The document discusses different techniques for capturing user testing sessions on mobile devices. It notes that the traditional approach of mounting the device on a sled impedes natural usage. Instead, it recommends suspending a camera above the test area to record the screen and participant's hands without obstruction. While sleds allow viewing the screen and hands, users may feel constrained. The best approach is to capture a contextual video and, if possible, also record the device's screen to see content and usage in detail. Sleds are becoming outdated as new camera technologies allow flexible, unimpeded testing that still enables clients to observe sessions remotely.
Designing for Windows Phone and other touchscreen devices - A presentation given at the recent BizSpark Camp event at Microsoft HQ in London on design and UX considerations for the upcoming Windows Phone
Google Glass, smart watches, athletic monitoring bracelets, and even Oculus Rift, the virtual reality goggles, have triggered the imagination of mobile developers ready to explore the potential of placing a computer on the body. Researchers have been developing wearable computers for many years, but today’s miniaturized, low-cost components and powerful mobile processors have made it easy to develop devices that integrate a persons physical state, location, and gestures. These devices can solve many accessibility issues, from detecting oncoming sirens for deaf individuals to hands-free control of mobile phones, wheelchairs, and other devices. Head mounted devices track the user’s sightline, motion-based sensors track gestures and movements, and geolocation provides context specific information. This talk introduces today’s wearable computers, key research projects, and what ideas for future products.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
Slides from my talk at MOBX in Berlin on 13 Sep 2014 - http://2014.mobxcon.com/
Beyond the hamburger menu - What you need to know about designing for multiple devices.
Abstract: From myths to trends and best practice, actual usage, engagement, design patterns and interactions, we’ll go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Mobile UX 101 - current trends, behaviours, design considerations, common mistakes, platform choices and general advice for anyone entering the mobile design and development industry
Mobile Accessibility - iOS, Android, Mobile WebTed Drake
This presentation was developed for the Silicon Valley Code Camp 2012. It covers the accessibility features of today's latest operating systems, common problems, and coding solutions.
This was created by Ted Drake as part of Intuit's series of technology speakers at SVCC 2012
Designing for Windows Phone and other touchscreen devices - A presentation given at the recent BizSpark Camp event at Microsoft HQ in London on design and UX considerations for the upcoming Windows Phone
Google Glass, smart watches, athletic monitoring bracelets, and even Oculus Rift, the virtual reality goggles, have triggered the imagination of mobile developers ready to explore the potential of placing a computer on the body. Researchers have been developing wearable computers for many years, but today’s miniaturized, low-cost components and powerful mobile processors have made it easy to develop devices that integrate a persons physical state, location, and gestures. These devices can solve many accessibility issues, from detecting oncoming sirens for deaf individuals to hands-free control of mobile phones, wheelchairs, and other devices. Head mounted devices track the user’s sightline, motion-based sensors track gestures and movements, and geolocation provides context specific information. This talk introduces today’s wearable computers, key research projects, and what ideas for future products.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
Slides from my talk at MOBX in Berlin on 13 Sep 2014 - http://2014.mobxcon.com/
Beyond the hamburger menu - What you need to know about designing for multiple devices.
Abstract: From myths to trends and best practice, actual usage, engagement, design patterns and interactions, we’ll go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
Mobile UX 101 - current trends, behaviours, design considerations, common mistakes, platform choices and general advice for anyone entering the mobile design and development industry
Mobile Accessibility - iOS, Android, Mobile WebTed Drake
This presentation was developed for the Silicon Valley Code Camp 2012. It covers the accessibility features of today's latest operating systems, common problems, and coding solutions.
This was created by Ted Drake as part of Intuit's series of technology speakers at SVCC 2012
Focus Management and Accessibility on iOS, Android, and HTML5Ted Drake
The iPhone revolutionized the world for people with disabilities. Nobody (outside Apple) imagined this touch-only phone with no physical buttons would become the defacto device for people with disabilities. In fact, today's smart phones have not only replaced computers, but also expensive dedicated assistive technology equipment.
Make your application accessible
To be accessible, your app's content must be discoverable, actionable, and understandable. All of these depend on management of content focus. Fortunately, the platforms have made this fairly easy. The first step is being aware, that is the first part of this presentation. You will learn how to navigate with a phone's screen reader.
This presentation is available in an accessible version: http://www.last-child.com/focus-mobile-accessibility/
It seems the web has lost to the more enticing model of apps on mobile devices. But did it really? Apps are undoubtedly more appealing but their business model could mean they are much more short-lived than we think they are.
Understanding UX: Designing for multiple devices - GA London, 18 Jan 2013Anna Dahlström
Slides from my 1 hour class on January 18th at General Assembly in London during the Understanding UX day.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing For Multiple Devices - GA New York, 6 March 2013Anna Dahlström
Slides from my class on March 6th at GA in New York.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
@kaosbeat explaining how we made a 2nd screen app from idea to implementation and then took it further by making tools to be used in the TV studio on top of that, using the same technology. Node.js, redis, EC2, RoR, ...
Villa Square, one of the latest exploits of the VRT-medialab MediaSquare and MediaCRM teams, is a purpose-built platform for the popular live één-television program “Villa Vanthilt”. This platform is in many ways a pioneering second screen project and has received numerous positive feedback. We will present the stepping stones towards the Villa Square use cases and discuss the underlying technologies we have put to work. Come and see the mayhem HTML5 caused in the broadcast world.
React Native Accessibility - San Diego React and React Native MeetupTed Drake
This presentation was created by Poonam Tathavadkar and Ted Drake for the San Diego React and React Native meetup to introduce mobile accessibility and how to use React Native's functions to build accessible Android and iOS applications.
Describes the system we developed for conducting remote usability tests. It also gives you insights on how we changed the system to perform mobile tests... .
IET Technology Coffee Morning - 5th October, 2011.hassan_sheikh_uk
Slides IET Technology Coffee Morning - 5th October, 2011.
Meeting the needs of Library users on mobile web - by Hassan Sheikh and Owen Smith (The Open University Library, UK.)
IET Coffee Morning - 5th October, 2011.
Meeting the needs of Library users on the mobile web
By Hassan Sheikh and Owen Smith
The Open Unviersity Library, UK.
O Teste de Usabilidade é um método para verificar a facilidade de uso de uma interface para seus usuários finais. Esta oficina explica como fazer na prática testes.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
Anna Dahlstrom - Device Agnostic Design: How to get your content to go anywhere
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn't one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we've learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk Anna will walk through why device agnostic design matters, what it means and how we go about it.
Focus Management and Accessibility on iOS, Android, and HTML5Ted Drake
The iPhone revolutionized the world for people with disabilities. Nobody (outside Apple) imagined this touch-only phone with no physical buttons would become the defacto device for people with disabilities. In fact, today's smart phones have not only replaced computers, but also expensive dedicated assistive technology equipment.
Make your application accessible
To be accessible, your app's content must be discoverable, actionable, and understandable. All of these depend on management of content focus. Fortunately, the platforms have made this fairly easy. The first step is being aware, that is the first part of this presentation. You will learn how to navigate with a phone's screen reader.
This presentation is available in an accessible version: http://www.last-child.com/focus-mobile-accessibility/
It seems the web has lost to the more enticing model of apps on mobile devices. But did it really? Apps are undoubtedly more appealing but their business model could mean they are much more short-lived than we think they are.
Understanding UX: Designing for multiple devices - GA London, 18 Jan 2013Anna Dahlström
Slides from my 1 hour class on January 18th at General Assembly in London during the Understanding UX day.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Designing For Multiple Devices - GA New York, 6 March 2013Anna Dahlström
Slides from my class on March 6th at GA in New York.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
@kaosbeat explaining how we made a 2nd screen app from idea to implementation and then took it further by making tools to be used in the TV studio on top of that, using the same technology. Node.js, redis, EC2, RoR, ...
Villa Square, one of the latest exploits of the VRT-medialab MediaSquare and MediaCRM teams, is a purpose-built platform for the popular live één-television program “Villa Vanthilt”. This platform is in many ways a pioneering second screen project and has received numerous positive feedback. We will present the stepping stones towards the Villa Square use cases and discuss the underlying technologies we have put to work. Come and see the mayhem HTML5 caused in the broadcast world.
React Native Accessibility - San Diego React and React Native MeetupTed Drake
This presentation was created by Poonam Tathavadkar and Ted Drake for the San Diego React and React Native meetup to introduce mobile accessibility and how to use React Native's functions to build accessible Android and iOS applications.
Describes the system we developed for conducting remote usability tests. It also gives you insights on how we changed the system to perform mobile tests... .
IET Technology Coffee Morning - 5th October, 2011.hassan_sheikh_uk
Slides IET Technology Coffee Morning - 5th October, 2011.
Meeting the needs of Library users on mobile web - by Hassan Sheikh and Owen Smith (The Open University Library, UK.)
IET Coffee Morning - 5th October, 2011.
Meeting the needs of Library users on the mobile web
By Hassan Sheikh and Owen Smith
The Open Unviersity Library, UK.
O Teste de Usabilidade é um método para verificar a facilidade de uso de uma interface para seus usuários finais. Esta oficina explica como fazer na prática testes.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
Anna Dahlstrom - Device Agnostic Design: How to get your content to go anywhere
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn't one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we've learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk Anna will walk through why device agnostic design matters, what it means and how we go about it.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
More people are using mobile platforms to access information - can your business afford to be left behind in an age of rapid digital transformation?
When once it was acceptable to be in the late majority when it came to adjusting your business to technological advancements, nowadays you have to lead the pack in order to be a viable business.
How to build a failsafe mobile usability testing set upcxpartners
When conducting mobile web usability testing (with a standard setup) you need your web host, internet, local network and test device to work as they should.
But technology fails, and people fail. So how do you build a set-up that won't fail? (For under £100!)
Designing for multiple devices, GA London - 6 Aug 2012Anna Dahlström
Slides from my class on August 6th 2012 at General Assembly London about designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
Slides from my talk at Digital Doughnut on the 25th of November in London where I talked about 10 things you need to know about mobile.
http://events.digitaldoughnut.com/Meetups/1500/161/other/0/false
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
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Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
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Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
2. The goal for mobile device
testing has been to recreate
the desktop usability testing
and record the screen of the
device.
Typically this has meant
mounting the device on a sled
with a webcam, or t wo, to
video the screen and the
participants face.
http://www.flickr.com/photos/witflow/5936043207/ 2
3. That struck me as the wrong
approach. Like putting a
participant under a
microscope.
We know that people use
phones and tablets anytime,
anywhere, anyhow. I wanted
to get testing closer to that
ideal, real environment of
use.
http://www.flickr.com/photos/slumadridcampus/5750162705/ 3
4. Something where the
participant is as unimpeded by
recording equipment and
technology as possible.
But without the cat.
http://www.flickr.com/photos/earlysound/4490601295/ 4
5. The technique needed to
acknowledges the revolution in
usage that phones and tablets
have achieved.
No more do you have to sit at a
desk on an office chair in room
on your own. Now you can
watch TV at the same time too.
http://www.flickr.com/photos/smays/4489922240/ 5
6. Wait a minute, the guys that
are paying for the testing
still want to watch the test
and sleds allowed that
But using a sled creates an
opportunity to video the
screen and the participant’s
hands. Now we can see how
they physically use the phone
too.
http://www.flickr.com/photos/number10gov/5346045124/ 6
7. No sled here, just a camera
suspended over the area
where the participant will
use the phone.
Now they can pick the device
up, put it down, switch to
landscape and back. Noting
to impede their usage. And
the clients can still watch the
streamed video of the test.
7
9. cxpartners first mobile phone
test rig back in 2007 DV/HDMI
.
Cameras are great as they
have optical zoom and fixed
focus.
Webcams, unfortunately,
appear to autofocus on human
skin not shiny screens. That
makes videoing people using
phones very difficult.
9
10. Capture a contextual video. The
usability kit in development, this kit
can be used without the table in user
testing sessions.
Kit includes:
• DV cam
• Microphone stand
• EasyCap capture card (Windows and OSX
compatible)
• Use the EasyCap soft ware to record the
test session
• Mirror the computer screen via VGA to
an external monitor for clients
10
11. Other ideas to get that video quality
tip top.
• Use black sugar paper or ‘photographers
velvet’ to reduce white balance problems
• use phones with black cases, if possible
• anti-reflective sticky screens for the
phone to cut the glare
• indirect lighting
11
12. Alternatively use a
document camera.
The lower quality of the
camera means the
participant will lose
flexibility of use.
http://www.flickr.com/photos/teachingsagittarian/5528385861/ 12
13. Wish list -
The Note-Taker system using a
Point Grey Firefly camera and
the super clever system
developed by David Hayden.
The combination of a machine
vision cameras and multi-touch
www.haydenat.com pan and zoom control of the
picture is irresistible.
13
15. www.mrtappy.com/
photos.htm
www.measuringusability.com/ www.noldus.com/human-
blog/mobile-usability-test.php behavior-research/accessories/
mobile-device-camera-mdc There are some great sleds
available, if that’s the
direction you choose.
15
16. My sled, made of K’Nex (my
kids haven’t forgiven me) and
a phone holder that would
normally be stuck to a car
windscreen.
It’s very cheap, very light,
fits any phone and spins to
allow landscape use of
phones.
16
17. Sleds are likely to make
people use t wo hands when
they normally use one hand
People can feel uncomfortable
holding them for long periods
of time (to be fair mobile
tests shouldn’t need people to
hold the phone for a long
time)
People may not pick the sled
up leaving them to jab at the
phone with a finger
References are included at
the end.
17
19. Display Recorder
Only works on jailbroken iOS
phones. That’s not something
I’d recommend, particularly
in a test environment.
http://rpetri.ch/cydia/displayrecorder/
19
20. UX Recorder
Very promising soft ware to
record mobile websites and
shell apps. Currently waiting
for approval from Apple, I
assume ( in July 2012)
http://www.uxrecorder.com/
20
21. Test Studio
A kit to add whilst an app is
being developed. that will
record how Beta apps are
used.
http://www.telerik.com/automated-testing-tools/ios-testing.aspx
21
23. There’s been a debate that the
technique used to capture the
session depends on the objectives
of the test.
e.g.
Comprehension of the content -
maybe a sled is better
Ergonomics of the app - maybe a
contextual video is better
http://www.flickr.com/photos/petroleumjelliffe/694990145/ 23
24. I think the debate is over.
Always gather a contextual video.
With the right camera you’ll get
context and see, in detail, the screen
the participant sees and you’ll see
how the device is used.
If you can, add a screen recorder to
collect and stream the screen of the
device.
You don’t need a sled, their days are
numbered.
http://www.flickr.com/photos/ideath/6978494627/ 24
25. Reference list:
HCI Beyond the GUI. Design for Haptic, Speech, Olfactory, and Other Non-traditional
Interfaces. Edited by Philip Kortum - 2008, Morgan Kaufmann Publishers Inc.
Henry Been-Lirn Duh et al. Usability Evaluation for Mobile Device: A Comparison of
Laboratory and Field Tests - 2005
Rudy Schusteritsch et al. Towards the Perfect Infrastructure for Usability Testing on Mobile
Devices - CHI 2007
Apologies
I’m aware this presentation is skewed toward testing iOS devices. It’s a reflection of the
commercial testing I’ve been involved with.
I intend to revise the presentation to include ideas for user testing Android and Microsoft
and other OS devices.
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