Erwin R. Compania Jr is a creative person who loves games and manga. He enjoys tinkering with game item builds and designs. His goal is to use his talents in design to create games that gamers will love, even though he is not a programmer. He provides his email addresses as omegaweapon2@yahoo.com and iamtheoracle2@gmail.com.
Ten things mobile game designers get wrong and how to fix them: Ever play a game that could be awesome if it were not for one little thing? Or worse, you play a game that causes you to verbally curse it, uninstall it and leave you wondering why millions of people play that game? You are not alone. Come to this session to learn the top ten mistakes mobile game designers make and best practices to help you avoid making those mistakes, all while vastly improving user experience. Don’t make a game others hate.
Attendee takeaway: Without referencing specific game titles (we don’t want to upset anyone), attendees will learn about game design elements that detract or ruin a perfectly good gaming experience and how you can fix or improve the user experience by following some core game design best practices.
Intended audience: Any mobile game developers/designers/testers
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
Ten things mobile game designers get wrong and how to fix them: Ever play a game that could be awesome if it were not for one little thing? Or worse, you play a game that causes you to verbally curse it, uninstall it and leave you wondering why millions of people play that game? You are not alone. Come to this session to learn the top ten mistakes mobile game designers make and best practices to help you avoid making those mistakes, all while vastly improving user experience. Don’t make a game others hate.
Attendee takeaway: Without referencing specific game titles (we don’t want to upset anyone), attendees will learn about game design elements that detract or ruin a perfectly good gaming experience and how you can fix or improve the user experience by following some core game design best practices.
Intended audience: Any mobile game developers/designers/testers
Presented at FITC Toronto 2014 on April 27-29, 2014
More info at www.FITC.ca
1. I am a team playerbutcan go soloon projects,cansee the bigpicture and know myrole and limitations,
can work onmobile,console orPCgame specifications,knowsthe limits andstrengthsof eachdevice
and finallyafriendlyguywholovespizza.
omegaweapon2@yahoo.com,iamtheoracle2@gmail.com
Skills
Erwin R. Compania Jr
About me
I’m a very creative person, always tinkering
ingame itembuildsandothersets; I love RPG’s
and good mangas. I always love making things
betterandI aspire to make the best games and
anime if given the chance.
No Experience Required
Ever since I saw this in a job offer in Japan, I was looking for a
company who has the same mindset, I know what to do based
on the gamesI play,I’m not a programmer but a designer, I can
see how things fall into place and my aim is to fully use these
talents I developed to make a game gamers would love.
Creative Writing
From creatingnewstoriesto making
gooddialogues,atreatto the mindand
heart,a well writtengame isan
experience of alifetime.
Game Design
From makingnew playstyle andeven
makinga new genre,Iuse my
experience tomake itsothat new ideas
can be properlyexpressedandseen.
Fast Learner
I adapt to situationsfastandIneverenter
one that I cannot solve. I’malwaysinterested
inimprovingmyself troughthe thingsthatI
love.
Eye for Detail
From keepingthe characterinmindonhow
theyact to watchingplotholesinthe
continuity of the story. The flow shouldbe
a beautiful journeyfromstartto finish.
Drive
Vision
Idea
Duty