This document summarizes an interview between Jan Groenefeld, a UX designer, and Dr. Samuel Reimer of Ottobock regarding exoskeleton technology. Dr. Reimer explains that Ottobock focuses on passive exoskeletons that provide support without increasing strength. He discusses how they aim to maximize support while minimizing weight and movement restrictions. Dr. Reimer also emphasizes the importance of user needs and acceptance, and states that Ottobock closely involves users in testing and development. Finally, he expresses optimism about the future as exoskeletons incorporate more sensors and connectivity to provide additional data and insights.
Jan groenefeld io_t meetup talk - oct 20th - multi-experience interaction des...Jan Groenefeld
The document summarizes a presentation by Jan Groenefeld on multimodal, collaborative, and autonomous human-machine interaction. It discusses trends towards more interconnected devices and the need for natural communication across human senses. Key challenges include gaining experience with new technologies, applying service design methods to address complexity, and partnering with competent experts. The presentation advocates designing holistic experience systems instead of isolated touchscreens and leveraging all human senses. It promotes service design approaches to create desirable experiences aligned with business goals.
As a designer of human-centered systems, I was allowed to try out the products from the PAEXO range myself when I visited Ottobock Experience World in Duderstadt. On my first contact with this fascinating interaction format, I was accompanied by exoskeleton expert Dr. Samuel Reimer, Business Developer & Product Manager for exoskeletons.
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
You are probably asking yourself: “As a UX designer, can I actually change the world?” Not by yourself – but you can make a positive contribution. The prerequisite is the interdisciplinary cooperation of specialists in operational ergonomics, product designers, developers, and some others. Find out the influence of technologies on our society, how we reduce reservations thanks to human-centred design, and how we use our tools optimally in the “Digital Designer” college to obtain a relationship between human beings and technology that has real added value. Let’s go!
ENG_From Multitouch to Multimodal - Design of multimodal systems with service...Jan Groenefeld
The times of the "single point of interaction" on the wide format multi- touch screen are numbered. Multiple touch points with cross-modality interaction options - from touch to speech to gestures - will become standard in the everyday work of machine operators in the medium term. In addition, there is a progressive interconnectedness of our physical environment, as well as the digital-sensory extension of the human being himself.
What counts now is a human-centered view: on the one hand, in terms of the change of the work situation, on the other hand, in terms of the way our senses perceive and function. Which technologies have the potential to support people in their work in a meaningful way in the short and long term? Which methods and design principles are suitable for designing multimodal systems in a way that they support people instead of overburdening them?
Take a look with us at future work situations and application contexts. We present human-centered process models based on service design, which enable the successful development of smart industrial applications and holistically interactive ecosystems in an industrial context.
Gemma Vallet y Óscar Dorda en el IV Congreso DECAsociación DEC
The document outlines a 5-stage model of the human-technology merge from 1950 to 2050. Stage III (Extracting from 2010-2025) sees machine learning used to extract information from big data. Nine areas are highlighted as important developments in this stage, including ubiquitous chatbots, conversational assistants, next-gen virtual assistants, ambient AI, next wave wearables, hearables, intelligent layers across video/images, mixed reality, and the VR web. Stage IV is anticipated to use deep learning for anticipating needs, while Stage V involves a complete merge of humanity and technology through advances like artificial general intelligence.
Ponencia de Pedro Moneo, Founder and CEO de Opinno, en el IV Congreso Internacional sobre Experiencia de Cliente celebrado el 3 de octubre de 2017 en Madrid,
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
Jan groenefeld io_t meetup talk - oct 20th - multi-experience interaction des...Jan Groenefeld
The document summarizes a presentation by Jan Groenefeld on multimodal, collaborative, and autonomous human-machine interaction. It discusses trends towards more interconnected devices and the need for natural communication across human senses. Key challenges include gaining experience with new technologies, applying service design methods to address complexity, and partnering with competent experts. The presentation advocates designing holistic experience systems instead of isolated touchscreens and leveraging all human senses. It promotes service design approaches to create desirable experiences aligned with business goals.
As a designer of human-centered systems, I was allowed to try out the products from the PAEXO range myself when I visited Ottobock Experience World in Duderstadt. On my first contact with this fascinating interaction format, I was accompanied by exoskeleton expert Dr. Samuel Reimer, Business Developer & Product Manager for exoskeletons.
TestingTime - Guest Article - let’s save the world—democracy, inclusion and s...Jan Groenefeld
You are probably asking yourself: “As a UX designer, can I actually change the world?” Not by yourself – but you can make a positive contribution. The prerequisite is the interdisciplinary cooperation of specialists in operational ergonomics, product designers, developers, and some others. Find out the influence of technologies on our society, how we reduce reservations thanks to human-centred design, and how we use our tools optimally in the “Digital Designer” college to obtain a relationship between human beings and technology that has real added value. Let’s go!
ENG_From Multitouch to Multimodal - Design of multimodal systems with service...Jan Groenefeld
The times of the "single point of interaction" on the wide format multi- touch screen are numbered. Multiple touch points with cross-modality interaction options - from touch to speech to gestures - will become standard in the everyday work of machine operators in the medium term. In addition, there is a progressive interconnectedness of our physical environment, as well as the digital-sensory extension of the human being himself.
What counts now is a human-centered view: on the one hand, in terms of the change of the work situation, on the other hand, in terms of the way our senses perceive and function. Which technologies have the potential to support people in their work in a meaningful way in the short and long term? Which methods and design principles are suitable for designing multimodal systems in a way that they support people instead of overburdening them?
Take a look with us at future work situations and application contexts. We present human-centered process models based on service design, which enable the successful development of smart industrial applications and holistically interactive ecosystems in an industrial context.
Gemma Vallet y Óscar Dorda en el IV Congreso DECAsociación DEC
The document outlines a 5-stage model of the human-technology merge from 1950 to 2050. Stage III (Extracting from 2010-2025) sees machine learning used to extract information from big data. Nine areas are highlighted as important developments in this stage, including ubiquitous chatbots, conversational assistants, next-gen virtual assistants, ambient AI, next wave wearables, hearables, intelligent layers across video/images, mixed reality, and the VR web. Stage IV is anticipated to use deep learning for anticipating needs, while Stage V involves a complete merge of humanity and technology through advances like artificial general intelligence.
Ponencia de Pedro Moneo, Founder and CEO de Opinno, en el IV Congreso Internacional sobre Experiencia de Cliente celebrado el 3 de octubre de 2017 en Madrid,
The nextMEDIA master class series included interactive discussions and hands-on tutorials, uncovering the key skills needed by 21st century digital executives. In collaboration with sLab we presented a didactic workshop on the design ecosystem. Robert K. Logan, Chief Scientist, and Greg Van Alstyne, Director of Research, sLab described how to build a design ecosystem which is capable of supporting the emergence of innovatively designed products, services, experiences, and processes.
Technology is changing the human experience, creating new connections between people, products and markets around the world. The computer is stepping out, off the desk, even out of our pockets, to become embedded in our world, around us, on us, and even in us. With this trend, user interaction will go above the glass, beyond the screen, and beyond pixels. In his talk, Brandon Edwards addressed the implications of these changes on consumer behavior, and the 5 futures of interaction design.
In this deck, new key insights are slides 12-22.
* Slide 20: Example implementation Timeline. (How close is a Digital Earth?)
* Slide 17: New type of global ad business.
* Slide 18: Active Knowledge replaces parts of search and online e-commerce.
* Slide 19: Could Money be a new business at the scale of the online ad business?
* Slide 21: Implementation at scale. (Accelerated transformation.)
* Slides 24-25: New competitive differentiation. (Not a commodity any more.)
See www.expandiverse.com for more information.
Contact: Dan Abelow — dan@expandiverse.com
The document discusses Bill Buxton's approach to illuminating best practices in interaction design through examples of prototyping techniques like the "Wizard of Oz technique". It provides examples of early prototypes like a listening typewriter and a position-sensitive display called Chameleon that were created using these prototyping methods before the underlying technology existed. The document advocates for prototyping interactive systems through low-fidelity techniques in order to experience designs before implementing fully functional systems.
David Liddle explains that technology is adopted in three phases: the enthusiast phase, the professional phase, and the consumer phase. These phases apply to technologies like remote controls and computers. Interaction design plays an important role in adoption, especially in making technologies easy to use for consumers. Examples discussed include the development of digital cameras, photo stitching software, and the success of the iPod's intuitive interface.
4 External Forces Accelerating the Smart City ModelDialexa
Smart cities may seem like a novel idea for now, but they’re becoming more of a necessity than people might think. For companies looking to capture the potential of the IoT market, it’s essential to understand the forces driving the need for smart cities as well as the trends that will give rise to new market leaders.
Urbanization trends have created a ripple effect of external forces that will affect businesses moving forward. The following 4 external forces that will create tangible opportunities for smart city innovation in the coming years.
Full write-up: https://by.dialexa.com/4-external-forces-accelerating-smart-city-model
Construction Technology Trends - Where We're at and Where We're HeadedBridgit
Lauren Hasegawa, Bridgit's Co-Founder talks about construction technology trends. The presentation tackles existing trends as well as forward-thinking ideas that are growing quickly.
The internal presentation discusses the emerging Maker Movement and its potential as a new industrial revolution. It notes that digital tools now allow anyone with an idea and laptop to design and prototype world-changing companies. The movement involves people collaborating online to share and modify designs that can then be manufactured in any quantity. This democratization of creation may enable a long tail of niche markets beyond traditional mass production models.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
Exponential Organizations - Why new organizations are 10x better, faster and ...Yuri van Geest
Exponential Organizations (ExOs, #ExponentialOrgs) - authored by Yuri van Geest, Salim Ismail, Peter Diamandis and Mike Malone and published by Singularity University Press - how to build exponential organizations with exponential technologies and new organizational techniques for an exponential era.
This is first book integrating all key organizational and technology trends into a new and holistic 11 attribute framework applicable for startups, mid markets and corporates. To create exponential organizations instead of classic, linear ones which were developed more than 100 years ago.
We already received the Best Business Book of the Year 2014 Award by Frost & Sullivan and are accepted in the prestigeous C-Suite Book Club.
The book has been thoroughly researched in the last 30 months and we looked for patterns in the most important exponentials companies in the world in the last 6 years like Waze, Tesla, Airbnb, Uber, Xiaomi, Netflix, Valve, Google (Ventures), GitHub, Quirky and 60 other companies including successful corporates like GE, Haier, Coca Cola, Amazon, Citibank and ING Bank. We interviewed 70 global leaders and thinkers like Marc Andreessen, Arianna Huffington, Steve Forbes, Philip Rosedale, Tim O'Reilly, Chris Anderson and many others.
The book is already an Amazon bestseller in the pre-order phase since June, 2014 in the categories Startups, Business Management and Innovation.
Embotech is a Zurich-based tech startup founded in 2013 that develops cutting-edge decision-making software for autonomous motion. Their flagship product, FORCES Pro, automatically generates efficient embedded code to solve complex motion problems. Embotech uses this software to develop autonomous vehicle motion planning technology as well as solutions for other industries like wind turbines. With its fast, reliable, and customizable real-time motion planners, Embotech is redefining autonomous motion to make the world better and safer.
This document summarizes a presentation about communicating new interactions from design concept to widespread adoption. It discusses using storytelling techniques like videos and mockups to envision interactions. It notes the importance of considering audience and level of detail. Prototyping is presented as allowing people to experience and provide feedback on interactions directly. Showing interactions through demonstrations, as Doug Engelbart did, can also be effective. Understanding is shaped by many factors like past experiences and popular media depictions. Interactions may be learned through social contexts like observing others. Creating interactive prototypes allows exploring dynamics of new interactions throughout the design process.
Glimpses into the future of mobile devices, the internet, and more - updated ...Michael Harries
First given at Mobile Monday Sydney on 2 November 2009.
A thought provoking look at the forces affecting the future of the mobile internet.
(Let me know what you think.)
This document provides an introduction to scenario planning as a foresight methodology to help make better decisions. Scenario planning involves listing driving forces, ranking their importance, creating a scenario grid with different outcomes, and imagining possible future worlds. It is used to identify risks and opportunities and stimulate innovation. The goal is not to predict the future but provide structure to think about possible long-term implications. The document outlines the steps to scenario planning and provides an example scenario grid around issues of personal data and privacy in the year 2020. It concludes by encouraging the reader to try scenario planning.
Tablets represent the latest innovation to revolutionize how we work by improving mobility. As tablets have become more powerful and integrated into enterprise systems, they are being adopted by many organizations to improve productivity for employees who work both in and out of offices. However, choosing the right devices can be complex given the many options available. It is important to consider factors like security, manageability, support needs, and total cost of ownership to ensure devices meet the needs of the workforce while providing the best value.
Horses & Unicorns: Britchamber july 2016Nigel Green
This story was first told to the British Chamber in Hong Kong in May 2016. It's about a real business that wishes to remain anonymous. It is just a short teaser that begs questions and much more discussion, but it did generate lively Q&A on the day.
Please visit the Horses & Unicorns blog: http://horsesunicorns.blogspot.co.uk/
Where We're Headed: Construction Technology Trends for 2015Bridgit
The document discusses emerging construction technology trends for 2015 and beyond. It predicts that (1) phablets will replace tablets on construction sites due to device convergence, (2) augmented reality and wearables will make building information modeling (BIM) and virtual design construction (VDC) more accessible, and (3) near-field communication (NFC) technologies will gain popularity on sites. The document concludes by stating truly paperless jobsites are the future as cloud adoption becomes more complete.
Holly White Paper: Wearables to reduce technology based work stress. By Jenny HoHollySydney
At Holly we research into the digital future. We have an intern program that gives students the opportunity to research, develop and trial ideas to create something cool and inspiring.
This document discusses key trends in wearable technology identified by PSFK Labs in partnership with iQ by Intel. It identifies three main themes - connected intimacy, tailored ecosystems, and co-evolved possibilities - that will shape the future form and function of wearables. Under these themes, 10 trends are summarized related to areas like long distance togetherness, data streamed care, emotional mirrors, synced lifestyles, organic computing, human enhancement, and health empowerment. The document provides examples and statistics for each trend and expert opinions on implications. It argues that advances in areas like chips, batteries, sensors and algorithms mean wearables will increasingly integrate with and enhance human abilities.
The Future of Wearable Tech report in collaboration with iQ by intel identifies 10 trends and three major themes that point to the evolving form and function of wearable devices and their influence on the way we live, work and socialize. In our Connected Intimacy theme, we explore how wearables are revolutionizing the way we communicate information about ourselves and maintain relationships over any distance. With the Tailored Ecosystem theme, we look at how these devices are personalizing the world around us and adapting to our ever-changing needs. While the Co-Evolved Possibilities theme considers the potential and promise of a closer union between humans and technology and its impacts on our natural abilities.
Within these themes, we take an in-depth look at each of the key trends, bringing them to life with best-in-class examples and connecting the dots with takeaways to help spark thinking and discussion. As you click through the following slides, we hope you find inspiration and innovation that you can leverage and share within your own organization.
For more information about the report visit:
http://www.psfk.com/publishing/future-of-wearable-tech
Want to Learn More About This Topic or Any Other?
Go to labs.psfk.com to learn more about accessing in-depth trend reports on industries, markets, and topics, database access, workshops, presentati
Technology is changing the human experience, creating new connections between people, products and markets around the world. The computer is stepping out, off the desk, even out of our pockets, to become embedded in our world, around us, on us, and even in us. With this trend, user interaction will go above the glass, beyond the screen, and beyond pixels. In his talk, Brandon Edwards addressed the implications of these changes on consumer behavior, and the 5 futures of interaction design.
In this deck, new key insights are slides 12-22.
* Slide 20: Example implementation Timeline. (How close is a Digital Earth?)
* Slide 17: New type of global ad business.
* Slide 18: Active Knowledge replaces parts of search and online e-commerce.
* Slide 19: Could Money be a new business at the scale of the online ad business?
* Slide 21: Implementation at scale. (Accelerated transformation.)
* Slides 24-25: New competitive differentiation. (Not a commodity any more.)
See www.expandiverse.com for more information.
Contact: Dan Abelow — dan@expandiverse.com
The document discusses Bill Buxton's approach to illuminating best practices in interaction design through examples of prototyping techniques like the "Wizard of Oz technique". It provides examples of early prototypes like a listening typewriter and a position-sensitive display called Chameleon that were created using these prototyping methods before the underlying technology existed. The document advocates for prototyping interactive systems through low-fidelity techniques in order to experience designs before implementing fully functional systems.
David Liddle explains that technology is adopted in three phases: the enthusiast phase, the professional phase, and the consumer phase. These phases apply to technologies like remote controls and computers. Interaction design plays an important role in adoption, especially in making technologies easy to use for consumers. Examples discussed include the development of digital cameras, photo stitching software, and the success of the iPod's intuitive interface.
4 External Forces Accelerating the Smart City ModelDialexa
Smart cities may seem like a novel idea for now, but they’re becoming more of a necessity than people might think. For companies looking to capture the potential of the IoT market, it’s essential to understand the forces driving the need for smart cities as well as the trends that will give rise to new market leaders.
Urbanization trends have created a ripple effect of external forces that will affect businesses moving forward. The following 4 external forces that will create tangible opportunities for smart city innovation in the coming years.
Full write-up: https://by.dialexa.com/4-external-forces-accelerating-smart-city-model
Construction Technology Trends - Where We're at and Where We're HeadedBridgit
Lauren Hasegawa, Bridgit's Co-Founder talks about construction technology trends. The presentation tackles existing trends as well as forward-thinking ideas that are growing quickly.
The internal presentation discusses the emerging Maker Movement and its potential as a new industrial revolution. It notes that digital tools now allow anyone with an idea and laptop to design and prototype world-changing companies. The movement involves people collaborating online to share and modify designs that can then be manufactured in any quantity. This democratization of creation may enable a long tail of niche markets beyond traditional mass production models.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
Exponential Organizations - Why new organizations are 10x better, faster and ...Yuri van Geest
Exponential Organizations (ExOs, #ExponentialOrgs) - authored by Yuri van Geest, Salim Ismail, Peter Diamandis and Mike Malone and published by Singularity University Press - how to build exponential organizations with exponential technologies and new organizational techniques for an exponential era.
This is first book integrating all key organizational and technology trends into a new and holistic 11 attribute framework applicable for startups, mid markets and corporates. To create exponential organizations instead of classic, linear ones which were developed more than 100 years ago.
We already received the Best Business Book of the Year 2014 Award by Frost & Sullivan and are accepted in the prestigeous C-Suite Book Club.
The book has been thoroughly researched in the last 30 months and we looked for patterns in the most important exponentials companies in the world in the last 6 years like Waze, Tesla, Airbnb, Uber, Xiaomi, Netflix, Valve, Google (Ventures), GitHub, Quirky and 60 other companies including successful corporates like GE, Haier, Coca Cola, Amazon, Citibank and ING Bank. We interviewed 70 global leaders and thinkers like Marc Andreessen, Arianna Huffington, Steve Forbes, Philip Rosedale, Tim O'Reilly, Chris Anderson and many others.
The book is already an Amazon bestseller in the pre-order phase since June, 2014 in the categories Startups, Business Management and Innovation.
Embotech is a Zurich-based tech startup founded in 2013 that develops cutting-edge decision-making software for autonomous motion. Their flagship product, FORCES Pro, automatically generates efficient embedded code to solve complex motion problems. Embotech uses this software to develop autonomous vehicle motion planning technology as well as solutions for other industries like wind turbines. With its fast, reliable, and customizable real-time motion planners, Embotech is redefining autonomous motion to make the world better and safer.
This document summarizes a presentation about communicating new interactions from design concept to widespread adoption. It discusses using storytelling techniques like videos and mockups to envision interactions. It notes the importance of considering audience and level of detail. Prototyping is presented as allowing people to experience and provide feedback on interactions directly. Showing interactions through demonstrations, as Doug Engelbart did, can also be effective. Understanding is shaped by many factors like past experiences and popular media depictions. Interactions may be learned through social contexts like observing others. Creating interactive prototypes allows exploring dynamics of new interactions throughout the design process.
Glimpses into the future of mobile devices, the internet, and more - updated ...Michael Harries
First given at Mobile Monday Sydney on 2 November 2009.
A thought provoking look at the forces affecting the future of the mobile internet.
(Let me know what you think.)
This document provides an introduction to scenario planning as a foresight methodology to help make better decisions. Scenario planning involves listing driving forces, ranking their importance, creating a scenario grid with different outcomes, and imagining possible future worlds. It is used to identify risks and opportunities and stimulate innovation. The goal is not to predict the future but provide structure to think about possible long-term implications. The document outlines the steps to scenario planning and provides an example scenario grid around issues of personal data and privacy in the year 2020. It concludes by encouraging the reader to try scenario planning.
Tablets represent the latest innovation to revolutionize how we work by improving mobility. As tablets have become more powerful and integrated into enterprise systems, they are being adopted by many organizations to improve productivity for employees who work both in and out of offices. However, choosing the right devices can be complex given the many options available. It is important to consider factors like security, manageability, support needs, and total cost of ownership to ensure devices meet the needs of the workforce while providing the best value.
Horses & Unicorns: Britchamber july 2016Nigel Green
This story was first told to the British Chamber in Hong Kong in May 2016. It's about a real business that wishes to remain anonymous. It is just a short teaser that begs questions and much more discussion, but it did generate lively Q&A on the day.
Please visit the Horses & Unicorns blog: http://horsesunicorns.blogspot.co.uk/
Where We're Headed: Construction Technology Trends for 2015Bridgit
The document discusses emerging construction technology trends for 2015 and beyond. It predicts that (1) phablets will replace tablets on construction sites due to device convergence, (2) augmented reality and wearables will make building information modeling (BIM) and virtual design construction (VDC) more accessible, and (3) near-field communication (NFC) technologies will gain popularity on sites. The document concludes by stating truly paperless jobsites are the future as cloud adoption becomes more complete.
Holly White Paper: Wearables to reduce technology based work stress. By Jenny HoHollySydney
At Holly we research into the digital future. We have an intern program that gives students the opportunity to research, develop and trial ideas to create something cool and inspiring.
This document discusses key trends in wearable technology identified by PSFK Labs in partnership with iQ by Intel. It identifies three main themes - connected intimacy, tailored ecosystems, and co-evolved possibilities - that will shape the future form and function of wearables. Under these themes, 10 trends are summarized related to areas like long distance togetherness, data streamed care, emotional mirrors, synced lifestyles, organic computing, human enhancement, and health empowerment. The document provides examples and statistics for each trend and expert opinions on implications. It argues that advances in areas like chips, batteries, sensors and algorithms mean wearables will increasingly integrate with and enhance human abilities.
The Future of Wearable Tech report in collaboration with iQ by intel identifies 10 trends and three major themes that point to the evolving form and function of wearable devices and their influence on the way we live, work and socialize. In our Connected Intimacy theme, we explore how wearables are revolutionizing the way we communicate information about ourselves and maintain relationships over any distance. With the Tailored Ecosystem theme, we look at how these devices are personalizing the world around us and adapting to our ever-changing needs. While the Co-Evolved Possibilities theme considers the potential and promise of a closer union between humans and technology and its impacts on our natural abilities.
Within these themes, we take an in-depth look at each of the key trends, bringing them to life with best-in-class examples and connecting the dots with takeaways to help spark thinking and discussion. As you click through the following slides, we hope you find inspiration and innovation that you can leverage and share within your own organization.
For more information about the report visit:
http://www.psfk.com/publishing/future-of-wearable-tech
Want to Learn More About This Topic or Any Other?
Go to labs.psfk.com to learn more about accessing in-depth trend reports on industries, markets, and topics, database access, workshops, presentati
The health club industry is being transformed through the adoption of new technologies and the overall trends of wellness and networked health and fitness.
Certus Accelerate - User Centred Everything by Sam WilliamsCertus Solutions
The document describes the Certus Accelerate app. It provides the following key information:
- The app will give access to event related content such as videos, infographics, and blogs.
- To download the app, the user will receive a text with a link to tap and follow instructions.
- New content and features can be added after the event concludes, and users will continue to receive updates.
The document discusses how the Internet of Things will connect trillions of smart devices, enabling new types of interactions. It describes how these tiny devices using technologies like nanoelectronics, OLEDs and thermochromic materials can sense their environment and users. This will allow devices, environments and even clothing to recognize users and react accordingly without needing direct interaction. It envisions a future where networked objects and data can influence experiences and tailor them uniquely for individuals.
This document discusses the growing field of wearable technology and its implications. It explores how wearables will transform data collection and use, requiring companies to utilize prescriptive insights from massive amounts of personal data. Examples are provided of current wearables and their applications in healthcare, education, intimacy, and more. The document concludes that wearable technology offers brands opportunities to differentiate themselves, but also raises issues around privacy that require honest consideration.
This document discusses the growing field of wearable technology and its implications. It explores how wearables will transform data collection and use, requiring companies to utilize prescriptive, human-centered insights from massive amounts of personal data. Examples are given of current wearables and their applications in healthcare, education, intimacy, and more. The document concludes that while privacy issues exist, wearables offer brands opportunities to differentiate if they can establish trust around data usage.
Workshop on designing for consumer IoT, covering value, designing the system UX/interusability, and handling network issues such as latency/reliability and intermittent connections.
In the following pages, PSFK Labs has
summarized 10 trends related to wearable
technologies that sit under three larger
themes - Connected Intimacy, Tailored
Ecosystem and Co-Evolved Possibilities -
with the goal of helping people understand
the basic features, form and functions of
these devices and what they might replace.
To support this, PSFK has described each of
the themes and trends, along with three bestin-
class examples that show how these ideas
are manifesting within the marketplace and
provided relevant stats that convey potential
for growth. Additionally, each trend page
includes a list of experts who write about the
larger significance of these ideas
The biggest trend shaping the future of work over the next 10-15 years will be "everywhere ergonomics", according to Professor Alan Hedge. As technology becomes embedded in our environment and work becomes untethered from traditional locations, ergonomic design will need to optimize people's interactions with technology everywhere. Looking ahead, technology may be embedded in our clothing and surroundings, requiring an understanding of human capabilities and limitations. Ergonomics considers how to improve performance, comfort, health and well-being through the design of technology and work environments.
CLICKNL DRIVE 2018 | 24 OCT | Designing with Future Emerging TechnologiesCLICKNL
The document discusses designing with emerging technologies and future everyday things. It begins with an introduction by the moderator, Mathias Funk, and then covers several topics:
- Designing things as gateways into the everyday and vessels for technology.
- Issues of cohabitation with smart things, levels of embedding technology, and ensuring privacy and consent regarding data use.
- The need to understand things better and question technological push, while focusing on people's lives and values.
- Comments from several speakers emphasize designing for collaboration with things, understanding things as agents of systems, and the importance of transparency, citizenship and stability when people and things intersect.
THE EMERGENCE OF COGNITIVE DIGITAL PHYSICAL TWINS
AS THE 21ST CENTURY ICONS AND BEACONS
AN IN-PROGRESS VISION, KEY CATEGORIES, APPLICATIONS
AND
A REFERENCE ARCHITECTURE FRAMEWORK
Published in Nov. 2016. However, it evolved over time using my own practical experience as well as the incorporated the different technological advances we achieved since then.
I added the concept of Cognitive Digital Thread as a framework to collect and manage data and knowledge required for the twins. Also, the concept of Cognitive Digital Swarm has been developed to be the HM & MM collaboration framework.
The document discusses the Ubiquitous Embedded Systems (UES) project which aims to develop technology that allows for real-time monitoring and control of global manufacturing and supply chains from any location. The project is developing software that integrates wireless devices and machinery to provide condensed and accessible information across all levels of a production hierarchy. Advanced Consulting Services (ACS) has implemented the UES solution in factories of clients like Infineon and Schaeffler, allowing for coordination of activities like design, production, planning, and recycling from different global locations. The project coordinator argues that today's rigid manufacturing models need to evolve to decentralized systems like UES to better adapt to globalized markets.
From Multi-media to Merged-Media Transforming print in the digital age. The document discusses the transformation of print in the digital age and the role of design in developing printed electronics applications. It notes that successful products focus on user experience, simplicity, versatility and being pleasurable. It also stresses that openness and dialogue can foster innovation when redefining products, applications and media.
The document proposes using the Leap Motion controller and a 6-DOF Jaco robotic arm to allow for intuitive and adaptive robotic arm manipulation. An algorithm would allow optimum mapping between a user's hand movements tracked by the Leap Motion controller and movements of the Jaco arm. This would allow a more natural human-computer interaction and smooth manipulation of the robotic arm, adapting to hand tremors or shakes. The goal is to enhance quality of living for people with upper limb problems and support them in performing essential daily tasks.
The document provides a summary of talks and trends from the SXSW 2015 conference related to technology and its impact on society. Key topics discussed include the effect of technology on cognition and memory, quantified self-tracking and health data, extreme bionics, pursuing computer immortality, the future of cybercrime, and debates around transhumanism and human augmentation. Overall the document aims to capture major discussions, innovations, challenges, and implications that emerged around human-technology interactions from the conference events and speakers.
This document discusses designing for the Internet of Things (IoT). It begins by defining the IoT as networks of physical objects with embedded sensors and actuators that communicate with other objects, databases, and people. It then discusses some challenges in designing for the IoT, including creating new interaction paradigms that leverage sensing capabilities while accommodating human behaviors. The document outlines characteristics of natural user interfaces for the IoT, such as considering context, cognitive load, social aspects, and movement. It provides examples of techniques for designing IoT interfaces, like bodystorming, gestural studies, prototyping, and usability testing.
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Ottobock - Futuring Human Mobility - Ergosign Insights - Part2
1. UX and
Exoskeletons
— An Expert
Interview
Jan Groenefeld Lead UX Designer,
Solution Manager Industry
Dr. Samuel Reimer Business
Development for the Ottobock
Exoskeleton Portfolio
03.12.2020 • 6 minutes reading time
In the first part of our article on the Paexo exoskeleton, our
Solution Manager Industry Jan Groenefeld tells us about his
visit to Ottobock and what he learned about “human
mobility”. Missed this article? Then check it out here!
Why are we — as a digital agency focusing on user experience —
even interested in things like this?
The answer is simple: innovation and curiosity are part of our DNA.
Ergosign also sees itself as an active driver of digital
WORK SERVICES INSIGHTS CAREER PEOPLE CONTACT
2. transformation. In order to provide our clients from various
industries with meaningful advice, it’s essential to broaden our own
horizons. Even if technology doesn’t seem to have anything at all to
do with user interfaces in the strictest sense at first glance.
This is the case with Ottobock exoskeletons.
A key moment was the realization that Ergosign and Ottobock are
linked by a common mission: human-centered design through the
responsible and sustainable use of present and future technology.
For a world where technology actively supports people instead of
overwhelming them.
We’ve summarized Jan Gronefeld’s insightful interview with
Samuel Reimer (Business Development at Ottobock) for you:
Exo-What? Active, Passive,
Smart.
Jan: “Trying things out in the Experience World was impressive. All
of my colleagues said the same thing, ‘I want to give that a go!’”
Samuel: Indeed, exoskeletons do come with an impressive ‘cool
factor’ if you can put it that way. Even at college, lots of
students were interested in the topic of the human-machine
interface, how humans can be turned into superheroes.
The key to success is not necessarily in producing highly complex
and technically flamboyant cyborgs to give us superhuman powers.
The greatest value even today is offered by wearable assistance
systems that significantly reduce the physical burden in
production, assembly, logistics and many other physically intense
3. professions.
This way of connecting people with
This way of connecting people with
technology can help humanity. And it should!
technology can help humanity. And it should!
The keyword is ergonomics — where the automation of workplaces
reaches its limit, exoskeletons provide a crucial solution for many
people.”
Jan: “Before we get too deep, can you please explain the technical
background?”
Samuel: “Workplaces today, for example in production, assembly
and logistics, are extremely dynamic and fast-paced. Stationary
robots and fully automated assembly systems go hand in hand with
extensive implementation and high implementation costs. Hence,
they are often not economical and are vulnerable to changes within
internal processes.
Exoskeletons, on the other hand, are incredibly flexible. In
principle, they’re orthotics worn directly on the body to support
people, or certain extremities, in specific situations.”
Jan: “You call these systems Wearable Human Bionics at Ottobock,
right?”
Samuel: “That’s right, yes. Bionics stands for “biologically
inspired engineering”. Our products live from over 100 years of
biomechanical expertise, which we use in our exoskeleton
development. Our developers are well aware what power and
supportive measures are helpful in which areas of the body, as well
as how these systems should ideally be worn on the body.
The technology itself is often simple. But specific implementation
4. for various body shapes, sizes and weights, as well as the alignment
of the perfect level of support, is highly complex.
Jan: “In my research on exoskeletons, I’ve come across two
different types - active and passive.”
Samuel: “Research has been separating exoskeletons into these
two categories for a while now. Motorized “active systems” don’t
just provide support — they can also increase the wearer’s physical
strength. These systems are limited to the current state of
technology. Here too, the exoskeleton should be made as compact
and lightweight as possible and give sufficient support without the
wearer feeling restricted in their everyday movements.”
Jan: “Of course - the extra weight comes from all the necessary
batteries, electronics and actuators. And the sensors have to react
in real time…”
Samuel: “That’s right - and that’s exactly the reason why we are
currently still using passive motor technology. Support is provided
by spring and pully elements that save energy situationally. During
activities, the power is then returned to where it is needed most.
Even though we already have a great deal of know-how internally
— just look at the highly innovative, active C-leg from Ottobock —
we take a rather “conservative” approach, unlike some of our
competitors. But we center our focus on actual customer
needs. Alongside protecting the body, these are maximum support
at the lowest possible weight, no restriction of movement, subtle
design and, last but not least, easy usability.”
The Paexo Back by Ottobock. Image: Ottobock
5. The Paexo Back by Ottobock. Image: Ottobock
Jan: “That sounds understandable. What’s irritating me is the lack
of connection. Smart factories gain life from the constant exchange
of data between different parties Your exoskeletons don’t seem
very communicative?”
Our Paexos are becoming smart. The key here
Our Paexos are becoming smart. The key here
is active communication in the IoT
is active communication in the IoT
environment.
environment.
Samuel: “No digitization just for the point of it! Currently, our
Paexos communicate in the classic way, i.e. through people. Of
course, digitization is not passing us by. We just don’t want to
create exoskeletons for the point of it. Through our very close
customer interaction and regular communication with end
users, user needs are transparent and accessible for us. We
can therefore tailor resources and know-how in research and
development to this knowledge.
In my opinion, basic functions will remain “passive” for a while
yet. Digitization will let us switch to “active” in the near future.”
Jan: “That’s what I wanted to hear.” (laughs)
6. Samuel: “An example: Additional sensors, for example, would let
us quantify how much burden certain workplaces put on workers
and what improvements exoskeletons can achieve. An essential
information when it comes to establishing a concrete return on
investment. A conclusive statement that I think sums up our
philosophy well:
“If you cannot measure it, you cannot manage
“If you cannot measure it, you cannot manage
it!”
it!”
Jan: “Data collected by sensors must be an important key in the
further development of your Paexos. Active communication with
the IoT world opens up a completely new dimension of product
ideas and business models, right?”
Samuel: “Absolutely: Digital Twin and Digital Service, Exoskeleton
Fleet Service Hub, Exoskeleton Data Hubs for Third Parties,
Predictive Maintenance, Pay-per-Use billing models and much
more. The possibilities are enormous.”
User Acceptance - Humans
Take Center Stage
Jan: “Let’s stay on the topic of user acceptance. What have you
done up to now to ensure the system is intuitive? To make sure the
user has fun and trusts your products?”
Samuel: “The short answer is: we ask ourselves what the customer
needs or might need. As already mentioned, our developers are in
regular communication with our industrial partners, to test their
latest functional prototypes on site. Close, ongoing work on and
7. with users throughout a test phase over several months provides us
with valuable feedback. This knowledge is then condensed with all
stakeholders, and iteratively incorporated. This might sound
familiar to you...”
In heavy industry, at home or at work:
successful products have a mission. They solve
problems, create added value, evoke emotions.
To achieve this, all production steps follow a
purposeful strategy.
It’s the same in our projects. Curious? Our
strategy page provides a compact overview of
our services. Find out more here!
Jan: “Actually, your approach mostly complies with the Usability
Engineering process under ISO 9241 and agile process models.
That’s definitely the right path. What else?”
Samuel: “As I already mentioned, physical factors like weight and
freedom of movement are essential to the wearer. Nobody would
be prepared to put on an assistance system that limits natural
movements too much. The same goes for pressure points and skin
irritations due to the weight or its support, which might be adjusted
wrongly.”
Jan: “Both aspects have been solved really well in the Paexo
Shoulder in my opinion, and the supportive effect is remarkable.
The Paexo Back is also a great assistance system. At the same time,
it feels considerably more solid. In our experience, rejection or
enthusiasm often arise in the first few moments of use.
8. At this point, a digital guide could actively dissipate any
reservations. After all, not everyone has a Samuel at their side to
explain things.”
Samuel: “Comparable to the in-app onboarding processes for
modern consumer products? That sounds very exciting. Of course,
we are already making use of comprehensive digital training
options. But we are naturally always ready and willing to further
perfect this process.
The latest sensors could help find the perfect fit for the user. A
memory function, like those in cars, could help to optimize the
system at the touch of a button. Ottobock could also better shape
the first contact points with its products, and learn from this direct
feedback channel.”
Health and safety officers are probably quite
Health and safety officers are probably quite
rightly asking: What does it do to the body?
rightly asking: What does it do to the body?
Jan: “Acceptance is created through explanation. And Ottobock is
doing quite a lot in this area.”
Samuel: “Absolutely. We actively involve essential stakeholders,
such as health and safety officers, ergonomists, regulators,
scientists, doctors and, of course, customers. After all, this is a
new technology.
As part of our PR work, we’ve founded multiple virtual fairs -
ExoDay and ExoMeet - with representatives from health and
safety, industrial businesses and end users. We’re also investing
lots of energy into effectiveness, simulation and long-term studies
to document the effectiveness of our products and to use this for
developing the market further.
9. In my experience, subjective acceptance is the be all and end
all. You can prove everything with studies. But if a member of staff
doesn’t want to wear it, managers and excecutives will quickly run
out of arguments.”
Future & Summary
Jan: “We are slowly reaching the home stretch of our interview.
What would you like to leave our readers with?”
Samuel: “People are the key. I think it will take a very, very long
time for machines to fully replace humans in terms of intelligence,
versatility and ability to react. And as long as this is the case, the
industry will always come up against the limits of automation
solutions and will have to seek solutions elsewhere. The human
factor and the question of how technology can support - not replace
- humans have to take center stage in the discussion. Of course, we
will carry on down this path.
Connection is important in order to take part in the digitization
cosmos as an active member. Mechanically speaking, our Paexos
are already State of the Art. But I’m certain: active-digital Paexo
exoskeletons are an important driver that will speed up the whole
thing even more.
Data and visualizations that get across what exactly the
exoskeleton is doing are an important piece of the puzzle for Paexo-
Vision. Our next step will be to visualize the powers and burdens at
workplaces. To this end, we need the sensors we talked about at
the beginning.”
Jan: “You must know the saying: technology is a reflection of
society? Do you have an ethical code that you follow?”
10. Samuel: “My philosophy is: no digitization just for the sake of it.
What’s much more important is the awareness of what long-term
added value we can initiate for the user, but also for health and
safety officers and managers.
We’ve achieved a lot in a short time. And the community is
completely behind our ergonomic solutions. But we still have some
things left on our list. It shouldn’t be boring either. Being able to
ride this first wave of a technical revolution is great. It's simply an
incredible feeling.”
Jan: “A great closing sentence. Samuel - thank you for a lovely chat
and exciting insights.”
Paexos in Action
If you’d like to find out more about Ottobock and exoskeletons,
Samuel recommends the videos on the Ottobock YouTube channel:
About Dr. Samuel Reimer
Youtube Video: Paexo Shoulder exoskeleton by Ottobock
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