SlideShare a Scribd company logo
New Media Art,
Interactivity,
21st Century Aesthetics
#newmedia #uxaustralia
Matt Nish-Lapidus / @emenel
UX Australia 2013
Matt / @emenel
Canadian
Design, Art, Music, British Comedy
http://www.flickr.com/photos/87106931@N00/1432715400/
http://www.flickr.com/photos/87106931@N00/1432715400/
László Moholy-Nagy, Composition A.XX (1924)
Max Bill, Junghans Clocks (1924) http://www.flickr.com/photos/renespitz/4391184667/
http://images.collection.cooperhewitt.org/34741_5b800e8582d93d72_b.jpg
http://media2.hpcwire.com/dmr/parc.jpg
http://translab.burundi.sk/code/vzx/
A. Michael Noll, Four Computer-Generated Random Patterns Based on the
Composition Criteria Of Mondrian's Composition With Lines, 1964
http://stuyspectator.com/2011/09/29/beauty-of-the-gadgets/moma-talk-to-me-by-dennis-rim/
What is New Media?
“Old Media”
Nam Jun Paik, Exposition of Music-Electronic Television (1963)
Nam Jun Paik, Exposition of Music-Electronic Television (1963)
Cage vs. Duchamp: Toronto Musical Chess Match (1968) http://fluxlist.blogspot.com.au/2011/12/cage-vs-duchamp-toronto-musical-chess.html
Five Principles:
Lev Manovich, The Language of New Media (2001)
1. Numerical Representation
2. Modularity
3. Automation
4. Variability
5. Cultural Transcoding
“If culture, in the context of interactive media,
becomes something we ‘do,’ it’s the interface
that defines how we do it and how the ‘doing’
feels.”
David Rokeby, The Construction of Experience: Interface as Content (1998)
David Rokeby, Reflexions (1983)
VIDEO - Reflexions
https://vimeo.com/17230919
David Rokeby, Very Nervous System (1986 - 1990)
VIDEO - Very Nervous System
https://vimeo.com/8120954
“The active ingredient of the work is its interface. The
interface is unusual because it is invisible and very
diffuse, occupying a large volume of space, whereas
most interfaces are focussed and definite. Though
diffuse, the interface is vital and strongly textured
through time and space. The interface becomes a zone
of experience, of multi-dimensional encounter. The
language of encounter is initially unclear, but evolves as
one explores and experiences.”
David Rokeby on Very Nervous System
David Rokeby, International Language (2011)
Norman White, The Helpless Robot (1987 - 1996)
Steve Mann, Wearable Computers (1980’s - 1990’s)
Steve Mann, SeatSale: License to Sit (2001)
Steve Mann, SeatSale: License to Sit (2001)
VIDEO - SeatSale
https://vimeo.com/14379416
Steve Mann, SightLicense: License to Look (1998)
David Rokeby, The Giver of Names (1990 - Present)
David Rokeby, The Giver of Names (1990 - Present)
VIDEO - The Giver of Names
https://vimeo.com/17187792
David Rokeby, The Giver of Names (1990 - Present)
http://www.elfanzine.tv/wp-content/uploads/2011/09/04-1024x666.jpgStelarc, Third Hand (1980 - 1998)
http://90.146.8.18/bilderclient/PR_2009_enigma_001_p.jpgEduardo Kac, Natural History of the Enigma (2003 - 2009)
Try this at home!
Pure-Data (PD)
Processing
Max/MSP
JavaScript
Arduino
Try this at home!
http://www.kenleung.ca/portfolio/screenplay-holland-bloorview/Ken Leung, Screenplay (2012)
VIDEO - Screenplay
https://vimeo.com/49522133
http://www.crainsnewyork.com/apps/pbcsi.dll/storyimage/CN/20121120/TECHNOLOGY/121129985/AR/0/touchscreen-phones.jpg?q=100
Think about the voice
of your product.
What does it say about
our relationship to culture
and technology?
http://www.hangthebankers.com/wp-content/uploads/2012/11/google-surveillance.jpg
How does the design embody
your idea of beauty?
http://www.creativeapplications.net/wp-content/uploads/2010/06/jared10.jpg
Does your design begin to
build the future you want to see?
http://dungeonsandcaverns.blogspot.com.au/2013/02/looking-for-good-cyberpunk-game.html
“All new media objects, whether created from scratch
on computers or converted from analog media
sources, are composed of digital code...”
http://solidwork.tistory.com/entry/Rosso-Restaurant-SO-Architecture-%EB%86%8D%EC%8B%AC-%EC%8C%80%EB%AC%B8%ED%99%94%EA%B4%80-%EC%B0%B8%EC%A1%B0
“... media becomes programmable.”
Lev Manovich, The Language of New Media (2001)
http://bobbyrice.blogspot.ca/2009/11/in-game-scene-art-lotr-silent-hill-5.html
Media is everywhere
Everything is programmable
http://www.moma.org/interactives/exhibitions/2011/talktome/objects/146358/
Everything is New Media
http://www.flickr.com/photos/stuckincustoms/2786154526/
Questions?
Matt Nish-Lapidus / @emenel
UX Australia 2013
New Media Art,
Interactivity,
21st Century Aesthetics

More Related Content

Viewers also liked

Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
David Farrell
 
Game Design - Lecture 2
Game Design - Lecture 2Game Design - Lecture 2
Game Design - Lecture 2
Andrea Resmini
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
David Farrell
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
David Farrell
 
Game Design - Lecture 3
Game Design - Lecture 3Game Design - Lecture 3
Game Design - Lecture 3
Andrea Resmini
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"
Sebastian Deterding
 
Interfaces are Made of Words
Interfaces are Made of WordsInterfaces are Made of Words
Interfaces are Made of WordsCarl Collins
 
Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
David Farrell
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldAmy Jo Kim
 
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper PrototypesGame Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
David Farrell
 
Interaction Design (IxD) in the context of User Experience (UX)
Interaction Design (IxD) in the context of User Experience (UX)Interaction Design (IxD) in the context of User Experience (UX)
Interaction Design (IxD) in the context of User Experience (UX)
Dave Malouf
 
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Ralf C. Adam
 
Game Design - Lecture 1
Game Design - Lecture 1Game Design - Lecture 1
Game Design - Lecture 1
Andrea Resmini
 
Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5
Andrea Resmini
 
Determining What Good Means - UX Strat 2013
Determining What Good Means - UX Strat 2013Determining What Good Means - UX Strat 2013
Determining What Good Means - UX Strat 2013
Dan Klyn
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
Game Design and Development, Spring 2017, Lecture 1
Game Design and Development, Spring 2017, Lecture 1Game Design and Development, Spring 2017, Lecture 1
Game Design and Development, Spring 2017, Lecture 1
Vasile Alaiba
 
Information Architecture: Making Information Accessible and Useful
Information Architecture: Making Information Accessible and UsefulInformation Architecture: Making Information Accessible and Useful
Information Architecture: Making Information Accessible and Useful
frog
 

Viewers also liked (18)

Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
 
Game Design - Lecture 2
Game Design - Lecture 2Game Design - Lecture 2
Game Design - Lecture 2
 
Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.Game Design 2 (2013): Lecture 3 - Use of Text in design.
Game Design 2 (2013): Lecture 3 - Use of Text in design.
 
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu FlowGCU Game Design 2 (2013): Lecture 2 - Menu Flow
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
 
Game Design - Lecture 3
Game Design - Lecture 3Game Design - Lecture 3
Game Design - Lecture 3
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"
 
Interfaces are Made of Words
Interfaces are Made of WordsInterfaces are Made of Words
Interfaces are Made of Words
 
Game design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - RevisionGame design 2 (2013): Lecture 14 - Revision
Game design 2 (2013): Lecture 14 - Revision
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
 
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper PrototypesGame Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
 
Interaction Design (IxD) in the context of User Experience (UX)
Interaction Design (IxD) in the context of User Experience (UX)Interaction Design (IxD) in the context of User Experience (UX)
Interaction Design (IxD) in the context of User Experience (UX)
 
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
 
Game Design - Lecture 1
Game Design - Lecture 1Game Design - Lecture 1
Game Design - Lecture 1
 
Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5
 
Determining What Good Means - UX Strat 2013
Determining What Good Means - UX Strat 2013Determining What Good Means - UX Strat 2013
Determining What Good Means - UX Strat 2013
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design Thinking
 
Game Design and Development, Spring 2017, Lecture 1
Game Design and Development, Spring 2017, Lecture 1Game Design and Development, Spring 2017, Lecture 1
Game Design and Development, Spring 2017, Lecture 1
 
Information Architecture: Making Information Accessible and Useful
Information Architecture: Making Information Accessible and UsefulInformation Architecture: Making Information Accessible and Useful
Information Architecture: Making Information Accessible and Useful
 

Similar to New media, interactivity, and 21st century aesthetics - UX Australia 2013

Participation with Camera
Participation with CameraParticipation with Camera
Participation with Camera
Thomas Dreher
 
From Bytes to BrushstrokesA Short History of Computer
From Bytes to BrushstrokesA Short History of ComputerFrom Bytes to BrushstrokesA Short History of Computer
From Bytes to BrushstrokesA Short History of Computer
JeanmarieColbert3
 
Audio Visualise
Audio VisualiseAudio Visualise
Audio Visualise
Nic Finch
 
New Materialities of the Book
New Materialities of the BookNew Materialities of the Book
New Materialities of the Book
Andrew Prescott
 
VJing - From software to public space
VJing - From software to public spaceVJing - From software to public space
VJing - From software to public space
Manuel Schmalstieg
 
History of Generative and Computer Art
History of Generative and Computer ArtHistory of Generative and Computer Art
History of Generative and Computer Art
Chad Udell
 
Optical Lithography, Key Enabling Technology for our Modern World
Optical Lithography, Key Enabling Technology for our Modern WorldOptical Lithography, Key Enabling Technology for our Modern World
Optical Lithography, Key Enabling Technology for our Modern World
Reinhard Voelkel
 
Digital artintroductionv3
Digital artintroductionv3Digital artintroductionv3
Digital artintroductionv3
JenSouthern
 
Visual Representation & Learning
Visual Representation & LearningVisual Representation & Learning
Visual Representation & Learning
Theo Kuechel
 
0752902 Losting the Aura of Art
0752902 Losting the Aura of Art0752902 Losting the Aura of Art
0752902 Losting the Aura of Art
Ali G
 
AgentsCloud - Paris 6
AgentsCloud - Paris 6AgentsCloud - Paris 6
AgentsCloud - Paris 6
Fabio Carrera
 
Music and The Machine
Music and The MachineMusic and The Machine
Music and The Machine
Andrew Dun
 
The History & Future of DIYBIO - 5/4/2016 Manylabs SF
The History & Future of DIYBIO - 5/4/2016 Manylabs SFThe History & Future of DIYBIO - 5/4/2016 Manylabs SF
The History & Future of DIYBIO - 5/4/2016 Manylabs SF
Mac Cowell
 
History of Computer Art IX, Net Art
History of Computer Art IX, Net ArtHistory of Computer Art IX, Net Art
History of Computer Art IX, Net Art
Thomas Dreher
 
Copy of digital_music_video_2011 (1)
Copy of digital_music_video_2011 (1)Copy of digital_music_video_2011 (1)
Copy of digital_music_video_2011 (1)
Will Pollard
 
Maya modelling and animation history
Maya modelling and animation historyMaya modelling and animation history
Maya modelling and animation history
mhmaill706
 

Similar to New media, interactivity, and 21st century aesthetics - UX Australia 2013 (20)

Participation with Camera
Participation with CameraParticipation with Camera
Participation with Camera
 
From Bytes to BrushstrokesA Short History of Computer
From Bytes to BrushstrokesA Short History of ComputerFrom Bytes to BrushstrokesA Short History of Computer
From Bytes to BrushstrokesA Short History of Computer
 
Audio Visualise
Audio VisualiseAudio Visualise
Audio Visualise
 
Lawebmediatitzada10
Lawebmediatitzada10Lawebmediatitzada10
Lawebmediatitzada10
 
La_web_mediatitzada_10
La_web_mediatitzada_10La_web_mediatitzada_10
La_web_mediatitzada_10
 
New Materialities of the Book
New Materialities of the BookNew Materialities of the Book
New Materialities of the Book
 
VJing - From software to public space
VJing - From software to public spaceVJing - From software to public space
VJing - From software to public space
 
History of Generative and Computer Art
History of Generative and Computer ArtHistory of Generative and Computer Art
History of Generative and Computer Art
 
Optical Lithography, Key Enabling Technology for our Modern World
Optical Lithography, Key Enabling Technology for our Modern WorldOptical Lithography, Key Enabling Technology for our Modern World
Optical Lithography, Key Enabling Technology for our Modern World
 
Digital artintroductionv3
Digital artintroductionv3Digital artintroductionv3
Digital artintroductionv3
 
Visual Representation & Learning
Visual Representation & LearningVisual Representation & Learning
Visual Representation & Learning
 
0752902 Losting the Aura of Art
0752902 Losting the Aura of Art0752902 Losting the Aura of Art
0752902 Losting the Aura of Art
 
AgentsCloud - Paris 6
AgentsCloud - Paris 6AgentsCloud - Paris 6
AgentsCloud - Paris 6
 
Music and The Machine
Music and The MachineMusic and The Machine
Music and The Machine
 
Gene Siskel Presentation
Gene Siskel PresentationGene Siskel Presentation
Gene Siskel Presentation
 
Gene siskel
Gene siskelGene siskel
Gene siskel
 
The History & Future of DIYBIO - 5/4/2016 Manylabs SF
The History & Future of DIYBIO - 5/4/2016 Manylabs SFThe History & Future of DIYBIO - 5/4/2016 Manylabs SF
The History & Future of DIYBIO - 5/4/2016 Manylabs SF
 
History of Computer Art IX, Net Art
History of Computer Art IX, Net ArtHistory of Computer Art IX, Net Art
History of Computer Art IX, Net Art
 
Copy of digital_music_video_2011 (1)
Copy of digital_music_video_2011 (1)Copy of digital_music_video_2011 (1)
Copy of digital_music_video_2011 (1)
 
Maya modelling and animation history
Maya modelling and animation historyMaya modelling and animation history
Maya modelling and animation history
 

More from Matt Nish-Lapidus

The Programmable World
The Programmable WorldThe Programmable World
The Programmable World
Matt Nish-Lapidus
 
Reframe IA: Design for the Network
Reframe IA: Design for the NetworkReframe IA: Design for the Network
Reframe IA: Design for the Network
Matt Nish-Lapidus
 
Ritual In Design (Interation'12)
Ritual In Design (Interation'12)Ritual In Design (Interation'12)
Ritual In Design (Interation'12)
Matt Nish-Lapidus
 
What you missed when you skipped design school - Visual Thinking
What you missed when you skipped design school - Visual ThinkingWhat you missed when you skipped design school - Visual Thinking
What you missed when you skipped design school - Visual Thinking
Matt Nish-Lapidus
 
What you missed when you skipped design school - Theory and Criticism
What you missed when you skipped design school - Theory and CriticismWhat you missed when you skipped design school - Theory and Criticism
What you missed when you skipped design school - Theory and Criticism
Matt Nish-Lapidus
 
Ritual In Design
Ritual In DesignRitual In Design
Ritual In Design
Matt Nish-Lapidus
 

More from Matt Nish-Lapidus (6)

The Programmable World
The Programmable WorldThe Programmable World
The Programmable World
 
Reframe IA: Design for the Network
Reframe IA: Design for the NetworkReframe IA: Design for the Network
Reframe IA: Design for the Network
 
Ritual In Design (Interation'12)
Ritual In Design (Interation'12)Ritual In Design (Interation'12)
Ritual In Design (Interation'12)
 
What you missed when you skipped design school - Visual Thinking
What you missed when you skipped design school - Visual ThinkingWhat you missed when you skipped design school - Visual Thinking
What you missed when you skipped design school - Visual Thinking
 
What you missed when you skipped design school - Theory and Criticism
What you missed when you skipped design school - Theory and CriticismWhat you missed when you skipped design school - Theory and Criticism
What you missed when you skipped design school - Theory and Criticism
 
Ritual In Design
Ritual In DesignRitual In Design
Ritual In Design
 

Recently uploaded

Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
M. A. Architect
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
9a93xvy
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
ResDraft
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
cy0krjxt
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
fastfixgaragedoor
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
7 Alternatives to Bullet Points in PowerPoint
7 Alternatives to Bullet Points in PowerPoint7 Alternatives to Bullet Points in PowerPoint
7 Alternatives to Bullet Points in PowerPoint
Alvis Oh
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
PlanitIsrael
 

Recently uploaded (20)

Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
一比一原版(CITY毕业证书)谢菲尔德哈勒姆大学毕业证如何办理
 
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
Expert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting ServicesExpert Accessory Dwelling Unit (ADU) Drafting Services
Expert Accessory Dwelling Unit (ADU) Drafting Services
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
RTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,DRTUYUIJKLDSADAGHBDJNKSMAL,D
RTUYUIJKLDSADAGHBDJNKSMAL,D
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
7 Alternatives to Bullet Points in PowerPoint
7 Alternatives to Bullet Points in PowerPoint7 Alternatives to Bullet Points in PowerPoint
7 Alternatives to Bullet Points in PowerPoint
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
 

New media, interactivity, and 21st century aesthetics - UX Australia 2013