
    Orange Spain RewardsCustomer Top Up TV Commercial Website Program WEB Portal SMS PR: http://lacomunidad.elpais.com/movilesespana/2010/9/26/recarga-y-gana-con-orange 11
  • 13.
    Consumers are social If Facebook was a country Over 70% of it would be the 3rd biggest country in the World. Bigger than the USA and just behind India and China Source: Facebook, Jan 2011 12
  • 14.
    Encourage customers toamplify through social media 13
  • 15.
    Orange Spain recruitscustomers via social media men woman 14
  • 16.
    Mobiles are usedmore for games than social networking Over 60% of people surveyed use their phones for gaming Vs 49% social networking Source: Microsoft Tag, March 2011 15
  • 17.
    Adopt a gamifiedapproach 16
  • 18.
    T-Mobile USA celebrateshaving the largest 4G network 17
  • 19.
    People care stronglyabout their hobbies and interests Over 60% of young people would rather give up sex than music Source: Marrakesh Records and Human Capital, February 2009 18
  • 20.
    Link promotions tocustomer affinities Cinema-themed Lifestyle-themed Sports-themed Music-themed 19
  • 21.
    Vodafone Greece allowscustomers to take friends out for free and uses mobile coupons Information launched Current 3rd party Offers on VF Websites 20
  • 22.
    Consumers are startingto purchase via their mobile phones, including research and direct purchases 43% 37% 35% 27% Research Purchase direct to Experience Purchase via bill enhancers card/bank details *Experience Enhancers include coupons, status on purchased items, buying alerts, loyalty schemes and ticketing Source: IAB Consumer M-Commerce Study October 2010 Base All UK Mobile Users (1039) 21
  • 23.
    Argos mobile clubmakes shopping easier for its 6m+ opted in customers CONFIDENTIAL & PROPRIETARY 22
  • 24.
    Easier shopping viamobile is valued by consumers Why did you use your mobile for researching/buying? out and about 47% the easiest way of doing it 42% it provides me with useful info* 33% spontaneous / impulsive decision 32% means I don't have to carry so much stuff* 29% no other online access 26% experimentation 25% it's the only way of doing it 11% knows where you are - more relevant info* 11% felt like the most secure way 7% Source: IAB Consumer M-Commerce Study October 2010 Base: All respondents who are involved in each area of M Commerce * Indicates this option was only asked of one area of M-Commerce 23
  • 25.
    NFC will extendmobile commerce even further in the real world, making PBM and loyalty programmes even more important Touch to Share Touch to Discover Touch to Ticket Touch to Pay 24
  • 26.
    True customer valueand dialogue are the ingredients for successful a PBM brand True Rewards customer and dialogue, valuable not just services selling Rich Connecting Profiling with and customer relevance affinities 25 25
  • 27.
    Please visit ourbreakout session for more details and new research results on PBA Stephen Upstone VP Sales and Business Development supstone@velti.com 26