Massive Open Online Content
Contents
01
3D Environment 03
Wearable Technology 02
Ubiquitous Learning 04
MOOC is the abbreviation stands for
Massive Open Online Course is an
educational tool which is open access via
web. This program includes teachers
assistance, educational distance and
student stays connectivity to education.
A massive open online course (MOOC) is a
model for delivering learning content
online to any person who wants to take a
course, with no limit on attendance.
It started earlier in the 1728 by Caleb Phillips, the teacher
who introduced the method of Short Hand, in use of
mailed lesson to the students
The very rapid growing in 1930’s of student engaging in
radio lessons led to proposals to use it for long distance
education at many universities in the 1980s classrooms
were linked to a remote campus to provide closed-circuit
video access for some students.
The first MOOCs emerged from the open educational
resources in 2008 by Dave Comier.
Aim of mooc’s is a mode of delivering education and
instruction, often on an individual basis, to students
who are not physically present in a traditional setting
such as a classroom.
It also aim on the effective and efficiency use of
education with the relevant information connecting all
the people from different areas (diversity learning).
It’s impossible to facilitate meaningful conversation in a classroom
with thousands students. There are electronic alternatives. Message
boards and chat rooms, but the intimacy of face-to-face
communication is lost, emotions often misunderstood. This is a
particular challenge for humanities courses.
Makes it easier for people to drop out.
Many people fail to experience the university lifestyle
Brings people from all over the world together,
globally interacts with other student from abroad
countries.
The information is accurate, relevant, effective, up
to date and knowledgeable because it enables
people to search online and do and submit their
activity through web.
Is the solution to overcrowded classrooms.
WHAT IS WEARABLE
TECHNOLOGY?
•SPECIFICALLY DESIGNED TO BE WORN BY A PERSON (HAYWARD
ET.AL, 2016)
•IT AIMS TO GIVE THE USER AN EASY EXPERIENCE OF THE DEVICE
AND/OR ENHANCE THE USER’S SENSES WITHOUT HASSLE.
STANDALONE PERSONAL COMMUNICATION DEVICES
THAT CAN BE ATTACHED TO A PERSON’S WRIST.
Wrist-worn, chest-worn, clip-on, or ear-worn
devices that use motion sensors to record
exercise and health statistics and progess
Include virtual reality (VR) eyewear that can put
the functions of a smartphone or computer into
the user’s vision.
Includes heated apparel, medical apparel, work
monitoring apparel, etc.
HAVE YOU WATCHED A MOVIE IN 3D? HOW WAS IT?
WAS IT BETTER THAN REGULAR CINEMA? IN WHAT
WAYS?
Film Makers were able to incorporate real 3D technology in films. Since
then, the movie experience has never been the same.
Did you know that you can now have an
object reproduce though 3D printing?
In a 3D printer, a digital file created through 3D modeling software or copied
through a 3D scanner can now be made into 3D solid object.
Is a 3D image reproduced through recording lights from
lasers scattered from an object (Workman, 2013)
The holograms that movies usually portray are advanced
holograms that people can touch and control
Ubiquitous learning is a way of learning made
possible by ICT (information and
communication technologies) and portable
devices. This allows us to learn at any time and
from anywhere. So, neither distance nor time
can keep us from learning.
What Is Ubiquitous Learning And How
Can You Use It?
Constant connectivity and technological saturation
aren’t abstract concepts any longer: They're here,
and they have the potential to provide an unbroken
stream of a variety of media to people around the
globe. This means everyone has a constant
opportunity to learn; something that education-
oriented organizations should be tapping into.
MIL (CHAPTER 9).pptx

MIL (CHAPTER 9).pptx

  • 3.
    Massive Open OnlineContent Contents 01 3D Environment 03 Wearable Technology 02 Ubiquitous Learning 04
  • 5.
    MOOC is theabbreviation stands for Massive Open Online Course is an educational tool which is open access via web. This program includes teachers assistance, educational distance and student stays connectivity to education. A massive open online course (MOOC) is a model for delivering learning content online to any person who wants to take a course, with no limit on attendance.
  • 8.
    It started earlierin the 1728 by Caleb Phillips, the teacher who introduced the method of Short Hand, in use of mailed lesson to the students The very rapid growing in 1930’s of student engaging in radio lessons led to proposals to use it for long distance education at many universities in the 1980s classrooms were linked to a remote campus to provide closed-circuit video access for some students. The first MOOCs emerged from the open educational resources in 2008 by Dave Comier.
  • 9.
    Aim of mooc’sis a mode of delivering education and instruction, often on an individual basis, to students who are not physically present in a traditional setting such as a classroom. It also aim on the effective and efficiency use of education with the relevant information connecting all the people from different areas (diversity learning).
  • 10.
    It’s impossible tofacilitate meaningful conversation in a classroom with thousands students. There are electronic alternatives. Message boards and chat rooms, but the intimacy of face-to-face communication is lost, emotions often misunderstood. This is a particular challenge for humanities courses. Makes it easier for people to drop out. Many people fail to experience the university lifestyle
  • 11.
    Brings people fromall over the world together, globally interacts with other student from abroad countries. The information is accurate, relevant, effective, up to date and knowledgeable because it enables people to search online and do and submit their activity through web. Is the solution to overcrowded classrooms.
  • 14.
    WHAT IS WEARABLE TECHNOLOGY? •SPECIFICALLYDESIGNED TO BE WORN BY A PERSON (HAYWARD ET.AL, 2016) •IT AIMS TO GIVE THE USER AN EASY EXPERIENCE OF THE DEVICE AND/OR ENHANCE THE USER’S SENSES WITHOUT HASSLE.
  • 16.
    STANDALONE PERSONAL COMMUNICATIONDEVICES THAT CAN BE ATTACHED TO A PERSON’S WRIST. Wrist-worn, chest-worn, clip-on, or ear-worn devices that use motion sensors to record exercise and health statistics and progess Include virtual reality (VR) eyewear that can put the functions of a smartphone or computer into the user’s vision. Includes heated apparel, medical apparel, work monitoring apparel, etc.
  • 17.
    HAVE YOU WATCHEDA MOVIE IN 3D? HOW WAS IT? WAS IT BETTER THAN REGULAR CINEMA? IN WHAT WAYS?
  • 18.
    Film Makers wereable to incorporate real 3D technology in films. Since then, the movie experience has never been the same.
  • 19.
    Did you knowthat you can now have an object reproduce though 3D printing?
  • 20.
    In a 3Dprinter, a digital file created through 3D modeling software or copied through a 3D scanner can now be made into 3D solid object.
  • 21.
    Is a 3Dimage reproduced through recording lights from lasers scattered from an object (Workman, 2013) The holograms that movies usually portray are advanced holograms that people can touch and control
  • 23.
    Ubiquitous learning isa way of learning made possible by ICT (information and communication technologies) and portable devices. This allows us to learn at any time and from anywhere. So, neither distance nor time can keep us from learning.
  • 24.
    What Is UbiquitousLearning And How Can You Use It? Constant connectivity and technological saturation aren’t abstract concepts any longer: They're here, and they have the potential to provide an unbroken stream of a variety of media to people around the globe. This means everyone has a constant opportunity to learn; something that education- oriented organizations should be tapping into.