The document discusses various layout containers used in Android user interface design, including LinearLayout, RelativeLayout, and TableLayout. LinearLayout arranges widgets linearly in a vertical or horizontal orientation. Key properties for LinearLayout include orientation, weight, gravity, padding, and margin. RelativeLayout positions widgets relative to each other and the parent container using positional rules. TableLayout arranges widgets in a grid with rows and columns, where each row is defined by a TableRow container. The document provides examples and details on how to implement each type of layout.
Layouts define the visual structure of a user interface in Android. There are several types of layouts that control how views are positioned on screen, including LinearLayout (positions views in a single direction), RelativeLayout (positions views relative to each other or the parent), FrameLayout (displays a single view), and GridLayout (arranges views in a grid). LayoutParams are used by views to define how they want to be laid out within their parent layout. Margin, padding, gravity, and layout gravity further control the positioning and spacing of views.
This document provides an overview of Android user interface development. It discusses that all UI elements are views or view groups, and that the UI is declared primarily using XML layouts. It then covers common layouts like linear, relative, table and frame layouts. It provides examples of how to define widths/heights, gravity, weights and styles. Finally, it discusses some common widgets like text views, edit texts, lists and buttons.
This document discusses different types of layouts in Android, including linear layout, relative layout, table layout, frame layout, and absolute layout. It provides examples of how each layout organizes UI elements and describes key attributes. The purpose of layouts is to define what is drawn on the screen and organize other controls for the wide variety of Android devices that have different screen sizes, densities, versions, and manufacturer skins. Custom layout resources can be created for different configurations.
This document discusses different types of layouts in Android, including linear layout, relative layout, table layout, frame layout, and absolute layout. It provides examples of how to define each type of layout in XML and describes their basic functionality. The document emphasizes that layouts allow organizing controls on screens for the wide variety of Android devices, which have different screen sizes, densities, versions, and manufacturer skins.
The document discusses customized Java EE training courses that are developed and taught by a well-known author and developer. The training courses cover topics like Java, JSF 2, servlets, Android development, and can be held either at public venues or customized on-site at organizations. Details are provided on layout strategies and commonly used attributes for XML layouts in Android development, with examples of nested LinearLayouts using different orientations, widths, heights and gravities.
Google Associate Android Developer CertificationMonir Zzaman
This presentation cover following topics:
1. Mock up the main screens and navigation flow of the application
2. Describe interactions between UI, background task, and data
persistence
3. Construct a layout using XML or Java code
4. Create an Activity that displays a layout resource
5. Fetch local data from disk using a Loader on a background t
thread
6. Propagate data changes through a Loader to the UI
The document discusses various layout containers used in Android user interface design, including LinearLayout, RelativeLayout, and TableLayout. LinearLayout arranges widgets linearly in a vertical or horizontal orientation. Key properties for LinearLayout include orientation, weight, gravity, padding, and margin. RelativeLayout positions widgets relative to each other and the parent container using positional rules. TableLayout arranges widgets in a grid with rows and columns, where each row is defined by a TableRow container. The document provides examples and details on how to implement each type of layout.
Layouts define the visual structure of a user interface in Android. There are several types of layouts that control how views are positioned on screen, including LinearLayout (positions views in a single direction), RelativeLayout (positions views relative to each other or the parent), FrameLayout (displays a single view), and GridLayout (arranges views in a grid). LayoutParams are used by views to define how they want to be laid out within their parent layout. Margin, padding, gravity, and layout gravity further control the positioning and spacing of views.
This document provides an overview of Android user interface development. It discusses that all UI elements are views or view groups, and that the UI is declared primarily using XML layouts. It then covers common layouts like linear, relative, table and frame layouts. It provides examples of how to define widths/heights, gravity, weights and styles. Finally, it discusses some common widgets like text views, edit texts, lists and buttons.
This document discusses different types of layouts in Android, including linear layout, relative layout, table layout, frame layout, and absolute layout. It provides examples of how each layout organizes UI elements and describes key attributes. The purpose of layouts is to define what is drawn on the screen and organize other controls for the wide variety of Android devices that have different screen sizes, densities, versions, and manufacturer skins. Custom layout resources can be created for different configurations.
This document discusses different types of layouts in Android, including linear layout, relative layout, table layout, frame layout, and absolute layout. It provides examples of how to define each type of layout in XML and describes their basic functionality. The document emphasizes that layouts allow organizing controls on screens for the wide variety of Android devices, which have different screen sizes, densities, versions, and manufacturer skins.
The document discusses customized Java EE training courses that are developed and taught by a well-known author and developer. The training courses cover topics like Java, JSF 2, servlets, Android development, and can be held either at public venues or customized on-site at organizations. Details are provided on layout strategies and commonly used attributes for XML layouts in Android development, with examples of nested LinearLayouts using different orientations, widths, heights and gravities.
Google Associate Android Developer CertificationMonir Zzaman
This presentation cover following topics:
1. Mock up the main screens and navigation flow of the application
2. Describe interactions between UI, background task, and data
persistence
3. Construct a layout using XML or Java code
4. Create an Activity that displays a layout resource
5. Fetch local data from disk using a Loader on a background t
thread
6. Propagate data changes through a Loader to the UI
The document discusses various types of user interfaces in Android. It describes the view hierarchy in Android using ViewGroups and Views as the basic building blocks. It explains common layouts like LinearLayout, RelativeLayout, TableLayout, GridLayout and ListView that can be used to arrange views. Key classes involved include View, ViewGroup, and different view subclasses that serve as widgets. The document also compares Java and Android approaches to designing user interfaces.
The document discusses different types of layouts in Android, including linear, absolute, relative, frame, and table layouts. It provides examples of how to implement each type of layout using XML code, and describes the properties that control how elements are arranged for each layout type. The key layout types covered are linear (arranges elements horizontally or vertically), relative (positions elements relative to each other and the parent container), frame (displays a single element at a time), and table (arranges elements into rows and columns).
06. Android Basic Widget and ContainerOum Saokosal
This document discusses widgets and containers in Android layouts. It provides examples of common widgets like TextView, ImageView, Button, EditText, CheckBox and DigitalClock. It also demonstrates different container layouts, including LinearLayout, RelativeLayout and TableLayout. Code snippets are given to illustrate how to declare these widgets and containers in an XML layout file named main.xml.
This document provides an overview of Android application development including:
- Android uses a modified Linux kernel and allows developers to write code in Java.
- Common layouts for user interfaces include linear, relative, frame, and list views.
- Applications need to support multiple screen sizes by providing different layouts and resources.
- Challenges in app development include choosing the right IDE, implementing user interactions like spinners and clicks, managing activities, and optimizing layouts.
Presented at Big Android BBQ 2015
Hurst Convention Center, Hurst Texas
This talk will cover Fragments in detail by comparing and contrasting them to something we know well, Activities. We will also cover examples and use cases. Fragments: Why, How, and What For? is targeted toward developers who may not have had a lot of experience using Fragments and those who want to understand them better. Why did Google introduce Fragments? Aren’t Activities enough? How do Fragments work? What For? Example and use cases such as Fragment reuse, single pane vs multi-pane, ViewPager, NavigationDrawer and DialogFragment.
The document discusses Android layouts. It explains that Views are UI components like buttons and text views, and ViewGroups are containers that position Views. The main ViewGroups covered are LinearLayout, which positions Views vertically or horizontally, and RelativeLayout, which positions Views relative to each other or the parent container. Attributes like orientation, gravity, weight and margins are used to control View positioning.
Designing and implementing_android_uis_for_phones_and_tabletsTeddy Koornia
This document outlines design principles and patterns for Android user interfaces on phones and tablets. It discusses the introduction of tablets and goals for the Honeycomb visual design, including enabling flexible and dynamic UIs, simplifying designs, and enabling extensibility. UI patterns like the action bar, multi-pane layouts, and app navigation are covered. A case study of the Google I/O 2011 app demonstrates implementing these patterns.
Angular server side rendering - Strategies & Technics Eliran Eliassy
Server Side Rendering (SSR) involves running and serving an Angular application from the server. This provides benefits like fast initial loading, SEO/crawlability since search engines can't run JavaScript. The document discusses SSR strategies like partial rendering and avoiding duplicate requests. It also covers challenges like unsupported features and outlines steps to implement SSR like generating a Universal module and rendering on the server with Express. SSR can improve performance but requires more complex setup and deployment.
User experience and interactions design Rakesh Jha
This document provides best practices for designing effective user interfaces and navigation in Android apps. It covers topics like designing navigation with tabs, swipe views, and navigation drawers. It provides code examples for implementing horizontal paging between tabs using ViewPager and PagerAdapter, and adding tabs to the action bar that switch the corresponding pages in ViewPager when selected. The document aims to teach developers how to engage and guide users through an app using proper interaction patterns.
This document provides an overview of React Native, Redux, and ES6 concepts. It begins with an introduction to React Native fundamentals like components, props vs state, and styling. It then covers Redux terminology such as actions, reducers, and middleware. Finally, it discusses ES6 features like arrow functions, destructuring, and template literals. Code examples and links to documentation are provided throughout for illustrating key concepts.
The document discusses different layouts used in Android user interface design including constraint layout, frame layout, linear layout, relative layout, grid layout, scroll view, and table layout. Constraint layout allows flat view hierarchies and is supported by design tools. Frame layout displays a single child at a time. Linear layout arranges views horizontally or vertically. Relative layout positions views relative to each other. Grid layout organizes views into rows and columns. Scroll view enables scrolling of content that exceeds the screen size. Table layout structures content into rows and columns.
Kotlin is a general purpose, statically typed programming language that runs on the Java Virtual Machine and is fully interoperable with Java. It is intended to be more concise, safe, and toolable than Java. The document discusses Kotlin's use in Android development, comparing it favorably to Java in terms of code brevity and readability. It also covers Kotlin fundamentals like variables, functions, null safety, and classes. The document concludes with an example Android app layout built using XML views and Kotlin code for click handling.
The document outlines the requirements and topics to be covered in an Android training, including developing layouts using XML and Java, running and debugging Android applications, using intents and bundles to pass data between activities, and handling basic data storage using SQLite and memory management. It also provides references and questions for trainees to refer to for more information on Android development concepts and best practices.
The document discusses various layouts and views in Android app development, including linear layout, relative layout, table layout, grid layout and constraint layout. It explains that views are basic UI elements and layouts define how views are arranged. It provides examples of how to use attributes like android:orientation, android:layout_weight, and android:gravity in linear layout as well as android:collapseColumns in table layout.
From Back to Front: Rails To React FamilyKhor SoonHin
ReactJS, Flux, RelayJS, GraphQL, challenges the way we think & code front-end. This presentation explains what they are, how they work together, and how to get them to work on Rails.
In React/Flux, every time a user interaction triggers a change in a piece of data, the entire set of data for all the pieces of UI flows uni-directionally from the top-level UI to its subcomponents. This strategy helps debugging tremendously since by examining data at a single point we can reason about what when wrong.
RelayJS/GraphQL abstracts the difficult parts of fetching data and caching for UIs into a framework enabling us to simply declare data that we need without having to write AJAX or deal with asynchronous code. This allows us to reduced the server-side to a single API endpoint capable of handling the GraphQL DSL.
mobile application development -unit-3-TejamFandat
The document discusses various components of mobile application development in Android including control flow, application components like activities and services, Android application directory structure, and layouts. It describes key files like AndroidManifest.xml and important folders like java, drawable, layout, and mipmap. It also explains different types of layouts like linear layout, relative layout, frame layout, and table layout along with code examples.
The document discusses Android Studio's UI Layout editor and UI controls. It covers the following key points:
1. The UI Layout editor allows visual design of Android app UIs using drag-and-drop. It supports constraint, linear, and relative layouts.
2. Common layout types include constraint layout (default), linear layout, and relative layout.
3. The palette, attributes panel, component tree, design/blueprint views, and XML editor are tools for working with layouts.
4. Themes, styles, and preview configuration help design responsive UIs for different devices and orientations.
Android | Busy Java Developers Guide to Android: UI | Ted NewardJAX London
- The document provides an overview of key concepts for developing Android user interfaces (UIs), including activities, tasks, views, layouts, menus, and event handling.
- It explains how to define and populate UIs using XML layout resources or programmatically in Java code, and how to move between activities using intents.
- The document emphasizes that threading behavior differs in Android and blocking or UI modifications on non-UI threads can cause problems.
Databinding allows binding UI components in layouts to data sources in an Android app. The databinding library automatically generates classes to bind views to data objects. When data changes, bound views are automatically updated. To use databinding, enable it in build.gradle and add binding variables to layout XML. Generated binding classes provide methods to set data and callbacks. Databinding can also be used with RecyclerView by generating item bindings and setting an adapter.
This document provides information about an Android Academy event on views, styles, themes, and qualifiers. It includes an agenda for the event that covers views, styles and themes, custom views, and qualifiers. It also includes explanations and examples of key concepts like views, view groups, measure, layout, draw, weights, gravity, padding vs margin, and state list resources.
Easy Registration:
Sign in by phone number
Sign in by email
Sign in with social media
Search and Filter
A strong search bar and filter feature will align the usable inventory with the exact specifications of the user's needs.
Without being interrupted by unnecessary details, users will discover what they want easily and seamlessly.
Cart and Wish List
A simple cart is a standard for any e-commerce smartphone device
Enable personalization directly from the shopping cart in terms of adjusting product color, scale, quantity
Ensure that products are deleted quickly with one press, in case users want to abandon them
In-app Payment
It is as important to avoid consumer fatigue as to deliver premium goods.
You make the payment system smoother and more hassle-free by making users save their information and click through the payment gateway easily
Reviews and Ratings
Empower clients by supplying them with an ability to review products; this would also go a long way towards ratifying the consistency of the product categories and capturing potential customers
Loyalty Programs
On nearly all forms of smartphone e-commerce applications, customer loyalty services have developed a massive hold, and their success skyrockets every single day
QR code/Barcode Scanner
This function enables clients to come straight to the product catalog in the most comfortable manner for easier browsing
Voice Search
This is now one of the strongest developments in the development of e-Commerce apps
Voice search capabilities for users of your e-commerce app will greatly enhance the customer experience
It helps the target audience to easily locate the details that they are searching for
Characteristics of enterprise application softwareMuhammad Sajid
Characteristics of enterprise application sEnterprise application software can be broken down into two categories:
Software that visualizes, manipulates, and stores a large amount of complex data
Software that helps in business processes, ranging from business support to automation.
software
Enterprise application software can be broken down into two categories:
Software that visualizes, manipulates, and stores a large amount of complex data
Software that helps in business processes, ranging from business support to automation.
Centralized management & administration:
EAS must be able to provide the critical functionality of the enterprise and help the enterprise achieve its objectives and goals
Business-oriented and supports the core goal of the enterprise:
The primary purpose of a business is to maximize profits for its owners or stakeholders
EAS must be able to provide functionality that is critical to the enterprise and help the enterprise achieve its objectives and goals
The document discusses various types of user interfaces in Android. It describes the view hierarchy in Android using ViewGroups and Views as the basic building blocks. It explains common layouts like LinearLayout, RelativeLayout, TableLayout, GridLayout and ListView that can be used to arrange views. Key classes involved include View, ViewGroup, and different view subclasses that serve as widgets. The document also compares Java and Android approaches to designing user interfaces.
The document discusses different types of layouts in Android, including linear, absolute, relative, frame, and table layouts. It provides examples of how to implement each type of layout using XML code, and describes the properties that control how elements are arranged for each layout type. The key layout types covered are linear (arranges elements horizontally or vertically), relative (positions elements relative to each other and the parent container), frame (displays a single element at a time), and table (arranges elements into rows and columns).
06. Android Basic Widget and ContainerOum Saokosal
This document discusses widgets and containers in Android layouts. It provides examples of common widgets like TextView, ImageView, Button, EditText, CheckBox and DigitalClock. It also demonstrates different container layouts, including LinearLayout, RelativeLayout and TableLayout. Code snippets are given to illustrate how to declare these widgets and containers in an XML layout file named main.xml.
This document provides an overview of Android application development including:
- Android uses a modified Linux kernel and allows developers to write code in Java.
- Common layouts for user interfaces include linear, relative, frame, and list views.
- Applications need to support multiple screen sizes by providing different layouts and resources.
- Challenges in app development include choosing the right IDE, implementing user interactions like spinners and clicks, managing activities, and optimizing layouts.
Presented at Big Android BBQ 2015
Hurst Convention Center, Hurst Texas
This talk will cover Fragments in detail by comparing and contrasting them to something we know well, Activities. We will also cover examples and use cases. Fragments: Why, How, and What For? is targeted toward developers who may not have had a lot of experience using Fragments and those who want to understand them better. Why did Google introduce Fragments? Aren’t Activities enough? How do Fragments work? What For? Example and use cases such as Fragment reuse, single pane vs multi-pane, ViewPager, NavigationDrawer and DialogFragment.
The document discusses Android layouts. It explains that Views are UI components like buttons and text views, and ViewGroups are containers that position Views. The main ViewGroups covered are LinearLayout, which positions Views vertically or horizontally, and RelativeLayout, which positions Views relative to each other or the parent container. Attributes like orientation, gravity, weight and margins are used to control View positioning.
Designing and implementing_android_uis_for_phones_and_tabletsTeddy Koornia
This document outlines design principles and patterns for Android user interfaces on phones and tablets. It discusses the introduction of tablets and goals for the Honeycomb visual design, including enabling flexible and dynamic UIs, simplifying designs, and enabling extensibility. UI patterns like the action bar, multi-pane layouts, and app navigation are covered. A case study of the Google I/O 2011 app demonstrates implementing these patterns.
Angular server side rendering - Strategies & Technics Eliran Eliassy
Server Side Rendering (SSR) involves running and serving an Angular application from the server. This provides benefits like fast initial loading, SEO/crawlability since search engines can't run JavaScript. The document discusses SSR strategies like partial rendering and avoiding duplicate requests. It also covers challenges like unsupported features and outlines steps to implement SSR like generating a Universal module and rendering on the server with Express. SSR can improve performance but requires more complex setup and deployment.
User experience and interactions design Rakesh Jha
This document provides best practices for designing effective user interfaces and navigation in Android apps. It covers topics like designing navigation with tabs, swipe views, and navigation drawers. It provides code examples for implementing horizontal paging between tabs using ViewPager and PagerAdapter, and adding tabs to the action bar that switch the corresponding pages in ViewPager when selected. The document aims to teach developers how to engage and guide users through an app using proper interaction patterns.
This document provides an overview of React Native, Redux, and ES6 concepts. It begins with an introduction to React Native fundamentals like components, props vs state, and styling. It then covers Redux terminology such as actions, reducers, and middleware. Finally, it discusses ES6 features like arrow functions, destructuring, and template literals. Code examples and links to documentation are provided throughout for illustrating key concepts.
The document discusses different layouts used in Android user interface design including constraint layout, frame layout, linear layout, relative layout, grid layout, scroll view, and table layout. Constraint layout allows flat view hierarchies and is supported by design tools. Frame layout displays a single child at a time. Linear layout arranges views horizontally or vertically. Relative layout positions views relative to each other. Grid layout organizes views into rows and columns. Scroll view enables scrolling of content that exceeds the screen size. Table layout structures content into rows and columns.
Kotlin is a general purpose, statically typed programming language that runs on the Java Virtual Machine and is fully interoperable with Java. It is intended to be more concise, safe, and toolable than Java. The document discusses Kotlin's use in Android development, comparing it favorably to Java in terms of code brevity and readability. It also covers Kotlin fundamentals like variables, functions, null safety, and classes. The document concludes with an example Android app layout built using XML views and Kotlin code for click handling.
The document outlines the requirements and topics to be covered in an Android training, including developing layouts using XML and Java, running and debugging Android applications, using intents and bundles to pass data between activities, and handling basic data storage using SQLite and memory management. It also provides references and questions for trainees to refer to for more information on Android development concepts and best practices.
The document discusses various layouts and views in Android app development, including linear layout, relative layout, table layout, grid layout and constraint layout. It explains that views are basic UI elements and layouts define how views are arranged. It provides examples of how to use attributes like android:orientation, android:layout_weight, and android:gravity in linear layout as well as android:collapseColumns in table layout.
From Back to Front: Rails To React FamilyKhor SoonHin
ReactJS, Flux, RelayJS, GraphQL, challenges the way we think & code front-end. This presentation explains what they are, how they work together, and how to get them to work on Rails.
In React/Flux, every time a user interaction triggers a change in a piece of data, the entire set of data for all the pieces of UI flows uni-directionally from the top-level UI to its subcomponents. This strategy helps debugging tremendously since by examining data at a single point we can reason about what when wrong.
RelayJS/GraphQL abstracts the difficult parts of fetching data and caching for UIs into a framework enabling us to simply declare data that we need without having to write AJAX or deal with asynchronous code. This allows us to reduced the server-side to a single API endpoint capable of handling the GraphQL DSL.
mobile application development -unit-3-TejamFandat
The document discusses various components of mobile application development in Android including control flow, application components like activities and services, Android application directory structure, and layouts. It describes key files like AndroidManifest.xml and important folders like java, drawable, layout, and mipmap. It also explains different types of layouts like linear layout, relative layout, frame layout, and table layout along with code examples.
The document discusses Android Studio's UI Layout editor and UI controls. It covers the following key points:
1. The UI Layout editor allows visual design of Android app UIs using drag-and-drop. It supports constraint, linear, and relative layouts.
2. Common layout types include constraint layout (default), linear layout, and relative layout.
3. The palette, attributes panel, component tree, design/blueprint views, and XML editor are tools for working with layouts.
4. Themes, styles, and preview configuration help design responsive UIs for different devices and orientations.
Android | Busy Java Developers Guide to Android: UI | Ted NewardJAX London
- The document provides an overview of key concepts for developing Android user interfaces (UIs), including activities, tasks, views, layouts, menus, and event handling.
- It explains how to define and populate UIs using XML layout resources or programmatically in Java code, and how to move between activities using intents.
- The document emphasizes that threading behavior differs in Android and blocking or UI modifications on non-UI threads can cause problems.
Databinding allows binding UI components in layouts to data sources in an Android app. The databinding library automatically generates classes to bind views to data objects. When data changes, bound views are automatically updated. To use databinding, enable it in build.gradle and add binding variables to layout XML. Generated binding classes provide methods to set data and callbacks. Databinding can also be used with RecyclerView by generating item bindings and setting an adapter.
This document provides information about an Android Academy event on views, styles, themes, and qualifiers. It includes an agenda for the event that covers views, styles and themes, custom views, and qualifiers. It also includes explanations and examples of key concepts like views, view groups, measure, layout, draw, weights, gravity, padding vs margin, and state list resources.
Easy Registration:
Sign in by phone number
Sign in by email
Sign in with social media
Search and Filter
A strong search bar and filter feature will align the usable inventory with the exact specifications of the user's needs.
Without being interrupted by unnecessary details, users will discover what they want easily and seamlessly.
Cart and Wish List
A simple cart is a standard for any e-commerce smartphone device
Enable personalization directly from the shopping cart in terms of adjusting product color, scale, quantity
Ensure that products are deleted quickly with one press, in case users want to abandon them
In-app Payment
It is as important to avoid consumer fatigue as to deliver premium goods.
You make the payment system smoother and more hassle-free by making users save their information and click through the payment gateway easily
Reviews and Ratings
Empower clients by supplying them with an ability to review products; this would also go a long way towards ratifying the consistency of the product categories and capturing potential customers
Loyalty Programs
On nearly all forms of smartphone e-commerce applications, customer loyalty services have developed a massive hold, and their success skyrockets every single day
QR code/Barcode Scanner
This function enables clients to come straight to the product catalog in the most comfortable manner for easier browsing
Voice Search
This is now one of the strongest developments in the development of e-Commerce apps
Voice search capabilities for users of your e-commerce app will greatly enhance the customer experience
It helps the target audience to easily locate the details that they are searching for
Characteristics of enterprise application softwareMuhammad Sajid
Characteristics of enterprise application sEnterprise application software can be broken down into two categories:
Software that visualizes, manipulates, and stores a large amount of complex data
Software that helps in business processes, ranging from business support to automation.
software
Enterprise application software can be broken down into two categories:
Software that visualizes, manipulates, and stores a large amount of complex data
Software that helps in business processes, ranging from business support to automation.
Centralized management & administration:
EAS must be able to provide the critical functionality of the enterprise and help the enterprise achieve its objectives and goals
Business-oriented and supports the core goal of the enterprise:
The primary purpose of a business is to maximize profits for its owners or stakeholders
EAS must be able to provide functionality that is critical to the enterprise and help the enterprise achieve its objectives and goals
The Checkout and Order Process
Let us take a look at the stages involved in its order process:
1. Select products to purchase
2. Detailed basket displayed on side of each page
3. Authentication:
Login
Register
Do nothing—already logged in
4. Select delivery address
5. Select delivery method
6. Select gift wrapping
Useful features:
Gift wrapping: The customer can choose to have their order gift wrapped, useful for sending it direct to a recipient
Flexibility to choose delivery address: This makes it really easy for customers to have orders sent to different addresses
Tracking of payment history: On the payment page, the previously used card is recorded
Useful features:
Gift wrapping: The customer can choose to have their order gift wrapped, useful for sending it direct to a recipient
Flexibility to choose delivery address: This makes it really easy for customers to have orders sent to different addresses
Tracking of payment history: On the payment page, the previously used card is recorded
The Shopping Basket
One-click payments:
customer clicks on the button
payment is processed
payment processor notifies the administrator:
Customer
delivery details
the amount paid
the product and cost data is defined within the payment button
Disadvantage:
customers can easily order things by mistake
customers need to be sure their default delivery details are correct in advance
it isn't easy to add voucher codes without adding more clicks
Enhancing the User Experience
Allowing customers to search our product catalog effectively
Enhancing this search by allowing our customers to filter products
Providing wish lists for our customers
Generating recommendations for customers based on previous purchases
Informing customers when their desired products are back in stock
Enabling social aspects such as product ratings and reviews from customers
Products and Categories
Let's think about what information we need, both to display to our customers and for the use of the store administrator.
Customers
Name of the product
Detailed description
Price
Photograph
Weight and the cost of shipping
Number of items in stock
categories
E-Commerce Applications Development,
Definition
a basic structure underlying a system, concept, or text.
In general, a framework is a real or conceptual structure intended to serve as a support or guide for the building of something that expands the structure into something useful.
Model
Represents an object. It can also have logic to update controller if its data changes.
View
Represents the visualization of the data that model contains.
Controller
Acts on both model and view. It controls the data flow into model object and updates the view whenever data changes. It keeps view and model separate.
E-Commerce Applications Development,
Definition
commercial transactions conducted electronically on the Internet(E-commerce is the activity of electronically buying or selling of products on online services or over the Interne)
Types
Business-to-business (B2B)
Business-to-Consumer (B2C)
Consumer-to-Consumer (C2C)
Consumer-to-Business (C2B)
Business-to-Administration (B2A)
Consumer-to-Administration (C2A)
Daraz.com
Powerful search feature to find products
Purchase products directly—"Buy it now"
Bid for products/express interest in purchasing
Make payments and manage orders
Amazon.com
Browse and search for products
Rate and review products
Purchase products
Make payments and manage orders
Sell products through the Marketplace
Data Transfer between Activities & DatabasesMuhammad Sajid
The document discusses content providers in Android. It describes content providers as a central repository that stores application data and makes it available to other applications. Content providers can store data in SQLite databases, files, or over a network. The ContentResolver class is used to access data from content providers using content URIs. Content providers receive data requests from clients, perform actions like create, update, delete, retrieve, and return results.
Data Transfer between Activities & DatabasesMuhammad Sajid
- Services are components that run in the background to perform long-running operations like playing music or handling network transactions. There are three types: foreground, background, and bound.
- The lifecycle of a service includes starting, binding, running, and stopping. Key methods include onStartCommand(), onBind(), onUnbind(), and onDestroy().
- The Android architecture is divided into layers including the Linux kernel, libraries, Android runtime, application framework, and applications. The framework provides high-level services to applications.
Data Transfer between Activities & DatabasesMuhammad Sajid
Data Transfer between Activities & Databases, icon: This is displayed as icon for activity. You can check or save png image of name icon in drawable folder. android:icon="@drawable/icon"
• label: The label / title that appears at top in Toolbar of that particular Activity. You can check or edit label name by opening String XML file present inside Values folder
android:label = "@string/label“ or android:label = "New Activity“
Just like icon attribute, if you have not declared any label for your activity then it will be same as your parent activity
Mobile Application Development, EVENT HANDLING
Android -Event Handling
•Event Listeners−An event listener is an interface in the View class that contains a single callback method. These methods will be called by the Android framework when the View to which the listener has been registered is triggered by user interaction with the item in the UI.
•Event Listeners Registration−Event Registration is the process by which an Event Handler gets registered with an Event Listener so that the handler is called when the Event Listener fires the event.
•Event Handlers−When an event happens and we have registered an event listener for the event, the event listener calls the Event Handlers, which is the method that actually handles the event.
Event Handlers
#MobileApplicationDevelopment
MOBILE APPLICATION DEVELOPMENT, BUILD YOUR FIRST ANDROID APP, LAYOUT& RESOURCES FOR THE UI, WHAT IS A VIEW? VIEW ATTRIBUTES, WHAT IS A VIEW GROUP? VIEW-GROUPfor LAYOUTS, COMMONLAYOUTS CLASSES
This document provides instructions on building a simple "Hello World" Android app in Android Studio. It discusses setting up the Android Studio integrated development environment, creating a new project, adding an activity, running the app on an emulator or physical device, and using logs and the Logcat window to debug the app. The goal is to help new developers get started building their first basic Android app.
In this slide you will learn about:
Group Aided Decision making revised, What is Group Aided Decision Making? GROUP DECISION-MAKING METHODS, BRAINSTORMING, DIALECTICAL INQUIRY, NOMINAL GROUP TECHNIQUE, DELPHI TECHNIQUE, Advantages, Disadvantages, Real-life Example,
The advent of Islam in South Asia began with Arab traders who brought the religion through trade routes between Arabia and India. Muslim rule was established after Muhammad bin Qasim's conquest of Sindh in 712 at the order of the Umayyad Caliph to punish the local ruler, Raja Dahir, for attacking Arab traders and imprisoning Muslims. Bin Qasim defeated Dahir's forces and brought peace and prosperity to Sindh by restoring order and crushing pirates, while allowing religious freedom and generous treatment of locals. This opened the region to Islamic influences and the flourishing of trade.
In this slide, you will learn about the Components of the Computing Game. Features of Game Engines, Commerical Game Engines, Characteristics of an Engine, Data-Driven Design, Traditional Way to Break Up a Game, Designing Visual Feedback
The document discusses key formal design elements for games including players, goals, rules, and challenges. It provides examples of player mode sketches and discusses how to diagram player actions. Objectives like capturing enemies or exploration are described. Actions refer to verbs players can perform. Challenges include obstacles, opponents, and resource limitations that block goals. Interactions are results of game states like collisions.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
3. LINEARLAYOUT
• Good for smaller devices (like phones over Tablets) or when
simple interface makes sense
• Layout in column (for Vertical) or row (for Horizontal) one
after another child View objects
• Some Examples
3
4. LINEARLAYOUT
Good:
• Simple
• Know exactly how it will look on every device
Bad:
• Well for many interfaces too simple….
BUT see next slide
• BUT, REMEMBER you can have a ViewGroup (another Layout) inside
as a member of the LinearLayout to make a more COMPLEX interface
• ALSO can make more coplex
4
5. LinearLayout Very SIMPLE Example
• arranges by single column (vertical orientation)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<Text View
android:layout_width=“fill_parent”
android:layout_height=“wrap_content”
android:text=“@string/hello”/>
</LinearLayout> VERY simple example – LinearLayout with one
child View object, a TextView saying Hello….
7. LinearLayout attributes
• You can set either in XML or with set*()
methods.
Xml
android:orientation=“vertical”
code (ll is LinearLayout instance)
ll.setOrientation(VERTICAL);
8. Each View or ViewGroup can
have its own set of
attributes…but, some are
very common
Attribute Description
layout_width specifies width of View or
ViewGroup
layout_height specifies height
layout_marginTop extra space on top
layout_marginBottom extra space on bottom side
layout_marginLeft extra space on left side
layout_marginRight extra space on right side
layout_gravity how child views are positioned
layout_weight how much extra space in layout
should be allocated to View (only
when in LinearLayout or TableView)
layout_x x-coordinate
layout_y y-coordinate
9. Another Option to get Complexity What
about Other Layouts
• RelativeLayout is good ---and can make your
design EASIER
• Note: there is more than one way to use
Layouts to create a look in an interface that is
the same ---so, this in part is an art and in
part how you think of things ---but, sometimes
as we will see later some Layouts can be
faster (especially when compared to nested
layouts)
10. RelativeLayout
GOOD:
• Can give more complex interfaces
• Know what will look like on different sized devices
• Position relative to another position
CAUTION This is meant to be flat –meaning you don’t
want/need to nest RelativeLayouts in each other –
sometimes may impact speed in rendering and some
have reported problems.
11. RelativeLayout – how it works
Parameters in XML (or can map to method calls in Java
RelativeLayout class)
• Position relative to Parent
android:layout_alignParentTop,
android:layout_alignParentBottom,
android:layout_alignParentLeft, android:layout_alignParentRight
VALUE = ‘true’ ---If "true", moves to that edge of Parent
android:layout_centerVertical
VALUE= “true” -- If "true", centers this child vertically within its
parent.
• Position relative to another widget
android:layout_below, android:layout_above,
android:layout_toLeftOf, android:layout_toRightOf
VALUE=“resource ID of other widget” -- Positions the top edge
of this view below/aboveof the view specified with a resource ID.
OR Positions the left edge of this view to the left/right of the
view specified with a resource ID.
12. RelativeLayout – how it works
Example
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="16dp"
android:paddingRight="16dp" >
<EditText
android:id="@+id/name"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/reminder" />
<Spinner
android:id="@+id/dates"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_below="@id/name"
android:layout_alignParentLeft="true"
android:layout_toLeftOf="@+id/times" />
<Spinner
android:id="@id/times"
android:layout_width="96dp"
android:layout_height="wrap_content"
android:layout_below="@id/name"
android:layout_alignParentRight="true" />
<Button
android:layout_width="96dp"
android:layout_height="wrap_content"
android:layout_below="@id/times"
android:layout_alignParentRight="true"
android:text="@string/done" />
</RelativeLayout>
Says we have RelativeLayout
that width and height match parent
(which is the entire app screen)
1st View object in RelativeLayout
will be at the top and is the EditText
2nd View object here is specified to be
below the 1st object EditText (id = name)
& aligned to left of parent(app)
& Left of the Button with id=times (see below)
3rd View object here is specified to be
below the 1st object EditText (id = name)
& aligned to left of parent(app)
4th View object here is specified to be
below the 2nd object Spinner (id = times)
& aligned to right of parent(app)
14. There are many other Layouts
• Look them up on Android Developer site
• They include:TableLayout (think a table),
GridLayout, FrameLayout, and MORE!!
TableLayout
Read book and look at
developer website to learn
about others like TableLayout
16. TableLayout example 2
• Here use gravity to move the 2nd item in row to
the right
ONLY partial XML code
<?xml version="1.0" encoding="utf-8"?>
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:stretchColumns="1">
<TableRow>
<TextView
android:layout_column="1"
android:text="Open..."
android:padding="3dip" />
<TextView
android:text="Ctrl-O"
android:gravity="right"
android:padding="3dip" />
</TableRow>
<TableRow> NOW CONTINUE ON FOR 2nd row