This lab shows how to optimize Java code to improve the performance of Java ME applications. The document describes an app called OptimizeMe that simulates a simple game loop to test performance. The app measures how long it takes to complete each loop iteration and displays the frame time. The goal is to optimize the code in the "work" portion of the loop to reduce frame times.
This document is the homepage for Tech Central Station's Enviro-Sci section. It includes navigation links to other sections of the site like Tech, Defense, and Investing. There is a search bar to search the site and a dropdown menu to select different pages within each section. The document also includes JavaScript functions to support things like image swapping on mouseover for the navigation links.
The Ring programming language version 1.9 book - Part 62 of 210Mahmoud Samir Fayed
This document contains source code for a 2D Super Man game created in the Ring programming language. The game has the following key elements:
1. A main game loop that initializes the game engine and game state and runs the game.
2. Sprite and text objects to display the title screen, instructions, and in-game elements like the player character and score.
3. Logic for player input and movement, collision detection with walls on the map, and interaction with enemies and powerups.
4. Functions to handle the game state, open doors when scoring thresholds are met, and end the game if the player runs out of energy.
The Ring programming language version 1.3 book - Part 42 of 88Mahmoud Samir Fayed
This document contains source code for a Super Man 2016 game created with the Ring game engine. The code defines game objects like sprites, maps, and text for the title screen and gameplay. It includes functions for player movement and collision detection, opening walls when scoring thresholds are met, and ending the game if the player runs out of energy.
This Java program performs optical character recognition (OCR) on image files. It allows the user to open an image file, then perform line, word, and character segmentation on the image. The program displays the original image and overlay lines, words, and character boxes as each segmentation step is performed. It uses histograms and thresholding techniques on the pixel data to identify lines, words, and characters in the image.
The document provides information on testing with Spock, including:
- Examples of Spock tests for stack operations and user services
- Explanations of Spock blocks like given, when, then
- How to use stubs, mocks and argument matchers in Spock tests
- Spock features for data driven testing, exceptions, interactions
- Comparisons between Spock and JUnit for testing approaches
The document contains PHP code for a website that displays and searches product information from a database. It includes:
1. Code to connect to a MySQL database and select the "banhang" database.
2. Index code that includes header, sidebar, content, and footer files. Content displays products and handles search/detail page links.
3. Product display code that queries the database and loops through results to show images, prices and links.
4. Category, search, and detail inclusion files that query the database to populate dropdowns, search results, and detailed product pages.
This lab shows how to optimize Java code to improve the performance of Java ME applications. The document describes an app called OptimizeMe that simulates a simple game loop to test performance. The app measures how long it takes to complete each loop iteration and displays the frame time. The goal is to optimize the code in the "work" portion of the loop to reduce frame times.
This document is the homepage for Tech Central Station's Enviro-Sci section. It includes navigation links to other sections of the site like Tech, Defense, and Investing. There is a search bar to search the site and a dropdown menu to select different pages within each section. The document also includes JavaScript functions to support things like image swapping on mouseover for the navigation links.
The Ring programming language version 1.9 book - Part 62 of 210Mahmoud Samir Fayed
This document contains source code for a 2D Super Man game created in the Ring programming language. The game has the following key elements:
1. A main game loop that initializes the game engine and game state and runs the game.
2. Sprite and text objects to display the title screen, instructions, and in-game elements like the player character and score.
3. Logic for player input and movement, collision detection with walls on the map, and interaction with enemies and powerups.
4. Functions to handle the game state, open doors when scoring thresholds are met, and end the game if the player runs out of energy.
The Ring programming language version 1.3 book - Part 42 of 88Mahmoud Samir Fayed
This document contains source code for a Super Man 2016 game created with the Ring game engine. The code defines game objects like sprites, maps, and text for the title screen and gameplay. It includes functions for player movement and collision detection, opening walls when scoring thresholds are met, and ending the game if the player runs out of energy.
This Java program performs optical character recognition (OCR) on image files. It allows the user to open an image file, then perform line, word, and character segmentation on the image. The program displays the original image and overlay lines, words, and character boxes as each segmentation step is performed. It uses histograms and thresholding techniques on the pixel data to identify lines, words, and characters in the image.
The document provides information on testing with Spock, including:
- Examples of Spock tests for stack operations and user services
- Explanations of Spock blocks like given, when, then
- How to use stubs, mocks and argument matchers in Spock tests
- Spock features for data driven testing, exceptions, interactions
- Comparisons between Spock and JUnit for testing approaches
The document contains PHP code for a website that displays and searches product information from a database. It includes:
1. Code to connect to a MySQL database and select the "banhang" database.
2. Index code that includes header, sidebar, content, and footer files. Content displays products and handles search/detail page links.
3. Product display code that queries the database and loops through results to show images, prices and links.
4. Category, search, and detail inclusion files that query the database to populate dropdowns, search results, and detailed product pages.
The Ring programming language version 1.10 book - Part 70 of 212Mahmoud Samir Fayed
This document describes the source code for a 3D tic-tac-toe game written in Ring. It loads necessary libraries, initializes the game, and defines several classes to handle different aspects of the game like the game logic, background, cubes, interface, and checking for a winner. Key aspects include representing the game board as a 3D array, tracking the active player, mapping mouse clicks to board positions, and checking the board array after each turn to detect a win condition.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
The document programmatically adds audio and buttons to a webpage. It likes and follows Facebook pages and profiles, invites friends to like a page, and displays status updates.
The Ring programming language version 1.5 book - Part 9 of 31Mahmoud Samir Fayed
This document contains source code for a 2D game called Stars Fighter using the Ring game engine. It includes code to create game objects like sprites, sounds, and text objects. It defines classes like GameState to track game variables and functions for game play, drawing to the screen, object movement, collisions, and win/loss conditions. The code implements a basic space shooter game with a player ship, enemies, firing projectiles, scoring, and multiple levels.
The Ring programming language version 1.5.2 book - Part 50 of 181Mahmoud Samir Fayed
This document contains source code for a Flappy Bird 3000 game created with the Ring game engine. It includes code for a main menu with instructions and controls, a gameplay loop that handles player input and movement, generating pipes for the player to navigate, collision detection, scoring, and win/lose conditions. The game aims to get the player's score to 3000 by navigating between pipes without collision.
The media player framework in Android involves both Java and native C++ code. When a media player is created, the Java code calls native functions that create a corresponding C++ media player object. This native object then interacts with classes like MediaPlayerService and Client to set the data source and start playback. The key steps are the native_setup function creating the native player, setDataSource passing the URI to native code, and MediaPlayerService::create using IMediaPlayerService to get a Client handling playback.
This document summarizes code for a basic game menu structure and implementation in Java ME for mobile devices.
The document includes 5 sections:
1. It introduces a basic main menu screen class with options like New Game, Settings, High Scores, Help and About.
2. It provides code for submenu screens like settings, high scores, help and about screens.
3. It includes code for a scrolling terrain background layer.
4. It provides an example player sprite class with methods for movement.
5. The main midlet class integrates the menu and subscreens.
The Ring programming language version 1.10 book - Part 63 of 212Mahmoud Samir Fayed
This document contains the source code for a Super Man 2016 game built with the Ring game engine. It includes code for game objects like the player character (Superman), enemies, walls, stars, keys, and more. Functions are defined for game logic like checking collisions, movement, scoring, and winning/losing conditions. On startup, it loads assets and initializes the game state before entering the main game loop to run and render the game. Keypress and mouse input allow controlling Superman to navigate the level, avoid enemies, and collect items to advance in the game.
The document discusses property-based testing and how it can be used to test code more effectively than example-based testing. It introduces the concepts of testing properties like commutativity, associativity, and identity to specify requirements at a deeper level. QuickCheck is presented as a tool that generates random test values to check properties, finding bugs more quickly than testing by hand. JUnit Quickcheck and JSVerify are given as libraries for implementing property tests in Java and JavaScript. Potential applications of property testing like testing SDKs and data processing frameworks are outlined.
Having trouble getting selenium WebDriver to do what you want? Want to put together a Swiss Army library for WebDriver? Thinking about creating your own framework? This presentation will show you some of the most common functions you can do in WebDriver. These functions come from my current automation framework, my automation experience, and from common trends on the WebDriver Google group.
The Ring programming language version 1.6 book - Part 53 of 189Mahmoud Samir Fayed
This document contains source code for a Flappy Bird 3000 game built using the Ring game engine. It includes code for a main menu screen with instructions and controls, as well as code for the gameplay, which involves controlling a bird sprite to fly between pipes and score points without crashing, with the goal of reaching a score of 3000. The gameplay code handles sprite animation, collision detection, scoring, and resetting upon failure or success.
The Ring programming language version 1.9 book - Part 60 of 210Mahmoud Samir Fayed
This document provides documentation for Ring version 1.9 and includes code samples for using the Ring game engine. It shows how to create a game object, add a map and images, handle mouse and keyboard events, create objects that can be drawn and moved, and provides a full sample game code for a "Stars Fighter" space shooter game.
The document configures a magnetic sensor and displays its real-time readings over time. It initializes the magnetic sensor driver, stores 100 readings in an array, and plots them on the display. It also tracks and displays the maximum reading and calibration factor.
1. The document discusses how to create a custom PieChart view in Android by extending the View class and implementing various callback methods like onDraw(), onMeasure(), and onTouchEvent().
2. It demonstrates how to define attributes for the custom view, initialize attributes in the constructor, and read attribute values.
3. Optimizing techniques for custom views such as doing less work in onDraw(), using invalidation to update only dirty regions, and minimizing layout requests are also covered.
The document is a report on a Visual Programming Assignment (UAS) submitted by Andriyan Dwi P. It details two programming problems solved using C# and Windows Forms. Problem 1 involves creating patterned stars in the console or windows form. Problem 2 creates a database login system with forms for login, data entry, editing, deleting and viewing records from a MySQL database. Screenshots are included showing the outputs and database forms created.
The Ring programming language version 1.2 book - Part 39 of 84Mahmoud Samir Fayed
This document contains source code for a Flappy Bird 3000 game. The summary includes:
1) The source code defines a GameState class to track game state variables like score, level, and player index.
2) The playstart function initializes the game with title, sprites, maps, and animates the bird sprite. Blocks are generated randomly on the map.
3) Tapping space makes the bird flap its wings and rise, while collisions with blocks or falling below the screen ends the game. The score increases for each gap passed and the game is won with a score of 3000.
The document discusses carnivorous plants and their adaptations for trapping and digesting animal prey. It describes how some plants have developed traps like pitfall traps or sticky leaves to capture insects and other small animals. The plants secrete enzymes to digest their prey and absorb the nutrients, as their natural habitat of bogs is low in nutrients. Some of these adaptations that help the plants obtain nutrients otherwise absent from their environment include traps, digestive enzymes, and mechanisms to attract prey.
The Ring programming language version 1.10 book - Part 70 of 212Mahmoud Samir Fayed
This document describes the source code for a 3D tic-tac-toe game written in Ring. It loads necessary libraries, initializes the game, and defines several classes to handle different aspects of the game like the game logic, background, cubes, interface, and checking for a winner. Key aspects include representing the game board as a 3D array, tracking the active player, mapping mouse clicks to board positions, and checking the board array after each turn to detect a win condition.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It provides code examples for creating a J2ME mobile game that detects collisions between two sprites and stops their movement when a collision occurs. The code uses classes like Sprite, GameCanvas, and Thread to manage the sprites and game loop.
The document discusses collision detection in mobile games. It describes how collision detection works by checking if sprites moving in the game collide with other sprites. It also discusses how the boundaries of each sprite are defined as rectangles, and how when sprites move and their rectangles overlap, a collision is detected. It then provides code examples for creating a simple game that detects collisions between two sprites and stops their movement when a collision occurs.
The document programmatically adds audio and buttons to a webpage. It likes and follows Facebook pages and profiles, invites friends to like a page, and displays status updates.
The Ring programming language version 1.5 book - Part 9 of 31Mahmoud Samir Fayed
This document contains source code for a 2D game called Stars Fighter using the Ring game engine. It includes code to create game objects like sprites, sounds, and text objects. It defines classes like GameState to track game variables and functions for game play, drawing to the screen, object movement, collisions, and win/loss conditions. The code implements a basic space shooter game with a player ship, enemies, firing projectiles, scoring, and multiple levels.
The Ring programming language version 1.5.2 book - Part 50 of 181Mahmoud Samir Fayed
This document contains source code for a Flappy Bird 3000 game created with the Ring game engine. It includes code for a main menu with instructions and controls, a gameplay loop that handles player input and movement, generating pipes for the player to navigate, collision detection, scoring, and win/lose conditions. The game aims to get the player's score to 3000 by navigating between pipes without collision.
The media player framework in Android involves both Java and native C++ code. When a media player is created, the Java code calls native functions that create a corresponding C++ media player object. This native object then interacts with classes like MediaPlayerService and Client to set the data source and start playback. The key steps are the native_setup function creating the native player, setDataSource passing the URI to native code, and MediaPlayerService::create using IMediaPlayerService to get a Client handling playback.
This document summarizes code for a basic game menu structure and implementation in Java ME for mobile devices.
The document includes 5 sections:
1. It introduces a basic main menu screen class with options like New Game, Settings, High Scores, Help and About.
2. It provides code for submenu screens like settings, high scores, help and about screens.
3. It includes code for a scrolling terrain background layer.
4. It provides an example player sprite class with methods for movement.
5. The main midlet class integrates the menu and subscreens.
The Ring programming language version 1.10 book - Part 63 of 212Mahmoud Samir Fayed
This document contains the source code for a Super Man 2016 game built with the Ring game engine. It includes code for game objects like the player character (Superman), enemies, walls, stars, keys, and more. Functions are defined for game logic like checking collisions, movement, scoring, and winning/losing conditions. On startup, it loads assets and initializes the game state before entering the main game loop to run and render the game. Keypress and mouse input allow controlling Superman to navigate the level, avoid enemies, and collect items to advance in the game.
The document discusses property-based testing and how it can be used to test code more effectively than example-based testing. It introduces the concepts of testing properties like commutativity, associativity, and identity to specify requirements at a deeper level. QuickCheck is presented as a tool that generates random test values to check properties, finding bugs more quickly than testing by hand. JUnit Quickcheck and JSVerify are given as libraries for implementing property tests in Java and JavaScript. Potential applications of property testing like testing SDKs and data processing frameworks are outlined.
Having trouble getting selenium WebDriver to do what you want? Want to put together a Swiss Army library for WebDriver? Thinking about creating your own framework? This presentation will show you some of the most common functions you can do in WebDriver. These functions come from my current automation framework, my automation experience, and from common trends on the WebDriver Google group.
The Ring programming language version 1.6 book - Part 53 of 189Mahmoud Samir Fayed
This document contains source code for a Flappy Bird 3000 game built using the Ring game engine. It includes code for a main menu screen with instructions and controls, as well as code for the gameplay, which involves controlling a bird sprite to fly between pipes and score points without crashing, with the goal of reaching a score of 3000. The gameplay code handles sprite animation, collision detection, scoring, and resetting upon failure or success.
The Ring programming language version 1.9 book - Part 60 of 210Mahmoud Samir Fayed
This document provides documentation for Ring version 1.9 and includes code samples for using the Ring game engine. It shows how to create a game object, add a map and images, handle mouse and keyboard events, create objects that can be drawn and moved, and provides a full sample game code for a "Stars Fighter" space shooter game.
The document configures a magnetic sensor and displays its real-time readings over time. It initializes the magnetic sensor driver, stores 100 readings in an array, and plots them on the display. It also tracks and displays the maximum reading and calibration factor.
1. The document discusses how to create a custom PieChart view in Android by extending the View class and implementing various callback methods like onDraw(), onMeasure(), and onTouchEvent().
2. It demonstrates how to define attributes for the custom view, initialize attributes in the constructor, and read attribute values.
3. Optimizing techniques for custom views such as doing less work in onDraw(), using invalidation to update only dirty regions, and minimizing layout requests are also covered.
The document is a report on a Visual Programming Assignment (UAS) submitted by Andriyan Dwi P. It details two programming problems solved using C# and Windows Forms. Problem 1 involves creating patterned stars in the console or windows form. Problem 2 creates a database login system with forms for login, data entry, editing, deleting and viewing records from a MySQL database. Screenshots are included showing the outputs and database forms created.
The Ring programming language version 1.2 book - Part 39 of 84Mahmoud Samir Fayed
This document contains source code for a Flappy Bird 3000 game. The summary includes:
1) The source code defines a GameState class to track game state variables like score, level, and player index.
2) The playstart function initializes the game with title, sprites, maps, and animates the bird sprite. Blocks are generated randomly on the map.
3) Tapping space makes the bird flap its wings and rise, while collisions with blocks or falling below the screen ends the game. The score increases for each gap passed and the game is won with a score of 3000.
The document discusses carnivorous plants and their adaptations for trapping and digesting animal prey. It describes how some plants have developed traps like pitfall traps or sticky leaves to capture insects and other small animals. The plants secrete enzymes to digest their prey and absorb the nutrients, as their natural habitat of bogs is low in nutrients. Some of these adaptations that help the plants obtain nutrients otherwise absent from their environment include traps, digestive enzymes, and mechanisms to attract prey.
Como se mide la calidad de la proteína Raul Retuerto
En muchas ocasiones escuchamos conceptos para medir la calidad de las proteínas pero en realidad muchas veces no sabemos qué quieren decir estos conceptos. En el post de hoy hacemos un breve resumen para que a partir de ahora resulte un poco más sencillo entender algunos términos ampliamente utilizados para medir la calidad de la proteína
1) O documento descreve as ações que a empresa Kimberlit Agrociências vem realizando para se preparar para o pico da safra, incluindo treinamentos para parceiros, melhorias na segurança dos funcionários, e preparações logísticas.
2) A empresa também promoveu eventos como o Encontro de Canais e exposições fotográficas para compartilhar conhecimento com os clientes e melhorar o bem-estar dos funcionários.
3) A Kimberlit tem adotado práticas como ginástica laboral e pausas durante a j
DEF Road Construction is a road construction company operating in Washington state. It offers asphalt paving and construction contracting services, as well as product sales of asphalt, gravel, and sand. The company has experienced steady revenue growth in recent years. The road construction industry faces challenges from volatile materials costs and pressure on government budgets, but signs point to continued demand for infrastructure projects. Valuation of DEF will utilize discounted cash flow analysis and comparable company and acquisition multiples.
The document discusses two types of companies - Company A and Company B - and their approaches to sales, marketing, and customer relationships. It notes that while Company B is complacent and unwilling to change, Company A is focused on constant improvement, analyzing the market and competitors, and using strategic partnerships. The document also outlines the traditional buying and selling cycles, noting they are mismatched and contain different numbers of steps. It proposes matching the buying and selling cycles to better meet customer needs and achieve happier customers. The concept is derived from a free report on a "Buying Model 3G" approach that can provide an unfair advantage over competitors.
Este documento es un recorrido por diferentes lugares de Zaragoza relacionados con José Antonio Labordeta, incluyendo cafés, calles, plazas, edificios y monumentos. El recorrido termina rindiendo homenaje a Labordeta el día después de su fallecimiento, el 19 de septiembre de 2010, con música suya de fondo.
Este documento apresenta um estudo sobre a toxicidade aguda do agrotóxico organofosforado Tamaron® no sistema auditivo periférico de cobaias. O estudo dividiu cobaias em três grupos que receberam água (controle), Tamaron® a 0,3mg/kg/dia ou 3mg/kg/dia durante sete dias. A avaliação funcional por Emissões Otoacústicas e Potencial Evocado Auditivo de Tronco Encefálico e a avaliação anatômica por Microscopia Eletrônica de Varredura mo
O documento descreve os rituais de morte e culto dos mortos segundo as tradições Sena e Ndau em Moçambique. Detalha os processos desde a doença até o enterro, incluindo a comunicação da morte, preparação do corpo, cerimônias no cemitério e comportamentos após o enterro como jejuns e abstinência sexual. Explora também a noção de antepassados nestas culturas e como as mulheres podem alcançar esse status.
O documento discute os modelos geocêntrico e heliocêntrico do sistema solar, as leis de Kepler sobre o movimento planetário e a lei da gravitação universal de Newton. Apresenta as três leis de Kepler sobre as órbitas elípticas dos planetas, a velocidade arelar constante e a relação entre o período e o raio orbital. Explica também a lei da gravitação de Newton sobre a força proporcional ao produto das massas e inversamente proporcional ao quadrado da distância.
Power Point Of How To What Opening Titles Could Look Likeguest4483409
This document provides ideas for the opening titles of a film production. It includes mockups of how the logo, production companies, and starring cast may appear frame by frame with animation. The creator seeks feedback on a logo name and likes how the production companies are listed after the main logo. Animation in the PowerPoint is meant to slowly transition each title card but does not work properly when shared.
Publishing for impact; elements for a publication strategyWouter Gerritsma
Publish or perish is the old proverb. It is now publish be cited or perish. In this presentation a few tips on publishing for high impact are presented. The tips should be taken into consideration when you develop your personal publication strategy.
ПРЕДПРИНИМАТЕЛЬ-ИННОВАТОР: вдохновляющие истории успеха и урокиVadim Kotelnikov
Слайды первой главы книги "Предприниматель-инноватор. Истории и секреты успеха" (Вадим Котельников), подготовленной в качестве учебного пособия для молодых инноваторов и, в частности, участников иннвоационной смена Селигер 2010
This document provides updated guidelines and reference values for cardiac chamber quantification by echocardiography. It summarizes recommendations for measuring and evaluating left ventricular size, function, mass and regional wall motion. Reference values are given for linear dimensions, volumes and ejection fraction of the left ventricle based on a large number of normal subjects. The document also summarizes guidelines for assessing right ventricular size and function, as well as the size and function of the left and right atria, aortic root dimensions, and inferior vena cava size. Partition values are only provided for left ventricular ejection fraction and left atrial volume due to limitations of existing data.
Tricks to Making a Realtime SurfaceView Actually Perform in Realtime - Maarte...DroidConTLV
SurfaceViews allow drawing to a separate thread to achieve realtime performance. Key aspects include:
- Driving the SurfaceView with a thread that locks and draws to the canvas in a loop.
- Using input buffering and object pooling to efficiently process touch/key events from the main thread.
- Employing various timing and drawing techniques like fixed scaling to optimize for performance. Managing the SurfaceView lifecycle to ensure the drawing thread starts and stops appropriately.
This document contains code for a portfolio website application. It initializes several classes, including BackgroundImage, Menu, Biography and Works. It adds the background image and menu to the display list. Event listeners are added to buttons in the menu to handle rollover and click interactions. When clicked, the buttons will likely swap content for the different sections like bio and works.
The document discusses RxJS, a library for reactive programming using Observables that provide an API for asynchronous programming with observable streams. It provides code examples of using RxJS to handle events, AJAX requests, and animations as Observables. It also compares RxJS to Promises and native JavaScript event handling, and lists several frameworks that use RxJS like Angular and Redux.
This document provides information about JSplash, which is a tool that converts SWF files to JavaScript and SVG so they can be reproduced without Flash. It discusses how SWF files are converted to JSON and then run using JavaScript functions. Examples are given of how ActionScript is converted to equivalent JavaScript, including how this, global variables, and function scopes are handled. Use cases for JSplash are described along with links for more information.
Leaving Flatland: getting started with WebGLgerbille
WebGL is a JavaScript API for rendering interactive 3D graphics within any compatible web browser without the use of plug-ins. It can be used for data visualization, creative coding, 3D modeling, games, and more. WebGL works by using JavaScript to interface with the GPU through WebGL APIs to run GLSL shaders that render 3D scenes. To get started, one needs to choose a WebGL library like Three.js, add a <canvas> element, and get the WebGL context. Sample code is provided to render a 3D model by loading geometry, adding lights and materials, and animating the scene render.
This document provides an agenda and overview for a presentation on the Yahoo! Maps API 3.8 and Yahoo! Geo API. The presentation includes sections on what the APIs are, example mashups using the maps API, features of the APIs, code examples, and a step-by-step tutorial on using the maps API and reverse geocoding to display a user's current location.
The document discusses clean coding practices for Java developers. It covers topics such as choosing meaningful names for variables, methods, and classes; writing code that is easy for others to understand; breaking methods down into single logical steps; and using fluent APIs to make code more readable. The presentation provides examples of clean code and ways to refactor code to follow best practices.
The document is about using ImageIcon, JPanel, and Timer classes in Java.
It contains 3 sections:
1) Using ImageIcon and JPanel composition to display different images by clicking buttons.
2) Using inheritance with JPanel and Timer to create an animation class that displays a sequence of images.
3) Using Timer and JPanel to create a clock class that displays the time and updates every second.
I wanted to change the cloudsrectangles into an actuall image it do.pdffeelinggifts
I wanted to change the clouds/rectangles into an actuall image it doesnt matter the image.
import javax.swing.*;
import java.awt.*;
/**
* Created by Thomas on 11/27/2016.
*/
public class Renderer extends JPanel{
//private static final long serialVersionUID = 1L;
protected void paintComponent(Graphics g) {
Main.main.repaint(g);
}
public static int clamp(int greenValue, int i, int j) {
// TODO Auto-generated method stub
return 0;
}
}
OTHER PART:
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.*;
/**
* Created by Thomas on 11/27/2016.
*/
public class Main implements ActionListener, KeyListener{
public static Main main;
public final int WIDTH = 1400;
public final int HEIGHT = 600;
public HUD Hud;
public Renderer renderer;
public Rectangle character;
public ArrayList cloud;
public Random rand;
public boolean start = false, gameover = false;
public int tick;
public Main() {
JFrame jFrame = new JFrame();
Timer timer = new Timer(20, this);
renderer = new Renderer();
rand = new Random();
jFrame.setTitle(\"Example\");
jFrame.add(renderer);
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.setSize(WIDTH, HEIGHT);
jFrame.addKeyListener(this);
jFrame.setVisible(true);
cloud = new ArrayList();
character = new Rectangle(200, 220, 20, 20);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
timer.start();
}
public void repaint(Graphics g) {
g.setColor(Color.black);
g.fillRect(0,0, WIDTH, HEIGHT);
g.setColor(Color.blue);
g.fillRect(0, HEIGHT - 100, WIDTH, 100);
g.setColor(Color.green);
g.fillRect(character.x, character.y, character.width, character.height);
if (character.y >= HEIGHT - 100 || character.y < 0) {
gameover = true;
}
for (Rectangle rect : cloud) {
g.setColor(Color.white);
g.fillRect(rect.x, rect.y, rect.width, rect.height);
}
g.setColor(Color.WHITE);
g.setFont(new Font(\"Times New Roman\", 1 ,100));
if (!start) {
g.drawString(\"Press to start!\", 450, HEIGHT / 2);
}
else if (gameover) {
g.drawString(\"Game Over!\", 450, HEIGHT / 2);
}
}
public void addCloud(boolean start) {
int width = 400;
int height = 200;
if (start) {
cloud.add(new Rectangle(WIDTH + width + cloud.size() * 300, rand.nextInt(HEIGHT-120),
80, 100));
}
else {
cloud.add(new Rectangle(cloud.get(cloud.size() - 1).x + 300, rand.nextInt(HEIGHT-120), 80,
100));
}
}
public void flap() {
if (gameover) {
character = new Rectangle(300, 400, 40, 40);
cloud.clear();
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
addCloud(true);
gameover = false;
}
if (!start) {
start = true;
}
else if (!gameover) {
character.y -= 70;
tick = 0;
}
}
@Override
public void actionPerformed(ActionEvent e) {
int speed = 15;
//System.out.println(\"Space\");
if (start) {
for (int i = 0; i .
This document provides an overview of key Android development concepts and techniques. It discusses fragments, the support library, dependency injection, image caching, threading and AsyncTask, notifications, supporting multiple screens, and optimizing ListView performance. The document also recommends several popular Android libraries and open source apps that demonstrate best practices.
Improving android experience for both users and developersPavel Lahoda
Android UI and User Experience has changed dramatically in the recent version(s) and while users generally enjoy the new features, there are still several areas that are left to application-level-DIY-patterns. For developers, this is double challenge, they want to provide users with the bleeding edge UI patterns and at the same time, they have to deal with evolving API, that sometimes changes dramatically.
Presentation covers the gotchas developer might face dealing with ever-moving Android API, and how to utilize Java language and the tools it have to make the experience for developer more pleasant. Typical trends in the API will get analyzed and divided into several areas or "patterns", discussing typical scenarios how these components are designed and implemented.
This talk will propose several such UI patterns, that will compete to become "de facto" standards and details on the implementation, including possible impact on existing API as we have both end users and developers in mind.
The list of patterns/areas discussed in the talk include following :
ActionBar
ListView
TimePicker
KineticGestureComponent
The document discusses opportunities to improve the Android user experience through more flexible and responsive layouts, improved action bar designs, and innovative input methods like gesture and sensor-based interactions. It presents examples of custom view groups and adapters that provide flexible resizing and binding of data to views. The talk argues the action bar could be improved through more consistent behavior and use of available screen space. Ideas for new date/time pickers and gesture-based interactions are also proposed to enhance the Android experience.
This document discusses Jetpack Compose, a UI toolkit for building multi-platform applications. It introduces Compose and how it provides declarative UI components using Kotlin instead of XML. It describes how Compose allows building UIs for Android, desktop, and web from a single codebase using Kotlin Multiplatform. It also covers topics like themes, view models, and previews in Compose.
The document discusses several new APIs and features in Google Play Services 7.8 and Android M:
1. The Nearby Message API for publishing and subscribing to messages between nearby devices.
2. The Nearby Connections API for discovering, connecting to, and exchanging payloads with nearby devices via Bluetooth and WiFi.
3. Face detection and barcode scanning APIs for detecting faces and barcodes in images.
4. Changes to permissions, StrictMode, TextView, and ConnectivityManager.
5. Deprecated permissions and the new requestUsageTimeReport API.
6. App linking via applinks to associate web URLs and Android app activities.
The document discusses using JDO for data access in the Google App Engine Java environment. It provides an example of defining a User entity and Dao class to perform basic CRUD operations using JDO and the PersistenceManager. The code sample shows how to insert, retrieve, update and delete user data from the datastore.
This document provides an overview of HTML5 and its capabilities for building interactive web applications. It discusses the history and development of HTML5, including the roles of the WHATWG and W3C. It also summarizes key HTML5 features such as JavaScript, Canvas, WebSockets, storage options, and emerging 3D capabilities. Throughout, it provides examples of how these features can be used to create games, multimedia experiences, and real-time applications on the modern web.
The document discusses function pointer modernization in various programming languages. It describes how C/C++ uses function pointers, and how Java and C# do not support function pointers directly but provide alternatives like polymorphism, reflection, and delegates to support features like multithreading and callbacks. It provides code examples of function pointers in C/C++ and using reflection and delegates in Java and C# respectively.
This document provides information about developing applications for Google Glass. It begins with Johnny Sung's contact information and some questions asked in Chinese about Glass. It then discusses various aspects of Glass development including the Mirror API, Live Cards, gestures, layout, and voice triggers. Code examples are provided for different types of Live Cards (periodic notifications, ongoing tasks, hybrid model) and handling input events from Glass. Links are included to documentation and resources for further reference.
This document discusses various cybersecurity risks and best practices. It describes how attackers can compromise computers through vulnerabilities in web browsers, applications, and weak user access rights. Common cyber attacks like viruses, worms, Trojans, and botnets are also explained. The document recommends implementing security measures like firewalls, antivirus software, and strong passwords to help defend against these threats. Regular software updates and awareness of social engineering tactics are also emphasized as important aspects of cybersecurity defense.
This document discusses IT security awareness and provides information on key aspects of IT security. It defines the components of an IT system that require protection, including hardware, software, data, and users. It also outlines important security principles of confidentiality, integrity and availability. Various security threats are described, as well as methods to prevent threats such as policies, user awareness training, and security technologies like firewalls and encryption. The role of compliance with standards and ongoing security measures like intrusion detection are also covered.
Major privacy and security breaches in 2013 exposed personal information of millions online. Hackers stole usernames and passwords from major websites like Facebook and credit card numbers from Target customers. Anonymous hacking groups also stole emails and passwords from the New York Times, Wall Street Journal and Twitter. The 15 worst data breaches of the 21st century similarly exposed credit card and personal information for hundreds of millions of customers from companies like TJX, Sony, and others.
Normalization is a logical database design method that minimizes data redundancy and reduces design flaws. It involves applying normal forms like 1NF, 2NF, and 3NF to break large tables into smaller subsets. The normal forms improve data integrity by preventing anomalies like insertion, update, and deletion anomalies. Applying the normal forms can result in relations that are in first, second, and third normal form, but additional steps may be needed to attain Boyce-Codd normal form, which further reduces anomalies from overlapping candidate keys.
Basic4ppc is a programming language designed for mobile applications development.
With Basic4ppc you can develop programs directly on the Pocket PC / Window Mobile or on the desktop
The general direction in which something tends to move.
A general tendency or inclination. Current style. The Internet is a global revolution in communication – as long as You use letters from the Western alphabet.
People want their own domains in their own languages.
PHP is a server-side scripting language designed for web development, but also used as a general-purpose programming language. Most of the websites are using PHP in their dynamic content