An assignment on paying attention, in partial fullfilment of requirements for "A Crash Course on Creativity" by Prof. Tina Seelig, Venture Lab, Stanford University
This document provides insights and hidden opportunities for improving six retail outlets in Edmonton, Canada. It analyzes aspects of the customer experience, staff interactions, product placement, and store environment. Some key issues noted include the need for cleaner floors, improved staff training, optimizing product visibility and accessibility, and enhancing the overall shopping experience beyond just throughput. Opportunities for enhancing the customer experience and satisfaction levels are highlighted.
The document summarizes observations and opportunities from various retail stores, including suggestions to leverage unused floor and ceiling space, use scents and videos to enhance the customer experience, and opportunities to showcase local products. It also provides demographic information about the township of Northfield, noting the population is highly educated with above average incomes and home values.
The document discusses the interior design concept for a retail shop called Tantra in Mount Glory, Kharadi. It outlines the mission and values of attracting and retaining customers through a comfortable environment. A sunset color scheme using warm tones like pearl, white and accent wallpaper is proposed to make the space feel rich and inviting. Both exterior and interior design processes are important, using graphics, lighting, colors and branding to welcome customers. Interior lighting would include general, recessed, task and dynamic lighting. A modern style with clean lines, muted colors and materials like metal, glass and steel is recommended, along with vinyl flooring and a wallpapered reception area.
Retail design protfolio by bharat jeswanidezyneecole
The document provides details on designing retail spaces, including storefronts, interiors, and merchandising. It discusses principles for organizing retail spaces, such as departmentalization to help customers find items and salespeople monitor profits. Diagrams provide human dimension guidelines for designing retail fixtures and counters at various heights to accommodate both seated and standing customers. The overall goal is to design efficient and well-laid out retail spaces that create positive shopping experiences and maximize sales.
The document discusses principles of retail shop design. It covers attracting customers through advertising and window displays. It emphasizes inducing customer entrance and organizing interior spaces into departments. Additional principles covered include interior displays, customer conveniences, and departmentalization of merchandise. The document also examines different shop layout plans including straight, pathway, diagonal, curve, varied and geometric. It provides dimensions for counters and clearances to accommodate seated and standing customers and clerks.
The document provides insights and opportunities for several retail stores including DavidsTea, Aritzia, Little Burgundy, Gap, Club Monaco, and Wal-Mart. Key insights noted include the inviting storefronts, lighting, product displays, music, and employees' appearance at various stores. Opportunities discussed involve improving staffing levels, navigation, window displays, product mixes and pricing, and creating a more welcoming atmosphere particularly at Wal-Mart.
The document discusses principles of retail design and organization. It covers six basic retail layout types (straight, pathway, diagonal, curved, varied, geometric), dimensions for retail spaces and components like counters, shelving, and merchandise cases. It also outlines principles for attracting customers, inducing interest, organizing store spaces, interior displays, and conveniences. Retail design aims to arouse customer interest and satisfy it through attractive storefronts, window displays, and an organized interior that makes purchasing easy. The entrance area is an important starting point that introduces customers to the store environment and brand identity.
This document provides insights and hidden opportunities for improving six retail outlets in Edmonton, Canada. It analyzes aspects of the customer experience, staff interactions, product placement, and store environment. Some key issues noted include the need for cleaner floors, improved staff training, optimizing product visibility and accessibility, and enhancing the overall shopping experience beyond just throughput. Opportunities for enhancing the customer experience and satisfaction levels are highlighted.
The document summarizes observations and opportunities from various retail stores, including suggestions to leverage unused floor and ceiling space, use scents and videos to enhance the customer experience, and opportunities to showcase local products. It also provides demographic information about the township of Northfield, noting the population is highly educated with above average incomes and home values.
The document discusses the interior design concept for a retail shop called Tantra in Mount Glory, Kharadi. It outlines the mission and values of attracting and retaining customers through a comfortable environment. A sunset color scheme using warm tones like pearl, white and accent wallpaper is proposed to make the space feel rich and inviting. Both exterior and interior design processes are important, using graphics, lighting, colors and branding to welcome customers. Interior lighting would include general, recessed, task and dynamic lighting. A modern style with clean lines, muted colors and materials like metal, glass and steel is recommended, along with vinyl flooring and a wallpapered reception area.
Retail design protfolio by bharat jeswanidezyneecole
The document provides details on designing retail spaces, including storefronts, interiors, and merchandising. It discusses principles for organizing retail spaces, such as departmentalization to help customers find items and salespeople monitor profits. Diagrams provide human dimension guidelines for designing retail fixtures and counters at various heights to accommodate both seated and standing customers. The overall goal is to design efficient and well-laid out retail spaces that create positive shopping experiences and maximize sales.
The document discusses principles of retail shop design. It covers attracting customers through advertising and window displays. It emphasizes inducing customer entrance and organizing interior spaces into departments. Additional principles covered include interior displays, customer conveniences, and departmentalization of merchandise. The document also examines different shop layout plans including straight, pathway, diagonal, curve, varied and geometric. It provides dimensions for counters and clearances to accommodate seated and standing customers and clerks.
The document provides insights and opportunities for several retail stores including DavidsTea, Aritzia, Little Burgundy, Gap, Club Monaco, and Wal-Mart. Key insights noted include the inviting storefronts, lighting, product displays, music, and employees' appearance at various stores. Opportunities discussed involve improving staffing levels, navigation, window displays, product mixes and pricing, and creating a more welcoming atmosphere particularly at Wal-Mart.
The document discusses principles of retail design and organization. It covers six basic retail layout types (straight, pathway, diagonal, curved, varied, geometric), dimensions for retail spaces and components like counters, shelving, and merchandise cases. It also outlines principles for attracting customers, inducing interest, organizing store spaces, interior displays, and conveniences. Retail design aims to arouse customer interest and satisfy it through attractive storefronts, window displays, and an organized interior that makes purchasing easy. The entrance area is an important starting point that introduces customers to the store environment and brand identity.
Store design and layout, Visual MerchandisingAkeeb Siddiqui
The document discusses store layout and design strategies. It outlines different layout types including grid, racetrack, and free-form and describes their advantages and disadvantages. Key aspects of store design covered include using the entrance, signage, lighting and floor plans to guide customers through their shopping experience and influence buying behavior. The objectives of store design are to implement the retailer's strategy, influence customers, provide flexibility, control costs and meet legal requirements.
This document provides observations from a store layout analysis. Key findings include:
1) Stores generally have a simple, sober design with neutral colors and free-flow layouts. Products are organized by section, gender and color. Cash registers are located near entrances.
2) Display windows showcase a limited number of neatly presented products and prices. Open doors invite customers inside.
3) Customers are typically women ages 20-40, sometimes with others. Salesperson ratios and uniforms vary between stores.
Sarvesh Singh Bhati's retail design portfolio document discusses principles of retail shop design and layouts. It addresses attracting customers with storefronts and displays, organizing interior spaces into departments, and providing customer conveniences. Different plan types are outlined like straight, pathway, diagonal and curved. Dimensions for counters, clearances and fixtures are provided to ensure customer and employee comfort and efficient shopping experiences. The document emphasizes merchandising psychology of arousing interest and satisfying customers to complete sales.
The document discusses store layout and design. It covers topics like store image, space productivity, circulation patterns like grid, loop and free flow layouts, location of departments, psychological factors to consider, visual merchandising, storefront and interior design, lighting, sounds and smells, and planograms. The overall goal of store layout and design is to attract customers, get them to browse more products, and maximize sales and profits.
This document provides insights and hidden opportunities for 6 different stores. Store 1 needs to better display products to help customers choose. Store 2 would benefit from separate counters for repair and furniture businesses. Store 3's sign is obscured and deals could be printed more clearly. Store 4 has good design and customer service. Store 5 is disorganized and could take advantage of its market location. Store 6 needs better sign illumination and to address overload issues.
The document discusses store layout and design. It covers elements of the store environment like fixtures, signage, and lighting. The objectives of store design are to develop a store image and increase space productivity. Store planning involves creating a floor plan, allocating space, and considering circulation. Common layouts include free-flow, grid, loop, and spine. Fixtures and merchandise presentation aim to attractively display items and increase sales. Store design also encompasses the interior, lighting, and appealing to customers' senses.
This document discusses store design and its influence on shopper behavior. It outlines Baker's framework, which identifies three dimensions of store environment: design (layout, architecture, displays), social (level of contact), and ambient (atmospheric factors). Mehrabian-Russell and Elaboration Likelihood models are also referenced to explain how environmental stimuli impact shopper pleasure, arousal, and approach/avoidance behaviors. The lecture emphasizes that store design should create a controlled environment that conveys brand messages through layout, displays, and atmospheric elements to enhance the shopping experience.
The document discusses the author's approach to using different colored hats during creative team discussions. The author uses a green hat to generate alternative ideas, a red hat to compliment others' ideas, a black hat to express caution about potential issues, and a white hat to provide additional informative context. The author also notes they are missing their yellow and blue hats. The summary is in 3 sentences as requested.
The document describes observations from visits to three stores - a bookstore, an outdoor equipment store, and a home decor store. At the bookstore, the environment was welcoming and comfortable, encouraging browsing. The outdoor store focused on its target adventurous customers by allowing testing of equipment. In contrast, the home decor store was disorganized and chaotic, making navigation difficult, especially for male customers. Overall, the observations show the importance of tailoring the store environment and layout to the target customer group.
This document provides instructions for an assignment to create a new sport using two household items. It explains that the assignment is individual and requires submitting a drawing, photo, or video demonstrating the new sport along with a short description. It provides logistics such as the assignment dates and requirements for peer evaluation. The document then includes two examples submitted by a student: RopeBroom, which uses a rope and broom and involves twisting around the broom, and TowIron, which uses a towel and steam iron and involves steaming the abdomen area. Both examples include instructions and a warning that they are not suitable for people with heart disease or high blood pressure.
The document provides observations from 4 different shops in a shopping center:
1. Cache Cache, a low-cost women's clothing store, described the white and yellow color scheme, crowded layout, and young female customers.
2. Follie d'Oro, a jewellery store, had a bright environment that lacked charm and conveyed coldness rather than luxury. It had couples and families as customers.
3. Game Stop, a video game store, had a small, messy space crowded with advertising and boxes. It had male customers aged 15-30 browsing new releases.
4. Bianca, a home textiles store, presented a warm, spacious environment through its
The document describes observations made during a day spent observing various stores and businesses through a camera with new lenses. In 6 sections, it summarizes key things noticed at [1] a bookstore, [2] a women's boutique, [3] a local vegetables store, [4] a florist, [5] a patisserie, and [6] a supermarket. The observations included previously unnoticed details about decorations, displays, and operations that provided ideas for improvements or highlighted how businesses had adapted to current conditions.
Commercial organizations in the pharmaceutical industry must enable multiple business models to adapt to shifting markets and evolving stakeholder needs. They must continuously understand and map changing value drivers for diverse stakeholders in order to provide dynamic value propositions through appropriate channels. This requires taking an agile, customer-centric approach organized around stakeholders, with business models that develop and adapt based on real-time learning. Pharma 3.0 emphasizes engaging directly with patients to improve health outcomes through collaborative, services-focused models.
Future Work/Technology 2050 and the Conscious-Technology Age for the Astana E...Jerome Glenn
The document discusses emerging technologies and their potential effects on the future of work and society by 2050. It outlines technologies like synthetic biology, artificial intelligence, robotics, and more that could significantly impact employment. It suggests that without new economic approaches, unemployment could reach 50% as a result of employment-less economic growth. The document also discusses possibilities like one-person global businesses, non-ownership models, and collective intelligence systems. It frames these changes as moving society towards a "Conscious-Technology Civilization" and questions how future technologies could affect human consciousness.
CDI Founder Workshop Session 3- Creating True Relationships - Kaison Tanabe - Impact without Borders (https://www.linkedin.com/in/kaisontanabe)
Good News, no homework for this week! Don't get used to it. Just come prepared to learn how to create true relationships.
The document provides information about using bread for purposes other than food. It lists 27 non-food uses of bread such as using stale bread as bird food, playing with dough as modeling clay for kids, drawing with toasted bread like charcoal, and making dresses from bread. The cultural and political importance of bread is also discussed, noting its significance in Judaism, Christianity, and as a metaphor for basic necessities.
设计思维,以人为本的创新方法论。适用于产品,生活创新。重要的并非流程本身,而是潜在的思考方式,让我们更加适从于快速变化的世界。
注:(本PPT部分内容是为大学生所设计。)
更新信息请联系:stanfordivyguo@gmail.com
欢迎转载,请尊重版权 Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
The document describes the author's observations from visiting several retail stores. At Shasa, the staff naturally start conversations with customers while reorganizing products. H&M uses letters, models and pictures at the entrance to identify their target customers. Charlotte Russe has movable product stations that allow for rearranging. Payless offered a 30% discount for customers buying 3 or more items, which attracted many buyers. While store designs and layouts share similarities within categories, subtle differences like these customer engagement tactics set stores apart.
Paying Attention - A Crash Course in Creativity conducted by Tina Seelig at Stanford University. As part of the class assignment, I visited six stores. This presentation shares my shopping experiences and revelations of what I saw directly and what I felt and noticed in these stores. This led to some interesting insights and opportunities that I wanted to share
This document provides various creative and unconventional uses for bread beyond just eating it. Some of the ideas presented include using bread to make slippers, musical instruments, toys, decorations, invitation cards, and more. Additionally, bread is suggested for uses like ear plugs, writing utensils, packing materials, and artistic mediums. The document promotes finding new purposes for bread outside of just consumption.
Store design and layout, Visual MerchandisingAkeeb Siddiqui
The document discusses store layout and design strategies. It outlines different layout types including grid, racetrack, and free-form and describes their advantages and disadvantages. Key aspects of store design covered include using the entrance, signage, lighting and floor plans to guide customers through their shopping experience and influence buying behavior. The objectives of store design are to implement the retailer's strategy, influence customers, provide flexibility, control costs and meet legal requirements.
This document provides observations from a store layout analysis. Key findings include:
1) Stores generally have a simple, sober design with neutral colors and free-flow layouts. Products are organized by section, gender and color. Cash registers are located near entrances.
2) Display windows showcase a limited number of neatly presented products and prices. Open doors invite customers inside.
3) Customers are typically women ages 20-40, sometimes with others. Salesperson ratios and uniforms vary between stores.
Sarvesh Singh Bhati's retail design portfolio document discusses principles of retail shop design and layouts. It addresses attracting customers with storefronts and displays, organizing interior spaces into departments, and providing customer conveniences. Different plan types are outlined like straight, pathway, diagonal and curved. Dimensions for counters, clearances and fixtures are provided to ensure customer and employee comfort and efficient shopping experiences. The document emphasizes merchandising psychology of arousing interest and satisfying customers to complete sales.
The document discusses store layout and design. It covers topics like store image, space productivity, circulation patterns like grid, loop and free flow layouts, location of departments, psychological factors to consider, visual merchandising, storefront and interior design, lighting, sounds and smells, and planograms. The overall goal of store layout and design is to attract customers, get them to browse more products, and maximize sales and profits.
This document provides insights and hidden opportunities for 6 different stores. Store 1 needs to better display products to help customers choose. Store 2 would benefit from separate counters for repair and furniture businesses. Store 3's sign is obscured and deals could be printed more clearly. Store 4 has good design and customer service. Store 5 is disorganized and could take advantage of its market location. Store 6 needs better sign illumination and to address overload issues.
The document discusses store layout and design. It covers elements of the store environment like fixtures, signage, and lighting. The objectives of store design are to develop a store image and increase space productivity. Store planning involves creating a floor plan, allocating space, and considering circulation. Common layouts include free-flow, grid, loop, and spine. Fixtures and merchandise presentation aim to attractively display items and increase sales. Store design also encompasses the interior, lighting, and appealing to customers' senses.
This document discusses store design and its influence on shopper behavior. It outlines Baker's framework, which identifies three dimensions of store environment: design (layout, architecture, displays), social (level of contact), and ambient (atmospheric factors). Mehrabian-Russell and Elaboration Likelihood models are also referenced to explain how environmental stimuli impact shopper pleasure, arousal, and approach/avoidance behaviors. The lecture emphasizes that store design should create a controlled environment that conveys brand messages through layout, displays, and atmospheric elements to enhance the shopping experience.
The document discusses the author's approach to using different colored hats during creative team discussions. The author uses a green hat to generate alternative ideas, a red hat to compliment others' ideas, a black hat to express caution about potential issues, and a white hat to provide additional informative context. The author also notes they are missing their yellow and blue hats. The summary is in 3 sentences as requested.
The document describes observations from visits to three stores - a bookstore, an outdoor equipment store, and a home decor store. At the bookstore, the environment was welcoming and comfortable, encouraging browsing. The outdoor store focused on its target adventurous customers by allowing testing of equipment. In contrast, the home decor store was disorganized and chaotic, making navigation difficult, especially for male customers. Overall, the observations show the importance of tailoring the store environment and layout to the target customer group.
This document provides instructions for an assignment to create a new sport using two household items. It explains that the assignment is individual and requires submitting a drawing, photo, or video demonstrating the new sport along with a short description. It provides logistics such as the assignment dates and requirements for peer evaluation. The document then includes two examples submitted by a student: RopeBroom, which uses a rope and broom and involves twisting around the broom, and TowIron, which uses a towel and steam iron and involves steaming the abdomen area. Both examples include instructions and a warning that they are not suitable for people with heart disease or high blood pressure.
The document provides observations from 4 different shops in a shopping center:
1. Cache Cache, a low-cost women's clothing store, described the white and yellow color scheme, crowded layout, and young female customers.
2. Follie d'Oro, a jewellery store, had a bright environment that lacked charm and conveyed coldness rather than luxury. It had couples and families as customers.
3. Game Stop, a video game store, had a small, messy space crowded with advertising and boxes. It had male customers aged 15-30 browsing new releases.
4. Bianca, a home textiles store, presented a warm, spacious environment through its
The document describes observations made during a day spent observing various stores and businesses through a camera with new lenses. In 6 sections, it summarizes key things noticed at [1] a bookstore, [2] a women's boutique, [3] a local vegetables store, [4] a florist, [5] a patisserie, and [6] a supermarket. The observations included previously unnoticed details about decorations, displays, and operations that provided ideas for improvements or highlighted how businesses had adapted to current conditions.
Commercial organizations in the pharmaceutical industry must enable multiple business models to adapt to shifting markets and evolving stakeholder needs. They must continuously understand and map changing value drivers for diverse stakeholders in order to provide dynamic value propositions through appropriate channels. This requires taking an agile, customer-centric approach organized around stakeholders, with business models that develop and adapt based on real-time learning. Pharma 3.0 emphasizes engaging directly with patients to improve health outcomes through collaborative, services-focused models.
Future Work/Technology 2050 and the Conscious-Technology Age for the Astana E...Jerome Glenn
The document discusses emerging technologies and their potential effects on the future of work and society by 2050. It outlines technologies like synthetic biology, artificial intelligence, robotics, and more that could significantly impact employment. It suggests that without new economic approaches, unemployment could reach 50% as a result of employment-less economic growth. The document also discusses possibilities like one-person global businesses, non-ownership models, and collective intelligence systems. It frames these changes as moving society towards a "Conscious-Technology Civilization" and questions how future technologies could affect human consciousness.
CDI Founder Workshop Session 3- Creating True Relationships - Kaison Tanabe - Impact without Borders (https://www.linkedin.com/in/kaisontanabe)
Good News, no homework for this week! Don't get used to it. Just come prepared to learn how to create true relationships.
The document provides information about using bread for purposes other than food. It lists 27 non-food uses of bread such as using stale bread as bird food, playing with dough as modeling clay for kids, drawing with toasted bread like charcoal, and making dresses from bread. The cultural and political importance of bread is also discussed, noting its significance in Judaism, Christianity, and as a metaphor for basic necessities.
设计思维,以人为本的创新方法论。适用于产品,生活创新。重要的并非流程本身,而是潜在的思考方式,让我们更加适从于快速变化的世界。
注:(本PPT部分内容是为大学生所设计。)
更新信息请联系:stanfordivyguo@gmail.com
欢迎转载,请尊重版权 Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
The document describes the author's observations from visiting several retail stores. At Shasa, the staff naturally start conversations with customers while reorganizing products. H&M uses letters, models and pictures at the entrance to identify their target customers. Charlotte Russe has movable product stations that allow for rearranging. Payless offered a 30% discount for customers buying 3 or more items, which attracted many buyers. While store designs and layouts share similarities within categories, subtle differences like these customer engagement tactics set stores apart.
Paying Attention - A Crash Course in Creativity conducted by Tina Seelig at Stanford University. As part of the class assignment, I visited six stores. This presentation shares my shopping experiences and revelations of what I saw directly and what I felt and noticed in these stores. This led to some interesting insights and opportunities that I wanted to share
This document provides various creative and unconventional uses for bread beyond just eating it. Some of the ideas presented include using bread to make slippers, musical instruments, toys, decorations, invitation cards, and more. Additionally, bread is suggested for uses like ear plugs, writing utensils, packing materials, and artistic mediums. The document promotes finding new purposes for bread outside of just consumption.
This document discusses the transition from 20th century classrooms to 21st century learning networks. It emphasizes that learning is now individualized, personalized, continuous and global. It also notes that the amount of available "textbooks" has grown exponentially to 2 quintillion. The document outlines some of the fundamental differences between 20th century and 21st century assumptions about teaching and learning, including that teachers are now part of large networks and students will learn to learn without teachers. It argues this represents a revolutionary shift that provides opportunities for transformation in schools.
This document is a crash course on creativity presented by professors at Stanford University in 2012. It discusses how a group of Brazilians taking the course have more in common than just their nationality, including speaking Portuguese and having an open mind towards creativity. The document introduces the group members, who are from various cities in Brazil, and provides credits for the content and background music used.
The document provides a history of bread, beginning with evidence of starch residue on rocks from 30,000 years ago in Europe. It discusses the domestication of grains like wheat and barley in the Fertile Crescent around 10,000 BC. Bread became a staple food during the Neolithic era. Key developments in bread making included the Egyptians inventing closed ovens and the Romans popularizing risen, yeasted bread. Modern techniques like the watermill and mechanical dough mixer were introduced at different points in history. The document also lists many types and uses of bread beyond just a food, such as cultural metaphors, stuffing, croutons, and more.
The document describes 6 different shops in Bilbao, Spain. It provides details on the location, design, products, and customer experience of each shop, which include a food market, pet store, wine shop, comic book store, fair trade shop, and pastry shop. The shops showcase high quality seasonal products, convenience for customers, expertise of owners, and both traditional and innovative business strategies.
2050 : The Future of Technology for Kids - Mocomi.comMocomi Kids
2050 : The Future of Technology for kids - Mocomi.com
Read here 5 upcoming technologies that will change the world! http://mocomi.com/future-of-technology/
For the last year, I've been doing lots of talks on my book 'A User Guide to the Creative Mind'. They've been focused on how to understand the creative process and harness it to have more ideas.
So, in reaction to that, I decided to do a talk about the exact opposite - How to Kill Creativity.
I did the talk in October 2012 at the Silicon Beach conference in Bournemouth. And this is a slightly condensed version with audio.
For those who've had an irony-bypass, please understand that it's entirely sarcastic. Well, mostly, at least.
http://userguidetothecreativemind.com
http://getadditive.com
The document provides observations from visiting various retail stores, including Walmart, Staples, Toy R Us Express, Hallmark, Winners, and Dollar Store. Key details noted include store layouts, cleanliness, signage, product displays, and customer service. Overall impressions of the shopping experiences at each location are given through short descriptions of the stores' appearances and setups.
The document analyzes store visits and summaries of Microsoft, Apple, Sony, Urban Outfitters, Sports Authority, and Trader Joe's stores. It identifies insights on store environments, products, customers, and personnel as well as missed opportunities at each store. Overall trends noted interactive environments, prominent new products, branding of quality and value, and inspiration from flagship fashion stores.
The document summarizes the key aspects of several stores' environments and customer experiences. It describes the welcoming exteriors that draw customers in through signs, decorations and open layouts. The interiors are designed for comfort, with clean lighting and organized products. Personnel aim to promptly serve customers who browse leisurely and enjoy socializing. Overall the stores craft appealing atmospheres through visual and sensory elements.
Store design involves five key elements: exterior, interior, fixtures, merchandise, and people. The exterior includes entrances, architectural features, and windows. The interior comprises ceilings, walls, floors, and lighting to house fixtures and merchandise. Atmospherics like aromas, sounds, colors, lighting, textures, and temperatures are used to create an atmosphere. Store layout, product presentation, fixtures, displays, and space allocation must all be strategically designed to maximize customer traffic and sales.
A crash course on creativity Assign #2Tarang Patel
This document provides observations from site visits to several retail stores including Macy's, Time After, Pottery Barn, AT&T, Victoria's Secret, and Microsoft Store. Key details are provided about the store layouts, merchandise presentation, customer demographics, and employee interactions. Common themes that emerge include prominent signage, well-lit interiors, color schemes to set the brand tone, and sales associates promptly engaging with customers.
The document provides reviews and observations of several retail stores. It notes positive and negative aspects of each store's layout, products, customer service and overall shopping experience. Key highlights include Ace Hardware and Costco receiving excellent ratings while Foot Locker and AT&T were rated as mediocre. Specific feedback is given on displays, staffing levels, cleanliness and atmosphere at each location visited.
Stores use strategic design elements to attract and influence customers, including bright colors to draw attention to products, simple logos for clarity, and large signage for visibility. They also play soothing music, use concrete flooring for carts, have high ceilings to seem more spacious, and place impulse items by the checkout. Overall the goal is to create a relaxed environment that encourages browsing and unplanned purchases.
Assignment #2. A Crash Course on Creativity, Professor Tina Seelig, Stanford...awesomeGod
The document provides an overview of a crash course on creativity taught by Professor Tina Seelig at Stanford University. It discusses how the course examines different aspects of creativity, including how to think creatively, recognize opportunities, and overcome obstacles to pursuing creative ideas. The course aims to help students develop their creative abilities and apply creativity to solve problems in various domains.
The document provides observations from visits to three home goods stores: Crate & Barrel, Nordstrom Rack, and Aaron Brothers Art & Framing. Key insights and opportunities for improvement are identified at each store relating to the environment, displays, customer service, and merchandising strategies. Specific issues noted include poor lighting, cluttered displays, inadequate flooring and an underutilized window display at Nordstrom Rack. Crate & Barrel is praised for its inviting atmosphere and customer service. Aaron Brothers' new flooring and displays are highlighted along with suggestions for expanding their frame selection and reorganizing children's art supplies.
The document provides an overview of retail design and layout strategies. It discusses that retail involves the sale of goods directly to consumers. An effective retail interior design must support branding, marketing, sales, and customer experience. Common retail patterns include welcoming entry areas, display fixtures, store layouts, signage, and storage. Various store layout types are examined like grid, herringbone, loop, free-flow, boutique, straight, diagonal, angular, geometric and multiple layouts. Elements like props, accessibility, and merchandising strategies are also covered.
C Brookes Venture Lab Observant Exercise 10 30-12Caia Brookes
This document contains observations the author made while shopping at various stores. Some key observations included:
1) A Walgreens store had many aisles filled with tables of items rather than clear pathways, and often displayed large quantities of the same product.
2) A Whole Foods store had upscale decor like wood surfaces and track lighting, and used plants and informational signs to create a natural environment.
3) The author realized they are not naturally observant but aims to practice being more observant when shopping in order to notice more details.
The document summarizes the key characteristics of several different retail stores including:
- An ice cream shop that has loud music, cold temperatures, and smells of candy with customers following a set path through the store.
- A university bookstore with a calm quiet environment, school colors, and easy to find cashiers but lower purchase rates.
- An electronics store with crowded merchandise, loud distracting music, impulse items by the register, and young browsing customers.
- A perfume store with pleasant smells, samples, friendly staff, and individual customers.
- A gift shop with a messy sign, loud music, well-aligned freaky products, and young reflective staff.
- A
Retail Management Final Project: Store Analysis of EA DavisAglazer1
The document discusses the layout, design, lighting, fixtures, and merchandising techniques used in a high-end clothing and home goods store located in Wellesley, Massachusetts. It notes that the store's interior ambiance and organization of merchandise is consistent with the upscale brand and location. However, the exterior of the store is described as plain and could be improved. The store utilizes various floor plans, lighting, and flexible fixtures to effectively display the merchandise throughout the free-form layout. Department locations, signage, and use of wall and floor space maximizes visibility and sales of the products.
This document provides insights into several different retail outlets. It summarizes that a dollar store draws large crowds due to everything always being priced at $1.50. A DIY/hardware store attracts mainly male customers with its wide selection of products. A shoe store sees limited customers due to its small footwear selection. A bookstore draws many individuals and families for its wide range of reading materials. A girl-focused store attracts mainly young girls for its pink clothing and accessories. Finally, a pharmacy draws functional customers looking for specific medications or personal care products.
The document provides observations from lab visits to 5 different shops at Ikeja Shopping Center in Lagos, Nigeria. Key observations for each shop include the environment, personnel, products, customers, and insights. Shop 1 focused on kids' clothing and accessories. Shop 2 sold men's accessories under the brand Ennzo. Shop 3 was Prag Buy Right shop selling home appliances. Shop 4 was the large supermarket Shoprite. Shop 5 was Casa Bella selling female products. Common themes across shops included product displays, customer demographics and behaviors, and opportunities for improvement.
The document summarizes observations from visiting various retail stores. It notes that stores with more elegant, organized interiors that paid attention to details like ceilings and had pleasant fragrances encouraged longer browsing. Principles like Fengshui circular displays were effective. Upmarket home stores had fewer customers than clothing stores where touching merchandise was encouraged. Opportunities discussed include using Fengshui principles and encouraging customer touching of items to increase likelihood of purchases.
The document summarizes observations from visits to 6 retail stores. Best Buy is described as sterile and lacking excitement, with opportunities to add more music, gaming areas and bring the Geek Squad area forward. The Container Store is well-designed and organized, though the entrance could use more warmth. Ace Hardware has a disorganized, unpleasant feel due to its small, underground space. The Apple Store provides a strong customer experience through great displays, service and design, though the waiting area for the Genius Bar could be improved. Barnes & Noble feels too quiet like a library.
The document provides observations and insights from various retail establishments including a bowling alley, supermarket, apple store, and department store. Key observations include that the bowling alley was difficult to find and had an uninviting atmosphere, the supermarket had bright aisles but checkout was slow, the apple store was busy but had knowledgeable staff, and the department store was huge but empty on weekdays. Insights suggested improving signage for the bowling alley, separating checkout and payment at the supermarket, using a virtual queue at the apple store, and offering discounts to increase footfall at the department store.
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1. A Crash Course on Creativity
ASSIGNMENT:
ARE YOU PAYING ATTENTION?
BASSEY DANIEL
OCTOBER 2012
2. A Little Background
• These observations were carried out at The Palms
Shopping Mall in Lagos, Nigeria
• The mall and the shops therein are relatively upscale.
They are much more sophisticated in their
merchandising practices than the average Nigerian
business.
• Nigerians are a bit nervous about cameras, so I had
to operate in stealth mode. This explains why I do
not have as many pictures as would be expected.
3. The Palms Shopping Mall
• The Palms is the leading shopping mall
in Lagos, Nigeria
• It is strategically located to take
advantage of the high brow markets of
Victoria Island, Ikoyi and Lekki
• It is a one-stop shopping and
entertainment center with various
stores, eateries and a cinema
• The mall sets guidelines for display of
signage and other branding materials.
This limits what stores can do
5. The Environment
The Front Inside
Store front is attractive, • 2 separate small stores
inviting, window display for male & female –
announces sales about 8x10 feet each
• Interiors designed in the
Signage is bold and well brand colors – Purple &
displayed Lilac
Glass walls allow passing • White floor tiles, wood
visitors to see what is paneling, bright lighting
dropping ceiling about 10
inside. Door is open. feet high, not perceivable
smell, no music
6. Personnel Products
2 sales persons are well Shirts arranged by size,
dressed in what might be ties in an array of colors
company shirts. in racks
Wares are stacked on
1 male, 1 female. No
shelves making the best
uniforms. of limited space
Friendly customer New arrivals and sales
relations, but I had to call items are displayed on a
someone to attend to me low center platform,
after about 5 mins. close to eye level
7. Customers
• Customers typically alone
and on a mission, spend
little time browsing (store
is small)
• Brand is associated with
shirts (particularly TM
Lewin), so that is the main
attraction
• Customers typically buy a
shirt except size or desired
design is not available
8. Some Insights
Stores feel pretty crammed; a major turn-off for me
Should explore option of removing middle wall to
merge 2 stores (male & female sections) into one for
better space management and cross-selling across
gender. This might be constrained by mall’s
guidelines
Could also use a wall mirror to create a sense of
space
10. The Front Interiors
Takes advantage of Same dark theme with
corner piece location to luminous lime highlights,
invite passers-by with but intended cozy feeling
window displays
Signage is bold, door is is lost because of the
open, but it doesn’t feel crammed space and long
very inviting queues
The dark theme of the No music, busy display
brand colors and décor wall adds to the feeling of
give a somewhat somber
feel clutter
11. Personnel Products
Sales team dressed in • The phones and tablets
uniform (top only), are easy to notice, though
the display area is a bit
courteous but evidently cluttered
overworked • Most clients are there for
Of mixed gender, voice or data service
purchase or support
young adults whose • What was designed as a
profile fit the store’s central display surface
image has been converted to a
service point
12. Customers Insights
Customers are • Store size is grossly
individuals on a mission inadequate for customer
to buy airtime or traffic
configure/fix devices • Self-service retail points for
They range significantly airtime recharge (or roving
in age and social profile retail agents with POS
Several exit without terminals) would take
making a purchase pressure off core sales staff
because of long queues. • A lighter theme would
Average time on queue create a more airy and
was about 20 minutes welcoming atmosphere
13. Airtel – Mobile Service Provider
Presents a stark contrast
from Etisalat’s look, feel
and customer experience
Signage is bright and
catchy, but not fully lit
Door is open, promo
materials visible through
window
14. Interiors Personnel
White lighting from high All staff in Airtel tops
ceilings, but not quite bright Mixed gender, young
Promo materials on all walls adults, well spoken,
dull the light. Some light bulbs consistent with brand
are off. Doesn’t look very nice image
White tiles slightly darkened by Seem unfriendly, more
traffic work- than customer-
Several promo jingles looping focused
over PA system, a bit too much No apparent respect for
Seats provided for waiting queue system, appears
customers disorganized.
15. Customers Insights
Mostly individuals on a Some sales service
mission to buy a points in store or
service or get support around the mall would
Mostly young adults of take some pressure off
various social strata Better lighting would
Some customers join improve the look & feel
the queue, but some Staff could be more
breach it with no pleasant if they were
consequence under less pressure
17. The Front Interiors
Signage is bold and • Spacious layout organized
bright by departments, well
stocked, little clutter
WalMart-style • Large assortment of goods,
merchandizing displays even ready-to-eat food.
at entrance • White floor tiles, bright
lighting, high ceiling, radio
Wide open doors, playing over the PA system
security personnel on • Red, white, yellow
hand, carts readily corporate themes create a
jolly feel
available at the entrance
18. Personnel Products
Sales assistants are • Discounted items, fruits
distributed across and produce greet you as
departments, all in you walk in
uniform • Items organized logically
Mostly female, fairly well by department.
groomed, courteous but • In each department larger,
more focused on more expensive items are
inventory than on clients higher up on the shelves,
but visible
Humble working class • A wide array of impulse
types, profile fits store’s items close to checkout
no-frills discount image counters
19. Customers Insights
• They are a mixed bag – • Checkout area is congested
working mothers on a with used carts/baskets
mission to pick up a few • Some isles cluttered with
things on their way home, empty packaging, inventory
families and friends carts
browsing leisurely with • Customer convenience has
large carts, domestics generally been sacrificed
waiting on a long queue for for more shelf space
fresh bakes • Durable goods section
• Very few customers leave
appears to be least
trafficked. Relatively a
without a purchase waste of space
20. HealthPlus - Pharmarcy Chain
Nice bold signage, door
is open
Decent, organized,
professional look from
outside
Elicits trust
21. Interiors Personnel
Designed in blue & No sales attendants, but
yellow corporate colors, 2 pharmacists on hand to
clean white floor tiles assist on request
Bright white lighting set Cashiers in uniform,
in room height ceiling, pharmacists in neat
no music
Shelves well-stocked, not
white coats
crowded Some customers waiting
Checkout located to the to consult a pharmacist
rear, 1 security personnel All pleasant, fitting
at door store’s image
22. Products Customers
New line of wheel chairs Mostly lone shoppers on
and mobility aids displayed a mission
by window, also some Those who know the
marketing materials for store layout go straight to
immunization the desired section, some
No “on sales” items, but browse a bit guided by
fast-moving household the shelf labels, others go
hygiene products in central straight to a pharmacist
displays Little or no queue at
Products organized on checkout, so customers
shelves by type of ailment spend about 10 mins.
24. The Front Interiors
Bold signage, open White and beige walls,
doors, bright interiors white tiled floor. No
specific color scheme
make the whole store
No music, bright white
visible from outside
lights, fairly high ceilings,
New arrivals and feels spacious
promotional items Store is bland, no attempt
displayed at window at aesthetics, no appeal
Dressed manikins are Sales persons in Wrangler
inviting tops (young adults, mostly
ladies) on hand to assist
25. Products Customers
Shoes catch the attention as Mostly individuals, a few
one walks in. “For sale” friends in groups
items seem to be displayed Families frequent the
in the relevant sections – no women’s and children’s
central display
sections
Products arranged by
Mostly browsers,
customer demographic,
apparel type and size
spending at least 20 mins
in store
Cluttered labels make it a bit
Relatively few make
difficult to determine prices
purchases.
26. A Few Lessons
The most striking observation for me was how things like
store size, ambience, diversity of offerings, business type
and other factors affect the way customer behave in the
stores. The same person who dashes in and out of a
mobile provider outlet may stroll leisurely through the
isles of a departmental store.
I also observed how stores tend to be designed around
the kind of customers they expect to serve. Some get it
right, others get it wrong.
And it seems to be important to pay attention to whether
or not the store continues to meet the needs of target
customers