BRING IT ON:
Ensuring the success of
BYOD programming in
the museum environment
Scott Sayre
@zbartrout
BYOD
Organizational Convenience
vs.
Commitment
BYOD Variables for Success
Opportunity
Success
1.  Awareness
2.  Access
3.  Compatibility
4.  User capability
5.  Supporting amenities
6.  User interest
7.  Usability
8.  Impact
BYOD Variables for Success
Awareness – Make it visible!
•  Pre-visit planning
•  Parking lot
•  Entrance
•  Admissions
•  Signage
•  Print materials
•  WiFi SSID
•  Labels
Establish brand/name recognition
BYOD Variables for Success
Access – Make it simple!
•  Provide ubiquitous WiFi
•  Minimize download
requirements
•  Minimize different SSIDs
•  Consider pushing content
BYOD Variables for Success
Compatibility – Develop towards it!
•  Web vs. Native App
•  Minimize OS implications
•  Multi-platform
•  Multi-format
•  Responsive design
BYOD Variables for Success
User capability – Design for it!
•  Keep it simple
•  Personal device
•  Work with familiar tools
•  Work with existing app(s)
•  Minimize special settings
BYOD Variables for Success
Supporting amenities – Provide them!
•  Charging stations
•  Mobile support products
(headphones, splitters, etc.)
•  Alternative access points
•  Trained, knowledgeable staff
BYOD Variables for Success
User interest – Generate it!
•  Preview content
•  Demo content
•  Explain benefit/features
BYOD Variables for Success
Usability – Work towards it!
•  Follow existing standards
•  Iterative design & development and testing
•  Continue iterative process post launch
glassapp.cmog.org
BYOD Variables for Success
Impact – Engage the visitor!
•  Content must:
– Draw the visitor closer to the art
– Connect with the visitor’s level of experience
– Connect with them at a personal level
– Be digestible in small chunks
– Encourage further exploration
– Encourage interaction/contribution
BYOD is a part of
A Future Iterative Practice

MW2015: Bring It On: Ensuring the success of BYOD programming in the museum environment

  • 1.
    BRING IT ON: Ensuringthe success of BYOD programming in the museum environment Scott Sayre @zbartrout
  • 10.
  • 12.
    BYOD Variables forSuccess Opportunity Success 1.  Awareness 2.  Access 3.  Compatibility 4.  User capability 5.  Supporting amenities 6.  User interest 7.  Usability 8.  Impact
  • 13.
    BYOD Variables forSuccess Awareness – Make it visible! •  Pre-visit planning •  Parking lot •  Entrance •  Admissions •  Signage •  Print materials •  WiFi SSID •  Labels Establish brand/name recognition
  • 14.
    BYOD Variables forSuccess Access – Make it simple! •  Provide ubiquitous WiFi •  Minimize download requirements •  Minimize different SSIDs •  Consider pushing content
  • 15.
    BYOD Variables forSuccess Compatibility – Develop towards it! •  Web vs. Native App •  Minimize OS implications •  Multi-platform •  Multi-format •  Responsive design
  • 16.
    BYOD Variables forSuccess User capability – Design for it! •  Keep it simple •  Personal device •  Work with familiar tools •  Work with existing app(s) •  Minimize special settings
  • 17.
    BYOD Variables forSuccess Supporting amenities – Provide them! •  Charging stations •  Mobile support products (headphones, splitters, etc.) •  Alternative access points •  Trained, knowledgeable staff
  • 18.
    BYOD Variables forSuccess User interest – Generate it! •  Preview content •  Demo content •  Explain benefit/features
  • 19.
    BYOD Variables forSuccess Usability – Work towards it! •  Follow existing standards •  Iterative design & development and testing •  Continue iterative process post launch glassapp.cmog.org
  • 20.
    BYOD Variables forSuccess Impact – Engage the visitor! •  Content must: – Draw the visitor closer to the art – Connect with the visitor’s level of experience – Connect with them at a personal level – Be digestible in small chunks – Encourage further exploration – Encourage interaction/contribution
  • 22.
    BYOD is apart of A Future Iterative Practice