The document proposes creating "Open Web Badges" to raise awareness of the open web and encourage its growth. The badges would recognize individuals for contributions to open web projects and certify websites that protect freedoms like privacy, use open technologies, and allow participation. A roadmap outlines developing badge criteria, display methods, and an evaluation process to award badges and spread knowledge of the open web through a fun competition. The proposal argues people enjoy collecting badges and developers value technical details, helping the idea promote the open web.
Wikis are freely editable websites that allow for collaborative knowledge sharing. They provide a disruptive technology that enables dynamic possibilities in corporations, higher education, and libraries through collaborative authoring, project management, course materials, and more. While wikis provide advantages like asynchronous collaboration and leveling information access, they also present challenges like ensuring content quality and addressing legal issues. Popular wiki engines include MediaWiki, MoinMoin, and PmWiki, which are open source options implemented in different programming languages that can be selected based on features and user needs.
Web-based media can be used to connect and share information through various online platforms. It is important to identify the target audience and develop engaging content. Sites should be designed for growth over time and provide accessibility across different technologies. Maintaining a consistent online presence through regular updates is key to collaboration. Popular sharing platforms include blogs, websites, wikis, social networking sites and video sites for presenting ideas.
A wiki is a database of pages that visitors can edit in real time. It allows users to collaboratively create and edit content through comments and revisions. Wikis make it easy for groups to work together and share information on projects. They eliminate communication problems by keeping everyone on the same page.
Wikis are websites that allow collaborative editing of their content. They enable multiple users to directly add, modify, or delete content via a web browser. Wikis are often used to create collaborative websites and power online communities. Some key benefits of wikis include their ability to facilitate instant collaboration, provide an accessible cumulative record of work, and give everyone an opportunity to contribute. However, wikis also have some potential downsides like requiring monitoring to prevent vandalism and lack of backup functions. Overall, wikis can be a useful tool for activities like compiling notes, homework assignments, reading groups, and collaborative writing when structured and monitored appropriately.
This document discusses the potential of wikis for education. Wikis allow for collaborative editing of websites by anyone with internet access. They use a simple markup language and versioning allows for quality control by tracking changes to pages. Wikis empower individuals and communities by providing simple digital tools that reduce barriers. Wikipedia in particular is highlighted as it provides free access to the sum of human knowledge through its millions of volunteer-authored articles in over 200 languages.
Web 2.0 refers to a second generation of web development that focuses on user collaboration and sharing user-generated content through social networking. Key features include allowing users to share information, interact, collaborate on content, and create their own content. Blogs are online journals that allow for sharing information within an organization in an efficient and dynamic way. Wikis are websites that allow collaborative editing of content and structure by users. Media uploading sites let users share photos, music, and videos and allow other users to rate and comment on the uploaded media.
The document proposes creating "Open Web Badges" to raise awareness of the open web and encourage its growth. The badges would recognize individuals for contributions to open web projects and certify websites that protect freedoms like privacy, use open technologies, and allow participation. A roadmap outlines developing badge criteria, display methods, and an evaluation process to award badges and spread knowledge of the open web through a fun competition. The proposal argues people enjoy collecting badges and developers value technical details, helping the idea promote the open web.
Wikis are freely editable websites that allow for collaborative knowledge sharing. They provide a disruptive technology that enables dynamic possibilities in corporations, higher education, and libraries through collaborative authoring, project management, course materials, and more. While wikis provide advantages like asynchronous collaboration and leveling information access, they also present challenges like ensuring content quality and addressing legal issues. Popular wiki engines include MediaWiki, MoinMoin, and PmWiki, which are open source options implemented in different programming languages that can be selected based on features and user needs.
Web-based media can be used to connect and share information through various online platforms. It is important to identify the target audience and develop engaging content. Sites should be designed for growth over time and provide accessibility across different technologies. Maintaining a consistent online presence through regular updates is key to collaboration. Popular sharing platforms include blogs, websites, wikis, social networking sites and video sites for presenting ideas.
A wiki is a database of pages that visitors can edit in real time. It allows users to collaboratively create and edit content through comments and revisions. Wikis make it easy for groups to work together and share information on projects. They eliminate communication problems by keeping everyone on the same page.
Wikis are websites that allow collaborative editing of their content. They enable multiple users to directly add, modify, or delete content via a web browser. Wikis are often used to create collaborative websites and power online communities. Some key benefits of wikis include their ability to facilitate instant collaboration, provide an accessible cumulative record of work, and give everyone an opportunity to contribute. However, wikis also have some potential downsides like requiring monitoring to prevent vandalism and lack of backup functions. Overall, wikis can be a useful tool for activities like compiling notes, homework assignments, reading groups, and collaborative writing when structured and monitored appropriately.
This document discusses the potential of wikis for education. Wikis allow for collaborative editing of websites by anyone with internet access. They use a simple markup language and versioning allows for quality control by tracking changes to pages. Wikis empower individuals and communities by providing simple digital tools that reduce barriers. Wikipedia in particular is highlighted as it provides free access to the sum of human knowledge through its millions of volunteer-authored articles in over 200 languages.
Web 2.0 refers to a second generation of web development that focuses on user collaboration and sharing user-generated content through social networking. Key features include allowing users to share information, interact, collaborate on content, and create their own content. Blogs are online journals that allow for sharing information within an organization in an efficient and dynamic way. Wikis are websites that allow collaborative editing of content and structure by users. Media uploading sites let users share photos, music, and videos and allow other users to rate and comment on the uploaded media.
An introduction to Web 2.0: The User RoleKiko Llaneras
The document discusses the emergence of Web 2.0 and the increased emphasis on user participation and collaboration online. It defines Web 2.0 as services that allow users to create and share content. Examples mentioned include social networks, wikis, blogs, and other applications. Key characteristics of Web 2.0 include users owning their own data, adding value by contributing information, and interacting through rich interfaces. The document also discusses how Web 2.0 has strengthened the user's role and democratized the flow of information through new models like social news promotion and open access scientific journals.
This document provides definitions for common social media terminology including:
Social media is user-generated content delivered through web publishing tools to inspire conversation. Social networks like Facebook connect people through shared interests and relationships. Blogs are websites with regular posts on a topic that use RSS feeds to syndicate content. RSS feeds allow users to subscribe to regularly updated content from blogs or podcasts. Microblogging platforms like Twitter allow users to publish short text, image, audio or video updates. Hashtags and @replies help categorize and direct tweets. Wikis are websites that allow collaborative editing by users. Widgets are mini-applications that pull information into easily accessible formats. Del.icio.us allows bookmark sharing. Mash-ups combine
The document discusses the differences between Web 1.0 and Web 2.0. Web 1.0 provided information to users but did not allow for interaction, while Web 2.0 is more collaborative and participatory as it allows users to upload, share, download and create content. Tim O'Reilly coined the term "Web 2.0" to refer to using existing systems in new ways to bring people together creatively, such as Wikipedia which was created collectively by millions of visitors. David Gauntlett argues that with Web 2.0, people are able to represent themselves through user-generated content on sites like YouTube and Facebook, making media more about people than traditional media.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online by contributing user-generated content through social media and virtual communities. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, and web applications. David Gauntlett suggests that Web 2.0 has shifted power from media institutions to audiences by giving users more control over creating and distributing content online. It has also made media creation more accessible through smaller and obtainable technologies.
The document discusses using Web 2.0 tools like wikis, blogs, and social networks to create, communicate, and collaborate. It provides an overview of wikis and how they can be used for educational purposes, demonstrating how to set up a wiki with pages, links, images, and widgets. Educators are encouraged to consider accessibility, pedagogical concerns, and establishing rules when having students use and edit wikis.
This document defines wikis and explores their uses, both socially and educationally. It provides examples of how wikis can be used for collaborative writing and storytelling. Wikis allow for easy group collaboration on online documents and their change histories allow pages to be reverted. They are well-suited for developing 21st century skills like collaboration and communication. The document also discusses ensuring privacy and safety when using wikis.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online as "prosumers" who both consume and create content. Examples of Web 2.0 include social media sites, blogs, wikis, video sharing sites, and web applications. Web 2.0 has given the public more access to media production tools and the ability to freely express themselves and share content online, competing with professional media. It has also increased user creativity and choice in how people access and engage with media.
This document discusses the use of wikis in education. It begins by defining wikis as online collaborative writing spaces that allow anyone with rights to edit text. It then discusses why wikis should be used in education, noting that they encourage positive interdependence, accountability, and peer interaction among students. The document provides instructions on how to set up and use wikis, and outlines benefits such as allowing students to construct knowledge and develop research projects in one shared space. Finally, it discusses educational applications of wikis and some potential concerns regarding their use.
This document discusses wikis and their use for collaboration. It defines wikis as freely editable web pages that allow for community collaboration. Some key features of wikis include their ability to edit pages, view page histories, and discuss proposed changes. Wikis provide advantages such as asynchronous collaboration and knowledge sharing, but also have disadvantages like issues ensuring content quality and reliability. Popular wiki engines include MediaWiki, MoinMoin, and PmWiki. Examples of wikis in higher education include their use for courses, research projects, and university portals.
The use of the new information and communication technologies (ICTs) has speedily increased during the last 20 years. They have led us to a new global citizenship, a new way of thinking and even a new way of behaving, which have influenced all knowledge fields, including education. As a matter of fact, UNESCO’s ICT Competency Standards for Teachers (2008) recently pointed out that both students and teachers must utilize technology effectively in order to live, learn, and work successfully in an increasingly complex, information-rich and knowledge-based society. Students have new ways to access information and learn; they have naturally developed cognitive skills that make the use of digital technology much easier. Thus, they are called ‘the net generation’ or 'digital natives', people who have grown up with technology, mainly Internet (Prensky, 2001). Consequently, teachers have to develop digital competences to satisfy the demands of that new generation. Making the teaching-learning process more effective, interesting, dynamic, updated and adapted to the new learning times is a must for us. This presentation will offer an overview of digital literacy and a basic training on powerful Web 2.0 tools (blogs, wikis, podcasts, social networking, etc) to enhance the ELT teaching practice.
My keynote presentation for the CNIE 2010 conference in Saint John, New Brunswick on May 18, 2010.
The presentation was titled "Knock Down the Walls: Designing for Open/Networked Learning"
The document discusses online collaboration and communication tools enabled by Web 2.0. It defines Web 1.0 as the passive consumption of information on the web, while Web 2.0 allows users to actively create and share content. Examples of Web 2.0 tools mentioned include wikis, blogs, social networking sites, photo sharing, video sharing, social bookmarking, and collaborative documents which enable new ways of online collaboration, participation, and learning. The document also discusses concepts like folksonomies, RSS feeds, and personal learning spaces which facilitate information sharing and access to updated content.
This document discusses the history of social networking and the evolution of social media platforms. It covers:
- Early computer-mediated social interaction on platforms like Usenet, ARPANET, and bulletin boards in the 1970s-1990s.
- The rise of early social networking websites in the 1990s like Classmates.com that allowed users to link to each other via email.
- The introduction of user profiles and friend networks on sites in the late 1990s like TheGlobe and Geocities, encouraging users to share information.
- The emergence of modern social media starting in 2002 with Friendster, followed by Myspace, LinkedIn, and Facebook, which became the largest social platform
Blogs and wikis can be used to differentiate instruction by allowing students to communicate outside of the classroom, collaborate on projects, and publish examples of work. Both tools allow for instant publishing and free or low-cost use. While blogs are more linear and directed, wikis are more collaborative and dynamic. Popular wikis include Wikipedia and Wikispecies. Teachers can use blogs to provide materials and Q&A sessions and wikis for group projects and collaborative works. RSS feeds allow users to aggregate news and updates from blogs and other sources.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online by contributing user-created content through social media and virtual communities. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, and web applications. David Gauntlett suggests that Web 2.0 has impacted access, ownership, power, and creativity by making media production equipment more accessible, giving audiences more control over what and when they consume media, and allowing ordinary people to produce and distribute content and have their voices heard.
This document summarizes Emily Puckett Rodgers' role as Open Education Coordinator at the University of Michigan. Her responsibilities include coordinating open education initiatives like Open.Michigan workshops and events, consulting on open licensing and collaboration, and assessing open education programs. She notes that public universities have a responsibility to share knowledge created with public funds. Open educational resources can increase knowledge dissemination and encourage a culture of sharing across higher education.
The document discusses how wikis can be used effectively in educational settings. It provides examples of classroom wikis being used for course content development, online assignments and projects, and facilitating student-teacher and student-student interaction. It also describes some global collaborative projects using wikis, such as students from different countries exchanging perspectives on life as teenagers and a collaborative writing project.
The document discusses how a team inspired hope and brought people together even though they did not qualify. It argues that what matters most now is hosting the best World Cup ever by continuing to open hearts to each other and the world, supporting other countries, and being proud while keeping the momentum going.
Vortrag auf der Plone Konferenz in München 2012.
Buildout hat sich als Standard sowohl für die Plone Entwicklung am eigenen Rechner als auch die Einrichtung von Plone Hosting durchgesetzt.
Der Vortrag stellt eine Konfiguration vor, die Entwicklung und Deployment vereint. Von der Entwicklung von Erweiterungen inkl. automatisierter Releases auf dem eigenen Paketserver bis hin zur Inbetriebnahme am Server. Skalierbar durch ZEO, Lastverteilung und Caching-Server. Außerdem nützliche Vorlagen und Tipps für Nachbetreuung und den ausfallsicheren Betrieb: Mail bei Fehlermeldungen, System-Monitoring, Statistiken, Backups und Wartung.
Der Vortrag richtet sich sowohl an Einsteiger die einen Überblick über die Möglichkeiten von zc.buildout gewinnen möchten als auch an "alte Hasen" die hier den ein oder anderen nützliche Tipp kennenlernen und in der anschliessenden Diskussion über Alternativen und ihre Erfahrungen berichten. Anhand praxisnaher Beispiele werden unter anderem auch oft vergessene, aber für erfolgreiche Projekte wichtige Aspekte behandelt und "best practices" vorgestellt:
* Monitoring um sofort informiert zu werden, wenn eine wichtige Komponente ihren Dienst quittiert
* Fehlerbehandlung (Welche Anfragen von Benutzern führen auf dem Server zu Fehlern und damit Unzufriedenheit)
* Regelmässige Wartung (Datenbank packen und Backup-Strategien)
Statistik mit AWStats und plone-spezifische Auswertungen
Versionsverwaltung und Releases auf öffentlichen und privaten Egg-Servern (und deren Betrieb)
* Verteilte Entwicklung mittels einheitlich generierter Beispielinhalte
* Strategie für Cronjobs und Logrotate für ein optimales Zusammenspiel der einzelnen Komponenten
Dabei werden nicht nur die verwendeten Pakete/Rezepte vorgestellt, sondern alle Teile zu einem funktionsfähigen Ganzen zusammengesetzt auf dessen Basis ein neues Projekt gestartet werden kann.
This document discusses image transformations in Plone 4.1. It describes existing packages for cropping images, scaling images, and applying filters. It notes some drawbacks of current solutions and introduces the archetypes.clippingimage package for defining a ClippingImageField and patching the Archetypes ImageField scale method to support cropping. It proposes registering image transforms like crop, grayscale as named adapters and connecting scale names to dimensions and transform chains. It invites interested parties to contribute ideas and participate in an open space session or remote sprint to further develop image handling in Plone.
An introduction to Web 2.0: The User RoleKiko Llaneras
The document discusses the emergence of Web 2.0 and the increased emphasis on user participation and collaboration online. It defines Web 2.0 as services that allow users to create and share content. Examples mentioned include social networks, wikis, blogs, and other applications. Key characteristics of Web 2.0 include users owning their own data, adding value by contributing information, and interacting through rich interfaces. The document also discusses how Web 2.0 has strengthened the user's role and democratized the flow of information through new models like social news promotion and open access scientific journals.
This document provides definitions for common social media terminology including:
Social media is user-generated content delivered through web publishing tools to inspire conversation. Social networks like Facebook connect people through shared interests and relationships. Blogs are websites with regular posts on a topic that use RSS feeds to syndicate content. RSS feeds allow users to subscribe to regularly updated content from blogs or podcasts. Microblogging platforms like Twitter allow users to publish short text, image, audio or video updates. Hashtags and @replies help categorize and direct tweets. Wikis are websites that allow collaborative editing by users. Widgets are mini-applications that pull information into easily accessible formats. Del.icio.us allows bookmark sharing. Mash-ups combine
The document discusses the differences between Web 1.0 and Web 2.0. Web 1.0 provided information to users but did not allow for interaction, while Web 2.0 is more collaborative and participatory as it allows users to upload, share, download and create content. Tim O'Reilly coined the term "Web 2.0" to refer to using existing systems in new ways to bring people together creatively, such as Wikipedia which was created collectively by millions of visitors. David Gauntlett argues that with Web 2.0, people are able to represent themselves through user-generated content on sites like YouTube and Facebook, making media more about people than traditional media.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online by contributing user-generated content through social media and virtual communities. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, and web applications. David Gauntlett suggests that Web 2.0 has shifted power from media institutions to audiences by giving users more control over creating and distributing content online. It has also made media creation more accessible through smaller and obtainable technologies.
The document discusses using Web 2.0 tools like wikis, blogs, and social networks to create, communicate, and collaborate. It provides an overview of wikis and how they can be used for educational purposes, demonstrating how to set up a wiki with pages, links, images, and widgets. Educators are encouraged to consider accessibility, pedagogical concerns, and establishing rules when having students use and edit wikis.
This document defines wikis and explores their uses, both socially and educationally. It provides examples of how wikis can be used for collaborative writing and storytelling. Wikis allow for easy group collaboration on online documents and their change histories allow pages to be reverted. They are well-suited for developing 21st century skills like collaboration and communication. The document also discusses ensuring privacy and safety when using wikis.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online as "prosumers" who both consume and create content. Examples of Web 2.0 include social media sites, blogs, wikis, video sharing sites, and web applications. Web 2.0 has given the public more access to media production tools and the ability to freely express themselves and share content online, competing with professional media. It has also increased user creativity and choice in how people access and engage with media.
This document discusses the use of wikis in education. It begins by defining wikis as online collaborative writing spaces that allow anyone with rights to edit text. It then discusses why wikis should be used in education, noting that they encourage positive interdependence, accountability, and peer interaction among students. The document provides instructions on how to set up and use wikis, and outlines benefits such as allowing students to construct knowledge and develop research projects in one shared space. Finally, it discusses educational applications of wikis and some potential concerns regarding their use.
This document discusses wikis and their use for collaboration. It defines wikis as freely editable web pages that allow for community collaboration. Some key features of wikis include their ability to edit pages, view page histories, and discuss proposed changes. Wikis provide advantages such as asynchronous collaboration and knowledge sharing, but also have disadvantages like issues ensuring content quality and reliability. Popular wiki engines include MediaWiki, MoinMoin, and PmWiki. Examples of wikis in higher education include their use for courses, research projects, and university portals.
The use of the new information and communication technologies (ICTs) has speedily increased during the last 20 years. They have led us to a new global citizenship, a new way of thinking and even a new way of behaving, which have influenced all knowledge fields, including education. As a matter of fact, UNESCO’s ICT Competency Standards for Teachers (2008) recently pointed out that both students and teachers must utilize technology effectively in order to live, learn, and work successfully in an increasingly complex, information-rich and knowledge-based society. Students have new ways to access information and learn; they have naturally developed cognitive skills that make the use of digital technology much easier. Thus, they are called ‘the net generation’ or 'digital natives', people who have grown up with technology, mainly Internet (Prensky, 2001). Consequently, teachers have to develop digital competences to satisfy the demands of that new generation. Making the teaching-learning process more effective, interesting, dynamic, updated and adapted to the new learning times is a must for us. This presentation will offer an overview of digital literacy and a basic training on powerful Web 2.0 tools (blogs, wikis, podcasts, social networking, etc) to enhance the ELT teaching practice.
My keynote presentation for the CNIE 2010 conference in Saint John, New Brunswick on May 18, 2010.
The presentation was titled "Knock Down the Walls: Designing for Open/Networked Learning"
The document discusses online collaboration and communication tools enabled by Web 2.0. It defines Web 1.0 as the passive consumption of information on the web, while Web 2.0 allows users to actively create and share content. Examples of Web 2.0 tools mentioned include wikis, blogs, social networking sites, photo sharing, video sharing, social bookmarking, and collaborative documents which enable new ways of online collaboration, participation, and learning. The document also discusses concepts like folksonomies, RSS feeds, and personal learning spaces which facilitate information sharing and access to updated content.
This document discusses the history of social networking and the evolution of social media platforms. It covers:
- Early computer-mediated social interaction on platforms like Usenet, ARPANET, and bulletin boards in the 1970s-1990s.
- The rise of early social networking websites in the 1990s like Classmates.com that allowed users to link to each other via email.
- The introduction of user profiles and friend networks on sites in the late 1990s like TheGlobe and Geocities, encouraging users to share information.
- The emergence of modern social media starting in 2002 with Friendster, followed by Myspace, LinkedIn, and Facebook, which became the largest social platform
Blogs and wikis can be used to differentiate instruction by allowing students to communicate outside of the classroom, collaborate on projects, and publish examples of work. Both tools allow for instant publishing and free or low-cost use. While blogs are more linear and directed, wikis are more collaborative and dynamic. Popular wikis include Wikipedia and Wikispecies. Teachers can use blogs to provide materials and Q&A sessions and wikis for group projects and collaborative works. RSS feeds allow users to aggregate news and updates from blogs and other sources.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online by contributing user-created content through social media and virtual communities. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, and web applications. David Gauntlett suggests that Web 2.0 has impacted access, ownership, power, and creativity by making media production equipment more accessible, giving audiences more control over what and when they consume media, and allowing ordinary people to produce and distribute content and have their voices heard.
This document summarizes Emily Puckett Rodgers' role as Open Education Coordinator at the University of Michigan. Her responsibilities include coordinating open education initiatives like Open.Michigan workshops and events, consulting on open licensing and collaboration, and assessing open education programs. She notes that public universities have a responsibility to share knowledge created with public funds. Open educational resources can increase knowledge dissemination and encourage a culture of sharing across higher education.
The document discusses how wikis can be used effectively in educational settings. It provides examples of classroom wikis being used for course content development, online assignments and projects, and facilitating student-teacher and student-student interaction. It also describes some global collaborative projects using wikis, such as students from different countries exchanging perspectives on life as teenagers and a collaborative writing project.
The document discusses how a team inspired hope and brought people together even though they did not qualify. It argues that what matters most now is hosting the best World Cup ever by continuing to open hearts to each other and the world, supporting other countries, and being proud while keeping the momentum going.
Vortrag auf der Plone Konferenz in München 2012.
Buildout hat sich als Standard sowohl für die Plone Entwicklung am eigenen Rechner als auch die Einrichtung von Plone Hosting durchgesetzt.
Der Vortrag stellt eine Konfiguration vor, die Entwicklung und Deployment vereint. Von der Entwicklung von Erweiterungen inkl. automatisierter Releases auf dem eigenen Paketserver bis hin zur Inbetriebnahme am Server. Skalierbar durch ZEO, Lastverteilung und Caching-Server. Außerdem nützliche Vorlagen und Tipps für Nachbetreuung und den ausfallsicheren Betrieb: Mail bei Fehlermeldungen, System-Monitoring, Statistiken, Backups und Wartung.
Der Vortrag richtet sich sowohl an Einsteiger die einen Überblick über die Möglichkeiten von zc.buildout gewinnen möchten als auch an "alte Hasen" die hier den ein oder anderen nützliche Tipp kennenlernen und in der anschliessenden Diskussion über Alternativen und ihre Erfahrungen berichten. Anhand praxisnaher Beispiele werden unter anderem auch oft vergessene, aber für erfolgreiche Projekte wichtige Aspekte behandelt und "best practices" vorgestellt:
* Monitoring um sofort informiert zu werden, wenn eine wichtige Komponente ihren Dienst quittiert
* Fehlerbehandlung (Welche Anfragen von Benutzern führen auf dem Server zu Fehlern und damit Unzufriedenheit)
* Regelmässige Wartung (Datenbank packen und Backup-Strategien)
Statistik mit AWStats und plone-spezifische Auswertungen
Versionsverwaltung und Releases auf öffentlichen und privaten Egg-Servern (und deren Betrieb)
* Verteilte Entwicklung mittels einheitlich generierter Beispielinhalte
* Strategie für Cronjobs und Logrotate für ein optimales Zusammenspiel der einzelnen Komponenten
Dabei werden nicht nur die verwendeten Pakete/Rezepte vorgestellt, sondern alle Teile zu einem funktionsfähigen Ganzen zusammengesetzt auf dessen Basis ein neues Projekt gestartet werden kann.
This document discusses image transformations in Plone 4.1. It describes existing packages for cropping images, scaling images, and applying filters. It notes some drawbacks of current solutions and introduces the archetypes.clippingimage package for defining a ClippingImageField and patching the Archetypes ImageField scale method to support cropping. It proposes registering image transforms like crop, grayscale as named adapters and connecting scale names to dimensions and transform chains. It invites interested parties to contribute ideas and participate in an open space session or remote sprint to further develop image handling in Plone.
This document contains a collection of images showing the cockpits of various aircraft including commercial planes like the Boeing 747 and Airbus A320, military planes like the P-51 Mustang and F-15 Eagle, gliders, helicopters, and the Space Shuttle cockpit. The images provide views inside the flight decks and cockpits of different types of aircraft from small planes to large airliners to special military craft.
Living by the spirit sermon 1 (english)Bong Baylon
1. The document discusses living by faith rather than by rules, rituals, and routines as discussed in passages from Galatians 2.
2. It emphasizes that people are justified by faith in Jesus Christ rather than by observing the law, and that true Christianity is about relationship rather than legalism.
3. The essence of Christianity is described as being about relationship with God and others rather than religious rules and practices.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Practical Open Source Software for Libraries (part 1)Nicole C. Engard
The document discusses practical open source software options for libraries, providing examples of open source operating systems like Ubuntu and Qimo for Kids that can be used for patron computers, as well as virtual machines, email clients like Thunderbird, and web browsers like Firefox that offer security and customization benefits over proprietary alternatives. Concerns about open source are addressed, noting that with support options and no greater risks, libraries are a natural fit for open source software.
Web 3.0 and english language teaching by dr meenu pandeymeenu pandey
The document discusses the evolution of the World Wide Web and how technology is advancing language teaching. It describes Web 1.0 as the static read-only web, Web 2.0 as the dynamic read-write people-centric web, and defines Web 3.0 as the semantic executing machine-centric web that will allow machines to understand information. It provides examples of tools for Web 3.0 like social networking, blogs, wikis, image sharing, social bookmarking, and mashups that can help develop English language skills through listening, speaking, reading and writing.
This document summarizes the top 10 web-based educational technologies as of October 2008. It provides a brief description of each technology, including wikis, mind mapping tools, social networking sites, and virtual worlds. The number one technology is Sloodle, an open source project that integrates virtual worlds like Second Life with learning management systems like Moodle. The document advocates for educators to adopt tools that promote interactivity, collaboration, and social constructivist learning online.
Indianapolis - Wikipedia and the Cultural Sectorwittylama
Presentation given at IUPUI on 19th April 2010. "Wikipedia and the Cultural Sector" - about some of the problems and advantages that the two communities have in working with each other.
This document discusses emerging technologies and trends in information and communication technologies (ICT). It begins by defining ICT as encompassing any communication device or application used to communicate, create, distribute, store, and manage information. The document then discusses key concepts in ICT including Web 2.0, which emphasizes user-generated content and interactivity; Web 3.0 and the semantic web, which aims to have machines understand user preferences; and trends like technological convergence across devices and the rise of social media and mobile technologies.
This document discusses open source software and its relevance for libraries. It begins by addressing common concerns about open source like security and lack of commercial support. It then explains how open source software development works through peer review and transparency. Examples are given of large organizations and businesses that use open source. The document emphasizes the natural alignment between open source principles of open access and collaboration and libraries' mission. It provides resources for libraries considering open source options.
The document summarizes Mozilla and free and open source software (FOSS). It discusses that FOSS provides full freedom to use, study, share, and modify software. It then describes several Mozilla projects including Firefox, Thunderbird, and Seamonkey. It discusses Mozilla's goal of promoting an open web and outlines some of their initiatives like Drumbeat and Rainbow. Finally, it invites people to contribute to Mozilla's mission.
This document discusses open source trends and issues. It addresses concerns around lack of education, technical skill fears, and security fears regarding open source software. It discusses how open source is easy to use, more secure than proprietary software, and growing in popularity across various sectors including government agencies, businesses, schools, and libraries. Resources for additional information on open source are also provided.
This document provides an overview of open source software for libraries. It defines open source as software where users can freely use, distribute, study, and modify the code for any purpose. Open source draws on contributions from a global community of developers to drive innovation. The document discusses common misconceptions about open source and outlines the freedoms and governance structure of open source projects. It also provides examples of open source software that can benefit libraries.
This document provides an introduction to open source software for libraries. It begins by addressing common misconceptions about open source, such as security concerns. It then defines what open source is, including how the community contributes. Examples are given of open source governance and development models. The document discusses why libraries should care about open source due to shared values around free access to information. Finally, examples are given of specific open source software that libraries commonly use.
Chapter 4: It's a Free Software World After Allckkhoo
The document discusses the free and open source software (FOSS) movement and how it has impacted education through various technologies. It describes how FOSS offers free services like email and storage and how companies like Google generate revenue. It discusses key organizations in the FOSS movement like the Free Software Foundation and influential figures like Richard Stallman and Linus Torvalds. It also summarizes learning management systems like Moodle and Sakai that use open-source software to enable online education.
This document discusses open source software and free software. It defines open source software as software that users can freely use, modify and distribute. Free software is similar but focuses on four specific freedoms: freedom of use, copying, modifying and contributing. Open source draws on a global community of developers and users to drive innovation through collaborative development and peer review. Quality is controlled through release managers and community governance. The community is crucial to an open source project's growth. Crowdsourcing of labor from interested community members can produce high quality results.
This document discusses using Web 2.0 tools for collaborative learning. It describes how Web 2.0 allows users to share information, collaborate on content, and converse worldwide via tools like blogs, wikis, social networking, bookmarks, photos, podcasts, and microblogging. Examples of each tool are provided. The document discusses why Web 2.0 tools are useful for education as they facilitate critical analysis, participation, communities of knowledge, reflection, motivation, and communication. It argues that wikis in particular support social constructivism and are appropriate for educational delivery.
Web 2.0 represents a shift from static web pages to a more dynamic and collaborative web where users can interact and share information. It includes features like social networking, wikis, blogs and mashups. Ajax allows for asynchronous updating of parts of a web page for a more interactive experience. Open source technologies have helped drive the growth of Web 2.0 by allowing for rapid, community-based development. Major companies are also adopting open source to reduce costs and gain access to a community of developers.
Social Media for Youth Advocacy document provides an overview of social media and how it can be used for advocacy. It discusses the history and evolution of social networks, defines social media, and outlines some key social media platforms like Facebook, Twitter, YouTube, and Flickr. It describes how these platforms can be used to connect with others, share content, and find and organize information. The document also briefly touches on challenges with social media like access, privacy, and intellectual property issues. It encourages readers to engage with social media for advocacy through activities like tweeting, blogging, and contributing online.
This document summarizes key concepts about open documentation and community-generated content. It defines community as interactions within a group, discusses different types of communities, and explains that community comes before content. Community-generated content is defined as wiki-based documentation, comments, and forums. The document outlines why being open is important for participation, agility, and leverage. It describes the Mozilla Developer Network (MDN) as a resource for web developers that uses an open documentation model. Challenges of open documentation include getting people to contribute and ensuring accuracy. The document provides tips for avoiding pitfalls like intimidating new contributors and engaging a community.
Web 1.0 focused on content delivery and consumption by students, driven by institutional needs rather than learners. Web 2.0 aims to enhance creativity, information sharing, and collaboration among users through user-generated content and two-way information flows. Popular Web 2.0 tools for teachers include blogs, wikis, social bookmarking, social networking, podcasts and video sharing which facilitate knowledge creation and sharing in new ways.
This document discusses various tools of Web 2.0 that enable user-generated content and social interaction online. It describes blogs as frequently updated websites that allow people to publish personal thoughts and commentary. Wikis allow any user to add and edit content collaboratively. Podcasting involves publishing audio files that users can subscribe to. Social networks map relationships between individuals through online connections. Social sharing sites allow users to post photos, videos and other content for others to view. The document provides examples of these tools and encourages readers to set up accounts and explore their capabilities.
This document provides a summary of the top 10 web-based educational technologies as of January 28, 2009. It discusses tools like widgets, wikis, social networking sites like Ning, slide sharing on SlideShare, website builders like Wix, virtual classrooms like WizIQ, open online courses, digital skills certification through Alison, virtual worlds like Second Life, and language learning communities like Wordle. All of the tools mentioned are free, web-based, allow for user interactivity and collaboration, and enable creating and sharing digital content.
This document discusses online communities and how they are created using content management systems. It defines an online community as a virtual community that exists online allowing individuals to interact across geographical and political boundaries to pursue shared interests or goals. It notes that common types of online communities include social networks. It then discusses who participates in online communities and how content management systems like Drupal allow communities to be created by managing workflows for collaboratively creating, editing, and publishing digital content. Drupal is highlighted as an open source system used to power many sites, including the Australian Prime Minister's site. Examples of what can be done with Drupal include blogs, forums, news sites, and more.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
3. Defining it with words
" The open web is made up of four primary ingredients:
•Freedom: built with technology and content that
anyone can study, use or improve.
•Participation: anyone can participate or innovate
without asking permission from others.
•Decentralization: the architecture is distributed
and control is shared by many parties.
"
•Generativity: we can make new ideas from old
ones. As we use, we also hack and innovate.
Mark Surman, http://commonspace.wordpress.com/
5. Defining it with examples
greasemonkey
GNU Wikimedia
Wikipedia
Commons
jQuery
Firefox
Wikileaks
identi.ca
OpenClipart
DVCS
OpenStreetMap
Apache
Creative
Commons
7. The Open Web
•is about freedom, participation,
decentralization and generativity.
•is materialized in different ways in
our online lives.
How can we make people aware of it?
How can we make people start to care about it?
11. Open Web Badges
•I do not prevent you to download my content
•I give you freedom to reuse my content
•Built with technologies that you are Free to use
•You can participate in the conversation
•You can improve or contribute content
•I protect your Freedom of speech
•I respect your privacy
•I am built with disabled people in mind
•I give you control
•I ease creation of new content
•...
12. Project's objectives
1. Create a set of badges which help people understand the
nature and the benefits of an Open Web.
2. Find a unified way to let Open Web enthusiasts proudly
display their badges to the rest of the world.
3. Find a way to let people award badges to other websites
and gather details about Open Web technologies in use.
4. Develop light pieces of software, if required.
5. Reach hundreds of enthusiasts, thousands of websites,
and even more average Internet users, to start with.
13. Why it will be adopted
•No matter how childish it can seem, we love to
collect badges.
Foursquare, Amazon, Osnapz, Miso, ...
•Web developers like to know what technology
is used on the websites they browse.
Library Detector, Framework Detector
14. Jump In!
•Give us ideas of badges, detail
criteria to earn them.
•Comment on other propositions
•Draw your badges if you can!