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MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Interoperable Audio Information Systems:
Cell phones and VXML
Scott Sayre, Sandbox StudiosScott Sayre, Sandbox Studios
Robin Dowden, Walker Art CenterRobin Dowden, Walker Art Center
Nate Schroeder, Walker Art CenterNate Schroeder, Walker Art Center
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Looking Towards the Future Delivery SystemsLooking Towards the Future Delivery Systems
oror
“They’re gonna have the whole world in their hand”“They’re gonna have the whole world in their hand”
Tom Otterness, 2005
Beaver with cell phone
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
A little history:A little history:
Supporting audio information systems…Supporting audio information systems…
• Wired handsetsWired handsets
• ““Wireless” RFWireless” RF
• Cassette TapeCassette Tape
• CDROM-basedCDROM-based
• EPROM WandsEPROM Wands
• IR paddlesIR paddles
• MP3 playersMP3 players
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
A little more history…A little more history…
• Gallery-based KiosksGallery-based Kiosks
• Newton-basedNewton-based
(Visible Interactive) 1995(Visible Interactive) 1995
• Original iPodOriginal iPod
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Some common issues:Some common issues:
• Technical supportTechnical support
• User support/trainingUser support/training
• Financial transactionsFinancial transactions
• SecuritySecurity
• Distribution pointsDistribution points
• Space limitationsSpace limitations
Tom Otterness, 2005
Beaver with cell phone
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Telephony alternatives:Telephony alternatives:
• PBX-based voice mail systemsPBX-based voice mail systems
– Gallery experiments in 1997Gallery experiments in 1997
• VOIP PhonesVOIP Phones
Tom Otterness, 2005
Beaver with cell phone
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Initial public implementation:Initial public implementation:
• Prairie School Gem, 2000Prairie School Gem, 2000
• Audio tour of local architectureAudio tour of local architecture
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Cell PhonesCell Phones
A growing ubiquitous wireless access pointA growing ubiquitous wireless access point
• Over 182 million cellular subscribers in the USOver 182 million cellular subscribers in the US
• Expanding hub of handheld convergenceExpanding hub of handheld convergence
• Basic level international standards for UI andBasic level international standards for UI and
networknetwork
• Personal “static” phone/ID numberPersonal “static” phone/ID number
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
What’s on the back-end?What’s on the back-end?
• Audio text systemsAudio text systems
• PBX/Voice mail systemsPBX/Voice mail systems
• IVR – “Interactive Voice Response” systemIVR – “Interactive Voice Response” system
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
IVR Systems - CapabilitiesIVR Systems - Capabilities
• Stand-alone PC-system – another web serverStand-alone PC-system – another web server
• Fully programmableFully programmable
• ExpandableExpandable
• NetworkableNetworkable
• Interoperable – telephony and networked applicationsInteroperable – telephony and networked applications
• Text to speechText to speech
• Voice RecognitionVoice Recognition
• Voice recording/annotationVoice recording/annotation
• Open standard softwareOpen standard software
• Statistical user/usage tracking – CallerIDStatistical user/usage tracking – CallerID
• Financial transactionsFinancial transactions
• Purchased or hostedPurchased or hosted
• SMS – Text MessagingSMS – Text Messaging
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
IVR Systems – HostedIVR Systems – Hosted
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
IVR Systems - LocalIVR Systems - Local
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
IVR SystemIVR System
Call flowCall flow
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Cell Phones and IVR SystemsCell Phones and IVR Systems
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Pros and ConsPros and Cons
From the Museum’s ProspectiveFrom the Museum’s Prospective
ProsPros::
• No devices to distributeNo devices to distribute
• No devices to support/replaceNo devices to support/replace
• No sales staffNo sales staff
• No security issuesNo security issues
• Instantly updatableInstantly updatable
• Available internally & externallyAvailable internally & externally
• Open standardsOpen standards
• Excellent usage statisticsExcellent usage statistics
• Can be purchased outrightCan be purchased outright
• Can integrate with existingCan integrate with existing
systems/resourcessystems/resources
• Can tie into live staffCan tie into live staff
• Can generate revenueCan generate revenue
ConsCons::
• Network coverageNetwork coverage
• Limited dynamic rangeLimited dynamic range
• Limited multimedia capabilitiesLimited multimedia capabilities
• Potential for personal phone use inPotential for personal phone use in
gallerygallery
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Pros and ConsPros and Cons
From the Visitor’s ProspectiveFrom the Visitor’s Prospective
ProsPros::
• Already carrying deviceAlready carrying device
• Familiar user InterfaceFamiliar user Interface
• On demand choiceOn demand choice
• Available 24/7, anywhereAvailable 24/7, anywhere
• PersonalizationPersonalization
• BreadcrumbingBreadcrumbing
• Up-to-dateUp-to-date
ConsCons::
• Phone availabilityPhone availability
• Cost per minuteCost per minute
• Limited dynamic rangeLimited dynamic range
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Cell Phone-based Technology has a BrightCell Phone-based Technology has a Bright
Future in Museum ApplicationsFuture in Museum Applications
• More than 182 million people in the United StatesMore than 182 million people in the United States
subscribe to cellular servicessubscribe to cellular services
• 1.7 billion people worldwide currently own a cell1.7 billion people worldwide currently own a cell
phone.phone.
• More than 690 million phones were shipped inMore than 690 million phones were shipped in
20042004
• In the first quarter of 2005, vendors shipped 8.4In the first quarter of 2005, vendors shipped 8.4
million "converged mobile devices"million "converged mobile devices"
IDC Report 2005IDC Report 2005
MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre
Scott SayreScott Sayre
Sandbox Studios/Museum411Sandbox Studios/Museum411
scott@sandboxstudios.orgscott@sandboxstudios.org

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Interoperable Audio Information Systems: Cell phones and VXML

  • 1. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Interoperable Audio Information Systems: Cell phones and VXML Scott Sayre, Sandbox StudiosScott Sayre, Sandbox Studios Robin Dowden, Walker Art CenterRobin Dowden, Walker Art Center Nate Schroeder, Walker Art CenterNate Schroeder, Walker Art Center
  • 2. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Looking Towards the Future Delivery SystemsLooking Towards the Future Delivery Systems oror “They’re gonna have the whole world in their hand”“They’re gonna have the whole world in their hand” Tom Otterness, 2005 Beaver with cell phone
  • 3. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre A little history:A little history: Supporting audio information systems…Supporting audio information systems… • Wired handsetsWired handsets • ““Wireless” RFWireless” RF • Cassette TapeCassette Tape • CDROM-basedCDROM-based • EPROM WandsEPROM Wands • IR paddlesIR paddles • MP3 playersMP3 players
  • 4. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre A little more history…A little more history… • Gallery-based KiosksGallery-based Kiosks • Newton-basedNewton-based (Visible Interactive) 1995(Visible Interactive) 1995 • Original iPodOriginal iPod
  • 5. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Some common issues:Some common issues: • Technical supportTechnical support • User support/trainingUser support/training • Financial transactionsFinancial transactions • SecuritySecurity • Distribution pointsDistribution points • Space limitationsSpace limitations Tom Otterness, 2005 Beaver with cell phone
  • 6. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Telephony alternatives:Telephony alternatives: • PBX-based voice mail systemsPBX-based voice mail systems – Gallery experiments in 1997Gallery experiments in 1997 • VOIP PhonesVOIP Phones Tom Otterness, 2005 Beaver with cell phone
  • 7. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Initial public implementation:Initial public implementation: • Prairie School Gem, 2000Prairie School Gem, 2000 • Audio tour of local architectureAudio tour of local architecture
  • 8. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Cell PhonesCell Phones A growing ubiquitous wireless access pointA growing ubiquitous wireless access point • Over 182 million cellular subscribers in the USOver 182 million cellular subscribers in the US • Expanding hub of handheld convergenceExpanding hub of handheld convergence • Basic level international standards for UI andBasic level international standards for UI and networknetwork • Personal “static” phone/ID numberPersonal “static” phone/ID number
  • 9. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre What’s on the back-end?What’s on the back-end? • Audio text systemsAudio text systems • PBX/Voice mail systemsPBX/Voice mail systems • IVR – “Interactive Voice Response” systemIVR – “Interactive Voice Response” system
  • 10. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre IVR Systems - CapabilitiesIVR Systems - Capabilities • Stand-alone PC-system – another web serverStand-alone PC-system – another web server • Fully programmableFully programmable • ExpandableExpandable • NetworkableNetworkable • Interoperable – telephony and networked applicationsInteroperable – telephony and networked applications • Text to speechText to speech • Voice RecognitionVoice Recognition • Voice recording/annotationVoice recording/annotation • Open standard softwareOpen standard software • Statistical user/usage tracking – CallerIDStatistical user/usage tracking – CallerID • Financial transactionsFinancial transactions • Purchased or hostedPurchased or hosted • SMS – Text MessagingSMS – Text Messaging
  • 11. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre IVR Systems – HostedIVR Systems – Hosted
  • 12. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre IVR Systems - LocalIVR Systems - Local
  • 13. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre IVR SystemIVR System Call flowCall flow
  • 14. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Cell Phones and IVR SystemsCell Phones and IVR Systems
  • 15. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Pros and ConsPros and Cons From the Museum’s ProspectiveFrom the Museum’s Prospective ProsPros:: • No devices to distributeNo devices to distribute • No devices to support/replaceNo devices to support/replace • No sales staffNo sales staff • No security issuesNo security issues • Instantly updatableInstantly updatable • Available internally & externallyAvailable internally & externally • Open standardsOpen standards • Excellent usage statisticsExcellent usage statistics • Can be purchased outrightCan be purchased outright • Can integrate with existingCan integrate with existing systems/resourcessystems/resources • Can tie into live staffCan tie into live staff • Can generate revenueCan generate revenue ConsCons:: • Network coverageNetwork coverage • Limited dynamic rangeLimited dynamic range • Limited multimedia capabilitiesLimited multimedia capabilities • Potential for personal phone use inPotential for personal phone use in gallerygallery
  • 16. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Pros and ConsPros and Cons From the Visitor’s ProspectiveFrom the Visitor’s Prospective ProsPros:: • Already carrying deviceAlready carrying device • Familiar user InterfaceFamiliar user Interface • On demand choiceOn demand choice • Available 24/7, anywhereAvailable 24/7, anywhere • PersonalizationPersonalization • BreadcrumbingBreadcrumbing • Up-to-dateUp-to-date ConsCons:: • Phone availabilityPhone availability • Cost per minuteCost per minute • Limited dynamic rangeLimited dynamic range
  • 17. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Cell Phone-based Technology has a BrightCell Phone-based Technology has a Bright Future in Museum ApplicationsFuture in Museum Applications • More than 182 million people in the United StatesMore than 182 million people in the United States subscribe to cellular servicessubscribe to cellular services • 1.7 billion people worldwide currently own a cell1.7 billion people worldwide currently own a cell phone.phone. • More than 690 million phones were shipped inMore than 690 million phones were shipped in 20042004 • In the first quarter of 2005, vendors shipped 8.4In the first quarter of 2005, vendors shipped 8.4 million "converged mobile devices"million "converged mobile devices" IDC Report 2005IDC Report 2005
  • 18. MCN Boston, 2005 © Sandbox Studios/Museum411Scott Sayre Scott SayreScott Sayre Sandbox Studios/Museum411Sandbox Studios/Museum411 scott@sandboxstudios.orgscott@sandboxstudios.org