• Started training as a Software Engineer with
  British Aerospace in 1997
• Diverse experience over 12+ years:
  – Defence
  – Education
  – Banking (Boo! Hiss!)
  – Retail
  – Public Transport
• Established 2008
• Started as an iPhone App software house
• Now a specialist in Enterprise Mobile
  applications
• Flagship product used in Publishing, eLearning,
  Market Research, Advertising, Marketing and
  Public Relations
• Apple App Store launched start July 2008
• 1st iPhone App released end July 2008
• Free App
  – Peak of 70,000 downloads in 1 week
• Paid App
  – Peak of 7,000 downloads in 1 week
• 3 paid Apps released throughout August
• All 4 Apps reached #1 in worldwide charts
• Over 500,000 downloads, 85 countries




                  Sep-08   Oct-08   Nov-08   Dec-08   Jan-09   Feb-09


                                    Earnings
Then                           Now
• Between 10 and 30 Apps       • 100s of Apps being released
  being released every day       every day
• Between 1,000 and 2,000      • Over 400,000 Apps in Store
  Apps in Store
• Bad Apps earned more than    • Bad Apps earn what they
  they deserved                  deserve
• Good Apps achieved potential • Good Apps drown in a sea of
                                 noise
• It’s probably been done already
• Competing with 400,000+ other ‘great ideas’
• Achieving ROI is extremely risky
  – ‘App’ development still a specialist skill
  – Users grudgingly pay more than 59p
  – Apple take 30% royalty
60s         70s         80s              90s        00s         10s
Early       Dumb        Personal         Internet   Smart-      Mobile
Computers   Terminals   Computers                   Phones      Internet


                                  Time


               Storage/CPU etc.          Screen/Keyboard etc.
• How do customers & staff use your website(s)?
  – How many are viewing with a Mobile device?
  – What kind of things are they doing?
    • Buying things
    • Making bookings
    • Getting information
• What’s the User Experience for your Mobile
  website users?
1. Gather data from your website (% Mobile)
2. Build a Mobile-optimised website
3. Gather feedback from Mobile website users
4. Build a Mobile App if following criteria are met:
  – Users demand offline/App-like experience
  – Large enough numbers to justify investment!
• Consider all the Mobile platforms:
  – iPhone: possibly most well known
  – Android: fastest growing, backed by Google
  – Nokia: biggest market share, partner with Microsoft
  – BlackBerry: biggest corporate market share
• Approval of your App hinges on ‘utility’
• Consider buying an off the shelf template
  instead of building bespoke
Nick Grant - Roam Solutions

Nick Grant - Roam Solutions

  • 2.
    • Started trainingas a Software Engineer with British Aerospace in 1997 • Diverse experience over 12+ years: – Defence – Education – Banking (Boo! Hiss!) – Retail – Public Transport
  • 3.
    • Established 2008 •Started as an iPhone App software house • Now a specialist in Enterprise Mobile applications • Flagship product used in Publishing, eLearning, Market Research, Advertising, Marketing and Public Relations
  • 4.
    • Apple AppStore launched start July 2008 • 1st iPhone App released end July 2008 • Free App – Peak of 70,000 downloads in 1 week • Paid App – Peak of 7,000 downloads in 1 week • 3 paid Apps released throughout August
  • 5.
    • All 4Apps reached #1 in worldwide charts • Over 500,000 downloads, 85 countries Sep-08 Oct-08 Nov-08 Dec-08 Jan-09 Feb-09 Earnings
  • 6.
    Then Now • Between 10 and 30 Apps • 100s of Apps being released being released every day every day • Between 1,000 and 2,000 • Over 400,000 Apps in Store Apps in Store • Bad Apps earned more than • Bad Apps earn what they they deserved deserve • Good Apps achieved potential • Good Apps drown in a sea of noise
  • 7.
    • It’s probablybeen done already • Competing with 400,000+ other ‘great ideas’ • Achieving ROI is extremely risky – ‘App’ development still a specialist skill – Users grudgingly pay more than 59p – Apple take 30% royalty
  • 8.
    60s 70s 80s 90s 00s 10s Early Dumb Personal Internet Smart- Mobile Computers Terminals Computers Phones Internet Time Storage/CPU etc. Screen/Keyboard etc.
  • 9.
    • How docustomers & staff use your website(s)? – How many are viewing with a Mobile device? – What kind of things are they doing? • Buying things • Making bookings • Getting information • What’s the User Experience for your Mobile website users?
  • 10.
    1. Gather datafrom your website (% Mobile) 2. Build a Mobile-optimised website 3. Gather feedback from Mobile website users 4. Build a Mobile App if following criteria are met: – Users demand offline/App-like experience – Large enough numbers to justify investment!
  • 11.
    • Consider allthe Mobile platforms: – iPhone: possibly most well known – Android: fastest growing, backed by Google – Nokia: biggest market share, partner with Microsoft – BlackBerry: biggest corporate market share • Approval of your App hinges on ‘utility’ • Consider buying an off the shelf template instead of building bespoke