How did my opening title sequence challenge and conform to film noirrubymillard
The document discusses the opening title sequence for a film noir project. It summarizes how various elements of the sequence both conformed to and broke conventions of the genre. Costumes and props mostly followed conventions with suits, guns, and cigarettes, but English props like pocket watches were atypical. The location in an old house worked well to look dark, gloomy, and isolated. Casting only used male actors to highlight the masculine nature of film noir. The music choice of a loud rock song was alternative to the usual jazz and blues of the genre, making it more of a neo-noir. Font and title styling had both vintage and modern elements atypical of traditional film noir titles.
This photography planning document outlines shots for the front cover, contents page, and three double page spreads of a magazine. The front cover will feature a famous female artist in a studio wearing jeans, a jumper, and leather jacket. The contents page will showcase various singers and artists in different poses from long shots to close ups both indoors and outdoors wearing casual clothes. The first double page spread will show a new female guitarist in nature wearing skinny jeans, a jumper, and scarf holding a guitar.
The document outlines Elise Ogden's pitch for a horror/thriller film trailer project. She proposes exploring abandoned locations like a closed cotton mill or graveyard. Elise plans to study other horror trailers for conventions and use techniques like eerie music scores and children's lullabies to create tension. She will film with a DSLR camera and edit the trailer using GarageBand and iMovie software on a Mac. Elise seeks actors and equipment like a camera, tripod, and dolly grip to complete the project.
The proposed music video concept focuses on a black male actor having fun and being happy in casual clothes in colorful, graffiti-filled London locations with natural lighting, shot with a camera stabilizer and handheld shots. Performance and energy are emphasized over elaborate production elements.
Ridley Scott is considered an auteur director according to the document. Some of the key aspects that define Scott's auteur style include his use of lighting and score to set tone, preference for shots of characters from the waist up, and telling stories that feature a hero battling a larger force. Scott also storyboards his films extensively before production. While he has been nominated for Best Director at the Oscars multiple times, he has never won the award individually, though one of his films, Gladiator, did win Best Picture.
Ridley Scott is considered an auteur director according to the document. He establishes a distinct visual style through techniques like lighting, storyboarding, and camerawork. His films often feature heroes battling overwhelming forces and explore themes of humanity. Examples given are Alien, Blade Runner, and Gladiator. Scott establishes personal themes and styles across his diverse body of work.
The document proposes three music video ideas for an assignment:
1. A video for "Summer" by Calvin Harris featuring friends discovering a futuristic mask that transports them to fantasy worlds shot in first person. Locations include France, a spa, and London.
2. A video for "Mountain At My Gates" by FOALS showing friends preparing for a camping trip but getting stranded, setting up an impromptu campsite. The performance will be around the campfire with the artist in a fur coat.
3. A video for "Broken Arrow" by Avicii about a same-sex couple being bullied but finding acceptance, with the performance in a dark room and the artist in a
Ridley Scott is considered an auteur director based on several factors. He dominates the filmmaking process and projects his personal style onto his films. Common themes across his movies include man vs man and the struggle for survival. Some of his most famous films that demonstrate his style are Alien, Blade Runner, and Gladiator. He is known for his use of lighting, music, and camera angles to enhance tension and realism. Scott also storyboards his films extensively before production.
How did my opening title sequence challenge and conform to film noirrubymillard
The document discusses the opening title sequence for a film noir project. It summarizes how various elements of the sequence both conformed to and broke conventions of the genre. Costumes and props mostly followed conventions with suits, guns, and cigarettes, but English props like pocket watches were atypical. The location in an old house worked well to look dark, gloomy, and isolated. Casting only used male actors to highlight the masculine nature of film noir. The music choice of a loud rock song was alternative to the usual jazz and blues of the genre, making it more of a neo-noir. Font and title styling had both vintage and modern elements atypical of traditional film noir titles.
This photography planning document outlines shots for the front cover, contents page, and three double page spreads of a magazine. The front cover will feature a famous female artist in a studio wearing jeans, a jumper, and leather jacket. The contents page will showcase various singers and artists in different poses from long shots to close ups both indoors and outdoors wearing casual clothes. The first double page spread will show a new female guitarist in nature wearing skinny jeans, a jumper, and scarf holding a guitar.
The document outlines Elise Ogden's pitch for a horror/thriller film trailer project. She proposes exploring abandoned locations like a closed cotton mill or graveyard. Elise plans to study other horror trailers for conventions and use techniques like eerie music scores and children's lullabies to create tension. She will film with a DSLR camera and edit the trailer using GarageBand and iMovie software on a Mac. Elise seeks actors and equipment like a camera, tripod, and dolly grip to complete the project.
The proposed music video concept focuses on a black male actor having fun and being happy in casual clothes in colorful, graffiti-filled London locations with natural lighting, shot with a camera stabilizer and handheld shots. Performance and energy are emphasized over elaborate production elements.
Ridley Scott is considered an auteur director according to the document. Some of the key aspects that define Scott's auteur style include his use of lighting and score to set tone, preference for shots of characters from the waist up, and telling stories that feature a hero battling a larger force. Scott also storyboards his films extensively before production. While he has been nominated for Best Director at the Oscars multiple times, he has never won the award individually, though one of his films, Gladiator, did win Best Picture.
Ridley Scott is considered an auteur director according to the document. He establishes a distinct visual style through techniques like lighting, storyboarding, and camerawork. His films often feature heroes battling overwhelming forces and explore themes of humanity. Examples given are Alien, Blade Runner, and Gladiator. Scott establishes personal themes and styles across his diverse body of work.
The document proposes three music video ideas for an assignment:
1. A video for "Summer" by Calvin Harris featuring friends discovering a futuristic mask that transports them to fantasy worlds shot in first person. Locations include France, a spa, and London.
2. A video for "Mountain At My Gates" by FOALS showing friends preparing for a camping trip but getting stranded, setting up an impromptu campsite. The performance will be around the campfire with the artist in a fur coat.
3. A video for "Broken Arrow" by Avicii about a same-sex couple being bullied but finding acceptance, with the performance in a dark room and the artist in a
Ridley Scott is considered an auteur director based on several factors. He dominates the filmmaking process and projects his personal style onto his films. Common themes across his movies include man vs man and the struggle for survival. Some of his most famous films that demonstrate his style are Alien, Blade Runner, and Gladiator. He is known for his use of lighting, music, and camera angles to enhance tension and realism. Scott also storyboards his films extensively before production.
1) The document provides details about using the Netflix film "Lion: A Long Way From Home" as the basis for an English lesson for teens and adults.
2) It outlines pre-watching, watching, and post-watching tasks focused on acquiring film terminology, feelings vocabulary, and use of the structure "used to" to describe past habits.
3) Key tasks involve describing scenes and characters from a film clip, analyzing film techniques, and writing a diary entry from the perspective of the main character Saroo who gets separated from his family.
The document outlines initial plans for a music video project interpreting the Iron Maiden song "Speed of Light". The student proposes three ideas: 1) the main character gets sucked into a video game world, 2) a superhero-themed video following a character trying to become a superhero, and 3) a space-themed video with aliens/predators chasing someone. The student analyzes strengths and weaknesses of the ideas and chooses to depict the main character getting dragged into video game worlds through a broken monitor. Research topics are identified such as green screen techniques, pixel art styles, and stop motion filming.
The document outlines Oscar Gibb's initial plans for generating music video ideas for a class assignment. It provides 3 potential music video ideas for different songs: 1) A dancer walking through a city and countryside to the song "Renegade - Friends Within" exploring different aspects of their identity. 2) A portrayal of Logic where the student poses as him writing and performing his song "Midnight" while hinting at themes of abuse and bullying. 3) A parody version of Post Malone's "Candy Paint" set on a countryside farm showing tools and tractors instead of flashy clothes and objects. Strengths and weaknesses of the ideas are discussed, along with potential research topics like other cinematic rap music videos.
This document analyzes and summarizes the front and back of a CD cover created by Yasmin Douglas for her indie band "The Armadillos". On the front, she likes that it has an indie aesthetic but dislikes that the image is stretched and the background is too busy. On the back, she researched indie bands and found they use simple imagery and name songs randomly, which influenced her design choices, though it is lacking writing credits.
The document outlines initial plans for generating music video ideas for a class project. It includes 3 potential ideas for interpreting different songs using techniques studied in previous sessions. The first two ideas involve changing backgrounds and locations to match lyrics. Weaknesses include needing many props and people. The final selected idea is for "Give Your Heart a Break" by Demi Lovato, depicting a couple's flashbacks after a fight through an acoustic recording in a studio and on locations. Strengths are the simple set up and use of flashbacks to tell a story. Weaknesses could include lighting on location shoots. Research on the artist and conventions will help make the video unique and appealing.
This document outlines a 60 second pitch for a documentary about cosplayers. The documentary will use a combination of observational and interactive documentary styles to focus on the lifestyle of a cosplayer. It will include interviews with cosplayers in their homes and at comic conventions, as well as shots of the costumes and conventions. The target audience is teens and young adults aged 13-24 who are interested in cosplay culture. Inspiration comes from a previous documentary about Harry Potter fans.
The document outlines Ewan Wild's initial plans for generating music video ideas interpreting different songs. It provides 3 potential ideas for music videos analyzing the meaning of songs by Easy Life, Bring Me The Horizon, and Shinedown. The ideas explore using techniques like repetitive shots to depict insomnia for "Nightmares" and fighting children to represent enemies. Strengths and weaknesses are noted for each. The document concludes by outlining a final idea for "Nightmares" showing progressively worsening insomnia through masking techniques over repetitive days. Research targets include locations, fake blood, and filming/editing techniques from other music videos.
The document summarizes audience research on music videos for an indie/rock genre. Key findings include:
- Audiences generally like seeing the band's performance and a story or purpose in music videos.
- Sexualization, randomness, and dull elements like colors should be avoided. Using multiple locations engages audiences more.
- Special effects should be minimal and enhance rather than overpower the music.
- Inspiration was drawn from lighting in Kasabian videos and storytelling in Rhye videos.
- The audience responded positively to the proposed idea of combining a band performance with a story in the music video.
The audience provided feedback on two film pitches. For the first zombie pitch, they felt it was well researched and fit horror conventions well but the setting of an abandoned house, street, and village would be too difficult to create. The second possession pitch was deemed weaker due to its linear structure and complexity involving three brothers of different ages but similar-aged actors, making it hard to understand. The audience suggested using possession symbolically for the genre.
The document provides research and planning for a horror film trailer. It discusses different horror subgenres like slasher, supernatural and teen horror. It outlines two potential plot ideas - a supernatural possession story called "Evil Eyes" and a slasher called "The Lurker." Details are given for characters, props, locations, sound design, cinematography and editing choices to create tension and fear. Connections are made to how the trailer will tie into other ancillary tasks like the poster and magazine cover.
The document summarizes a production meeting for a student film project. It discusses choosing a slasher genre and plot, brainstorming film and institutional names, and delegating roles such as director, producer, writer, and camera operator. They split up tasks like the storyboard, character analysis, and shooting script. An initial filming was difficult due to weather but was a learning experience.
This document discusses copyright and fair use as it relates to a class project on the films Raiders of the Lost Ark and Black Rainbow. It provides definitions of copyright and fair use, noting that fair use allows some use of copyrighted material for school projects. It summarizes the plots of Raiders of the Lost Ark and Black Rainbow, noting that the screenwriter of Black Rainbow claimed many identical scenes, though he lost his court case. The document ends by citing the source of the information.
This document discusses different types of narrative structures that can be used in music videos. It describes linear narratives, which tell a story from start to finish without interruptions, and non-linear narratives, which include interruptions. The document also covers single strand narratives, which focus on one character, and multi-strand narratives, which follow multiple characters. Examples are given of specific music videos that demonstrate these different narrative forms. In the conclusion, the author states they would use a linear, single strand narrative for their own music video in order to clearly convey their message and genre of house/dance music.
This document provides an introduction to the film analysis concept of mise-en-scene. It defines mise-en-scene as the visual elements within a scene, including settings, costumes, lighting, etc. It outlines the 5 key elements of mise-en-scene: settings and props, costumes, facial expressions and body language, positioning of characters/objects, and lighting and color. Examples are given for each element to demonstrate how they communicate meaning and influence audience interpretation. Students are assigned homework to analyze the mise-en-scene of a film sequence.
This document outlines the mise en scene details for a film production, including costumes, lighting, actors, makeup, props, and setting. Leon will wear a hoodie, jeans, and sneakers to portray a lower class gangster. Jay will wear chinos, a hoodie, and sneakers as a middle class character. The lighting will be high key in the first scene and low key street lighting for night scenes. Leon's actor was chosen because his face is not clearly seen, while Tony is cast as Jay for his suitable style. No makeup will be used due to the natural nighttime look. Props include cigarettes, a lighter, an iPhone, and a bag representing drugs. Filming will take place on
This document discusses copyright and fair use as it relates to a class project on the films Raiders of the Lost Ark and Black Rainbow. It provides definitions of copyright and fair use, describes the plots of the two films and how one screenwriter claimed the films had identical scenes and plots. The document ends by stating the source of the information.
This document discusses copyright and fair use as it relates to a class project on the films Raiders of the Lost Ark and Black Rainbow. It provides definitions of copyright and fair use, describes the plots of the two films and one screenwriter's claim that scenes were copied from his work, and summarizes the opinion that generic plot similarities alone do not constitute copyright infringement. The screenwriter for Black Rainbow lost his court case on the matter.
1) The document outlines plans for a music video summary that will adopt some conventions of dance music videos but also subvert some expectations.
2) It will use a hybrid style of both narrative and performance elements, with editing in time to the music but also blending narrative and performance shots chronologically.
3) The video will feature unique shots and angles as well as slower camera movements to match the R&B feel of the chosen song, and will focus on a gay performer struggling with their identity rather than stereotypical portrayals.
The document outlines initial plans for three music video ideas interpreting a selected song. The first idea involves filming at a castle at night to capture vibrant lighting, with lip syncing to the music and various shots. The second focuses on a visually pleasing and realistic single shot. The third follows a character set to an upbeat Drake song with low-high camera angles while walking down stairs and past water. Strengths include scenic backgrounds and needing only one camera operator. Weaknesses are challenging lighting and limited filming periods. The final idea involves a Dave and Drake track about differences since gaining money, with a narrative reflecting grime music realism to be shown through relevant props and locations the creator can access.
This document outlines initial plans for three music video ideas interpreting different songs using various techniques and styles. The first idea is a gritty, stuttery video of a character leaving their house and getting into minor trouble. The second features quirky dancing in various locations with mismatched clothing and intentionally bad chroma key effects. The third uses timelapse footage of model planets with keyboard music overlaid. Strengths include visual styles fitting genres and easy local locations, while weaknesses are simplicity and not learning new skills. The final idea selected is a dancing video for MGMT's "Electric Feel" incorporating intentionally bad chroma key effects inspired by their other videos.
This document outlines ideas and planning for a music video assignment. It includes potential song choices, creative concepts, and storyboards for different sections of the chosen song "Broc Ched" by Prince Daddy & The Hyena. Locations, crew roles, and a production schedule are defined. Risks are assessed and contingency plans made to address issues that could arise during filming.
1) The document provides details about using the Netflix film "Lion: A Long Way From Home" as the basis for an English lesson for teens and adults.
2) It outlines pre-watching, watching, and post-watching tasks focused on acquiring film terminology, feelings vocabulary, and use of the structure "used to" to describe past habits.
3) Key tasks involve describing scenes and characters from a film clip, analyzing film techniques, and writing a diary entry from the perspective of the main character Saroo who gets separated from his family.
The document outlines initial plans for a music video project interpreting the Iron Maiden song "Speed of Light". The student proposes three ideas: 1) the main character gets sucked into a video game world, 2) a superhero-themed video following a character trying to become a superhero, and 3) a space-themed video with aliens/predators chasing someone. The student analyzes strengths and weaknesses of the ideas and chooses to depict the main character getting dragged into video game worlds through a broken monitor. Research topics are identified such as green screen techniques, pixel art styles, and stop motion filming.
The document outlines Oscar Gibb's initial plans for generating music video ideas for a class assignment. It provides 3 potential music video ideas for different songs: 1) A dancer walking through a city and countryside to the song "Renegade - Friends Within" exploring different aspects of their identity. 2) A portrayal of Logic where the student poses as him writing and performing his song "Midnight" while hinting at themes of abuse and bullying. 3) A parody version of Post Malone's "Candy Paint" set on a countryside farm showing tools and tractors instead of flashy clothes and objects. Strengths and weaknesses of the ideas are discussed, along with potential research topics like other cinematic rap music videos.
This document analyzes and summarizes the front and back of a CD cover created by Yasmin Douglas for her indie band "The Armadillos". On the front, she likes that it has an indie aesthetic but dislikes that the image is stretched and the background is too busy. On the back, she researched indie bands and found they use simple imagery and name songs randomly, which influenced her design choices, though it is lacking writing credits.
The document outlines initial plans for generating music video ideas for a class project. It includes 3 potential ideas for interpreting different songs using techniques studied in previous sessions. The first two ideas involve changing backgrounds and locations to match lyrics. Weaknesses include needing many props and people. The final selected idea is for "Give Your Heart a Break" by Demi Lovato, depicting a couple's flashbacks after a fight through an acoustic recording in a studio and on locations. Strengths are the simple set up and use of flashbacks to tell a story. Weaknesses could include lighting on location shoots. Research on the artist and conventions will help make the video unique and appealing.
This document outlines a 60 second pitch for a documentary about cosplayers. The documentary will use a combination of observational and interactive documentary styles to focus on the lifestyle of a cosplayer. It will include interviews with cosplayers in their homes and at comic conventions, as well as shots of the costumes and conventions. The target audience is teens and young adults aged 13-24 who are interested in cosplay culture. Inspiration comes from a previous documentary about Harry Potter fans.
The document outlines Ewan Wild's initial plans for generating music video ideas interpreting different songs. It provides 3 potential ideas for music videos analyzing the meaning of songs by Easy Life, Bring Me The Horizon, and Shinedown. The ideas explore using techniques like repetitive shots to depict insomnia for "Nightmares" and fighting children to represent enemies. Strengths and weaknesses are noted for each. The document concludes by outlining a final idea for "Nightmares" showing progressively worsening insomnia through masking techniques over repetitive days. Research targets include locations, fake blood, and filming/editing techniques from other music videos.
The document summarizes audience research on music videos for an indie/rock genre. Key findings include:
- Audiences generally like seeing the band's performance and a story or purpose in music videos.
- Sexualization, randomness, and dull elements like colors should be avoided. Using multiple locations engages audiences more.
- Special effects should be minimal and enhance rather than overpower the music.
- Inspiration was drawn from lighting in Kasabian videos and storytelling in Rhye videos.
- The audience responded positively to the proposed idea of combining a band performance with a story in the music video.
The audience provided feedback on two film pitches. For the first zombie pitch, they felt it was well researched and fit horror conventions well but the setting of an abandoned house, street, and village would be too difficult to create. The second possession pitch was deemed weaker due to its linear structure and complexity involving three brothers of different ages but similar-aged actors, making it hard to understand. The audience suggested using possession symbolically for the genre.
The document provides research and planning for a horror film trailer. It discusses different horror subgenres like slasher, supernatural and teen horror. It outlines two potential plot ideas - a supernatural possession story called "Evil Eyes" and a slasher called "The Lurker." Details are given for characters, props, locations, sound design, cinematography and editing choices to create tension and fear. Connections are made to how the trailer will tie into other ancillary tasks like the poster and magazine cover.
The document summarizes a production meeting for a student film project. It discusses choosing a slasher genre and plot, brainstorming film and institutional names, and delegating roles such as director, producer, writer, and camera operator. They split up tasks like the storyboard, character analysis, and shooting script. An initial filming was difficult due to weather but was a learning experience.
This document discusses copyright and fair use as it relates to a class project on the films Raiders of the Lost Ark and Black Rainbow. It provides definitions of copyright and fair use, noting that fair use allows some use of copyrighted material for school projects. It summarizes the plots of Raiders of the Lost Ark and Black Rainbow, noting that the screenwriter of Black Rainbow claimed many identical scenes, though he lost his court case. The document ends by citing the source of the information.
This document discusses different types of narrative structures that can be used in music videos. It describes linear narratives, which tell a story from start to finish without interruptions, and non-linear narratives, which include interruptions. The document also covers single strand narratives, which focus on one character, and multi-strand narratives, which follow multiple characters. Examples are given of specific music videos that demonstrate these different narrative forms. In the conclusion, the author states they would use a linear, single strand narrative for their own music video in order to clearly convey their message and genre of house/dance music.
This document provides an introduction to the film analysis concept of mise-en-scene. It defines mise-en-scene as the visual elements within a scene, including settings, costumes, lighting, etc. It outlines the 5 key elements of mise-en-scene: settings and props, costumes, facial expressions and body language, positioning of characters/objects, and lighting and color. Examples are given for each element to demonstrate how they communicate meaning and influence audience interpretation. Students are assigned homework to analyze the mise-en-scene of a film sequence.
This document outlines the mise en scene details for a film production, including costumes, lighting, actors, makeup, props, and setting. Leon will wear a hoodie, jeans, and sneakers to portray a lower class gangster. Jay will wear chinos, a hoodie, and sneakers as a middle class character. The lighting will be high key in the first scene and low key street lighting for night scenes. Leon's actor was chosen because his face is not clearly seen, while Tony is cast as Jay for his suitable style. No makeup will be used due to the natural nighttime look. Props include cigarettes, a lighter, an iPhone, and a bag representing drugs. Filming will take place on
This document discusses copyright and fair use as it relates to a class project on the films Raiders of the Lost Ark and Black Rainbow. It provides definitions of copyright and fair use, describes the plots of the two films and how one screenwriter claimed the films had identical scenes and plots. The document ends by stating the source of the information.
This document discusses copyright and fair use as it relates to a class project on the films Raiders of the Lost Ark and Black Rainbow. It provides definitions of copyright and fair use, describes the plots of the two films and one screenwriter's claim that scenes were copied from his work, and summarizes the opinion that generic plot similarities alone do not constitute copyright infringement. The screenwriter for Black Rainbow lost his court case on the matter.
1) The document outlines plans for a music video summary that will adopt some conventions of dance music videos but also subvert some expectations.
2) It will use a hybrid style of both narrative and performance elements, with editing in time to the music but also blending narrative and performance shots chronologically.
3) The video will feature unique shots and angles as well as slower camera movements to match the R&B feel of the chosen song, and will focus on a gay performer struggling with their identity rather than stereotypical portrayals.
The document outlines initial plans for three music video ideas interpreting a selected song. The first idea involves filming at a castle at night to capture vibrant lighting, with lip syncing to the music and various shots. The second focuses on a visually pleasing and realistic single shot. The third follows a character set to an upbeat Drake song with low-high camera angles while walking down stairs and past water. Strengths include scenic backgrounds and needing only one camera operator. Weaknesses are challenging lighting and limited filming periods. The final idea involves a Dave and Drake track about differences since gaining money, with a narrative reflecting grime music realism to be shown through relevant props and locations the creator can access.
This document outlines initial plans for three music video ideas interpreting different songs using various techniques and styles. The first idea is a gritty, stuttery video of a character leaving their house and getting into minor trouble. The second features quirky dancing in various locations with mismatched clothing and intentionally bad chroma key effects. The third uses timelapse footage of model planets with keyboard music overlaid. Strengths include visual styles fitting genres and easy local locations, while weaknesses are simplicity and not learning new skills. The final idea selected is a dancing video for MGMT's "Electric Feel" incorporating intentionally bad chroma key effects inspired by their other videos.
This document outlines ideas and planning for a music video assignment. It includes potential song choices, creative concepts, and storyboards for different sections of the chosen song "Broc Ched" by Prince Daddy & The Hyena. Locations, crew roles, and a production schedule are defined. Risks are assessed and contingency plans made to address issues that could arise during filming.
The document provides initial plans for generating music video ideas. It includes instructions to select a song and develop three video concepts exploring different styles and techniques. Remember rules include not filming parties, nudity, drugs/alcohol, rivers, or failing to plan shots or book equipment in advance. Example ideas proposed include using a song about strength to depict meditation or superhero poses, using lightning strikes to depict an AC/DC song in open fields, and waking in a jungle to a Guns N' Roses song. Potential strengths and weaknesses of ideas are identified. Research targets proposed include watching other music videos to understand techniques and looking up how to create desired special effects.
The group worked on developing a character named Nicholas "Nick" Williams for their Cabinet of Curiosities project. They gathered items to inspire the character and decided he would be portrayed through footage from a GoPro. The group filmed scenes showing events leading up to Nick's disappearance and presented information about him. Their presentation included the GoPro footage, a Facebook profile for Nick, and materials developed to explain his background to the audience in a police investigation style format. The document discussed the development of the character, locations used for filming, and preparations for the final presentation.
The group worked on developing a character named Nicholas "Nick" Williams for their Cabinet of Curiosities project. They gathered items to inspire the character and decided he would be portrayed through footage from a GoPro. The group filmed scenes showing events leading up to Nick's disappearance and presented information about him. Their presentation included the GoPro footage, a Facebook profile for Nick, and materials developed to explain his background to the audience in a police investigation style format. The document discussed the development of the character, locations used for filming, and preparations for the final presentation.
This document outlines initial plans for three music video ideas exploring different styles and techniques. The first idea involves shooting footage in front of a green screen and compositing different backgrounds. The second follows a couple on a date with blurred backgrounds. The third shows friends around a campfire singing. Strengths include demonstrating editing skills, but weaknesses are the ideas require more time and resources than available. The final idea is to create a video for Eminem's "Lucky You" using a green screen and complex backgrounds to match the song's style. Research topics include lip syncing, green screen effects, and compositing layers.
This document contains Max Jones' initial plans for an idea generation project involving music videos. It includes a list of song ideas and brief summaries of three potential video ideas: 1) Panning between locations mentioned in the lyrics of "The Riddle" by Nick Kershaw, 2) Revealing different scenery on each beat of the instruments in "Fluorescent Adolescent" by Arctic Monkeys, and 3) A dark, neon-style video for "Nightcall" by Kavinsky to match the song's urban, vaporwave style. Max also provides a mind map and potential techniques like stop motion, speeding up footage, and face filters to match the rhythm of "A-Punk" by V
The document summarizes the research and planning process for a music video. Key steps included:
- Choosing a song and concept (circus theme) by exploring genres and similar artists
- Researching techniques like kaleidoscope effects seen in other videos
- Developing characters, costumes, props, and locations to bring the concept to life
- Creating storyboards and animatics to plan shots and ensure enough content
- Casting performers who could act out roles convincingly
- Extensive planning helped structure the production process and shoot day.
The document provides initial plans for a music video project interpreting the song "When the Sun Goes Down" by Arctic Monkeys. The proposed video would portray the song's message about a man mistreating a woman through close-up shots showing the characters in a gloomy, dark tone to match the negative theme of the song. Key shots and pacing would align with the lyrics and shifting tempo. Strengths include achievable shots and clear linking of ideas to the song, while weaknesses could include limitations of public filming and editing challenges.
This document contains Max Jones' initial plans for a music video project, including potential song ideas and concepts. Some of the proposed ideas include panning between locations mentioned in the lyrics of "The Riddle" by Nick Kershaw, cutting between different sceneries on each beat of "Fluorescent Adolescent" by Arctic Monkeys, and depicting everyday life to match the lyrics of "A Certain Romance" also by Arctic Monkeys. The final proposed idea is to use effects like stop motion, face filters, and time lapses to match the fast pace of "A-Punk" by Vampire Weekend and appeal to the song's target audience of those born in the late 1990s to early 2000
The document outlines initial plans for music video ideas for the song "Home" by MGK, featuring other artists. 5 ideas are presented that interpret the song using different styles and techniques explored in previous sessions. The ideas involve narratives of performers' past lives flashing back and forth, a psychological vision of childhood, a metaphorical depiction of fame and loneliness, and choreographed scenes depicting a performer's mental state. Weaknesses and strengths of the ideas are discussed. The document concludes with details of the song "I'm a Mess" by Bebe Rexha, and an idea for a video that shows the overwhelming effects of love through a performer representing craziness interrupting the artist. Production techniques are listed for implementation.
This document outlines three potential music video ideas for different songs. The first idea is for the song "Send Them Off" by Bastille and would tell a narrative of two friends arguing over a girl they both text. The second idea is for the song "Settle Down" by 1975 and would show the band preparing for a show and performing. The third idea is for the song "Wisemen" by James Blunt and would illustrate a boy being bullied through a combination of narrative and performance elements. The document analyzes the genre, narrative, lighting, commercial appeal, and target audience for each idea before concluding that the third idea would be the best to fulfill the goals of the project.
The document provides guidance for stage 2 of a music video production project. It instructs the reader to research potential production techniques from 3 related music videos and collect clips, images, or guides that could help with their own production. The reader is also asked to assess whether they can use the techniques they researched or how they might employ them. The document then analyzes 3 example music videos in terms of their production techniques, styles, and storytelling elements. It concludes by asking the reader to consider the conventions and characteristics of their chosen genre and artist and how they plan to employ these concepts in their own video.
The document outlines initial plans for generating music video ideas based on selected songs. It includes three potential video ideas for the songs "Break Free" by Ariana Grande, "Scared of the Dark" by Steps, and "Break the Rules" by Charli XCX. The final sections describe a chosen idea for "Break Free" involving a man wrongly imprisoned who is broken out of prison and flees the country with help from others. Research plans are outlined to film scenes set in a prison and court room, and to edit footage to match the song.
The document outlines initial plans for generating music video ideas based on selected songs. It includes three potential video ideas for the songs "Break Free" by Ariana Grande, "Scared of the Dark" by Steps, and "Break the Rules" by Charli XCX. The ideas involve storylines about a prison escape, a nightmare, and a student acting out in class. Strengths and weaknesses of the ideas are discussed. The final selected idea is for "Break Free" and involves someone being wrongly imprisoned and breaking out with help from others so they can flee the country. Research topics are identified to help implement techniques like camera shots, courtroom drawings, and green screen effects.
Kian devine proposes three ideas for music videos interpreting the song "All the Stars" by Kendrick Lamar. The first idea takes influence from contrasting light music videos and features an urban skyline with neon colors and timelapses without actors. The second focuses on a single actor walking with symbolic meaning correlated to lyrics. The third features an urban setting with special effects to feel unrealistic. Kian analyzes strengths and weaknesses of the ideas and chooses the first idea, describing using slow moving shots, closeups, and editing to the beat to focus on surroundings and create an open narrative.
This document contains a student's initial plans for generating music video ideas based on different songs. The student provides three initial ideas for interpreting songs using different techniques. The first idea is for the song "Brother" by Mac Demarco and would show a character feeling trapped by their job through still footage contrasted with lively younger footage. The second idea is for the song "Shadows" by Childish Gambino and would use different filming techniques to portray the changing tone of the song. The third idea is for the song "100 Days, 100 Nights" by Sharon Jones & The Dap Kings and would use split screens to show the breakdown of a relationship over time. The student identifies strengths and weaknesses of their ideas and
The document outlines initial plans for a music video project, including selecting a song, generating three ideas employing different styles and techniques, and providing additional relevant information. Seven potential songs are listed. The first idea involves a slow-paced video for a slow song using long shots in a gloomy environment. The second idea is more upbeat to match faster songs, using many shots. The third mixes elements of the first two ideas. Strengths and weaknesses of the ideas are discussed. The final idea focuses on interpreting EDEN's "Gold" mysteriously without a clear story. Research targets are outlined regarding editing techniques, shot locations, and analyzing other similar music videos.
This document provides details on a proposed video game called Pandemonium, including the story, world lore, characters/enemies, and location setting. The story follows a protagonist who becomes trapped in their mind due to overwhelming negative emotions, and must solve their inner struggles to escape. Key locations unlock memories that caused the protagonist's suppressed emotions. Enemies represent those emotions and get weaker as memories are accepted. The forest setting represents the protagonist's suffocating feelings. Investors are asked to support further development of the beta game.
The document summarizes the process of creating animated character sprites over 9 days. Some key points:
- The artist created characters by drawing body parts on separate layers to allow easy movement in animations.
- Backgrounds for cutscenes were created using point perspective with vanishing points to make furniture/objects proportional.
- Forest backgrounds used 3 vanishing points and a star shape tool to position them.
- Characters were refined with color and details like fur texture on the fox.
- Fighting poses were created for antagonist character to oppose the protagonist.
- Bedroom background was detailed with lighting and shadows to represent nighttime.
- The document analyzes screenshots from existing video games Limbo, Gris, Monument Valley, and Inside to understand their visual design techniques.
- It discusses the color palettes, art styles, camera perspectives, character designs, background textures, and other visual elements used in each game.
- The goal is to learn from these games' effective visuals in order to inform the design of the author's own game, which will use a black and white color scheme.
The lighting effects are used creatively and help to add atmosphere.
The background music fits the tone of the game well.
• What improvements could have been made to the product?
- The movement of the trees in the background could be improved to flow more
naturally rather than appearing quite abrupt. Some overlapping or layering
between trees may help with this.
- Additional sound effects during gameplay could help immerse the player more,
such as footsteps or impacts from hitting enemies.
- Some variation in enemy movement/attacks may make battles feel less repetitive
if implemented. Overall though it's a really solid start.
The peer feedback provided positive feedback on aspects of the poster and videogame such as the line work, use of black and white, character pose, lighting effects, and music/sound design. Suggested areas for improvement included making the subtitle text on the poster more visible, improving the blending of rocks in the background, and fixing the direction that trees move in the videogame background. The creator agreed that some feedback points could help strengthen the work, such as moving the subtitle for better visibility and adding more details to make the poster and game more polished. Only minor disagreements were noted, and the creator indicated they would make targeted changes based on the peer feedback received.
The document describes the process of creating background scenes in Photoshop for a cut scene, including using guides and vanishing points to create perspective. For a bedroom background, the artist used a single vanishing point to construct walls, furniture and other elements. For a forest background, three vanishing points were employed to build the floor, path and rough sketches of trees and a character.
The document analyzes existing video game products and posters to identify features to include in the author's own work, finding that games commonly use darker colors and sound effects to evoke emotion, while posters attract audiences through minimal text, character positioning, and color palettes that match the game's tone. By studying these existing works, the author aims to create immersive atmospheres and intriguing narratives in their own production.
The document provides details about Gemma Nicholls' pre-production process for creating an animated videogame and promotional poster. For her main project, she will design characters, backgrounds, music, and sounds for an original videogame. Her secondary product is a poster to advertise the videogame. The intended audience is ages 15-24, appealing to different personality types. The videogame will be playable on PC and is meant to entertain users and help pass time. Style sheets explore color schemes, character and background designs, and poster layout ideas.
This proposal outlines Gemma Nicholls' final major project for her video game design course. She will create a puzzle platformer video game and advertisement poster with the theme of a protagonist battling their dark emotions within their mind. Her target audience is ages 15-24, and she will focus on emotions like sadness and hopelessness portrayed through a black and white color palette. Over 9 weeks, Gemma will complete research, pre-production, asset creation, animation, and evaluation. She will gather feedback and reflect on her time management, technical and aesthetic qualities, and audience appeal. The proposal provides a schedule of specific tasks like character design, background artwork, sound effects, and poster layout to complete the project on time.
The document analyzes existing video game products and posters to identify features to include in the author's own work, such as using darker colors like black and white, including textures in backgrounds, and relying on sound effects to convey emotion. Common elements identified across products included narrative-driven gameplay, unique level designs, and evoking different feelings in audiences. The analysis of various styles and approaches will help the author experiment and consider new elements for their own game.
Gemma's initial reaction to her final major project was excitement about having full control over what she creates, but also nervousness about not including enough detail. She plans to reference past projects and feedback to help guide her. For her FMP, Gemma wants to create another videogame with improved animations and more detailed designs, building on her strengths in that area. She will work on the project both in and out of school to add more detail while managing stress.
The document provides details about Gemma Nicholls' pre-production process for creating an animated videogame and accompanying poster. She will design original characters and backgrounds for the videogame, which aims to entertain audiences ages 15-24. The videogame will be playable on PC and potentially PlayStation. Her poster will advertise the videogame digitally and on paper. She has chosen a black, white, and dark blue color scheme and forest setting for her initial videogame level and poster layout to match the isolation theme of escaping unwanted thoughts.
This document analyzes and summarizes several existing video game products including Limbo, Gris, Monument Valley, and Inside. For each game, it describes key aspects of the game's visual style such as color palette, art style, camera angles, character and level design, and how these visual elements enhance the gameplay experience and appeal to audiences. The document aims to learn techniques for crafting compelling visuals and atmospheres from these popular games to apply to the creator's own game design.
Gemma Nicholls proposes creating a video game called "Trapped" and accompanying advertisement poster. The game would be a puzzle platformer depicting a protagonist struggling with dark emotions until being overtaken by their inner demons. Nicholls aims to attract a diverse audience aged 15-24 by focusing on universal human emotions. A survey and research on existing games will inform the project's design. Over 9 weeks, Nicholls will develop characters, backgrounds, animations, and the secondary poster product before conducting evaluations on progress, qualities, and audience appeal.
The document outlines Gemma Nicholls' initial plans and reactions for her final major project, including creating another video game with improved animation based on her previous successful projects. She plans to work on the project both in and out of school to add more detail and keep stress levels lower. Gemma provides some pre-proposal details on her potential video game project, including targeting teenagers and young adults and drawing inspiration from video games she enjoyed playing.
The document discusses a student's grades across different subjects and areas they need to develop for future media projects. The student received a mix of passes, merits, and distinctions in subjects like audio, print, video, and video games. Areas to develop include evaluation, research, and problem analysis. For evaluation, the student will provide more detailed technical feedback and peer reviews. For research, they will conduct both primary and secondary research as well as look at existing products. For problem analysis, the student will create more experiments testing different ideas and explaining what worked and didn't.
The document provides information for the pre-production of a video game, including audience profile, style sheet, screenshot layouts, sound effects, contingency planning, and health and safety. The target audience is 15-24 year olds of both genders. A blocky and hand-drawn art style will be used. Color palettes and pixel art styles from sample images will inspire the design of each level. Mockups demonstrate potential level designs incorporating elements established in the style sheet. Sound effects and how to create them are discussed. Contingency plans and health and safety considerations are outlined.
The document provides an evaluation of Gemma Nicholls' research, planning, time management, technical qualities, and audience appeal for her product. For research, strengths included choosing relevant existing products to develop ideas, while weaknesses were only researching one game type which limited ideas. Planning strengths were mood boards and mind maps, but weaknesses included an unrealistic schedule. Time management was rated positively as tasks were completed on time, and more time would be spent improving animations and adding a second level. Technical comparisons noted differences between her and existing products. Audio needed more diverse self-created effects. Aesthetics could be improved by adding collectible items and character consistency. The target audience appeals included anonymity and a sense of completion.
The document provides a summary of the production process for an animated game. It describes creating character sprites and animations for fighting, walking, and jumping using Photoshop and a graphics tablet. Backgrounds were also created in Photoshop using layers and colors. Monsters were drawn and animated. Sound effects were made using BeepBox and Premier Pro was used to add sound to the finished animation. Overall the process involved sketching, coloring, and animating sprites and backgrounds over multiple Photoshop documents to create a complete animated game.
This document summarizes the strengths and weaknesses of various stages of a film production process. For research, strengths included collecting detailed clips and screenshots to explain likes, and clear conventions. Weaknesses were a lack of experimentation. Planning strengths were a concept board and structural breakdown. A weakness was spending too much time planning instead of filming. Time management was imperfect due to a missed week, but the creator managed their time well overall. Technical strengths included varied camera movements and inspiration, while weaknesses included a shaky, cropped clip. Aesthetic strengths were subtle colors and chronological order, while weaknesses were some blurry footage. Audience appeal came from a nostalgic song edited to the beat. Peer feedback praised the music sync and
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
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আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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Biological screening of herbal drugs: Introduction and Need for
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2. Idea one
• One initial idea I had was to have my music video be based around
couple. I would have the camera follow the could on a date and
switch the locations. For this I would look into having animated
butterfly's and hearts come onto the screen. I thought of a couple
songs to use like; something just like this by Coldplay and the
chainsmokers and Avicii, waiting for love.
• Another idea linked would be to have a couple who had split up and
the ex boyfriend was missing his ex while she has moved on and is
happy. Some songs that would work would be closer by chainsmokers
and addicted to you by Avicii as well as ex’s and oh’s.
3. Idea two
• Another initial idea was to make a music video with a group of
friends sat in a group possibly near a campfire but it could also be
taken else where teens stereotypically hang around. The imagery
would flick from them sitting laughing and telling stories (not actually
speaking);to the group of friends walking, talking and having fun in
different places. The places would range from walking down streets
to walking and messing around in fields at different point of a day. I
would most likely make something with a chronological order.
• For the music I wanted to chose a upbeat song that didn't target
couples but could reference a group of friends. For this I chose the
nights by Avicii. Another song idea would have been renegades by x
ambassadors
..
4. Idea three
• For another music video idea, I thought that I could have a camera
follow a group of people singing and having fun inside a car like a car
karaoke or have the car collect them one at a time or the journey
start in a car and then get some shots of town and the group having
fun together in the streets.
• Music to do with being young and adventurous would work well like
We are young ft. Janelle Monáe.
6. Summary
5 strengths of your ideas you could use
• Different location shots of York (fields and in the city)
• Things happening at different point of day – morning to night
• The music suiting the imagery
• Having more than one main protagonist in the video
• Using a key prop in the original video in mine.
5 weaknesses of you ideas
• Getting a group of people / organization
• Outside lighting
• Props
• Someone willing to act, who can drive a car
• Getting two people dating or not to act couplie on camera
7. Final idea – artist/title/info
Name of track / name of artist
• Renegades by X Ambassadors
Brief biographical background
• Released on march 3 2013
• It peaked inside the top ten in ten countries, including France, Germany,
Canada and Poland. Number 1 in US
• Number one song that X Ambassadors have released so far
Links to other artists
• The song was leveraged as a commercial tie-in with the release of the Jeep
Renegade.
• Featured in the second season of flash
Genre info
• Rock :Typical instruments: Electric guitar; bass guitar; piano; drums; vocals;
keyboard Indie rock
• Indie rock
• Alternative rock
8. Final idea – track summary
• Summary/analysis of track [consider meaning, content, duration,
pace and style of the song]
I chose renegades by X Ambassadors. This is because I think the song
created by rock artist X Ambassadors is about not being afraid to be
creative and think outside of the box. The key words mentioned are in
a line is "Spielberg's and Kubrick's", creative visionaries. With them
being included alongside the terms like "renegades" and "outlaws" the
song shows the message of that it's ok to break the mould and be
creative.
I thought the visual ideas of a group of friends being together having
fun would suit this. For the “outlaws” idea I would try gather lots of
video captured at a later time and some in more secluded areas if I was
to shoot earlier video footage to link the original video and my own
made video I could like to include someone playing a guitar. The
duration will be a bit over 3 minutes just like the original song and at
the same pace .
9. Final idea – your idea
• Your creative concept/video synopsis [describe your interpretation,
use of imagery or narrative, genre conventions, etc]
• My final idea is a similar concept to my second initial idea I will
gather imagery of a group of friends hanging out, laughing and
enjoying each others company. I will make sure the imagery collected
includes many night shots and shots in areas that are secluded. I will
try get areas that have graffiti and look like where “outlaws” hang
out.
• I also want to include shots of the group of people sat around a fire
or have some sparklers while the others are sat chatting. This is
because I could take these shots and make them into them telling
their fun adventures stories. Fire is can also be taken as something
dangerous, this showing that they are not afraid and in fact are
having fun.
• I want the actors to wear indie rock and casual clothes. With no
outstanding bright colours that pop and more deeper tones.
.. <- Idea 2
10. Final idea – techniques and styles
• Video techniques/style/conventions to be used [include how you intend to
implement these]
• Cutting to the beat- I can gather various different length and angle shots and
cut them in time with the beat .
• Camera movements – zoom- zoom in and out of a scene or for a certain
object e.g. sparklers.
• Tilt shot ( camera stays in a fixed position but rotates up/down in a vertical
plane). Focus on an object then rotate up to show the person or people.
• Trucking/ pan – watching the group walk past the camera
• Medium shot to show half of the body's – they cold be running or in a group
talking
• Long shot – view surroundings and full body
• Possibly use high angle and Dutch shot
• interpretation style
11. Summary
5 strengths of your ideas
• Cutting to the beat will let me fit in of shots and make it look neat and tidy
• Shooting at different times
• Planning a story board so I know what shots I want to collect and get extra
• Using a variety of different shots keeps interest of the viewer
• Using items when its darker such as sparklers and fires to light up the scene
5 weaknesses of you ideas
• Lighting for different times
• Getting a group of people together maybe for more than one day
• Getting a hold of certain props (sparklers)
• making everyone involved have the style and clothing I want for filming
• Being able to have a fire in a woods (possible change of location)
12. Potential research targets
• Location- York (town, the knavesmire, cycling track, the knavesmire
woods) I ned to look for some quiet areas that will be good for
filming.
• I will need to research more into camera angles and movements to
see what will work best in each scene after I draft a story board.
• Research the X Ambassadors see if their music videos have a objet
that appears in all of them so I can link my music video and theirs.
• I need to get a hold of a group of people and some props like
sparklers and possibly a guitar.
Editor's Notes
What techniques, resources, locations, etc will you need to research?