social pharmacy d-pharm 1st year by Pragati K. Mahajan
Page 3 game flow
1. Game flow
In our game ‘Ninja Rush’ you, the player are a secret agent, it is an
endless runner so there is no ending just your high-score, each time
you get 25 points for killing the ninjas that are spawned on each
platform. If we had more time we would of created a shop, this shop
would of allowed you to gain extra life, double points in one run, or
upgrade on your bullets/weapon. Also if we had a little more time, I
would make sure that the enemy’s may become a little stronger so
for example, it would take two bullets to destroy one enemy etc.
As your player develops through the amount of points you get each
run, the upgrades of your weapons would be stronger so it would
allow you to kill maybe the ninja star and ninja in one bullet, or you
could unlock a move when you get say 50000 points and you can
shoot anywhere on screen instead of just on the platforms, to make it
easier and gain more points. The score system may change once you
kill the Ninja’s for example, every 0–500 points earned they would be
one hit kills, then 500–1000 would be two hit kills and so on.
This ties into the story of ‘Agent Slick’ having to go on certain
missions to clear where the ninja’s locations are created by
destroying them and upgrading weapons so he can go to the harder
levels of Ninja Rush.
17/03/2014