This document discusses emerging technologies and trends in information and communication technologies (ICT). It begins by defining ICT as encompassing any communication device or application used to communicate, create, distribute, store, and manage information. The document then discusses key concepts in ICT including Web 2.0, which emphasizes user-generated content and interactivity; Web 3.0 and the semantic web, which aims to have machines understand user preferences; and trends like technological convergence across devices and the rise of social media and mobile technologies.
3. • How many of these
items or icons in the
images you are
familiar with?
• Which ones are you
unfamiliar with?
4. ANSWER THE QUESTIONS
HONESTLY
• How many times have you checked your phone this
morning?
• How many status updates have you posted in Facebook
or Twitter today?
• Did you use the Internet for an hour after you woke up
this morning?
• Do you follow a celebrity via his/her social media
account?
5. WHAT IS ICT?
• Deals with the use of different communication
technologies such as mobile phones, telephones,
internet, etc…to elaborate, save, send and edit
information.
• ICTs are often spoken of in a particular context,
such as ICTs in education, health care, or libraries.
6. • Is an umbrella term that includes any communication
device or application, encompassing: radio, television,
cellular phones, computer and network hardware and
software, satellite systems and so on, as well as the
various services and applications associated with them,
such as videoconferencing and distance learning.
7. • The term is somewhat more common outside the United
States.
• It may also defined as Information Communication
Technologies are digital forms of communication including
tools available on the internet, such as blogging and email,
as well as computer software, such as Microsoft
PowerPoint and Word
8. GLOSSARY OF TERMS
• Web 2.0
• “describes World Wide Web sites that emphasize user-
generated content, usability, and interoperability.
• The term was popularized by Tim O'Reilly and Dale
Dougherty at the O'Reilly
• Media Web 2.0 Conference in late 2004, though it was
coined by Darcy DiNucci in 1999.”
9. GLOSSARY OF TERMS
• Web 3.0
• “a phrase coined by John Markoff of the New York Times in
2006, refers to a supposed third generation of Internet-based
services that collectively comprise what might be called ‘the
intelligent Web’
• — such as those using semantic web, microformats,
natural language search, data-mining, machine learning,
recommendation agents, and artificial intelligence
technologies
• — which emphasize machine-facilitated
understanding of information in order to provide a
more productive and intuitive user experience.”
11. WHAT IS WEB 2.0?
• Web 2.0
• “describes World Wide Web sites that emphasize
user-generated content, usability, and
interoperability.
• The term was popularized by Tim O'Reilly and
Dale Dougherty at the O'Reilly
• Media Web 2.0 Conference in late 2004, though it
was coined by Darcy DiNucci in 1999.”
12. WHAT IS WEB 2.0?
• . Examples of web 2.0 includes:
• Social networking sites
• Blogs
• Wikis
• Video sharing sites
• Hosted services
• Web applications.
14. 1. FOLKSONOMY
•Allows the users to categorize and
classify/arrange information using freely
chosen keywords. (e.g. tagging)
•Popular social networking sites such as
•Twitter, Instagram, Facebook, etc. use tags
that start with pound sign (#) also known as
hashtag
15. 2. RICH USER EXPERIENCE
•Content is dynamic and is responsive to user’s
input.
• Example of website would be a website that shows
local content. In the case of social networking sites,
when logged on, your account is used to modify
what you see in their website.
16. 3. USER PARTICIPATION
• The owner of the website is not the only one who is able
to put content.
• Others are able to place a content of their own by means
of comments, reviews, and evaluation.
• Some websites allow readers to comment on an article,
participate in a poll, or review a specific product (e.g.
Amazon.com)
17. 4. LONG TAIL
• Services that offered on demand rather than on one-time
purchase. In certain cases, time-based pricing is better
than file size-based pricing or vice versa.
18. 5. SOFTWARE AS A SERVICE
• User will subscribe to software only when needed rather
than purchasing them. This is a cheaper option if you do
not always need to use a software.
19. 6. MASS PARTICIPATION
• Diverse information sharing through universal web
access. Since most user can use the internet, Web 2.0’s
content is based on people from various cultures.
21. WEB 3.0 AND SEMANTIC WEB
• Semantic Web is a movement led by the World Wide Web
Consortium (W3C). W3C standard encourages web
developers to include semantic content in their web pages.
• According to W3C, “The Semantic Web provides a common
framework that allows data to be shared and reused across
application, enterprise, and community boundaries.”
22. • The aim of Web 3.0 is to have machines (or servers)
understand the user’s preferences to be able to deliver web
content specifically targeting the user.
23. SEVERAL PROBLEMS OF WEB 3.0
1. Compatibility
HTML (Hyper Text Mark-up Language) and current web
browser could not support Web 3.0.
2. Security
The user’s security is also in question since the machine
is saving his or her preferences.
3. Vastness
The World Wide Web already contains billion of web
pages.
24. 4. Vagueness
Certain word are imprecise. The words “old” and “small”
would depend on the user.
5. Logic
Since machines use logic, there are certain limitations for
a computer to be able to predict what the user is referring to a
given time.
27. 2. Social Media
• A website, application, or online channel that enables web
users to create, co-create, discuss, modify, and exchange
user-generated content.
• According to Nielsen, a global information and measurement
company, Internet users spend more time in social media
sites than any other type of site.
28. Six types of social media
a. Social Networks
These are the sites that allow you to connect with other people
with the same interest or background. Once a user creates his
or her account, he or she can set up a profile, add people,
create groups, and share content.
29. b. Bookmarking Sites
These are sites that allow you to store and manage links
to various websites and resources. Most of these sites allow
you to create a tag that allows you and others to easily search
or share them.
c. Social News
These are sites that allows user to post their own news
items or links to other news sources. The user can also
comment on the post and comments may also be ranked.
30. d. Media Sharing
These are the sites that allow you to upload and share
media content like images, music, and video. Most of these
sites have additional social features like liking, commenting,
and having user profiles.
e. Microblogging
These are sites that focus on short updates from the
user. Those subscribed to the user will be able to receive these
updates.
31. f. Blogs and Forums
These websites allow user to post their content. Other
users are able to comment on the said topic. On the other
hand, Forums are typically part of a certain website or web
service.
32. 3. Mobile Technologies
The popularity of smartphones and tablets has taken a major
rise over the years. This is largely because of the devices’
capability to do task that were originally found in personal
computer. Also, mobile devices use different operating
systems:
a. iOs – used in Apple devices such as the iPhone and iPad
b. Android – an open source operating system developed by
Google. Being open source means several mobile phone
companies use OS for free.
33. c. Blackberry OS – used in Blackberry devices
d. Windows Phone OS – a closed source and proprietary
operating system developed by Microsoft®
e. Symbian – the original smartphone OS; used by Nokia
devices
f. WebOS – originally used for smartphones; now used for TVs
g. Windows Mobile – developed by Microsoft® for
smartphones and pocket PCs
34. 4. Assistive media
Assistive Media is a non-profit service designed to help people
who have people who have visual and reading impairments. A
data-based of audio recordings is used to read to the user.
https://www.assistivemedia.org/Assistive_Media/Welcome.
html
Editor's Notes
Web 2.0
Is the evolution of web 1.0 by adding a dynamic web pages.
Wherein the user is able to see a website differently than others.
In web 2.0 it allows users to interact with page:
Instead of just reading a page, the user may be able to comment or create a user account.
Allows users to use web browsers instead of just using their operating system.
Web browsers can now be used for their user interface, application software and even for file storage