Massive Open Online
Course
MassiveOpen Online Course
(MOOC) is defined by Educause as a
model for delivering learning
content online to any person who
wants to take a course, with no
limit on attendance.
9.
The four maincharacteristics of
MOOCs are:
1. Revolutionary nature –
Transforming physical learning
into virtual learning.
2. Online learning – Conducted
entirely through digital
platforms.
3. Use of information technology
– Data analysis and analytics are
10.
Purposes of MOOCs
1.Higher
Education
Allowing
learners to
choose
specialized
courses
without the
need for a
traditional
2. Workplace
Connection
Updating
professionals
with current
practices and
skills.
3.
Lifelong
Learning
Providing
opportunitie
s for
continuous
education at
one’s own
pace.
The main purpose of MOOCs is to promote
personal growth through knowledge,
information, and skills. Specifically, they
serve three purposes:
11.
Implications of
MOOCs inEducation
The development of MOOCs has brought about
significant implications for the education
sector:
1. Attendance is no longer a requirement –
Education is accessible without physical
presence.
2. Cost-effectiveness – Managing MOOCs is less
expensive than traditional schools.
3. Improved learning through analytics – Data-
driven tools help gauge student progress.
4. Global accessibility – MOOCs allow
education to reach learners worldwide,
beyond geographical and financial barriers.
12.
Wearable Technology
Wearable technologyis seen to be
the up and coming technology of
the future. Wearable technologies
today are smart watches. These
watches are worn as a typical
wristwatch but do more than just
tell time. Modern smart watches
perform the same functions as
smart phones.
13.
Wearable Technology
Smart watchesas a wearable are
developed for convenience, but its
inability to function as an
independent gadget puts it at a
distinct disadvantage.
Virtual Reality (VR) wearable
technology is gradually growing in
popularity among enthusiasts.
Oculus, a high-end VR headsets
intended for entertainment has
been released to the public on
March 28, 2016. This wearable
technology takes users to
computer generated worlds and let
them experience it as if they were
16.
3D Environment
3D orthree dimensional in its literal
sense refers to anything that has width,
height, and depth. The physical world is
an example of a 3D environment. The
concept of 3D environment is explored to
mimic the physical world in media.
Films are among the most common media