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HIGHER COLLEGE OF TECHNOLOGY         Department of Information Technology




                    HIGHER COLLEGE OF TECHNOLOGY
                     Department of Information Technology




                             A Course Material
                                    in

                    IT for Foundation




IT for Foundation                                                     Page 1
HIGHER COLLEGE OF TECHNOLOGY                        Department of Information Technology



                           Computer System(Hardware and Software)

       Objectives




   At the end of this chapter, the student will be able to:

       1. Define the Computer
       2. Identify different hardware components
       3. Identify types of computers
       4. Identify input and output devices
       5. Identify types of memories ( RAM, ROM )
       6. Identify units used to Measure the memory capacity
       7. Enumerate the different types of Software
       8. Explain how to install and uninstall software applications




       I  NTRODUCTION


   In our history of civilization we can find that man had been inventing various tools to
control the world around us. These tools range from the simple to complex machine of our
modern civilization. In the last 20 years, however, a powerful general purpose mind tool;
computer has become widely available. The computer can help us think, write, learn, keep
records, perform arithmetic operations and retrieve information..
A computer is an electronic machine that accepts data, stores and processes it according to
instructions (programs) in order to produce the results (information).
The computer can store and manipulate large quantities of data at very high speed, but a
computer cannot think.

                                 Process
            Data                                              Information




IT for Foundation                                                                    Page 2
HIGHER COLLEGE OF TECHNOLOGY                  Department of Information Technology

Data: is a raw material and unorganized facts that need to be processed
Information: When data are processed, organized, structured or presented in a given context
so as to make them useful, they are called Information.


           ODULE CONTENT
   M
   1.1 Function of Different Hardware and Software
Hardware
      The term hardware refers to the physical components of your computer




Components of Personal Computer.


                    1. Monitor                  6. Power supply
                    2. Motherboard              7. CD-ROM Drive
                    3. CPU                      8. Hard Disk
                    4. RAM Memory               9. Keyboard
                    5. Expansion card           10. Mouse




IT for Foundation                                                              Page 3
HIGHER COLLEGE OF TECHNOLOGY                   Department of Information Technology



Software


       The software is the instruction (programs) that makes the computer work.
Software is held either on your computers hard disk, CD-ROM, DVD or on a diskette (floppy
disk) and is loaded (i.e. copied) from the disk into the computers RAM (Random Access
Memory),
COMMON INPUT/OUTPUT DEVICES
Input devices - any peripheral (piece of computer hardware equipment) used to provide data
and control signals to an information processing system (such as a computer).


   •   Text input devices
           o   Keyboard - a device to input text and characters by depressing buttons (referred
               to as keys), similar to a typewriter. The most common English-language key
               layout is the QWERTY layout.




   •   Pointing devices
           o   Mouse - a pointing device that detects two dimensional motion relative to its
               supporting surface.




IT for Foundation                                                               Page 4
HIGHER COLLEGE OF TECHNOLOGY                   Department of Information Technology

          o   Optical Mouse - a newer technology that uses lasers, or more commonly LEDs to
              track the surface under the mouse to determine motion of the mouse, to be
              translated into mouse movements on the screen.




          o   Trackball - a pointing device consisting of an exposed protruding ball housed in
              a socket that detects rotation about two axes.




   •   Gaming devices
          o   Joystick - a general control device that consists of a handheld stick that pivots
              around one end, to detect angles in two or three dimensions.
          o   Gamepad - a general handheld game controller that relies on the digits
              (especially thumbs) to provide input.
          o   Game controller - a specific type of controller specialized for certain gaming
              purposes.




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HIGHER COLLEGE OF TECHNOLOGY                    Department of Information Technology

   •   Image, Video input devices
          o   Image scanner - a device that provides input by analyzing images, printed text,
              handwriting, or an object.




          o   Webcam - a low resolution video camera used to provide visual input that can
              be easily transferred over the internet.




   •   Audio input devices
          o   Microphone - an acoustic sensor that provides input by converting sound into
              electrical signals.




Output Devices - is any piece of computer hardware equipment used to communicate the
results of data processing carried out by an information processing system (such as a
computer) to the outside world.




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HIGHER COLLEGE OF TECHNOLOGY                 Department of Information Technology

      Monitor (VDU Visual Display Unit) - The computer screen is used for outputting
      information in an understandable format for humans.




      Printers - There are many different types of printers. In large organizations laser
      printers are most commonly used due to the fact that they can print very fast and give a
      very high quality output.




      Plotters - A plotter is an output device similar to a printer, but normally allows you to
      print larger images.




      Speakers - Enhances the value of educational and presentation products.




IT for Foundation                                                             Page 7
HIGHER COLLEGE OF TECHNOLOGY                   Department of Information Technology



THE CENTRAL PROCESSING UNIT (CPU)

• Often referred to as the “brain” of the computer.
• Responsible for controlling all activities of the computer system.
• The three major components of the CPU are:
      1. Arithmetic Unit (Computations performed)
              Accumulator (Results of computations kept here)
      2. Control Unit (Has two locations where numbers are kept)
              Instruction Register (Instruction placed here for analysis)
              Program Counter (Which instruction will be performed next?)
3. Instruction Decoding Unit (Decodes the instruction)
• Motherboard: The place where most of the electronics including the CPU are mounted.




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HIGHER COLLEGE OF TECHNOLOGY                Department of Information Technology



1.2 TYPES OF MEMORY


I. Primary Memory:


      The following terms related to memory of a computer are discussed below:
RAM


      The RAM (Random Access Memory) is where the operating system is loaded and also
where your applications are copied to when you load an application, such as a word processor
or database program.


The storage of data and instructions inside the primary storage is temporary. So now we can
say that RAM is volatile memory.


ROM
      The ROM-BIOS (Read Only Memory - Basic Input Output System) chip is a special chip
held on your computer's system (mother) board. It contains software that is required to make
your computer work with your operating system The storage of program and data in the
ROM is permanent. ROM is non-volatile memory.




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HIGHER COLLEGE OF TECHNOLOGY                      Department of Information Technology

II. SECONDARY MEMORY STORAGE DEVICES

Removable media devices

   •       CD (compact disc) - the most common type of removable media, suitable for music and
           data.
       o   CD-ROM Drive - a device used for reading data from a CD.
    o      CD Writer - a device used for both reading and writing data to and from a CD.




                                           o
   •       DVD (digital versatile disc) - a popular type of removable media that is the same
           dimensions as a CD but stores up to 12 times as much information. It is the most
           common way of transferring digital video, and is popular for data storage.
   •       Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic
           storage medium. Used today mainly for loading RAID drivers.




   •       USB flash drive - a flash memory data storage device integrated with a USB interface,
           typically small, lightweight, removable, and rewritable. Capacities vary, from hundreds
           of megabytes (in the same ballpark as CDs) to tens of gigabytes (surpassing, at great
           expense, Blu-ray discs).




IT for Foundation                                                                 Page 10
HIGHER COLLEGE OF TECHNOLOGY                     Department of Information Technology

   •   Tape drive - a device that reads and writes data on a magnetic tape, used for long term
       storage and backups.


INTERNAL STORAGE- are hardware that keeps data inside the computer for later use and
remains persistent even when the computer has no power.

   •   Hard disk - for medium-term storage of data. Hard disks are the main, large data
       storage area within your computer. Hard disks are used to store your operating system,
       your application programs (i.e. your word processor, games etc) and your data.




UNITS USED TO MEASURE THE MEMORY CAPACITY:
                    Byte            =   8 bits
                    KiloByte(KB)     = 1,024 Bytes
                    MegaByte(MB) = 1,024 KB
                    GigaByte (GB) = 1,024 MB
                    TeraByte (T)    = 1,024 GB


A peripheral device: is any device that you can attach to your computer.
Thus you could attach a scanner or modem to the back of your system unit.




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HIGHER COLLEGE OF TECHNOLOGY                 Department of Information Technology

1.3 Classifications of Computers :


1) Micro Computers (Personal Computers, Laptop)


  Cheap and easy to use. Often used as stand-alone computers or in a network. May be
  connected to large mainframe computers within big companies.


2) Mini and Mainframe Computers
    Very powerful, used by large organizations such an banks to control the entire business
    operation. Very expensive!


3) Supercomputers
    Supercomputers are the most powerful computers. They are used for problems requiring
    complex calculations. Because of their size and expense, supercomputers are relatively
    rare. Supercomputers are used by universities, government agencies, and large
    businesses.


1.4 Different Types Of Software
The software is the instructions or the programs that make the computer work.
Types of Software:


1- Operating Systems Software


          The operating system is a special type of program that loads automatically when
   you start your computer. The operating system allows you to use the advanced features of
   a modern computer without having to learn all the details of how the hardware works.
   Examples of operating system that use a GUI include Windows 3.1, Windows
   95/98/2000/XP/Vista/7, Windows NT and IBM's OS/2.




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HIGHER COLLEGE OF TECHNOLOGY                    Department of Information Technology



2- Applications Software
             An application program is the type of program that you use once the operating
   system has been loaded. Following are some examples of application programs:


                Microsoft Word.                               WordPerfect.
                Spreadsheets.                                 Microsoft Excel.
                Microsoft Access.                             Sage software.
                Microsoft PowerPoint.                         Adobe Photoshop.




1.5 Install and Uninstall Software Applications:


Program        Get Programs and Uninstall programs
       Get or uninstall Programs helps you manage programs and components on your
computer. You can use it to add or remove programs (such as Microsoft Excel or Word) from a
CD-ROM, floppy disk, or a network, or to add Windows updates and new features from the
Internet.
       Get or uninstall Programs also helps you add or remove Windows components you
chose not to include in the original
installation     (such    as      Networking
Services).


To Add or Remove Programs, click
Start, point to Settings, click Control
Panel, and then under Programs option
select “Get program” to install new
application      and     select    “Uninstall
Program” to remove applications.



IT for Foundation                                                                Page 13
HIGHER COLLEGE OF TECHNOLOGY                        Department of Information Technology




                                      Working with Computers



        Objectives


    At the end of this module, the students will be able to:

       1. Identify the specifications and requirements of computer suitable for
           student usage.
       2. Describe computer ergonomics as associated with computer usage.
       3. Discuss the concept of software copyright.
       4. Differentiate shareware, freeware and end-user license agreement.
       5. Explain the Omani data protection legislation




I   NTRODUCTION



    Computers are everywhere. Take a moment to try and think of a place where you have
seen a computer in use. From the small local corner store to the largest hospital, computers are
in every gas station, grocery store, bank, restaurant, beauty shop, and doctor's office around.
    A student basically needs the computer to write on Microsoft Word, surf the web with
Internet Explorer or Firefox and the student also needs the computer to be relatively fast and
safe from virus, hacks, spies and more. Such computer is usually inexpensive if you know
where to buy it.




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HIGHER COLLEGE OF TECHNOLOGY                 Department of Information Technology




      M
                    ODULE CONTENT



WORKING WITH COMPUTERS


      Students of all ages are using computers more often than ever. They are using
computers for schoolwork, chatting, e-mail, games, and surfing. However, choosing the right
computer for a student can be a difficult task. Operating system, computer size, hard drive
size, processor speed, and available hardware and software all help determine what makes a
computer a good buy.


1.6 SPECIFICATION OF A BASIC COMPUTER SYSTEM

      At a minimum, your PC should be able to run the Microsoft Windows 2000, XP, or
Vista operating systems, Microsoft Office 2000, XP, 2003, or 2007 Professional, Internet
Explorer 6 web browser, and anti-virus software. A CD-ROM drive that enables you to read a
CD is sufficient, but a CD-RW drive, or one that can both read and write a CD, is
recommended. A DVD burner is common in most new machines, but ensuring you have a
CD-RW drive that reads DVDs is highly recommended.


      Your computer should have an approved high-speed network interface card or
integrated network interface capable of accessing a 10/100 Base-T Ethernet network
connection. If you are living off campus, you should have a cable or DSL connection to access
campus resources.


These specifications are the minimum requirement:




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HIGHER COLLEGE OF TECHNOLOGY                  Department of Information Technology

Personal Computer - base system


   •   Intel Pentium IV or equivalent, 1.6 GHz
   •   1024 MB RAM
   •   Windows XP or Windows Vista Home Premium operating system
   •   Video memory: at least 64 MB, 256 MB or more suggested
   •   80 GB hard drive
   •   CD-ROM (DVD or CDRW is recommended)
   •   100 Base-T Ethernet or equivalent wireless card
   •   Monitor
   •   Keyboard
   •   Mouse


Recommended Components


   •   3.5 floppy disk drive
   •   2 USB I/O Ports
   •   Integrated sound or sound card with speakers/headphones


   It can significantly improve the performance of the computer and increase its useful life by
configuring it at a higher level. The best value added upgrades are additional memory, a faster
processor and larger hard drive. Remember to plan for the future and buy not what is needed
today, but what might be needed to keep the machine for at least three years.


Software Requirements

       In addition to the hardware requirements, students looking to connect their computers
to ensure that their systems have up-to-date service packs and security patches for their
operating system.


       Run Windows Update at least twice a month to ensure that your system is updated.
You must also have up-to-date antivirus software like Norton, Trend or McAfee installed and



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HIGHER COLLEGE OF TECHNOLOGY                     Department of Information Technology

active on your computer with virus definitions updated at least weekly. PC user will need to
have:


        (a) all critical windows updates done and


        (b) a valid anti-virus program with all updates done in order to access the Internet.


        The purpose of keeping the system current with Windows Updates is to ensure it
cannot be hacked. The anti-virus software also ensures some protection against viruses so that
the machine runs smoothly.



1.7 ERGONOMICS


        Ergonomics is the science of designing the job, equipment, and workplace to fit the
worker, necessary to prevent repetitive strain injuries, which can develop over time and can
lead to long-term disability.


Ergonomic Principles for Appropriate Working Environments

Sitting in front of the Computer

           •   Adjust the height of the chair according to the height of the work station,
               ensuring that your hands are: at a 90 degrees angle, between arm and forearm,
               parallel to the table and that your shoulders are relaxed and without strain.
           •   Should your legs not reach the floor in this position, add a stool so as to allow a
               sitting posture in which your legs are supported, for more convenience.
           •   Lean back on the chair in a 105 degrees angle. This will reduce pressure on your
               back. (Use the chair lever to change the angle of the back rest)
           •   Adjust the height of the back rest of your chair for full support of the lower back
               (Use the chair lever to change the height of the back rest.)




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HIGHER COLLEGE OF TECHNOLOGY                   Department of Information Technology

          •   Adjust the height of the computer screen until its upper edge is on the same level
              as your eyes. If the screen is low, its height should be adjusted. Another option is
              to raise the screen.
          •   The optimal distance between your eyes and the screen should be that of the
              extended arm, i.e., between 60 to 70 cm.
          •   The keyboard and the mouse should be placed side by side, 8 – 10 cm away from
              the edge of the table, to enable placement of the palms in a straight line with the
              mouse and the keyboard.
          •   Make sure that your wrist is positioned straightly when typing and that your
              wrist is not bent.
          •   The forearm should be supported by the table or by the arms of the chair.
          •   Take regular intervals (5 minutes every hour) and perform stretch and relax
              exercises.




      In order to have a more comfortable computer use, the following are some suggestions:




IT for Foundation                                                              Page 18
HIGHER COLLEGE OF TECHNOLOGY                    Department of Information Technology

Finding Your Comfort Zone:


       Find your comfort zone by adjusting the viewing angle of the monitor, using a
footrest, or raising your sitting height to achieve maximum comfort. Observe
the following tips:
• refrain from staying too long in one fixed posture
• avoid slouching forward and/or leaning backward
• stand up and walk around regularly to remove the strain on your leg muscles
• take short rests to relax your neck and shoulders
• avoid tensing your muscles or shrugging your shoulders
• install the external display, keyboard and mouse properly and within
comfortable reach
• if you view your monitor more than your documents, place the display at the center of your
desk to minimize neck strain


Taking care of your vision
       Long viewing hours, wearing incorrect glasses or contact lenses, glare, excessive room
lighting, poorly focused screens, very small typefaces and low-contrast displays could stress
your eyes. The following sections provide suggestions on how to reduce eyestrain.


       Eyes
              • Rest your eyes frequently.
              • Give your eyes regular breaks by looking away from the monitor and
                      focusing on a distant point.
              • Blink frequently to keep your eyes from drying out.
       Display
              • Keep your display clean.
              • Keep your head at a higher level than the top edge of the display so your
                      eyes point downward when looking at the middle of the display.
              • Adjust the display brightness and/or contrast to a comfortable level for


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HIGHER COLLEGE OF TECHNOLOGY                      Department of Information Technology

                     enhanced text readability and graphics clarity.
              • Eliminate glare and reflections by:
                     • placing your display in such a way that the side faces the window or
                            any light source
              • minimizing room light by using drapes, shades or blinds
              • using a task light
              • changing the display's viewing angle
              • using a glare-reduction filter
              • using a display visor, such as a piece of cardboard extended from the
                     display's top front edge
              • Avoid adjusting your display to an awkward viewing angle.
              • Avoid looking at bright light sources, such as open windows, for extended
                     periods of time.


Developing Good Work Habits


Develop the following work habits to make your computer use more relaxing
              and productive:
      • Take short breaks regularly and often.
      • Perform some stretching exercises.
      • Breathe fresh air as often as possible.
      • Exercise regularly and maintain a healthy body.


1.8 SOFTWARE COPYRIGHT


      Computer Software is usually protected under a single site or multi-site license based
on number of users, type of users, number of computers, and size of institutions.


      Software copyright is the relatively recent extension of copyright law to machine-
readable software.



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HIGHER COLLEGE OF TECHNOLOGY                  Department of Information Technology

       Software copyright is commonly used by proprietary software companies to prevent
the unauthorized copying of their software. Open source licenses also rely on copyright law to
enforce their terms.



1.9 SHAREWARE, FREEWARE, END-USER LICENSE AGREEMENT


Type                         DEscription
Shareware                              •   popularized     by    Bob    Wallace,     refers   to
                                           proprietary software that is provided to users
                                           without payment on a trial basis.
                                       •   Once the trial period has passed, the program
                                           may stop running until a license is purchased.
                                       •   Shareware     is mostly     being    offered as a
                                           download from an Internet website where the
                                           aim of shareware is to give buyers the
                                           opportunity to use the program and judge its
                                           usefulness before purchasing a license for the
                                           full version of the software.


FREEWARE                        •   software that is fully functional for an unlimited time
                                    with no cost, monetary or otherwise.
                                •   The author usually restricts one or more rights to copy,
                                    distribute, and make derivative works of the software.
                                •   The software license may impose restrictions on the
                                    type of use including personal use, individual use,
                                    non-profit use, non-commercial use, academic use,
                                    commercial use or any combination of these.
                                •   The license of Freeware software may be "free for
                                    personal use but not for commercial use".


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HIGHER COLLEGE OF TECHNOLOGY                     Department of Information Technology




END-USER LICENSE AGREEMENT (EULA)
       End User License Agreement (EULA) is a legal contract between the manufacturer
and/or the author and the end user of an application. EULA details how the software can and
cannot be used and any restrictions that the manufacturer imposes. The license may define
ways under which the copy can be used, in addition to the automatic rights of the buyer
including the freedom to use, archive, re-sale, and backup.


       End-User License Agreements form contracts accompany shrink-wrapped software that
is presented to a user sometimes on paper or more usually electronically, during the
installation procedure. The user has the choice of accepting or rejecting the agreement, often
without reading it first. The installation of the software is conditional to the user clicking a
button labeled "Accept".


1.10 THE DATA PROTECTION LEGISLATION


       The Data Protection Act 1998 (DPA) is a United Kingdom Act of Parliament which
defines UK law on the processing of data on identifiable living people. It is the main piece of
legislation that governs the protection of personal data in the United Kingdom.
       As of February, 2008, the following countries do not have any rule regulating Data
Protection & Privacy: Bahrain, Jordan, Iraq, Kuwait, Oman, Palestine, Saudi Arabia, Syria,
Yemen.
       Oman has the Royal Decree No. 37/2000, an Omani legislation promulgating the law
on the protection of copyrights and neighbouring rights.
       Some of the provisions undertaking the decree specify protection that shall be enjoyed
by authors of created literary, scientific, artistic and cultural works in general, regardless of the
value, type, method of expression or objective of such works. Such protection shall extend in
particular to authors of:
(a) books, computer programs and other written material.

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HIGHER COLLEGE OF TECHNOLOGY                   Department of Information Technology

(b) oral works such as lectures, speeches and sermons.
(c) dramatic and dramatic - musical works.
(d) musical works, with or without accompanying words.
(e) choreographic works and pantomimes.
(f) aural and audiovisual works.
(g) drawings, paintings, works of architecture, sculpture, engraving, and ornamental
works.
(h) works of applied arts, whether handicraft or industrial.
(i) illustrations, maps, plans, sketches, three-dimensional works relative to geography
or topography, architecture and science.
(j) folklore.
(k) title of the work, where such title is creative and is not a common term identifying
the subject of the work.


       The decree gives protection that shall be enjoyed by:
(a) anyone who translates into another language, summarizes, modifies, adapts or
transforms the work in such a manner as to appear in a new form.
(b) collections of works, expressions of folklore from popular traditional heritage,
anthologies and databases, provided that such collections are creative by reason of their
arrangement or selection of their contents.
       Protection provided for in the foregoing paragraphs shall be without prejudice to
protection enjoyed by authors of the original works and their successors in title.




IT for Foundation                                                              Page 23

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Module 1 computer fundamental

  • 1. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology A Course Material in IT for Foundation IT for Foundation Page 1
  • 2. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Computer System(Hardware and Software) Objectives At the end of this chapter, the student will be able to: 1. Define the Computer 2. Identify different hardware components 3. Identify types of computers 4. Identify input and output devices 5. Identify types of memories ( RAM, ROM ) 6. Identify units used to Measure the memory capacity 7. Enumerate the different types of Software 8. Explain how to install and uninstall software applications I NTRODUCTION In our history of civilization we can find that man had been inventing various tools to control the world around us. These tools range from the simple to complex machine of our modern civilization. In the last 20 years, however, a powerful general purpose mind tool; computer has become widely available. The computer can help us think, write, learn, keep records, perform arithmetic operations and retrieve information.. A computer is an electronic machine that accepts data, stores and processes it according to instructions (programs) in order to produce the results (information). The computer can store and manipulate large quantities of data at very high speed, but a computer cannot think. Process Data Information IT for Foundation Page 2
  • 3. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Data: is a raw material and unorganized facts that need to be processed Information: When data are processed, organized, structured or presented in a given context so as to make them useful, they are called Information. ODULE CONTENT M 1.1 Function of Different Hardware and Software Hardware The term hardware refers to the physical components of your computer Components of Personal Computer. 1. Monitor 6. Power supply 2. Motherboard 7. CD-ROM Drive 3. CPU 8. Hard Disk 4. RAM Memory 9. Keyboard 5. Expansion card 10. Mouse IT for Foundation Page 3
  • 4. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Software The software is the instruction (programs) that makes the computer work. Software is held either on your computers hard disk, CD-ROM, DVD or on a diskette (floppy disk) and is loaded (i.e. copied) from the disk into the computers RAM (Random Access Memory), COMMON INPUT/OUTPUT DEVICES Input devices - any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system (such as a computer). • Text input devices o Keyboard - a device to input text and characters by depressing buttons (referred to as keys), similar to a typewriter. The most common English-language key layout is the QWERTY layout. • Pointing devices o Mouse - a pointing device that detects two dimensional motion relative to its supporting surface. IT for Foundation Page 4
  • 5. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology o Optical Mouse - a newer technology that uses lasers, or more commonly LEDs to track the surface under the mouse to determine motion of the mouse, to be translated into mouse movements on the screen. o Trackball - a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes. • Gaming devices o Joystick - a general control device that consists of a handheld stick that pivots around one end, to detect angles in two or three dimensions. o Gamepad - a general handheld game controller that relies on the digits (especially thumbs) to provide input. o Game controller - a specific type of controller specialized for certain gaming purposes. IT for Foundation Page 5
  • 6. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology • Image, Video input devices o Image scanner - a device that provides input by analyzing images, printed text, handwriting, or an object. o Webcam - a low resolution video camera used to provide visual input that can be easily transferred over the internet. • Audio input devices o Microphone - an acoustic sensor that provides input by converting sound into electrical signals. Output Devices - is any piece of computer hardware equipment used to communicate the results of data processing carried out by an information processing system (such as a computer) to the outside world. IT for Foundation Page 6
  • 7. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Monitor (VDU Visual Display Unit) - The computer screen is used for outputting information in an understandable format for humans. Printers - There are many different types of printers. In large organizations laser printers are most commonly used due to the fact that they can print very fast and give a very high quality output. Plotters - A plotter is an output device similar to a printer, but normally allows you to print larger images. Speakers - Enhances the value of educational and presentation products. IT for Foundation Page 7
  • 8. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology THE CENTRAL PROCESSING UNIT (CPU) • Often referred to as the “brain” of the computer. • Responsible for controlling all activities of the computer system. • The three major components of the CPU are: 1. Arithmetic Unit (Computations performed) Accumulator (Results of computations kept here) 2. Control Unit (Has two locations where numbers are kept) Instruction Register (Instruction placed here for analysis) Program Counter (Which instruction will be performed next?) 3. Instruction Decoding Unit (Decodes the instruction) • Motherboard: The place where most of the electronics including the CPU are mounted. IT for Foundation Page 8
  • 9. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology 1.2 TYPES OF MEMORY I. Primary Memory: The following terms related to memory of a computer are discussed below: RAM The RAM (Random Access Memory) is where the operating system is loaded and also where your applications are copied to when you load an application, such as a word processor or database program. The storage of data and instructions inside the primary storage is temporary. So now we can say that RAM is volatile memory. ROM The ROM-BIOS (Read Only Memory - Basic Input Output System) chip is a special chip held on your computer's system (mother) board. It contains software that is required to make your computer work with your operating system The storage of program and data in the ROM is permanent. ROM is non-volatile memory. IT for Foundation Page 9
  • 10. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology II. SECONDARY MEMORY STORAGE DEVICES Removable media devices • CD (compact disc) - the most common type of removable media, suitable for music and data. o CD-ROM Drive - a device used for reading data from a CD. o CD Writer - a device used for both reading and writing data to and from a CD. o • DVD (digital versatile disc) - a popular type of removable media that is the same dimensions as a CD but stores up to 12 times as much information. It is the most common way of transferring digital video, and is popular for data storage. • Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic storage medium. Used today mainly for loading RAID drivers. • USB flash drive - a flash memory data storage device integrated with a USB interface, typically small, lightweight, removable, and rewritable. Capacities vary, from hundreds of megabytes (in the same ballpark as CDs) to tens of gigabytes (surpassing, at great expense, Blu-ray discs). IT for Foundation Page 10
  • 11. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology • Tape drive - a device that reads and writes data on a magnetic tape, used for long term storage and backups. INTERNAL STORAGE- are hardware that keeps data inside the computer for later use and remains persistent even when the computer has no power. • Hard disk - for medium-term storage of data. Hard disks are the main, large data storage area within your computer. Hard disks are used to store your operating system, your application programs (i.e. your word processor, games etc) and your data. UNITS USED TO MEASURE THE MEMORY CAPACITY: Byte = 8 bits KiloByte(KB) = 1,024 Bytes MegaByte(MB) = 1,024 KB GigaByte (GB) = 1,024 MB TeraByte (T) = 1,024 GB A peripheral device: is any device that you can attach to your computer. Thus you could attach a scanner or modem to the back of your system unit. IT for Foundation Page 11
  • 12. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology 1.3 Classifications of Computers : 1) Micro Computers (Personal Computers, Laptop) Cheap and easy to use. Often used as stand-alone computers or in a network. May be connected to large mainframe computers within big companies. 2) Mini and Mainframe Computers Very powerful, used by large organizations such an banks to control the entire business operation. Very expensive! 3) Supercomputers Supercomputers are the most powerful computers. They are used for problems requiring complex calculations. Because of their size and expense, supercomputers are relatively rare. Supercomputers are used by universities, government agencies, and large businesses. 1.4 Different Types Of Software The software is the instructions or the programs that make the computer work. Types of Software: 1- Operating Systems Software The operating system is a special type of program that loads automatically when you start your computer. The operating system allows you to use the advanced features of a modern computer without having to learn all the details of how the hardware works. Examples of operating system that use a GUI include Windows 3.1, Windows 95/98/2000/XP/Vista/7, Windows NT and IBM's OS/2. IT for Foundation Page 12
  • 13. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology 2- Applications Software An application program is the type of program that you use once the operating system has been loaded. Following are some examples of application programs: Microsoft Word. WordPerfect. Spreadsheets. Microsoft Excel. Microsoft Access. Sage software. Microsoft PowerPoint. Adobe Photoshop. 1.5 Install and Uninstall Software Applications: Program Get Programs and Uninstall programs Get or uninstall Programs helps you manage programs and components on your computer. You can use it to add or remove programs (such as Microsoft Excel or Word) from a CD-ROM, floppy disk, or a network, or to add Windows updates and new features from the Internet. Get or uninstall Programs also helps you add or remove Windows components you chose not to include in the original installation (such as Networking Services). To Add or Remove Programs, click Start, point to Settings, click Control Panel, and then under Programs option select “Get program” to install new application and select “Uninstall Program” to remove applications. IT for Foundation Page 13
  • 14. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Working with Computers Objectives At the end of this module, the students will be able to: 1. Identify the specifications and requirements of computer suitable for student usage. 2. Describe computer ergonomics as associated with computer usage. 3. Discuss the concept of software copyright. 4. Differentiate shareware, freeware and end-user license agreement. 5. Explain the Omani data protection legislation I NTRODUCTION Computers are everywhere. Take a moment to try and think of a place where you have seen a computer in use. From the small local corner store to the largest hospital, computers are in every gas station, grocery store, bank, restaurant, beauty shop, and doctor's office around. A student basically needs the computer to write on Microsoft Word, surf the web with Internet Explorer or Firefox and the student also needs the computer to be relatively fast and safe from virus, hacks, spies and more. Such computer is usually inexpensive if you know where to buy it. IT for Foundation Page 14
  • 15. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology M ODULE CONTENT WORKING WITH COMPUTERS Students of all ages are using computers more often than ever. They are using computers for schoolwork, chatting, e-mail, games, and surfing. However, choosing the right computer for a student can be a difficult task. Operating system, computer size, hard drive size, processor speed, and available hardware and software all help determine what makes a computer a good buy. 1.6 SPECIFICATION OF A BASIC COMPUTER SYSTEM At a minimum, your PC should be able to run the Microsoft Windows 2000, XP, or Vista operating systems, Microsoft Office 2000, XP, 2003, or 2007 Professional, Internet Explorer 6 web browser, and anti-virus software. A CD-ROM drive that enables you to read a CD is sufficient, but a CD-RW drive, or one that can both read and write a CD, is recommended. A DVD burner is common in most new machines, but ensuring you have a CD-RW drive that reads DVDs is highly recommended. Your computer should have an approved high-speed network interface card or integrated network interface capable of accessing a 10/100 Base-T Ethernet network connection. If you are living off campus, you should have a cable or DSL connection to access campus resources. These specifications are the minimum requirement: IT for Foundation Page 15
  • 16. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Personal Computer - base system • Intel Pentium IV or equivalent, 1.6 GHz • 1024 MB RAM • Windows XP or Windows Vista Home Premium operating system • Video memory: at least 64 MB, 256 MB or more suggested • 80 GB hard drive • CD-ROM (DVD or CDRW is recommended) • 100 Base-T Ethernet or equivalent wireless card • Monitor • Keyboard • Mouse Recommended Components • 3.5 floppy disk drive • 2 USB I/O Ports • Integrated sound or sound card with speakers/headphones It can significantly improve the performance of the computer and increase its useful life by configuring it at a higher level. The best value added upgrades are additional memory, a faster processor and larger hard drive. Remember to plan for the future and buy not what is needed today, but what might be needed to keep the machine for at least three years. Software Requirements In addition to the hardware requirements, students looking to connect their computers to ensure that their systems have up-to-date service packs and security patches for their operating system. Run Windows Update at least twice a month to ensure that your system is updated. You must also have up-to-date antivirus software like Norton, Trend or McAfee installed and IT for Foundation Page 16
  • 17. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology active on your computer with virus definitions updated at least weekly. PC user will need to have: (a) all critical windows updates done and (b) a valid anti-virus program with all updates done in order to access the Internet. The purpose of keeping the system current with Windows Updates is to ensure it cannot be hacked. The anti-virus software also ensures some protection against viruses so that the machine runs smoothly. 1.7 ERGONOMICS Ergonomics is the science of designing the job, equipment, and workplace to fit the worker, necessary to prevent repetitive strain injuries, which can develop over time and can lead to long-term disability. Ergonomic Principles for Appropriate Working Environments Sitting in front of the Computer • Adjust the height of the chair according to the height of the work station, ensuring that your hands are: at a 90 degrees angle, between arm and forearm, parallel to the table and that your shoulders are relaxed and without strain. • Should your legs not reach the floor in this position, add a stool so as to allow a sitting posture in which your legs are supported, for more convenience. • Lean back on the chair in a 105 degrees angle. This will reduce pressure on your back. (Use the chair lever to change the angle of the back rest) • Adjust the height of the back rest of your chair for full support of the lower back (Use the chair lever to change the height of the back rest.) IT for Foundation Page 17
  • 18. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology • Adjust the height of the computer screen until its upper edge is on the same level as your eyes. If the screen is low, its height should be adjusted. Another option is to raise the screen. • The optimal distance between your eyes and the screen should be that of the extended arm, i.e., between 60 to 70 cm. • The keyboard and the mouse should be placed side by side, 8 – 10 cm away from the edge of the table, to enable placement of the palms in a straight line with the mouse and the keyboard. • Make sure that your wrist is positioned straightly when typing and that your wrist is not bent. • The forearm should be supported by the table or by the arms of the chair. • Take regular intervals (5 minutes every hour) and perform stretch and relax exercises. In order to have a more comfortable computer use, the following are some suggestions: IT for Foundation Page 18
  • 19. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Finding Your Comfort Zone: Find your comfort zone by adjusting the viewing angle of the monitor, using a footrest, or raising your sitting height to achieve maximum comfort. Observe the following tips: • refrain from staying too long in one fixed posture • avoid slouching forward and/or leaning backward • stand up and walk around regularly to remove the strain on your leg muscles • take short rests to relax your neck and shoulders • avoid tensing your muscles or shrugging your shoulders • install the external display, keyboard and mouse properly and within comfortable reach • if you view your monitor more than your documents, place the display at the center of your desk to minimize neck strain Taking care of your vision Long viewing hours, wearing incorrect glasses or contact lenses, glare, excessive room lighting, poorly focused screens, very small typefaces and low-contrast displays could stress your eyes. The following sections provide suggestions on how to reduce eyestrain. Eyes • Rest your eyes frequently. • Give your eyes regular breaks by looking away from the monitor and focusing on a distant point. • Blink frequently to keep your eyes from drying out. Display • Keep your display clean. • Keep your head at a higher level than the top edge of the display so your eyes point downward when looking at the middle of the display. • Adjust the display brightness and/or contrast to a comfortable level for IT for Foundation Page 19
  • 20. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology enhanced text readability and graphics clarity. • Eliminate glare and reflections by: • placing your display in such a way that the side faces the window or any light source • minimizing room light by using drapes, shades or blinds • using a task light • changing the display's viewing angle • using a glare-reduction filter • using a display visor, such as a piece of cardboard extended from the display's top front edge • Avoid adjusting your display to an awkward viewing angle. • Avoid looking at bright light sources, such as open windows, for extended periods of time. Developing Good Work Habits Develop the following work habits to make your computer use more relaxing and productive: • Take short breaks regularly and often. • Perform some stretching exercises. • Breathe fresh air as often as possible. • Exercise regularly and maintain a healthy body. 1.8 SOFTWARE COPYRIGHT Computer Software is usually protected under a single site or multi-site license based on number of users, type of users, number of computers, and size of institutions. Software copyright is the relatively recent extension of copyright law to machine- readable software. IT for Foundation Page 20
  • 21. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology Software copyright is commonly used by proprietary software companies to prevent the unauthorized copying of their software. Open source licenses also rely on copyright law to enforce their terms. 1.9 SHAREWARE, FREEWARE, END-USER LICENSE AGREEMENT Type DEscription Shareware • popularized by Bob Wallace, refers to proprietary software that is provided to users without payment on a trial basis. • Once the trial period has passed, the program may stop running until a license is purchased. • Shareware is mostly being offered as a download from an Internet website where the aim of shareware is to give buyers the opportunity to use the program and judge its usefulness before purchasing a license for the full version of the software. FREEWARE • software that is fully functional for an unlimited time with no cost, monetary or otherwise. • The author usually restricts one or more rights to copy, distribute, and make derivative works of the software. • The software license may impose restrictions on the type of use including personal use, individual use, non-profit use, non-commercial use, academic use, commercial use or any combination of these. • The license of Freeware software may be "free for personal use but not for commercial use". IT for Foundation Page 21
  • 22. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology END-USER LICENSE AGREEMENT (EULA) End User License Agreement (EULA) is a legal contract between the manufacturer and/or the author and the end user of an application. EULA details how the software can and cannot be used and any restrictions that the manufacturer imposes. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the freedom to use, archive, re-sale, and backup. End-User License Agreements form contracts accompany shrink-wrapped software that is presented to a user sometimes on paper or more usually electronically, during the installation procedure. The user has the choice of accepting or rejecting the agreement, often without reading it first. The installation of the software is conditional to the user clicking a button labeled "Accept". 1.10 THE DATA PROTECTION LEGISLATION The Data Protection Act 1998 (DPA) is a United Kingdom Act of Parliament which defines UK law on the processing of data on identifiable living people. It is the main piece of legislation that governs the protection of personal data in the United Kingdom. As of February, 2008, the following countries do not have any rule regulating Data Protection & Privacy: Bahrain, Jordan, Iraq, Kuwait, Oman, Palestine, Saudi Arabia, Syria, Yemen. Oman has the Royal Decree No. 37/2000, an Omani legislation promulgating the law on the protection of copyrights and neighbouring rights. Some of the provisions undertaking the decree specify protection that shall be enjoyed by authors of created literary, scientific, artistic and cultural works in general, regardless of the value, type, method of expression or objective of such works. Such protection shall extend in particular to authors of: (a) books, computer programs and other written material. IT for Foundation Page 22
  • 23. HIGHER COLLEGE OF TECHNOLOGY Department of Information Technology (b) oral works such as lectures, speeches and sermons. (c) dramatic and dramatic - musical works. (d) musical works, with or without accompanying words. (e) choreographic works and pantomimes. (f) aural and audiovisual works. (g) drawings, paintings, works of architecture, sculpture, engraving, and ornamental works. (h) works of applied arts, whether handicraft or industrial. (i) illustrations, maps, plans, sketches, three-dimensional works relative to geography or topography, architecture and science. (j) folklore. (k) title of the work, where such title is creative and is not a common term identifying the subject of the work. The decree gives protection that shall be enjoyed by: (a) anyone who translates into another language, summarizes, modifies, adapts or transforms the work in such a manner as to appear in a new form. (b) collections of works, expressions of folklore from popular traditional heritage, anthologies and databases, provided that such collections are creative by reason of their arrangement or selection of their contents. Protection provided for in the foregoing paragraphs shall be without prejudice to protection enjoyed by authors of the original works and their successors in title. IT for Foundation Page 23