This document contains Louis Flanagan's evaluation of his media product, which is a music magazine. He discusses how he used and developed conventions from real music magazines in his product. This included using a left third masthead, framing the cover star with cover lines, and having the main cover line dominate. He challenged conventions by using a darker color scheme and not mentioning real artists. The evaluation discusses influences from magazines like Q and NME and how layouts and styles were applied. It also covers the contents page, double page spread, and layout considerations to create cohesion across the magazine.
The document summarizes how the student's media product uses and develops conventions of real magazines. For the cover title, the font fits conventions but challenges conventions by using different fonts on interior pages. Page layouts are similar to Q Magazine. Images use close-ups and framing like real magazines. The article font and layout is readable like Q Magazine but the header style is more centralized. The magazine represents the alternative rock genre through clothing and lipstick. Artists are depicted simply to avoid distraction from their image. The color scheme develops conventions from magazines like Q and Vibe.
This document contains feedback from an evaluation of Abbie Fowler's media magazine product. The evaluator provides feedback on several aspects of the magazine, including the use of conventions from real media products, representation of social groups, intended audience, and technologies used. The evaluator provides positive feedback on the strengths of the images used on the front cover, contents page, and interview spread. One suggestion is to improve the layout of the bottom portion of the contents page to maintain a professional look consistently. Overall, the feedback indicates the magazine successfully uses real-world conventions and represents its target audience.
- The document discusses the production process for a magazine called "Clubland" including planning photoshoots, analyzing the front cover, contents page, and interview spread, and getting audience feedback.
- Feedback indicated the photos were the main strengths but the contents page layout could be more professional at the bottom.
- Completing the preliminary tasks helped the student structure the main tasks and better understand the production process and demands.
- The magazine is called "MADNESS" and focuses on indie/rock music. Its color scheme and layout take inspiration from magazines like Kerrang! and NME.
- The cover features two people holding a mask and guitar to represent an unusual band within the genre. Inside pages continue representing the genre through images and articles.
- The target audience is identified through market research as teenagers and young adults aged 16-25, representing both males and females interested in indie and rock music.
The document summarizes the tools used to construct a media magazine product. It discusses various selection, editing, and layer tools like the move tool, zoom tool, eyedropper tool, magnetic lasso tool, horizontal type tool, crop tool, spot healing brush tool, clone stamp tool, and eraser tool. These tools were used for tasks like moving layers, zooming into images, selecting colors, removing backgrounds, adding text, cropping images, removing blemishes and spots, cloning out unwanted objects, and erasing areas. The document demonstrates how these various Photoshop tools were utilized to construct the different elements of the magazine product.
The document provides an evaluation of the student's media products which included a front cover, contents page, and double page spread for a magazine focused on an indie pop/rock genre. For each product, the student discusses what worked well and challenges faced in the design. They aimed to make the products look professional while also adding some unconventional elements to make the magazine unique. Key conventions included logo placement, color schemes, and layouts inspired by magazines like NME and Q. The student also discusses targeting their products towards their intended audience of 14-25 year old indie music fans and representing the genre's themes.
This document provides documentation for a student's media studies coursework. It includes step-by-step progressions showing the development of elements for a music magazine, including the front cover, contents page, and double page spread. It also includes research on established magazines, target audiences, genres, and results from a questionnaire given to the target demographic. The student created the magazine as part of their AS Level course in media studies.
The document summarizes how the student's media product uses and develops conventions of real magazines. For the cover title, the font fits conventions but challenges conventions by using different fonts on interior pages. Page layouts are similar to Q Magazine. Images use close-ups and framing like real magazines. The article font and layout is readable like Q Magazine but the header style is more centralized. The magazine represents the alternative rock genre through clothing and lipstick. Artists are depicted simply to avoid distraction from their image. The color scheme develops conventions from magazines like Q and Vibe.
This document contains feedback from an evaluation of Abbie Fowler's media magazine product. The evaluator provides feedback on several aspects of the magazine, including the use of conventions from real media products, representation of social groups, intended audience, and technologies used. The evaluator provides positive feedback on the strengths of the images used on the front cover, contents page, and interview spread. One suggestion is to improve the layout of the bottom portion of the contents page to maintain a professional look consistently. Overall, the feedback indicates the magazine successfully uses real-world conventions and represents its target audience.
- The document discusses the production process for a magazine called "Clubland" including planning photoshoots, analyzing the front cover, contents page, and interview spread, and getting audience feedback.
- Feedback indicated the photos were the main strengths but the contents page layout could be more professional at the bottom.
- Completing the preliminary tasks helped the student structure the main tasks and better understand the production process and demands.
- The magazine is called "MADNESS" and focuses on indie/rock music. Its color scheme and layout take inspiration from magazines like Kerrang! and NME.
- The cover features two people holding a mask and guitar to represent an unusual band within the genre. Inside pages continue representing the genre through images and articles.
- The target audience is identified through market research as teenagers and young adults aged 16-25, representing both males and females interested in indie and rock music.
The document summarizes the tools used to construct a media magazine product. It discusses various selection, editing, and layer tools like the move tool, zoom tool, eyedropper tool, magnetic lasso tool, horizontal type tool, crop tool, spot healing brush tool, clone stamp tool, and eraser tool. These tools were used for tasks like moving layers, zooming into images, selecting colors, removing backgrounds, adding text, cropping images, removing blemishes and spots, cloning out unwanted objects, and erasing areas. The document demonstrates how these various Photoshop tools were utilized to construct the different elements of the magazine product.
The document provides an evaluation of the student's media products which included a front cover, contents page, and double page spread for a magazine focused on an indie pop/rock genre. For each product, the student discusses what worked well and challenges faced in the design. They aimed to make the products look professional while also adding some unconventional elements to make the magazine unique. Key conventions included logo placement, color schemes, and layouts inspired by magazines like NME and Q. The student also discusses targeting their products towards their intended audience of 14-25 year old indie music fans and representing the genre's themes.
This document provides documentation for a student's media studies coursework. It includes step-by-step progressions showing the development of elements for a music magazine, including the front cover, contents page, and double page spread. It also includes research on established magazines, target audiences, genres, and results from a questionnaire given to the target demographic. The student created the magazine as part of their AS Level course in media studies.
The document is an evaluation of the student's media magazine cover page. It summarizes the key conventions the student followed from the magazine Kerang and how they designed their cover page. The student conducted research on Kerang's conventions for cover pages. They implemented a similar masthead, central image placement, and aggressive model depiction. However, they challenged conventions by adding multiple straplines and lowering the masthead position. The student believes their cover page is comparable to Kerang while also making it stand out for their target audience.
The document provides an evaluation of Chloe Bonner's media magazine project. Chloe used conventions from the real magazine "Q Magazine" in constructing her own magazine titled "ZONE". On the front cover, she repeated conventions like using a black and white main image and setting out headlines in a similar style. She also repeated conventions on the contents page like including a screenshot of the front cover. Chloe challenged some conventions by adding an editor's letter. Feedback from peers praised the clear layouts and professional appearance but suggested improvements like higher quality images and more color. The magazine effectively replicates the style of "Q Magazine".
Lewis Glennon created a music magazine called LGM to evaluate how it uses, develops, or challenges conventions of real music magazines. To design the magazine, Lewis analyzed conventions of magazines like NME and Q. The front cover includes conventions like cover lines and pugs but challenges conventions through its layout and limited edition stamp. The contents page draws from NME and Q's layouts and color scheme. A double page spread in the magazine is inspired by Q's style of image on one side and text on the other. Lewis' magazine represents young people through rebellious imagery and topics they care about. It would be distributed by IPC Media due to their ability to advertise and as a British company. The target audience is 15
The document summarizes the strengths and weaknesses of the author's research, planning, time management, and the technical and aesthetic qualities of their magazine project. Some key strengths included analyzing existing magazines to understand conventions, which helped in developing the front cover and spreads. However, weaknesses included spending too much time analyzing magazines not related to their chosen genre, and poor time management resulting in rushed work. The author provides comparisons to a professionally made magazine, noting similarities like conventions used, but also differences like layout complexity and image quality.
In this document, the author summarizes how their media product uses, develops, and challenges conventions of real magazines. They used conventions like including a masthead on the front cover and contents page for branding. They developed conventions by using a drop shadow on the masthead and softer color scheme. The author challenged conventions by using muted colors instead of bright ones typically seen in rock magazines. Across multiple pages, the author both adopted typical magazine layouts but also developed them by using a more formal, structured style.
The student created magazine products including a front cover, contents page, and double page spread focused on an indie music theme. The products used some conventions from real magazines like Q and NME for layout, color schemes, and inclusion of logos and mastheads. However, the student also tried to make the products unique, such as using an unconventional photo on the contents page. Through the process, the student learned about designing for their target audience and using technologies like blogs and image editing software.
The document provides an evaluation of the student's magazine design project. It discusses various aspects of the magazine design including the use of conventions from real magazines, representation of social groups, intended distribution channels, target audience, and technologies learned. The student aimed to design a magazine for the punk genre and subculture. Key design elements incorporated punk aesthetics and styles to appeal to this target audience, such as rough fonts, dark color schemes, and images featuring punk styles and tattoos. The student believes a company like Seymour would be suited to distribute the magazine due to their experience with similar rock music magazines. The intended audience is primarily punk enthusiasts and those interested in the punk rock music genre and lifestyle. The student learned various skills using Phot
The document provides an evaluation of a student's media product which is a magazine. The student discusses how they used and challenged conventions of real magazines in their product. They incorporated typical magazine elements like a masthead and cover lines but challenged conventions by using a minimalist design and free poster. The student was influenced by magazines like Q, Spin and NME but developed their own ideas. They aimed their magazine at teenagers interested in indie rock and represented their target audience through the images selected. The student concludes they learned about using programs like Publisher, Page Plus and Paint.net to construct their magazine product.
The document provides an evaluation of Chloe Bonner's media magazine product. Chloe used conventions from the real media magazine "Q Magazine" in constructing her magazine, including using a black and white front cover image, replicating headline styles, and setting out the contents page similarly. However, her magazine also challenges some conventions through using subtle colors instead of bright ones and including an editor's letter. Chloe further discusses how she employed techniques like desaturating images and using shape tools in Adobe Photoshop to construct the magazine. She also explains shooting decisions for photos used on the cover and contents page.
From their preliminary task, the student learned several skills that improved their final production. They learned how to properly use a camera to capture higher quality images, how to effectively edit photos in Photoshop, and how to plan shoots through researching techniques like lighting and composition. For their final production, the student incorporated more research into codes, conventions, and their target audience, which helped them create layouts, designs, and writing styles that would appeal more to readers. Key areas of improvement included developing a more relevant masthead, implementing more organized page layouts, and producing images and writing that better represented their magazine's intended style and audience.
The document provides details on the plans and influences for a magazine mood board and final product. Key elements of the mood board include using bright colors, varied font sizes, appealing photos that grab attention, interesting patterns, and photos of unfamiliar environments. The mood board influences the final product's layout, focus on nature/UK locations, use of different photo techniques, and factual rather than misleading information. Influences noted are avoiding fake information, drawing on personal writing interests, learning from existing magazines like National Geographic, and the landscape photography of Thomas Heaton.
This document summarizes how the media product uses and develops conventions of magazines.
The front cover replicates conventions from VIBE magazine, such as color scheme, masthead placement, and large central image. However, it also challenges conventions with a parental advisory stamp and different headline formatting.
The contents page similarly replicates VIBE's conventions like story previews but changes the layout to a column format.
The double-page spread interview format, large central image, and "e-media" sign off all follow conventions from VIBE magazines while integrating images and text professionally. Some conventions are replicated to create a recognizable style while others are adapted to better suit the genre.
This document contains an evaluation of a media product created by Caitlyn Williams. It includes 8 questions about how the product used conventions of real media, represented social groups, its target audience, how the audience was attracted, what was learned about technologies, and how successful the final product was. The document also includes images of the front cover, contents page, and double page spread created for the media product, as well as links to the creator's blog where the product was documented and planned.
The student created magazine covers, pages, a website, and billboard as part of a school project. To make the products resemble real magazines, the student researched conventions used in fashion magazines. The front cover uses conventions like a main image and cover lines. The contents page includes subheadings and images. The double page spread follows a typical layout with columns of text and images. The billboard promotes the magazine through images and masthead. The website challenges conventions through its navigation and tabs. Overall, the student aimed to both develop and challenge conventions of real magazines.
The document discusses how the media product uses and develops conventions of real music magazines. It uses conventions like placing the masthead at the top, using complimentary colors for the cover, and including cover lines and images of artists. However, it also challenges some conventions, like placing images over text on the contents page and editing artist photos to fit the genre. The goal is to create a magazine that is recognizable as a brand but also engages the target teenage audience.
Q1:In what ways does your media product use, develop or challenge forms and c...nwilkins12
The document discusses how the media product, a music magazine, was inspired by and develops conventions from real magazines. It was initially inspired by Billboard magazine but found it difficult to replicate its cover design. It then took inspiration from Beyoncé and Vogue magazine covers for layout, use of images, and placement of masthead. While maintaining a similar structure to its inspiration, it developed the design further, such as using different colors and images. Inspiration was also drawn from Q magazine and other media products for features like double page spreads.
The document discusses how the author's media products use and challenge conventions of real magazine formats. For the magazine front cover, the author followed conventions like using multiple fonts but challenged conventions such as having the dominant image overlap the masthead. For the contents page, conventions like sectioning by page number were followed, but adding a grey column background challenged conventions. For the double page spread, conventions like using multiple fonts and images were followed, but challenging conventions by using alternative content and a textured background.
The document provides an evaluation of Olivia O'Connell's media studies foundation portfolio. It summarizes her magazine project, addressing how it used and challenged conventions of real magazines, how it represented social groups, its intended distribution channels and target audience. Olivia analyzed the codes and conventions of magazine front covers, contents pages, and double-page spreads. She also discussed the technologies used to create the magazine, what she learned, and how successful she feels the final product was in fulfilling the task brief.
This document provides an evaluation of Olivia O'Connell's media studies foundation portfolio. It summarizes how her magazine product uses conventions of real magazines by including elements like a barcode, date line, puffs, and celebrity endorsements on the cover. It also challenges conventions by having a non-direct address cover star. The influences and layout choices for the contents page and double page spread are also summarized. The document then summarizes how the magazine represents teenage girls and which media institutions would be suitable for distribution. Finally, it summarizes that the target audience is teenage girls aged 15+ interested in pop music and links to further details on the target audience and language analysis.
The document discusses the process of creating a music magazine called "Hurt" for a school assignment. It describes how the student used various conventions from real magazines like Kerrang as influences for the layout, design and content of the magazine. This included using a left third layout for cover lines, replicating Kerrang's cover and content page designs, and writing articles in a Q&A format inspired by Kerrang. The student also discusses targeting the magazine at teenagers and using feedback from surveys to address this audience. Overall, the document reflects on the challenges and skills learned in using different software to construct the magazine.
The document contains Lauren Oakley's responses to questions about her media product, which is a magazine. In her responses, she:
1) Discusses how her magazine uses conventions of real magazines like mastheads and cover lines but also challenges some conventions by featuring both a male and female cover star.
2) Explains how her magazine represents different social groups by featuring both male and female artists.
3) States that her magazine would be distributed by Bauer Media Group due to the genres they distribute being a good fit.
4) Identifies her target audience as being ages 15-25 interested in alternative rock music.
The document summarizes the key design elements and choices made in constructing a magazine cover and sample interior pages. These include using large mastheads and images that grab attention without direct eye contact. Color schemes and styles are carried throughout for unity. Layout, images, and relevant information are used to attract the target audience of late teens interested in indie music. Technologies like Photoshop tools for selections, layers, and color adjustments were applied to produce high quality edited images for the magazine.
The document is an evaluation of the student's media magazine cover page. It summarizes the key conventions the student followed from the magazine Kerang and how they designed their cover page. The student conducted research on Kerang's conventions for cover pages. They implemented a similar masthead, central image placement, and aggressive model depiction. However, they challenged conventions by adding multiple straplines and lowering the masthead position. The student believes their cover page is comparable to Kerang while also making it stand out for their target audience.
The document provides an evaluation of Chloe Bonner's media magazine project. Chloe used conventions from the real magazine "Q Magazine" in constructing her own magazine titled "ZONE". On the front cover, she repeated conventions like using a black and white main image and setting out headlines in a similar style. She also repeated conventions on the contents page like including a screenshot of the front cover. Chloe challenged some conventions by adding an editor's letter. Feedback from peers praised the clear layouts and professional appearance but suggested improvements like higher quality images and more color. The magazine effectively replicates the style of "Q Magazine".
Lewis Glennon created a music magazine called LGM to evaluate how it uses, develops, or challenges conventions of real music magazines. To design the magazine, Lewis analyzed conventions of magazines like NME and Q. The front cover includes conventions like cover lines and pugs but challenges conventions through its layout and limited edition stamp. The contents page draws from NME and Q's layouts and color scheme. A double page spread in the magazine is inspired by Q's style of image on one side and text on the other. Lewis' magazine represents young people through rebellious imagery and topics they care about. It would be distributed by IPC Media due to their ability to advertise and as a British company. The target audience is 15
The document summarizes the strengths and weaknesses of the author's research, planning, time management, and the technical and aesthetic qualities of their magazine project. Some key strengths included analyzing existing magazines to understand conventions, which helped in developing the front cover and spreads. However, weaknesses included spending too much time analyzing magazines not related to their chosen genre, and poor time management resulting in rushed work. The author provides comparisons to a professionally made magazine, noting similarities like conventions used, but also differences like layout complexity and image quality.
In this document, the author summarizes how their media product uses, develops, and challenges conventions of real magazines. They used conventions like including a masthead on the front cover and contents page for branding. They developed conventions by using a drop shadow on the masthead and softer color scheme. The author challenged conventions by using muted colors instead of bright ones typically seen in rock magazines. Across multiple pages, the author both adopted typical magazine layouts but also developed them by using a more formal, structured style.
The student created magazine products including a front cover, contents page, and double page spread focused on an indie music theme. The products used some conventions from real magazines like Q and NME for layout, color schemes, and inclusion of logos and mastheads. However, the student also tried to make the products unique, such as using an unconventional photo on the contents page. Through the process, the student learned about designing for their target audience and using technologies like blogs and image editing software.
The document provides an evaluation of the student's magazine design project. It discusses various aspects of the magazine design including the use of conventions from real magazines, representation of social groups, intended distribution channels, target audience, and technologies learned. The student aimed to design a magazine for the punk genre and subculture. Key design elements incorporated punk aesthetics and styles to appeal to this target audience, such as rough fonts, dark color schemes, and images featuring punk styles and tattoos. The student believes a company like Seymour would be suited to distribute the magazine due to their experience with similar rock music magazines. The intended audience is primarily punk enthusiasts and those interested in the punk rock music genre and lifestyle. The student learned various skills using Phot
The document provides an evaluation of a student's media product which is a magazine. The student discusses how they used and challenged conventions of real magazines in their product. They incorporated typical magazine elements like a masthead and cover lines but challenged conventions by using a minimalist design and free poster. The student was influenced by magazines like Q, Spin and NME but developed their own ideas. They aimed their magazine at teenagers interested in indie rock and represented their target audience through the images selected. The student concludes they learned about using programs like Publisher, Page Plus and Paint.net to construct their magazine product.
The document provides an evaluation of Chloe Bonner's media magazine product. Chloe used conventions from the real media magazine "Q Magazine" in constructing her magazine, including using a black and white front cover image, replicating headline styles, and setting out the contents page similarly. However, her magazine also challenges some conventions through using subtle colors instead of bright ones and including an editor's letter. Chloe further discusses how she employed techniques like desaturating images and using shape tools in Adobe Photoshop to construct the magazine. She also explains shooting decisions for photos used on the cover and contents page.
From their preliminary task, the student learned several skills that improved their final production. They learned how to properly use a camera to capture higher quality images, how to effectively edit photos in Photoshop, and how to plan shoots through researching techniques like lighting and composition. For their final production, the student incorporated more research into codes, conventions, and their target audience, which helped them create layouts, designs, and writing styles that would appeal more to readers. Key areas of improvement included developing a more relevant masthead, implementing more organized page layouts, and producing images and writing that better represented their magazine's intended style and audience.
The document provides details on the plans and influences for a magazine mood board and final product. Key elements of the mood board include using bright colors, varied font sizes, appealing photos that grab attention, interesting patterns, and photos of unfamiliar environments. The mood board influences the final product's layout, focus on nature/UK locations, use of different photo techniques, and factual rather than misleading information. Influences noted are avoiding fake information, drawing on personal writing interests, learning from existing magazines like National Geographic, and the landscape photography of Thomas Heaton.
This document summarizes how the media product uses and develops conventions of magazines.
The front cover replicates conventions from VIBE magazine, such as color scheme, masthead placement, and large central image. However, it also challenges conventions with a parental advisory stamp and different headline formatting.
The contents page similarly replicates VIBE's conventions like story previews but changes the layout to a column format.
The double-page spread interview format, large central image, and "e-media" sign off all follow conventions from VIBE magazines while integrating images and text professionally. Some conventions are replicated to create a recognizable style while others are adapted to better suit the genre.
This document contains an evaluation of a media product created by Caitlyn Williams. It includes 8 questions about how the product used conventions of real media, represented social groups, its target audience, how the audience was attracted, what was learned about technologies, and how successful the final product was. The document also includes images of the front cover, contents page, and double page spread created for the media product, as well as links to the creator's blog where the product was documented and planned.
The student created magazine covers, pages, a website, and billboard as part of a school project. To make the products resemble real magazines, the student researched conventions used in fashion magazines. The front cover uses conventions like a main image and cover lines. The contents page includes subheadings and images. The double page spread follows a typical layout with columns of text and images. The billboard promotes the magazine through images and masthead. The website challenges conventions through its navigation and tabs. Overall, the student aimed to both develop and challenge conventions of real magazines.
The document discusses how the media product uses and develops conventions of real music magazines. It uses conventions like placing the masthead at the top, using complimentary colors for the cover, and including cover lines and images of artists. However, it also challenges some conventions, like placing images over text on the contents page and editing artist photos to fit the genre. The goal is to create a magazine that is recognizable as a brand but also engages the target teenage audience.
Q1:In what ways does your media product use, develop or challenge forms and c...nwilkins12
The document discusses how the media product, a music magazine, was inspired by and develops conventions from real magazines. It was initially inspired by Billboard magazine but found it difficult to replicate its cover design. It then took inspiration from Beyoncé and Vogue magazine covers for layout, use of images, and placement of masthead. While maintaining a similar structure to its inspiration, it developed the design further, such as using different colors and images. Inspiration was also drawn from Q magazine and other media products for features like double page spreads.
The document discusses how the author's media products use and challenge conventions of real magazine formats. For the magazine front cover, the author followed conventions like using multiple fonts but challenged conventions such as having the dominant image overlap the masthead. For the contents page, conventions like sectioning by page number were followed, but adding a grey column background challenged conventions. For the double page spread, conventions like using multiple fonts and images were followed, but challenging conventions by using alternative content and a textured background.
The document provides an evaluation of Olivia O'Connell's media studies foundation portfolio. It summarizes her magazine project, addressing how it used and challenged conventions of real magazines, how it represented social groups, its intended distribution channels and target audience. Olivia analyzed the codes and conventions of magazine front covers, contents pages, and double-page spreads. She also discussed the technologies used to create the magazine, what she learned, and how successful she feels the final product was in fulfilling the task brief.
This document provides an evaluation of Olivia O'Connell's media studies foundation portfolio. It summarizes how her magazine product uses conventions of real magazines by including elements like a barcode, date line, puffs, and celebrity endorsements on the cover. It also challenges conventions by having a non-direct address cover star. The influences and layout choices for the contents page and double page spread are also summarized. The document then summarizes how the magazine represents teenage girls and which media institutions would be suitable for distribution. Finally, it summarizes that the target audience is teenage girls aged 15+ interested in pop music and links to further details on the target audience and language analysis.
The document discusses the process of creating a music magazine called "Hurt" for a school assignment. It describes how the student used various conventions from real magazines like Kerrang as influences for the layout, design and content of the magazine. This included using a left third layout for cover lines, replicating Kerrang's cover and content page designs, and writing articles in a Q&A format inspired by Kerrang. The student also discusses targeting the magazine at teenagers and using feedback from surveys to address this audience. Overall, the document reflects on the challenges and skills learned in using different software to construct the magazine.
The document contains Lauren Oakley's responses to questions about her media product, which is a magazine. In her responses, she:
1) Discusses how her magazine uses conventions of real magazines like mastheads and cover lines but also challenges some conventions by featuring both a male and female cover star.
2) Explains how her magazine represents different social groups by featuring both male and female artists.
3) States that her magazine would be distributed by Bauer Media Group due to the genres they distribute being a good fit.
4) Identifies her target audience as being ages 15-25 interested in alternative rock music.
The document summarizes the key design elements and choices made in constructing a magazine cover and sample interior pages. These include using large mastheads and images that grab attention without direct eye contact. Color schemes and styles are carried throughout for unity. Layout, images, and relevant information are used to attract the target audience of late teens interested in indie music. Technologies like Photoshop tools for selections, layers, and color adjustments were applied to produce high quality edited images for the magazine.
The document discusses the student's magazine project where they aimed to use and experiment with conventions of real music magazines. They looked at magazines like Kerrang to inform the layout, design and content of their magazine. Key elements they discussed including replicating the left third layout on the cover, using a question and answer format for articles, and representing their target audience of 15-24 year olds interested in rock/indie music. Color, images and layout were chosen to attract this audience. The student learned about using programs like Paint.net, Word and Page-Plus to construct the magazine.
1) The document discusses how the author's magazine cover uses conventions from real magazines such as I-D and Clash to appear professional. This includes the masthead font, placement of text elements, and inclusion of a barcode.
2) The author created a color scheme for the cover inspired by the cover model's attire to distinguish it from amateur magazines. However, two separate colors were used for the headings rather than the same color.
3) The cover image challenges conventions by focusing on the model's hand rather than a full outfit, in order to emphasize her image as an artist.
The document summarizes the progression of the author's rap magazine project from initial drafts to the final product. It analyzes changes made to different elements, like the cover, contents page, and interviews spread. Key areas of progress included using more professional layouts and designs, incorporating the author's own images, and applying researched conventions like prominent cover lines and pull quotes. Feedback from teachers helped further refine the work. Overall, the author felt they gained valuable experience in magazine production and design through this project.
Katie Denn provides an evaluation of her media magazine product. She answers 8 questions about how her product used conventions of real magazines, represented social groups, its intended audience and distribution. For question 1, she details how she incorporated typical magazine codes and conventions into her design through research. She challenged conventions by focusing on up-and-coming artists rather than mainstream ones. For question 2, she aimed her magazine at indie music fans aged 17-26 by showcasing edgy photography and locations. She distributed her magazine digitally, like NME, targeting their same 18-22 year old audience. Through contents, images and articles, she addressed her audience's interests in new music and culture. She learned about designing pages in
Katie Denn evaluates her media product, a music magazine. She aims to represent the social group of late teens and mid-twenties interested in indie music. To do so, she challenges conventions by featuring a female artist looking directly at the camera in a casual yet intimidating pose. This is meant to give readers a sense of the artist's music and attract their interest. Her magazine is influenced by NME, known for its strong attitude appealing to indie audiences. She uses conventions like cover lines and mastheads but also challenges norms by focusing solely on up-and-coming artists. The goal is to inform readers about new music and increase awareness of the indie genre.
The document discusses how the student's media product follows conventions of real magazines. It describes including elements like a masthead, header, footer, barcode and price on the front cover. The contents page includes page numbers and images. Shot types like medium close-ups were used for consistency. Feature stories about artists and albums were included as these are conventional. Descriptions of the front cover, contents page and double page spread show how conventions like large central images and lists of contents were followed to make the media product seem realistic. Some experimentation with font styles also occurred.
This document evaluates the author's music magazine media product in terms of how it uses and develops conventions of similar media forms.
The cover follows conventions like masthead, cover lines and barcode. It differs by not including a pull quote. The contents page includes secondary images anchored to articles. It differs by including multiple images rather than one main image.
The double page spread includes elements like byline, headline and picture credit. It keeps the style clean with three colors. The masthead is larger to build recognition. The final cover and contents page kept the same color scheme but included more advanced elements, like two cover models and social media accounts. The overall design stuck to the draft basics but used new skills.
The document discusses the conventions used and challenged in the creation of a music magazine media product. It incorporates many conventions of real music magazines, such as a simplistic front cover focused on the cover model. However, it also incorporates some conventions of fashion magazines. While the contents page follows conventions like minimal empty space and linking pictures to stories, it also includes unconventional elements like a list of songs. The double page feature story uses conventions like large images and quotes but structures the interview differently. The target audience is identified as males aged 16-25 interested in music and fashion trends.
Aydan Kelly's media product uses some conventions of real magazines while also challenging some conventions. The front cover uses a close-up image to attract the target audience, as is typical in similar genres. However, the left sidebar contains more extensive article information than many magazines. While the "plug" feature advertises an internal article rather than an external product. The masthead ties together aspects of the genre in an original way. The color scheme and subtle Union Jack theme throughout also challenge conventions. The contents layout is original but structured uniformly like magazines. Two drop quotes are used for one article, which the creator has not seen before. The double page spread uses two images rather than one, challenging a typical convention.
Aydan Kelly's media product uses some conventions of real magazines while also challenging some conventions. The front cover uses a close-up image to attract the target audience, as is typical in similar genres. However, the left sidebar contains more extensive article information than many magazines. While the "plug" feature advertises an internal article rather than an external product. The masthead ties together aspects of the genre in an original way. The color scheme and subtle Union Jack theme throughout also challenge conventions. The contents layout is original but maintains a uniform structure. Two drop quotes are used for one article, which the creator has not seen before. The double page spread uses two images rather than one, challenging a typical convention.
This document discusses how the media product uses, develops, and challenges conventions of real media products. It uses conventions such as a dominant cover image, house style colors and props, and mid-shot portraits. However, it challenges conventions by focusing on one artist rather than variety, potentially limiting its audience. The contents page similarly uses conventions like multiple images and organized layout, but challenges norms by having female-dominated images despite articles on male artists. The double-page article challenges conventions the most through its varied layout, images from different settings, and focus on diverse outfits rather than a single photo shoot style.
The document discusses the ways in which the author's media product follows conventions of real media products. Specifically, the author placed the masthead, header, footer, barcode, date, issue number and price on the front cover following conventions. The contents page also follows conventions with page numbers and images. Inspiration was drawn from the Kerrang magazine for layout. Throughout the product, conventions are followed for the front cover, contents page and double page spread regarding images, titles, fonts and page elements. Some conventions around continuity of style are challenged through experimentation with different fonts. Shot types and story topics also emulate conventions of music magazines.
Katie Denn evaluates her media product, a music magazine. She addresses 8 questions about how her magazine uses conventions of real magazines, represents social groups, its target audience and distribution. She learned about magazine codes and conventions by analyzing examples. Her magazine targets 17-26 year old indie music fans. She attracts her audience through relevant content, colors, and images that appeal to them. In creating her magazine, she learned about using page plus software and the technologies involved in constructing a media product.
Katie Denn evaluates her media magazine project. She summarizes how she used conventions from real music magazines in her design, such as including a masthead, cover lines, and color scheme. She researched magazines like NME for inspiration on layouts. Her magazine represents indie music fans in their late teens to mid-twenties. She chose a casual yet intriguing cover star photo to attract this audience and showcase new indie artists. Her goal was to authentically portray indie style and culture for readers.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
2. 1. In what ways does your media product use, develop or challenge forms and
conventions of real media products?
2. How does your media product represent particular social groups?
3. What kind of media institution might distribute your media product and why?
4. Who would be the audience for your media product?
5. How did you attract/address your audience?
6. What have you learnt about technologies from the process of constructing the
product?
7. Looking back to the Preliminary task, what do you feel that you have learnt in the
progression from it to the full product?
8. How successful do you feel your end product is in fulfilling the task? How well does it
fit the brief?
Questions
4. Question 1:
In what ways does your media product use, develop or challenge forms and conventions of
real media products?
When making my magazine I wanted to ensure that most of the codes and conventions of professional magazines in this genre are used
in my own magazine to increase the professional and realistic feel to my product. To do this I analysed various music magazines such as
ones from Q magazine and NME in order to identify the various codes and conventions they used and also what effect this may convey
to a reader and also the magazine itself. All of my analysed magazines are located on my blog including the image bellow:
http://flanagan62.blogspot.co.uk/
After we have completed this analysis a few more times and gained an over all
understanding of what the codes and conventions were we applied them to some
magazine front covers we created using existing artists:
http://flanagan62.blogspot.co.uk/2016/10/page-plus-task-jack-garrett.html
This exercise allowed me to gain an understanding of how the different codes and
conventions could work on a physical product allowing me to know how I can
create different conventions in an effective way. Additionally this task allowed me
to get a short idea of how my own magazine could be layed out and how I could
create a realistic and professional look. Further more it gave me an idea od what
cover lines I could use in my own magazine as well as how to position aspects such
as the main cover image and masthead on my magazine.
5. Question 1:
In what ways does your media product use, develop or challenge forms and conventions of
real media products?
After learning the various codes and conventions and applying them to various mock magazines I tried to apply some
of the conventions to my own magazine in order to gain an idea of what I would include as well as how I would lay it all
out.
When designing my cover I considered each convention and how I
would apply it to my magazine and also how real music magazines
use there magazines in an effective way.
I used a left third masthead as all of my research used this in there
magazines, also it makes it easier to see on a rack allowing it to be a
form of visible advertisement for my magazine company whilst not
obstructing the main cover star.
I also ensured that my cover lines framed my cover star as much as
possible in order to let the cover lines be clearly visible but not take
away from the effect of the cover image. In doing this the audiences
eyes will be drawn more to the cover star as intended and then the
rest of the cover.
I wanted to ensure that the main cover line/cover star credit
dominated over the other cover lines in order to highlight the main
story of my magazine and to entice the audience as it is clear to see
what artist is the main feature of my cover page.
6. Question 1:
In what ways does your media product use, develop or challenge forms and conventions of
real media products?
Challenges and developments:
I have challenged the conventions of typical
music magazines in some ways, this includes
the use of a more darker house style, as
most of the covers or magazines as a whole
I researched in my genre used a lighter
theme such as white. However I have used a
black background as I feel this gives m cover
star a sense of mystery and further entices
the reader as they become curious on what
he has to say.
I also don’t mention any real/existing artists
in my magazine as it perhaps suggests my
magazine concentrates more on the unsung
hero's of the music industry, this may
appeal more to a niche market as it gives
the sense that these artists are unique.
7. Initial Influences:
My first real influence on my magazine was this Q
magazine cover of Ed Sheeran. This influenced me
mainly through its layout as well as use of costume. The
layout of this magazine inspired me du to how it
emphasises the main cover image and the cover star
credit by encompassing it in a border of cover lines,
masthead, pug etc., this was effective to me as it made
it clear why the main article was about and also gave
me various ideas of where I could put certain aspects
such as the mast head, bar code ad of Corse cover lines
to gain an effective result which would further entice a
reader due to the clear visible cover star as well as the
title of the main article in the form of anchorage text.
As stated this cover also inspired me based on its use of
costume. This cover star (Ed Sheeran) wears more
casual everyday clothes unlike the more show off pop
star look we may expect. I thought this was effective as
it suggested a more grounded and human feel to the
magazine which would be very relatable to an average
reader, due to this effect I chose to apply these two
features to my own work and I feel I have met the same,
or if not close to the same, effect.
Finally I liked the idea of using a plain background
consisting of one colour as I thought this helped to
emphasis the test as well as the cover star due to the
lack of distractions it gave further leading the
audiences concentration to the cover star and cover
lines.
http://flanagan62.blogspot.co.uk/2016/11/organisation.html
8. Initial Influences:
This Q magazine cover of David Bowie is the cover which
inspired my house style or red, white and black as upon
seeing this I felt these colours worked well together and
created a dramatic look which would make my magazine
stand out more. However when trying this colour scheme on
my own magazine it did not work well with the image I used
of my cover star. After I reviewed some of my page plus tasks
particularly my Jack Garrett cover I was influenced by the
more darker colour scheme which I used, this was unlike
other magazine covers I had analysed however I thought it
created an effective look and added a sense of mystery to my
work, due to this I swapped some of the colours around
changing the white background to a darker one (black) and
used white text white stood out to the reader in a similar
way as the David Bowie cover still giving me the same effect.
This will link you to my Jack Garrett cover which I made on
page plus: http://flanagan62.blogspot.co.uk/2016/10/page-
plus-task-jack-garrett.html
9. I have kept the consistency of my
chosen house style (red, white and
black) through out my magazine as
shown in my contents page as this
shows a similar style through each
page showing that they are of the
same magazine. Additionally to this
I have used an image of my cover
star in my contents page and
positioned it next to the relating
article description, This image is
also taken in the same location and
in the same costume as seen on the
front cover. This provides a link to
my front cover and creates a strong
symbiosis between the magazine
company and the cover star.
I have also utilised cross media
convergence by linking the reader to
my magazines social media pages
through using each sites loo and a
breath description one where to
find the magazine. This further acts
as visual advertisement for other
aspects of my magazine and offers
the reader more opportunity to
learn more about the articles.
A further aspect I used in my
contents page was the use of a
top 10 chart shown in the
description of page 83, this was
inspired by an NME contents
page which I saw and it used this
same layout, I believe this
entices the audience to this page
as they want to see what
changes have took place in the
top 10 as well as extra
information about how it an be
effected.
10. Double Page Spread:
When researching my magazines
double page spread I was originally
inspired by this page of Ed Sheeran as
I felt it was clear to see both image
and text as the text was in a box
allowing it to stand out, also the use of
one large image allowed the reader to
clearly see that the article on the right
was related to the artist on the left.
However when using this on a Jake
Savoretti page plus magazine I found it
to be too blocky and as if it had been
pasted together.
However after further research I
found this double page spread of rad
artist Nicki Minaj and although she
isn’t consistent with my genre the
layout of this page inspired me as
rather than having the accompanying
article in a box it is instead positioned
around the artist across both [ages,
this not only emphasises the artist in a
similar way to how the cover lines
emphasis the cover image.
Additionally this gets rid of my
previous issue as in this double page
spread the text flows well with the
image.
I decided to apply this to my already
existing double page spread image
and positioned my text around the
side of my image following the same
shape of it, this creates a good flow
to my double page allowing it to nit
only be effective to a reader but also
clearly show the connection
between the image and text of this
page.
11. Layout: I used one main image for my double page spread
rather than several as this makes the audience less confused
and also makes the page less cluttered giving a more simple
effect, the image also relates the both the contents page and
front cover due to the aspects of mise-en-scene such as
costume and background being the same through out.
Additionally I have inserted the magazines masthead on this
page as a form of visual advertisement for my magazine as well
as a way of linking this page to my front cover.
Colour: I used a consistent
house style through out
this page which is the
same as my front cover
and contents page to offer
a consistency trough out
my magazine, The use of a
barker background
emphasises the text
allowing it to stand out to
the reader, it also gives the
same effect to my cover
star as the bright colours
of his clothes stand out to
a reader further enticing
them into reading the
article and making it clear
who the article is about.
Text: For the first section of my
text I gave a shot background
on the main artist not only to
tell new readers who this
person is but to also entice
fans to discover more about
the artist. Additionally I used
another section entitled
‘interview’ which is a question
and answer section with the
artist asking him various
questions relating t both home
life and public life such as
albums and tours, this allows
the reader to gain more
information about upcoming
events as well as letting them
get to know the artist at
home. As stated the text is
white allowing it to stand out
on the darker background also
allowing it to be clearer and
intern easier to read. I used a
font size of 8 for this section of
text.
12. Question 2:
How does your media product represent particular social groups?
The main audience of my magazine is that of teenagers
primarily ages between 14 and 20 who are interested in a
more indie and pop genre of music as seen in most if not all
Q magazines. Also Q magazine was an influence in how I can
reach this target audience through the use of language and
also images used as teenagers want to read a more informal
type of language and also the pop aspects of Q Magazine
helped me to gain a visual appeal to my audience through
the use of casual clothing's and also bright primary colours
which stand out to them.
The style of my artist was particularly inspired by artists
such as James Bay and Ed Sheeran in order to gain a more
casual look with more unusual aspects such as the hat in
the front cover to offer a feel which would relate to a
teenage audience but still give the feel of an artist in the
music industry. This would help make teenagers feel more
comforted by this artist and even create a role model which
they could relate to due to the casual feel giving a sense of
normality to them. And as stated the darker house style
gives a mysterious feel which I believe teenagers are more
likely to delve deeper.
13. My secondary images found on my contents page
further offer a youthful and mysterious edge as all
artists are the same age as my target audience ad follow
the same casual costume feature which I began with my
cover image. I have used a group in my images which I
have called clown fish and due to this name as well as
there facial expressions it offers a comedic sense to this
group and so gives a break to the more mysterious
theme as it contrasts with my main star and maybe a
few more of my secondary stars such as Chloe Harris. I
have in this magazine. This also shows the mood of this
band and so makes my magazine appeal to a wider
audience. The appeal to a wider audience is also shown
in the image of Hannah Smith, in this image we get a
lighter forest back ground unlike the other darker
backgrounds this stands out to an audience and also
offers some contrast and therefor interest in the other
artists, the use of this may suggest a more song bird
type of singer which again appeals to a wider range of
people whilst staying in the same age rabe due to the
artist being of that age also. I also used a landscape shot
or a wide shot on this image to give a variation on shot
types used on this page didn’t seem too simple.
14. Question 3:
what kind of media institution might distribute your media product? Why?
When researching various publishing companies many came to mind however the one which related to my genre
and layout was that of Time Inc.UK:
http://www.timeincuk.com/brands/#entertainment-2
Time Inc have published wide
range of magazines such as uncut,
InStyle, TV&Satellite but more
importantly they publish the
music magazine NME.
They use various cross media
convergence to advertise there
products such s social media and
there website.
15. Question 3:
what kind of media institution might distribute your media product? Why?
But another distributer I have also looked at is ‘Bauer media Group’: http://www.bauermedia.co.uk/brands/q
This distributing company works with many magazines
across many genres of media such as Empire, Q,
Kerrang and mojo as well as a wide range of media
such as radio, internet, smart phones, TV and
magazines. This could help advertise my magazine on
various formats and also there magazines, primarily Q
magazine was the source of most my research, due to
this I believe this is my most likely distributor of my
magazine due to similar genres such as Q as well as
various advertisement abilities.
16. Question 4:
Who would be the audience for your media product?
My magazines main audience focus is that of both boys an girls of ages between 15 to 20, teenagers who are
interested with the latest music as well as upcoming artists, primarily birth artists. The link bellow will take you
to my questionnaire feed back I created to gain my audience as well as aspects they want to see:
http://flanagan62.blogspot.co.uk/2016/12/organisation-questionnaire-feedback.html
A similar target audiences can be found in
both NME and Q magazines so I aimed my
focus on these two for research and to help
me understand how they reach there
audiences. My ‘re-make re-model’ task also
helped me focus on my layout and house
style. It also helped me understand the
attitude of my cover star an how that has an
effect of the audience.
NME’s target audience is that of 20 – 21 year olds
and Q magazine consists of a similar age range
although a bit older, this allowed me to get a look at
he over all appearance of each magazines and how
they appeal to there audiences.
This link will take you to the blog post of my Re-make Re-model
task: http://flanagan62.blogspot.co.uk/2016/11/remake-and-
retask-model.html
17. Question 5:
How did you attract/address your audience?
Masthead:
SOU
ND
I wanted my magazine name to be catchy and ofcorse memorable to an
audience and by making it short and snappy and ofcorse related to music
I believe I have done that successfully. As a left third masthead it will be
much easier to see the magazine on a rack and also allows for the cover image to take centre stage but still being
able to clearly see the masthead. I liked the name sound as it was short and catchy but also related well to the
product of a music magazine due to music being a sound and so it is clear to an audience what topic my magazine is
based around. I found a lot of music magazines such as NME and Q used red and so I tried to incorporate this
without going overbroad and by only having one letter red it makes my masthead stand out more but also creates a
more iconic look. A teenage audience would appeal to this as it is quick to say and also clearly relates to the music
not the industry.
Colours:
Similar to Q magazine I have chosen primary colours such as red, white and black which a
very bold colours which will stand out to a reader and intern stand out on a magazine
rack. The red gives the magazine a powerful and dramatic look whilst the black indicates a
more mysterious and intense feel whilst the light white offers a balance between the two and helps the text stands
out from the background. This appeals to my audience as teenagers are expressive and loud in there choices of
fashion music and other aspects of life so using bright and bold colours appeals to this aspect.
18. Question 5:
How did you attract/address your audience?
Cover Lines:
By using words of a bigger font like New Album and New
Tour I am putting emphasis on important aspect to the
reader in order to entice them into finding out more
information on key points in the articles. By positioning
the cover lines around the cover star like a frame it leads
the readers eye from the cover star to the rest of the
magazine allowing the page to be fully visible to the
reader. The language I have used fits the age group as I
have kept the language simple and used aspects which
are seen as informal so it appears to be a casual read
rather than a task.
Images:
The images I have used show my artist as being
confident due to the cocky attitude presented by his
position, also the clothes he is wearing suggest some
normality to the artist and shows a more grounded
and relatable feeling towards an audience. As well as
this the artist is looking at the camera creating a feel
of direct address to the audience which shows the
artist to be confident showing he knows what he is
doing giving a sense of power. This relates to an
audience as most teenagers are like this, confident,
cocky and casual.
19. Question 6:
What have you learnt about technologies from process of constructing the product?
During the process of making my product I used various programs to better construct my
magazine and create a successful end product, these include: Paint. Net, Page Plus and
publisher. Bellow are some strengths I found when using these.
Page Plus Publisher Paint .NET
Easy to understand
layout and locate tools
Ability to save work as a
JPEG image
Use of layers helps keep
work in order and help to
manipulate and edit
various aspects.
Work can be exported as
a jpeg image or a PDF
Simple tools, useful for
planning magazine
Canvas size can be
change to create a
realistic magazine size
helping me to gain a
better understanding of
layout.
Has a useful magazine
layout to offer a full
overall feel of how it
works together
Able to group text,
images and shapes
together to create one
image. Useful when
designing a front cover.
Range of tools to create a
professional look and
improve aspects such as
image editing.
Easy layout to follow and
tools are simple to find
and use
20. Question 6:
What have you learnt about technologies from process of constructing the product?
However there are also weaknesses to each of these products.
Page Plus Publisher Paint.NET
Inserted photos are
often pixelated or
blurry especially
when shrunk.
Large lack of tools
meaning work is
limited and you
have to change
between
software's.
Takes a while to get
used to using the
system, I had to use
a guide for some
aspects.
Limited choice of
shames, only
square, circle and
triangle which
limits possibility
Magazines look
unrealistic and
stuck together due
to lack of tools and
quality.
Less quality in
cutting out images.
Text was unable to
be changed after a
layer was
unselected
21. Question 6:
What have you learnt about technologies from process of constructing the product?
Blogger:
Blogger is the perfect place for me to display the magazine and the journey of creating it. It was very simple and easy
to use especially to upload my work with the added ability to schedule various uploads. When viewing the blog there
were various design choices each displayed my posts professionally and clearly as well as having easy navigation tools
such as posting dates at the side rather than going through all the pages. Also due to it being online I can access it
anywhere meaning I didn’t have t be in school to add to my blog, also I was able to access blogs made by my peers
which allowed me to gain inspiration on what posts I could do as well as extra research.
This is a link to my blog:
http://flanagan62.blogspot.co.u
k/search?updated-min=2017-
01-01T00:00:00-
08:00&updated-max=2018-01-
01T00:00:00-08:00&max-
results=31
22. Question 7:
Looking back to your preliminary task, what do you feel that you have learnt in the
progression from it to the full product?
In my preliminary task, my cover lines were limited as there wasn’t enough of
them, also the descriptions were brief and talked about singles which shouldn’t
be done. Also the image is covered partially by the URL which takes away from the
main image and there is a lot of dead space particularly on the left side. The
appearance of this is very simple and minimalistic. I have managed to correct
these issues in my final piece adding more cover lines and conventions including a
pug.
23. Question 7:
Looking back to your preliminary task, what do you feel that you have learnt in the
progression from it to the full product?
As a first attempt I gained a basic idea of how to layout my contents page,
however I have only used two pieces of original photograph and 4 page
description reaching up to page 7 instead of 100 in my final piece.
Additionally I had neglected to insert a page number on this page as well
as any other conventions. My final piece is far more superior due to this
improved use of original photography as well as the use of social media
links, page numbers and more page descriptions so I am able to reach the
100 page limit.
24. Question 8:
How successful do you feel your end product is in fulfilling the task? How well does it fit the
brief?
Overall I am happy with my magazine as I believe it fits he brief well, this is because it follows and
uses a variety of codes and conventions that are present in everyday music magazines, and I have
also utilised these to offer an effective result which appeals to my audience. I also challenged a
couple of the conventions to give my magazine a unique feel allowing it to stand out in certain
ways. Through the use of all my research into similar products as well as my various drafts and
page plus magazines I was able to create a professional and realistic magazine which offers many
effective features which would appeal to both the indie pop genre I am following and the teenage
audience I have chosen to target.