Circular Economy business models in context .
Transforming the
Entrepreneurship Training
Ecosystem
Vincent Odhiambo – Ashoka
East Africa
Petronila Ogola – Digital
Opportunity Trust
Hetal Nathani – Cytonn
Foundation
Mercy Atiang - Intellecalp
Why You Can't Plan It All | Parth Saxena | TEDxYouth2016 @ TEDxEicherSchoolParth Saxena
This document discusses using LEGO blocks to build experiences through creativity, imagination, and courage to execute ideas while collaborating with others. It emphasizes letting curiosity and intuition guide the creative process rather than planning everything out in advance. The document ends by thanking the reader.
Innovation Games - Going Beyond the Traditional Creativity and Analytical Tools Rui Patricio
Rui Patricio presented on Innovation Games, an approach to assessing and improving organizational innovation culture through gamification. The presentation discussed insights into innovation culture and artifacts. Games were then demonstrated to collect stakeholder insights, map innovation journeys, and identify barriers. The goal of Innovation Games is to make innovation assessments more engaging, educational, and fun compared to traditional tools, in order to better foster cultures that support innovation.
A beginners guide to YouTube Channel Set & Marketing Puneet Arora
This document provides guidance on setting up and running a successful YouTube channel. It covers selecting a niche, initial setup including customizing the channel, navigation features, hashtags and keywords. It also discusses generating new video ideas through techniques like storyboarding and brainstorming. Maintaining a YouTube channel is difficult as you must compete with a huge amount of existing content and keep viewers engaged enough to not click away quickly. Having a deep knowledge of your niche and producing authentic high-quality work is important for success on the platform.
You don’t have a team of superstars yet? You will need it and we are sharing with you how to get it done.
AGENDA TOPICS:
- Why your team is the single most valuable resource in your business?
- How do you find the best talents possible?
- How do you prepare your business idea to attract the best talents?
- Think entirely different when it comes to co-founders, team and board?
- Make sure you have a super diverse team with minimal overlap
- Team building step by step
Slack is a runaway hit — and everyone wants to figure out why. Slack lacks the outer trappings of a game — instead it pulls you along by unfolding new opportunities as your skills grow stronger. Learn how Slack’s Core Learning Loop drives a simple, compelling daily habit; why a single-player on-boarding bot creates a game-like experience; and why Slack’s early development practices created a strong foundation for rapid growth.
This document discusses game design thinking and strategies for developing games. It covers definitions of key concepts like play, games, and flow. It then discusses topics like prototyping techniques, design sprints, and habit building. Specific techniques covered include minimum viable prototypes, design sprints, playtesting, and Fogg's behavior model and habit loops for building engagement. The goal is to provide an overview of processes and strategies for conceptualizing, prototyping, testing, and developing games that create fun and engaging experiences.
The document describes a remote gamification workshop designed by the author based on Yu-kai Chou's Tedx talk. The 2 hour workshop uses Miro for collaboration and consists of an introduction, theory, group tasks, and conclusion. It has been conducted 3 times so far. The author seeks feedback to improve user engagement and develop their expertise in gamification. Metrics for success include increased recognition, workshop participation and connections on LinkedIn. The document also analyzes player types and desired player actions, and provides an Octalysis analysis and brainstorm of potential improvements to the workshop.
Go From Idea To MVP – FAST! - By Amy Jo KimSynerzip
You’ll discover:
How coaching hundreds of design teams worldwide revealed huge, costly blunders in MVP experiments
How dozens of early-stage teams are using Game Thinking techniques to save months of time and wasted effort
How leading startups like Slack and Crowdstar use these techniques to build products that people love and come back to
How the CEO of fast-growing startup Pley used Game Thinking discovery techniques to go from idea to validated MVP in 5 weeks
Learn how to accelerate YOUR path to product/market fit by applying these powerful, proven success habits to your business.
Original copy at https://www.synerzip.com/webinar/innovation-cycle-discovery-technique/
Why You Can't Plan It All | Parth Saxena | TEDxYouth2016 @ TEDxEicherSchoolParth Saxena
This document discusses using LEGO blocks to build experiences through creativity, imagination, and courage to execute ideas while collaborating with others. It emphasizes letting curiosity and intuition guide the creative process rather than planning everything out in advance. The document ends by thanking the reader.
Innovation Games - Going Beyond the Traditional Creativity and Analytical Tools Rui Patricio
Rui Patricio presented on Innovation Games, an approach to assessing and improving organizational innovation culture through gamification. The presentation discussed insights into innovation culture and artifacts. Games were then demonstrated to collect stakeholder insights, map innovation journeys, and identify barriers. The goal of Innovation Games is to make innovation assessments more engaging, educational, and fun compared to traditional tools, in order to better foster cultures that support innovation.
A beginners guide to YouTube Channel Set & Marketing Puneet Arora
This document provides guidance on setting up and running a successful YouTube channel. It covers selecting a niche, initial setup including customizing the channel, navigation features, hashtags and keywords. It also discusses generating new video ideas through techniques like storyboarding and brainstorming. Maintaining a YouTube channel is difficult as you must compete with a huge amount of existing content and keep viewers engaged enough to not click away quickly. Having a deep knowledge of your niche and producing authentic high-quality work is important for success on the platform.
You don’t have a team of superstars yet? You will need it and we are sharing with you how to get it done.
AGENDA TOPICS:
- Why your team is the single most valuable resource in your business?
- How do you find the best talents possible?
- How do you prepare your business idea to attract the best talents?
- Think entirely different when it comes to co-founders, team and board?
- Make sure you have a super diverse team with minimal overlap
- Team building step by step
Slack is a runaway hit — and everyone wants to figure out why. Slack lacks the outer trappings of a game — instead it pulls you along by unfolding new opportunities as your skills grow stronger. Learn how Slack’s Core Learning Loop drives a simple, compelling daily habit; why a single-player on-boarding bot creates a game-like experience; and why Slack’s early development practices created a strong foundation for rapid growth.
This document discusses game design thinking and strategies for developing games. It covers definitions of key concepts like play, games, and flow. It then discusses topics like prototyping techniques, design sprints, and habit building. Specific techniques covered include minimum viable prototypes, design sprints, playtesting, and Fogg's behavior model and habit loops for building engagement. The goal is to provide an overview of processes and strategies for conceptualizing, prototyping, testing, and developing games that create fun and engaging experiences.
The document describes a remote gamification workshop designed by the author based on Yu-kai Chou's Tedx talk. The 2 hour workshop uses Miro for collaboration and consists of an introduction, theory, group tasks, and conclusion. It has been conducted 3 times so far. The author seeks feedback to improve user engagement and develop their expertise in gamification. Metrics for success include increased recognition, workshop participation and connections on LinkedIn. The document also analyzes player types and desired player actions, and provides an Octalysis analysis and brainstorm of potential improvements to the workshop.
Go From Idea To MVP – FAST! - By Amy Jo KimSynerzip
You’ll discover:
How coaching hundreds of design teams worldwide revealed huge, costly blunders in MVP experiments
How dozens of early-stage teams are using Game Thinking techniques to save months of time and wasted effort
How leading startups like Slack and Crowdstar use these techniques to build products that people love and come back to
How the CEO of fast-growing startup Pley used Game Thinking discovery techniques to go from idea to validated MVP in 5 weeks
Learn how to accelerate YOUR path to product/market fit by applying these powerful, proven success habits to your business.
Original copy at https://www.synerzip.com/webinar/innovation-cycle-discovery-technique/
The NVC course is a 3-unit course where students develop and execute a startup idea, write a business plan, learn from entrepreneur and investor guest lectures, and have the opportunity to win pre-seed funding. Previous NVC teams have received pre-seed funding and some have gone on to start successful companies. The course involves lectures, mentorship from entrepreneurs and investors, and the goal of developing a minimum viable product to test the startup feasibility.
The document provides information about the New Venture Creation (NVC) course offered by BITSAA International. [1] The course helps students develop and execute their startup ideas over a semester. Students write business plans, build minimum viable products, and receive mentoring from entrepreneurs and investors. Past teams from the course have received pre-seed funding and some have gone on to successfully launch their startups. [2] The course includes lectures, mentorship sessions, and opportunities for potential funding.
Level Up Your Talent Development with Gamification [eBook]Monica Cornetti
This document provides an introduction to gamifying training and development programs using the Game the System model. It discusses defining learning objectives, creating an epic storyline, designing varied learning activities, adding game mechanics like points and levels, and incorporating aesthetics to make the training fun. The model is presented as a 5 step process: 1) objectives, 2) story, 3) activity design, 4) game mechanics, and 5) aesthetics. The goal is to increase engagement and learning through concepts from game design and behavioral psychology.
Game the System A Proven Method to Level Up Your Training with Gamification 4...Monica Cornetti
Gamification can play a key role in how your organization trains employees when you learn how to think like a game designer.
This eBook introduces you to the Game the System™ Model of #Gamification Instructional Design - a Proven Method for implementing gamification in your training, talent development, and productivity initiatives.
Level 1: Define Business Objectives… The Fundamentals of Fun!
Level 2: It’s Story Time – Create an Epic Adventure
Level 3: Design Variety into Your Learning Activities
Level 4: Add the Game Design and Mechanics
Level 5: Tally up the Aesthetics so They Wanna Play!
Schedule a Workshop in your city or attend our next scheduled Regional Workshop. Find more information at http://www.sententiagames.com/certifications.html
HRCI, SHRM, and ATD Recertification Credits Available
Created by Monica Cornetti, CEO Sententia Gamification
www.monicacornetti.com
www.sententiagames.com
guru@sententiagames.com
There’s something incredibly powerful about the deep long-lasting engagement that Kickstarter built into their platform. You find yourself coming back again and again - and getting better at something you care about. You’re deeply engaged.
That’s the power of Game Thinking. Learn how to harness Game Thinking for YOUR product at Game Thinking Live http://gamethinkinglive.com. Learn how leading-edge companies like Slack, AirBnB, Happify, Kickstarter build deep engagement into their products and services.
http://gamethinkinglive.com
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
Test & Learn: Hooked - How to Build Habit Forming Products Optimizely
In an age of ever-increasing distractions, quickly creating customer habits is an important characteristic of successful products. How do companies create products people use every day? What are the secrets of building services customers love? How can we create products compelling enough to "hook" users?
Nir Eyal, the bestselling author of "Hooked: How to Build Habit-Forming Products", has constructed a framework for designing better products and will share his years of research in this practical workshop. This webinar gives product managers, designers, and marketers a new way of thinking of the necessary components of changing user behavior by studying how the world's most engaging products keep users coming back again and again.
Using game-design pedagogies to embed skills in the law or social science curriculum - a 1 day conference held at Staffordshire University on behalf of the Higher Education Academy (HEA).
“An Overview of Gamification as a Tool for Sustained Engagement” By Dr Bobbie Fletcher, Head of the Games Technology Group (AGL) and Director of C-MAT
Gamification in marketing and management - MMCom Solvay Business School Vietn...Dominique Mangiatordi
Gamification course for Solvay Business School in Ho Chi Minh. It describes the 8 players profiles, the player's journey, the 8 levers and some specific gaming techniques. #gamification
Improve your product design with Game Thinking (UIE Webinar)Amy Jo Kim
The document provides an overview of how to improve product design using game thinking. It discusses finding super fans to provide early feedback by asking them 5 discovery questions about their existing habits. This helps identify their customer's journey from discovery to mastery. The document also presents a case study of how game thinking was used to create a successful fashion game by finding fashionista super fans to understand what they wanted in a mobile game.
How to Deliver Low Tech Gamification with Game the System™Monica Cornetti
The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome..
By adding game mechanics to training, Gamification not only increases interest, it makes training “fun.”
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
Paper ISPIM Conference 2016 about ideaChef®Rui Patricio
This document summarizes a paper that describes a gamified method and tool called ideaChef® that helps teams get committed and engaged in corporate innovation and entrepreneurship processes. ideaChef® is a board game that uses cooking metaphors to guide teams through three phases - setup, play, and report - to develop solutions to challenges. It was designed to support convergent thinking and efficiently select and develop ideas. The paper discusses how ideaChef® serves to create solutions and can be applied in corporate innovation for new products/services, markets, processes, and more. It also provides insights from professionals who see ideaChef® as an innovative way to enhance teamwork and culture and structure innovation projects in a creative and enjoyable way
This media kit describes a game development studio established in 2007 in Singapore that pioneers game experimentation and training. It has a diverse team of 8-20 developers with 4-20 years of experience. The studio creates games to enhance education, raise awareness, improve lives, and engage brands. It has won numerous awards for games like CarneyVale Showtime and One Upon Light. The studio has worked on projects with education institutes, partners to promote active living and technology adoption, and the Singapore National Research Foundation.
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Serious Games Interactive is a company founded in 2006 that develops serious games combining learning, communication, and storytelling. They have worked with clients such as Amnesty, Unicef, and the Danish National Museum. The document discusses gamification, which is integrating game mechanics into other contexts to encourage behaviors. Examples where gamification has been used successfully include websites like Eksperten.dk and Nike's running app. The key aspects of gamification outlined are active challenges, rewards systems, and achieving status/achievements.
This document provides an agenda and instructions for a gamestorming session. It begins with an introduction of the facilitator and their background. It then defines gamestorming as combining brainstorming with games. The document outlines several game ideas that could be used in the session, including cover story, empathy map, elevator pitch, and SWOT analysis. For each game, it provides the objective, number of players, duration, and basic instructions on how to play. The goal is to generate ideas, understand stakeholders, develop concepts, and analyze strengths/weaknesses in a fun, engaging way through game-based activities.
The document outlines an agenda and instructions for a social media strategy simulation game. Participants are divided into groups and given scenarios to develop social media strategies for, selecting audiences, objectives, tactics, and tools within a limited point budget. They then report out their strategies and discuss lessons learned about developing a social media presence.
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
The NVC course is a 3-unit course where students develop and execute a startup idea, write a business plan, learn from entrepreneur and investor guest lectures, and have the opportunity to win pre-seed funding. Previous NVC teams have received pre-seed funding and some have gone on to start successful companies. The course involves lectures, mentorship from entrepreneurs and investors, and the goal of developing a minimum viable product to test the startup feasibility.
The document provides information about the New Venture Creation (NVC) course offered by BITSAA International. [1] The course helps students develop and execute their startup ideas over a semester. Students write business plans, build minimum viable products, and receive mentoring from entrepreneurs and investors. Past teams from the course have received pre-seed funding and some have gone on to successfully launch their startups. [2] The course includes lectures, mentorship sessions, and opportunities for potential funding.
Level Up Your Talent Development with Gamification [eBook]Monica Cornetti
This document provides an introduction to gamifying training and development programs using the Game the System model. It discusses defining learning objectives, creating an epic storyline, designing varied learning activities, adding game mechanics like points and levels, and incorporating aesthetics to make the training fun. The model is presented as a 5 step process: 1) objectives, 2) story, 3) activity design, 4) game mechanics, and 5) aesthetics. The goal is to increase engagement and learning through concepts from game design and behavioral psychology.
Game the System A Proven Method to Level Up Your Training with Gamification 4...Monica Cornetti
Gamification can play a key role in how your organization trains employees when you learn how to think like a game designer.
This eBook introduces you to the Game the System™ Model of #Gamification Instructional Design - a Proven Method for implementing gamification in your training, talent development, and productivity initiatives.
Level 1: Define Business Objectives… The Fundamentals of Fun!
Level 2: It’s Story Time – Create an Epic Adventure
Level 3: Design Variety into Your Learning Activities
Level 4: Add the Game Design and Mechanics
Level 5: Tally up the Aesthetics so They Wanna Play!
Schedule a Workshop in your city or attend our next scheduled Regional Workshop. Find more information at http://www.sententiagames.com/certifications.html
HRCI, SHRM, and ATD Recertification Credits Available
Created by Monica Cornetti, CEO Sententia Gamification
www.monicacornetti.com
www.sententiagames.com
guru@sententiagames.com
There’s something incredibly powerful about the deep long-lasting engagement that Kickstarter built into their platform. You find yourself coming back again and again - and getting better at something you care about. You’re deeply engaged.
That’s the power of Game Thinking. Learn how to harness Game Thinking for YOUR product at Game Thinking Live http://gamethinkinglive.com. Learn how leading-edge companies like Slack, AirBnB, Happify, Kickstarter build deep engagement into their products and services.
http://gamethinkinglive.com
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
Test & Learn: Hooked - How to Build Habit Forming Products Optimizely
In an age of ever-increasing distractions, quickly creating customer habits is an important characteristic of successful products. How do companies create products people use every day? What are the secrets of building services customers love? How can we create products compelling enough to "hook" users?
Nir Eyal, the bestselling author of "Hooked: How to Build Habit-Forming Products", has constructed a framework for designing better products and will share his years of research in this practical workshop. This webinar gives product managers, designers, and marketers a new way of thinking of the necessary components of changing user behavior by studying how the world's most engaging products keep users coming back again and again.
Using game-design pedagogies to embed skills in the law or social science curriculum - a 1 day conference held at Staffordshire University on behalf of the Higher Education Academy (HEA).
“An Overview of Gamification as a Tool for Sustained Engagement” By Dr Bobbie Fletcher, Head of the Games Technology Group (AGL) and Director of C-MAT
Gamification in marketing and management - MMCom Solvay Business School Vietn...Dominique Mangiatordi
Gamification course for Solvay Business School in Ho Chi Minh. It describes the 8 players profiles, the player's journey, the 8 levers and some specific gaming techniques. #gamification
Improve your product design with Game Thinking (UIE Webinar)Amy Jo Kim
The document provides an overview of how to improve product design using game thinking. It discusses finding super fans to provide early feedback by asking them 5 discovery questions about their existing habits. This helps identify their customer's journey from discovery to mastery. The document also presents a case study of how game thinking was used to create a successful fashion game by finding fashionista super fans to understand what they wanted in a mobile game.
How to Deliver Low Tech Gamification with Game the System™Monica Cornetti
The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome..
By adding game mechanics to training, Gamification not only increases interest, it makes training “fun.”
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
Paper ISPIM Conference 2016 about ideaChef®Rui Patricio
This document summarizes a paper that describes a gamified method and tool called ideaChef® that helps teams get committed and engaged in corporate innovation and entrepreneurship processes. ideaChef® is a board game that uses cooking metaphors to guide teams through three phases - setup, play, and report - to develop solutions to challenges. It was designed to support convergent thinking and efficiently select and develop ideas. The paper discusses how ideaChef® serves to create solutions and can be applied in corporate innovation for new products/services, markets, processes, and more. It also provides insights from professionals who see ideaChef® as an innovative way to enhance teamwork and culture and structure innovation projects in a creative and enjoyable way
This media kit describes a game development studio established in 2007 in Singapore that pioneers game experimentation and training. It has a diverse team of 8-20 developers with 4-20 years of experience. The studio creates games to enhance education, raise awareness, improve lives, and engage brands. It has won numerous awards for games like CarneyVale Showtime and One Upon Light. The studio has worked on projects with education institutes, partners to promote active living and technology adoption, and the Singapore National Research Foundation.
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Serious Games Interactive is a company founded in 2006 that develops serious games combining learning, communication, and storytelling. They have worked with clients such as Amnesty, Unicef, and the Danish National Museum. The document discusses gamification, which is integrating game mechanics into other contexts to encourage behaviors. Examples where gamification has been used successfully include websites like Eksperten.dk and Nike's running app. The key aspects of gamification outlined are active challenges, rewards systems, and achieving status/achievements.
This document provides an agenda and instructions for a gamestorming session. It begins with an introduction of the facilitator and their background. It then defines gamestorming as combining brainstorming with games. The document outlines several game ideas that could be used in the session, including cover story, empathy map, elevator pitch, and SWOT analysis. For each game, it provides the objective, number of players, duration, and basic instructions on how to play. The goal is to generate ideas, understand stakeholders, develop concepts, and analyze strengths/weaknesses in a fun, engaging way through game-based activities.
The document outlines an agenda and instructions for a social media strategy simulation game. Participants are divided into groups and given scenarios to develop social media strategies for, selecting audiences, objectives, tactics, and tools within a limited point budget. They then report out their strategies and discuss lessons learned about developing a social media presence.
Gamification
What is it?
Is it right for your business?
Examples
Social & Casual Gaming in EU
Marketing tactics
Gamification right for business?
Ways to Gamify Your FB Marketing
Similar to Nairobi Hueristic workshop feedback 25 (20)
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
2. OBJECTIVE
Toraise awareness on the game within ecosystem partner networks.
Get people with ideas to gain feedback and learn the startups’ lexicon.
Have geeky fun and a lot of learnings.
WHAT IS IT?
A unique, innovative & powerful brainstorming tool to realize your
entrepreneurial dream.
It is a card based educational game intended not just to spark the
entrepreneurial fire within you but to empower you to become one.
3. Inauguration Session and Introduction of Game based Heuristic
Entrepreneurship Development Program (EDP)
Petronila Ogola
Digital
Opportunity TrustVincent Odhiambo
Ashoka
East Africa
Hetal Nathani
Cytonn
Foundation
Mercy Atiang
Intellecalp
4. Stage 3- Bootstrapping- Calculating
bootstrapping amount ( 1 year) required to kick
start your startup and till you start getting
revenue or funding.
30 Minutes
30 Minutes
30 Minutes
Idea Generation &
Validation through
Game
Idea Validation
Co-founder
Bootstrapping
Stage 1 – Startup Idea – Share your startup idea -
Brainstorming on problems and offer innovative
solutions and validate them on 3 parameters –
Innovativeness, Scalability and Monetisation
Stage 2- Co-Founder-Skill profile of project and
self to understand core skill requirement and fill
skill gap by finding relevant co-founders
7. Knowing importance
of each stage and
its detailing
60 Minutes Startup Stage
detailing
Stage 4-
Importance of Mentor and
community
Stage 5-
Understanding an MVP
Stage 6-
Type of company
Incorporation
Stage 7-
How to develop a
product / Service
(Build, Measure and Learn Loop)
8. CDN aims to help communities maximize resources by cutting out waste through design