The document discusses the history and increasing integration of technology in museums from the late 1980s to early 2000s. It summarizes four case studies of museums (V&A British Galleries, Minneapolis Institute of Arts, Walker Art Center, and San Francisco Museum of Modern Art) that have incorporated multimedia technologies in galleries. Evaluation findings from these museums generally found that technology helped increase visitor engagement, understanding, and time spent in galleries when integrated carefully and related to the artwork.
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The Nevada Test Site Project:
Finding Treasures in Firsthand Historical Accounts
Native American Youth Forum on Nuclear Issues
Boyd School of Law, Las Vegas, NV
March 27, 2015
Museum Case Studies
http://en.wikipedia.org/wiki/Museum
A museum is an institution that cares for (conserves) a collection of artifacts and other objects of scientific, artistic, cultural, or historical importance and makes them available for public viewing through exhibits that may be permanent or temporary.[1] Most large museums are located in major cities throughout the world and more local ones exist in smaller cities, towns and even the countryside. Museums have varying aims, ranging from serving researchers and specialists to serving the general public. The continuing acceleration in the digitization of information, combined with the increasing capacity of digital information storage, is causing the traditional model of museums (i.e. as static "collections of collections" of three-dimensional specimens and artifacts) to expand to include virtual exhibits and high-resolution images of their collections for perusal, study, and exploration from any place with Internet.[citation needed] The city with the largest number of museums is Mexico City with over 128 museums. According to The World Museum Community, there are more than 55,000 museums in 202 countries.[2]
The Nevada Test Site Project: Finding Treasures in Firsthand Historical Acco...Cory Lampert
The Nevada Test Site Project:
Finding Treasures in Firsthand Historical Accounts
Native American Youth Forum on Nuclear Issues
Boyd School of Law, Las Vegas, NV
March 27, 2015
Museum Case Studies
http://en.wikipedia.org/wiki/Museum
A museum is an institution that cares for (conserves) a collection of artifacts and other objects of scientific, artistic, cultural, or historical importance and makes them available for public viewing through exhibits that may be permanent or temporary.[1] Most large museums are located in major cities throughout the world and more local ones exist in smaller cities, towns and even the countryside. Museums have varying aims, ranging from serving researchers and specialists to serving the general public. The continuing acceleration in the digitization of information, combined with the increasing capacity of digital information storage, is causing the traditional model of museums (i.e. as static "collections of collections" of three-dimensional specimens and artifacts) to expand to include virtual exhibits and high-resolution images of their collections for perusal, study, and exploration from any place with Internet.[citation needed] The city with the largest number of museums is Mexico City with over 128 museums. According to The World Museum Community, there are more than 55,000 museums in 202 countries.[2]
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Charting the museum's adoption of media in the gallery and beyond. Slides for paper given at the Museum Ethnographers Conference in Brighton, April 2013
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Presentation about the CLIR-funded National Educational Television Collection Catalog Project by Sadie Roosa at the 2018 Digital Commonwealth conference.
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Full paper available here: http://mw2016.museumsandtheweb.com/paper/from-a-learning-kit-to-a-major-exhibition-gallipoli-in-minecraft/
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MW2015: Bring It On: Ensuring the success of BYOD programming in the museum e...scottsayre
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http://mw2015.museumsandtheweb.com/paper/bring-it-on-ensuring-the-success-of-byod-programming-in-the-museum-environment/
CHG recipient case study by Julia Mant of the NIDA Archive. Presented at the 2018 Community Heritage Grants Preservation and Collection Management Training Workshops
Ideas for how volunteers at cultural heritage institutions can help, using Tr...Rose Holley
Every cultural heritage institution has a large body of willing volunteers. this presentation gives some ideas for how they can usefully help you, using Trove as a tool. The presentation is Art related and was written for the National Gallery of Australia but is equally applicable to museums, libraries and archives.
Charting the museum's adoption of media in the gallery and beyond. Slides for paper given at the Museum Ethnographers Conference in Brighton, April 2013
After a show closes, how you handle and store materials can mean the difference between preserving theatre legacy and irreversible damage and loss. This workshop introduces theatre artists to the process of archiving their work, with tips on selection, storage and preservation. The American Theatre Archive Project (ATAP) is a collaboration of archivists, dramaturgs, and academics who support theatre makers in archiving records of their work for the benefit of future generations of artists, scholars, patrons, and the public. Members of ATAP’s New York City team have collaborated with Atlantic Theater Company, Castillo Theatre, Cherry Lane Theatre, New York Theatre Workshop, HERE, and the Medicine Show Theatre Ensemble on preserving their histories. Invited panelists from HERE, The Living Theatre and Medicine Show speak about what preserving legacy means to them and their institutions.
Presentation about the CLIR-funded National Educational Television Collection Catalog Project by Sadie Roosa at the 2018 Digital Commonwealth conference.
Gallipoli in Minecraft - Museums and the Web 2016 - #MWXXNils Pokel
Slide deck of my presentation at the Museums and the Web conference in Los Angeles in April 2016.
Full paper available here: http://mw2016.museumsandtheweb.com/paper/from-a-learning-kit-to-a-major-exhibition-gallipoli-in-minecraft/
Writer and commentator Adam Gopnik has described the mindful museum as a place that is primarily about the objects it contains while also recognizing that it should not seek to explain what cannot be explained. “And that means simply that wall labels and explanatory text of all kinds should be as modest and invisible as conceivable,” he said in the first annual Eva Holtby Lecture on Contemporary Culture at Toronto’s Royal Ontario Museum just months before the ROM opened its Michael Lee-Chin Crystal addition in June 2007. How should museums interpret Gopnik’s view in today’s world of flat screens and wireless networks and one where most museum and gallery visitors can receive instant information via their cell phones, Blackberrys and iPods. And where does that leave the ROM as it grapples with technology solutions for providing context and interpretation in its powerful new gallery spaces? Created by Brian Porter for the 2008 Technology in the Arts: Canada Conference.
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In 2012 the Corning Museum of Glass broke ground for it’s new Contemporary Art + Design wing. Using the new Contemporary wing as a testing ground, the museum began work on a campus-wide digital media strategy for interpretation and museum information management. A core component of this strategy is Bring Your Own Device (BYOD), connecting museum visitors at a personal level to a range of rich interpretive content on their personal devices. Museum staff knew from the beginning that past museum BYOD projects had met with limited or mixed results (Proctor, 2009). Understanding there were a number of known and unknown obstacles, the museum developed a cohesive, cross-institutional approach to identify and address each challenge and ensure the programs success (Mir, 2014). This paper provides an overview of preliminary research findings and practices being developed around visitor focused BYOD at the Corning Museum of Glass.
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Multimedia That Matters: Technology in the Galleries and the Visitor Experience
1. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Multimedia That Matters:
Technology in the Galleries
and the Visitor Experience
Scott Sayre
Sandbox Studios, Inc.
2. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
3. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
A Short History
Late 1980’s
• Early Adopters
– Art Gallery of Ontario
– J. Paul Getty Museum
– The Minneapolis Institute of Arts
• Expensive, specialized equipment
– Video disc
– Proprietary software
– Low resolution images
4. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
A Short History
Early 1990’s
• Resistance by most museums
– Curatorial objections
– Costs of technology
– Lack of understanding of applications
• Distractions from in-gallery focus
– CD-ROM publication popular
– Emergence of Internet
5. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
A Short History
Late 1990’s
• Technology continues to mature
– Inexpensive, powerful, off-shelf equipment
– High resolution scanning and display
– Networking prevalent
– Image compression and vector-based authoring
• Internet becomes focus
– Web sites standard for museums
– Interactive media groups formed
– Collection digitization common
6. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
A Short History
Early 2000’s
• Less Resistance to Technology
– Web sites proven power
• Advanced equipment
– Micro PC’s
– Flat screen LCDs (large and small)
– Wireless networking
7. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Multimedia in the Galleries
Objections/Obstacles to Integration
• Limited physical space
• Distraction from works of art
• Conflicts with gallery aesthetics
8. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Four Museum Studies
Traditional Museums
• Victoria and Albert: British Galleries
• The Minneapolis Institute of Arts
Contemporary Art Museums
• Walker Art Center
• San Francisco Museum of Modern Art
9. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
V&A British Galleries
Newly Designed Galleries
• Opened November 2001
• Most comprehensive collection of British art on view
in the world
• $57 million galleries
• 3000 square feet of gallery space
• 3000 objects on view
• Makes up 10% of V&A
10. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
V&A British Galleries
20 New Media-based programs
• Address themes of galleries (style, fashion,etc.)
• Installed in close proximity to works of art
– Embedded in wall
– Mounted in pedestals
– Mounted on counters
– Seating and separate rooms for longer programs
• Technology
– Small LCD displays
– Limited use of audio
– Large plasma displays with audio
11. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Passive Video Loops Creative Interactives
Game-based InteractivesCollection Database Interactives
12. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
• Also included:
– Large topic video programs
– Audio access points
Social Interactives
13. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
QuickTime™ and a
decompressor
are needed to see this picture.
14. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
V&A British Galleries
Research/Evaluation
• Pre-production surveys
and focus groups
• Definition of target
audiences
• Formative evaluation
and usability testing
• Post installation observation
and surveys
15. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
V&A British Galleries
Pre-Redesign Findings
• 50% of visitors spent less
than 11 minutes in the
Galleries
• Visitors were apprehensive
about integration of
technology
• Interest in human stories
related to the works of art
16. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
V&A British Galleries
Post-Redesign Findings
• 83% spent over an hour in
the galleries
• 26% reported using one or
more interactive program
• 44% reported watching one
or more video program
• 94% of users felt the media
program increased their understanding of the objects
on display.
17. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
V&A British Galleries
Post-Redesign Findings
• Overall, visitors responded
very positively to the
integration of technology
• Visitors using media were
more inclined to engage
in conversation and
information sharing
18. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
Overview
• Largest museum in upper mid-western US
• Over 100,000 objects
• Early adopter of media as an interpretive tool
• Formed in-house media staff in 1970’s
• Formed interactive media group in early 90’s
19. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
By 2001 the Museum had produced and
installed over two dozen permanent
Interactive Learning Stations
20. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
21. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
22. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
23. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
24. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
25. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
26. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
27. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
28. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
29. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
Installation Challenges
• Gallery Aesthetics
• Gallery Acoustics
• Accessibility
30. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
Research/Evaluation
2000 “What Clicks?” grant
• Assess Visitor
– Awareness
– Use
– Satisfaction
• Range of programs
– Gallery Interactives
– Video Loops
– Museum Directories
– Web site
• Two phase approach
• Significant sample sizes 100 to 500
31. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
Phase 1 Findings
• 43% of visitors reported
awareness of the programs
• 33% of visitors reported
using one or more program
• Average reported use
5 to 14 minutes
• 78% desired programs in
closer proximity to objects
32. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
Phase 2 Findings
• 53% of visitors reported
awareness of the programs
• 85% desired programs in
closer proximity to objects
• 76% reported high level of
satisfaction with use and
level of information
• Majority of users preferred object specific information
33. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
34. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Minneapolis Institute of Arts
Phase 2 - LCD Findings
• Temporarily installed 6 LCD
video loops
• 3 focus groups conducted
– Visitors felt the LCD’s
enhanced the exhibit even
when in very close proximity
to objects
– 6 inch displays too small
10 inch about right
– Ambient audio preferred
where appropriate
– Time should be indicated (45 seconds to 5 minutes best)
35. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Overview
• Internationally recognized multidisciplinary arts
organization
• Focus on contemporary arts: visual, performing, film
and video while building a permanent collection
• 1996 formed New Media Initiatives department
• Developed international reputation for artist and
educational online projects: Gallery 9, ArtsConnectEd
• Very limited use of interpretive media
36. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Overview
• Currently constructing a $90 million building
expansion scheduled to reopen in 2005
• Expansion will nearly double museum size
• Numerous spaces will be dedicated to educational
media
37. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Dialog Table
• Conducted International
design competition for an
interpretive table
• Commissioned winning
design “Dialog Table”
• Designed to promote
social interactions
between visitors while exploring WAC collections
38. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Dialog Table
• Gesture recognition
interface using video-
based tracking
• Allows for multiple
simultaneous users
39. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Dialog Table
• Floating pool of
artwork
• Tools provide object
information, allow for
exploration of
relationships, and
creation of virtual postcards
40. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Dialog Table interface
41. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Prototype Research
• Temporarily installed in
four month exhibition
• Five day evaluation
via user observation
and exit interviews
• 109 users observed
• 34 users interviewed
42. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Research Findings
• 63% of users were
groups of two or more
• 94% said they enjoyed
using the table
• Most found “shadow
interface” fascinating
• 69% of observed had
difficulty with the interface
• 72% had difficulty using the tools
43. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Research Findings
• 89% used one or more
tools
• Virtual postcard tool
was most popular (40%)
• 75% of users creating a
postcard took the ticket
• 76% recognized images of the collection and 72%
expressed interest in finding those works in gallery
44. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Walker Art Center
Research Findings
• What was the installation?
– 34% saw as learning tool
– 3% saw it as a work of art
– 21% saw it as both
– 41% saw it as something else
• Users expressed much more
interest in the table itself than
the its content
• Technical and usability problems hampered usage
• Walker is currently working on a redesign of the table for
2005 opening
45. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Overview
• First museum on US west coast dedicated to 20th-
century art
• Renown as one of the world’s most innovative art
museums
• Collections of paintings, sculpture, architecture,
design, media arts and photography
• Explores intersection of art and technology
46. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Overview
• 1994 formed in-house Interactive Educational
Technology team
• 1995 opened new building with three collection-based
programs installed between galleries
• Produced a number of educational CD-ROM and
Web-based programs
• Recently opened Koret Visitor Education center
which contains a wide range of media programs
47. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Points of Departure Exhibition, 2001
• Goal was to investigate and better understand the
interaction of museum visitors with various forms of
interpretation
• Incorporated four prototype
technology installations
– Smart tables
– IPAQ Gallery Explorer
– Gallery kiosk
– Make your own gallery
• Each incorporated in six themed galleries
48. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Smart Table IPAQ Gallery Guide
Making Sense of Modern Art Make Your Own Gallery
49. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
50. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Prototype Research
• Range of summative
evaluations conducted
• Tools included
– Interviews
– Surveys
– Observation
– Tracking
• Programs were not fully
assessed in similar ways
51. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Findings
Smart Tables
• 3000 visitors observed
• Usage varied from gallery
to gallery from 8.7% to 44%
with an average of 27%
• 26% read gallery intro text
• 15% read wall labels
52. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Findings
Smart Tables
• Visitors using the tables
spent more time in the
galleries than those who
did not
• Average time in exhibition
19 minutes
• Average Smart Table
use 3.25 minutes
• Most table users looked at works before and after use
• Majority of users spent at least as much time looking at art as
non-users
53. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Findings
IPAQ Gallery Explorer
• 6,800 visitors used IPAQ
• 125 users surveyed
• 70% felt it was easy to
use
• Average use was
35 minutes
• Majority of users favored hearing artists talk about
their work
54. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
San Francisco Museum of Modern Art
Findings
IPAQ Gallery Explorer
• 35% expressed frustration
with unit malfunctioning
• 16% felt it to be antisocial
• 54% wanted it to contain
more information
• Overall 83% felt it improved their exhibition experience
55. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Multimedia in the Galleries
Conclusions
• Majority of visitors show some degree of interest in
interpretive media programs
• Most feel it can enhance or extend a gallery
experience rather than compete with it
• Visitors express an interest close integration of media
to the objects it relates to
56. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Multimedia in the Galleries
Conclusions
• Interpretive media often increases the amount of time
visitors spend in the related gallery
• The integration of interpretive media does not tend to
reduce the amount of time visitors spend with objects
• More research is needed to better understand the
impact of interpretive media on other traditional
didactics
57. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Multimedia in the Galleries
Conclusions
• New and experimental designs should make their
purpose clear to encourage visitor investment
• Cutting edge programs are often plagued by
technical and usability problems and require a much
greater investment in development and testing
• Use of audio remains problematic for most in-gallery
installations since speakers are often impractical and
many visitors opt to not use available wands or
headphones
58. Scott Sayre
Sandbox Studios Inc.
Museums and Technology - Tainan National College of the Arts November 6, 2004
Multimedia in the Galleries
Conclusions
• Simple, short, intuitive programs are the most often
successful, particularly when bringing previously
mundane or incomprehensible content to life for the
first time
Editor's Notes
Previously there were two web sites, TMAA and MAAG. The fundamental change is that the Foundation’s Web site will now serve as an umbrella for both museum Web sites.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.
Make the point that the October launch will include about 90 objects from the collection online with interpretive texts, but work behind the scenes won’t stop on launch. Image digitization, content development and editing will continue until the entire collection is available online in 2005. Then the Terra can begin thinking about what they might do with this content for the future, having laid this important foundation.
The list on the slide addresses a wide variety of audiences. Will show examples of online exhibition, interactive calendar and teacher materials.