This document provides information about an Android Academy event on views, styles, themes, and qualifiers. It includes an agenda for the event that covers views, styles and themes, custom views, and qualifiers. It also includes explanations and examples of key concepts like views, view groups, measure, layout, draw, weights, gravity, padding vs margin, and state list resources.
The document discusses Loaders and Adapters in Android. It begins with an introduction to Loaders, explaining that they allow loading data asynchronously while coordinating with the Activity lifecycle. It covers how Loaders work, including the Loader, LoaderCallbacks and LoaderManager classes. It then provides an example of creating a simple Loader. The document next discusses preparing an Activity to use a Loader. It moves on to discussing the CursorLoader for querying ContentProviders. The second part of the document covers Adapters, their role in bridging data and views. It mentions common Adapter implementations like ArrayAdapter and CursorAdapter.
This document summarizes a session on activities and intents from the Android Academy. It covered:
1. Three ways to set listeners on buttons - declaring in XML, inline anonymous classes, and implementing an interface. The observer pattern was used for listeners.
2. Making toasts using the static factory method pattern. Toasts provide simple feedback to the user.
3. Using intents to navigate between activities both explicitly and implicitly. Intents can pass optional extras between activities.
4. Storing persistent data with SharedPreferences which can save data between sessions.
5. Broadcasting messages between loosely coupled components with broadcast receivers. Security concerns with broadcasts were also discussed.
The document provides information about an Android Academy event on data integration. It includes an agenda that covers databases, SQLite, and content providers. It also includes sample SQL queries and explanations of CRUD operations. The document demonstrates how to use a SQLiteOpenHelper to simplify database management in Android.
This document discusses how to add notifications, broadcast receivers, services, and sync adapters to Android apps. It covers creating basic notifications using NotificationCompat.Builder, showing notifications using the NotificationManager, and adding actions and expanded layouts to notifications. It also explains how to create broadcast receivers by extending BroadcastReceiver and registering receivers statically in the manifest or dynamically in code.
This document provides information about an Android development community and lessons on activities and fragments. It summarizes the key topics covered in an online Android course, including activity and fragment lifecycles, saving persistent data, and communicating between fragments. It also introduces mentors from the community and examples of how to create activities and fragments and handle configuration changes and backgrounding.
The document discusses best practices for memory management in Android applications to avoid memory leaks and improve performance. It provides 3 key points:
1. Be aware of common memory issues like frequent garbage collection, memory leaks from non-static inner classes or long-lived references to activities.
2. Learn techniques for detecting memory problems like using LeakCanary, tracking allocations or dumping the Java heap.
3. Apply practices like reusing objects, avoiding non-static inner classes, and cleaning up references in lifecycle methods to optimize memory usage and prevent leaks.
The document provides guidelines for building efficient Android apps. It discusses minimizing permissions, bulk database updates using transactions, importing pre-populated databases, using fused location services, background data updates, being adaptive to different devices and networks, optimizing for text input and speech, geofencing, and intercepting links. The overall guidelines are to follow best practices, minimize permissions, optimize for efficiency and adaptability, and provide a seamless user experience.
Lecture #1 Creating your first android projectVitali Pekelis
1. The document discusses setting up a basic Android project structure including an activity, layout, and manifest.
2. It explains how to create an activity class that extends Activity and sets the layout view. The activity is declared in the manifest.
3. Basic instructions are provided for running the app on a real device or emulator from Android Studio.
The document discusses Loaders and Adapters in Android. It begins with an introduction to Loaders, explaining that they allow loading data asynchronously while coordinating with the Activity lifecycle. It covers how Loaders work, including the Loader, LoaderCallbacks and LoaderManager classes. It then provides an example of creating a simple Loader. The document next discusses preparing an Activity to use a Loader. It moves on to discussing the CursorLoader for querying ContentProviders. The second part of the document covers Adapters, their role in bridging data and views. It mentions common Adapter implementations like ArrayAdapter and CursorAdapter.
This document summarizes a session on activities and intents from the Android Academy. It covered:
1. Three ways to set listeners on buttons - declaring in XML, inline anonymous classes, and implementing an interface. The observer pattern was used for listeners.
2. Making toasts using the static factory method pattern. Toasts provide simple feedback to the user.
3. Using intents to navigate between activities both explicitly and implicitly. Intents can pass optional extras between activities.
4. Storing persistent data with SharedPreferences which can save data between sessions.
5. Broadcasting messages between loosely coupled components with broadcast receivers. Security concerns with broadcasts were also discussed.
The document provides information about an Android Academy event on data integration. It includes an agenda that covers databases, SQLite, and content providers. It also includes sample SQL queries and explanations of CRUD operations. The document demonstrates how to use a SQLiteOpenHelper to simplify database management in Android.
This document discusses how to add notifications, broadcast receivers, services, and sync adapters to Android apps. It covers creating basic notifications using NotificationCompat.Builder, showing notifications using the NotificationManager, and adding actions and expanded layouts to notifications. It also explains how to create broadcast receivers by extending BroadcastReceiver and registering receivers statically in the manifest or dynamically in code.
This document provides information about an Android development community and lessons on activities and fragments. It summarizes the key topics covered in an online Android course, including activity and fragment lifecycles, saving persistent data, and communicating between fragments. It also introduces mentors from the community and examples of how to create activities and fragments and handle configuration changes and backgrounding.
The document discusses best practices for memory management in Android applications to avoid memory leaks and improve performance. It provides 3 key points:
1. Be aware of common memory issues like frequent garbage collection, memory leaks from non-static inner classes or long-lived references to activities.
2. Learn techniques for detecting memory problems like using LeakCanary, tracking allocations or dumping the Java heap.
3. Apply practices like reusing objects, avoiding non-static inner classes, and cleaning up references in lifecycle methods to optimize memory usage and prevent leaks.
The document provides guidelines for building efficient Android apps. It discusses minimizing permissions, bulk database updates using transactions, importing pre-populated databases, using fused location services, background data updates, being adaptive to different devices and networks, optimizing for text input and speech, geofencing, and intercepting links. The overall guidelines are to follow best practices, minimize permissions, optimize for efficiency and adaptability, and provide a seamless user experience.
Lecture #1 Creating your first android projectVitali Pekelis
1. The document discusses setting up a basic Android project structure including an activity, layout, and manifest.
2. It explains how to create an activity class that extends Activity and sets the layout view. The activity is declared in the manifest.
3. Basic instructions are provided for running the app on a real device or emulator from Android Studio.
This document provides information about an Android Academy community event on Material Design concepts and implementation. It begins with introducing Jonathan Yarkoni from IronSource who will be presenting. It then provides details about the event, including that it will cover Material Design concepts, properties, and components like navigation. The document discusses Material Design principles and how they were developed. It provides examples of Material components like cards, toolbars, and tabs. Finally, it discusses implementing Material Design on older Android versions using the Android Support Library.
Effective UI’s Tony Hillerson and Juan Sanchez presented “Designing an App: From Idea to Market” at Android Open in October 2011. They cover best practices for desiging an Android app that offers a good user experience.
Designing an Android App from Idea to MarketTony Hillerson
The document provides an overview of designing an Android app from idea to market. It discusses various aspects of the design process including interaction design principles, conducting user interviews, brainstorming features, designing screens and prototypes, and preparing the design for development. Key topics covered include visibility, feedback, affordances, consistency, constraints, and following Android design guidelines. Exercises are provided to brainstorm app ideas and features, create personas, sketch screens, and get feedback on designs.
Designing an Android App: From Idea to MarketEffective
Effective UI’s Tony Hillerson and Juan Sanchez presented “Designing an App: From Idea to Market” at Android Open in October 2011. They cover best practices for desiging an Android app that offers a good user experience.
Layouts define the visual structure of a user interface in Android. There are several types of layouts that control how views are positioned on screen, including LinearLayout (positions views in a single direction), RelativeLayout (positions views relative to each other or the parent), FrameLayout (displays a single view), and GridLayout (arranges views in a grid). LayoutParams are used by views to define how they want to be laid out within their parent layout. Margin, padding, gravity, and layout gravity further control the positioning and spacing of views.
This document discusses the process of rendering views and pixels on the screen from a high level object to pixels. It covers the key steps of measure, layout, and draw and explains important concepts like double buffering, vsync, and avoiding overdraw. Key topics include how the GPU helps with rasterization, using viewtreeobserver for size changes, different root view types, and using constraint layout for a more optimized layout. It emphasizes best practices like minimizing unnecessary layout requests and using tools like hierarchy viewer and GPU profiling.
Android is an operating system for smartphones and tablets created by Google. Developers write Android applications in Java and can distribute apps through Google Play or other app stores. The document discusses advantages like easy access to apps, disadvantages like lack of documentation, and how to start programming Android apps using the Android SDK and Eclipse IDE. It also covers key Android programming concepts like activities, intents, views, fragments and using XML layouts to define user interfaces.
9 Step Guide to Create Ripple View Effect in AndroidNine Hertz
This 9 step guide explains how to create a ripple view effect in Android buttons. It introduces material design changes in Android Lollipop, including ripple effects. It then outlines the steps to set up a new project, add string and dimension values, import the RippleView library, create a layout with a RippleViewButton, add click handling in the activity class, and view the ripple effect. Implementing ripple effects can improve usability, accessibility, and customization of Android apps.
Presented at Big Android BBQ 2015
Hurst Convention Center, Hurst Texas
This talk will cover Fragments in detail by comparing and contrasting them to something we know well, Activities. We will also cover examples and use cases. Fragments: Why, How, and What For? is targeted toward developers who may not have had a lot of experience using Fragments and those who want to understand them better. Why did Google introduce Fragments? Aren’t Activities enough? How do Fragments work? What For? Example and use cases such as Fragment reuse, single pane vs multi-pane, ViewPager, NavigationDrawer and DialogFragment.
The document discusses various types of user interfaces in Android. It describes the view hierarchy in Android using ViewGroups and Views as the basic building blocks. It explains common layouts like LinearLayout, RelativeLayout, TableLayout, GridLayout and ListView that can be used to arrange views. Key classes involved include View, ViewGroup, and different view subclasses that serve as widgets. The document also compares Java and Android approaches to designing user interfaces.
This Presentation slide include all the basic things that need to know a beginner to start his/her android career. Even though this slide presentation for beginner but mid level developer also could be benefited.
This document provides an overview of an Android development course for beginners from Udacity. The 6-week course covers building layouts using views like TextView and ImageView, making apps interactive using layouts like LinearLayout and RelativeLayout, and object-oriented programming. Key lessons include building the app structure and interface with XML, adding interactivity with buttons and listeners, and learning Java concepts like classes and objects. The goal is for students to gain foundational Android skills and build a simple calculator app by the end of the course.
Android development is not easy and requires a lot of tools to get started. This presentation aims to give an overview of what to expect as a new developer, which tools you will use and explains the minimum knowledge to get started with your first android application.
This document provides an overview of UI and UX considerations for mobile developers using Material Design. It discusses key Material Design components like floating action buttons, cards, tabs, and toolbars. It also covers principles of interface design like focusing on the user, making the right things visible, showing proper feedback, being predictable, and being fault-tolerant. The document recommends using density-independent pixels, supporting different screen densities, and handling orientation changes properly. It emphasizes using animation and shadows to provide visual cues about objects' depth.
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Developers can publish and update their applications on the Android Market and view analytics on downloads, ratings and comments. The document provides examples of Android views, layouts, and how to change text color, add a listview, add a border to a textview, use a toggle button, and hide the title bar.
This document provides an overview of beginning native Android app development. It discusses Android app structure including the manifest, activities, intents and lifecycles. It also covers common Android views and layouts, accessing device capabilities like the camera and location, working with data via content providers, and rendering with OpenGL. Example code is provided for various app features like input handling, scrollable lists, and camera access. The document concludes with the process for submitting an app to the Google Play Store.
The document discusses conducting an Android app project, including planning navigation screens, defining screens, coding, and useful links. It also covers the life cycle of an Android app, noting apps are created in response to intents, destroyed when memory is needed by other apps, and can be enabled/disabled or visible/invisible in between. Key aspects of an app project include planning navigation, defining screens, and coding the app.
Hierarchy Viewer is a tool in the Android SDK that allows developers to analyze layout performance and view hierarchies of their apps. It works by connecting to a running device or emulator instance of an app. The Hierarchy Viewer window then loads the view hierarchy and displays information about individual views like each view's properties, layouts, and performance metrics to help optimize UI performance. Demos of Adapter Views with different layouts are shown as examples. The conclusion finds that Hierarchy Viewer is easy to use and can boost design, analysis, and increase UI performance.
This document provides an overview comparison of key aspects of mobile app development for iOS and Android platforms. It discusses differences in app store policies, pricing, monetization options like ads and in-app purchases, development tools including engines like Unity and Unreal, and the publishing process. Key points mentioned include Android apps averaging over 2.5x the price of similar iOS apps, Apple's restrictive app review policies, the 70/30 revenue split in Google Play Store, and tools for user testing and publishing on both platforms. It also shares stats on the revenue and success of specific apps like Monument Valley.
The document discusses MotionLayout, a library that allows for animations and transitions between layouts in Android using ConstraintLayout. Key components of MotionLayout include MotionScene, ConstraintSet, and Transition. ConstraintSet defines start and end states, Transition defines the animation between them, and MotionScene ties it all together. Custom attributes can also be animated between states.
The document discusses MotionLayout in ConstraintLayout 2.0, which allows defining animations through ConstraintSets and transitions between them. It provides an example of a basic animation created by switching between start and end ConstraintSets defined in a MotionScene file. The animation can be triggered by a button click and handles moving a view from the left to the right of its parent layout over 1000 milliseconds.
This document provides information about an Android Academy community event on Material Design concepts and implementation. It begins with introducing Jonathan Yarkoni from IronSource who will be presenting. It then provides details about the event, including that it will cover Material Design concepts, properties, and components like navigation. The document discusses Material Design principles and how they were developed. It provides examples of Material components like cards, toolbars, and tabs. Finally, it discusses implementing Material Design on older Android versions using the Android Support Library.
Effective UI’s Tony Hillerson and Juan Sanchez presented “Designing an App: From Idea to Market” at Android Open in October 2011. They cover best practices for desiging an Android app that offers a good user experience.
Designing an Android App from Idea to MarketTony Hillerson
The document provides an overview of designing an Android app from idea to market. It discusses various aspects of the design process including interaction design principles, conducting user interviews, brainstorming features, designing screens and prototypes, and preparing the design for development. Key topics covered include visibility, feedback, affordances, consistency, constraints, and following Android design guidelines. Exercises are provided to brainstorm app ideas and features, create personas, sketch screens, and get feedback on designs.
Designing an Android App: From Idea to MarketEffective
Effective UI’s Tony Hillerson and Juan Sanchez presented “Designing an App: From Idea to Market” at Android Open in October 2011. They cover best practices for desiging an Android app that offers a good user experience.
Layouts define the visual structure of a user interface in Android. There are several types of layouts that control how views are positioned on screen, including LinearLayout (positions views in a single direction), RelativeLayout (positions views relative to each other or the parent), FrameLayout (displays a single view), and GridLayout (arranges views in a grid). LayoutParams are used by views to define how they want to be laid out within their parent layout. Margin, padding, gravity, and layout gravity further control the positioning and spacing of views.
This document discusses the process of rendering views and pixels on the screen from a high level object to pixels. It covers the key steps of measure, layout, and draw and explains important concepts like double buffering, vsync, and avoiding overdraw. Key topics include how the GPU helps with rasterization, using viewtreeobserver for size changes, different root view types, and using constraint layout for a more optimized layout. It emphasizes best practices like minimizing unnecessary layout requests and using tools like hierarchy viewer and GPU profiling.
Android is an operating system for smartphones and tablets created by Google. Developers write Android applications in Java and can distribute apps through Google Play or other app stores. The document discusses advantages like easy access to apps, disadvantages like lack of documentation, and how to start programming Android apps using the Android SDK and Eclipse IDE. It also covers key Android programming concepts like activities, intents, views, fragments and using XML layouts to define user interfaces.
9 Step Guide to Create Ripple View Effect in AndroidNine Hertz
This 9 step guide explains how to create a ripple view effect in Android buttons. It introduces material design changes in Android Lollipop, including ripple effects. It then outlines the steps to set up a new project, add string and dimension values, import the RippleView library, create a layout with a RippleViewButton, add click handling in the activity class, and view the ripple effect. Implementing ripple effects can improve usability, accessibility, and customization of Android apps.
Presented at Big Android BBQ 2015
Hurst Convention Center, Hurst Texas
This talk will cover Fragments in detail by comparing and contrasting them to something we know well, Activities. We will also cover examples and use cases. Fragments: Why, How, and What For? is targeted toward developers who may not have had a lot of experience using Fragments and those who want to understand them better. Why did Google introduce Fragments? Aren’t Activities enough? How do Fragments work? What For? Example and use cases such as Fragment reuse, single pane vs multi-pane, ViewPager, NavigationDrawer and DialogFragment.
The document discusses various types of user interfaces in Android. It describes the view hierarchy in Android using ViewGroups and Views as the basic building blocks. It explains common layouts like LinearLayout, RelativeLayout, TableLayout, GridLayout and ListView that can be used to arrange views. Key classes involved include View, ViewGroup, and different view subclasses that serve as widgets. The document also compares Java and Android approaches to designing user interfaces.
This Presentation slide include all the basic things that need to know a beginner to start his/her android career. Even though this slide presentation for beginner but mid level developer also could be benefited.
This document provides an overview of an Android development course for beginners from Udacity. The 6-week course covers building layouts using views like TextView and ImageView, making apps interactive using layouts like LinearLayout and RelativeLayout, and object-oriented programming. Key lessons include building the app structure and interface with XML, adding interactivity with buttons and listeners, and learning Java concepts like classes and objects. The goal is for students to gain foundational Android skills and build a simple calculator app by the end of the course.
Android development is not easy and requires a lot of tools to get started. This presentation aims to give an overview of what to expect as a new developer, which tools you will use and explains the minimum knowledge to get started with your first android application.
This document provides an overview of UI and UX considerations for mobile developers using Material Design. It discusses key Material Design components like floating action buttons, cards, tabs, and toolbars. It also covers principles of interface design like focusing on the user, making the right things visible, showing proper feedback, being predictable, and being fault-tolerant. The document recommends using density-independent pixels, supporting different screen densities, and handling orientation changes properly. It emphasizes using animation and shadows to provide visual cues about objects' depth.
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Developers can publish and update their applications on the Android Market and view analytics on downloads, ratings and comments. The document provides examples of Android views, layouts, and how to change text color, add a listview, add a border to a textview, use a toggle button, and hide the title bar.
This document provides an overview of beginning native Android app development. It discusses Android app structure including the manifest, activities, intents and lifecycles. It also covers common Android views and layouts, accessing device capabilities like the camera and location, working with data via content providers, and rendering with OpenGL. Example code is provided for various app features like input handling, scrollable lists, and camera access. The document concludes with the process for submitting an app to the Google Play Store.
The document discusses conducting an Android app project, including planning navigation screens, defining screens, coding, and useful links. It also covers the life cycle of an Android app, noting apps are created in response to intents, destroyed when memory is needed by other apps, and can be enabled/disabled or visible/invisible in between. Key aspects of an app project include planning navigation, defining screens, and coding the app.
Hierarchy Viewer is a tool in the Android SDK that allows developers to analyze layout performance and view hierarchies of their apps. It works by connecting to a running device or emulator instance of an app. The Hierarchy Viewer window then loads the view hierarchy and displays information about individual views like each view's properties, layouts, and performance metrics to help optimize UI performance. Demos of Adapter Views with different layouts are shown as examples. The conclusion finds that Hierarchy Viewer is easy to use and can boost design, analysis, and increase UI performance.
This document provides an overview comparison of key aspects of mobile app development for iOS and Android platforms. It discusses differences in app store policies, pricing, monetization options like ads and in-app purchases, development tools including engines like Unity and Unreal, and the publishing process. Key points mentioned include Android apps averaging over 2.5x the price of similar iOS apps, Apple's restrictive app review policies, the 70/30 revenue split in Google Play Store, and tools for user testing and publishing on both platforms. It also shares stats on the revenue and success of specific apps like Monument Valley.
Similar to Session #7 rich and responsive layouts (20)
The document discusses MotionLayout, a library that allows for animations and transitions between layouts in Android using ConstraintLayout. Key components of MotionLayout include MotionScene, ConstraintSet, and Transition. ConstraintSet defines start and end states, Transition defines the animation between them, and MotionScene ties it all together. Custom attributes can also be animated between states.
The document discusses MotionLayout in ConstraintLayout 2.0, which allows defining animations through ConstraintSets and transitions between them. It provides an example of a basic animation created by switching between start and end ConstraintSets defined in a MotionScene file. The animation can be triggered by a button click and handles moving a view from the left to the right of its parent layout over 1000 milliseconds.
The document discusses features from Google I/O and Android Q, including:
- Kotlin and in-app updates
- Changes in Android Q like the new navigation system, scoped storage, location permissions, settings panel actions, and dark mode
- Implementing dark theme support using DayNight and setting different themes for light and dark modes
This document summarizes a presentation on new features in Google I/O and Android Q. It discusses Kotlin, in-app updates, the new navigation system in Android Q including gestures, scoped storage, location changes, dark mode, and Jetpack improvements for security and compose. The navigation system in Android Q uses gestures for navigation rather than buttons. Developers need to account for the safe zone and can exclude areas from gestures. In-app updates allow flexible or immediate updates within an app.
The document discusses Clean Architecture and provides an example of implementing it using a Movie Night app. It describes separating the app into Presentation, Data, and Domain layers with specific responsibilities. The Domain layer contains entities, use cases, and interfaces. The Data layer encapsulates data sources and mappers. The Presentation layer connects everything using ViewModels, LiveData, and observing lifecycle changes. It demonstrates how data flows from the Data layer through UseCases to the Presentation layer and updates the UI.
This document provides information about an Android development community and courses. It includes details about course topics like fundamentals, UI/UX, and advanced topics. It lists mentors and their backgrounds. Event details are provided for courses in Moscow and a mentors program. Links are included to sign up for courses and view the community on Facebook.
The document discusses Retrofit, a type-safe HTTP client for Android. It describes how to initialize Retrofit by defining interfaces for APIs, creating a Retrofit instance, and making network calls. It also covers using interceptors to log requests/responses and add authentication headers to requests. Custom interceptors allow controlling the behavior of authentication based on internal request headers.
The document discusses threads and handlers in Android. It contains the following key points:
1. Threads allow for concurrent execution while the main thread is responsible for UI updates. Additional threads can be used for network requests and background tasks.
2. Handlers allow threads to communicate by posting messages and runnables to a message queue. This avoids direct method calls between threads.
3. The main thread has a looper by default while custom threads require adding a looper. Handlers are used to post tasks from a thread's looper queue back to the main thread for UI updates.
This document provides wifi login credentials for Samsung-Next-Guest with the password NEXT@tlv4ever. It then introduces the largest Android community in Israel and lists its staff, activities, and locations. It promotes an IDC entrepreneurship program and provides details on its structure, mentors, advisory board, and past alumni. Finally, it advertises upcoming Android advanced courses on UI, GPU, animations, clean architecture, CPU, memory, and threads.
All the support you need. Support libs in AndroidVitali Pekelis
The support library provides support for older Android versions by backporting new features and components. It includes libraries for app compatibility, fragments, cardview, recyclerview and more. The support library works by including shims that check the Android version and use the native implementation where available, or a support version as needed. It is important to use consistent support library versions and follow best practices around configuration, versioning and compatibility. The support library continues to be updated regularly with new features, bug fixes and improvements to support developers.
This document provides best practices for developing SDKs. It discusses defining the SDK's purpose and services, planning the public API with an easy to use builder pattern and exceptions, planning the internal architecture with minimal dependencies and permissions, writing code with unique prefixes and lifecycle considerations, including sample apps and documentation, packaging as an AAR file, and tools for testing like Battery Historian and Stetho.
The document provides an overview of dependency injection and how it can be implemented using Dagger2 in Android. It discusses dependency injection principles like constructor injection and how modules, components, and clients work together in Dagger2. Key points covered include defining module classes to provide dependencies, component classes to assemble modules and inject clients, and using dependency injection annotations like @Inject in client classes. The document emphasizes best practices like separating dependencies into multiple modules and avoiding direct instantiation in clients.
This document discusses an upcoming hackathon and provides an agenda for a session on design patterns. The session will cover topics like code smells, different categories of design patterns (creational, structural, behavioral), and examples from Android like the Observer pattern implemented in ViewTreeObserver and builder patterns like AlertDialog.Builder and NotificationCompat.Builder. The goals are to learn about and inspire the use of design patterns to improve code readability, writability, and communication.
The document discusses advanced Android threading concepts including:
1. The main thread is responsible for UI rendering and user interactions. Blocking it can cause app jank and ANRs.
2. Additional threads can be created using Thread or Runnable classes and started to offload work.
3. The Handler, Looper, and MessageQueue classes provide an asynchronous messaging system for communication between threads without blocking. A Looper dispatches messages that are sent via a Handler.
This document discusses best practices for designing mobile user experiences that transition between iOS and Android platforms. It emphasizes that iOS and Android have different design philosophies and patterns that must be understood. Specifically, it notes that iOS focuses on simplicity, clarity and depth while Android follows Material Design principles of bold graphics and intentional motion. Directly porting an iOS design to Android is discouraged as the two platforms have different navigation, buttons, notifications and other interface conventions. The document provides an overview of major Android design components and patterns to consider when adapting a mobile experience for both platforms.
Loaders are objects that abstract data retrieval and observation to simplify handling the activity lifecycle and data changes. CursorLoaders make it easy to access data from a content provider using a few simple steps. Loaders are initialized with a unique ID and callbacks handle the loading process, caching data between configuration changes. This prevents needing to reload data when a device rotates.
This lesson covers providing data correctly in Android applications using content providers and loaders. It discusses using SQLite databases to store structured data and querying the data using SQL statements like SELECT, UPDATE, INSERT, and DELETE. The document provides examples of creating a database table and performing CRUD operations on it. It also mentions challenges like avoiding SQL injection and handling database upgrades.
This document discusses building clean and flexible Android architecture using principles like separation of concerns, single responsibility, and dependency injection. It recommends patterns like MVVM and VIPER to separate an app's business logic from its UI framework. The key aspects are interfaces for Views, Presenters, Interactors and Repositories. Sample code shows how to implement these patterns using interfaces, dependency injection and testing. The goal is architecture that is easy to iterate on, collaborate with and test independently of Android frameworks and libraries.
This document summarizes an Android design workshop held by Britt Barak and Figure 8. The workshop covered topics like color, imagery, meaningful motion, and the Android design vision. Attendees learned about using color palettes and themes, different types of images like bitmaps and vectors, animation principles, and how to design intuitive and delightful experiences for Android users. The workshop provided practical tips and examples to help developers and designers create high-quality Android apps adhering to Material Design standards.
This document discusses an Android development community and resources for learning Android. It includes information about upcoming community events like fundamentals and UI/UX sessions, as well as mentoring resources and programs to help developers progress from junior to senior levels. Sample code is provided for building a movie browsing app using best practices like MVP and libraries like Retrofit, Glide and Butterknife.
UI5con 2024 - Boost Your Development Experience with UI5 Tooling ExtensionsPeter Muessig
The UI5 tooling is the development and build tooling of UI5. It is built in a modular and extensible way so that it can be easily extended by your needs. This session will showcase various tooling extensions which can boost your development experience by far so that you can really work offline, transpile your code in your project to use even newer versions of EcmaScript (than 2022 which is supported right now by the UI5 tooling), consume any npm package of your choice in your project, using different kind of proxies, and even stitching UI5 projects during development together to mimic your target environment.
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
✅Create Ultra-HD graphics with a single keyword or phrase that commands 10x eyeballs!
✅Fully automated AI articles bulk generation!
✅Auto-post or schedule stunning AI content across all your accounts at once—WordPress, Facebook, LinkedIn, Blogger, and more.
✅With one keyword or URL, generate complete websites, landing pages, and more…
✅Automatically create & sell AI content, graphics, websites, landing pages, & all that gets you paid non-stop 24*7.
✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
✅Say goodbye to wasting time logging into multiple Chat GPT & AI Apps once & for all!
✅Save over $5000 per year and kick out dependency on third parties completely!
✅Brand New App: Not available anywhere else!
✅ Beginner-friendly!
✅ZERO upfront cost or any extra expenses
✅Risk-Free: 30-Day Money-Back Guarantee!
✅Commercial License included!
See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
#AIFusionBuddyReview,
#AIFusionBuddyFeatures,
#AIFusionBuddyPricing,
#AIFusionBuddyProsandCons,
#AIFusionBuddyTutorial,
#AIFusionBuddyUserExperience
#AIFusionBuddyforBeginners,
#AIFusionBuddyBenefits,
#AIFusionBuddyComparison,
#AIFusionBuddyInstallation,
#AIFusionBuddyRefundPolicy,
#AIFusionBuddyDemo,
#AIFusionBuddyMaintenanceFees,
#AIFusionBuddyNewbieFriendly,
#WhatIsAIFusionBuddy?,
#HowDoesAIFusionBuddyWorks
What is Master Data Management by PiLog Groupaymanquadri279
PiLog Group's Master Data Record Manager (MDRM) is a sophisticated enterprise solution designed to ensure data accuracy, consistency, and governance across various business functions. MDRM integrates advanced data management technologies to cleanse, classify, and standardize master data, thereby enhancing data quality and operational efficiency.
WhatsApp offers simple, reliable, and private messaging and calling services for free worldwide. With end-to-end encryption, your personal messages and calls are secure, ensuring only you and the recipient can access them. Enjoy voice and video calls to stay connected with loved ones or colleagues. Express yourself using stickers, GIFs, or by sharing moments on Status. WhatsApp Business enables global customer outreach, facilitating sales growth and relationship building through showcasing products and services. Stay connected effortlessly with group chats for planning outings with friends or staying updated on family conversations.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
What is Augmented Reality Image Trackingpavan998932
Augmented Reality (AR) Image Tracking is a technology that enables AR applications to recognize and track images in the real world, overlaying digital content onto them. This enhances the user's interaction with their environment by providing additional information and interactive elements directly tied to physical images.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
12. What’s the UI?
Hiush Royi!
...and you
are….?
President
Obama...
is this for me?!?!
So when is my birthday
?!?!?!??
And where are my balloons?
What’s the UX?
13. Capturing users
●Judgement will be served 30 seconds~
○ Visuals will decide
○ functionality means less
●You need to:
○ Captivate
○ Impress
○ Retain
16. When Using Standards
- Better UX
- Better UI
- Easier Development
- Shorter implementation
- Less bugs
17. When Using Standards
- Better UX
- Better UI
- Easier Development
- Shorter implementation
- Less bugs
- And better harmony
- designer --- developer --- user
22. Viewz - recap
Rectangle widget
A View:
●Knows to draw itself
●Used for user interaction
●Has (at least) hight and width (match_parent / wrap_content/fixed)
●May has an id (@+id/ means to create an id if it doesn’t exist)
23. View Group (Layout)
A special kind of view.
Knows to position other views on the screen.
28. Step 1: Measure
Goal: obtain view size,
including its descendants size
REF: http://developer.android.com/reference/android/view/View.html#onMeasure(int, int)
29. Step 1: Measure
Goal: obtain view size,
including its descendants size,
agreed by its parent.
REF: http://developer.android.com/reference/android/view/View.html#onMeasure(int, int)
34. Step 2: Layout
Goal : set position for view and all its children
●onLayout() is called
REF: http://developer.android.com/reference/android/view/View.html#onLayout(boolean, int, int, int, int)
35. - View draws itself with size and position from previous steps.
- onDraw(Canvas) is called
Step 3: Draw
REF: http://developer.android.com/reference/android/view/View.html#onDraw(android.graphics.Canvas)
Guide: http://developer.android.com/training/custom-views/custom-drawing.html
53. State List Resource
●Sets a color / drawable per the view’s state.
●Defined in .xml file
https://developer.android.com/guide/topics/resources/color-list-resource.html
76. Important Text Colors
● textColorPrimary
● textColorPrimaryInverse
● textColorSecondary
● textColorSecondaryInverse
77. More important Colors
● colorControlNormal
○ (defaults to textColorSecondary)
● colorControlActivated
○ (defaults to colorAccent)
● colorControlHighlight
90. Custom views - why?
●Encapsulating a specific functionality or attributes
●Performance
https://developer.android.com/training/custom-views/create-view.html#subclassview
91. Custom views - How?
● Subclass a View or custom widget.
●Define custom attributes.
●Apply custom attributes.
●Add properties and events.
92. Subclass a View
class PieChart extends View {
public PieChart(Context context, AttributeSet attrs) {
super(context, attrs);
}
}
99. Add Properties and Events
Attributes can only be read when the view is initialized.
public boolean isShowText() {
return mShowText;
}
public void setShowText(boolean showText) {
mShowText = showText;
invalidate();
requestLayout();
}
102. Which step should we re-do?
Re - Draw:
●invalidate()- change in view appearance
→ re-draw.
Notifying a Change
View View
103. Which step should we re-do?
Notifying a Change
View1 View2 View1 View2
104. Which step should we re-do?
Notifying a Change
View1 View2 View1 View2View2View1
105. Which step should we re-do?
re-measure → re-layout→ re-draw
●requestLayout()
Notifying a Change
View1 View2 View1 View2View2View1
106. Design For Accessibility
Label your input fields using android:contentDescription
Call sendAccessibilityEvent() when appropriate.
Support alternate controllers, such as D-pad and trackball
More here: https://developer.android.com/guide/topics/ui/accessibility/custom-views.html
128. Fragments - What Are They?
“A Fragment represents
a behavior or a portion of user interface
in an Activity.”
https://developer.android.com/guide/components/fragments.html