10 Behind-the-Scenes Movie Moments: The Halloween Edition: Part IThe Script Lab
TheScriptLab.com presents 10 behind-the-scenes moments from some of our favorite horror films that make our Halloween that much scarier.
Don't forget to check more out at TheScriptLab.com.
Part II coming soon...
10 Behind-the-Scenes Movie Moments: The Halloween Edition: Part IThe Script Lab
TheScriptLab.com presents 10 behind-the-scenes moments from some of our favorite horror films that make our Halloween that much scarier.
Don't forget to check more out at TheScriptLab.com.
Part II coming soon...
Professor Hanson Hosein's lecture slides from his Multimedia Storytelling class at the University of Washington's Master of Communication in Digital Media. Video was stripped.
I am happy to announce my new solo show at the Fabio Paris Art Gallery in Brescia, Italy, curated by Domenico Quaranta. It is a small but very nice gallery that also hosts artists like UBERMORGEN.COM, Eva e Franco Mattes aka 0100101110101101.ORG and my friends Nullsleep and Tonylight - so I am in realy good company.
This is the Catalogue written by Domenico Quaranta.
Cave To Cloud: the post-image / ESAD, AmiensErik Adigard
Que le monde se défasse ou non, l’image se réinvente, s’augmente et se multiplie chaque jour, nous poussant ainsi au delà de nos perspectives d’hier.
De ut pictura poesis á ut musica poesis en passant par Google et NSA nous parlerons de representation, création, consommation et automation d’images, ainsi que de notre role de designers dans cette nouvelle économie.
Slides from my Midwest UX 2012 presentation on new media art.
These aren't very useful without the talk - it's mostly pictures from the artists' websites. However, if you see the presentation in person some day this will be a good reference for remembering names and pieces.
There are a couple blank slides that are videos in the actual presentation.
Presentation looks at the Apple brand over the last 2 and a half decades. These are the early mock-ups of the slides that my colleague Neil Perryman used in my Web Studies module. He gave me permission to upload them here. You can contact Neil here:
neil.perryman@sunderland.ac.uk
History of F#, and the ML family of languages. Rachel Reese
After I switched from C# (a curly-brace heavy object-oriented language) to F# (a whitespace-sensitive functional language) a few years ago, I started to wonder about the history of programming languages and how they evolve. How does a feature in one language influence a feature in another language -- for instance, where did type providers come from? In this talk, I cover the history of MLs from approximately the dawn of time, eventually focusing on F# specifically.
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
Technological Imperialism and Digital WritingLeonardo Flores
Slideshow for my Spectrums of DH Talk for McGill University. Presented on January 15, 2021.
Abstract:
In my talk I will offer an exploration of how the development, distribution, and access to digital technologies have replicated imperialist and colonialist practices of the past and have led to an unequal development of digital writing across the world. I will discuss how the development of electronic literature as a field has happened in privileged academic spaces with institutional resources, research investment, and prestige economies that favor wealthy countries and replicate imperialistic relationships with elit created and researched in the rest of the world. I will conclude by offering some ideas on how we can help decolonize and seek more equitable development of the field.
For a video recording of the talk, visit: https://leonardoflores.net/blog/presentations-2/recent-lecture-technological-imperialism-and-digital-writing/
This was the opening keynote for the Embedded Computing Conference 2017 in Winterthur. It presents an historic view on the programming language C. The talk emphasize the influence from Unix, BCPL, PCC and C++.
Professor Hanson Hosein's lecture slides from his Multimedia Storytelling class at the University of Washington's Master of Communication in Digital Media. Video was stripped.
I am happy to announce my new solo show at the Fabio Paris Art Gallery in Brescia, Italy, curated by Domenico Quaranta. It is a small but very nice gallery that also hosts artists like UBERMORGEN.COM, Eva e Franco Mattes aka 0100101110101101.ORG and my friends Nullsleep and Tonylight - so I am in realy good company.
This is the Catalogue written by Domenico Quaranta.
Cave To Cloud: the post-image / ESAD, AmiensErik Adigard
Que le monde se défasse ou non, l’image se réinvente, s’augmente et se multiplie chaque jour, nous poussant ainsi au delà de nos perspectives d’hier.
De ut pictura poesis á ut musica poesis en passant par Google et NSA nous parlerons de representation, création, consommation et automation d’images, ainsi que de notre role de designers dans cette nouvelle économie.
Slides from my Midwest UX 2012 presentation on new media art.
These aren't very useful without the talk - it's mostly pictures from the artists' websites. However, if you see the presentation in person some day this will be a good reference for remembering names and pieces.
There are a couple blank slides that are videos in the actual presentation.
Presentation looks at the Apple brand over the last 2 and a half decades. These are the early mock-ups of the slides that my colleague Neil Perryman used in my Web Studies module. He gave me permission to upload them here. You can contact Neil here:
neil.perryman@sunderland.ac.uk
History of F#, and the ML family of languages. Rachel Reese
After I switched from C# (a curly-brace heavy object-oriented language) to F# (a whitespace-sensitive functional language) a few years ago, I started to wonder about the history of programming languages and how they evolve. How does a feature in one language influence a feature in another language -- for instance, where did type providers come from? In this talk, I cover the history of MLs from approximately the dawn of time, eventually focusing on F# specifically.
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
Technological Imperialism and Digital WritingLeonardo Flores
Slideshow for my Spectrums of DH Talk for McGill University. Presented on January 15, 2021.
Abstract:
In my talk I will offer an exploration of how the development, distribution, and access to digital technologies have replicated imperialist and colonialist practices of the past and have led to an unequal development of digital writing across the world. I will discuss how the development of electronic literature as a field has happened in privileged academic spaces with institutional resources, research investment, and prestige economies that favor wealthy countries and replicate imperialistic relationships with elit created and researched in the rest of the world. I will conclude by offering some ideas on how we can help decolonize and seek more equitable development of the field.
For a video recording of the talk, visit: https://leonardoflores.net/blog/presentations-2/recent-lecture-technological-imperialism-and-digital-writing/
This was the opening keynote for the Embedded Computing Conference 2017 in Winterthur. It presents an historic view on the programming language C. The talk emphasize the influence from Unix, BCPL, PCC and C++.
1. Rosa Menkman
Gene siskel
30 september
2010
Manifesto: http://rosa-menkman.blogspot.com/2010/02/glitch-studies-manifesto.html!
Vernacular: http://rosa-menkman.blogspot.com/2010/08/vernacular-of-file-formats-2-workshop.html
2.
3. Get away from the established action scripts and join the avant-
garde of the unknown. Become a nomad of noise artifacts!!
feedback!
software that is used to encode and decode the information!
There are three instances when the static notion of transmitting information is
interrupted. These interruptions result in noise artifacts:
Encoding / decoding (compression), Glitch (other noise) and Feedback
4. noise artifacts!
7. RyBN performing Monochrome, (Cimatics 8. Still from registration of Botborg performance at 9. Beflix. Glitch (12). 2001-2005, re-colored 2007.
Festival, Brussels: 28 November 2008) TransAcoustic, Auckland, New Zealand, December Fuji Crystal Archive prints from hi-res digital
2005. images <http://www.beflix.com/works/glitch.php?
<http://www.botborg.com/index.php? id=121> 1 May 2009.
go=imageslive> 3 May 2009.
Exploit compressions, feedback and glitches!
5. The dominant, continuing search for a noiseless channel has been,
and will always be no more than a regrettable, ill-fated dogma.!
2. Len Lye. A Colour Box, 1937. 3. Nam June Paik, Magnet TV, 1965
4. Cory Arcangel. Panasonic TH42PV60EH Plasma Screen Burn, 2007. 5. webcrash2800. %SCR2, May 16, 2009
6. Dispute the operating templates of creative practice. Fight genres
and expectations! !
6. 5VOLTCORE. output screen 172. 2005. (circuitbend computer)!
7. Glitches vs Glitch art!
10. Serial Cosign. Broken Mac Screenshot. 2008. Screenshot. 11. Beflix. Glitch (12). 2001-2005, re-colored 2007.
<http://www.flickr.com/photos/serial_consign/sets/72157605952462193/ Fuji Crystal Archive prints from hi-res digital images
> 1 May 2009. <http://www.beflix.com/works/glitch.php?id=121>
8. Employ bends and breaks as a metaphor for différance. Use the
glitch as an exoskeleton for progress.!
glitch alike!
Programmed glitch art!
12. Still from Jodi. UNTITLED GAME: E1M1AP. 1996. 13. Still from Jodi. UNTITLED GAME: Ctrl-F6. 1996.
Videogame Mod Executable.<http://www.untitled- Videogame Mod Executable.<http://www.untitled-
game.org/download.html> game.org/download.html>
Challenge the materiality (input and hard/software) and interpretation (genres, interfaces and expectations)!
9. Rejoice the critical trans-media aesthetics of glitch artifacts. !
* Glitches can show any medium in a critical state (ruined, unwanted, not recognized,
accidental and horrendous state); a state of hypetrophy.!
Then we see the exoskeleton of the “Vernacular of File Formats”!
* Glitches can be used to criticize the inherent politics of the medium (genre, interface
norms and expectations)!
23. Libeskind, Daniel. Jewish Museum Berlin (Blitz or Between the Lines). 1989-1999.
10. Realize that the gospel of (progressive) glitch art also tells about
new standards implemented by corruption.!
15. Takeshi Murata. Monster Movie, 2005. 16. Nabil Elderkin
KANYE WEST "Welcome To Heartbreak"
Directed by Nabil, 2009
Vimeo Video
http://vimeo.com/3256023
11. From Artifact to Filter.!
17. noteNdo. 2001. Circuitbent Nes Console. 18. no-carrier. GlitchNES. March 2009.
19. Rosa Menkman. Romscape. July 2008. 20. Dan Winckler, Anton Marini. OPEN EMU. Jan. 2009.plugin for Quartz Composer.<http://
openemu.sourceforge.net/>
12. Glitches and filters are inevitably connected!
21. Title Credits America’s Next top Model. 2009. 22. Title Credits America’s Next top Model. 2010.
Cool vs Hot glitches!
13.
14. Force the audience to voyage the acousmatic videoscape!
24. Menkman, Rosa and Extraboy. Radio Dada, 2008.
15. Speak the totalitarian language of disintegration!
Text
Text
Text
Text
Text
Text
25. Jodi. <$BlogTitle$>. 2006-2007. webpage.
Glitchspeak (opposing ʻNewspeakʼ: Orwell, 1984), is not just a new form, but an
exoskeleton of progress, a new generative form.!
Just like Foucault stated that there can be no reason without madness, Gombrich wrote that order does not exist without chaos and Virilio described that there is no technological progression
without its inherent accident, I am of the opinion that flow cannot be understood without interruption or functioning without glitching. This is why there is a need for glitch studies.!
16. Employ Glitchspeak (as opposed to Newspeak) and study what is outside !
of knowledge. Glitch theory is what you can just get away with!!
26. Friedrich, Caspar David. The wanderer above the sea of fog. 1818. Oil on canvas, 98 × 74 cm. Hamburg: Kunsthalle.
17. Rosa Menkman
rmenkman@gmail.com
http://rosa-menkman.blogspot.com