2. Introduction
• Basic Theory
• Prototype of Train Ticket Application
• Conclusions
Contents
2
3. Introduction [1]
• NFC is a wireless close-range communication technology which allows data transfer
between two gadgets.
• Mainly aimed for mobile and handheld devices.
• Extension of Radio Frequency Identification(RFID).
• In 2004, the NFC forum was formed to set standards for NFC.
3
4. Features [1]
For two devices to communicate using NFC, one
device must have an NFC reader/writer and the
other must have an NFC tag
The Tag is essentially an Integrated
Circuit containing data, connected
to an Antenna, that can read and
written by the reader.
It operates at the frequency of
13.56 MHz.
The rate of Data Transfer
is up to 424 Kbits/s.
4
5. Usually a microcontroller-based
(for example NFC enabled
phones) with an integrated
circuits that is capable of
generating radio frequency at
13.56 MHz
NFC Reader [1]
Encoders, decoders, antenna,
comparators, and firmware are
designed to transmit energy to
a tag and read information
back from it.
The reader continuously
emits RF carrier signals, and
keeps observing the
received RF signals for data
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6. NFC Tag [1][2]
• An RFID device incorporating a silicon memory chip
connecting to external antenna.
• Tag does not have its own power source (passive).
• The passive tag absorbs a small portion of the energy
emitted by the reader (phone), and starts sending
modulated information when sufficient energy is
acquired.
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7. Modes of Operation [1]
• PASSIVE MODE
• A NFC-enabled mobile phone is paired with a
RFID-tagged "smart poster"
• ACTIVE MODE
• A NFC-enabled mobile phone is paired with a
RFID-tagged "smart poster"
7
8. Prototype
of Train
Ticket
Application
m-
Commerce
e-Ticket
Android
and NFC
8
9. System Design and Overview[1]
• Application is implemented using cell phone with NFC- technology
planted within.
• Two Application will be developed viz:
▫ TraiNFC : for travelers
▫ Trainductor : for Condecture
fig: Use case diagram for train passenger
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10. User Analysis[1]
TraiNFC
• Purchase ticket and Book
the ticket for several days
ahead
• Monitor purchased train
ticket
• Select desired seat for
each passenger
Trainductor
• Manage departure train
schedule
• Scan train ticketing
• Monitor Train ticketing
archive
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11. Interface Implementation
• TraiNFC
▫ Interface implementation would be done in Android 2.3.3
Interface scheme of TraiNFC
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12. • Trainductor
▫ Interface implementation would be done in Android 2.3.3
Trainductor Interface Structure
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13. Result Analysis[1]
The application made has work correctly due it its
functionality, attractive application, fast responded TraiNFC
Application
And user’s confession on the possibility of this
application to be one of method in ticket purchasing
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14. Conclusions
• Application created is a prototype which can be implemented in train
company, and still has wide chance of development based on the needs.
• NFC technology can be used to simplify train ticket purchase process
and electronic ticket distribution, especially cell phone electronic ticket.
• Average process time needed for each activity existed within
application, need less than 1 minute.
14
15. 1. PROTOTYPE OF TRAIN TICKETING APPLICATION USING NEAR FIELD
COMMUNICATION (NFC) TECHNOLOGY ON ANDROID DEVICE.
By, Surya Michrandi Nasution, Emir Mauludi Husni, Aciek Ida Wuryandari.
2. Near Field Communication : ECMA International Standardizing
Information and Communication Systems, Geneva.
3. Wikipedia.org
References
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