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INTRODUCTION
City Guide is an essential whenever we are visiting a particular city. It gives us the valuable information
about the city and saves the time. Our project laid a android based platform for the city guide and can
search every place in the city without taking the help of any personal guide. You can search a city for its
prominent places of the city user, and can get social and political information of the city, city culture,
security, entertainment, Business, etc. The main aim of this project services provided to the users who
have registered in the site.
The services regarding to city political, historical, conventional places, business and companies detail.
Our project title is ‘My CITY Info’, an android-based product used to store the details of particular city
and helps all the users who just visits our android application. This site also provides all the services like,
business related information, marketing details. The android app contains the complete information
about particular city like places to be visited, site Business environment, information about city.
This android app can be used by any person who is having general knowledge about internet. All the
users will be first considered as anonymous user later if he needs any service then he will be treated as
registered user. Scope: The scope of the My CITY Info is to give the information about the city to the
user. All activities directly Related to the purpose are considered to be in scope. The other activities not
directly related to the purposes are Considered to be out of scope, such SMART CITY hardware and
concern issues.
System analysis is a project management technique and a phase of system development life cycle that
divides complex projects into smaller, more easily managed segments or phases. Segmenting projects
allows managers to verify the successful completion of project phases before allocating resources to
subsequent phases. The purpose of the systems analysis phase is to understand the requirement and
build a logical model of the new system. During the next phases, data modeling, process modeling, and
object modeling, android develop a logical model of business process that the system must support.
The end product called as systems requirements document describes management and user
requirements, alternative plans and costs, and analyzes your recommendation. System engineering and
analysis encompasses requirement gathering at the system level with a small amount of top-level design
and analysis. This process of analyzing and gathering requirements is known as software requirement
specification (SRS).The requirement gathering process intensified and focused specifically on software.
The preliminary investigation, feasibility study and the detailed investigation allows the system to
comprehend the full scope of this project. Soon after testing, implementation of the developed system
is followed by training
SOFTWARE REQUIREMENT SPECIFICATION
Software Requirement Specification (SRS) is a fundamental document, which forms the foundation of
the software development process. SRS not only lists the requirements of a system but also has a
description of its major features. These recommendations extend the IEEE standards. The
recommendations would form the basis for providing clear visibility of the product to be developed
serving as baseline for execution of a contract between client and the developer. A system requirement
is one of the main steps involved in the development process. It follows after a resource analysis phase
that is the task to determine what a particular software product does. The focus in this stage is one of
the users of the system and not the system solutions. The result of the requirement specification
document States the intention of the software, properties and constraints of the desired system. SRS
constitutes the agreement between clients and developers regarding the contents of the software
product that is going to be developed. SRS should accurately and completely represent the system
requirements as it makes a huge contribution to the overall project plan.
Existing System
Existing system the person who are visiting a particular city need to gather information from the person
who is staying in the city or take the help of the guide in the city. Gather of all these information you
need to visit the city. This possess a lot of time and pre-planning. In order to get each piece of
information we need to go for help desk.
• The existing system is a manual system. Here the city information needs to save his information in the
form of excel sheets or Disk Drives.
• There is no sharing is possible if the data is in the form of paper or Disk drives.
• The manual system gives us very less security for saving data; some data may be lost due to
mismanagement.
• It’s a limited system and fewer users friendly.
Proposed System
The Proposed System provides an online information about the particular city going to visit. It also
provides additional services to the registered user. The development of this new system contains the
following activities, which try to automate the entire process keeping in the view of database integration
approach.
• User Friendliness is provided in the application with various controls provided by system Rich User
Interface.
• The system makes the overall project management much easier and flexible.
• It can be accessed over the Intranet.
• The city information files can be stored in centralized database which can be maintained by the
system.
Requirement Specification.
Here the focus is on specifying what has been found in the process of analysis such as representation,
specification languages and tools and also checking the requirement phase, terminates with the
production of the validate SRS document, producing the SRS document is the basic goal of this place
SYSTEM REQUIREMENTS
Hardware Requirements: -
• Processor: Pentium-III (or) Higher
• Ram: 8GB (or) Higher
• Cache: 512MB
• Hard disk: 160GB or Higher
Software Requirements: -
• Operating System : Windows 7/8/10
• Front End : XML
• Server-side Script : Java.
• Database : Google Firebase
Activity and Cardinality
The basic types of connectivity for relations are: one-to-one, one-
to-many, and many-to-many. A one-to-one (1:1) relationship is
when at most one instance of a entity A is associated with one
instance of entity B. For example, "employees in the company are
each assigned their own office. For each employee there exists a
unique office and for each office there exists a unique employee.
A one-to-many (1:N) relationships is when for one instance of
entity A, there are zero, one, or many instances of entity B, but for
one instance of entity B, there is only one instance of entity A. An
example of a 1:N relationships is
a department has many employees
Each employee is assigned to one department
A many-to-many (M:N) relationship, sometimes called non-specific,
is when for one instance of entity A, there are zero, one, or many
instances of entity B and for one instance of entity B there are zero,
one, or many instances of entity A. The connectivity of a
relationship describes the mapping of associated
ER Notation
There is no standard for representing data objects in ER
diagrams. Each modeling methodology uses its own notation. The
original notation used by Chen is widely used in academics texts
and journals but rarely seen in either CASE tools or publications by
non-academics. Today, there are a number of notations used;
among the more common are Bachman, crow's foot, and IDEFIX.
All notational styles represent entities as rectangular boxes
and relationships as lines connecting boxes. Each style uses a
special set of symbols to represent the cardinality of a connection.
The notation used in this document is from Martin. The symbols
used for the basic ER constructs are:
 Entities are represented by labeled rectangles. The label is the
name of the entity. Entity names should be singular nouns.
 Relationships are represented by a solid line connecting two
entities. The name of the relationship is written above the line.
Relationship names should be verbs
 Attributes, when included, are listed inside the entity rectangle.
Attributes which are identifiers are underlined. Attribute names
should be singular nouns.
 Cardinality of many is represented by a line ending in a crow's
foot. If the crow's foot is omitted, the cardinality is one.
 Existence is represented by placing a circle or a perpendicular
bar on the line. Mandatory existence is shown by the bar (looks
like a 1) next to the entity for an instance is required. Optional
existence is shown by placing a circle next to the entity that is
optional
Overview of Technologies Used
3.1 Front End Technology
The Java Language
The Java language is a remarkable example of programming language
evolution. Java builds on the familiar and useful features of C++ while
removing its complex, dangerous, and superfluous elements. The result is a
language that is safer, simpler, and easier to use. The following subsections
describe Java in contrast to C++. Appendix B, "Differences Between Java
and C++," provides a detailed identification of the differences between the
two languages.
Java Is Familiar and Simple
If you have ever programmed in C++, you will find Java's appeal to be
instantaneous. Since Java's syntax mirrors that of C++, you will be able to
write Java programs within minutes. Your first programs will come quickly
and easily, with very little programming overhead.
You will have the feeling that you have eliminated a lot of clutter from your
programs-and you will have. All the cryptic header files and preprocessor
statements of C and C++ are gone. All the arcane #define statements and
typedefs have been taken away. You will no longer have to delve through
several levels of header files to correctly reference API calls. And no one will
have to suffer to figure out how to use your software.
Java programs simply import the software packages they need. These
packages may be in another directory, on another drive, or on a machine on
the other side of the Internet. The Java compiler and interpreter figure out
what objects are referenced and supply the necessary linkage.
Java Is Object-Oriented
If you think C++ is an object-oriented programming language, you are in for
a big surprise. After using Java to write a few programs, you'll get a better
feeling for what object-oriented software is all about. I know I did.
Java deals with classes and objects, pure and simple. They aren't just more
data structures that are available to the programmer-they are the basis for
the entire programming language.
In C++, you can declare a class, but you don't have to. You can declare a
structure or a union instead. You can declare a whole bunch of loosely
associated variables and use them with C-style functions. In Java, classes
and objects are at the center of the language. Everything else revolves
around them. You can't declare functions and procedures. They don't exist.
You can't use structures, unions, or typedefs. They're gone, too. You either
use classes and objects or you don't use Java. It's that simple.
Java provides all the luxuries of object-oriented programming: class
hierarchy, inheritance, encapsulation, and polymorphism-in a context that is
truly useful and efficient. If you are new to object-oriented software, you can
find a complete introduction to these topics is provided in Chapter 5,
"Classes and Objects." The main reason for developing object-oriented
software, beside clarity and simplicity, is the desperate hope that somehow
the objects you develop will be reused. Java not only encourages software
reuse, it demands it. To write any sort of Java program, no matter how
simple, you must build on the classes and methods of the Java API.
Once you have begun developing software in Java, you have two choices:
Build on the classes you have developed, thereby reusing them.
Rewrite your software from scratch, copying and tailoring useful parts of
existing software.
With Java, the temptation to start from scratch is no longer appealing. Java's
object-oriented structure forces you to develop more useful, more tailorable,
and much simpler software the first time around.
Java Is Safer and More Reliable
Java is safer to use than C++ because it keeps you from doing the things
that you do badly, while making it easier to do the things that you do well.
Java won't automatically convert data types. You have to explicitly convert
from one class to another. C++, under the most undesirable conditions, will
automatically convert one type to another. It has all the flexibility of
assembly code. Java doesn't assume that you know what you are doing. It
makes sure that you do.
C++ pointers don't exist in Java. You can no longer access objects indirectly
or by chance. You don't need to. You declare objects and reference those
objects directly. Complex pointer arithmetic is avoided. If you need an
indexed set of objects, you can use an array of objects. The concept of "the
address of an object" is eliminated from the programming model, and
another assembly language dinosaur is laid to rest. As a result, it becomes
much easier to do things correctly in Java.
Java's reliability extends beyond the language level to the compiler and the
runtime system. Compile-time checks identify many programming errors
that go undetected in other programming languages. These checks go
beyond syntactic checking to ensure that statements are semantically
correct.
Runtime checks are also more extensive and effective. Remember your
teacher or mom telling you to "Check your work twice to make sure it's
right"? The Java linker understands class types and performs compiler-level
type checking, adding redundancy to reliability. It also performs bounds
checking and eliminates indirect object access, even under error conditions.
Java Is Secure
If you gave a skilled hacker a program written in C or C++ and told him to
find any security flaws, there are half a dozen things that he would
immediately look for: gaining access to the operating system, causing an
unexpected return of control, overwriting critical memory areas, acquiring
the ability to spoof or modify other programs, browsing for security
information, and gaining unauthorized access to the file system.
Why is C or C++ more vulnerable than Java? When a programmer develops
software, he or she usually focuses on how to get the software to work
correctly and efficiently. C and C++ do not constrain the programmer from
meeting these goals and provide a number of flexible features that enable
the programmer to meet his end. The hacker is also able to take advantage
of these features and use them in ways that weren't originally intended,
causing the undesirable consequences identified in the previous paragraph.
In short, C and C++ provide a great offense, but no defense. Java, on the
other hand, is defensive by nature. Every time a Java-enabled browser
downloads a compiled Java class, such as an applet, it runs the risk of
running Trojan horse code. Because of this ever-present threat, it subjects
the code to a series of checks that ensure that it is correct and secure.
The Java runtime system is designed to enforce a security policy that
prevents execution of malicious code. It does this by remembering how
objects are stored in memory and enforcing correct and secure access to
those objects according to its security rules. It performs bytecode
verification by passing compiled classes through a simple theorem prover
that either proves that the code is secure or prevents the code from being
loaded and executed. The class is Java's basic execution unit and security is
implemented at the class level.
The Java runtime system also segregates software according to its origin.
Classes from the local system are processed separately from those of other
systems. This prevents remote systems from replacing local system software
with code that is less trustworthy.
Java-enabled browsers, such as HotJava, allow the user to control the
accesses that Java software may make of the local system. When a Java
applet needs permission to access local resources, such as files, a security
dialog box is presented to the user, requesting explicit user permission. This
"Mother may I?" approach ensures that the user always has the final say in
the security of his system.
Java security is covered in detail in Chapter 39, "Java Security."
Java Is Multithreaded
Java, like Ada, and unlike other languages, provides built-in language
support for multithreading. Multithreading allows more than one thread of
execution to take place within a single program. This allows your program to
do many things at once: make the Duke dance, play his favorite tune, and
interact with the user, seemingly all at the same time. Multithreading is an
important asset because it allows the programmer to write programs as
independent threads, rather than as a convoluted gaggle of intertwined
activities. Multithreading also allows Java to use idle CPU time to perform
necessary garbage collection and general system maintenance, enabling
these functions to be performed with less impact on program performance.
Writing multithreaded programs is like dating several people concurrently.
Everything works fine until the threads start to interact with each other in
unexpected ways. Java provides the support necessary to make
multithreading work safely and correctly. Java supports multithreading by
providing synchronization capabilities that ensure that threads share
information and execution time in a way that is thread safe. These
capabilities are illustrated with several programming examples in Chapter 8,
"Multithreading."
Java Is Interpreted and Portable
While it is true that compiled code will almost always run more quickly than
interpreted code, it is also true that interpreted code can usually be
developed and fielded more inexpensively, more quickly, and in a more
flexible manner. It is also usually much more portable.
Java, in order to be a truly platform-independent programming language,
must be interpreted. It does not run as fast as compiled native code, but it
doesn't run much slower, either. Chapter 36, "The Java Source Code,"
provides some Java performance benchmarks. For the cases where
execution in native machine code is absolutely essential, work is underway
to translate Java bytecode into machine code as it is loaded.
The advantages of being interpreted outweigh any performance impacts.
Because Java is interpreted, it is much more portable. If an operating
system can run the Java interpreter and support the Java API, then it can
faithfully run all Java programs.
Interpreted programs are much more easily kept up-to-date. You don't have
to recompile them for every change. In Java, recompilation is automatic. The
interpreter detects the fact that a program's bytecode file is out-of-date with
respect to its source code file and recompiles it as it is loaded.
Because of Java's interpreted nature, linking is also more powerful and
flexible. Java's runtime system supports dynamic linking between local class
files and those that are downloaded from across the Internet. This feature
provides the basis for Android programming.
Java Is the Programming Language of the Web
Java has become the de facto programming language of the Android. It is
being licensed by nearly every major software company. It has some
offshoots and potential competition, such as JavaScript, VBScript, and Bell
Labs's Inferno, but it remains the first Web programming language and the
most powerful language for developing platform-independent software.
Java is also evolving beyond the Web and becoming a key component in
distributed application development. Sun's release of the NEO and JOE
products emphasizes Java's importance to distributed object-based software
development. Several other vendors have introduced products that enable
Java to be integrated into the Common Object Request Broker Architecture
(CORBA), which is the framework for distributed object communication.
The Java API
The Java API is what makes Java attractive and useful. It consists of a set of
packages that are distributed with the JDK as class libraries. These packages
provide a common interface for developing Java programs on all Java
platforms. The Java API furnishes all the capabilities needed to develop
console programs, window programs, client and server networking software,
applets, and other applications. It is the difference that takes Java from
being a really good programming language to making it a very powerful and
efficient programming environment.
The Java API consists of eight major development packages and a
supporting debug package, as shown in Figure 2.9. Packages are collections
of related objects. For example, there are separate packages for developing
window programs, applets, and networking software.
BACK END TECHNOLOGY:
Google Firebase
Database
A database is similar to a data file in that it is a storage place for
data. Like a data file, a database does not present information
directly to a user; the user runs an application that accesses data
from the database and presents it to the user in an understandable
format.
A database typically has two components: the files holding the
physical database and the database management system (DBMS)
software that applications use to access data. The DBMS is
responsible for enforcing the database structure, including:
 Maintaining the relationships between data in the database.
 Ensuring that data is stored correctly and that the rules
defining data relationships are not violated.
 Recovering all data to a point of known consistency in case of
system failures.
Relational Database
There are different ways to organize data in a database but
relational databases are one of the most effective. Relational
database systems are an application of mathematical set theory to
the problem of effectively organizing data. In a relational database,
data is collected into tables (called relations in relational theory).
When organizing data into tables, you can usually find many
different ways to define tables. Relational database theory defines a
process, normalization, which ensures that the set of tables you
define will organize your data effectively.
Client/Server:-
In a client/server system, the server is a relatively large computer
in a central location that manages a resource used by many people.
When individuals need to use the resource, they connect over the
network from their computers, or clients, to the server.
Examples of servers are: In client/server database architecture, the
database files and DBMS software reside on a server. A
communications component is provided so applications can run on
separate clients and communicate to the database server over a
network. The SQL Server communication component also allows
communication between an application running on the server and
SQL Server.
Server applications are usually capable of working with several
clients at the same time. SQL Server can work with thousands of
client applications simultaneously. The server has features to
prevent the logical problems that occur if a user tries to read or
modify data currently being used by others.
While SQL Server is designed to work as a server in a client/server
network, it is also capable of working as a stand-alone database
directly on the client. The scalability and ease-of-use features of
SQL Server allow it to work efficiently on a client without
consuming too many resources.
Structured Query Language (SQL)
To work with data in a database, you must use a set of commands
and statements (language) defined by the DBMS software. There
are several different languages that can be used with relational
databases; the most common is SQL. Both the American National
Standards Institute (ANSI) and the International Standards
Organization (ISO) have defined standards for SQL. Most modern
DBMS products support the Entry Level of SQL-92, the latest SQL
standard (published in 1992).
SQL Server Features
My SQL Server supports a set of features that result in the
following benefits:
Ease of installation, deployment, and use
SQL Server includes a set of administrative and development tools
that improve your ability to install, deploy, manage, and use SQL
Server across several sites.
Scalability
The same database engine can be used across platforms ranging
from laptop computers running Microsoft Windows® 95/98 to large,
multiprocessor servers running Microsoft Windows NT®, Enterprise
Edition.
Data warehousing
SQL Server includes tools for extracting and analyzing summary
data for online analytical processing (OLAP). SQL Server also
includes tools for visually designing databases and analyzing data
using English-based questions.
System integration with other server software
SQL Server integrates with e-mail, the Internet, and Windows.
Databases
A database in My SQL Server consists of a collection of tables that
contain data, and other objects, such as views, indexes, stored
procedures, and triggers, defined to support activities performed
with the data. The data stored in a database is usually related to a
particular subject or process, such as inventory information for a
manufacturing warehouse.
SQL Server can support many databases, and each database can
store either interrelated data or data unrelated to that in the other
databases. For example, a server can have one database that
stores personnel data and another that stores product-related data.
Alternatively, one database can store current customer order data,
and another; related database can store historical customer orders
that are used for yearly reporting. Before you create a database, it
is Important to understand the parts of a database and how to
design these parts to ensure that the database performs well after
it is implemented.
Normalization theory:
Relations are to be normalized to avoid anomalies. In insert, update
and delete operations. Normalization theory is built around the
concept of normal forms. A relation is said to be in a particular form
if it satisfies a certain specified set if constraints. To decide a
suitable logical structure for given database design the concept of
normalization, which are briefly described below.
1. 1 st Normal Form (1 N.F): A relation is said to be in 1 NF is
and only if all unaligned domains contain values only. That
is the fields of an n-set should have no group items and no
repeating groups.
2. 2 nd Normal Form (2 N.F) : A relation is said to be in 2 NF
is and only if it is in 1 NF and every non key attribute is fully
dependent on primary key. This normal takes care of
functional dependencies on non-key attributes.
3. 3 rd Normal Form (3 N.F) : A relation is said to be in 3 NF
is and only if it is in 2 NF and every non key attribute is non
transitively dependent on the primary key. This normal form
avoids the transitive dependencies on the primary key.
4. Boyce code Normal Form (BCNF) : This is a stronger
definition than that of NF. A relation is said to be in BCNF if
and only if every determinant is a Candidate key.
5. 4 th Normal Form (4 NF) : A relation is said to be in 4 NF if
and only if whenever there exists a multi valued
dependency in a relation say A->->B then all of the relation
are also functionally dependent on A(i.e. A->X for all
attributes x of the relation.).
6. 5 th Normal Form (5 NF) OR Projection Join Normal Form
(PJNF): A relation R is in 5 NF .if and only if every join
dependency in R is implied by the candidate key on R. A
relation can’t be non-loss split into two tables but can be
split into three tables. This is called Join Dependency.
FEASIBILITY STUDY:
Feasibility study is conducted once the problem is clearly
understood. Feasibility study is a high level capsule version of the
entire system analysis and design process. The objective is to
determine quickly at a minimum expense how to solve a problem.
The purpose of feasibility is not to solve the problem but to
determine if the problem is worth solving.
The system has been tested for feasibility in the following
points.
1. Technical Feasibility
2. Economical Feasibility
3. Operational Feasibility.
Technical Feasibility
The project entitles "Courier Service System” is
technically feasibility because of the below mentioned feature. The
project was developed in Java which Graphical User Interface.
It provides the high level of reliability, availability and
compatibility. All these make Java an appropriate language for this
project. Thus the existing software Java is a powerful language.
Economic Feasibility
The computerized system will help in
automate the selection leading the profits and details of the
organization. With this software, the machine and manpower
utilization are expected to go up by 80-90% approximately. The
costs incurred of not creating the system are set to be great,
because precious time can be wanted by manually.
Operational Feasibility
In this project, the management will know the details of
each project where he may be presented and the data will be
maintained as decentralized and if any inquires for that particular
contract can be known as per their requirements and necessaries.
Implementation:
Implementation is the stage where the theoretical design is
turned into a working system. The most crucial stage in achieving a
new successful system and in giving confidence on the new system
for the users that it will work efficiently and effectively.
The system can be implemented only after thorough testing is done
and if it is found to work according to the specification.
It involves careful planning, investigation of the current system and
its constraints on implementation, design of methods to achieve the
change over and an evaluation of change over methods a part from
planning. Two major tasks of preparing the implementation are
education and training of the users and testing of the system.
The more complex the system being implemented, the more
involved will be the systems analysis and design effort required just
for implementation.
The implementation phase comprises of several activities. The
required hardware and software acquisition is carried out. The
system may require some software to be developed. For this,
programs are written and tested. The user then changes over to his
new fully tested system and the old system is discontinued.
TESTING:
The testing phase is an important part of software
development. It is the computerized system will help in automate
process of finding errors and missing operations and also a
complete verification to determine whether the objectives are met
and the user requirements are satisfied.
Software testing is carried out in three steps:
1. The first includes unit testing, where in each module
is tested to provide its correctness, validity and also determine any
missing operations and to verify whether the objectives have been
met. Errors are noted down and corrected immediately. Unit testing
is the important and major part of the project. So errors are
rectified easily in particular module and program clarity is
increased. In this project entire system is divided into several
modules and is developed individually. So unit testing is conducted
to individual modules.
2. The second step includes Integration testing. It
need not be the case, the software whose modules when run
individually and showing perfect results, will also show perfect
results when run as a whole. The individual modules are clipped
under this major module and tested again and verified the results.
This is due to poor interfacing, which may results in data being lost
across an interface. A module can have inadvertent, adverse effect
on any other or on the global data structures, causing serious
problems.
3. The final step involves validation and testing
which determines which the software functions as the user
expected. Here also some modifications were. In the completion of
the project it is satisfied fully by the end user.
Maintenance and environment:
AS the number of computer based systems, grieve libraries of
computer software began to expand. In house developed projects
produced tones of thousand soft program source statements.
Software products purchased from the outside added hundreds of
thousands of new statements. A dark cloud appeared on the
horizon. All of these programs, all of those source statements-had
to be corrected when false were detected, modified as user
requirements changed, or adapted to new hardware that was
purchased. These activities were collectively called software
Maintenance.
The maintenance phase focuses on change that is associated
with error correction, adaptations required as the software's
environment evolves, and changes due to enhancements brought
about by changing customer requirements. Four types of changes
are encountered during the maintenance phase.
Correction
Adaptation
Enhancement
Prevention
Correction:
Even with the best quality assurance activities is lightly that
the customer will uncover defects in the software. Corrective
maintenance changes the software to correct defects.
Maintenance is a set of software Engineering activities that
occur after software has been delivered to the customer and put
into operation. Software configuration management is a set of
tracking and control activities that began when a software project
begins and terminates only when the software is taken out of the
operation.
We may define maintenance by describing four activities that are
undertaken after a program is released for use:
Corrective Maintenance
Adaptive Maintenance
Perfective Maintenance or Enhancement
Preventive Maintenance or reengineering
Only about 20 percent of all maintenance work are spent "fixing
mistakes". The remaining 80 percent are spent adapting existing
systems to changes in their external environment, making
enhancements requested by users, and reengineering an
application for use.
ADAPTATION:
Over time, the original environment (E>G., CPU,
operating system, business rules, external product characteristics)
for which the software was developed is likely to change. Adaptive
maintenance results in modification to the software to
accommodate change to its external environment.
ENHANCEMENT:
As software is used, the customer/user will recognize additional
functions that will provide benefit. Perceptive maintenance extends
the software beyond its original function requirements.
PREVENTION:
Computer software deteriorates due to change, and because
of this, preventive maintenance, often called software re
engineering, must be conducted to enable the software to serve the
needs of its end users. In essence, preventive maintenance makes
changes to computer programs so that they can be more easily
corrected, adapted, and enhanced. Software configuration
management (SCM) is an umbrella activity that is applied
throughout the software process.
SOFTWARE METHODOLOGY
The software methodology followed in this project includes
the object-oriented methodology and the application system
development methodologies. The description of these
methodologies is given below.
Application System Development – A Life cycle Approach
Although there are a growing number of applications (such as
decision support systems) that should be developed using an
experimental process strategy such as prototyping, a significant
amount of new development work continue to involve major
operational applications of broad scope. The application systems
are large highly structured. User task comprehension and developer
task proficiency is usually high. These factors suggest a linear or
iterative assurance strategy. The most common method for this
stage class of problems is a system development life cycle modal in
which each stage of development is well defined and has
straightforward requirements for deliverables, feedback and sign
off. The system development life cycle is described in detail since it
continues to be an appropriate methodology for a significant part of
new development work.
The basic idea of the system development life cycle is that
there is a well-defined process by which an application is conceived
and developed and implemented. The life cycle gives structure to a
creative process. In order to manage and control the development
effort, it is necessary to know what should have been done, what
has been done, and what has yet to be accomplished. The phrases
in the system development life cycle provide a basis for
management and control because they define segments of the flow
of work, which can be identified for managerial purposes and
specifies the documents or other deliverables to be produced in
each phase.
The phases in the life cycle for information system
development are described differently by different writers, but the
differences are primarily in the amount of necessity and manner of
categorization. There is a general agreement on the flow of
development steps and the necessity for control procedures at each
stage.
The information system development cycle for an application
consists of three major stages.
Definition.
Development.
Installation and operation.
The first stage of the process, which defines the information
requirements for a feasible cost effective system. The requirements
are then translated into a physical system of forms, procedures,
programs etc., by the system design, computer programming and
procedure development. The resulting system is test and put into
operation. No system is perfect so there is always a need for
maintenance changes. To complete the cycle, there should be a
post audit of the system to evaluate how well it performs and how
well it meets the cost and performance specifications. The stages of
definition, development and installation and operation can therefore
be divided into smaller steps or phrases as follows.
Definition
Proposed definition : preparation of request for proposed
applications.
Feasibility assessment: evaluation of feasibility and cost benefit of
proposed system.
Information requirement analysis: determination of information
needed.
Design
Conceptual design : User-oriented design of application
development.
Physical system design: Detailed design of flows and processes in
applications processing system and preparation of program
specification.
Development
Program development : coding and testing of computer
programs.
Procedure development : design of procedures and preparation of
user instructions.
Installation and operation
Conversion : final system test and conversion.
Operation and maintenance: Month to month operation and
maintenance
Post audit : Evaluation of development process,
application system and results of use at the completion of the each
phase, formal approval sign-off is required from the users as well
as from the manager of the project development.
FEASIBILITY STUDY
A feasibility study is a high-level capsule version of the entire System
analysis and Design Process. The study begins by classifying the problem
definition. Feasibility is to determine if it’s worth doing. Once an acceptance
problem definition has been generated, the analyst develops a logical model
of the system. A search for alternatives is analyzed carefully. There are 3
parts in feasibility study.
Operational Feasibility
Operational feasibility is the measure of how well a proposed system solves
the problems, and takes advantage of the opportunities identified during
scope definition and how it satisfies the requirements identified in the
requirements analysis phase of system development.The operational
feasibility assessment focuses on the degree to which the proposed
development projects fits in with the existing business environment and
objectives with regard to development schedule, delivery date, corporate
culture and existing business processes.To ensure success, desired
operational outcomes must be imparted during design and development.
These include such design-dependent parameters as reliability,
maintainability, supportability, usability, producibility, disposability,
sustainability, affordability and others. These parameters are required to be
considered at the early stages of design if desired operational behaviours are
to be realised. A system design and development requires appropriate and
timely application of engineering and management efforts to meet the
previously mentioned parameters. A system may serve its intended purpose
most effectively when its technical and operating characteristics are
engineered into the design. Therefore, operational feasibility is a critical
aspect of systems engineering that needs to be an integral part of the early
design phases.
Technical Feasibility
This involves questions such as whether the technology needed for the
system exists, how difficult it will be to build, and whether the firm has
enough experience using that technology. The assessment is based on
outline design of system requirements in terms of input, processes,
output, fields, programs and procedures. This can be qualified in terms of
volume of data, trends, frequency of updating in order to give an
introduction to the technical system. The application is the fact that it has
been developed on windows XP platform and a high configuration of 1GB
RAM on Intel Pentium Dual core processor. This is technically feasible .The
technical feasibility assessment is focused on gaining an understanding of
the present technical resources of the organization and their applicability
to the expected needs of the proposed system. It is an evaluation of the
hardware and software and how it meets the need of the proposed
system.
Economical Feasibility
Establishing the cost-effectiveness of the proposed system i.e. if the
benefits do not outweigh the costs then it is not worth going ahead. In the
fast paced world today there is a great need of online social networking
facilities. Thus the benefits of this project in the current scenario make it
economically feasible. The purpose of the economic feasibility assessment
is to determine the positive economic benefits to the organization that the
proposed system will provide. It includes quantification and identification
of all the benefits expected. This assessment typically involves a
cost/benefits analysis.
DESIGN
Introduction:
Design is the first step in the
development phase for any techniques and principles for the
purpose of defining a device, a process or system in sufficient detail
to permit its physical realization.
Once the software requirements have
been analyzed and specified the software design involves three
technical activities - design, coding, implementation and testing
that are required to build and verify the software.
The design activities are of main
importance in this phase, because in this activity, decisions
ultimately affecting the success of the software implementation and
its ease of maintenance are made. These decisions have the final
bearing upon reliability and maintainability of the system. Design is
the only way to accurately translate the customer’s requirements
into finished software or a system.
Design is the place where
quality is fostered in development. Software design is a process
through which requirements are translated into a representation of
software. Software design is conducted in two steps. Preliminary
design is concerned with the transformation of requirements into
data.
UML Diagrams:
Actor:
A coherent set of roles that users of use cases play when
interacting with the use `cases.
Use case:
A description of sequence of actions, including
variants, that a system performs that yields an observable result of
value of an actor.
UML stands for Unified Modeling Language. UML is a language for
specifying, visualizing and documenting the system. This is the step
while developing any product after analysis. The goal from this is to
produce a model of the entities involved in the project which later
need to be built. The representation of the entities that are to be
used in the product being developed need to be designed.
There are various kinds of methods in software design:
They are as follows:
Use case Diagram
Sequence Diagram
Collaboration Diagram
Activity Diagram
State chat Diagram
Use case Diagrams:
Use case diagrams model behavior within a system and helps the
developers understand of what the user require. The stick man
represents what’s called an actor.
Use case diagram can be useful for getting an overall view
of the system and clarifying that can do and more importantly what
they can’t do.
Use case diagram consists of use cases and actors and shows the
interaction between the use case and actors.
 The purpose is to show the interactions between the use
case and actor.
 To represent the system requirements from user’s
perspective.
 An actor could be the end-user of the system or an
external system.
Use case Diagram
A Use case is a description of set of sequence of actions.
Graphically it is rendered as an ellipse with solid line including only
its name. Use case diagram is a behavioral diagram that shows a
set of use cases and actors and their relationship. It is an
association between the use cases and actors. An actor represents
a real-world object. Primary Actor – Sender, Secondary Actor
Receiver.
ADMIN
Admin
New Staff
View Staff
ViewInfoTypes
Users
Sequence diagram and collaboration diagram are called
INTERACTION DIAGRAMS. An interaction diagram shows an
interaction, consisting of set of objects and their relationship
including the messages that may be dispatched among them.
A sequence diagram is an introduction that empathizes the time
ordering of messages. Graphically a sequence diagram is a table
that shows objects arranged along the X-axis and messages
ordered in increasing time along the Y-axis.
Login Schema
Data Flow Diagram
Student
View Profile
Search Info
ViewInfo
View Map
DFD LEVEL 0
DFD LEVEL 1
DATA FLOW DIAGRAMS:
The DFD takes an input-process-output view of a system
i.e. data objects flow into the software, are transformed by
processing elements, and resultant data objects flow out of the
software.
Data objects represented by labeled arrows and
transformation are represented by circles also called as bubbles.
DFD is presented in a hierarchical fashion i.e. the first data flow
model represents the system as a whole. Subsequent DFD refine
the context diagram (level 0 DFD), providing increasing details with
each subsequent level.
The DFD enables the software engineer to develop models
of the information domain & functional domain at the same time.
As the DFD is refined into greater levels of details, the analyst
ADMIN MyCityInfo
Create Staff, View
Users, Create Info,
View Infos
Customer MyCityInfo
View Profile, View
Info
performs an implicit functional decomposition of the system. At the
same time, the DFD refinement results in a corresponding
refinement of the data as it moves through the processes that
embody the applications.
A context-level DFD for the system the primary external
entities produce information for use by the system and consume
information generated by the system. The labeled arrow represents
data objects or object hierarchy.
RULES FOR DFD:
 Fix the scope of the system by means of context diagrams.
 Organize the DFD so that the main sequence of the actions
 Reads left to right and top to bottom.
 Identify all inputs and outputs.
 Identify and label each process internal to the system with Rounded
circles.
 A process is required for all the data transformation and Transfers.
Therefore, never connect a data store to a data Source or the
destinations or another data store with just a Data flow arrow.
 Do not indicate hardware and ignore control information.
 Make sure the names of the processes accurately convey everything
the process is done.
 There must not be unnamed process.
 Indicate external sources and destinations of the data, with
Squares.
 Number each occurrence of repeated external entities.
 Identify all data flows for each process step, except simple Record
retrievals.
 Label data flow on each arrow.
 Use details flow on each arrow.
 Use the details flow arrow to indicate data movements.
E-R Diagrams:
The Entity-Relationship (ER) model was originally proposed by
Peter in 1976 [Chen76] as a way to unify the network and
relational database views. Simply stated the ER model is a
conceptual data model that views the real world as entities and
relationships. A basic component of the model is the Entity-
Relationship diagram which is used to visually represent data
objects. Since Chen wrote his paper the model has been extended
and today it is commonly used for database design For the
database designer, the utility of the ER model is:
 It maps well to the relational model. The constructs used in
the ER model can easily be transformed into relational tables.
 It is simple and easy to understand with a minimum of
training. Therefore, the model can be used by the database
designer to communicate the design to the end user.
 In addition, the model can be used as a design plan by the
database developer to implement a data model in specific
database management software.
Connectivity and Cardinality
The basic types of connectivity for relations are: one-to-one, one-
to-many, and many-to-many. A one-to-one (1:1) relationship is
when at most one instance of a entity A is associated with one
instance of entity B. For example, "employees in the company are
each assigned their own office. For each employee there exists a
unique office and for each office there exists a unique employee.
A one-to-many (1:N) relationships is when for one instance of
entity A, there are zero, one, or many instances of entity B, but for
one instance of entity B, there is only one instance of entity A. An
example of a 1:N relationships is
a department has many employees
Each employee is assigned to one department
A many-to-many (M:N) relationship, sometimes called non-specific,
is when for one instance of entity A, there are zero, one, or many
instances of entity B and for one instance of entity B there are zero,
one, or many instances of entity A. The connectivity of a
relationship describes the mapping of associated
ER Notation
There is no standard for representing data objects in ER
diagrams. Each modeling methodology uses its own notation. The
original notation used by Chen is widely used in academics texts
and journals but rarely seen in either CASE tools or publications by
non-academics. Today, there are a number of notations used;
among the more common are Bachman, crow's foot, and IDEFIX.
All notational styles represent entities as rectangular boxes
and relationships as lines connecting boxes. Each style uses a
special set of symbols to represent the cardinality of a connection.
The notation used in this document is from Martin. The symbols
used for the basic ER constructs are:
 Entities are represented by labelled rectangles. The label is the
name of the entity. Entity names should be singular nouns.
 Relationships are represented by a solid line connecting two
entities. The name of the relationship is written above the line.
Relationship names should be verbs
 Attributes, when included, are listed inside the entity rectangle.
Attributes which are identifiers are underlined. Attribute names
should be singular nouns.
 Cardinality of many is represented by a line ending in a crow's
foot. If the crow's foot is omitted, the cardinality is one.
 Existence is represented by placing a circle or a perpendicular
bar on the line. Mandatory existence is shown by the bar (looks
like a 1) next to the entity for an instance is required. Optional
existence is shown by placing a circle next to the entity that is
optional
Data Tables
Admin Table
Field Type
AdminName varchar(20)
Password varchar(20)
NewUser
Field Type Null
UserId int(11) NO
FirstName varchar(50) YES
LastName varchar(50) YES
PhoneNum varchar(50) YES
EmailID varchar(50) YES
Uname varchar(50) YES
Pwd varchar(50) YES
NewInfo
Field Type Null
InfoId int(11) NO
InfoName varchar(50) YES
InfoType int(11) YES
Description varchar(50) YES
WebLink varchar(50) YES
ER Diagram
AdminTable
AdminName Password
FirstName
LoginName
Address
Phnum
Pwd
LastName
Register
CustomerID
InfoName
InfoType
WebLink
Description
NewInfo
InfoID
Screen Shots
MainPage
AdminLoginPage
AdminMainPage
AdminViewFullInfoPage
AdminViewInformationPage
AdminViewUsersPage
NewInformationPage
NewUserPage
UserLoginPage
UserMainPage
UserSearchInfoPage
UserSearchFullInfoPage
UserViewAllInfoPage
Coding:
MainActivity.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="800dp"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_gravity="center_horizontal"
android:layout_marginTop="50dp"
android:text="My City Info App"
android:textSize="40dp"
android:gravity="center"
android:textStyle="bold"
/>
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="300dp"
app:srcCompat="@drawable/mycityinfo" />
<Button
android:id="@+id/startappbtn"
android:layout_width="match_parent"
android:layout_height="75dp"
android:layout_marginStart="10dp"
android:layout_marginLeft="50dp"
android:layout_marginTop="50dp"
android:layout_marginEnd="10dp"
android:layout_marginBottom="10dp"
android:background="@drawable/shapesignup"
android:shadowColor="@android:color/transparent"
android:text="Start App"
android:textColor="@color/white" />
<Button
android:id="@+id/exitbtn"
android:layout_width="match_parent"
android:layout_height="75dp"
android:layout_marginStart="10dp"
android:layout_marginLeft="50dp"
android:layout_marginTop="50dp"
android:layout_marginEnd="10dp"
android:layout_marginBottom="10dp"
android:background="@drawable/shapesignup"
android:shadowColor="@android:color/transparent"
android:text="Exit"
android:textColor="@color/white" />
</LinearLayout>
</ScrollView>
</RelativeLayout>
MainActivity.java
package com.example.mycityinfoapp;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
private Button startappbtn,exitBtn;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
startappbtn=(Button)findViewById(R.id.startappbtn);
exitBtn = (Button) findViewById(R.id.exitbtn);
startappbtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent intent = new Intent(getApplicationContext(),
MainAppActivity.class);
startActivity(intent);
}
});
exitBtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
MainActivity.this.finish();
System.exit(0);
}
});
}
}
CONCLUSION
MyCityInfo project will be benefit by those who is visiting the new places & wants
to search the details about that new city
.
REFERENCES
[1]C.Larman, Applying uml and patterns an introduction to object-oriented
analysis and design and iterative development, 3rd Massachusettes Perason
Education,2005
[2]D.Carrington,CSSE3002 Course Note,School of ITEE University of
Queensland,2008.
[3]IEEE Recommended Practive for Software Requirements Specifications,IEEE
Standard 830,1998 [4]Nutr, “Recipe Menu Dev”, 2005
[5]Bayou and Bennet, “Profitability analysis for Online Attendance system”,1995
[6]Software Engineering of Online Attendance Systems by Web Services
[7]GHIRS: Integration of Online Attendance Systems by Web Services
[8]V.Swapna.M.Fridouse Ali Khan “Design and Implementations of Online
Attendance Systems in International Journal of Engineering Research &
Technology

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MyCityInfoProjectReport.docx

  • 1. INTRODUCTION City Guide is an essential whenever we are visiting a particular city. It gives us the valuable information about the city and saves the time. Our project laid a android based platform for the city guide and can search every place in the city without taking the help of any personal guide. You can search a city for its prominent places of the city user, and can get social and political information of the city, city culture, security, entertainment, Business, etc. The main aim of this project services provided to the users who have registered in the site. The services regarding to city political, historical, conventional places, business and companies detail. Our project title is ‘My CITY Info’, an android-based product used to store the details of particular city and helps all the users who just visits our android application. This site also provides all the services like, business related information, marketing details. The android app contains the complete information about particular city like places to be visited, site Business environment, information about city. This android app can be used by any person who is having general knowledge about internet. All the users will be first considered as anonymous user later if he needs any service then he will be treated as registered user. Scope: The scope of the My CITY Info is to give the information about the city to the user. All activities directly Related to the purpose are considered to be in scope. The other activities not directly related to the purposes are Considered to be out of scope, such SMART CITY hardware and concern issues. System analysis is a project management technique and a phase of system development life cycle that divides complex projects into smaller, more easily managed segments or phases. Segmenting projects allows managers to verify the successful completion of project phases before allocating resources to subsequent phases. The purpose of the systems analysis phase is to understand the requirement and build a logical model of the new system. During the next phases, data modeling, process modeling, and object modeling, android develop a logical model of business process that the system must support. The end product called as systems requirements document describes management and user requirements, alternative plans and costs, and analyzes your recommendation. System engineering and analysis encompasses requirement gathering at the system level with a small amount of top-level design and analysis. This process of analyzing and gathering requirements is known as software requirement specification (SRS).The requirement gathering process intensified and focused specifically on software. The preliminary investigation, feasibility study and the detailed investigation allows the system to comprehend the full scope of this project. Soon after testing, implementation of the developed system is followed by training
  • 2. SOFTWARE REQUIREMENT SPECIFICATION Software Requirement Specification (SRS) is a fundamental document, which forms the foundation of the software development process. SRS not only lists the requirements of a system but also has a description of its major features. These recommendations extend the IEEE standards. The recommendations would form the basis for providing clear visibility of the product to be developed serving as baseline for execution of a contract between client and the developer. A system requirement is one of the main steps involved in the development process. It follows after a resource analysis phase that is the task to determine what a particular software product does. The focus in this stage is one of the users of the system and not the system solutions. The result of the requirement specification document States the intention of the software, properties and constraints of the desired system. SRS constitutes the agreement between clients and developers regarding the contents of the software product that is going to be developed. SRS should accurately and completely represent the system requirements as it makes a huge contribution to the overall project plan. Existing System Existing system the person who are visiting a particular city need to gather information from the person who is staying in the city or take the help of the guide in the city. Gather of all these information you need to visit the city. This possess a lot of time and pre-planning. In order to get each piece of information we need to go for help desk. • The existing system is a manual system. Here the city information needs to save his information in the form of excel sheets or Disk Drives. • There is no sharing is possible if the data is in the form of paper or Disk drives. • The manual system gives us very less security for saving data; some data may be lost due to mismanagement. • It’s a limited system and fewer users friendly. Proposed System The Proposed System provides an online information about the particular city going to visit. It also provides additional services to the registered user. The development of this new system contains the following activities, which try to automate the entire process keeping in the view of database integration approach. • User Friendliness is provided in the application with various controls provided by system Rich User Interface.
  • 3. • The system makes the overall project management much easier and flexible. • It can be accessed over the Intranet. • The city information files can be stored in centralized database which can be maintained by the system. Requirement Specification. Here the focus is on specifying what has been found in the process of analysis such as representation, specification languages and tools and also checking the requirement phase, terminates with the production of the validate SRS document, producing the SRS document is the basic goal of this place SYSTEM REQUIREMENTS Hardware Requirements: - • Processor: Pentium-III (or) Higher • Ram: 8GB (or) Higher • Cache: 512MB • Hard disk: 160GB or Higher Software Requirements: - • Operating System : Windows 7/8/10 • Front End : XML • Server-side Script : Java. • Database : Google Firebase Activity and Cardinality The basic types of connectivity for relations are: one-to-one, one- to-many, and many-to-many. A one-to-one (1:1) relationship is when at most one instance of a entity A is associated with one instance of entity B. For example, "employees in the company are
  • 4. each assigned their own office. For each employee there exists a unique office and for each office there exists a unique employee. A one-to-many (1:N) relationships is when for one instance of entity A, there are zero, one, or many instances of entity B, but for one instance of entity B, there is only one instance of entity A. An example of a 1:N relationships is a department has many employees Each employee is assigned to one department A many-to-many (M:N) relationship, sometimes called non-specific, is when for one instance of entity A, there are zero, one, or many instances of entity B and for one instance of entity B there are zero, one, or many instances of entity A. The connectivity of a relationship describes the mapping of associated ER Notation There is no standard for representing data objects in ER diagrams. Each modeling methodology uses its own notation. The original notation used by Chen is widely used in academics texts and journals but rarely seen in either CASE tools or publications by non-academics. Today, there are a number of notations used; among the more common are Bachman, crow's foot, and IDEFIX. All notational styles represent entities as rectangular boxes and relationships as lines connecting boxes. Each style uses a special set of symbols to represent the cardinality of a connection.
  • 5. The notation used in this document is from Martin. The symbols used for the basic ER constructs are:  Entities are represented by labeled rectangles. The label is the name of the entity. Entity names should be singular nouns.  Relationships are represented by a solid line connecting two entities. The name of the relationship is written above the line. Relationship names should be verbs  Attributes, when included, are listed inside the entity rectangle. Attributes which are identifiers are underlined. Attribute names should be singular nouns.  Cardinality of many is represented by a line ending in a crow's foot. If the crow's foot is omitted, the cardinality is one.  Existence is represented by placing a circle or a perpendicular bar on the line. Mandatory existence is shown by the bar (looks like a 1) next to the entity for an instance is required. Optional existence is shown by placing a circle next to the entity that is optional Overview of Technologies Used 3.1 Front End Technology The Java Language The Java language is a remarkable example of programming language evolution. Java builds on the familiar and useful features of C++ while removing its complex, dangerous, and superfluous elements. The result is a language that is safer, simpler, and easier to use. The following subsections
  • 6. describe Java in contrast to C++. Appendix B, "Differences Between Java and C++," provides a detailed identification of the differences between the two languages. Java Is Familiar and Simple If you have ever programmed in C++, you will find Java's appeal to be instantaneous. Since Java's syntax mirrors that of C++, you will be able to write Java programs within minutes. Your first programs will come quickly and easily, with very little programming overhead. You will have the feeling that you have eliminated a lot of clutter from your programs-and you will have. All the cryptic header files and preprocessor statements of C and C++ are gone. All the arcane #define statements and typedefs have been taken away. You will no longer have to delve through several levels of header files to correctly reference API calls. And no one will have to suffer to figure out how to use your software. Java programs simply import the software packages they need. These packages may be in another directory, on another drive, or on a machine on the other side of the Internet. The Java compiler and interpreter figure out what objects are referenced and supply the necessary linkage. Java Is Object-Oriented
  • 7. If you think C++ is an object-oriented programming language, you are in for a big surprise. After using Java to write a few programs, you'll get a better feeling for what object-oriented software is all about. I know I did. Java deals with classes and objects, pure and simple. They aren't just more data structures that are available to the programmer-they are the basis for the entire programming language. In C++, you can declare a class, but you don't have to. You can declare a structure or a union instead. You can declare a whole bunch of loosely associated variables and use them with C-style functions. In Java, classes and objects are at the center of the language. Everything else revolves around them. You can't declare functions and procedures. They don't exist. You can't use structures, unions, or typedefs. They're gone, too. You either use classes and objects or you don't use Java. It's that simple. Java provides all the luxuries of object-oriented programming: class hierarchy, inheritance, encapsulation, and polymorphism-in a context that is truly useful and efficient. If you are new to object-oriented software, you can find a complete introduction to these topics is provided in Chapter 5, "Classes and Objects." The main reason for developing object-oriented software, beside clarity and simplicity, is the desperate hope that somehow the objects you develop will be reused. Java not only encourages software reuse, it demands it. To write any sort of Java program, no matter how simple, you must build on the classes and methods of the Java API.
  • 8. Once you have begun developing software in Java, you have two choices: Build on the classes you have developed, thereby reusing them. Rewrite your software from scratch, copying and tailoring useful parts of existing software. With Java, the temptation to start from scratch is no longer appealing. Java's object-oriented structure forces you to develop more useful, more tailorable, and much simpler software the first time around. Java Is Safer and More Reliable Java is safer to use than C++ because it keeps you from doing the things that you do badly, while making it easier to do the things that you do well. Java won't automatically convert data types. You have to explicitly convert from one class to another. C++, under the most undesirable conditions, will automatically convert one type to another. It has all the flexibility of assembly code. Java doesn't assume that you know what you are doing. It makes sure that you do. C++ pointers don't exist in Java. You can no longer access objects indirectly or by chance. You don't need to. You declare objects and reference those objects directly. Complex pointer arithmetic is avoided. If you need an indexed set of objects, you can use an array of objects. The concept of "the address of an object" is eliminated from the programming model, and
  • 9. another assembly language dinosaur is laid to rest. As a result, it becomes much easier to do things correctly in Java. Java's reliability extends beyond the language level to the compiler and the runtime system. Compile-time checks identify many programming errors that go undetected in other programming languages. These checks go beyond syntactic checking to ensure that statements are semantically correct. Runtime checks are also more extensive and effective. Remember your teacher or mom telling you to "Check your work twice to make sure it's right"? The Java linker understands class types and performs compiler-level type checking, adding redundancy to reliability. It also performs bounds checking and eliminates indirect object access, even under error conditions. Java Is Secure If you gave a skilled hacker a program written in C or C++ and told him to find any security flaws, there are half a dozen things that he would immediately look for: gaining access to the operating system, causing an unexpected return of control, overwriting critical memory areas, acquiring the ability to spoof or modify other programs, browsing for security information, and gaining unauthorized access to the file system. Why is C or C++ more vulnerable than Java? When a programmer develops software, he or she usually focuses on how to get the software to work correctly and efficiently. C and C++ do not constrain the programmer from
  • 10. meeting these goals and provide a number of flexible features that enable the programmer to meet his end. The hacker is also able to take advantage of these features and use them in ways that weren't originally intended, causing the undesirable consequences identified in the previous paragraph. In short, C and C++ provide a great offense, but no defense. Java, on the other hand, is defensive by nature. Every time a Java-enabled browser downloads a compiled Java class, such as an applet, it runs the risk of running Trojan horse code. Because of this ever-present threat, it subjects the code to a series of checks that ensure that it is correct and secure. The Java runtime system is designed to enforce a security policy that prevents execution of malicious code. It does this by remembering how objects are stored in memory and enforcing correct and secure access to those objects according to its security rules. It performs bytecode verification by passing compiled classes through a simple theorem prover that either proves that the code is secure or prevents the code from being loaded and executed. The class is Java's basic execution unit and security is implemented at the class level. The Java runtime system also segregates software according to its origin. Classes from the local system are processed separately from those of other systems. This prevents remote systems from replacing local system software with code that is less trustworthy. Java-enabled browsers, such as HotJava, allow the user to control the accesses that Java software may make of the local system. When a Java applet needs permission to access local resources, such as files, a security
  • 11. dialog box is presented to the user, requesting explicit user permission. This "Mother may I?" approach ensures that the user always has the final say in the security of his system. Java security is covered in detail in Chapter 39, "Java Security." Java Is Multithreaded Java, like Ada, and unlike other languages, provides built-in language support for multithreading. Multithreading allows more than one thread of execution to take place within a single program. This allows your program to do many things at once: make the Duke dance, play his favorite tune, and interact with the user, seemingly all at the same time. Multithreading is an important asset because it allows the programmer to write programs as independent threads, rather than as a convoluted gaggle of intertwined activities. Multithreading also allows Java to use idle CPU time to perform necessary garbage collection and general system maintenance, enabling these functions to be performed with less impact on program performance. Writing multithreaded programs is like dating several people concurrently. Everything works fine until the threads start to interact with each other in unexpected ways. Java provides the support necessary to make multithreading work safely and correctly. Java supports multithreading by providing synchronization capabilities that ensure that threads share information and execution time in a way that is thread safe. These capabilities are illustrated with several programming examples in Chapter 8, "Multithreading."
  • 12. Java Is Interpreted and Portable While it is true that compiled code will almost always run more quickly than interpreted code, it is also true that interpreted code can usually be developed and fielded more inexpensively, more quickly, and in a more flexible manner. It is also usually much more portable. Java, in order to be a truly platform-independent programming language, must be interpreted. It does not run as fast as compiled native code, but it doesn't run much slower, either. Chapter 36, "The Java Source Code," provides some Java performance benchmarks. For the cases where execution in native machine code is absolutely essential, work is underway to translate Java bytecode into machine code as it is loaded. The advantages of being interpreted outweigh any performance impacts. Because Java is interpreted, it is much more portable. If an operating system can run the Java interpreter and support the Java API, then it can faithfully run all Java programs. Interpreted programs are much more easily kept up-to-date. You don't have to recompile them for every change. In Java, recompilation is automatic. The interpreter detects the fact that a program's bytecode file is out-of-date with respect to its source code file and recompiles it as it is loaded.
  • 13. Because of Java's interpreted nature, linking is also more powerful and flexible. Java's runtime system supports dynamic linking between local class files and those that are downloaded from across the Internet. This feature provides the basis for Android programming. Java Is the Programming Language of the Web Java has become the de facto programming language of the Android. It is being licensed by nearly every major software company. It has some offshoots and potential competition, such as JavaScript, VBScript, and Bell Labs's Inferno, but it remains the first Web programming language and the most powerful language for developing platform-independent software. Java is also evolving beyond the Web and becoming a key component in distributed application development. Sun's release of the NEO and JOE products emphasizes Java's importance to distributed object-based software development. Several other vendors have introduced products that enable Java to be integrated into the Common Object Request Broker Architecture (CORBA), which is the framework for distributed object communication. The Java API The Java API is what makes Java attractive and useful. It consists of a set of packages that are distributed with the JDK as class libraries. These packages provide a common interface for developing Java programs on all Java platforms. The Java API furnishes all the capabilities needed to develop console programs, window programs, client and server networking software, applets, and other applications. It is the difference that takes Java from
  • 14. being a really good programming language to making it a very powerful and efficient programming environment. The Java API consists of eight major development packages and a supporting debug package, as shown in Figure 2.9. Packages are collections of related objects. For example, there are separate packages for developing window programs, applets, and networking software. BACK END TECHNOLOGY: Google Firebase Database A database is similar to a data file in that it is a storage place for data. Like a data file, a database does not present information directly to a user; the user runs an application that accesses data from the database and presents it to the user in an understandable format. A database typically has two components: the files holding the physical database and the database management system (DBMS) software that applications use to access data. The DBMS is responsible for enforcing the database structure, including:  Maintaining the relationships between data in the database.  Ensuring that data is stored correctly and that the rules defining data relationships are not violated.  Recovering all data to a point of known consistency in case of system failures.
  • 15. Relational Database There are different ways to organize data in a database but relational databases are one of the most effective. Relational database systems are an application of mathematical set theory to the problem of effectively organizing data. In a relational database, data is collected into tables (called relations in relational theory). When organizing data into tables, you can usually find many different ways to define tables. Relational database theory defines a process, normalization, which ensures that the set of tables you define will organize your data effectively. Client/Server:- In a client/server system, the server is a relatively large computer in a central location that manages a resource used by many people. When individuals need to use the resource, they connect over the network from their computers, or clients, to the server. Examples of servers are: In client/server database architecture, the database files and DBMS software reside on a server. A communications component is provided so applications can run on separate clients and communicate to the database server over a network. The SQL Server communication component also allows communication between an application running on the server and SQL Server. Server applications are usually capable of working with several clients at the same time. SQL Server can work with thousands of client applications simultaneously. The server has features to prevent the logical problems that occur if a user tries to read or modify data currently being used by others.
  • 16. While SQL Server is designed to work as a server in a client/server network, it is also capable of working as a stand-alone database directly on the client. The scalability and ease-of-use features of SQL Server allow it to work efficiently on a client without consuming too many resources. Structured Query Language (SQL) To work with data in a database, you must use a set of commands and statements (language) defined by the DBMS software. There are several different languages that can be used with relational databases; the most common is SQL. Both the American National Standards Institute (ANSI) and the International Standards Organization (ISO) have defined standards for SQL. Most modern DBMS products support the Entry Level of SQL-92, the latest SQL standard (published in 1992). SQL Server Features My SQL Server supports a set of features that result in the following benefits: Ease of installation, deployment, and use SQL Server includes a set of administrative and development tools that improve your ability to install, deploy, manage, and use SQL Server across several sites.
  • 17. Scalability The same database engine can be used across platforms ranging from laptop computers running Microsoft Windows® 95/98 to large, multiprocessor servers running Microsoft Windows NT®, Enterprise Edition. Data warehousing SQL Server includes tools for extracting and analyzing summary data for online analytical processing (OLAP). SQL Server also includes tools for visually designing databases and analyzing data using English-based questions. System integration with other server software SQL Server integrates with e-mail, the Internet, and Windows. Databases A database in My SQL Server consists of a collection of tables that contain data, and other objects, such as views, indexes, stored procedures, and triggers, defined to support activities performed with the data. The data stored in a database is usually related to a particular subject or process, such as inventory information for a manufacturing warehouse. SQL Server can support many databases, and each database can store either interrelated data or data unrelated to that in the other
  • 18. databases. For example, a server can have one database that stores personnel data and another that stores product-related data. Alternatively, one database can store current customer order data, and another; related database can store historical customer orders that are used for yearly reporting. Before you create a database, it is Important to understand the parts of a database and how to design these parts to ensure that the database performs well after it is implemented. Normalization theory: Relations are to be normalized to avoid anomalies. In insert, update and delete operations. Normalization theory is built around the concept of normal forms. A relation is said to be in a particular form if it satisfies a certain specified set if constraints. To decide a suitable logical structure for given database design the concept of normalization, which are briefly described below. 1. 1 st Normal Form (1 N.F): A relation is said to be in 1 NF is and only if all unaligned domains contain values only. That is the fields of an n-set should have no group items and no repeating groups. 2. 2 nd Normal Form (2 N.F) : A relation is said to be in 2 NF is and only if it is in 1 NF and every non key attribute is fully dependent on primary key. This normal takes care of functional dependencies on non-key attributes. 3. 3 rd Normal Form (3 N.F) : A relation is said to be in 3 NF is and only if it is in 2 NF and every non key attribute is non
  • 19. transitively dependent on the primary key. This normal form avoids the transitive dependencies on the primary key. 4. Boyce code Normal Form (BCNF) : This is a stronger definition than that of NF. A relation is said to be in BCNF if and only if every determinant is a Candidate key. 5. 4 th Normal Form (4 NF) : A relation is said to be in 4 NF if and only if whenever there exists a multi valued dependency in a relation say A->->B then all of the relation are also functionally dependent on A(i.e. A->X for all attributes x of the relation.). 6. 5 th Normal Form (5 NF) OR Projection Join Normal Form (PJNF): A relation R is in 5 NF .if and only if every join dependency in R is implied by the candidate key on R. A relation can’t be non-loss split into two tables but can be split into three tables. This is called Join Dependency. FEASIBILITY STUDY: Feasibility study is conducted once the problem is clearly understood. Feasibility study is a high level capsule version of the entire system analysis and design process. The objective is to determine quickly at a minimum expense how to solve a problem. The purpose of feasibility is not to solve the problem but to determine if the problem is worth solving. The system has been tested for feasibility in the following points. 1. Technical Feasibility 2. Economical Feasibility
  • 20. 3. Operational Feasibility. Technical Feasibility The project entitles "Courier Service System” is technically feasibility because of the below mentioned feature. The project was developed in Java which Graphical User Interface. It provides the high level of reliability, availability and compatibility. All these make Java an appropriate language for this project. Thus the existing software Java is a powerful language. Economic Feasibility The computerized system will help in automate the selection leading the profits and details of the organization. With this software, the machine and manpower utilization are expected to go up by 80-90% approximately. The costs incurred of not creating the system are set to be great, because precious time can be wanted by manually. Operational Feasibility In this project, the management will know the details of each project where he may be presented and the data will be maintained as decentralized and if any inquires for that particular contract can be known as per their requirements and necessaries.
  • 21. Implementation: Implementation is the stage where the theoretical design is turned into a working system. The most crucial stage in achieving a new successful system and in giving confidence on the new system for the users that it will work efficiently and effectively. The system can be implemented only after thorough testing is done and if it is found to work according to the specification. It involves careful planning, investigation of the current system and its constraints on implementation, design of methods to achieve the change over and an evaluation of change over methods a part from planning. Two major tasks of preparing the implementation are education and training of the users and testing of the system. The more complex the system being implemented, the more involved will be the systems analysis and design effort required just for implementation. The implementation phase comprises of several activities. The required hardware and software acquisition is carried out. The system may require some software to be developed. For this, programs are written and tested. The user then changes over to his new fully tested system and the old system is discontinued.
  • 22. TESTING: The testing phase is an important part of software development. It is the computerized system will help in automate process of finding errors and missing operations and also a complete verification to determine whether the objectives are met and the user requirements are satisfied. Software testing is carried out in three steps: 1. The first includes unit testing, where in each module is tested to provide its correctness, validity and also determine any missing operations and to verify whether the objectives have been met. Errors are noted down and corrected immediately. Unit testing is the important and major part of the project. So errors are rectified easily in particular module and program clarity is increased. In this project entire system is divided into several modules and is developed individually. So unit testing is conducted to individual modules. 2. The second step includes Integration testing. It need not be the case, the software whose modules when run individually and showing perfect results, will also show perfect results when run as a whole. The individual modules are clipped under this major module and tested again and verified the results. This is due to poor interfacing, which may results in data being lost across an interface. A module can have inadvertent, adverse effect on any other or on the global data structures, causing serious problems.
  • 23. 3. The final step involves validation and testing which determines which the software functions as the user expected. Here also some modifications were. In the completion of the project it is satisfied fully by the end user. Maintenance and environment: AS the number of computer based systems, grieve libraries of computer software began to expand. In house developed projects produced tones of thousand soft program source statements. Software products purchased from the outside added hundreds of thousands of new statements. A dark cloud appeared on the horizon. All of these programs, all of those source statements-had to be corrected when false were detected, modified as user requirements changed, or adapted to new hardware that was purchased. These activities were collectively called software Maintenance. The maintenance phase focuses on change that is associated with error correction, adaptations required as the software's environment evolves, and changes due to enhancements brought about by changing customer requirements. Four types of changes are encountered during the maintenance phase. Correction Adaptation Enhancement Prevention Correction:
  • 24. Even with the best quality assurance activities is lightly that the customer will uncover defects in the software. Corrective maintenance changes the software to correct defects. Maintenance is a set of software Engineering activities that occur after software has been delivered to the customer and put into operation. Software configuration management is a set of tracking and control activities that began when a software project begins and terminates only when the software is taken out of the operation. We may define maintenance by describing four activities that are undertaken after a program is released for use: Corrective Maintenance Adaptive Maintenance Perfective Maintenance or Enhancement Preventive Maintenance or reengineering Only about 20 percent of all maintenance work are spent "fixing mistakes". The remaining 80 percent are spent adapting existing systems to changes in their external environment, making enhancements requested by users, and reengineering an application for use. ADAPTATION:
  • 25. Over time, the original environment (E>G., CPU, operating system, business rules, external product characteristics) for which the software was developed is likely to change. Adaptive maintenance results in modification to the software to accommodate change to its external environment. ENHANCEMENT: As software is used, the customer/user will recognize additional functions that will provide benefit. Perceptive maintenance extends the software beyond its original function requirements. PREVENTION: Computer software deteriorates due to change, and because of this, preventive maintenance, often called software re engineering, must be conducted to enable the software to serve the needs of its end users. In essence, preventive maintenance makes changes to computer programs so that they can be more easily corrected, adapted, and enhanced. Software configuration management (SCM) is an umbrella activity that is applied throughout the software process. SOFTWARE METHODOLOGY The software methodology followed in this project includes the object-oriented methodology and the application system development methodologies. The description of these methodologies is given below.
  • 26. Application System Development – A Life cycle Approach Although there are a growing number of applications (such as decision support systems) that should be developed using an experimental process strategy such as prototyping, a significant amount of new development work continue to involve major operational applications of broad scope. The application systems are large highly structured. User task comprehension and developer task proficiency is usually high. These factors suggest a linear or iterative assurance strategy. The most common method for this stage class of problems is a system development life cycle modal in which each stage of development is well defined and has straightforward requirements for deliverables, feedback and sign off. The system development life cycle is described in detail since it continues to be an appropriate methodology for a significant part of new development work. The basic idea of the system development life cycle is that there is a well-defined process by which an application is conceived and developed and implemented. The life cycle gives structure to a creative process. In order to manage and control the development effort, it is necessary to know what should have been done, what has been done, and what has yet to be accomplished. The phrases in the system development life cycle provide a basis for management and control because they define segments of the flow of work, which can be identified for managerial purposes and
  • 27. specifies the documents or other deliverables to be produced in each phase. The phases in the life cycle for information system development are described differently by different writers, but the differences are primarily in the amount of necessity and manner of categorization. There is a general agreement on the flow of development steps and the necessity for control procedures at each stage. The information system development cycle for an application consists of three major stages. Definition. Development. Installation and operation. The first stage of the process, which defines the information requirements for a feasible cost effective system. The requirements are then translated into a physical system of forms, procedures, programs etc., by the system design, computer programming and procedure development. The resulting system is test and put into operation. No system is perfect so there is always a need for maintenance changes. To complete the cycle, there should be a post audit of the system to evaluate how well it performs and how well it meets the cost and performance specifications. The stages of definition, development and installation and operation can therefore be divided into smaller steps or phrases as follows. Definition
  • 28. Proposed definition : preparation of request for proposed applications. Feasibility assessment: evaluation of feasibility and cost benefit of proposed system. Information requirement analysis: determination of information needed. Design Conceptual design : User-oriented design of application development. Physical system design: Detailed design of flows and processes in applications processing system and preparation of program specification. Development Program development : coding and testing of computer programs. Procedure development : design of procedures and preparation of user instructions. Installation and operation Conversion : final system test and conversion. Operation and maintenance: Month to month operation and maintenance Post audit : Evaluation of development process, application system and results of use at the completion of the each
  • 29. phase, formal approval sign-off is required from the users as well as from the manager of the project development. FEASIBILITY STUDY A feasibility study is a high-level capsule version of the entire System analysis and Design Process. The study begins by classifying the problem definition. Feasibility is to determine if it’s worth doing. Once an acceptance problem definition has been generated, the analyst develops a logical model of the system. A search for alternatives is analyzed carefully. There are 3 parts in feasibility study. Operational Feasibility Operational feasibility is the measure of how well a proposed system solves the problems, and takes advantage of the opportunities identified during scope definition and how it satisfies the requirements identified in the requirements analysis phase of system development.The operational feasibility assessment focuses on the degree to which the proposed development projects fits in with the existing business environment and objectives with regard to development schedule, delivery date, corporate culture and existing business processes.To ensure success, desired operational outcomes must be imparted during design and development. These include such design-dependent parameters as reliability, maintainability, supportability, usability, producibility, disposability, sustainability, affordability and others. These parameters are required to be considered at the early stages of design if desired operational behaviours are to be realised. A system design and development requires appropriate and timely application of engineering and management efforts to meet the previously mentioned parameters. A system may serve its intended purpose
  • 30. most effectively when its technical and operating characteristics are engineered into the design. Therefore, operational feasibility is a critical aspect of systems engineering that needs to be an integral part of the early design phases. Technical Feasibility This involves questions such as whether the technology needed for the system exists, how difficult it will be to build, and whether the firm has enough experience using that technology. The assessment is based on outline design of system requirements in terms of input, processes, output, fields, programs and procedures. This can be qualified in terms of volume of data, trends, frequency of updating in order to give an introduction to the technical system. The application is the fact that it has been developed on windows XP platform and a high configuration of 1GB RAM on Intel Pentium Dual core processor. This is technically feasible .The technical feasibility assessment is focused on gaining an understanding of the present technical resources of the organization and their applicability to the expected needs of the proposed system. It is an evaluation of the hardware and software and how it meets the need of the proposed system. Economical Feasibility Establishing the cost-effectiveness of the proposed system i.e. if the benefits do not outweigh the costs then it is not worth going ahead. In the fast paced world today there is a great need of online social networking facilities. Thus the benefits of this project in the current scenario make it economically feasible. The purpose of the economic feasibility assessment is to determine the positive economic benefits to the organization that the proposed system will provide. It includes quantification and identification
  • 31. of all the benefits expected. This assessment typically involves a cost/benefits analysis. DESIGN Introduction: Design is the first step in the development phase for any techniques and principles for the purpose of defining a device, a process or system in sufficient detail to permit its physical realization. Once the software requirements have been analyzed and specified the software design involves three technical activities - design, coding, implementation and testing that are required to build and verify the software. The design activities are of main importance in this phase, because in this activity, decisions ultimately affecting the success of the software implementation and its ease of maintenance are made. These decisions have the final bearing upon reliability and maintainability of the system. Design is the only way to accurately translate the customer’s requirements into finished software or a system. Design is the place where quality is fostered in development. Software design is a process through which requirements are translated into a representation of software. Software design is conducted in two steps. Preliminary
  • 32. design is concerned with the transformation of requirements into data. UML Diagrams: Actor: A coherent set of roles that users of use cases play when interacting with the use `cases. Use case: A description of sequence of actions, including variants, that a system performs that yields an observable result of value of an actor. UML stands for Unified Modeling Language. UML is a language for specifying, visualizing and documenting the system. This is the step while developing any product after analysis. The goal from this is to produce a model of the entities involved in the project which later need to be built. The representation of the entities that are to be used in the product being developed need to be designed. There are various kinds of methods in software design: They are as follows: Use case Diagram Sequence Diagram Collaboration Diagram
  • 33. Activity Diagram State chat Diagram Use case Diagrams: Use case diagrams model behavior within a system and helps the developers understand of what the user require. The stick man represents what’s called an actor. Use case diagram can be useful for getting an overall view of the system and clarifying that can do and more importantly what they can’t do. Use case diagram consists of use cases and actors and shows the interaction between the use case and actors.  The purpose is to show the interactions between the use case and actor.  To represent the system requirements from user’s perspective.  An actor could be the end-user of the system or an external system.
  • 34. Use case Diagram A Use case is a description of set of sequence of actions. Graphically it is rendered as an ellipse with solid line including only its name. Use case diagram is a behavioral diagram that shows a set of use cases and actors and their relationship. It is an association between the use cases and actors. An actor represents a real-world object. Primary Actor – Sender, Secondary Actor Receiver. ADMIN Admin New Staff View Staff ViewInfoTypes
  • 35. Users Sequence diagram and collaboration diagram are called INTERACTION DIAGRAMS. An interaction diagram shows an interaction, consisting of set of objects and their relationship including the messages that may be dispatched among them. A sequence diagram is an introduction that empathizes the time ordering of messages. Graphically a sequence diagram is a table that shows objects arranged along the X-axis and messages ordered in increasing time along the Y-axis. Login Schema Data Flow Diagram Student View Profile Search Info ViewInfo View Map
  • 36. DFD LEVEL 0 DFD LEVEL 1 DATA FLOW DIAGRAMS: The DFD takes an input-process-output view of a system i.e. data objects flow into the software, are transformed by processing elements, and resultant data objects flow out of the software. Data objects represented by labeled arrows and transformation are represented by circles also called as bubbles. DFD is presented in a hierarchical fashion i.e. the first data flow model represents the system as a whole. Subsequent DFD refine the context diagram (level 0 DFD), providing increasing details with each subsequent level. The DFD enables the software engineer to develop models of the information domain & functional domain at the same time. As the DFD is refined into greater levels of details, the analyst ADMIN MyCityInfo Create Staff, View Users, Create Info, View Infos Customer MyCityInfo View Profile, View Info
  • 37. performs an implicit functional decomposition of the system. At the same time, the DFD refinement results in a corresponding refinement of the data as it moves through the processes that embody the applications. A context-level DFD for the system the primary external entities produce information for use by the system and consume information generated by the system. The labeled arrow represents data objects or object hierarchy. RULES FOR DFD:  Fix the scope of the system by means of context diagrams.  Organize the DFD so that the main sequence of the actions  Reads left to right and top to bottom.  Identify all inputs and outputs.  Identify and label each process internal to the system with Rounded circles.  A process is required for all the data transformation and Transfers. Therefore, never connect a data store to a data Source or the destinations or another data store with just a Data flow arrow.  Do not indicate hardware and ignore control information.  Make sure the names of the processes accurately convey everything the process is done.
  • 38.  There must not be unnamed process.  Indicate external sources and destinations of the data, with Squares.  Number each occurrence of repeated external entities.  Identify all data flows for each process step, except simple Record retrievals.  Label data flow on each arrow.  Use details flow on each arrow.  Use the details flow arrow to indicate data movements. E-R Diagrams: The Entity-Relationship (ER) model was originally proposed by Peter in 1976 [Chen76] as a way to unify the network and relational database views. Simply stated the ER model is a conceptual data model that views the real world as entities and relationships. A basic component of the model is the Entity- Relationship diagram which is used to visually represent data objects. Since Chen wrote his paper the model has been extended and today it is commonly used for database design For the database designer, the utility of the ER model is:
  • 39.  It maps well to the relational model. The constructs used in the ER model can easily be transformed into relational tables.  It is simple and easy to understand with a minimum of training. Therefore, the model can be used by the database designer to communicate the design to the end user.  In addition, the model can be used as a design plan by the database developer to implement a data model in specific database management software. Connectivity and Cardinality The basic types of connectivity for relations are: one-to-one, one- to-many, and many-to-many. A one-to-one (1:1) relationship is when at most one instance of a entity A is associated with one instance of entity B. For example, "employees in the company are each assigned their own office. For each employee there exists a unique office and for each office there exists a unique employee. A one-to-many (1:N) relationships is when for one instance of entity A, there are zero, one, or many instances of entity B, but for one instance of entity B, there is only one instance of entity A. An example of a 1:N relationships is a department has many employees Each employee is assigned to one department A many-to-many (M:N) relationship, sometimes called non-specific, is when for one instance of entity A, there are zero, one, or many instances of entity B and for one instance of entity B there are zero, one, or many instances of entity A. The connectivity of a relationship describes the mapping of associated
  • 40. ER Notation There is no standard for representing data objects in ER diagrams. Each modeling methodology uses its own notation. The original notation used by Chen is widely used in academics texts and journals but rarely seen in either CASE tools or publications by non-academics. Today, there are a number of notations used; among the more common are Bachman, crow's foot, and IDEFIX. All notational styles represent entities as rectangular boxes and relationships as lines connecting boxes. Each style uses a special set of symbols to represent the cardinality of a connection. The notation used in this document is from Martin. The symbols used for the basic ER constructs are:  Entities are represented by labelled rectangles. The label is the name of the entity. Entity names should be singular nouns.  Relationships are represented by a solid line connecting two entities. The name of the relationship is written above the line. Relationship names should be verbs  Attributes, when included, are listed inside the entity rectangle. Attributes which are identifiers are underlined. Attribute names should be singular nouns.  Cardinality of many is represented by a line ending in a crow's foot. If the crow's foot is omitted, the cardinality is one.
  • 41.  Existence is represented by placing a circle or a perpendicular bar on the line. Mandatory existence is shown by the bar (looks like a 1) next to the entity for an instance is required. Optional existence is shown by placing a circle next to the entity that is optional Data Tables Admin Table Field Type AdminName varchar(20) Password varchar(20) NewUser Field Type Null UserId int(11) NO FirstName varchar(50) YES LastName varchar(50) YES PhoneNum varchar(50) YES EmailID varchar(50) YES Uname varchar(50) YES Pwd varchar(50) YES NewInfo Field Type Null InfoId int(11) NO InfoName varchar(50) YES InfoType int(11) YES Description varchar(50) YES WebLink varchar(50) YES
  • 51. Coding: MainActivity.xml <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <ScrollView android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:layout_width="match_parent" android:layout_height="800dp" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_gravity="center_horizontal" android:layout_marginTop="50dp" android:text="My City Info App" android:textSize="40dp" android:gravity="center" android:textStyle="bold" /> <ImageView android:id="@+id/imageView" android:layout_width="match_parent" android:layout_height="300dp" app:srcCompat="@drawable/mycityinfo" /> <Button android:id="@+id/startappbtn" android:layout_width="match_parent" android:layout_height="75dp" android:layout_marginStart="10dp" android:layout_marginLeft="50dp" android:layout_marginTop="50dp" android:layout_marginEnd="10dp" android:layout_marginBottom="10dp" android:background="@drawable/shapesignup" android:shadowColor="@android:color/transparent" android:text="Start App" android:textColor="@color/white" /> <Button
  • 52. android:id="@+id/exitbtn" android:layout_width="match_parent" android:layout_height="75dp" android:layout_marginStart="10dp" android:layout_marginLeft="50dp" android:layout_marginTop="50dp" android:layout_marginEnd="10dp" android:layout_marginBottom="10dp" android:background="@drawable/shapesignup" android:shadowColor="@android:color/transparent" android:text="Exit" android:textColor="@color/white" /> </LinearLayout> </ScrollView> </RelativeLayout> MainActivity.java package com.example.mycityinfoapp; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; import androidx.appcompat.app.AppCompatActivity; public class MainActivity extends AppCompatActivity { private Button startappbtn,exitBtn; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); startappbtn=(Button)findViewById(R.id.startappbtn); exitBtn = (Button) findViewById(R.id.exitbtn); startappbtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(getApplicationContext(), MainAppActivity.class); startActivity(intent); } }); exitBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { MainActivity.this.finish(); System.exit(0);
  • 53. } }); } } CONCLUSION MyCityInfo project will be benefit by those who is visiting the new places & wants to search the details about that new city . REFERENCES [1]C.Larman, Applying uml and patterns an introduction to object-oriented analysis and design and iterative development, 3rd Massachusettes Perason Education,2005 [2]D.Carrington,CSSE3002 Course Note,School of ITEE University of Queensland,2008. [3]IEEE Recommended Practive for Software Requirements Specifications,IEEE Standard 830,1998 [4]Nutr, “Recipe Menu Dev”, 2005 [5]Bayou and Bennet, “Profitability analysis for Online Attendance system”,1995 [6]Software Engineering of Online Attendance Systems by Web Services [7]GHIRS: Integration of Online Attendance Systems by Web Services
  • 54. [8]V.Swapna.M.Fridouse Ali Khan “Design and Implementations of Online Attendance Systems in International Journal of Engineering Research & Technology