2. 1– Mobile phones, ADHD
Most likely your application won’t be used for
more than
Smartphones are mostly used to fight boredom
and
You need to help your
users
to get to their goals
3. 2– Don’t waste space you
Does your logo use 20% or
more of the screen real estate
on each page of your mobile
Be creative promoting your
Create a great user experience
and your logo will sit on their
home screen all day.
4. 3– One hand to rule them
There is a good chance that your
application will be used with one hand
only.
Make sure everything is at thumb
reach. HTML markup is valid,
If your
even regular websites could be
easily accessible with one hand.
5. 4– Just follow the flow.
Think direction.
Not all swipes are created
equal.
It’s always easier to pull your
Each action should feel like
the natural continuation of
the previous one.
6. 5– Let the guidelines guide
Guidelines don’t kill creativity.
Try to be creative inside them.
Navigation bar
Guidelines make sure that
your user won’t have to
learn your interface in
Tab bar
Don’t be lazy.
If possible design an
specific interface for each
7. 6– Size matter. Any size.
Make sure your website or
app
is optimized for the size of
What’s a good idea on a 3.5”
screen,
Don’t forget about orientation.
8. 7– Keep it real. Real life.
Make it easier for your users,
use something they already
know.
Real life metaphors are often
self-explanatory.
The challenge is to keep your
elements
Apple ships phones without
instructions. Can you do the same
9. 8– Forget :hover. No touch,
Show everything or make sure you can “click to
Make clear to the user what’s clickable and what’s
not. Using your app shouldn’t be a treasure hunt.