The document outlines plans to develop educational 3D sound games for visually impaired children called AMAKiDS. The games aim to make learning fun and accessible for children who have difficulty acquiring knowledge through traditional means. The project will create math and English language games and plans to expand to other subjects. It outlines technical aspects, work plans, and goals to social and educational impact for visually impaired children.
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eTwinning Project Plan Example
Founder
Co-founder
Partners
ROVENA HOXHA, Albania
Ofeliya Gafarova , Azerbaijan
IRINA-AMELIA BARSAN, Romania
Natalja Varkki, Estonia
Title Rights of the Child for the Digital Age
Short Description
The project’s main objectives evolve around the idea of developing and improving student’s language skills. This is thought to be achieved throughout interesting activities amongst which I understandably highlight posters and collages, short movies and documentaries, paintings, drawings and photographs. While the peak is supposed to be reached through motivating students into creating objects using recycled materials and modern ICT resources. Learning to code and to program, observing and analyzing are our main goals. Participating actively on international initiatives like 'European Code Week' and 'Hour of Code' will also be preferred
Languages
English
Age of Pupils From 7 to 16
Subjects
Art, Chemistry, Design and Technology, Environmental Education, Geography, Informatics / ICT, Mathematics / Geometry, Physics
Aims
The project’s main goal is to develop and enrich their language, communicative and digital skills throughout engaging on the project. In addition project-based learning and on interesting international initiatives will be held regarding to the topic.
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2. OUR MISSION
- Learning by Playing -
AMAKiDS
A window to knowledge
Our mission is to introduce a new way of acquiring knowledge
• Education should be fun, easy and available to everyone
EN
IT
3. Problems &
Our solution
AMAKiDS
We have found that:
1. Acquiring knowledge for visually impaired children is difficult and tiresome
2. There is a lack of entertaining means for visually impaired children
3. There is a lack of schools and educational instruments for visually impaired
children that are not close metropolitan areas
EN
IT
A window to knowledge
we want to:
Develop educational and modular 3D(Stereo) sound games -
Courseware – that will be both educational and entertaining
4. Why now?
AMAKiDS
A window to knowledge
We believe that:
• There is a huge boost of technology advancement and usage
• The technology devices nowadays are getting cheaper and
cheaper every minute
• There are already existing apps which run on these devices for
visually impaired children
EN
IT
5. Market
AMAKiDS
A window to knowledge
• Total Available Market – Globally, the children , the families and the
institutions (Ministry of educations; Schools; NGOs ecc)
• Serviceable Available Market – The children from 5-17 years old
• Serviceable Obtainable Market – The visually impaired children from 5-17
years old
6. Background
evidence
AMAKiDS
Globally:
• the number of people of all ages living with sight loss is estimated to be 285 million, of
whom 39 million are blind
• About 90% of the world's visually impaired live in developing countries
• An estimated 19 million children worldwide have sight loss
• 1.4 million children worldwide are irreversibly blind for the rest of their lives
• There are over 570 schools worldwide which aim to help children with this inability
• Every 5 seconds one person in the world goes blind
In Albania there is only one National Institute dedicated to the children with sight loss, where:
• There are about 60 children.
• the learning schedule is extremely tiring from 8:00 till 18:00, leaving children with no time
to entertain and explore other curious activities.
• the services are currently provided by the central government or International and local
NGOs and are concentrated mainly in Tirana and leaving unserved the rest of the country
EN
IT
A window to knowledge
7. Competition
AMAKiDS
A window to knowledge
• Companies which develop games for visually impaired children
• Companies which develop educational games for visually impaired children
EN
IT
Educational
For Visually
Impaired
AMAKiDS
A window to knowledge
We aim to become the premier courseware
developing company for visually impaired children
8. Team
AMAKiDS
A window to knowledge
EN
IT
ANISA KADAREJA – Project manager
• 5 years of experience in development projects management
o Creation Implementation of the Business Plan for the redevelopment of the former industrial area
Caerano San Marco, in the province of Treviso
o Project manager in projects for the development of corporate & territorial welfare on behalf of the
Lombardy Region .
ALDO BITURKU – Game modeler, animator and designer
• 2 years of modelling and animation experience.
ENGJELL RRAKLLI – Technology manager
Relevant experiences:
• 7 years of game development experience developing 2D and 3D games of various genres.
9. How does
it work?
AMAKiDS
A window to knowledge
• We will develop an educational and modular 3D(Stereo) sound game
• Through Amakids games, the knowledge formation will not be “boring”
anymore
• The develop of this 3d game will reach families and children that are
located in more distanced areas
EN
IT
10. Business
model
AMAKiDS
A window to knowledge
Two stream of revenues:
1- B2C - business to consumer – sale of the game at the
ordinary users of gaming and at the families with children with
or not visually impaired children
2- B2B - business to business – sale of the game direct at the
Schools, ONG-s and Ministry of educations.
EN
IT
11. How does
it work?
AMAKiDS
A window to knowledge
The modular 3D(Stereo) sound games will have two orientation functionalities:
o On one side the children will be directed through the 3D sound system to interact with
the game
o On the other side, the 3D graphics throughout the animated cartoons will support the
children assistants (parents or teachers)
In practice, the child will be oriented throughout the animated cartoon sound commands and the
child will interact/ take decisions with the mouse, direction keyboard commands and space
button.
EN
IT
12. Why is it
educational?
AMAKiDS
A window to knowledge
• All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be
designed and organized according to the authorized teaching program and in collaboration
with:
– Institute of visual impairment children “Ramazan Kabashi”, Tirane
– Ministry of Education
– Specific teachers
– Psychologists
– Experts in teaching visually impaired children
• Teachers & Parents will be involved in the learning process through:
– Teacher Forums and Newsletters
– Games/pintables; geared to subjects & grade level
– Family activities
– Newsletter
– Tips
EN
IT
13. Social
impact?
AMAKiDS
A window to knowledge
The social impact that we except to generate is the:
• Introduction of a different way to acquire knowledge – Knowledge through gaming
• Direct improvement of blind children well-being
• Non-discrimination of visually impaired children since the game can be played by everyone.
• Support child's orientation in space.
We have found that games prove to enhance the
– intellectual,
– Interpersonal,
– physical abilities of children
– but most of all, It encourages active learning, rather than simple memorization.
EN
IT
14. Technical
Aspects
AMAKiDS
A window to knowledge
• Modules - The supported modules of the games will be – English, Math, History, Geography.
• Operations - The game will offer a limited number of choices (2-5 alternatives) that the child
is supposed to undertake in order to assure the speed and performance of the game.
• Operating systems - The operating systems that the game could be installed/played for the
fist versions will be Windows/ Linux/OSX/Android/html5.
• Sound orientation functionality - The game will implement a 3D stereo sound system. The
sound orientation will be based on the hearing senses, in left and right directions. For
example, when the sound will come from the left ear it means that the animated cartoon is
moving on the left and the same applies for the right ear.
EN
IT
15. Project
phases
AMAKiDS
A window to knowledge
• Phase 1 – Functionality Analysis and workflow engine creation
– Kick-off & Development of the game engine along with the sound enhanced functionalities
– Kick-off & Development of the first module – English language
– Test & versioning of the game (Interface and User experience)
• Phase 2 – Launch of the Alpha & Beta versions of the first module - English
– Launch of the Alpha & Beta (improved versions)
– Kick-off of the IOs & Android programming
– Finalizing the first module – English (I/II/III/IV levels)
• Phase 3 - Launch of the final version on PC & kick-off of the second module – Math
– Kick-off of the second module - Mathematics
– Launch of final version on PC
– Launch of the Alpha & Beta IOs & Android versions
– Test & versioning of the second module – Mathematics (I/II/III/IV levels)
• Phase 4 - Launch of the final versions for IOs and Android, and of the second module –
Math
– Launch of the final version of IOs & Android
– Launch of the final version of the second module – Mathematics
– Analyse the integration and kick-off of future modules – Geography , History, Science, etc!
EN
IT
16. Work-plan
AMAKiDS
A window to knowledge timeline
Tasks 1 2 3 4 5 6 7 8 9 10 11 12
Phase 1 – Analysis & Engine
Game engine & sound functions
Dev. of the 1module – English
Test & versioning of the game
Phase 2 – First Module “English”
Launch of the Alpha & Beta
Kick-off of the IOs & Android
Finalizing the 1 module – English
Phase 3 – Second Module “Math”
Kick-off of the 2module – Math
Launch of the Alpha & Beta IOs
Launch of final version on PC
Test & versioning of Math
Phase 4 – Final Versions
Launch of the final version of IOs
Launch of the 2 module – Math
Month 3 Month 6 Month 9
17. AMAKiDS
Phase 1
Functionality
Analysis and
workflow engine
creation
Phase 5
kick-off of future
modules –
Geography , History,
Science, etc!
Phase 4
Launch of the final
versions for IOs
and Android, and
of the second
module – Math
Phase 2
Launch of the Alpha
& Beta versions of
the first module -
English
Phase 3
Launch of the final
version on PC &
kick-off of the 2
module – Math
September ‘14 January ‘15
Milestones
March ‘15 July ‘15 Sept ‘15
…
A window to knowledge