The slide shows an analysis of Neurosity, providing a non-invasive BCI 'CROWN', from the perspective of what they are doing and what their advantages are.
Emotiv is a San Francisco-based company founded in 2011 that develops EEG-based brain-computer interface products and research. It has raised $1.76 million in seed funding and has between 51-100 employees. Emotiv's products include the EPOC X and EPOC Flex for researchers, the MN8 and INSIGHT for consumers, and software like Emotiv BCI, Emotiv Pro, and Emotiv BrainViz. The company aims to better understand the human brain through electroencephalography and provide developers with affordable and high-quality tools and data to create BCI applications.
Brainsense is a single-channel, wireless EEG headset created by Pantech Prolabs India Pvt Ltd that monitors brain activity and translates it into meaningful data. It can be used to play cognitive games, measure meditation levels daily, test focus through real-time brain monitoring, research brain-computer interfaces, and read raw brainwaves. Brainsense works across various platforms and with popular brain training apps globally.
This document provides an introduction to brain-computer interfaces (BCI). It defines BCI and its components. It describes how BCIs can allow communication using brain signals alone, without muscle control, to help paralyzed people communicate. It also discusses different types of biosignals measured, including EEG, and how non-invasive BCIs using scalp electrodes work. Applications mentioned include communication devices, operator monitoring, games and entertainment.
EEG Game Simulator Using BCI & RaspberrPi Vishal Aditya
This project proposal outlines developing an EEG-based game simulator using a brain-computer interface. The objective is to enhance gaming experience at low cost by creating an open-source device that can sense alpha and beta brainwaves and use the data to simulate games like racing and open world games by filtering alpha waves to capture basic human movements. The proposal details using a Raspberry Pi 3 with an amplifier circuit and open source software to interpret brain signals and trigger game controls. The initial goals are to build a prototype that can interpret alpha waves and improve accuracy over several iterations.
The document proposes a motion-to-speech translator to help people who cannot speak communicate through gestures by detecting their motions, translating the motions to text using artificial intelligence, and synthesizing the text to speech. It outlines the existing non-technological communication methods for nonspeakers, describes the three steps of the proposed system - motion detection, AI translation of motions to words, and speech synthesis, and provides hardware and workflow diagrams of how the system would function to translate user motions into artificial speech.
The slide shows an analysis of Neurosity, providing a non-invasive BCI 'CROWN', from the perspective of what they are doing and what their advantages are.
Emotiv is a San Francisco-based company founded in 2011 that develops EEG-based brain-computer interface products and research. It has raised $1.76 million in seed funding and has between 51-100 employees. Emotiv's products include the EPOC X and EPOC Flex for researchers, the MN8 and INSIGHT for consumers, and software like Emotiv BCI, Emotiv Pro, and Emotiv BrainViz. The company aims to better understand the human brain through electroencephalography and provide developers with affordable and high-quality tools and data to create BCI applications.
Brainsense is a single-channel, wireless EEG headset created by Pantech Prolabs India Pvt Ltd that monitors brain activity and translates it into meaningful data. It can be used to play cognitive games, measure meditation levels daily, test focus through real-time brain monitoring, research brain-computer interfaces, and read raw brainwaves. Brainsense works across various platforms and with popular brain training apps globally.
This document provides an introduction to brain-computer interfaces (BCI). It defines BCI and its components. It describes how BCIs can allow communication using brain signals alone, without muscle control, to help paralyzed people communicate. It also discusses different types of biosignals measured, including EEG, and how non-invasive BCIs using scalp electrodes work. Applications mentioned include communication devices, operator monitoring, games and entertainment.
EEG Game Simulator Using BCI & RaspberrPi Vishal Aditya
This project proposal outlines developing an EEG-based game simulator using a brain-computer interface. The objective is to enhance gaming experience at low cost by creating an open-source device that can sense alpha and beta brainwaves and use the data to simulate games like racing and open world games by filtering alpha waves to capture basic human movements. The proposal details using a Raspberry Pi 3 with an amplifier circuit and open source software to interpret brain signals and trigger game controls. The initial goals are to build a prototype that can interpret alpha waves and improve accuracy over several iterations.
The document proposes a motion-to-speech translator to help people who cannot speak communicate through gestures by detecting their motions, translating the motions to text using artificial intelligence, and synthesizing the text to speech. It outlines the existing non-technological communication methods for nonspeakers, describes the three steps of the proposed system - motion detection, AI translation of motions to words, and speech synthesis, and provides hardware and workflow diagrams of how the system would function to translate user motions into artificial speech.
This is a novel creation.It is a technology for visually impaired persons.It enables them to become independent by doing their day to day task like banking, reading, walking etc on their own. It is very easy to use and apart from visually impaired persons, it enables tourist to track the location. It is a wearable device which enables the person to handle anywhere he wants.
BrainGate is a brain implant system that monitors brain activity to enable paralyzed people to control external devices with their thoughts. It consists of a computer chip implanted in the brain that records electrical brain activity and translates it into commands. In clinical trials, BrainGate allowed a paralyzed man to move a computer cursor, open simulated email, draw shapes, and control a prosthetic hand and robotic limb. While promising, challenges remain due to the complexity of the brain signal and limitations in information transfer rates.
A brain–computer interface (BCI), is a direct communication pathway between the brain and an external device.
Ever wondered how it works? What are different types of BCI?
Find out more about Brain Computer Interface (BCI) in this presentation from Extentia Information Technology.
The document outlines a testing strategy to assess engagement levels in children from three target populations using EEG and delay counting technologies. The plan is to procure a NeuroSky EEG headset and several joysticks/buttons to test with children with autism, Down syndrome, and physical disabilities. Data will be collected during activities in the Hatch software and analyzed in LabVIEW, MATLAB, and Excel to quantify engagement levels based on EEG signals and time of inactivity. Regular correspondence will be kept with Hatch.
This document provides an introduction to brain-computer interface (BCI) technology. It defines BCI as using brain signals measured by EEG to allow communication without muscle control, especially for paralyzed individuals. It describes the main components of a BCI system and different types of invasive and non-invasive BCIs. It also summarizes different BCI modalities including active, reactive, and passive BCIs and provides an overview of EEG, electrode placement, signal processing challenges, and applications of BCI technology.
Silent sound technology- Technology towards change.Suman Savanur
The document discusses silent sound technology, which allows people to communicate verbally over the phone without actually speaking. It does this through two methods - electromyography, which monitors muscle movements related to speech, and image processing of lip movements. The technology was first conceptualized in a 1968 film and was demonstrated at a 2011 trade show in Germany. It has potential applications for situations where silent communication is necessary, such as in noisy environments or for people with speech impediments. The document provides details on how the methods work and potential features and uses of the silent sound technology.
Neurohacking is the colloquial term for (usually personal or 'DIY') neuroengineering. It is a form of biohacking (qv) focusing on the brain and CNS. Strictly speaking it is any method of manipulating or interfering with the structure and/or function of neurons for improvement or repair.
In this webinar, we discussed an innovative way to give the joy of communication back to those living with paralysis or loss of speech.
Topics covered:
•How people with ALS, Cerebral Palsy, MND, and spinal cord injuries can use the signals sent by their brains to their muscles to communicate.
•Where eye tracking technology falls short and how electromyography (EMG) provides a better experience with less hassle.
•Tips on how caregivers and clinicians can share the latest in assistive communication technology with their patients
Control Bionics is the maker of the NeuroSwitch, an assistive and augmentative communication (AAC) devices for people living with paralysis and loss of speech. Our mission is to develop the most advanced technology to enable our users to enhance their abilities, dignity and independence.
We work with people living with conditions like ALS, MND, SCI, cerebral palsy, aphasia, and locked-in syndrome. See videos, case studies, and learn how the NeuroSwitch works at www.controlbionics.com.
This two-day workshop will introduce participants to controlling robots and devices with their brainwaves. It consists of four three-hour sessions covering topics like Arduino, robot assembly, motors, line following robots, decoding brainwaves, and using a brainwave starter kit to interface with and control robots through thought. The 150 expected participants will learn hands-on and work in teams of five with one brainwave starter kit per team. The total cost is Rs. 5000 per person and registration is Rs. 1000 per team of five members.
This document provides an overview of brain-computer interfaces (BCI). It discusses the history and development of BCI, including early work using electrodes implanted in monkeys. The document outlines different approaches to BCI, including invasive, semi-invasive, and non-invasive methods. Applications mentioned include providing communication assistance and environmental control for disabled individuals, enhancing video games, and monitoring brain states. Several current BCI projects are also briefly described, and the conclusion discusses BCI's potential therapeutic benefits and role in human enhancement.
Fin is a wearable ring device that allows the user to control multiple digital devices through gestures of the hand and fingers. It was developed by Rohildev N and his company RHL Vision Technologies. When worn on the thumb, Fin uses sensors and Bluetooth to turn the palm and fingers into a touch interface. Users can swipe and tap with their thumb to dial calls, send texts, control media playback and more on connected smartphones, smart TVs, cars and other devices in a hands-free manner.
Brain Computer Interface (BCI) - seminar PPTSHAMJITH KM
This document discusses brain computer interfaces (BCI). It begins by providing background on early pioneers in the field like Hans Berger in the 1920s-1950s. It then discusses some key BCI developments from the 1990s to present day, including devices that allow paralyzed individuals to control prosthetics or computers using brain signals. The document outlines the basic hardware and principles of how BCIs work by interpreting brain signals to control external devices. It discusses potential applications like internet browsing, gaming, or prosthetic limb control. The benefits and disadvantages of BCIs are noted, and the future possibilities of using BCIs to enhance human abilities are explored.
One of the applications of brain-computer interface (BCI) is for entertainment.
BCI games have potential extensibility in combination with virtual reality environment.
BCI game system is combined with a wearable gesture interface, which detects electromyography.
Wearable Gesture Interface increases a user‘s feeling of presence and fun.
This technology is the future of mankind.
This document discusses brain-computer interfaces (BCI), which allow direct communication between the brain and external devices. It describes how BCIs work by acquiring brain signals through non-invasive or invasive methods, processing the signals to extract features, and using those features to control external devices. The document outlines different types of brain waves and BCI applications, as well as disadvantages like potential brain damage from invasive methods.
The document introduces the BrainGate system, which uses a brain-computer interface (BCI) to allow thoughts to directly control external devices. The BrainGate system works by translating brain activity patterns detected by implanted sensors into communication outputs using adaptive algorithms and machine learning techniques programmed in languages like C, Java and MATLAB. This type of direct brain control provides advantages like interactive computing assistance for disabled individuals without needing lengthy training periods.
This document discusses brain-computer interfaces (BCI). It defines BCI and describes the different types - invasive, non-invasive, and semi-invasive. It explains the implementation process for BCI, including signal acquisition using EEG, feature extraction, translation to device commands, and feedback. Examples of BCI applications in India are provided. The global BCI market and conclusions are also briefly mentioned.
BrainGate technology involves implanting a sensor into the brain to detect neural signals and convert them into commands to control external devices. The sensor is connected to an external decoder that translates the brain signals. The BrainGate system was developed to help disabled individuals communicate and control everyday functions. It allows people to control things like wheelchairs and computers just by thinking, offering an interactive environment without needing speech or eye movements. However, the BrainGate system is still under development and improvements are needed to make it fully wireless and reduce risks from long-term brain implants.
The document describes Fin, a ring that uses sensors and Bluetooth to allow the wearer to control connected devices with hand gestures. It consists of an IMU motion sensor, microcontroller, and optical detection sensor. The ring recognizes swipes and taps on the palm to change volumes, switch channels, answer calls and more on smartphones, TVs and cars. It is waterproof and can connect to three devices at once. Fin provides contactless control of devices for convenience and hands-free interaction.
Now technology every day going on more and more technical. most of the people do work with technology. after working they usually become more stressful more depress or many think.
Here i obtain a solution. How we can control our brain through a chip easily or naturally for become happy, enjoyful
This is a novel creation.It is a technology for visually impaired persons.It enables them to become independent by doing their day to day task like banking, reading, walking etc on their own. It is very easy to use and apart from visually impaired persons, it enables tourist to track the location. It is a wearable device which enables the person to handle anywhere he wants.
BrainGate is a brain implant system that monitors brain activity to enable paralyzed people to control external devices with their thoughts. It consists of a computer chip implanted in the brain that records electrical brain activity and translates it into commands. In clinical trials, BrainGate allowed a paralyzed man to move a computer cursor, open simulated email, draw shapes, and control a prosthetic hand and robotic limb. While promising, challenges remain due to the complexity of the brain signal and limitations in information transfer rates.
A brain–computer interface (BCI), is a direct communication pathway between the brain and an external device.
Ever wondered how it works? What are different types of BCI?
Find out more about Brain Computer Interface (BCI) in this presentation from Extentia Information Technology.
The document outlines a testing strategy to assess engagement levels in children from three target populations using EEG and delay counting technologies. The plan is to procure a NeuroSky EEG headset and several joysticks/buttons to test with children with autism, Down syndrome, and physical disabilities. Data will be collected during activities in the Hatch software and analyzed in LabVIEW, MATLAB, and Excel to quantify engagement levels based on EEG signals and time of inactivity. Regular correspondence will be kept with Hatch.
This document provides an introduction to brain-computer interface (BCI) technology. It defines BCI as using brain signals measured by EEG to allow communication without muscle control, especially for paralyzed individuals. It describes the main components of a BCI system and different types of invasive and non-invasive BCIs. It also summarizes different BCI modalities including active, reactive, and passive BCIs and provides an overview of EEG, electrode placement, signal processing challenges, and applications of BCI technology.
Silent sound technology- Technology towards change.Suman Savanur
The document discusses silent sound technology, which allows people to communicate verbally over the phone without actually speaking. It does this through two methods - electromyography, which monitors muscle movements related to speech, and image processing of lip movements. The technology was first conceptualized in a 1968 film and was demonstrated at a 2011 trade show in Germany. It has potential applications for situations where silent communication is necessary, such as in noisy environments or for people with speech impediments. The document provides details on how the methods work and potential features and uses of the silent sound technology.
Neurohacking is the colloquial term for (usually personal or 'DIY') neuroengineering. It is a form of biohacking (qv) focusing on the brain and CNS. Strictly speaking it is any method of manipulating or interfering with the structure and/or function of neurons for improvement or repair.
In this webinar, we discussed an innovative way to give the joy of communication back to those living with paralysis or loss of speech.
Topics covered:
•How people with ALS, Cerebral Palsy, MND, and spinal cord injuries can use the signals sent by their brains to their muscles to communicate.
•Where eye tracking technology falls short and how electromyography (EMG) provides a better experience with less hassle.
•Tips on how caregivers and clinicians can share the latest in assistive communication technology with their patients
Control Bionics is the maker of the NeuroSwitch, an assistive and augmentative communication (AAC) devices for people living with paralysis and loss of speech. Our mission is to develop the most advanced technology to enable our users to enhance their abilities, dignity and independence.
We work with people living with conditions like ALS, MND, SCI, cerebral palsy, aphasia, and locked-in syndrome. See videos, case studies, and learn how the NeuroSwitch works at www.controlbionics.com.
This two-day workshop will introduce participants to controlling robots and devices with their brainwaves. It consists of four three-hour sessions covering topics like Arduino, robot assembly, motors, line following robots, decoding brainwaves, and using a brainwave starter kit to interface with and control robots through thought. The 150 expected participants will learn hands-on and work in teams of five with one brainwave starter kit per team. The total cost is Rs. 5000 per person and registration is Rs. 1000 per team of five members.
This document provides an overview of brain-computer interfaces (BCI). It discusses the history and development of BCI, including early work using electrodes implanted in monkeys. The document outlines different approaches to BCI, including invasive, semi-invasive, and non-invasive methods. Applications mentioned include providing communication assistance and environmental control for disabled individuals, enhancing video games, and monitoring brain states. Several current BCI projects are also briefly described, and the conclusion discusses BCI's potential therapeutic benefits and role in human enhancement.
Fin is a wearable ring device that allows the user to control multiple digital devices through gestures of the hand and fingers. It was developed by Rohildev N and his company RHL Vision Technologies. When worn on the thumb, Fin uses sensors and Bluetooth to turn the palm and fingers into a touch interface. Users can swipe and tap with their thumb to dial calls, send texts, control media playback and more on connected smartphones, smart TVs, cars and other devices in a hands-free manner.
Brain Computer Interface (BCI) - seminar PPTSHAMJITH KM
This document discusses brain computer interfaces (BCI). It begins by providing background on early pioneers in the field like Hans Berger in the 1920s-1950s. It then discusses some key BCI developments from the 1990s to present day, including devices that allow paralyzed individuals to control prosthetics or computers using brain signals. The document outlines the basic hardware and principles of how BCIs work by interpreting brain signals to control external devices. It discusses potential applications like internet browsing, gaming, or prosthetic limb control. The benefits and disadvantages of BCIs are noted, and the future possibilities of using BCIs to enhance human abilities are explored.
One of the applications of brain-computer interface (BCI) is for entertainment.
BCI games have potential extensibility in combination with virtual reality environment.
BCI game system is combined with a wearable gesture interface, which detects electromyography.
Wearable Gesture Interface increases a user‘s feeling of presence and fun.
This technology is the future of mankind.
This document discusses brain-computer interfaces (BCI), which allow direct communication between the brain and external devices. It describes how BCIs work by acquiring brain signals through non-invasive or invasive methods, processing the signals to extract features, and using those features to control external devices. The document outlines different types of brain waves and BCI applications, as well as disadvantages like potential brain damage from invasive methods.
The document introduces the BrainGate system, which uses a brain-computer interface (BCI) to allow thoughts to directly control external devices. The BrainGate system works by translating brain activity patterns detected by implanted sensors into communication outputs using adaptive algorithms and machine learning techniques programmed in languages like C, Java and MATLAB. This type of direct brain control provides advantages like interactive computing assistance for disabled individuals without needing lengthy training periods.
This document discusses brain-computer interfaces (BCI). It defines BCI and describes the different types - invasive, non-invasive, and semi-invasive. It explains the implementation process for BCI, including signal acquisition using EEG, feature extraction, translation to device commands, and feedback. Examples of BCI applications in India are provided. The global BCI market and conclusions are also briefly mentioned.
BrainGate technology involves implanting a sensor into the brain to detect neural signals and convert them into commands to control external devices. The sensor is connected to an external decoder that translates the brain signals. The BrainGate system was developed to help disabled individuals communicate and control everyday functions. It allows people to control things like wheelchairs and computers just by thinking, offering an interactive environment without needing speech or eye movements. However, the BrainGate system is still under development and improvements are needed to make it fully wireless and reduce risks from long-term brain implants.
The document describes Fin, a ring that uses sensors and Bluetooth to allow the wearer to control connected devices with hand gestures. It consists of an IMU motion sensor, microcontroller, and optical detection sensor. The ring recognizes swipes and taps on the palm to change volumes, switch channels, answer calls and more on smartphones, TVs and cars. It is waterproof and can connect to three devices at once. Fin provides contactless control of devices for convenience and hands-free interaction.
Now technology every day going on more and more technical. most of the people do work with technology. after working they usually become more stressful more depress or many think.
Here i obtain a solution. How we can control our brain through a chip easily or naturally for become happy, enjoyful
This document discusses mind-controlled devices that can interpret brain signals through electroencephalography (EEG) sensors. It describes how EEG headsets can detect electrical activity in different areas of the brain associated with visual processing, language, memory and cognitive control. Advanced algorithms are then used to analyze the brain waves and convert them into binary code that can control external devices. Some potential applications mentioned include using mental signals to control video games, drones, wheelchairs and exoskeletons. However, EEG also detects non-brain noise that must be filtered out, and it cannot provide precise localization or functional information about brain activity.
The document describes the Brain Gate system, a brain-computer interface that allows paralyzed individuals to control external devices with their thoughts. The Brain Gate system works by implanting an array of electrodes on the motor cortex that detects neural signals related to intended movement. These signals are transmitted to a computer via wires and translated into commands to operate a cursor or prosthetic. The system was developed in 2003 and has helped paralyzed individuals perform tasks like using email and playing simple games. While promising, the Brain Gate system has limitations like expense, time needed for processing, and difficulty adapting. Future improvements could make the technology more accurate and useful for individuals with paralysis or disabilities.
This document summarizes brain-computer interface (BCI) technology. It discusses early work involving decoding brain signals in monkeys and using BCI to control robotic arms. It outlines different BCI approaches, including invasive, partially invasive, and non-invasive methods. Current BCI projects are described, such as using BCI to control devices like wheelchairs. Potential applications include providing communication for disabled individuals and monitoring brain states. While promising, BCI research faces challenges around signal quality and biocompatibility.
This document summarizes an event organized by Pantech Solutions and the Institution of Electronics and Telecommunication (IETE) on the future of artificial intelligence. The event featured several presentations and demos on topics related to AI, including computer vision with deep learning, natural language processing, machine and deep learning, AI applications in various domains like medical, agriculture, autonomous vehicles, and brain-computer interfaces. It also discussed topics like machine learning, deep learning, AI safety concerns, and examples of AI applications in areas like search engines, social media, e-commerce, music and more. The agenda included presentations on object recognition with YOLO, brain enhancement with BCI technology, and a Python AI demo.
This presentation shows the detail knowledge about EEG. It contains slides with animation. You can build your own concept to explain the slide.
Best view in 16:9 ratio.
This document provides an introduction to brain computer interfaces (BCI) and the Brainsense EEG headset. It discusses what a BCI is, the different types of BCI systems and sensors used, including invasive and non-invasive options. The document outlines the basic anatomy and functioning of the brain, how EEG signals are measured, and applications of BCI technology such as communication devices for disabled individuals, lie detection, gaming, health and neuroscience research. Finally, it provides an overview of the Brainsense headset, its specifications and capabilities, and examples of software that can be used with it.
Muse is a flexible, 4-sensor headband that measures brainwave activity in real-time and sends the data to a smartphone or tablet. It allows users to see how their brain performs under different mental states like relaxation, concentration, and stress. The headband was designed to be comfortable for everyday use and to work with applications for brain health, fitness training, and stress management. In the future, InteraXon aims to use brainwave data to allow users to control devices with their thoughts.
Brain Waves Surfing - (In)security in EEG (Electroencephalography) TechnologiesAlejandro Hernández
Electroencephalography (EEG) is a non-invasive method for the recording and the study of electrical activity of the brain taken from the scalp. The source of these brain signals is mostly the synapic activity between brain cells (neurons). EEG activity is represented by different waveforms per second (frequencies) that can be used to diagnose or monitor different health conditions such as epilepsy, sleeping disorders, seizures, Alzheimer disease, among other clinical uses. On the other hand, brain signals are used for many other research and entertainment purposes, such as neurofeedback, arts and neurogaming. Nowadays, this technology is being adopted more and more in different industries.
A brief introduction of BCIs (Brain-Computer Interfaces) and EEG will be given in order to understand the risks involved in our brain signals processing, storage and transmission.
Live demos include the visualization of live brain activity, the sniffing of brain signals over TCP/IP as well as flaws in well-known EEG applications when dealing with some corrupted samples of the most widely used EEG file formats (e.g. EDF). These demos are a first approach to demonstrate that many EEG technologies are prone to common network and application attacks.
Finally, best practices and regulatory compliance on digital EEG will be discussed.
This document discusses the growing field of wearable technology and its implications. It explores how wearables will transform data collection and use, requiring companies to utilize prescriptive insights from massive amounts of personal data. Examples are provided of current wearables and their applications in healthcare, education, intimacy, and more. The document concludes that wearable technology offers brands opportunities to differentiate themselves, but also raises issues around privacy that require honest consideration.
This document discusses the growing field of wearable technology and its implications. It explores how wearables will transform data collection and use, requiring companies to utilize prescriptive, human-centered insights from massive amounts of personal data. Examples are given of current wearables and their applications in healthcare, education, intimacy, and more. The document concludes that while privacy issues exist, wearables offer brands opportunities to differentiate if they can establish trust around data usage.
This document discusses how digital tools can assist neurologists in their clinical practice, teaching, research, and patient management. It outlines various digital tools categorized as "catch and carry tools", "mobile computing health devices", and "assistive devices for neurologically disabled". It then provides details on specific tools within each category, such as digital cameras, portable digital vaults, digital scanners, mobile applications, eye tracking devices, and virtual reality applications. The goal is to organize these digital resources to make them more accessible and useful for neurologists.
One-day system authentication could be widely achieved through brainwaves. One doesn’t need to remember that 8 or more character long strange password. Simply thinking of certain things, such as a person face, or a rotating displayed cube, or line of song would be enough to unlock a device. Electro-encephalography (EEC) sensors are behind the technique. That is where electrical activity in certain parts of the brain is recorded. These sensors are used to generate the graphical lines on charts created from wired electrodes placed on the scalp, as seen in hospitals and TV shows. They are used in hospital to diagnose epilepsy, among other things. In this case, though, one wouldn’t need to be fitted with wired electrodes —or even a headset, which is used already in some current non-muscular EEC computer controls. An ear bud will collect the signals (mental gesture) and perform secure authentication. This research could provide hands-free and wireless interaction, authentication, and user experience, all in the form-factor of a typical ear bud.
The document discusses Brain Gate, which is an electrode chip that can be implanted in the brain to allow communication between brain signals and external devices. It works by detecting electrical signals from the brain during imagined movements and transmitting them to decoding software. The goal is to provide paralyzed patients with computer and device control through thought alone. Early successful tests were conducted with monkeys and then humans. While promising, challenges remain around improving information transfer rates, adaptation, and reducing costs.
This document discusses decision making and the relationship between neuroscience, artificial intelligence, and technology. It covers how the human brain makes decisions through either conscious or unconscious routes. Researchers are using neuroscience to understand brain activity that can be fed into AI systems to help machines make decisions like humans. The goal is to continue developing AI that can learn continuously like the human brain to help with tasks. The document outlines the history of AI and how technologies like neural networks, virtual assistants, and cashless payments are applying concepts from neuroscience and emulating human brain functions. Continued growth and changes in the relationship between neuroscience, AI, and technology are expected in the future.
This document discusses the role of computers in assisting those with hearing impairments. It outlines how computers can be used for hearing tests, auditory training programs, note-taking assistance for students, and research into treatments like stem cell therapy and targeted neural stimulation. It also discusses software tools and Microsoft's accessibility features that make computers easier to use for those with hearing loss.
- hub:raum is Deutsche Telekom's incubator that organizes the Wearables Innovation Network event to connect promising wearable startups with investors.
- The report profiles 40 startups working in areas like connected home, fitness, health, and connected car. It is intended to provide investors with information on promising opportunities.
- hub:raum provides startups with funding, workspace, mentoring, and opportunities to partner with Deutsche Telekom to help startups grow their business.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. 🚀 This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. 💻
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. 🖥️
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. 🌟
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
2. Dr. Ramses Alcaide
CEO/Co-founder
Team
Founded: 2015
Place: Cambridge, MA, U.S.
Funding: $9M (Series A)
Employees: 17
What is Neurable
Neurable builds full-stack neurotechnology tools
that interpret human intent, measure emotion, and
provide telekinetic control of the digital world.
Adam Molnar
Co-founder
Profile
3. Using EEG brainwave sensors, Enten measures your
focus patterns so you work smarter, not longer.
Track when and
where you focus best.
“Enten”
Auto-mute
notifications based on
your focus level.
Recommend the
perfect playlists along
with your productivity.
Gesture controls
without saying a word
or pushing a button.
4. How “Enten” works
P300 based on
audio/visual stimuli
BCI
Ear-EEG-based device
- 16-channels
- Dry sensors
- 24 hours battery
Neuro-
feedback
Hardware Software
Gesture controls
with your mind
Oscillatory wave
(e.g. alpha rhythm)
Banish distractions
Application
5. Competitive advantages
Enten is great not only in terms of BCI
with multiple electrodes but also in
terms of design, because some specialists
on headphones relates to the product.
Well-designed
Enten is a headphone-type BCI
with a strong battery so everyone
can wear it without no stresses.
Easy for daily use