UX research culminates in data collection and analysis — the more organized it is, the easier it will
be to make sense of this information. Debrief sessions where you can reflect on and discuss findings, insights, and observations with your research team or stakeholders
Requirements Elicitation is a technical and analytical process, but it is also a highly social and potentially emotive activity. All but the smallest software developments can have a wider organisational impact and the potential to change people’s working lives in positive and negative ways. Users’ reactions to such changes are shaped by their own personal values, motivations and emotions. Exploring and understanding such information can help requirements analysts in:
■Developing a deep understanding of users’ long term goals, working practices, preferences and problems
■Making design decisions
■Building a rapport with users
■Anticipating user wants and needs
Sarah Thew has been exploring these ideas during her PhD, carrying out a series of interviews with novice and experienced analysts investigating if and how they consider users’ values, motivations and emotions. These interviews contributed to the development of a method to support analysts in considering and exploring values, motivations and emotions during the requirements elicitation process, which she is currently evaluating.
Requirements Elicitation is a technical and analytical process, but it is also a highly social and potentially emotive activity. All but the smallest software developments can have a wider organisational impact and the potential to change people’s working lives in positive and negative ways. Users’ reactions to such changes are shaped by their own personal values, motivations and emotions. Exploring and understanding such information can help requirements analysts in:
■Developing a deep understanding of users’ long term goals, working practices, preferences and problems
■Making design decisions
■Building a rapport with users
■Anticipating user wants and needs
Sarah Thew has been exploring these ideas during her PhD, carrying out a series of interviews with novice and experienced analysts investigating if and how they consider users’ values, motivations and emotions. These interviews contributed to the development of a method to support analysts in considering and exploring values, motivations and emotions during the requirements elicitation process, which she is currently evaluating.
3 Steps to Create a Habit of User Research on Your Product Teamvalidately
Webinar slides for Sarah Doody's MasterClass on creating a habit of research on your product team.
Video presentation at:
https://youtu.be/EKjWOvLb8G8
In this free masterclass you'll learn:
- The 3 types of research you should be doing each quarter to gather critical insights to form your product decisions.
- How to build what people want and avoid the expensive "re-work" that often happens after you launch.
- How to tailor your research to your company's timelines and budgets.
- How to empower other members of your team to do more research.
- Free Trello Board: Copy Sarah's "Quarterly Research Toolkit" Trello Board to plan your team's research.
Sarah Doody is a user experience designer, consultant, and writer. She is based in New York, NY and works with clients worldwide.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
Snware Research goes above and beyond conventional market research practices. Our extensive range of services encompasses consumer research, competitive analysis, brand perception studies, customer satisfaction surveys, and much more. By adopting a holistic approach, we provide you with a comprehensive and panoramic view of the market landscape, enabling you to make strategic, data-driven decisions with confidence.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
In these slides we talk about the basics involved in Accessibility in UX Research. Then we also look at soft skills relevant for a successful career in UX Research. Presentation skills , storytelling skills and stakeholder management.
How to visualize the user's end-to-end experience, including touchpoints, emotions, pain points, and opportunities for improvement. The second part is Mental models - a way to get insights into the internal representations and understanding that users have about how your system or product works.
3 Steps to Create a Habit of User Research on Your Product Teamvalidately
Webinar slides for Sarah Doody's MasterClass on creating a habit of research on your product team.
Video presentation at:
https://youtu.be/EKjWOvLb8G8
In this free masterclass you'll learn:
- The 3 types of research you should be doing each quarter to gather critical insights to form your product decisions.
- How to build what people want and avoid the expensive "re-work" that often happens after you launch.
- How to tailor your research to your company's timelines and budgets.
- How to empower other members of your team to do more research.
- Free Trello Board: Copy Sarah's "Quarterly Research Toolkit" Trello Board to plan your team's research.
Sarah Doody is a user experience designer, consultant, and writer. She is based in New York, NY and works with clients worldwide.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
Snware Research goes above and beyond conventional market research practices. Our extensive range of services encompasses consumer research, competitive analysis, brand perception studies, customer satisfaction surveys, and much more. By adopting a holistic approach, we provide you with a comprehensive and panoramic view of the market landscape, enabling you to make strategic, data-driven decisions with confidence.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
In these slides we talk about the basics involved in Accessibility in UX Research. Then we also look at soft skills relevant for a successful career in UX Research. Presentation skills , storytelling skills and stakeholder management.
How to visualize the user's end-to-end experience, including touchpoints, emotions, pain points, and opportunities for improvement. The second part is Mental models - a way to get insights into the internal representations and understanding that users have about how your system or product works.
This talk covers UX Research questions best practices, how to elicit the best reponses and insights using thoughtful questions. Conducting User Interviews for UX Research - Learn the art of conducting impactful user interviews that inform your design decisions effectively. Participant Recruitment for UX Research - How to secure a diverse and representative sample that provides valuable insights for your research studies
In this session we looked at the different kinds of UX research. Primary and Secondary research, foundational research, post launch research, qualitative and quantitative research. Attitudinal and behavioral research. We also looked at the benefits and drawbacks of different UX research methods. Lastly we covered how to chose a UX research method
This is an introduction to the 10 usability heuristics established by Jakob Nielsen. This was shared as part of my mentorship sessions with Friends of Figma Africa
UX Interview Whiteboard Challenges is something every UX Designer has to experience at some point in their career. Here are practical steps to moving ahead in your upcoming UX Whiteboard Challenge.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
4. Be sure to take consistent notes
Organise as you go
When logging research data, make sure you use a consistent form of note-taking to avoid such
confusion. You can ensure consistency by using a uniform rating scale, unit of measurement,
formatting style, color codes, etc.
Many novice UX researchers struggle with data, especially when it is collected and recorded
haphazardly.
When conducting UX research, do yourself a favor and organize your data as and when you collect it.
This will make the analysis phase a lot easier and quicker for you.
5. Do a thematic analysis
When you’re collecting data, make sure you tag them with relevant keywords or themes. This
process, called thematic analysis, makes large volumes of data easily scannable and also reveals
any patterns or trends that exist.
For example, you can thematically tag positive and negative feedback from users. e.g #positive
or #negative or #quotes
Doing so can also help you search your data by keyword and view all categories and notes tagged
under it, making it easier for you to locate specific data quickly and precisely. This even works
better when your using a user research tool e.g Aurelius
9. Reasons for debrief sessions & when to debrief
A debrief after a research session is the time to reflect on it with your team, encourage deep
learning, and make complex connections. These sessions are usually held right after the tests,
while observers' memories are still fresh.
A debrief is a short meeting with your team or clients where you discuss and reflect on
research that just took place. This can be as formal as a moderated activity or as
informal as a conversation over a team dinner.
Get the team to interact with each other and encourage collaboratio
Immediately reflect on what happened during the sessio
Help team members process and understand key information to continue to work on a projec
Get the team a chance to offer their feedback on the study and suggest ideas for improvemen
Separate research insights into immediately actionable vs. bigger issues
10. Best practices for debrief sessions
Set expectations -Explaintheformatofthediscussionandwhatkindof
contributionsyouexpectfromtheteam.Explainwhatyouarelookingforineach
section.Giveclearinstructionsandsettimeexpectations
Don’t make decisions -DebriefingisnotthetimetomakedecisionsonaUXissue.
It'syourchancetodiscussallpossibleinterpretationsoftheresearchyoujust
observedandexplorethepossibilitiesandideasyourteamcancomeupwith
Take notes -youcanusenotestoreferbacktoideasorpossibleissues,orshare
withteammembers/stakeholdersthatareabsent
Set aside ideas or disagreements -Ratherhaveadocumenttosavenewor
differetnideasthatdon’tfitthediscussionpoint
Debriefing with test participants -Asktheparticipantiftheyhaveanyquestions
youcananswer,thenbrieflydescribewhatyouareworkingonandwhy.Thiscan
promptparticipantstosharenewinsightswithyou
15. Contradictory results
Sometimes, different research methods can produce inconsistent or contradictory results. For
example, the task success rate among users could be 100%, but they could still report that they're
not satisfied with the app and would switch to another if they found a better alternative.
What can be done to prevent such conflicting findings? Start with checking the methodology
Respondents: Have the same respondents participated in both studies? Different people can
respond differently, which can lead to contradicting results
Tasks: Have participants had the same amount of time for a task? Was the task the same for all
participants
Environment: Have users been performing a task in the same environment, or was there
something that could have distracted them or influenced their responses
Data analysis: Is the statistical significance high enough? Is there a chance that data was
overcorrected?
If you find that none of your research methods have inaccuracies, you might have to consider
conducting another study. Contradictory results are common, so don’t be discouraged
16. Make recommendations
The final step of analysis implies providing actual recommendations based on the key insights
and supporting data. Including recommendations in your research report represents a valuable
takeaway for stakeholders and motivates them to act immediately to solve users' problems.
You may also share a document with the list of gained insights and have an open team discussion
in person or remotely.
Instead of providing off-the-shelf solutions, you can brainstorm together and turn your insights
into "how might we" questions.
For example,
the insight that "users abandon their shopping carts because they don't see a total amount unless
they click the Pay button" can be turned into a design opportunity —
"How might we help users review the total price including delivery costs and fees before they
click the Pay button?”
Insights and recommendations help your team define what to focus on and can be potentially
turned into design solutions.