The document describes an open learning portal called OpenForest that allows students to study real-world phenomena in a cultural context through collaborative design projects. It discusses a bark bread project where students in a rural school worked to answer their own questions about bark bread by designing and creating video artifacts. The project involved students collecting data through photos, videos and audio recordings. Their video artifacts provided in-depth explanations that answered the students' original questions about making bark bread and its cultural and historical significance. The project demonstrated how student-led inquiry and collaborative design can support meaningful learning.
This document summarizes a group assignment created by Team 15 on the topic of a mud kitchen provocation. The provocation was set up in an outdoor area at a school and included recycled and natural materials for students to use to create mud pies. It utilized a story called Mud Pie Annie to link the provocation to literacy and design skills. The summary discusses how the provocation supported multiple literacies including aural, gestural, linguistic, spatial and visual. It also analyzed how the provocation aligned with the National Quality Standards for early childhood environments.
Act Today to Save Tomorrow Unit Plan and Lessonsu1024811
Students will study sustainability over 15 lessons focusing on biodiversity, water, waste and climate change. They will develop an understanding of sustainability and how their actions can impact the environment. Students will learn through inquiry projects where they assess water and energy usage, create posters and charts about conservation, and redesign their local area more sustainably. The goal is for students to feel empowered to create positive environmental change through informed decisions.
The document discusses environmental sustainability in early childhood learning environments. It describes how provocations can promote sustainability through using recycled and natural materials, resources that teach respect for the environment, and the underlying purpose of caring for animals and their habitats. Technologies like iPads can be integrated to allow children to document their creative works, share videos and photos, and express their knowledge through multimedia platforms.
Students will spend several months observing and studying an individual tree to learn about plant life cycles, ecology, and the importance of environmental stewardship. They will record weekly observations of their tree, write stories from the tree's perspective, and create artistic representations of their tree. Students will also complete a community service project related to local conservation efforts. Finally, students will create a multimedia presentation incorporating their research, writings, artwork, and reflections on connecting with nature to share what they've learned.
This document provides references for a design-oriented learning process and instructional model. It lists over 50 references from 1978 to 2014 related to topics like participatory culture, collaborative learning, knowledge building, and technology-enhanced learning. The references cover journal articles, book chapters, and reports focused on learning theories and instructional approaches.
The document summarizes a provocation for an early childhood learning environment that focuses on construction. It includes a list of loose parts and larger recycled materials for children to use such as buttons, cardboard, and tires. It also lists books related to construction. The provocation is designed to be outdoors but can be moved inside. It supports multiple areas of the National Quality Standard including the physical environment, resources, and sustainability. It is intended to provide open-ended, flexible, and inclusive play opportunities while developing children's construction skills and respect for the environment.
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...Jari Laru
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with mobile tools in three everyday contexts. In P. Gerjets, P. A. Kirschner, J. Elen & R. Joiner (Eds.), Instructional design for effective and enjoyable computer-supported learning. Proceedings of the EARLI SIGs Instructional Design and Learning and Instruction with Computers (pp.11-21). Tübingen: Knowledge Media Research Center.
Design for Learning: Enriching School Landscapes
`
For more information, Please see websites below:
`
Organic Edible Schoolyards & Gardening with Children
http://scribd.com/doc/239851214
`
Double Food Production from your School Garden with Organic Tech
http://scribd.com/doc/239851079
`
Free School Gardening Art Posters
http://scribd.com/doc/239851159`
`
Companion Planting Increases Food Production from School Gardens
http://scribd.com/doc/239851159
`
Healthy Foods Dramatically Improves Student Academic Success
http://scribd.com/doc/239851348
`
City Chickens for your Organic School Garden
http://scribd.com/doc/239850440
`
Simple Square Foot Gardening for Schools - Teacher Guide
http://scribd.com/doc/239851110
This document summarizes a group assignment created by Team 15 on the topic of a mud kitchen provocation. The provocation was set up in an outdoor area at a school and included recycled and natural materials for students to use to create mud pies. It utilized a story called Mud Pie Annie to link the provocation to literacy and design skills. The summary discusses how the provocation supported multiple literacies including aural, gestural, linguistic, spatial and visual. It also analyzed how the provocation aligned with the National Quality Standards for early childhood environments.
Act Today to Save Tomorrow Unit Plan and Lessonsu1024811
Students will study sustainability over 15 lessons focusing on biodiversity, water, waste and climate change. They will develop an understanding of sustainability and how their actions can impact the environment. Students will learn through inquiry projects where they assess water and energy usage, create posters and charts about conservation, and redesign their local area more sustainably. The goal is for students to feel empowered to create positive environmental change through informed decisions.
The document discusses environmental sustainability in early childhood learning environments. It describes how provocations can promote sustainability through using recycled and natural materials, resources that teach respect for the environment, and the underlying purpose of caring for animals and their habitats. Technologies like iPads can be integrated to allow children to document their creative works, share videos and photos, and express their knowledge through multimedia platforms.
Students will spend several months observing and studying an individual tree to learn about plant life cycles, ecology, and the importance of environmental stewardship. They will record weekly observations of their tree, write stories from the tree's perspective, and create artistic representations of their tree. Students will also complete a community service project related to local conservation efforts. Finally, students will create a multimedia presentation incorporating their research, writings, artwork, and reflections on connecting with nature to share what they've learned.
This document provides references for a design-oriented learning process and instructional model. It lists over 50 references from 1978 to 2014 related to topics like participatory culture, collaborative learning, knowledge building, and technology-enhanced learning. The references cover journal articles, book chapters, and reports focused on learning theories and instructional approaches.
The document summarizes a provocation for an early childhood learning environment that focuses on construction. It includes a list of loose parts and larger recycled materials for children to use such as buttons, cardboard, and tires. It also lists books related to construction. The provocation is designed to be outdoors but can be moved inside. It supports multiple areas of the National Quality Standard including the physical environment, resources, and sustainability. It is intended to provide open-ended, flexible, and inclusive play opportunities while developing children's construction skills and respect for the environment.
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with...Jari Laru
Laru, J. & Järvelä, S. (2004). Scaffolding different learning activities with mobile tools in three everyday contexts. In P. Gerjets, P. A. Kirschner, J. Elen & R. Joiner (Eds.), Instructional design for effective and enjoyable computer-supported learning. Proceedings of the EARLI SIGs Instructional Design and Learning and Instruction with Computers (pp.11-21). Tübingen: Knowledge Media Research Center.
Design for Learning: Enriching School Landscapes
`
For more information, Please see websites below:
`
Organic Edible Schoolyards & Gardening with Children
http://scribd.com/doc/239851214
`
Double Food Production from your School Garden with Organic Tech
http://scribd.com/doc/239851079
`
Free School Gardening Art Posters
http://scribd.com/doc/239851159`
`
Companion Planting Increases Food Production from School Gardens
http://scribd.com/doc/239851159
`
Healthy Foods Dramatically Improves Student Academic Success
http://scribd.com/doc/239851348
`
City Chickens for your Organic School Garden
http://scribd.com/doc/239850440
`
Simple Square Foot Gardening for Schools - Teacher Guide
http://scribd.com/doc/239851110
This document provides an overview of a library instruction session for an English 1023 Argument Paper class. It reviews the elements of an argumentative paper and the research process. The librarian demonstrates how to use the library catalog and databases to find sources, including Congressional Digest, electronic books, and video debates. Government sources like the Bureau of Labor Statistics are also discussed. The session covers citation styles and completing a survey to provide feedback.
Chinese schools run long days from 7:30am to 5pm, require uniforms, and teach moral education. Popular sports include soccer, basketball and ping pong, while favorite board games are Tiaoqi and Xiangqi. Most Chinese children live with their grandparents while their parents work since families are typically limited to one child, and some children between 5 and 17 from poor families have to work in extreme conditions for long hours to help earn money for their family.
Rencana pelaksanaan pembelajaran ini membahas tentang menentukan nilai optimum dari fungsi tujuan pada program linier menggunakan aplikasi Geogebra. Siswa akan belajar merancang model matematika dari permasalahan program linier dan menentukan daerah himpunan penyelesaian serta titik pojoknya.
Rencana pelaksanaan pembelajaran ini membahas tentang menentukan nilai optimum dari fungsi tujuan pada program linier menggunakan aplikasi Geogebra. Siswa akan belajar merancang model matematika dari permasalahan program linier dan menentukan daerah himpunan penyelesaian serta titik pojoknya.
Calling all Consultants! Millennium offers a number of exciting features that help businesses grow. However, most businesses don't use a large portion of them! Join Millennium's Irena Mena to learn tips, tricks, and features that will help businesses maximize their software!.
Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln:...UCLDH
Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln: 'Illuminating the Herculaneum Papyri with New Digital Imaging Techniques.'
Dr Lindsay MacDonald, 3DIMPact Research Group, Faculty of Engineering, UCLUCLDH
Dr Lindsay MacDonald, 3DIMPact Research Group, Faculty of Engineering, UCL: Image Sets under Directional Lighting: A Richer Representation of Cultural Heritage Objects
Over the past five years, we’ve seen the rise of social media, the advent of mobile, the (constant) evolution of SEO, the invention of responsive design, and now the industry mandate of content marketing. And yet—despite the fact that everything requires it—content remains a fundamental challenge for all of our organizations. Too much content, or not enough. Producing content in silos, but no backing from leadership to break down the barriers. No central governance in place, but too many internal politics to make it a reality. Seriously—how are we supposed to deal with “digital transformation” if we still can’t agree on what content should go on the homepage of our website? With her typical pragmatism and humor, Kristina shares insights on what’s next (and what’s needed) for content strategy in 2015.
www.mima.org
The document discusses cultivating creativity in children through authentic engagement and applying first principles of instruction. It provides examples of real-world questions students may ask and how those questions could be explored through various subjects like music, language arts, art, science and more. The document also addresses potential challenges like standardized testing and outlines theories and research that support allowing students to pursue their own questions to increase motivation and creativity. It concludes by inviting the reader to an upcoming conference on transforming school library services for students.
Authentic learning designs provide contexts and activities that reflect real-world uses of knowledge, allow learners to access expert models and perspectives, support collaborative knowledge building, promote reflection and articulation of knowledge, and provide coaching and scaffolding. They also use authentic assessment within tasks to evaluate learning. Authentic learning prepares students for ill-defined problems in the global job market through exposure to disciplinary communities, developing skills in higher-order analysis and complex communication.
This document discusses the need for changes in education to better prepare students for the future. It notes that traditional practices like worksheets and standardized testing are still common, despite limited use of technology. It outlines features of current educational systems that are reactive, rigid, and poorly aware of learning research findings. The document calls for a new culture of learning that leverages social and technical tools to develop skills like collaboration, problem solving, and innovation. It emphasizes learning throughout life in various contexts and cultures.
This document provides an overview of andragogy, the study of adult education. It discusses key concepts in andragogy including that it focuses on "man leading" or self-directed learning as adults have accumulated life experiences. The document contrasts andragogy with earlier subject-centric models of education and outlines principles of andragogy including creating a supportive environment, collaborative learning, and dealing with obstacles to learning. It also discusses the role of teachers in balancing lecture, discussion and visual methods to operationalize abstract concepts and build critical thinking.
The document discusses John Dewey's theory of authentic tasks and how it can help students learn effectively. Some key points:
- Dewey believed students learn best through real-world, focused activities rather than isolated instruction.
- Authentic tasks are meaningful activities that allow students to solve problems and answer their own questions like they would in the real world.
- Such tasks provide opportunities for collaboration, reflection, and applying skills across subjects. They create meaningful end products and allow for diverse solutions.
This document provides an overview of a library instruction session for an English 1023 Argument Paper class. It reviews the elements of an argumentative paper and the research process. The librarian demonstrates how to use the library catalog and databases to find sources, including Congressional Digest, electronic books, and video debates. Government sources like the Bureau of Labor Statistics are also discussed. The session covers citation styles and completing a survey to provide feedback.
Chinese schools run long days from 7:30am to 5pm, require uniforms, and teach moral education. Popular sports include soccer, basketball and ping pong, while favorite board games are Tiaoqi and Xiangqi. Most Chinese children live with their grandparents while their parents work since families are typically limited to one child, and some children between 5 and 17 from poor families have to work in extreme conditions for long hours to help earn money for their family.
Rencana pelaksanaan pembelajaran ini membahas tentang menentukan nilai optimum dari fungsi tujuan pada program linier menggunakan aplikasi Geogebra. Siswa akan belajar merancang model matematika dari permasalahan program linier dan menentukan daerah himpunan penyelesaian serta titik pojoknya.
Rencana pelaksanaan pembelajaran ini membahas tentang menentukan nilai optimum dari fungsi tujuan pada program linier menggunakan aplikasi Geogebra. Siswa akan belajar merancang model matematika dari permasalahan program linier dan menentukan daerah himpunan penyelesaian serta titik pojoknya.
Calling all Consultants! Millennium offers a number of exciting features that help businesses grow. However, most businesses don't use a large portion of them! Join Millennium's Irena Mena to learn tips, tricks, and features that will help businesses maximize their software!.
Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln:...UCLDH
Dr. Kathryn E. Piquette, Cologne Center for eHumanities, Universität zu Köln: 'Illuminating the Herculaneum Papyri with New Digital Imaging Techniques.'
Dr Lindsay MacDonald, 3DIMPact Research Group, Faculty of Engineering, UCLUCLDH
Dr Lindsay MacDonald, 3DIMPact Research Group, Faculty of Engineering, UCL: Image Sets under Directional Lighting: A Richer Representation of Cultural Heritage Objects
Over the past five years, we’ve seen the rise of social media, the advent of mobile, the (constant) evolution of SEO, the invention of responsive design, and now the industry mandate of content marketing. And yet—despite the fact that everything requires it—content remains a fundamental challenge for all of our organizations. Too much content, or not enough. Producing content in silos, but no backing from leadership to break down the barriers. No central governance in place, but too many internal politics to make it a reality. Seriously—how are we supposed to deal with “digital transformation” if we still can’t agree on what content should go on the homepage of our website? With her typical pragmatism and humor, Kristina shares insights on what’s next (and what’s needed) for content strategy in 2015.
www.mima.org
The document discusses cultivating creativity in children through authentic engagement and applying first principles of instruction. It provides examples of real-world questions students may ask and how those questions could be explored through various subjects like music, language arts, art, science and more. The document also addresses potential challenges like standardized testing and outlines theories and research that support allowing students to pursue their own questions to increase motivation and creativity. It concludes by inviting the reader to an upcoming conference on transforming school library services for students.
Authentic learning designs provide contexts and activities that reflect real-world uses of knowledge, allow learners to access expert models and perspectives, support collaborative knowledge building, promote reflection and articulation of knowledge, and provide coaching and scaffolding. They also use authentic assessment within tasks to evaluate learning. Authentic learning prepares students for ill-defined problems in the global job market through exposure to disciplinary communities, developing skills in higher-order analysis and complex communication.
This document discusses the need for changes in education to better prepare students for the future. It notes that traditional practices like worksheets and standardized testing are still common, despite limited use of technology. It outlines features of current educational systems that are reactive, rigid, and poorly aware of learning research findings. The document calls for a new culture of learning that leverages social and technical tools to develop skills like collaboration, problem solving, and innovation. It emphasizes learning throughout life in various contexts and cultures.
This document provides an overview of andragogy, the study of adult education. It discusses key concepts in andragogy including that it focuses on "man leading" or self-directed learning as adults have accumulated life experiences. The document contrasts andragogy with earlier subject-centric models of education and outlines principles of andragogy including creating a supportive environment, collaborative learning, and dealing with obstacles to learning. It also discusses the role of teachers in balancing lecture, discussion and visual methods to operationalize abstract concepts and build critical thinking.
The document discusses John Dewey's theory of authentic tasks and how it can help students learn effectively. Some key points:
- Dewey believed students learn best through real-world, focused activities rather than isolated instruction.
- Authentic tasks are meaningful activities that allow students to solve problems and answer their own questions like they would in the real world.
- Such tasks provide opportunities for collaboration, reflection, and applying skills across subjects. They create meaningful end products and allow for diverse solutions.
An introduction to the frameworks and approaches in our new book, It's All about Thinking - Collaborating to Support All Learners (Brownlie and Schnellert). This edition focuses on English, Social Studies and Humanities, grades 5-12.
Crafting Hackerspaces with Moodle and Mahara: The Potential of Creation based...Jingjing Lin
Associated keynote talk can be found on YouTube: https://www.youtube.com/watch?v=slIITVfOhXg&t=1433s
On February 18, 2022, I delivered a rather interesting and important talk online to a group of 60ish educators, researchers, and practitioners on teaching with Moodle in MoodleMoot Japan 2022. If the following keywords interest you, you should not miss this video: ontology, epistemology, psychology, educational paradigms, learning theories, and pedagogy. This video also for the first time introduces an original untested learning theory called by me "creation-based learning (CBL)". I embrace the learning paradigms of #constructivism and #connectivism. I also am a strong fan of constructionism. I hope CBL will be one step further to promote active learning online. In this video, I also raised the idea of "sustainable learning behaviors" and raised the attention of the public towards sustainable learning behaviors of creating, maintaining, recycling, renewing, and sharing knowledge using networked digital technologies.
IND-2012-46 Jusco School South Park - Waste Wondersicandfc
The document summarizes the efforts of Jusco School South Park to create an innovative science park using recycled materials from a junkyard. A team of teachers and students worked together to design, build, and test various science exhibits and experiments using locally sourced junk. Their goal was to make science more engaging and hands-on for students. The science park was successfully created at a very low cost and has helped improve student performance and engagement with science concepts. It has also promoted more innovative teaching methods at the school.
Using e portfolios for the professional development of teachers - copy[1]juliehughes
The document discusses the use of e-portfolios and blogging for teacher professional development and reflective practice. Key points include:
- Teachers found that sharing reflections in a blog within an e-portfolio space allowed them to feel safe to discuss experiences without criticism and see others' perspectives. This supported their growth as reflective writers and practitioners.
- E-portfolios allow students to reflect, answer each others' questions, and have discussions independent of the teacher, facilitating ongoing reflection in and on practice.
- E-portfolios are presented as a tool to support critical reflective practice in teacher training through dialogic pedagogies and tools like PebblePad.
CHS281Recap and assignment guidanceThis module addressedVinaOconner450
CHS281
Recap and assignment guidance
This module addressed creative approaches to the primary curriculum.
What is creative in all these approaches is the fact that they do not focus on one subject at any one time and as a result they do not follow a ‘traditional, conventional even conservative’ way of teaching school subjects to pupils.
Hence, we talk about pedagogic approaches that are promoting connections.
Cross-curricular (connecting curriculum) is a major theoretical underpinning of these approaches. Barnes labelled cross-curriculum approaches as liberating.
Barnes (2012, p.236) argued that: “Today cross-curricular approaches are believed to open up a narrowed curriculum, ensure greater breadth and balance and potential give each child the opportunity to find what Robinson and Aronica (2009) call their ‘element’”.
Barnes (2012, p.239-240) argued that: “…neuroscience, psychology and social science lead us to suspect that effective, lasting, transferable learning in both pure subject and cross-curricular contexts may be generated by: emotional relevance, engagement in fulfilling activity, working on shared challenges with others.”
Throughout the course of this module we saw how different, creative, pedagogic (inherently cross-curricular) approaches attempted to strike such emotional relevance with pupils, such a motivating engagement and all these within a ‘sharing’ context with others.
HOWEVER: The cross-curricular dimensions are essentially the responsibility of the teachers, especially in terms of devising, expediting and completing projects.
Cross-curricular teaching is not an easy task – teachers need to be mindful of their planning; Barnes (2012, p.248) tells us about: ‘…spurious links were often made between too many subjects, and little sense of progression or subject record keeping were possible.’ This is why teachers need to carefully decide which subjects can contribute and carefully write up learning objectives accordingly.
What is the theoretical underpinning of cross-curricular approaches?
Cross-curricular approaches reflect a constructivist and social constructivist approach to learning.
In constructivism, the basic idea is that the individual learner must actively construct knowledge and skills.
Dewey, Bruner, Vygotsky, Piaget have contributed to this notion of constructivism in learning.
Cognitive constructivism draws mainly from Piaget’s work on his theory of cognitive development. Piaget proposed that individuals construct their knowledge through experience and interaction with the environment.
Social constructivism with Vygotsky its main proponent, claims that the social context of learning is also very important.
Creative approaches
Story
Project/problem-based
Enquiry
Outdoors
Environmental Education
Education for sustainability
Margaret Dolnaldson (1978) Children’s Minds – embedded/dis-embedded contexts.
Szurnak and Thuna (2013, p.550-551) argued that: “Narrative is a powerful tool for teaching a ...
The document is Rita Zuba Prokopetz's doctoral oral examination presentation summarizing her online ethnography of master's students' development of reflection through ePortfolio projects. It includes an introduction to her research questions and methodology, a literature review on reflection and ePortfolios, findings on students' perceptions of developing reflection through giving and receiving feedback, and recommendations for future research. The presentation demonstrates Rita's examination of how participating in online ePortfolio projects impacted master's students' reflective skills and sense of community.
The document discusses various web-based educational resources and strategies for web-enhanced learning. It provides examples of educational websites, tools for collaboration and document sharing, as well as strategies for using web resources to promote collaboration, cognitive flexibility, shared learning and reflection. Web-enhanced learning environments can engage students in real-world problem solving and impact beyond the classroom when designed to facilitate negotiation between students and their learning contexts.
Erasmus+ Project Based Learning activities for Inclusion despinarmenaki
Under the frame of the Erasmus+ project “Inclusive Learning for Students”, Uk, Italy, Poland, Greece and Turkey cooperate to stimulate inclusion to every student and interest in the subjects of language, physics, history, science, environmental education, geography, physical education, design technology, ICT, music and Art.
This document discusses how early childhood learning spaces should be designed and utilized. It advocates for a child-centered approach with distinct areas for different types of learning, including quiet and loud spaces, individual and group work, and indoor and outdoor exploration. Excursions beyond the classroom can further learning when they relate to current topics, extend projects, and provide new experiences. Technology like iPads and interactive whiteboards is suggested for educational use as a class, not just to occupy students. Active learning principles from theorists like Piaget, Vygotsky, and Dewey emphasize student interests and collaborative projects. The teacher's role is to organize engaging environments, record student work, and see each child as curious, capable, and a co
Integration in the 21st Century Classroombgalloway
The document discusses curriculum integration and 21st century skills. It provides information on integrating subjects around themes, benefits to students like increased relevance and motivation, benefits to teachers like easier transitions and shared ideas, and examples of integration models like parallel disciplines and multidisciplinary designs. Research on learning modalities and styles is presented, along with 21st century skills frameworks and questions around big issues and solutions.
The city as a research site: Using inquiry with English language learning stu...xeniameyer
This document summarizes a case study of a first-year science teacher, Beth, implementing an inquiry-based curriculum with English language learning students in an urban middle school. The study examined the extent to which Beth used inquiry-based approaches and culturally congruent instruction. Observations found that Beth incorporated some aspects of inquiry but did not fully demonstrate complete inquiry or make the nature of science explicit. Students engaged in designing projects and reported enjoying researching independently. The study concludes that more support is needed for novice teachers implementing inquiry-based instruction and that frameworks can help teachers understand instructionally congruent strategies.
Creative Garden Design - Teacher Handbook for School Gardening www.scribd.com/doc/239851313 ~ tessafrica.net~ For more information, Please see websites below:
`
Organic Edible Schoolyards & Gardening with Children =
http://scribd.com/doc/239851214 ~
`
Double Food Production from your School Garden with Organic Tech =
http://scribd.com/doc/239851079 ~
`
Free School Gardening Art Posters =
http://scribd.com/doc/239851159 ~
`
Increase Food Production with Companion Planting in your School Garden =
http://scribd.com/doc/239851159 ~
`
Healthy Foods Dramatically Improves Student Academic Success =
http://scribd.com/doc/239851348 ~
`
City Chickens for your Organic School Garden =
http://scribd.com/doc/239850440 ~
`
Huerto Ecológico, Tecnologías Sostenibles, Agricultura Organica
http://scribd.com/doc/239850233
`
Simple Square Foot Gardening for Schools - Teacher Guide =
http://scribd.com/doc/239851110
This document discusses research on effective science instruction for early childhood students. Several studies found that students learn science best when instruction is hands-on, inquiry-based and relevant to students' lives. When students participate in activities that model scientific work and use tools like science journals, they gain a better understanding of science content and the work of scientists. Constructivist teaching methods that utilize active learning, student experimentation and naturalistic lessons in outdoor environments were found to improve student achievement in science.
Similar to OpenForest -portal and Case of Bark Bread (20)
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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OpenForest -portal and Case of Bark Bread
1. THE OPENFOREST PORTAL AS AN OPEN LEARNING ECOSYSTEM: CO-DEVELOPING IN THE STUDY OF A MULTIDISCIPLINARY PHENOMENON IN A CULTURAL CONTEXT
Anu Liljeström , Jorma Enkenberg , Petteri Vanninen, Henriikka Vartiainen & Sinikka Pöllänen
UniversityofEasternFinland, PhilosophicalFaculty,
School of Applied Educational Science and Teacher Education
Savonlinna Campus
Forest as Learning Environment-project
ICTEduTech2014 New Taipei City, Taiwan
2. Challenges and aims
Learning too often takes place in formal school environments, mostly in classrooms involving the use of textbooks (NETP 2010)
There is need to build new kind of pedagogical models and learning ecosystems, where the students can study open learning tasks in a real-world context, design and link their learning processes and construct and share collaborative learning solutions (Vartiainen et al. 2012; Ito et al. 2013)
Learning by designing and learning thorugh making (maker cultture) usually involve the creation of new knowledge in real contexts. (Harel & Papert 1991; Fullan & Langworthy 2014).
4. DESIGN-ORIENTED PEDAGOGY
•Design-oriented pedagogy is based on collaborative designing of learning objects representing real objects and phenomena in nature and culture environments
•Real objects offer exceptional opportunities to develop interest with real-world phenomena, engage in inquiry and develop digital representations
•Learning objects as designed digital representations from real objects in context
•Design is a practice of cultural reproduction that provides opportunities for people to participate in activities of cultural creation (Balsamo, 2010; Jenkins et al., 2008, Liljeström et al.2013)
(Vartiainen et al 2013)
8. Theresearchquestions:
1.Whichkindoflearningprocessemerged?
2.Whichkindofdatadidthestudentsproduce?
3.Howdidthedesignedandconstructedvideoartifactsanswerthestudents’informalquestionsfromthebeginningofthelearningproject?
Learning community:
Students in rural school
(Research group N= 15, ages 9-12)
Teachers
Forest Museum expert,
Online expert of health
25 lessons over two and half week period
The research data:
Students produced data (photos, video clips, audio files, and other products)
Students’ 52 informal questions about the phenomenon
Students’ produced and published five video artifacts (learning objects).
9. Group 1
Group 2
Group 3
How is pine-bark
flour made?
How is bark bread
baked?
Technology
Culture and history
Why was bark bread
needed in the old
days and what for?
Our group was supposed
to find out whether bark
bread is healthy, how it tastes
and smells, and how pine-bark
flour differs from rye flour
Natureand health
Workshop for making pine-bark flour and bark bread.
Driving questions and domain perspective
Phenomenon: Barkbread
52 questionsof barkbread
1.Articulation of thephenomenon
2. Designingthelearningobject
3. Data collectionfor thelearningobject
4. Construction of thelearningobject
Open learning task
10. Video clips
Audio files
Photos
Other
Designing
Making
Studying and explaining
Reflection
Other
3
52
25
24
9
43
1
58
315
25
8
83
2
1
3
1
4
Which kind of data did the students produce?
Number of students’ data
11. Pine-bark flour is mainly unhealthy and it can cause constipation and stomach upsets.
17 questions
13 questions
The dominant question: What is the value of bark bread?
Technology
Culture and history
Natureand health
22 questions
That was fun but messy.
We managed to get very little flour even though there was a lot of work.
Emergency food, such as bark bread, was necessary during these periods.
The energy content of pine-bark flour is quite low. Rye flour contains many times more energy than pine-bark flour.
How did the video artifacts answer the students’ informal questions from the beginning of the learning project?
12. New questions and issues that clarified and answered
Descriptions of process and explaining
Tool and their uses
“After the sheets of bark have been removed from the log, the green layer needs to be separated from the outer bark with a knife. “
Explanations of the processes and studies
“We began making the starter two days before baking bark bread. The starter needed stirring now and again to maintain the fermentation process.”
“The outer layer of a tree is called the outer bark, then there is the inner bark and the cambium layer, and below these there is the actual wood with growth rings, and in the centre there is the pith. Bark flour is made from the inner bark and cambium layer.”
Use of all the senses for studying
“Well, maybe pine-bark flour feels like ground wood. But maybe this is a little softer. Yeah. This is like… softer than soft. Like… really soft. It feels like fine sand. This feels as if you had chopped small pieces of wood, coarse, and this again is more like really fine sand… soft. And then their colour… that looks quite brown like a tree and… Reddish. Yeah, that’s right”
Nature of the experts’ work and talk
“This is a difficult stage. I’m now going to peel this sheet of bark off.
In spring it comes off easily but at this time of the year it’s a little difficult”
Reflecting in and on the design and
construction process
“We managed to get very little flour even though there was a lot of work”
LAYERS OF A TREE
13. Conclusion
•Co-developedinformalquestions-Sharedlearningtask- provide a complementary picturesabout the shared phenomenon in a holistic manner.
•Students’ in-depth descriptions of their studies.
•Workshop can be part of Design Oriented Pedagogy
•Students collect amazingly amount of data during the project.
•“Becoming one with phenomenon under study” and it is “a key to learning” (Ackermann 2004)
•Participatory learning is oriented toward outcomes that are both personal and collective (Wells 2008)
15. REFERENCES
Ackermann,E.,2004.ConstructingKnowledgeandTransformingtheWorld.InM.TokoroandL.Steels(Eds.),ALearningZoneofOne'sOwn: SharingRepresentationsandFlowinCollaborativeLearningEnvironments(pp.15–37).IOSPress,Amsterdam,Berlin,Oxford,Tokyo, Washington,DC,USA.
Balsamo,A.(2010).Design.InternationalJournalofLearningandMedia,1(4),1–10.
Binkley,M.etal.,2011.Defining21stCenturySkills.InP.Griffin,B.McGaw,&E.Care(Eds.),AssessmentandTeachingof21stCenturySkills(pp.17–66).Springer,NewYork,USA.
Bransford, J. et al., 2005. Theories of Learning and Their Roles in Teaching. In L. Darling-Hammond, J. Bransford (Eds.), Preparing Teachers for Changing World. What Teachers Should Learn and Be Able to Do (pp. 40–87). Jossey-Bass A Wiley Imprint, San Francisco, USA.
Bereiter, C., & Scardamalia, M., 2003. Learning to Work Creatively with Knowledge. In E. De Corte et al. (Eds.), Powerful Learning Environment: Unraveling Basic Components and Dimensions(pp. 55–68). Elsevier Science, Oxford, UK..
Brown, J. S., Collins, A., & Duguid, P., 1989. Situated Cognition and the Culture of Learning. Educational Researcher,Vol. 18, pp 32-42.
Bryman, A., 2004. Social Research Methods. 2nd ed. Oxford University Press, Oxford, UK.
Fischer,G.,&Redmiles,D.,2008.TransdisciplinaryEducationandCollaboration,ContributiontotheHumanComputerInteractionConsortium(HCIC)Workshop2008.RetrievedJanuary22,2011fromhttp://l3d.cs.colorado.edu/~gerhard/papers/hcic2008.pdf
Fullan, M. & Langworthy, M., 2014. A Rich Seam: How New Pedagogies Find Deep Learning. Pearson, London, UK, pp 68-73. Retrieved August 8, 2014 from: http://www.michaelfullan.ca/wp-content/uploads/2014/01/3897.Rich_Seam_web.pdf
Harel, I., & Papert, S., 1991. Software Design as a Learning Environment. In I. Harel & S. Papert (Eds.), Constructionism(pp 41-84). Ablex Publishing Corporation, New Jersey, USA.
Ito, M. et al., 2013. Connected Learning: An Agenda for Research and Design. Digital Media and Learning Research Hub, Irvine, CA, USA.
Jenkins, H., Clinton, C., Purushotma, R., Robison, A. J., & Weigel, M. (2008). Confronting the challenges of participatory culture: Media education for the 21st century Chicago, IL: John D. and Catherine T. MacArthur Foundation. Retrieved Jan 28, 2014, from http://www.nwp.
org/cs/public/print/resource/2713
Johnson, R. B., & Onwuegbuzie, A. J., 2004. Mixed Methods Research: A Research Paradigm whose Time Has Come. Educational Researcher, Vol. 33, No. 7, pp 14-26.
Kim, B., Lossman, H. G., & Hay, K. E. 2012. Learners’ informal ideas and model creation for conceptual change. In Lee, C. B. & Jonassen, D. H. (Eds.), Fostering Conceptual Change with Technology: Asian Perspectives(pp. 119-140). Singapore: Cengage Learning Asia.
Lewis, S., Pea, R., & Rosen, J. 2010. Beyond participation to co-creation of meaning: mobile social media in generative learningcommunities. Social Science Information, 49(3), 1–19.
Lévy, P., 2013. The Creative Conversation of Collective Intelligence. In A. Delwiche & D. Henderson (Eds.), The Participatory Cultures Handbook(pp 99-108). Routledge, New York, USA.
16. Liljeström, A., Enkenberg, J., & Pöllänen, S., 2013a. Making Learning Whole: An Instructional Approach for Mediating the Practices of Authentic Science Inquiries. Cultural Studies of Science Education, Vol. 8, No. 1, pp 51–86.
Liljeström, A. et al., 2013b. First-year Teacher Education Students’ Reflections and Interpretations About Sustainable Development and Enhancing Learning Practices. In T. Issaet al. (Eds.), Proceedings of the International Conference on Sustainability, Technology and Education(STE2013) (pp 53-63). IADIS Press.
Liljeström, A., Enkenberg, J., & Pöllänen, S., 2014. The Case of Design-oriented Pedagogy: What Students’ Digital Video Stories Say About Emerging Learning Ecosystems. Education and Information Technologies, Vol. 19, No. 3, pp 583-601.
Mayring, P., 2000. Qualitative Content Analysis. Forum: Qualitative Social Research, Vol.1, No. 2.Retrieved July 25, 2013 fromhttp://www.qualitative-research.net/index.php/fqs/article/view/1089/2385.
National Education Technology Plan (NETP), 2010. Learning Powered by Technology. Retrieved October 2, 2010 from www.ed.cov/technology/netp-2010
Roth, W. M., & Lee, S., 2004. Science Education as/for Participation in the Community. Science Education,
88,263–291.
Thomas,D.,&Brown,J.S.,2011.ANewCultureofLearning:CultivatingtheImaginationforaWorldofConstantChange.CreateSpace, Lexington,KY,USA.
Vanninen,P.,etal.,2013.ForestinTeacherEducation:TheOpenForestPortalasaNovelResourceforLearning.InT.Issaetal.(Eds.), ProceedingsoftheInternationalConferenceonSustainability,TechnologyandEducation(STE2013)(pp111-114).IADISPress.
Vartiainen,H.,&Enkenberg,J.,2013a.LearningfromandwithMuseumObjects:DesignPerspectives,Environment,andEmergingLearningSystems.EducationalTechnologyResearch&Development,Vol.61,No.5,pp841-862.
Vartiainen,H.,&Enkenberg,J.,2013b.ReflectionsofDesign-orientedPedagogyforSustainableLearning:AnInternationalPerspective. JournalofTeacherEducationforSustainability,Vol.15,No.1,pp43-53.
Vartiainen,H.,&Enkenberg,J.,2014.Participant-ledPhotographyasaMediatingToolinObject-orientedLearninginaMuseum.VisitorStudies,Vol.17,No.1,pp66-88.
Vartiainen,H.,Liljeström,M.A.,&Enkenberg,J.,2012.Design-orientedPedagogyforTechnology-enhancedLearningtoCrossOvertheBordersBetweenFormalandInformalEnvironments.JournalofUniversalComputerScience,Vol.18,No.15,pp2097-2119.
Vartiainen,H.,2014.PrinciplesofDesign-orientedPedagogyforLearningfromandwithMuseumObjects.PublicationsoftheUniversityofEasternFinland.DissertationsinEducation,Humanities,andTheology,no.60.UniversityofEasternFinland,2014.
Wells, G., 2008. Dialogue, Inquiry and the Construction of Learning Communities. In J. N. B. Lingard, Transforming Learning in Schools and Communities: The Remaking of Education for a Cosmopolitan Society.Continuum, London, UK.
Editor's Notes
Good morning. My name is Anu Liljeström, I come from University of Eastern Finland. Here you can see other members of our research group, but unfrotunately they are not here. My backround is primary school teacher and at the same time doing my doctoral studies, and this presentation is part of it.
In this presentation, there is lot of my students’ pictures and videos, Hopely you can enjoy of it.
As many of us know, …Learning too often takes place in formal school environments, mostly in classrooms involving the use of textbooks (NETP 2010)
For example our research group has find out that unfortunately Finnish students have during their school history very few opportunities to learn in diverse physical, sosial and technological environments outside of the classroom.
This Indicates a clear need to find new models for learning, particularly ones that involve students in real-life activities and communities situated outside the traditional classroom context and in activities that are supported by new technology
Learning by designing and learning through making usually involve the creation of new knowledge in real contexts; this is one way to achieve deep learning
Students should have opportunities to participate in co-developing and co-creation practices in extended and generative learning communities.
The ultimate goal of this case study was to develop participatory culture practices for learning. The primary school students who were observed took part in a cross-curricular project to study a multidisciplinary and complex phenomenon (bark bread). They were assigned an open learning task to design and produce video artifacts of the phenomenon and to share them via the OpenForest portal. The learning project was guided using the design-oriented pedagogy (DOP) framework
And then some words of OpenForest portal. I have some brochures, where you can find more information of it. Esitteet!! Muista jakaa!
As an open learning environment, the OpenForest portal was constructed as a web-based learning ecosystem for forestry related education.
We are living in the middle of forest and lake Finland in East, so Forests are a natural theme for us. Forest can seen rich from ecological, economic, and social points of view. Students (from the primary to university level) can connect via the portal with professional forestry communities and share their own products from forest-related learning projects. The main emphasis is on the multidisciplinary development and research of learning ecosystems and pedagogical models accessible via the portal.
The OpenForest portal offers information resources produced by experts in forest research, ecology, culture, and education. The contents of a Wiki can include diverse media, such as audio; 360-degree panorama photos; and related virtual forest tours, pictures, videos, and texts, in any combination. The portal provides connections to real objects of the forest. Learners can navigate through the portal using the OpenForest mobile geographic information system with precise and informative maps also in nature environment. Wiki articles are usually situated according to the location. The technology environment of the OpenForest portal serves as a tool for learners undertaking their own projects. The portal can work, for example, as a tool for communicating (sharing and publishing) and for thinking (searching, organizing, presenting, and reflecting data). It offers space for presentations of digital productions and designs (e.g., simulations, models, and prototypes). When using the portal, students have access to exploring and working with models, real research data, and tools that different experts use in their work. And now days there translated some contents in English.
The development of the OpenForest portal was strongly related to design-based research, in which the ultimate goal was to develop an instructional approach and pedagogical model of Design-oriented pedagogy.
Following the principles of design-based research, we in our research group have developed the model of design-oriented pedagogy. The model has been tested and validated in several design experiments during the last eight years with learners’ groups of different backgrounds and today I will introduce one design experiment.
The pedagogical model is based on learning by designing, with the emphasis on object-centered activities situated in authentic and technology-enhanced environments.
Design-oriented pedagogy is based on collaborative designing of learning objects that are representing real objects and phenomena in nature and culture environments.
And We think that these real life objects situated outside of the traditional school environment are potential mediators of learning, because the learning becomes bound with the context where knowledge is situated. In constructing the learning objects, the leaners can construct different kinds representations of physical objects (like videos) by using new media and communication technology.
So kowledge is created through interactions between leaner and objects and Knowledge becomes meaningful through discussion and social interaction
A design-oriented pedagogy is based on participatory learning , use of technology as a powerful social and personal tool and co-development as an instructional model.
Participatory learning places emphasis on self-learning and also encourages participating in the activities of expert communities. However, In this kind of learning community, the expertise and authority are dispersed rather than centralised, and all members of the community have valuable expertise to share. Design-oriented pedagogy is a kind of co-development process where people learn through their interactions and participation with others, in fluid relationships that are the result of shared interest
Technology can enhance collaborative learning and provide great opportunities to transform the ideas of students into digital representations that can be jointly shared , developed, and may serve as an object of learning for others, also for people outside the educational institution..
Tämä vielä varastossa.
The development of the OpenForest portal was built upon the three educational principles of DOP: (1) Participatory learning in extended and generative communities is a vital concept for learning; (2) diverse technological resources and infrastructure are powerful social and personal tools; and (3) co-development is a powerful social innovation for producing information resources that offer multiple perspectives on forest-related phenomena (Vartiainen et al. 2012).
By learning forest-related phenomena and participating in open learning tasks, it was hypothesized that the students would create their own learning ecosystems that were interactive and part of an extensive network of diverse learning resources. The learners, who worked together in small groups, chose learning resources based upon personal preferences. They were encouraged to supplement their learning ecosystem through the use of their personal social networks, tools, or information resources.
The OpenForest portal was designed to be a learning ecosystem that created space for learning that included participatory, complex, and multidisciplinary problem-solving. The portal offers information resources, community resources, and technological resources that support learning processes that focus on open-ended and whole learning tasks, as well as self-organization (Fig. 1)
We have wrote several papers where we introduce the instructional model in more detail and describe case studies on its developed process. You can find those from references of conference paper.
And then some words of case study
In this case study, students in a rural school in Eastern Finland (ages 9 to 12, N = 15) participated in the learning project where they designed and implemented their study of phenomenon of bark bread. The shared outcomes of this project was students designed and produced five videos that portrayed pine-bark bread as a multidisciplinary phenomenon.
Although, pine-bark bread is not a typical phenomenon in school context, it is just one subject or in this case object from cultural and historical era offering a number of approaches over time periods to be explored multi-disciplinary.
The 15 students ages 9 to 12, participated in this case study.
in Finland third to six grade, they
The learning project consisted of 25 lessons over a 2.5-week period in parallel with other school activities. The videos were published on the OpenForest portal as learning objects and information resources that other students could later utilize in their projects (see www.openmetsa.fi).
The students were offered a diverse learning ecosystem: They could choose community, technology, and information resources to answer their research questions. They e.g., found and connected new experts, found new books and websites, and asked about and found new kinds of tools for performing the tasks.
The students worked in three small groups. All of the groups used digital cameras, and they were offered the use of desktop and laptop computers, as well as a variety of books and various tools during workshop and later in their own studies. All of the groups participated in a workshop on making pine-bark flour and baking bark bread that was led by a museum expert. The research data consisted of the students produced data. their 52 informal questions about the phenomenon, and their produced and published video artifacts. All five of these videos were published in 2011 on YouTube and the OpenForest portal and translated into English.
Then I’m going the present results of the research questions.
First: Which kind of learning process emerged?
And here we can see the emerged learning process.
I as a teacher presented the phenomenon of bark bread to students and gave an open learning task to the students. The open learning task was presented to the students as follows: “Your task is to study the phenomenon of bark bread, design and construct digital videos as learning objects of this process, and share them on the OpenForest portal, which is a common nature and culture Wiki environment. The overall purpose of this project is to produce a video that other students can use in their own learning.”
At the beginning of the project, the students familiarized themselves with the phenomena by talking with their teacher and researching bark bread on the Internet and in books. They discovered that bark bread was culturally and historically made from pine bark.
The students then came up with 52 questions about bark bread; the questions functioned as expressions of the students’ informal ideas regarding the phenomenon. They categorized their questions according to culture and history, the process and technology used to make bark bread, and nature and health. The students continued to work in three small groups to choose a perspective for the project, determine their research tasks, design their own learning ecosystem, and establish methods for data collection. They also all participated in a pine-bark flour and bark bread workshop, which was guided by a forest museum expert. The small groups collected their own data (e.g., photos, video clips, audio files, and interviews) and constructed their own videos. The result was five video artifacts on the phenomenon of bark bread from different perspectives
Which kind of data did the students produce?
Altogether, the students collected and produced 113 video clips, 472 photos, 44 audio files, and 11 other file types (texts, pictures, and documents). The length of the video clips was 3 s- 7 min. 23 s (all together 2 h 35 min 35 s). The data were categorized according to the meaning of the file.
The most of the students’ produced data was related to making – Workshop TÄHÄN JOTAIN!!!!
3How did the designed and constructed video artifacts answer the students’ informal questions from the beginning of the learning project?
The students categorized their informal questions into three different classes and perspectives: culture and history, the process and technology of making bark bread, and nature and health.
An analysis revealed that many of their questions were shared between these categories; for example, many of the questions could be answered from both the perspectives of the process and technology for making bark bread and nature and health. Seven of the questions applied to all three categories.
When comparing the informal questions and the produced video artifacts, it is clear that the dominant question was, What is the value of bark bread? Many of the other questions were actually subquestions to this overarching query. All of the video artifacts described the value of the bark bread from various perspectives.
Erona aiempiin projekteihin
Kysymysten tekemiseen ja niiden luokitteluun käytettiin tällä kertaa enemmän aikaa kuin aiemmin. Oppilaat tekivät yhteensä 52 kysymystä.
Ne tehtiin koko ryhmä yhdessä, ennen kuin jakauduttiin pienryhmiin. Siinä samassa ja sivussa etsittiin jotain perustietoa asiasta, katsottiin mitä nopeasti löytyy netistä, kurkattiin muutamia kirjoja ja saatiin alustava kuva pettuleivästä. Saatiin ilmiö siis jotenkin haltuun.
Kysymysten perusteella löydettiin nuo kolme näkökulmaa, joita lähdettiin tutkimaan. Kolme ryhmää ja kolme näkökulmaa. Yhdessä päätettiin, mikä ryhmä otti minkäkin näkökulman
Nyt kun jälkikäteen olen analysoinut noita kysymyksiä, niin niiden luokittelu tietyn näkökulman alle ei olekaan niin helppoa. Useita niistä voidaan tarkastella useasta eri näkökulmasta.
On the other hand, the videos proposed many new questions and issues that needed to be clarified and answered, such as tools and their uses, explanations of the processes and studies, the nature of the experts’ work, and the use of all the senses for studying and reflecting in and on the design process. The analysis of the designed video artifacts revealed that the learning ecosystem where the learning processes were situated was the same for all the small groups
KESKEN!!!
Välineet, miten käytetään ja miten toimi.
Miksi joku vaihe tehtiin? Mitä prosessissa tapahtui?
Mitä välineitä tarvitaan, miten niitä käytetään, miten väline toimii? – tarkasti veitsen käyttö, murskaaminen, jauhaminen, siivilän käyttö Jauhamisesta: alempi kivi on karkea ja ylempi kivi on sileä
Oma selittäminen, kerronta
Juurta täytyi sekoitella jotta happanemisprosessi pysyisi käynnissä. …Pettujauhot lisättiin vasta tässä vaiheessa, koska muuten taikina ei olisi kohonnut niin hyvin. … Teimme taikinasta löysää, koska taikina turpoaa koko ajan.– Selitetään käymisprosessi, happaneminen.
Yleensä taikinaan tehdään risti, jotta nähdään milloin taikina on kohonnut ja valmis leivottavaksi
Kaaviokuva puun kerroksista
Omat tutkimukset, niiden selittäminen ja esittäminen
Video 5 vahva vertailu miten tehdään miten ruisjauho ja pettujauho eroaa , kerrotaan ja näytetään– mittaaminen, havainnot aistit (maku, haju, näkö, kuulo (kuinka kumisee), tuntuu) Maku kysymys oli alussa.
Näytelmä tuo esiin aikalaiskuvaa myös muista asioista
(pukeutuminen, muu ruoka, elämän edellytykset)
Asiantuntijapuhetta ja kerrotaan asiantuntijan toiminnasta ja avusta
– Nämä paahtuu eli kuivuu, eli niistä lähtee pihkaa pois ja näihin tulee sellaisia pieniä kuplia…
Kerrotaan asiantuntijan toiminnasta, avusta (video 1, 4 ja 5, toisessa videossa opettaja mukana)
Based on the findings of the case study, we argue that the use of students’ co-developed informal questions for a learning project can initially generate a shared learning task that—through the final artifacts—can provide a complementary pictures about the shared phenomenon.
It is also interesting that this kind of design process seems to raise the need to shed light on the principled knowledge that experts use to solve complex tasks. This was revealed in the students’ in-depth descriptions of their studies. It can be concluded that students' own informal questions at the beginning of the learning project helped to make the open learning task as a mutual project and to study the phenomenon in a holistic manner. Students used innovatively offered learning resources and the project challenged to collect amazingly amount of data during the project. The construction of the video artifacts from a large amount of data required a strong understanding of the phenomenon. Moreover, the quality of the video artifacts is high, they are informative and fun, and they present the phenomenon from diverse perspectives. The findings suggest that in this study as Ackermann (2004) describes Saymour Papert’s pioneering work in learning: “Becoming one with phenomenon under study” and it is “a key to learning”.