Current and Future
Trends of Media and
Information
Massive Open Online
Course
Massive Open Online Course
(MOOC) is defined by Educause as a
model for delivering learning
content online to any person who
wants to take a course, with no
limit on attendance.
The four main characteristics of
MOOCs are:
1. Revolutionary nature –
Transforming physical learning
into virtual learning.
2. Online learning – Conducted
entirely through digital
platforms.
3. Use of information technology
– Data analysis and analytics are
Purposes of MOOCs
1. Higher
Education
Allowing
learners to
choose
specialized
courses
without the
need for a
traditional
2. Workplace
Connection
Updating
professionals
with current
practices and
skills.
3.
Lifelong
Learning
Providing
opportunitie
s for
continuous
education at
one’s own
pace.
The main purpose of MOOCs is to promote
personal growth through knowledge,
information, and skills. Specifically, they
serve three purposes:
Implications of
MOOCs in Education
The development of MOOCs has brought about
significant implications for the education
sector:
1. Attendance is no longer a requirement –
Education is accessible without physical
presence.
2. Cost-effectiveness – Managing MOOCs is less
expensive than traditional schools.
3. Improved learning through analytics – Data-
driven tools help gauge student progress.
4. Global accessibility – MOOCs allow
education to reach learners worldwide,
beyond geographical and financial barriers.
Wearable Technology
Wearable technology is seen to be
the up and coming technology of
the future. Wearable technologies
today are smart watches. These
watches are worn as a typical
wristwatch but do more than just
tell time. Modern smart watches
perform the same functions as
smart phones.
Wearable Technology
Smart watches as a wearable are
developed for convenience, but its
inability to function as an
independent gadget puts it at a
distinct disadvantage.
Virtual Reality (VR) wearable
technology is gradually growing in
popularity among enthusiasts.
Oculus, a high-end VR headsets
intended for entertainment has
been released to the public on
March 28, 2016. This wearable
technology takes users to
computer generated worlds and let
them experience it as if they were
3D Environment
3D or three dimensional in its literal
sense refers to anything that has width,
height, and depth. The physical world is
an example of a 3D environment. The
concept of 3D environment is explored to
mimic the physical world in media.
Films are among the most common media
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you
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MEDIA AND INFORMATION QUARTER 2 module MOOCS

  • 1.
    Current and Future Trendsof Media and Information
  • 8.
    Massive Open Online Course MassiveOpen Online Course (MOOC) is defined by Educause as a model for delivering learning content online to any person who wants to take a course, with no limit on attendance.
  • 9.
    The four maincharacteristics of MOOCs are: 1. Revolutionary nature – Transforming physical learning into virtual learning. 2. Online learning – Conducted entirely through digital platforms. 3. Use of information technology – Data analysis and analytics are
  • 10.
    Purposes of MOOCs 1.Higher Education Allowing learners to choose specialized courses without the need for a traditional 2. Workplace Connection Updating professionals with current practices and skills. 3. Lifelong Learning Providing opportunitie s for continuous education at one’s own pace. The main purpose of MOOCs is to promote personal growth through knowledge, information, and skills. Specifically, they serve three purposes:
  • 11.
    Implications of MOOCs inEducation The development of MOOCs has brought about significant implications for the education sector: 1. Attendance is no longer a requirement – Education is accessible without physical presence. 2. Cost-effectiveness – Managing MOOCs is less expensive than traditional schools. 3. Improved learning through analytics – Data- driven tools help gauge student progress. 4. Global accessibility – MOOCs allow education to reach learners worldwide, beyond geographical and financial barriers.
  • 12.
    Wearable Technology Wearable technologyis seen to be the up and coming technology of the future. Wearable technologies today are smart watches. These watches are worn as a typical wristwatch but do more than just tell time. Modern smart watches perform the same functions as smart phones.
  • 13.
    Wearable Technology Smart watchesas a wearable are developed for convenience, but its inability to function as an independent gadget puts it at a distinct disadvantage. Virtual Reality (VR) wearable technology is gradually growing in popularity among enthusiasts. Oculus, a high-end VR headsets intended for entertainment has been released to the public on March 28, 2016. This wearable technology takes users to computer generated worlds and let them experience it as if they were
  • 16.
    3D Environment 3D orthree dimensional in its literal sense refers to anything that has width, height, and depth. The physical world is an example of a 3D environment. The concept of 3D environment is explored to mimic the physical world in media. Films are among the most common media
  • 18.