This material was made for the class of Multimedia design ,to give a quick cap and overview of game design concept and introduction ,try to get them understanding about the game design position and requirement
NCUGC中央創遊_轉場&回饋與優化概念
✿This slide is under CC by Name✿
<轉場回饋與優化概念課程>
內容:
基本優化(偽)概念
轉場的概念與基本做法?
->雜談
---------------------------------------
By:阿空
https://www.facebook.com/EmptyGame
EmptyStudio
https://www.facebook.com/EmptyStudio.tw
NCUGC中央創遊_轉場&回饋與優化概念
✿This slide is under CC by Name✿
<轉場回饋與優化概念課程>
內容:
基本優化(偽)概念
轉場的概念與基本做法?
->雜談
---------------------------------------
By:阿空
https://www.facebook.com/EmptyGame
EmptyStudio
https://www.facebook.com/EmptyStudio.tw
Introducing the newest develop tools of Media and entertainment from Autodesk ,including the excellent Gameware - "Scaleform", specializes in providing complete solutions for UI design.
Introducing the newest develop tools of Media and entertainment from Autodesk ,including the excellent Gameware - "Scaleform", specializes in providing complete solutions for UI design.
Introduce the VR/AR Technologies and some trends might effect the Medical industry:
Surgery education & training
Can determine level of competence before operating on a patient
Trainee can return to the same procedure several times
Can duplicate the operative field and thereby enhance training
Reduce the need for expensive animal training models
How VR AR can be used in Policy Advocacy engagement 政策行銷 如何運用VR AR技術進行政策行銷FAUST CHOU
Policy Advocacy engagement
Presents the case for why brands should engage now especially for the policy advocacy field, including brand impact ,survey results and evidence of media interest, and shows the
amazing impact a good VR experience can have on consumers and brand perception.
The psychology of game lecture 2-1 the beginning of the game 遊戲心理學-系列二之一遊戲的起源FAUST CHOU
The psychology of game serious 2-1
Subject : Exploration of the beginning of the game
This course explores the psychology behind the game ,and others through six content units over seven weeks.
VR AR technologies in industrial application 產業應用發展介紹 1-2 產業應用FAUST CHOU
Introduce the variety usage of AR VR in different industrial fields , from education,military,entertainment,travel,medical,marketing,real estate,engineering,art,cultural,and government,and sample study cases
Introduce the VR and AR technology and industry value chain , on going applications in verity industries , global VR AR market overview , and some Indicators Examples
The rise of VR AR - Lessons from the Pokemon`goFAUST CHOU
From the study of the wild success of the the viral, augmented reality (AR) game" Pokémon Go", lead to the coming trends of the Rising technology _ Virtual Reality and Augmented Reality
An introduction of Game licensing business , including the processing procedure , construction of quotation , negotiation logic and strategy , preparation before staring the game licensing business
Mobile entertainment markets opportunities and forecasts 2007-2012FAUST CHOU
This PPT material was made by 2007 ,it is the Mobile market analysis report at 2007 when I was served at III ,based on the technology development and market trends , and the cellular market growth ,point out the China and SEA region will be the biggies mobile game market , put forward some far-reaching recommendations about the regulation and control policy for the
Taiwan goverment
The Game profile of Soul of magic ,developed by Lager Network Technologies , the leading Online Game developer and publisher based at Taiwan , with excellent performance and tracked record
13. 遊戲企劃書 / Proposal
對應平台 / Hardware Platform
•Hardware platform
•Requirement
Console or PC
Spec Minimum Specs Recommended Specs
CPU
Intel® Celeron® CPU 1.7
GHz or higher
Intel® Pentium 4® CPU 2.4GHz
or higher
Memory 256MB RAM or higher 512MB RAM or higher
Graphic
Card
GeforceFX 5200 / Radeon
9600 or higher
-Shader Model 2.0
compatible graphic card
GeforceFX 6600 / Radeon X1000
or higher
-Shader Model 2.0 compatible
graphic card
Hard
Disk
5G or more space 10G or more space
Direct X DirectX 9.0c or higher
DirectX 9.0c or higher
21. 遊戲類型 Genre
冒險遊戲 / AVG= Adventure Game
動作遊戲 / ACT= Action Game
格鬥遊戲 / FGT= Fighting Game
角色遊戲 / RPG= Role-playing Game
策略遊戲 / SLG= Strategy Game
模擬遊戲 / STG= Simulations Game
運動遊戲 / SPT=Sport Game
射擊遊戲 / FPS=First Personal Shooting Game 益智遊戲 / PZL= Puzzle Game
競速遊戲 / RCG= Racing Game
桌面遊戲/ TAB=Table Game
休閒遊戲 / Casual Game
教育遊戲 / Educational Game
主機遊戲 / Console Game
線上遊戲 / Online Game
機台遊戲 / Arcade Game
網頁遊戲 / Browser Game
手機遊戲 / Mobile Game
重度遊戲 / Hardcore Game
嚴肅遊戲 / Serious Game
68. 衍伸閱讀
•Rules of Play: Game Design Fundamentals
by Katie Salen & Eric Zimmerman
The MIT Press ; ISBN: 0-262-24045-9
•Game Design Perspectives
Edited by Francois Dominic Laramee
Paperback - 401 pages, with CD (May, 2002)
Charles River Media; ISBN 1-58450-090-5.
•Game Design
by Bob Bates
Thomson Course Technology ; ISBN: 1-59200-493-8
•Game Design Workshop: Designing, Prototyping, and Playtesting Games
by Tracy Fullerton, Christopher Swain, & Steven Hoffman
CMP Books ; ISBN: 1-57820-222-1
猴子靈藥 blog
GDC
Gamespot
Gamedev.net