1. The document discusses the evolution of the web from Web 1.0 to Web 2.0, noting that early web innovations like HTML hacks and workarounds paved the way for more advanced technologies.
2. Key lessons from early dot-com survivors like Google, eBay, Amazon and Yahoo are discussed, including the importance of hacking for innovation, prioritizing users, and focusing on gaining attention.
3. Emerging technologies that enabled Web 2.0 are covered, such as RSS feeds, APIs, tagging, and social software practices like blogging, wikis and folksonomies that harness personal and social behaviors online.
Presentation made for the purpose of an academic assignment. Summarizes the concept of Web2.0, discusses its issues, case studies and perspective on its utilization.
Social Web Application Design. In particular: Comparison of how we think of “community” applications today vs. five years ago, Definitions of what and who defines social software, Overview of the interaction elements commonly found in social Web applications, Discussion about the pros and cons of enabling community features within products, Outline of best practices for designing social software (culled from my experiences working on products for eBay, Yahoo!, and more).
Decentralized Social Networks - WebVisions 2009David Recordon
One theme of 2008 that has led into 2009 is the idea of social networks transforming from monolithic individual sites to peer sites that share people, content, information.
Technologies such as OpenID, OAuth, OpenSocial and Portable Contacts can be combined to help create this vision, though what will it actually look like when it works?
This talk will look at the philosophical changes being led by companies like MySpace, Google, Plaxo and Six Apart, their impact on social networks like Facebook which traditionally haven't embraced this vision, and how these technologies are being used to make this vision reality.
차세대 쇼셜 네트워크 서비스에 대한 발표자료로서 2009년 2월 26일 KRnet 이다.
KRnet이란 'korea Internet Conference'로서 그 중 'Track : Convergence Promotion Services'에서 'Track : Convergence Promotion Services'의 발표자료이다. 발표제목은 'Next Social Network Service'이며 내용은 다음과 같다.
소셜네트워크 서비스란 쉽게 말해 ‘나의 프로필을 네트워크에 공유하여, 구인/구직에 실질적인 도움을 주는 웹 서비스의 일종이다. 그러나 쇼셜 네트워크란 아날로적 인맥망에서부터 시작하여 디지털 인맥망으로, 사회학에서부터 소프트웨어 개발학으로까지, 구인/구직의 연결망에서 관계의 매듭을 열어가는 연결망으로 발전 중에 있다. 본 강연은 네트워크 이론에 의한 수렴과 확산의 상호질서를 바
탕으로 소셜 서비스의 발전 과정과 그 의의를 진단한다. 특히 단문 서비스 중심의 소셜 서비스인 트위터(twitter), 이미지 기반의 소셜 서비스인 플리커(flickr), 동영상 맥락의 소셜 서비스인 유튜브(youtube), 프로필 중심의 소셜 서비스인 마이스페이스(myspace) 등이 각 매체의 허브로서 역할하며 어떻게 사회, 문화, 비즈니스적인 변화를 주는지를 소개한다. 강연을 통해 소셜 서비스의 각 허브들이 상
호작용하여 수렴되는 쇼셜 네트워크에서의 아이텐티가 어떻게 개인을 설명해주고 신뢰해주는 메커니즘을 가지는지를 분석할 예정이다. 즉 소셜 서비스란 개인과 집단의 신뢰의 증진을 위한 관계 맺기 서비스이다.
Presentation made for the purpose of an academic assignment. Summarizes the concept of Web2.0, discusses its issues, case studies and perspective on its utilization.
Social Web Application Design. In particular: Comparison of how we think of “community” applications today vs. five years ago, Definitions of what and who defines social software, Overview of the interaction elements commonly found in social Web applications, Discussion about the pros and cons of enabling community features within products, Outline of best practices for designing social software (culled from my experiences working on products for eBay, Yahoo!, and more).
Decentralized Social Networks - WebVisions 2009David Recordon
One theme of 2008 that has led into 2009 is the idea of social networks transforming from monolithic individual sites to peer sites that share people, content, information.
Technologies such as OpenID, OAuth, OpenSocial and Portable Contacts can be combined to help create this vision, though what will it actually look like when it works?
This talk will look at the philosophical changes being led by companies like MySpace, Google, Plaxo and Six Apart, their impact on social networks like Facebook which traditionally haven't embraced this vision, and how these technologies are being used to make this vision reality.
차세대 쇼셜 네트워크 서비스에 대한 발표자료로서 2009년 2월 26일 KRnet 이다.
KRnet이란 'korea Internet Conference'로서 그 중 'Track : Convergence Promotion Services'에서 'Track : Convergence Promotion Services'의 발표자료이다. 발표제목은 'Next Social Network Service'이며 내용은 다음과 같다.
소셜네트워크 서비스란 쉽게 말해 ‘나의 프로필을 네트워크에 공유하여, 구인/구직에 실질적인 도움을 주는 웹 서비스의 일종이다. 그러나 쇼셜 네트워크란 아날로적 인맥망에서부터 시작하여 디지털 인맥망으로, 사회학에서부터 소프트웨어 개발학으로까지, 구인/구직의 연결망에서 관계의 매듭을 열어가는 연결망으로 발전 중에 있다. 본 강연은 네트워크 이론에 의한 수렴과 확산의 상호질서를 바
탕으로 소셜 서비스의 발전 과정과 그 의의를 진단한다. 특히 단문 서비스 중심의 소셜 서비스인 트위터(twitter), 이미지 기반의 소셜 서비스인 플리커(flickr), 동영상 맥락의 소셜 서비스인 유튜브(youtube), 프로필 중심의 소셜 서비스인 마이스페이스(myspace) 등이 각 매체의 허브로서 역할하며 어떻게 사회, 문화, 비즈니스적인 변화를 주는지를 소개한다. 강연을 통해 소셜 서비스의 각 허브들이 상
호작용하여 수렴되는 쇼셜 네트워크에서의 아이텐티가 어떻게 개인을 설명해주고 신뢰해주는 메커니즘을 가지는지를 분석할 예정이다. 즉 소셜 서비스란 개인과 집단의 신뢰의 증진을 위한 관계 맺기 서비스이다.
I efteråret 2007 og foråret 2008 underviste jeg på ITU-kurset Social Software: Design og implementering.
Se http://mortengade.dk/2009/social-software-et-semesters-undervisning-i-en-post
Se http://social08.pbwiki.com
Naked Online: How Naked Pizza and other small businesses use social networkin...Scott Brown
Examples and best practices of small businesses successfully using social networking to market their businesses and connect with customers. Presented at Parker Public Library, Parker, Colorado, May 2010.
Getting The Most Out of Open Source and Drupal (Michael Meyers, Acquia)myplanetsteph
Slides from Michael Meyers, VP of Large Scale Drupal at Acquia. Presented at the 2012 Drupal Business Summit in Toronto, Chicago and NYC.
www.acquia.com
www.drupalbusinesssummit.com
3D Job Descriptions: Using video to recruitQUEsocial
3D Job Descriptions: How to Recruit Effectively Using Video by Communicating with Your Candidates like Consumers. This presentation walks you through effective tactics and strategy implementation for using video effectively for your recruiting goals. Learn how to have a conversation with your consumers – your candidates. Mike will discuss ways in which you can differentiate your business through the use of video and employ effective messaging through LinkedIn and other platforms. During this session you will identify how to:
Use videos effectively using different platforms – from YouTube to LinkedIn
Develop your strategy for video job descriptions
Successfully differentiate yourself and your brand in the market
Align your personality with your corporate goals
Efficiently execute the video process (i.e. write a script and be prepared on camera!)
A lecture prepared for the first session of the "Certificate in Community Management" proposed by Ichec. More info available here: http://www.ichec-entreprises.be/certificat_en_community_management-6993.html
A Social Web Intro at the Internet Identity WorkshopDavid Recordon
Chris Messina, John McCrea and David Recordon used these slides to frame a discussion around what's happening on the Social Web, the product experiences that need to be built and the technologies behind them. From the Internet Identity Workshop (IIW) in May of 2009.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
Talk by Kshitiz Anand, Kuliza Technologies, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kshitiz
I efteråret 2007 og foråret 2008 underviste jeg på ITU-kurset Social Software: Design og implementering.
Se http://mortengade.dk/2009/social-software-et-semesters-undervisning-i-en-post
Se http://social08.pbwiki.com
Naked Online: How Naked Pizza and other small businesses use social networkin...Scott Brown
Examples and best practices of small businesses successfully using social networking to market their businesses and connect with customers. Presented at Parker Public Library, Parker, Colorado, May 2010.
Getting The Most Out of Open Source and Drupal (Michael Meyers, Acquia)myplanetsteph
Slides from Michael Meyers, VP of Large Scale Drupal at Acquia. Presented at the 2012 Drupal Business Summit in Toronto, Chicago and NYC.
www.acquia.com
www.drupalbusinesssummit.com
3D Job Descriptions: Using video to recruitQUEsocial
3D Job Descriptions: How to Recruit Effectively Using Video by Communicating with Your Candidates like Consumers. This presentation walks you through effective tactics and strategy implementation for using video effectively for your recruiting goals. Learn how to have a conversation with your consumers – your candidates. Mike will discuss ways in which you can differentiate your business through the use of video and employ effective messaging through LinkedIn and other platforms. During this session you will identify how to:
Use videos effectively using different platforms – from YouTube to LinkedIn
Develop your strategy for video job descriptions
Successfully differentiate yourself and your brand in the market
Align your personality with your corporate goals
Efficiently execute the video process (i.e. write a script and be prepared on camera!)
A lecture prepared for the first session of the "Certificate in Community Management" proposed by Ichec. More info available here: http://www.ichec-entreprises.be/certificat_en_community_management-6993.html
A Social Web Intro at the Internet Identity WorkshopDavid Recordon
Chris Messina, John McCrea and David Recordon used these slides to frame a discussion around what's happening on the Social Web, the product experiences that need to be built and the technologies behind them. From the Internet Identity Workshop (IIW) in May of 2009.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
Talk by Kshitiz Anand, Kuliza Technologies, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kshitiz
The Oregon State Marine Board began implementing the 1999 legislative-directed mandatory boater education phase-in law in 2003. Since that time, approximately 190,000 boaters have passed a safe boating course and Oregon still has one more year to go before all boaters must carry an Oregon Boaters Education Card. This presentation discussed what the staff has encountered with the phase-in, their success and challenges, and the lessons still being learned. Learn about decisions that have been made as well as survival tips for implementing mandatory boating education in your state.
Web 2.0 Tools for Education and OutreachAmy Schindler
An overview of Web 2.0 tools used for professional development, outreach, administrative tasks, and documentation efforts in a college and university archives setting presented at the Mid-Atlantic Archives Conference (MARAC) meeting in Chautauqua, New York on May 3, 2008. Note: some of the images were really distorted in the earlier upload, so I've uploaded another version here.
YP-S3 ist so schoen bunt und gerade mal so gross wie ein Eis am Stil. Spass soll er machen, Musik, Videos und auch Spiele fuer die Unterhaltung liefern.
Reply and Hinchcliffe & Company signed an agreement for the exclusive delivery of Web 2.0 University™, the education solution developed by Hinchcliffe & Company, in strategic partnership with O’Reilly Media
Part One of presentation used in a Web 2.0 / Library 2.0 familiarisation session for Dublin City Public Libraries' staff, 2007. Thanks in particular to H for use of some content.
In the presentation I point out how the ability of visual communication to express core customer and brand messages across multiple forms of media has not changed much. However, shifts from locomotion to services, from pages to rich interactions, from sites to content experiences, and from content creation by webmasters to everyone online have introduced unique opportunities and constraints that the presentation layer of Web applications needs to account for.
Innominds and Global Roads announce Webinar: The Hyper-growth of Web 2.0 Appl...anilmadugula
Innominds Software Inc. and GlobalRoads Inc. today announced that they are going to host a webinar on 12th March at 10am Pacific Daylight Saving Time (GMT-7), addressing the paradigm shift of web applications and the emerging growth opportunities in Web 2.0 applications.
Slides accompanying the paper:
Buckingham Shum, Simon (2008). Cohere: Towards Web 2.0 Argumentation. In: Proc. COMMA'08: 2nd International Conference on Computational Models of Argument, 28-30 May 2008, Toulouse, France. Preprint: http://oro.open.ac.uk/10421
Defrag Keynote: Social Computing and the Enterprise-Bridging the GapMark Koenig
Slides for Keynote Address at Defrag Conference, Denver CO. November 3, 2008.
Before citing, please review Saugatuck's Citation Policy at http://www.saugatech.com/citationpolicy.htm
Go Go Gadget!!! Technology, Trends, and Children\'s ServicesDavid King
Web 2.0 presentation focused on showing YA librarians what kids are already doing, and provides ideas for librarians to connect and start conversations with their younger patrons by using emerging technology tools and services.
A slightly different version of my trends and transformations talk focused on museums and historical archives a bit... for the Kansas Historical Society and Archives.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
1. Web 2.0 For the
Rest of Us
Joshua Porter
Director of Web Development
User Interface Engineering
2. “The accretion of tiny
marvels can numb us to the
arrival of the stupendous”
Kevin Kelly, “We Are the Web” , Wired Magazine 13.08
2
3. “The accretion of tiny
marvels hacks can numb us
to the arrival of the
stupendous”
3
4. Web 1.0 Hacks
• <font> tags
• <table> for layout
• Nested tables
• Spacer gifs
• Forgiving rendering (don’t have to close <p>
and <li> tags to render)
Web 2.0 for the Rest of Us 4
6. Hacking from a Different Angle
• Hacking = Design on the Fly
• Focus on context and current user needs
instead of standards & conventions
• Brings the ire of purists ( Google.com
doesn’t validate...oh the horror! )
• Lends itself to multiple iterations, trial/error
• How innovation most often happens,
especially on the Web!
Web 2.0 for the Rest of Us 6
7. To this day the big four dot bomb
survivor’s web sites are riddled with
HTML hacks:
Google, eBay,
Amazon,Yahoo
8. But they’re also riddled with social
hacks:
“did you mean _____ ?”
“customers who bought this also bought”
“Top 1000 reviewer”
“why are we making you sign in again?”
“leave feedback for this seller”
9. Major Lessons Learned from
Dot Bomb Survivors
• Hacking is not just OK, it’s GOOD for
innovation
• Users are the most important asset of a
company
• Attention is paramount
• Scalability is as important as algorithm
Web 2.0 for the Rest of Us 9
10. Lessons Learned
from Dot Bomb
Survivors
New, Enabling
Technologies
Web 2.0
11. RSS and the
Subscription Model
• Email is push model (anyone can “push” you
an email once they have your address)
• RSS is based on a subscription, or pull,
model (you only get content that you pull
away from provider)
• Benefits: No SPAM, efficient, permission-
based, Open, eminently hackable.
Web 2.0 for the Rest of Us 11
17. Hacker Innovation
• Housingmaps.com was hacked by Paul
Rademacher in his spare time!
• Former Technical Lead of Animation Tools,
Dreamworks, now at Google
• Paul may have unwittingly hastened the
destruction of the entire real estate industry
with only 30 or 40 hours of work
Web 2.0 for the Rest of Us 17
18. New, Enabling Technologies
• RSS promotes the subscription model
• APIs promote information remixing,
hacking, and innovation
• REST approach promotes easy to use
software as a service
• Permalinks promote finer-grained attention
Web 2.0 for the Rest of Us 18
19. Lessons Learned
from Dot Bomb
Survivors
New, Enabling Social Software
Technologies Best Practices
Web 2.0
20. Tagging and Aggregate
Behavior
• Tagging is a personal activity: usually done to remember
something for later
• Tagging is also a social activity, as groups form to tag things
similarly
• The aggregate of tagging is a semi-structured organization
often called a folksonomy
• The trends we see in folksonomies provide value above the
simple service of which they are a part
Web 2.0 for the Rest of Us 20
21.
22.
23.
24.
25.
26. Hacker Innovation
• Del.icio.us was created by Joshua Schachter
in his spare time!
• Quit his job after an initial round of funding
• Joshua may have unwittingly found a great way
to organize huge amounts of information,
making traditional Information Architecture
techniques pale in comparison
Web 2.0 for the Rest of Us 26
27. Social Software Best Practices
• Folksonomies harness personal and social
behavior
• Blogs harness individual voices and
conversations with readers
• Wikis promote collaboration
• Providing tools to discover, recommend,
share, and promote word-of-mouth
Web 2.0 for the Rest of Us 27
28. Lessons Learned
from Dot Bomb
Survivors
New, Enabling Social Software
Technologies Best Practices
? Web 2.0
29.
30.
31.
32. Web 2.0 Made Explicit
What do these things have in common?
1. The lessons learned from the Dot Bomb Survivors
(hacking is GOOD, users are important, attention is
crucial)
2. The most valuable uses of new, enabling technologies
(blogs as conversations, folksonomies as aggregation,
wikis as collaboration)
3. Best practices in Social Software (recommendations,
popularity, most linked to)
Web 2.0 for the Rest of Us 32
34. Modeling User Behavior
• Google models how we value content
• Amazon models how we value books
• Flickr models how we share photos
• Del.icio.us models how we save things
• Housingmaps models how we find real
estate
Web 2.0 for the Rest of Us 34
35. Lessons Learned
from Dot Bomb
Survivors
New, Enabling Social Software
Technologies Best Practices
Design by
Modeling User
Behavior Web 2.0
36. “The accretion of tiny hacks
can numb us to the arrival
of the stupendous”
36
37. UIE Research
• We blog:
www.uie.com/brainsparks/
• Research Resources:
www.uie.com/articles/
www.uie.com/reports/
• Contact:
jporter@uie.com
Web 2.0 for the Rest of Us 37