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The Web Now: Social
         Luke Wroblewski
   Principal Designer, Yahoo! Inc.




  IxD Symposium IA Summit 2006 03-23-2006
Definitions

    What is Community?
•
    In 1999…
•
      • Discussion boards, email
        newsletters
    In 2006…
•
      • Tags, ratings, reviews,
        comments, trackbacks, RSS,
        sharing (email, IM),
        distribution, blogs, wikis
    Always…
•
      • People united by shared
        interests or goals




                                     2
What makes up a community?

    Content is King
•
      • Great products create community
      • Great actions (useful features &
        functions)
      • Great interest (compelling content)




    Social Behaviors
•
      • Reputation & Identity
      • One to One, One to many, many to
        many communication
      • Sequences, Rituals, Groups




                                              3
Who’s In a Community?

     Yahoo! Groups Example
•
     Creators
•
              1% of the user population might start a
          •
              group (or a thread within a group)
     Synthesizers
•
              10% of the user population might
          •
              participate actively, and actually author
              content whether starting a thread or
              responding to a thread-in-progress
     Consumers
•
              100% of the user population benefits from
          •
              the activities of the above groups




 * Bradley Horowitz, Yahoo! Research

                                                          4
Why Enable Community?




  Value          human to human interactions
          from




                                         * Images from Flickr

                                                          5
Contribute

     Ratings reviews favorites wikis calendars
  flag

    comments tags discussion boards
                      inline chat




                                                 6
Share

 Email to friend save to list send via IM add
                download trackbacks add to blog
   to my site
                      playlists subscribe invite




                                                   7
Implications: Good

    Filter
•
      • Provide Information about information
      • Organic Popularity
    Original content creation
•
      • Flickr
    Increased Engagement
•
      • Yahoo! Answers
    Invested Customers
•
      • eBay
    Collaborative Innovation
•
      • eBay & PayPal
    Inclusion
•
      • Lego Mindstorms


                                                * Images from Flickr

                                                                 8
Implications: Bad

    Too many “social” features can distract
•
          Blur the focus of the product
      •
    Quality
•
          Splogs, spratings, spags, comment spam,
      •
          trackback spam
          Lightweight interactions = lightweight
      •
          content
    Power Laws
•
          Power participants can become a dominant
      •
          force in the direction of a product
          Power can be abused
      •
          The vocal minority: potential innovation
      •
          hurdle
          Factions vs. Tribes
      •
    Privacy & Exposure
•
          Safety
      •

                                                     * Images from Flickr

                                                                      9
Best Practices




                 * Images from Flickr

                                10
Enable Identity
    Welcome
•
          Pay attention to people
      •
          Flickr, MySpace
      •
    Anonymity can be a death
•
    sentence
          Lack of accountability &
      •
          reputation
    Personal Branding
•
          Nickname
      •
          About/URL
      •
          Images
      •
    Accomplishments
•
          Stuff I’ve Done
      •
          Rewards
      •
    Social Incentive
•
          “You’ve got mail!”
      •




                                     11
Focus on the Epicenter




                                                VS.




Don’t lose sight of primary content and goals



                                                      12
Provide for Creators, Synthesizers, & Consumers




Creators                          Synthesizers                    Consumers



           CSC personality types do not easily migrate between groups
      •
                 Scaling engagement is hard and often inappropriate
             •
           Leverage differences to maintain balance
      •



                                                                              13
Design Systems

    Extensible
•
      • Social applications grow organically
      • Define flexibility upfront
      • Define rules early on
    Think “Ecosystem”
•
      • Movement of content
      • Cycles
    Structured
•
      • Interaction design establishes how a
        community can engage with each
        other and beyond
    Objects & Actions
•


                                               * Pearson Education

                                                              14
15




* http://flickr.com/photos/bryce/58299511/
Constraints Balance Systems

    Quality Control
•
          Lightweight interactions = lightweight
      •
          content
          “Burying the submit button [in community
      •
          Web sites] encourages fewer, but better
          posts.” -Derek Powazek, Design for
          Community, 2001
    Barriers to Entry
•
          quot;The best check on bad behavior is
      •
          identity.” -Mark Zuckerburg, Facebook
          Founder
    Game Design
•
          Embrace Constraints
      •




                                                     16
Questions?


 luke@lukew.com




                  * Images from Flickr

                                 17

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Social Web Application Design

  • 1. The Web Now: Social Luke Wroblewski Principal Designer, Yahoo! Inc. IxD Symposium IA Summit 2006 03-23-2006
  • 2. Definitions What is Community? • In 1999… • • Discussion boards, email newsletters In 2006… • • Tags, ratings, reviews, comments, trackbacks, RSS, sharing (email, IM), distribution, blogs, wikis Always… • • People united by shared interests or goals 2
  • 3. What makes up a community? Content is King • • Great products create community • Great actions (useful features & functions) • Great interest (compelling content) Social Behaviors • • Reputation & Identity • One to One, One to many, many to many communication • Sequences, Rituals, Groups 3
  • 4. Who’s In a Community? Yahoo! Groups Example • Creators • 1% of the user population might start a • group (or a thread within a group) Synthesizers • 10% of the user population might • participate actively, and actually author content whether starting a thread or responding to a thread-in-progress Consumers • 100% of the user population benefits from • the activities of the above groups * Bradley Horowitz, Yahoo! Research 4
  • 5. Why Enable Community? Value human to human interactions from * Images from Flickr 5
  • 6. Contribute Ratings reviews favorites wikis calendars flag comments tags discussion boards inline chat 6
  • 7. Share Email to friend save to list send via IM add download trackbacks add to blog to my site playlists subscribe invite 7
  • 8. Implications: Good Filter • • Provide Information about information • Organic Popularity Original content creation • • Flickr Increased Engagement • • Yahoo! Answers Invested Customers • • eBay Collaborative Innovation • • eBay & PayPal Inclusion • • Lego Mindstorms * Images from Flickr 8
  • 9. Implications: Bad Too many “social” features can distract • Blur the focus of the product • Quality • Splogs, spratings, spags, comment spam, • trackback spam Lightweight interactions = lightweight • content Power Laws • Power participants can become a dominant • force in the direction of a product Power can be abused • The vocal minority: potential innovation • hurdle Factions vs. Tribes • Privacy & Exposure • Safety • * Images from Flickr 9
  • 10. Best Practices * Images from Flickr 10
  • 11. Enable Identity Welcome • Pay attention to people • Flickr, MySpace • Anonymity can be a death • sentence Lack of accountability & • reputation Personal Branding • Nickname • About/URL • Images • Accomplishments • Stuff I’ve Done • Rewards • Social Incentive • “You’ve got mail!” • 11
  • 12. Focus on the Epicenter VS. Don’t lose sight of primary content and goals 12
  • 13. Provide for Creators, Synthesizers, & Consumers Creators Synthesizers Consumers CSC personality types do not easily migrate between groups • Scaling engagement is hard and often inappropriate • Leverage differences to maintain balance • 13
  • 14. Design Systems Extensible • • Social applications grow organically • Define flexibility upfront • Define rules early on Think “Ecosystem” • • Movement of content • Cycles Structured • • Interaction design establishes how a community can engage with each other and beyond Objects & Actions • * Pearson Education 14
  • 16. Constraints Balance Systems Quality Control • Lightweight interactions = lightweight • content “Burying the submit button [in community • Web sites] encourages fewer, but better posts.” -Derek Powazek, Design for Community, 2001 Barriers to Entry • quot;The best check on bad behavior is • identity.” -Mark Zuckerburg, Facebook Founder Game Design • Embrace Constraints • 16
  • 17. Questions? luke@lukew.com * Images from Flickr 17