Webinar slides for Sarah Doody's MasterClass on creating a habit of research on your product team.
Video presentation at:
https://youtu.be/EKjWOvLb8G8
In this free masterclass you'll learn:
- The 3 types of research you should be doing each quarter to gather critical insights to form your product decisions.
- How to build what people want and avoid the expensive "re-work" that often happens after you launch.
- How to tailor your research to your company's timelines and budgets.
- How to empower other members of your team to do more research.
- Free Trello Board: Copy Sarah's "Quarterly Research Toolkit" Trello Board to plan your team's research.
Sarah Doody is a user experience designer, consultant, and writer. She is based in New York, NY and works with clients worldwide.
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
Naar aanleiding van vele vragen over Scrum van collega's is er een themalunch geweest. Inhoud:
* rollen en ceremonies
* Scrum values
* welke rol speel je als docent
* verschil tussen Scrum voor softwareontwikkeling en Scrum voor onderwijs (eduScrum)
Herman- Pieter Nijhof - Where Do Old Testers Go?TEST Huddle
EuroSTAR Software Testing Conference 2008 presentation on Where Do Old Testers Go? by Herman- Pieter Nijhof. See more at conferences.eurostarsoftwaretesting.com/past-presentations/
General introduction to agile practices like Scrum and Kanban. Also covers what situations Agile is best at, what situations Agile doesn't help with, and what an Agile team should look like. This deck is a general intro to Agile for OpenSource Connections clients.
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
Naar aanleiding van vele vragen over Scrum van collega's is er een themalunch geweest. Inhoud:
* rollen en ceremonies
* Scrum values
* welke rol speel je als docent
* verschil tussen Scrum voor softwareontwikkeling en Scrum voor onderwijs (eduScrum)
Herman- Pieter Nijhof - Where Do Old Testers Go?TEST Huddle
EuroSTAR Software Testing Conference 2008 presentation on Where Do Old Testers Go? by Herman- Pieter Nijhof. See more at conferences.eurostarsoftwaretesting.com/past-presentations/
General introduction to agile practices like Scrum and Kanban. Also covers what situations Agile is best at, what situations Agile doesn't help with, and what an Agile team should look like. This deck is a general intro to Agile for OpenSource Connections clients.
Introduction to Kanban for Creative AgenciesWilliam Evans
This is an introduction to Kanban. Creative agencies, like most organizations that do knowledge work, are defined by the projects they deliver that (hopefully) delivers value for the clients. Most agencies also struggle with multiple competing stakeholders, multiple client engagements, tight deadlines and long hours – it’s amazing any creative work happens at all. Most projects – brand campaigns, websites, landing pages, social, pr, direct, everything, can be viewed as a process - a series of steps or tasks that achieve some desired result – delivery of the project, a happy client, drinks in Tribeca. There are all kinds of processes - simple and complex, individual and team, quick and time-consuming. Sometimes large or over-arching processes consist of a series of smaller processes.
Kanban is a tool for managing the flow of materials or information (or whatever) in a process. Not having the materials, whether it is a part, a document, or customer information, at the time you need it causes delay and waste. On the other hand, having too many parts (too much design, creative briefs, design assets, code) on hand or too much work in process (WIP) is also a form of waste. Kanban is a tool to learn and manage an optimal flow of work within the process. It can also (potentially) make working in agencies a more human, and humane, place to do one’s best work.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at NYU Stern's Berkley Center for Innovation and Entrepreneurship.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he has brought Lean Startup, LeanUX, and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference, and is the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
3,5 hour workshop for CoveyUX
“User checks” is an agile way of usability testing with the focus on creating value. With User Checks a design accelerates to a higher level within a very short period and relatively low cost and little resources. User checks maximize the key element of usability testing: getting to empathy. User Checks is closely related to the RITE method: Rapid Iterative Testing and Evaluation.
Informed & Agile: Test Driven Design w/ Jon InnesUserZoom
Do you find yourself sprinting without a clear direction? Pushing feature after feature out, only to wonder if your app or website is really getting better? Join Jon Innes of UX Innovation in a webinar on-demand, where he will discuss how to improve your sprints by incorporating UX/usability metrics that the whole team can use to measure progress on your agile journey as a product team.
Surviving the Hype: An Experimental Framework for Scaling Enterprise Design T...uxpin
You'll learn:
- How to sustain design thinking beyond the workshop
- How to use “design interventions” to create long-term impact in enterprises
- Best practices for evangelizing enterprise UX based on SAP’s experiments
A presentation focusing on the core ideas of Scrum and elaborating them. Also some thought on transitioning to Scrum. More about the principles and why it works, rather than what needs to be done.
After an introduction to the basic tenets of Agile and some Agile practices, this presentation to Richmond SPIN (Software Process Improvement Network) talks about ways to convince your organization or clients to use Agile software development practices. Based on a presentation given at Agile 2009 by Arin Sime, Senior Consultant with OpenSource Connections.
Content Strategy and Product Management (in science education)Roger Hart
Presentation from Content Strategy Applied 2017
When your product is mostly content, product management looks a lot like content strategy. The Royal Society of Chemistry is an academic publisher, and a major provider of educational resources for schools and teachers. So that's certainly true here. Having worked in content strategy and product management, and now helping the RSC develop its product management function, I'll talk about how the disciplines interact.
We'll cover:
- What makes a good strategy, and what it means to be a product
- Innovation, roadmapping, and thinking about services
- Measurement and value when your goals are both charitable and commercial
2 hour workshop for UX Camp Amsterdam 2015
Getting to a better design fast. User Checks is an agile way of usability testing with the focus on creating value. With User Checks the design accelerates to a higher level within a short period and relatively low cost and little resources. User Checks maximize the key element of usability testing: getting to empathy.
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Staying research led with almost no resources (UXcamp 2019)Kea Zhang
It's not easy doing research, staying research-led and being insights-driven as a startup, with (almost) no resources. Here I share some tips on how we do this at Teston!
Utilising Guilds to Develop & Support a Culture of ResearchUXDXConf
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Design is more than just pixels. It's about how teams can utilise design thinking to solve the identified customer problems, and how can we validate the ideas the team comes up with actually works? The Design stream cover the key stages of ideation, hypothesis forming and validation through prototypes and other means. Independent product teams introduce a challenge for consistency so we also cover the best practices in design systems to mitigate these challenges.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Introduction to Kanban for Creative AgenciesWilliam Evans
This is an introduction to Kanban. Creative agencies, like most organizations that do knowledge work, are defined by the projects they deliver that (hopefully) delivers value for the clients. Most agencies also struggle with multiple competing stakeholders, multiple client engagements, tight deadlines and long hours – it’s amazing any creative work happens at all. Most projects – brand campaigns, websites, landing pages, social, pr, direct, everything, can be viewed as a process - a series of steps or tasks that achieve some desired result – delivery of the project, a happy client, drinks in Tribeca. There are all kinds of processes - simple and complex, individual and team, quick and time-consuming. Sometimes large or over-arching processes consist of a series of smaller processes.
Kanban is a tool for managing the flow of materials or information (or whatever) in a process. Not having the materials, whether it is a part, a document, or customer information, at the time you need it causes delay and waste. On the other hand, having too many parts (too much design, creative briefs, design assets, code) on hand or too much work in process (WIP) is also a form of waste. Kanban is a tool to learn and manage an optimal flow of work within the process. It can also (potentially) make working in agencies a more human, and humane, place to do one’s best work.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at NYU Stern's Berkley Center for Innovation and Entrepreneurship.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he has brought Lean Startup, LeanUX, and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference, and is the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
3,5 hour workshop for CoveyUX
“User checks” is an agile way of usability testing with the focus on creating value. With User Checks a design accelerates to a higher level within a very short period and relatively low cost and little resources. User checks maximize the key element of usability testing: getting to empathy. User Checks is closely related to the RITE method: Rapid Iterative Testing and Evaluation.
Informed & Agile: Test Driven Design w/ Jon InnesUserZoom
Do you find yourself sprinting without a clear direction? Pushing feature after feature out, only to wonder if your app or website is really getting better? Join Jon Innes of UX Innovation in a webinar on-demand, where he will discuss how to improve your sprints by incorporating UX/usability metrics that the whole team can use to measure progress on your agile journey as a product team.
Surviving the Hype: An Experimental Framework for Scaling Enterprise Design T...uxpin
You'll learn:
- How to sustain design thinking beyond the workshop
- How to use “design interventions” to create long-term impact in enterprises
- Best practices for evangelizing enterprise UX based on SAP’s experiments
A presentation focusing on the core ideas of Scrum and elaborating them. Also some thought on transitioning to Scrum. More about the principles and why it works, rather than what needs to be done.
After an introduction to the basic tenets of Agile and some Agile practices, this presentation to Richmond SPIN (Software Process Improvement Network) talks about ways to convince your organization or clients to use Agile software development practices. Based on a presentation given at Agile 2009 by Arin Sime, Senior Consultant with OpenSource Connections.
Content Strategy and Product Management (in science education)Roger Hart
Presentation from Content Strategy Applied 2017
When your product is mostly content, product management looks a lot like content strategy. The Royal Society of Chemistry is an academic publisher, and a major provider of educational resources for schools and teachers. So that's certainly true here. Having worked in content strategy and product management, and now helping the RSC develop its product management function, I'll talk about how the disciplines interact.
We'll cover:
- What makes a good strategy, and what it means to be a product
- Innovation, roadmapping, and thinking about services
- Measurement and value when your goals are both charitable and commercial
2 hour workshop for UX Camp Amsterdam 2015
Getting to a better design fast. User Checks is an agile way of usability testing with the focus on creating value. With User Checks the design accelerates to a higher level within a short period and relatively low cost and little resources. User Checks maximize the key element of usability testing: getting to empathy.
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Staying research led with almost no resources (UXcamp 2019)Kea Zhang
It's not easy doing research, staying research-led and being insights-driven as a startup, with (almost) no resources. Here I share some tips on how we do this at Teston!
Utilising Guilds to Develop & Support a Culture of ResearchUXDXConf
David Sheridan, Senior Digital Product Designer, Storyful
Design is more than just pixels. It's about how teams can utilise design thinking to solve the identified customer problems, and how can we validate the ideas the team comes up with actually works? The Design stream cover the key stages of ideation, hypothesis forming and validation through prototypes and other means. Independent product teams introduce a challenge for consistency so we also cover the best practices in design systems to mitigate these challenges.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
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Conference: Digital Employee Experience (DEX) Conference 2018
Contact: Andy McBride - https://www.linkedin.com/in/andymcbride/
Copyright 2018
Agile-Friendly User Research. Nina Belk, UX People, 2013Nina Belk
“It takes too long." "We don’t have the budget." "We don’t really need it, we can just optimise once we’ve gone live.” Sound familiar?
As UX embraces agile as a project delivery approach, research seems get left out in the cold. Rather than shivering and complaining about it though maybe we just need to stick two fingers up to these assumptions and dare to do things a little differently!
In her workshop at UX People, Nina helped delegates explore how to bring research in from the cold on agile projects. There were tips on getting the research basics right (effective participant recruitment and facilitation techniques), and delegates were given the opportunity to road-test their facilitation and analysis skills in an agile-friendly framework (full exercises not available in this presentation).
If you're looking to arm yourself with some practical skills, and a research approach that will blow those assumptions about speed, cost and the lack of value out of the water then this workshop would have been for you, but you'll have to make do with this SlideShare presentation instead!
The agency's guide to effective user researchUserTesting
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Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
2. Important things to know …
You will get a link
to the slides
Yes, this will
be recorded
Stick around
for Q&A
3. Ophir Prusak
VP Marketing
Validately is a complete user research
platform that includes everything needed to
recruit testers, analyze user experiences,
collaborate on feedback and share
insights, driving better products and
customer experiences.
Validately supports moderated and unmoderated
testing and interviews on desktop, mobile web
and native mobile apps.
5. What we’ll cover today
3 research activities
to do each quarter
How to do research
more efficiently
Examples of
research in action
6. Hi, I’m Sarah Doody …
UX Designer & Entrepreneur
I’ve run my own UX consultancy for the last 5 years.
Founder of The UX Notebook
I run a weekly UX newsletter that aims to cut through the
clutter of content out there and help you take action.
UX Educator and Speaker
Created and taught General Assembly’s first 11-week UX
program. Founded the online courses, User Research
Mastery & The UX Portfolio Formula. Given talks and
workshops worldwide.
9. You know you should be doing more
user research.
But it’s hard to make it a constant in
your product development process.
10. Why research is NOT a constant:
“We don’t have
research budget.”
“Research will
slow us down.”
SPEED MONEY
“I don’t believe the
research findings.”
QUALITY
11. You’ve graduated from coffee shop
research and used tools to help you
get better recruits …
PROBLEM 1
QUALITY
12. “The recruits could have been people
bored at work trying to make extra
money.”
13. You tried to improve recruit quality
by finding your own research
participants, but that’s very SLOW.
PROBLEM 2
SPEED
14. Let’s test a prototype of a new checkout
process with 10 people …
RESEARCH
TEAM
• Find research recruits
• Schedule sessions
• Conduct the research
sessions
1 week 1 week 1 week
• Analyze and
communicate findings
15. RESEARCH
TEAM
• Find research recruits
• Schedule sessions
• Conduct the research
sessions
1 week 1 week 1 week
• Analyze and
communicate findings
And meanwhile as the research happens …
ENGINEERING
TEAM
End of a sprint
• Wrap up work on
current sprint …
2 week sprint
• Done … NOW WHAT?
• “Let's start next
feature anyway!”
• Continue to build the
un-tested feature.
• Assumptions vs. facts.
16. Then when everyone comes together …
1 week 1 week
RESEARCH TEAM ENGINEERING TEAM
“The research revealed that
70% of people can’t get
through the new checkout
process.”
“Done!! Here’s the new
checkout based on the
prototype … and it’s mobile
ready too.”
17. Then when everyone comes together …
1 week 1 week
RESEARCH TEAM ENGINEERING TEAM
“The research revealed that
70% of people can’t get
through the new checkout
process.”
“Done!! Here’s the new
checkout based on the
prototype … and it’s mobile
ready too.”
😡
18. You don’t have budget to hire
another researcher.
You can’t figure out how to scale
your research team.
PROBLEM 3
MONEY
19. PROBLEM 3
MONEY
We have so many things we should
research, but we can only do so much …
1 week 1 week
RESEARCH TEAM ENGINEERING TEAM
20. Does your team struggle with …
“We don’t have
research budget.”
“Research will
slow us down.”
SPEED MONEY
“I don’t believe the
research findings.”
QUALITY
21. If you only remember one thing
today, remember THIS …
22. To create better products you
need to spend more time doing
research and less time planning
to do research.
23. RECRUIT SCHEDULE CONDUCT ANALYZE SHARE
Where the researcher
provides most value.
Where researchers spend
too much time
Goal: Maximize researcher’s time.
25. For your team to do more research
you need to:
Establish a
consistent tool
stack that’s all in
one place.
Make it easier to
report your
insights to your
team.
Spend less time on
the logistics of
recruiting and
scheduling.
Integrate it into your
team’s specific
design / dev
process.
29. The best products succeed in a
cycle of launch and learn.
Frequent learning ensures you’re
guided by the most recent insights.
30. • Save time
• Save money
• Make something people want
• Team operates less on assumptions
• Reduce risk
• Measured impact = happier team
Why you must launch and learn:
31. “Every time we do research, it
creates a bottleneck in our
team’s workflow.”
32. Research does NOT have to be
a bottleneck.
It can effectively happen in
parallel.
33. The product and engineering teams are
used to 2 weeks sprints, and can easily
predict their work capacity.
WEEK 1 WEEK 2
ENGINEERING & PRODUCT
LAUNCH
34. Trying to integrate research results in the
engineering and product team having less
capacity for work.
WEEK 1 WEEK 2
ENGINEERING &
PRODUCT
LAUNCH
1 week
RESEARCH
TEAM
35. Consider adding a week to your sprint
cycles to lessen the bottleneck factor and
give research the time it needs.
WEEK 2 WEEK 3
ENGINEERING &
PRODUCT
LAUNCH
1 week
RESEARCH
TEAM
WEEK 1
37. The 3 activities to do each quarter to
create a culture of research on your team.
Explore the big
picture with
evaluative research
Evangelize the
research and
educate your team.
Evaluate success of
existing features
and product use.
EVANGELIZE EXPLOREEVALUATE
38. Evaluate how the product
is working and the success
of existing features and
product use.
Moderated remote or in person
usability testing.
Unmoderated remote or in person
usability testing.
Review analytics to identify areas of
product where you might want to do
more qualitative research.
Test out new analytics tools on your
product.
Review feedback from customer
service and other feedback services.
39. Evangelize research
findings with your team
and create thoughtful
discussion about existing
and upcoming research.
Present findings from research,
including highlighting key insights or
showing clips from interviews.
Have conversations about upcoming
features and map those features back
to user NEEDS discovered in research.
Review any updates or learnings about
your key users (persons, avatars,
whatever your team calls them).
Uncover assumptions team may have
that may be better dealt with using
research.
40. Explore the big picture
with generative research,
by doing more qualitative
research to understand a
problem, industry, etc.
Surveys
Phone calls
One-on-one in person or remote
interviews
Diary studies
Field studies / visits
Market research
Competitive research
Social media
41. A proposed quarterly schedule for your
team’s user research activities.
Every 2 weeks Every 4 weeks Every 12 weeks
EVANGELIZE EXPLOREEVALUATE
42. Let’s imagine we work on the user research
team at an airline.
This is now the quarterly research activities
could break down …
✈
43. MONTH 1 MONTH 2 MONTH 3
Week 1: Evaluative research
Usability testing with 6 participants for a
new mobile boarding pass.
Week 1: Evaluative research
Card sorting with 12 participants for new
navigation within gate agent software.
Week 1: Evaluative research
Trying out new continuous site visitor
recording software (eg. Fullstory).
Week 1: Evaluative research
Usability testing for new seat upgrade
user flow in mobile app.
Week 1: Evaluative research
Usability testing for customer service
live-chat software.
Week 1: Evaluative research
Card sorting with 12 participants for new
navigation within the traveler mobile app.
Quarterly explorative / generative research project
Conducting 16 in-person one-on-one user research
interviews to explore opportunities to streamline the gate
agent software.
Week 4: Evangelize the research Week 4: Evangelize the research Week 4: Evangelize the research
44. Let’s take a look at some of these evaluative
research activities and see how we could
increase efficiency of our team’s research …
45. Example: Evaluative Research
We just launched a new version of the
mobile boarding pass.
It’s been redesigned to help decrease time
at the TSA security check point by
educating users about TSA requirements
within the app so that we can reduce time
in line at security and help our flights be
on time!
RESEARCH GOALS / PLAN
• 8 remote usability testing sessions (30
min each)
• Do users notice the new TSA instruction
section?
• Do users understand the security
checklist?
KEY PARTICIPANT CRITERIA
• Must have flown at least 3 times in last 2
months
• 50% of people must be a frequently flyer
program member
46. Example: Evaluative Research
Using their existing tool stack, the research team jumps
between a lot of software and is doing everything on their own.
RECRUIT & SCHEDULE PLAN & CONDUCT ANALYZE & SHARE
• Screen & find the 10 research
recruits.
• Schedule all sessions & backups.
• Set up the research software.
• Plan note-taking system.
• Conduct the sessions.
• Logistics of compensation etc.
• Review all the sessions.
• Organize and uncover insights.
• Identify key evidence clips / points.
• Make findings presentable.
47. Example: Evaluative Research
RECRUIT & SCHEDULE PLAN & CONDUCT ANALYZE & SHARE
There are a lot of tasks within this workflow that the researchers
shouldn’t have to do & cut into time they could be doing research.
• Screen & find the 10 research
recruits.
• Schedule all sessions & backups.
• Set up the research software.
• Plan note-taking system.
• Conduct the sessions.
• Logistics of compensation etc.
• Review all the sessions.
• Organize and uncover insights.
• Identify key evidence clips / points.
• Make findings presentable.
48. Example: Evaluative Research
Constantly switching between and logging into different software
and finding things across many places is not efficient and creates
a huge barrier to entry for others to get involved in research.
49. Example: Evaluative Research
To give researchers more time to actually do and analyze
research, they need to leverage tools that can help reduce friction
in the research workflow.
YouTesters
Stakeholders
RECRUIT & SCHEDULE PLAN & CONDUCT ANALYZE & SHARE
50. Key takeaways for you & your team
• The more research you do, the easier it gets because you’ll start to
create a library of screeners, discussion guides, etc that you can re-use.
• To get into a habit of research, you have to adjust your whole product
development process so that you don’t create unnecessary pressure.
• The more tools you use, the greater the barrier of entry for your team.
And it reduces friction for you.
• Make research a conversation and a part of your team’s language.
• Get it on your calendar, if you don’t then it will not happen.
51. Tips for creating a culture of research
• Research insights must be backed up by EVIDENCE. Failure to
include evidence opens the door to arguments and opinion.
• Don’t expect people to read your findings document. Make time to
present your findings and tell a story.
• Make your research findings actionable & use as opportunity for
collaboration with the designers.
• Don’t give up after one quarter. Building momentum and changing
your team’s culture takes time.
• Invite other team members into the process to observe your research.
52. 52
Make a plan.
Write it down.
Share it.
Hey @validately @sarahdoody, our
team doesn’t do enough research
because ….
Identify WHY your team doesn’t do
more research .
Make an inventory of all the tools your
user researcher(s) use right now to do
their jobs.
Consider how your team could
streamline the research tools you’re
using. Try out some of the tools
mentioned in this class.
Create a research calendar for the year
using the Quarterly Research Toolkit
you’ll get in the follow-up email.#habitofresearch
53. Coming to your inbox …
Link to the
slides
Recording of
this class
Quarterly
Research Toolkit