The document discusses using digital storytelling to increase literacy skills. Digital storytelling involves combining writing, photographs, audio, and video into short multimedia presentations. It was developed in the 1990s and engages students as active learners by capturing their interest. The document provides guidelines for creating digital stories, including considering point of view, including an emotional element, and using effective pacing. It also lists ways that digital storytelling can improve students' research, writing, and presentation abilities while stimulating engagement with course material.
A Classroom Experience: Digital Story Board for YoungstersHertiki Marsaid
As stated by Jenkins & Lonsdale (2007), digital storytelling has been used in a language-teaching classroom involving encouragement and engagement of students, and establishing students’ social presence for on-line learning, participation and interaction. It is supported also by Carolyn Miller (2014), she said that in the educational area “digital storytelling” is used to mean the employment of still images and a recorded script, and possibly some video or animation, to tell personal stories or stories relating to an element in the education curriculum. Digital storytelling has been used at University of PGRI Adi Buana Surabaya for its fourth semester students and the research reported in the paper will further explore students’ perception on increasing their awareness and improvement in the language skills. Digital stories allow students to take a linear series of events and turn them into a multidimensional experience. It encourages them to communicate, collaborate, and research as well as to infuse media into the process. The research uses voice recording of the students as well as questionnaires to determine students’ perspective. This study presents the benefits of digital storytelling for learning and improving the language skills and is expected to make a contribution to the teaching and learning of English to the learners and also to enlighten English teachers.
Keywords: digital story board, youngsters, speaking, writing
Apresentação de suporte às aulas da unidade curricular de Sistemas de Informação Multimédia da Licenciatura em Engenharia Informática da Universidade Lusófona do Porto
A Classroom Experience: Digital Story Board for YoungstersHertiki Marsaid
As stated by Jenkins & Lonsdale (2007), digital storytelling has been used in a language-teaching classroom involving encouragement and engagement of students, and establishing students’ social presence for on-line learning, participation and interaction. It is supported also by Carolyn Miller (2014), she said that in the educational area “digital storytelling” is used to mean the employment of still images and a recorded script, and possibly some video or animation, to tell personal stories or stories relating to an element in the education curriculum. Digital storytelling has been used at University of PGRI Adi Buana Surabaya for its fourth semester students and the research reported in the paper will further explore students’ perception on increasing their awareness and improvement in the language skills. Digital stories allow students to take a linear series of events and turn them into a multidimensional experience. It encourages them to communicate, collaborate, and research as well as to infuse media into the process. The research uses voice recording of the students as well as questionnaires to determine students’ perspective. This study presents the benefits of digital storytelling for learning and improving the language skills and is expected to make a contribution to the teaching and learning of English to the learners and also to enlighten English teachers.
Keywords: digital story board, youngsters, speaking, writing
Apresentação de suporte às aulas da unidade curricular de Sistemas de Informação Multimédia da Licenciatura em Engenharia Informática da Universidade Lusófona do Porto
Presentation is about storytelling, digital storytelling, educational use of digital stories, elements of effective storytelling
Presentation from ALICT summer school n Kranjska Gora, Slovenia, July 28th 2014, sponsored by Slovene Scholarship Fund EEA/NFM
New Research: Digital Tools and Personalized Learning, Today and TomorrowDreamBox Learning
Digital tools are transforming learning and teaching, and Project Tomorrow’s Speak Up National Research Project surveys provide insights into how these tools are being used, 21st century skills and STEM instruction in classrooms today. Attend this web seminar to hear from Julie Evans, CEO of Project Tomorrow, who will share recent survey findings and discuss what the future of personalized, blending learning is expected to look like. She will be joined by a curriculum administrator who led his district’s transition to a blended learning model—a 12-school pilot with a new “Centers Approach.”
Topics will include:
The student vision for digitally-rich, personalized learning
How administrators are leveraging technology solutions to decrease costs
How technology is being used to personalize learning across the U.S.
Julie Evans
CEO
Project Tomorrow
Alec Iogman
Elementary Math Curriculum Associate
Stamford Public Schools (Conn.)
Joe Trahan
Curriculum Designer
DreamBox Learning
Who will benefit:
Superintendents, curriculum directors, technology directors, principals and others involved with personalized or blended learning. Anyone may attend.
This webinar is part of the TechSoup Online Digital Storytelling Event September 30-October 21. For further details about the event activities and the many ways you can participate, please visit the event homepage. Consider participating in the two other webinars in this series:
Tools for Digital Storytelling: September 30, 9am
Digital Storytelling Expert Round Table: September 30, 11am
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
Presentation is about storytelling, digital storytelling, educational use of digital stories, elements of effective storytelling
Presentation from ALICT summer school n Kranjska Gora, Slovenia, July 28th 2014, sponsored by Slovene Scholarship Fund EEA/NFM
New Research: Digital Tools and Personalized Learning, Today and TomorrowDreamBox Learning
Digital tools are transforming learning and teaching, and Project Tomorrow’s Speak Up National Research Project surveys provide insights into how these tools are being used, 21st century skills and STEM instruction in classrooms today. Attend this web seminar to hear from Julie Evans, CEO of Project Tomorrow, who will share recent survey findings and discuss what the future of personalized, blending learning is expected to look like. She will be joined by a curriculum administrator who led his district’s transition to a blended learning model—a 12-school pilot with a new “Centers Approach.”
Topics will include:
The student vision for digitally-rich, personalized learning
How administrators are leveraging technology solutions to decrease costs
How technology is being used to personalize learning across the U.S.
Julie Evans
CEO
Project Tomorrow
Alec Iogman
Elementary Math Curriculum Associate
Stamford Public Schools (Conn.)
Joe Trahan
Curriculum Designer
DreamBox Learning
Who will benefit:
Superintendents, curriculum directors, technology directors, principals and others involved with personalized or blended learning. Anyone may attend.
This webinar is part of the TechSoup Online Digital Storytelling Event September 30-October 21. For further details about the event activities and the many ways you can participate, please visit the event homepage. Consider participating in the two other webinars in this series:
Tools for Digital Storytelling: September 30, 9am
Digital Storytelling Expert Round Table: September 30, 11am
This is the presentation from our session on Digital Storytelling at the CREATE professional development event at Shekou International School (China) on March 2, 2014
create.sis.org.cn
innovation.sis.org.cn
sis.org.cn
The "Digital storytelling" module is focused to adults learners interested in exploring the possibilities of managing multimedia tools of hight level. This module brings users the opportunity to learn how to create a 3-5 minutes video in a professional way
This module is part of a set of materials designed and developed in the project Telecentre Multimedia Academy (Lifelong learning - Grundtvig (2012-2014)) project.
The Telecentre Multimedia Academy is a project where Fundación Esplai worked with a consortium of 8 partners from Croatia, Latvia, Lithuania, Romania, Serbia and Hungary, whose coordinator is Telecentre Europe.
You can learn more about the Telecentre Multimedia Academy project in:
http://fundacionesplai.org/e-inclusion-internacional/tma/
The presentation defines digital storytelling, reviews the learning benefits for college students, and offers sample projects and approaches.
For more info, including links to playable versions of the sample stories featured here as well as other, shorter versions of the presentation, see:
http://digitalwriting101.net/content/presentations-on-digital-storytelling/
This post is on my DigitalWriting101.net help site, which features resources to help students and faculty compose in digital media. Feel free to share the site with students and colleagues!
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
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State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
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See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
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Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
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- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
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We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
2. Increasing literacy skills
Appealing to different learning styles and modalities
in the classroom.
Remaining active, engaging and stimulating is
important to the visual learner.
According to Dr. Wilhelm, “Looking from an
instructional standpoint, multimedia formats capture
children’s interest and are more easily understood,
allowing the learner to focus on higher-level processes
such as identifying problem-solving steps”(2005,
Wilhelm).
3. Increasing literacy skills
According to Dr. Wilhelm, “One strategy to increase
visual literacy is for teachers and students to use
digital cameras, which are becoming cheaper, easier to
use and more commonplace in K-12 schools” (2005,
Wilhelm).
4. The needs of the visual learner.
Color coding.
Videos.
Mental imagery.
Charts, maps, outlining, and filmstrips.
Graphic organizers and diagrams.
Digital Storytelling.
5. Who created Digital Storytelling?
Dana Atchley developed digital in storytelling in 1993.
This form of expression was refined by Joe Lambert in
the mid-1990’s and was promoted at the Center for
Digital Storytelling.
Other people who helped contribute to it were: Abbe
Don, Brenda Laurel, Bernajean Porter, and Pedro
Meyer.
6. Why was Digital Storytelling
increased?
Digital storytelling is a way in which people can
discuss their own stories in an emotional and visually
appealing form.
Technology helps people put together a story, thus
exposing those who have not experienced using this
technology.
Moving images and sounds to engage and audience
when telling a story.
7. What is Digital Storytelling?
A short two through four minute presentation.
It includes: writing, photographs, images, and a
musical soundtrack.
It is a form of modern expression in storytelling.
The final outcome of images and sound collectively
create the final product known as Digital Storytelling.
8. Where can a Digital Story get
recorded?
Digital stories can be recorded anywhere the
technology is present in one’s life.
Here is a list of sights where some recordings may be
available: Joggle, Image Loop, One True Media, Rock
You, Slide, Slide Flickr, Photo Show, Slideroll,
Dandelife, OurStory, Zude, and Comic Tools.
9. How are the elements in Digital
Story laid out (seven points)?
Point of view
A dramatic question
Emotional content
The gift of your voice
The power of your soundtrack
Economy
Pacing
10. When is Digital Storytelling used?
To motivate students.
To help students with their planning and
organizational skills.
To assist students in summarizing their thoughts and
how to effectively write.
To engage students with lessons that appear to be dry
or boring.
11. Increasing Literacy Skills
Using digital skills increases the active learner by:
engaging, enhancing, and understanding what they
are learning.
More students are visual learners than ever before.
According to Increasing Literacy Skills with Dr. Lance
Wilhem, “Looking from an instructional standpoint,
multimedia formats capture children’s interest and are
more easily understood, allowing the learner to focus
on higher-level processes such as identifying problem-
solving steps (2005, Wilhem).
12. Continued
By using this form of literacy they are increasing:
Digital Literacy
Global Literacy
Information Literacy
Visual Literacy
Technology Literacy
Literacy is usually thought of as simply reading and
writing when in actuality it is more than writing words
on a piece of paper with a pencil!
13. Increasing Literacy Skills with
Digital Story
Digital storytelling with pictures is an effective idea in
the following areas: research skills, writing skills,
organizational skills, technology skills, presentation
skills, organizational skills, interview skills, and
assessment skills.
Students are stimulated by sight, sound, and the
feeling of the project, instead of writing a story on
paper with a pencil.
Students are able to be authentic in their own learning
by personalizing with pictures, music, and the written
word.
14. Digital Storytelling
Here is a link to leads to Microsoft which tells
someone how to create a digital story:
http://www.microsoft.com/Education/MultimediaStory.
mspx
Here is an example of a digital story and here is the
link to that:
http://www.storycenter.org/momquicktime.html
15. Works Cited
Center for digital story telling. What is Digital Story telling? May 2008. June 14,
2008. http://www.storycenter.org/whatis.html.
Microsoft. Create a Multimedia Story Format. 7 July 2004. June 14, 2008.
http://www.microsoft.com/Education/MultimediaStory.mspx.
University of Massachusetts. Digital Story
Telling and increasing literacy skills. April 2008. June 14, 2008.
http://www.umass.edu/wmwp/DigitalStorytelling/What%20is%20Digit
al%20Storytelling.htm
Wilhelm, Lance. “Increasing Visual Literacy
Skills With Images. The Journal. February
2005. June 14, 2008.