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Media Kit 2016
Established since 2007
Beginning with translational game research, training and
development as Singapore-MIT GAMBIT Game Lab
Media Kit | Our Beginnings
We pioneer a unique model of game
EXPERIMENTATION & TRAINING
that will propel Singapore game innovation to new heights.
Media Kit | Our Mission
A diverse and multi-cultural team with 4 TO 20 YEARS of experience in
established gaming companies.
Our Team
A lean team of 8 game developers
Media Kit | What Games Can Do
Our Capabilities
Media Kit | What Games Can Do
Why not have the best of both worlds where
you get to play and learn simultaneously?
After all, playful learning is known to increase
KNOWLEDGE RETENTION.
Enhance Education
Adding fun into the equation
## A project with a local education institute to enhance teaching
Media Kit | What Games Can Do
## A project with a local partner to raise awareness for AED & CPR
Sometimes having a hands-on interaction is the
best way to APPRECIATE a subject matter.
Raise Awareness
Informing people about things that matter
Media Kit | What Games Can Do
As society gets increasingly tech-savvy, game
becomes a great tool for FORMING good
HABITS and ENCOURAGING healthy
LIFESTYLE.
Improve Lives
For the young and elderly, healthy and sick
## A project with local partners to promote active living amongst seniors
Media Kit | What Games Can Do
If a picture speaks a thousand words, then a game is worth a thousand images.
An ENGAGING EXPERIENCE etch itself deep into a person’s memory.
Brand Engagement
An experience that is worth remembering
## A project with an international partner to promote its annual event
Media Kit | What Games Can Do
Technology Adoption
Unravel a hidden gem and bring out its best
## A project with a local technology partner to provide a playable experience
“The highest form of research is essentially PLAY”
-- Neville Vincent Scarfe, UBC's first Dean of Education (1956)
Media Kit | What Games Can Do
The game challenges students to carry the sensor
as often as possible – by REWARDING them
with in-game items as they walk around more!
National Science
Experiment
Nationwide program to gather data
## A project for Singapore National Research Foundation
STUDENTS > INNOVATIVE
GAMES
• Touch Dimensions • Ludochip
9
GAMES
Finalists and winners of notable game festivals and competitions, such as
Media Kit | Award Winning R&D
 CarneyVale Showtime
 Grand Winner of Dream Build Play 2008
 CarneyVale Showtime Released in 2008
 Windows Phone
 Windows PC
 XBLA
 One Upon Light
 Best Game of IGF China 2013
 Famitsu Indie Excellence @ TGS 2014
 4Gamer.Net Indie Excellence @ TGS 2014
 One Upon Light Released on PlayStation®4
 SEA: Oct 2014
 Japan: Feb 2015
 Worldwide: Oct 2015
 ReelBlade
 Best Technological Game @ TGS 2015
Worldwide Recognition
For our award-winning Game Development

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SUTD Game Lab

  • 2. Established since 2007 Beginning with translational game research, training and development as Singapore-MIT GAMBIT Game Lab Media Kit | Our Beginnings We pioneer a unique model of game EXPERIMENTATION & TRAINING that will propel Singapore game innovation to new heights.
  • 3. Media Kit | Our Mission A diverse and multi-cultural team with 4 TO 20 YEARS of experience in established gaming companies. Our Team A lean team of 8 game developers
  • 4. Media Kit | What Games Can Do Our Capabilities
  • 5. Media Kit | What Games Can Do Why not have the best of both worlds where you get to play and learn simultaneously? After all, playful learning is known to increase KNOWLEDGE RETENTION. Enhance Education Adding fun into the equation ## A project with a local education institute to enhance teaching
  • 6. Media Kit | What Games Can Do ## A project with a local partner to raise awareness for AED & CPR Sometimes having a hands-on interaction is the best way to APPRECIATE a subject matter. Raise Awareness Informing people about things that matter
  • 7. Media Kit | What Games Can Do As society gets increasingly tech-savvy, game becomes a great tool for FORMING good HABITS and ENCOURAGING healthy LIFESTYLE. Improve Lives For the young and elderly, healthy and sick ## A project with local partners to promote active living amongst seniors
  • 8. Media Kit | What Games Can Do If a picture speaks a thousand words, then a game is worth a thousand images. An ENGAGING EXPERIENCE etch itself deep into a person’s memory. Brand Engagement An experience that is worth remembering ## A project with an international partner to promote its annual event
  • 9. Media Kit | What Games Can Do Technology Adoption Unravel a hidden gem and bring out its best ## A project with a local technology partner to provide a playable experience “The highest form of research is essentially PLAY” -- Neville Vincent Scarfe, UBC's first Dean of Education (1956)
  • 10. Media Kit | What Games Can Do The game challenges students to carry the sensor as often as possible – by REWARDING them with in-game items as they walk around more! National Science Experiment Nationwide program to gather data ## A project for Singapore National Research Foundation
  • 11. STUDENTS > INNOVATIVE GAMES • Touch Dimensions • Ludochip 9 GAMES Finalists and winners of notable game festivals and competitions, such as
  • 12. Media Kit | Award Winning R&D  CarneyVale Showtime  Grand Winner of Dream Build Play 2008  CarneyVale Showtime Released in 2008  Windows Phone  Windows PC  XBLA  One Upon Light  Best Game of IGF China 2013  Famitsu Indie Excellence @ TGS 2014  4Gamer.Net Indie Excellence @ TGS 2014  One Upon Light Released on PlayStation®4  SEA: Oct 2014  Japan: Feb 2015  Worldwide: Oct 2015  ReelBlade  Best Technological Game @ TGS 2015 Worldwide Recognition For our award-winning Game Development