Technology in education can serve multiple goals, both stated and unstated. It is important to have a clear vision for how technology enhances educational objectives before implementing initiatives. Effective technology plans start with understanding existing curricular goals and ensuring any technology chosen supports enhancing education. Initiatives should have measurable objectives and justify how the technology helps meet educational goals based on research in learning.
Investigación sobre el desarrollo del pensamiento computacional en la escuelaJesús Moreno León
Resumen de las investigaciones principales desarrolladas por el grupo KGBL3 -formado por investigadores de la URJC, la UNED y Programamos- sobre el desarrollo del pensamiento computacional en la educación.
Investigación sobre el desarrollo del pensamiento computacional en la escuelaJesús Moreno León
Resumen de las investigaciones principales desarrolladas por el grupo KGBL3 -formado por investigadores de la URJC, la UNED y Programamos- sobre el desarrollo del pensamiento computacional en la educación.
Play and Learn with Learners to Early Form your Design DecisionsRosella Gennari
The design of the TERENCE adaptive system and learning material, in particular, the feedback of the system to its learners, heavily rely on the user requirements emerging from the analysis of the context of use. This was specified via data gathered from domain experts and educators, as well as from learners themselves, in their school environment. These are young children, many and at school and hence the data gathering for them was gamified so as to engage them as best as possible. The results were picked up in the form of personas (and requirements) for informing the design and development of the adaptation mechanism and learning material. The slides presents an overview of this.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...eLearning Papers
We briefly analyse the enhancement of eportfolio processes defined by Zubizarreta (2009) with the introduction of mobile technology. We give some examples of appropriation of mobile device usage in eportfolio processes carried out by student teachers. These examples become the evidence of the enhancement possibilities of one of the portfolio processes defined by Zubizarreta (2009), that of documentation.
Thre presentation was under discussion for exercises of Role Playing, Empathy mapping, Mind mapping, observations using ethnography, case studies where empathy fails during a 2-day FDP on Design Engineering at GIDC Degree Engineering College, Abrama-Navsari on 18/10/2016.
This session focuses on planning and provides you with an opportunity to plan how ICT can be effectively embedded in other subject lessons. We explore how ICT can be used to support the needs of individual learners, looking specifically at its use by SEN, EAL and G&T pupils. We also look at issues around ICT and behaviour management.
Practical work explores the use of cameras and online mapping, demonstrating how ICT might be used in geography teaching.
We explore some aspects encompassed by the notion of ‘interactivity’, in relation to whiteboards, presentations, online materials and classroom practice.
We explore techniques for creating simple online games and quizzes within a virtual learning environment.
You learn how to create dynamic games using a simple toolkit commonly found in primary schools, and consider how this might also be used by pupils.
The Creation Myth - Creating with Technology is Not Enough - t2 conference sp...hbeezley
Bloom’s Taxonomy is frequently used as a guide for evaluating the level of thinking that a student achieves when completing a given learning task. Frequently technology projects that are are completed using high-tech tools are judged to require the highest level of Bloom’s Revised Taxonomy, CREATION, and thus are awarded the stamp of approval that the project possesses a high degree of educational value. But this judgement is misleading. While a student making a movie may be thinking at the CREATE level as they consider what camera angles would be most effective for creating the right mood or what choices will help them achieve the look and feel for their chosen genre of film-making, they may be only considering the content at the remembering and understanding level. Thus, the highly polished and effective movie is evidence that a student is adept at communication using this modality, but the movie itself does not necessarily demonstrate that the subject-matter content was analyzed, synthesized, evaluated, or more importantly that something was created, with regard to content. Students may be simply reproducing information from other sources. If this is the case, students have not achieved the CREATE level, with regard to the subject matter. This presentation will help educators decipher the difference between project-based assignments that require students to create with the content and those that only require students to create new products. We will also present several sure-fire strategies for how to design projects where students CREATE with content.
Play and Learn with Learners to Early Form your Design DecisionsRosella Gennari
The design of the TERENCE adaptive system and learning material, in particular, the feedback of the system to its learners, heavily rely on the user requirements emerging from the analysis of the context of use. This was specified via data gathered from domain experts and educators, as well as from learners themselves, in their school environment. These are young children, many and at school and hence the data gathering for them was gamified so as to engage them as best as possible. The results were picked up in the form of personas (and requirements) for informing the design and development of the adaptation mechanism and learning material. The slides presents an overview of this.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...eLearning Papers
We briefly analyse the enhancement of eportfolio processes defined by Zubizarreta (2009) with the introduction of mobile technology. We give some examples of appropriation of mobile device usage in eportfolio processes carried out by student teachers. These examples become the evidence of the enhancement possibilities of one of the portfolio processes defined by Zubizarreta (2009), that of documentation.
Thre presentation was under discussion for exercises of Role Playing, Empathy mapping, Mind mapping, observations using ethnography, case studies where empathy fails during a 2-day FDP on Design Engineering at GIDC Degree Engineering College, Abrama-Navsari on 18/10/2016.
This session focuses on planning and provides you with an opportunity to plan how ICT can be effectively embedded in other subject lessons. We explore how ICT can be used to support the needs of individual learners, looking specifically at its use by SEN, EAL and G&T pupils. We also look at issues around ICT and behaviour management.
Practical work explores the use of cameras and online mapping, demonstrating how ICT might be used in geography teaching.
We explore some aspects encompassed by the notion of ‘interactivity’, in relation to whiteboards, presentations, online materials and classroom practice.
We explore techniques for creating simple online games and quizzes within a virtual learning environment.
You learn how to create dynamic games using a simple toolkit commonly found in primary schools, and consider how this might also be used by pupils.
The Creation Myth - Creating with Technology is Not Enough - t2 conference sp...hbeezley
Bloom’s Taxonomy is frequently used as a guide for evaluating the level of thinking that a student achieves when completing a given learning task. Frequently technology projects that are are completed using high-tech tools are judged to require the highest level of Bloom’s Revised Taxonomy, CREATION, and thus are awarded the stamp of approval that the project possesses a high degree of educational value. But this judgement is misleading. While a student making a movie may be thinking at the CREATE level as they consider what camera angles would be most effective for creating the right mood or what choices will help them achieve the look and feel for their chosen genre of film-making, they may be only considering the content at the remembering and understanding level. Thus, the highly polished and effective movie is evidence that a student is adept at communication using this modality, but the movie itself does not necessarily demonstrate that the subject-matter content was analyzed, synthesized, evaluated, or more importantly that something was created, with regard to content. Students may be simply reproducing information from other sources. If this is the case, students have not achieved the CREATE level, with regard to the subject matter. This presentation will help educators decipher the difference between project-based assignments that require students to create with the content and those that only require students to create new products. We will also present several sure-fire strategies for how to design projects where students CREATE with content.
Hi, i am Nahid turjo from Bangladesh. i am a professional Photoshop editor. today i share with you 10 secrets of Photoshop. Hopefully its very helpful to all Photoshop users.
Best of Luck.....
Adobe Photoshop is a raster graphics editor developed and published by Adobe Systems for Windows and OS X.
Photoshop was created in 1988 by Thomas and John Knoll. Since then, it has become the de facto industry standard in raster graphics editing, such that the word "photoshop" has become a verb as in "to Photoshop an image," "photo shopping" and "photoshop contest", though Adobe discourages such use. It can edit and compose raster images in multiple layers and supports masks, alpha compositing and several color models including RGB, CMYK, Lab color space, spot color and duotone. Photoshop has vast support for graphic file formats but also uses its own PSD and PSB file formats which support all the aforementioned features. In addition to raster graphics, it has limited abilities to edit or render text, vector graphics (especially through clipping path), 3D graphics and video. Photoshop's featureset can be expanded by Photoshop plug-ins, programs developed and distributed independently of Photoshop that can run inside it and offer new or enhanced features. so we want to go to reveal some Photoshop secrets which make you more professional designer in your pathway.
Digital humanities project #5 presentationspectrallypure
Introductory presentation of the project “Musical Stylometrics – The Case of J.J. Rousseau’s Music”. This project is an assignment to be developed as part of the 2-semester course “Digital Humanities” taught for the first time by Prof. Frederic Kaplan at École Polytechnique Fédérale de Lausanne (EPFL) during the 2012 fall semester.
This is the conference version of the digital storytelling slideshow as used in the QSITE 2009 Conference Workshop presented by Gayleen Jackson and Alex Delaforce. This contains some screen shots of other notable educator's work - names are given.
The expanding palette: emergent CALL paradigmsLawrie Hunter
The view from 2006: a presentation at Antwerp CALL, on the need for learning paradigm work for emerging tech society. Largely still relevant, surprisingly, in 2022.
This is a PPT presentation developed as the basis for a class introduction and discussion about integrating technology and Web 2.0 into our classroom more.
I've had some reluctant students in past semesters who have not taken to some of the tools I've introduced because either:
a) they weren't confident with technology and sought to avoid using it
b) perceived that these sorts of tools and approaches didn't belong in the classroom (a view I think we teachers are guilty partly to blame for).
So I created this as an intro for the new semester to provoke discussion and hopefully get all students on board, even those from the above two categories. :)
From the Pearson Platforms OEB workshop entitled Education 3.0. Blurb:
The era of Web 3.0 promises great opportunities for personalisation in our lives and in education. However, is education ready to embrace the opportunities? Students will demand that it does. Educators must separate the technologies that really add value from those that don’t. Join us as we discuss educational practices and theories from past to present and beyond. We will show you practical examples of resources that are meeting the strategic and pedagogic needs of education today.
3. Multiple Goals
Stated Goals
– Improve education
– Meet government standards
Unstated Goals
– Jones school has a super network
– Smith School has a zillion computers
– Wonder school has cable modems
5. Technology
will save the world!
Build it and they will come!
Without technology we will be behind!
6. Some Real Questions:
What are the benefits that technology can bring to
education?
How can technology enhance what we are doing in the
classroom?
What skills do our students really need to be effective
learners in the colleges of the 21st century?
What technology skills will our students need to be
effective citizens of the 21st century?
7. Create a Plan – any plan
E-Mail to national Listserv:
“ My state is giving away money for
technology, but I need to have a plan. I
know what hardware I need, but they want
some educational goals. Can anyone help
me? ”
Goals must come first!!
10. Technology Vision
Does it look like this?
– Apple G5 with a 17” flat panel monitor
– Intel® Xeon® Processor with EM64T Technology
– 21” Sony monitor with living sound
– Special gray mouse with 3 neat little buttons
13. Technology Vision
Not Hardware!
Focus on what you know - Education
Establish a vision of better education
Then find technology that can promote the
vision
14. Summary I
Planning is important
Education First
Clearly understand what you are teaching
and think of ways that technology can help
15. How to: The Design Structure
David Perkins’ “Knowledge As Design”
– Purpose - Make sure your educational goals are clear
– Structure - work to ensure that each component of your initiative is
linked to the purpose
– Arguments - clearly link each part of the design to the purpose
using what you know about good education
– Models - where possible, give examples of what you are proposing
to do
16. The technology initiative
“A technology application focused on
specific goals or objectives and justified by
current understanding of good educational
practice.”
– coined by Cindy Dunlap of CELT
What educational goals will be met?
What are you doing and why will it help
you meet your goals?
18. What about
Technology Competencies?
Identify technology competencies
Where Possible teach competencies via
subject areas – rather than computer classes
Monitor Competencies
19. Possible areas
for enhancement
Teaching for Understanding
Generative learning environments
Group Learning
Using technology to scaffold – support
greater understanding
Provide tools for students to take control of
their learning
20. Where
do you start planning?
Existing Goals and objectives
– Accreditation documents
– IB Curriculum
– Department Summaries
– Curricular Guides
– Technology Plan?
21. Elementary school example
GRADE TOPICS OBJECTIVES TECH COMPS APPLICATIONS
Letter Use letters/pictures Begin entering Generic
K Recognition to communicate a letters from the Word
message keyboard Specific
Sound/Symbol
Kid Pix
Relationship
Vocabulary
Development
Writing
22. Elementary school example
Technology
Grade Topic O bjectives C ompetencies A pplications
Literary analysis Read for pleasure and Select hardware and Generic
5 Poetry information
Communicate through
software appropriate to the
task
Word (K-5)
Spreadsheet
Oceanography writing (4-5)
Human Body Understand basic operation Specific
Data collection Observe of a modem (with Tabletop Math
Experiment assistance) A.D.A.M. the Life Story
Tessellations Interpret Widget Workshop
Mixed fractions Conclude Real World Math
Per Cent Great Ocean Rescue
Multiplication and division Problem-solving using Reference
Negative numbers mathematical CD-ROM
knowldege Internet
Explorers WhaleNet
Colonization To understand Country searches
American Revolution influences on the
Westward Movement development of the
Immigration United States
23. Elementary school example
Technology competencies by grade
– Technology Competencies can be scoped and
sequenced by grade level
– Generally, if you use technology in classrooms, it is
only necessary to monitor the competencies. You don’t
have to constantly measure.
Generic vs Specific Applications
– Generic Applications are a little more expensive at first
– Specific Applications can get very expensive
26. Chinese Menu Problem
Often asking for vision is difficult
People don’t know what they want
It’s like asking someone to order a meal on
their first visit to a Chinese restaurant
Find experts, peers, explore Internet
Go to conferences, build communication
channels
27. Where’s the Baby?
Do not throw out the baby with the bath
water!
Technology changes the nature of your
classroom
Study skills, nature of classroom, classroom
management are all changed.
29. The Rain Forest
Sometimes it is hard to force change. But,
if you provide sunlight, fertile soil, enough
water and fertilizer, and sprinkle seeds
liberally, soon things will grow.
The growth can be unpredictable.
Eventually a canopy will begin to form and
wonderful things can happen.
30. Important Considerations
Process is important
– If some teachers participate in planning – they
might implement
Educational Links help fundraising
– Share your plans
– Parents and funders have seen a lot of wasted
money
– If you tell them what you are doing and why,
they are more willing to support
31. Summary II
The design model
Technology Initiatives
Don’t lose the baby
Chinese Menu
Rain Forest
32. Modern Language example
Carl Hobert, Language teacher, asked himself
three questions:
– Why integrate Technology into my Curriculum?
– How do I integrate content and technology?
– Has this integration achieved tangible educational
goals?
(Note: Carl Hobert is now founder and director
of Axis of Hope at Boston University)
33. Why did Carl integrate
technology into his curriculum?
Language
– Intensive writing practice in target language
with native speakers
– Accommodate a variety of learning styles in the
same classroom
– Tailor language materials to meet student needs
34. Why did Carl integrate
technology into his curriculum?
Culture
– Re-create real-life situations which represent
other cultures
– Motivate students to travel overseas, immersing
themselves in culture
– Make connections with other disciplines
35. Modern Language Initiative I:
Intercultural E-mail Experiment
Purpose/Goals:
– Extensive writing practice
– Reinforce and expand cultural understanding
– Document year-long correspondence in each
country
– Move toward student vacation exchange
program
36. Technology Initiative I:
Intercultural E-mail Experiment
Themes of correspondence include:
• Personal Introductions
• US- France Educational differences
• Politics
• The Arts
• The Winter Olympics
Spring vacation Belmont Hill visit to Lycée
Louis-le-Grand (March 23)!
37. Technology Initiative II:
Student Technology Projects
Objectives:
• Develop authentic-language research capabilities
• Evaluate Internet resources in target languages
• Students create projects in French, Spanish and Mandarin-Chinese
• Students present findings to classmates
• Presentations evaluated by instructor and peers
• The best advance to language technology fair
38. Student Technology Projects
Virtual Travel (Level 1)
History (Level 2)
Art History (Level 3)
Architectural History (Level 4)
Literature (Level 5AP)
39. Student Technology Projects
Virtual Ancient Rome [Classics]
Original Document Research [History]
NASA [Science]
England Poet Correspondence [English]
E-mail World Experts [Math AP]
48. What can a Modern Language teacher
do to institute change? An Action Statement
Attend Professional Conferences
Seek assistance
Develop an Email address book
Buy a book about the Internet
Surf the Net
Visit other schools’ computer facilities and language labs
49. Did this Technology Initiative achieve
tangible educational goals?
Yes it did!
The “Rain Forest” has not always been
green . . .
Technology support and perseverance are
needed
But you be the judge!
50. Walking with Grandfather
Walking with Grandfather, winner Gold Apple
Award (National Educational Film Festival), a
PBS television show, is an example of a
technology initiative. It is a videotape of an elder
Navajo using teaching tales to educate young
Native Americans. The video part was new. The
educational initiative has been around nearly
10,000 years. If we are going to enhance or
replace something that has worked for a long time,
we had better be sure we know why.
51. Other Initiatives
English Classes
– Process writing
– Interactive Grammar tutorials
Science
– Real data measurement and analysis
– Digital microscopes
– Online textbooks
55. The Tragic Opportunity
Sometime, when the stars are in alignment
and things are going well, a moment in time
will occur that produces an opportunity to do
something important.
On November 11 of the year 2000 such a
moment in time occurred.
56. The Tragic Opportunity
On that night, in a small college town, there
was a tragedy. Four Colgate Students died.
This was my home town, just rated the 11th
friendliest town in the United States by Forbes
magazine.
57. The Tragic Opportunity
If students become proficient at using
multimedia tools to document their world,
when tragedy strikes, the artistic effort can
help to heal.
A few weeks after the tragedy, my sons (6 &
13 at the time) were shocked by the event
when we visited their grandparents for the
Thanksgiving holiday.
58. The Tragic Opportunity
The boys produced the following movie to
express their emotions and provide a graphic
representation of the event to warn their
classmates of the dangers of mixing alcohol
and driving.
When the movie was shown to 430 boys,
grades 7-12 in a chapel, there was silence at
the end when the Mothers Against Drunk
Driving ribbon was blowing on the screen!
59. The Tragic Opportunity
We see multimedia used to provide powerful
messages by marketing giants, politicians, and
entertainers.
When our students to harness this power
themselves, if only for a brief moment, they
are empowered to take charge of their own
lives.
Judge for yourselves:
60. Some Resources
Math Applets Polygon applet
TERC is a nonprofit research and development
organization committed to improving mathematics and
science learning and teaching.
United States Governement Educational Reference
Project Zero Site-teaching for understanding.